Estopolis Gaiden: Chinmoku No Iseki - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Estopolis Gaiden: Chinmoku No Iseki - Strategy Guide (Page 01).
Game: Lufia: The Ruins of Lore
Author: Athanor
Email: athanorfaqs@hotmail.com
Last Update: June 7 2003
Version: 2.01
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
/\ /\/\/\/\/\/\ || || /\
//\\ /\/\/\/\/\/\ || || //\\
// \\ || || /\/\ || // \\
///\/\\\ || ||Ż/\/\Ż|| ///\/\\\
//Ż/\/\Ż\\ || ||Ż Ż|| //Ż/\/\Ż\\
//ŻŻ ŻŻ\\ || || || //ŻŻ ŻŻ\\
// \\ || || || // \\
// \\ || || ||// \\
_/\/\_
/\ /\ /ŻŻ\/ŻŻ\ |Ż\ || /_/\/\_\ ||ŻŻŻŻŻŻ\
/ \/ \ \ \ ||\\ || // \\ ||ŻŻŻŻŻ\ |
\ / / / || \\ || || || ||_____/ |
/ \ / () () \ /\ || \\ || || || ||______/
\ / \ / / \ || \\ || || || |\_
(ŻŻŻŻŻ/ŻŻŻŻŻŻŻŻ\ŻŻŻŻŻŻŻŻŻŻŻ / || \\ || || || | \_
ŻŻŻŻŻ / \ || \\|| \\_/\/\_// | \_
\ /\/ || \_| \_/\/\_/ | \(c)
ŻŻŻŻŻŻŻŻŻŻŻŻ
Like it? Yes you do yes you do yes you do
Athanor's FAQ/Walkthrough to Lufia: The Ruins of Lore
athanorfaqs@hotmail.com
********* Table of Contents *************************************************
1. Legal Stuff
2. Version History
3. About the game
4. Review of the game
5. Game's basics/Tips
6. Walkthrough
1. Parcelyte, The Beginning
2. Lukie Cave
3. Road to Gruberik
4. Gruberik
5. The Pirate Ship and the Auction
6. Mera Volcano
7. Karnack
8. Tower of Guidance
9. Mt. Ruhie
10. Nazare
11. Old Well
12. Jida Village
13. Old Well Continued
14. Gruberik Revisited
15. Meadow Road
16. Ordens
17. Tower of Dohain
18. Ordens Again
19. Windlands
20. Daros
21. Parcelyte and Gruberik
22. Nimona Mines
23. Gruberik yet another time
24. Jungle Spire
25. Narbick
26. Jungle Spire Again
27. Border Forest
28. Gondarle
29. Land of the Dead
30. Border Forest Again
31. Gratze
32. Gratze Fortress
33. Eristol
34. In the beast's stomach
35. Rangoon Town
36. Eristol - Past
37. Gratze Revisited
38. Karnack
39. Lugwa Tower
40. Tower of Guidance Reopened
41. Nazare
42. Tower of Guidance - Final
7. FAQ
8. The Ancient Cave
9. Jobs Listing
10. Items/Weapons/Armors Lists
11. Cheats, Glitches and Stuff
12. Legal Stuff
********* 1. Legal Stuff ****************************************************
This guide is the property of it's author and may not be used in any way
without his approval. It may not be copied by any means, in parts or
completely. It may not be used on any website, book, magazine or any other form
of distribution without the author's permission. All information contained here
is the property of it's author. It may not be selled to anyone. However, you
may print it and give it to a friend, as long as it is unaltered and you don't
make him/her pay. This guide cannot be used without this copyright notice. If
you want to use a part of it that's done by someone else, please ask me first,
than ask this person. If you want to ask me the permission to use it, email me
at "athanorfaqs@hotmail.com".
(c) Copyright 2002 All rights reserved to Vincent Lizotte
Websites who can use this FAQ (cause they asked to and got my permission) :
-
-
-
-
-
Saw this FAQ or part of it on another website? Either send them hate mails, or
notice me at athanorfaqs@hotmail.com
********* 2. Version History ************************************************
TODAY'S THOUGHT: Well, it hasn't been a while since last update, but a
(finally) completed walkthrough is first priority, isn't it? I've also been
gathering codes on the boards, and listed the most important and useful. And
for all your hunter needs, I've started the charts. Yup, Accessory listing is
up. I miss quite some, since I'm not an Ancient Cave old fan. If you find
something I haven't, or can fill one of the ???, just send me a quick mail
(athanorfaqs@hotmail.com)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 2.01 (June 7 2003) File size: 163K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Finished the whole walkthrough
- Finished the Jobs Listing
- Started the stuff list. Accessory chart is up
- Added a whole lot of GameShark codes
- Corrected many, many structure problems
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 2.00 (June 2 2003) File size: 141K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- First update in a damn while, so dramatic I need to change to 2.00
- Removed all the now obsolete stuff
- Translated the whole walkthrough and continued up to Eristol - Past
- Translated everything else you can think of
- Forgot about the Bestiary and the Monster Moves sections. Some pretty good
In-Depth FAQs already exist
- Started making some Gameshark cheats
- Added many little things here and there
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.40 (September 3rd 2002) File size: 128K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Updated on the web
- Added some really minor stuff
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.32 (August 20th 2002) File size: 127K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to "35. Rangoon Town"
- Added a few job's skills
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.31 (August 7th 2002) File size: 115K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to "32. Gratze Fortress"
- Added a few job's skills
- Added "The Alchemists and the Blacksmiths" in the "Cheats, Glitches and
Stuff" section
- Corrected lots of spelling/grammar errors.
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.30 (August 3rd 2002) File size: 100K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Updated on the web
- Walkthrough up to "29. Land of the Dead"
- Added a few job's skills
- Added the Chemist to jobs listing
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.22 (July 29th 2002) File size: 96K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to the middle of "27. Border Forest"
- Added a few job's skills
- Added "Job System" (in the "Game's basics/Tips" section)
- Added "Installing monsters" (in the "Game's basics/Tips" section)
- Changed the Bestiary's layout
- Started "The Ancient Cave" section
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.21 (July 26th 2002) File size: 85K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to "26. Jungle Spire Again"
- Added a few job's skills
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.20 (July 22nd 2002) File size: 73K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Updated on the web
- Walkthrough up to "21. Nimona Mines"
- Added a few job's skills
- Added the "Cheats, Glitches and Stuff" section
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.12 (July 21st 2002) File size: 63K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to "16. Ordens"
- Added a few job's skills
- Renamed "Monsters/Boss List" to "Bestiary" (sounds cooler)
- Added the "Monsters' Moves" section
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.11 (July 20th 2002) File size: 52K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to "12. Jida Village"
- Added the stats modifications for jobs
- Added many job's skills
- Added an header
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.10 (July 19th 2002) File size: 42K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Updated on the web
- Walkthrough up to top of the "8. Tower of Guidance"
- Began the "Job Listing"
- Stopped using Notepad as the file as become too big, switched to MSWORD2K
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.02 (July 18th 2002) File size: 30K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Walkthrough up to "7. Karnack"
- Added some more tips
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.01 (July 17th 2002) File size: 24K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Took a good old Lufia II map and gave names to the cities (the maps are
almost identical)
- Decided I won't do the lists until I get an English version (it was almost
useless)
- Walkthrough up to after "6. Mera Volcano"
- "Installed" the "Game's Basics" and "Tips" sections together
- Added some really basic tips
- Added the "FAQ"
- Added the "Websites who can use this FAQ" list
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Version 1.00 (July 15th 2002) File size: 18,1K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Started the FAQ and published it, so why should it be under 1.00? Is it
really necessary to beta-test an ASCII text file?
- Walkthrough up to "4. Gruberik"
- Did legal stuff
- Did Version History (obvious?)
-----------------------------------------------------------------------------
********* 3. About the game *************************************************
Lufia: The Ruins of Lore is a nice mix of many good concepts. Battles finally
return to the good old Speed-Based concept from Lufia I. Monsters from Lufia II
are back, but are used in a different way. IP returns, but is yet again used
differently. The Ancient Cave is back, but it's been changed so much it doesn't
look the same anymore.
If you're looking for a long, challenging and wonderful RPG, then get this.
It's long enough to keep you busy over 50 hours. I even consider it the best
RPG on the GBA for now. So what are you waiting for? Go get it! No wait, if
you're here, chances are you already bought it. So be proud of you and read
ahead.
********* 4. Review of the game *********************************************
"No time for chit-chat"
********* 5. Game's basics/Tips**********************************************
Controls:
A Talk, Examine, Accept
B Cancel, use weapon in dungeons
L Change lead character
R Spin without moving
Select Open the menu
Start Field record
Stats:
The stats in Lufia: Runes of Silence are a little different from most RPGs. For
example, you have no strength. When you level up, your Attack Power increases
directly. So if you want to see which of your guys has the highest strength,
you need to de-equip them and then compare.
HP: Hit Point. They decrease when you get it. When they reach 0, you
die. Heal them with a potion or an healing magic.
AP: Ability points. Decreases as you use skills/magic. Heal with
special items.
ATK: Attack Power. Determines your damage. It's basically your base ATK
+ your weapon's strength.
DEF: Defence Power. Reduces enemy's physical damage. It's basically
your base DEF + the total of your armors' DEF.
AGL: Agility: This determines who attacks when (highest AGI goes first,
then second highest,...). Also, characters with high AGI fighting
against enemies with low AGL can attack more often than enemies
can. Same if monsters got higher AGL. Also, if one of your guys
has 50AGL and the other 30AGL, the one with 50AGI might hit 4
times while the one with 30AGI will hit 3 times, as combats are
not entirely turned based.
INT: Intelligence. This affects your spells effects. The more INT you
got, the more effective your spells are. Healing spells do not
depend on INT, they always heal just as much.
MGR: Magic Resistance. Reduces enemy's magical damage.
Job System:
The job system in Lufia: Ruins of Lore is a pretty simple one. There are 13
jobs. 6 of them are available in Gruberik, and a seventh one is available in
Karnack. The other 4 jobs are hidden around the world and are 2nd grade jobs
(see Job's listing for details on how to get them). To be able to use them, you
need to master the 1st level job. For example, you can't switch to "Knight" if
you haven't mastered the "Swordsman".
Jobs are the only way to learn spells and skills. You learn a new skill each
time you go up a job level. Job levels are independent of your character's
level. You gain job levels by fighting battles and winning EXP. You need a set
amount of EXP to reach the next job levels, however there's no way to know this
amount. For example, it may take 3 to 5 battles at the beginning of the game to
go up the first job level, while fighting monsters later in the game can make
you go up the 2-3 first job levels in a single fight. Some jobs are faster to
go up in levels, while other are pretty long. As you progress through the job,
levels will take longer to get. When you learn the last skill from a job, you
Master it. Jobs don't all have the same number of skills. Those with more
skills level up faster.
Once you gain an ability from a job, it is permanent and can be used with any
jobs. You can have a Swordsman use Cinder, but it wouldn't be really powerful,
considering the poor INT the fighter has. However, having a Mage use Cinder
Slash is handy.
Installing Monsters:
To install a monster, you need 2 things: a 2 stars or higher monster, and a
full IP Bar. To fill your IP bar, you need to take damage in battles. To
install, choose the ! from the second battle crossbar.
When installed, you will loose control of you character. He and your monster
will become one: they will take the next evolution of that monsters. So
installing Mousse M will create Mousse L, and installing Mousse L will create
Mousse XL. When you install the last form of your monster, you will create a
god-like creature.
When installed, you will attack automatically, using the monster's attacks and
the character's stats. Installing lasts 3 rounds. When uninstalling, your IP
Bar will return to 0.
Only Eldin, Rami and Torma can catch and install monsters.
Tips:
- Save as often as you can, this won't damage your GBA (as far as I know).
- Doing a Field Record is not actually saving, but is as useful. To do it,
press Start and select the first choice. This will record your game exactly as
it is when you do it. Use it when you feel your batteries are getting low. To
load a field record, select the second save slot in the main menu. When you do
a field record, your game automatically quits. When you load your Field Record,
it is erased, so you cant use it as a backup save.
- Experience is split to everyone alive at the end of a battle, but the number
you see is not the split one. That is, if it says you got 30EXP and you have 3
guys alive, they all get 10EXP.
- If the enemy's DEF is higher than your ATK, you will likely miss. In this
case, buy some better stuff or level up.
- Don't go in fights pressing the Fast Forward button (emu users) and hammering
A. Without some strategy, even the simplest fight can hurt you bad. What I mean
by "Strategy" is not attacking an enemy with only a few HP left using your
strongest fighter.
- Sometimes waiting to master a job to switch to another is a bad idea. It can
be better to switch jobs early on, so you get more skills
- Having Eldin and Torma learn Heal is useful; sometimes Rami will run out of
AP
********* 6. Walkthrough *****************************************************
*******************************
* 1. Parcelyte, The Beginning *
*******************************
Items: Potion x6, 100G, 10G, 5G from making bed
In the intro, you see the Eldin's father, Rand, departing somewhere with a
stranger. Eldin then surprises a conversation and is worried about is father.
Several years later, you wake up, Torma next to you. After the rude wake,
listen to your mom, get the clothes (so they WERE naked in bed...) and get out.
When the mayor talks about you and Torma ruining is flowers, answer Yes twice.
This'll save you 50G. You'll HAVE to pay it later, but losing 50G now is just
too much, while later it won't be much.
Ok, now we're fully in control. If you go to the church you can save your game.
You can also revive dead members, cure poison or remove curses. Now, before
heading to the castle, there are a few items to get in town. Go back to your
house and break the jar to get a potion. Go upstairs and talk to the jelly.
He's an alchemist: they hide around the world. Find them to get recipes you can
use at the Blacksmith in Gruberik. Get out and visit the mayor's house (just
below your house). In the closet is 100G. Now go to the inn (south a little)
and break the pots to get 10G. You can pick a potion in the grass just south of
the inn. Now, visit the items shop, but enter from behind. The closet holds a
potion (strange music for a mindless item?) You can also make the bed and get
5G. Now slightly north, cut the grass below the mailbox, head through and get
the potion. Inside you can get another potion.
Now its time to head to the castle. Go west until you reach it. Inside, meet
Torma. Name yourself, and choose your color. You'll also get the compendiums.
These record everything you ever get. Explore the castle and get a potion. You
may also want to go shop now you have Torma. You may wanna get a club and a pot
for both. Now, just go back to the castle and into the Lukie Cave
*****************
* 2. Lukie Cave *
*****************
Items: Potion x2, Sharp Bone, 5G x2, Charred Newt, Cave Disc x2, Earth Fruit
Suggested Levels: 1
When you enter the dungeon, go north until you reach a narrow passage and a
larger room. Go west to another room. Cut all the grasses and you'll find a
Potion and a Sharp Bone (aka 3 bucks). Go back to the large room and go north
until you see a man. Cut the grass and talk to him for some tips about enemy
movements. In the next room, head north until you see a stone plate and a
blocked door. You need a stone to open the door. Exit east to reach the next
room. Cut the grass to the north to get 5G and continue west. You'll get
trapped. Kill all 3 enemies for the doors to open. Take the eastern exit.
There, cut the single grass patch to the north to reveal a switch. However, it
doesn't stay pressed when you move out. Go west, take the pot (A) and drop it
on the switch. Pass through the door to the west and head north. Cut the grass
to get a Charred Newt and open the chest to get the Stone Fragment. Puss the
crates to the left (A while holding left) to make it to the next room. From
there, head south (next room), south (where the man is) and west to make it
back to the stone plate and blocked door. Go to the stone plate and use the
stone. Ta-da! The door opens. Now, if you leave the dungeon (only a few rooms
south) the door will stay open.
Pass through the door and you'll reach the first real puzzle of the game. To
get to the stairs, do this: puss the central block north 2 times, cut all 4
grass patches than puss the central block either left or right. Easy? Well...
yes :P. Go down the stairs. A guy will rush at you, just don't listen to him.
Push the barrel down on the switch (if you push it on a wall and can't get it
out, you're an idiot :P Leave the room and come back). Cut the grass patch next
to the switch the reveal another switch. Pick the brown jar (the gray ones can
be broken with your sword) and put it on the other switch. You may need to spin
without moving. To do so, hold R. Go through the door. The 3 chests are empty.
Cut any grass patch to reveal a chest containing a Cave Disc. Head to the
previous room and go south.
Here, you will have to switch guys (press L) and press B to go across the gaps.
Once you crossed the first gap, pick the pot and drop it on the switch north.
It will make a pole appear to the east. Use it to cross the gap. Go north then
west to the next room. Cut the grass patches to the west to reveal another
whopping 5G. Go south. Cut the lone grass patch to the west to reveal an Earth
fruit. In the only unopened chest is a Cave Disc. Cut all grass patches. One of
them houses a potion, another a hole. Fall in it. Down there, follow the path
until you come to a wall with vines. Don't go up, this is the way to the exit.
Instead, go to the room to the north. Fight the bat to open the door. Make sure
you are fully healed before you open the coffin, as its time to fight your
first boss.
****************
* Boss: Goblin *
****************
HP: 145
EXP: 250
GOLD: 100
SUGGESTED LEVELS: 3
Well, you have no other means than regular attacks to beat this guy, so no real
strategy applies. If you haven't bought any armors (which is more than likely)
he'll deal around 10 damage. Attack all the time and heal when you get low on
HP. He can put you to sleep, so be careful. His sleep lasts about 2 rounds. Be
sure to have AT LEAST 2 potions. He/It might take some time, but is really
easy.
****************************************
After the fight, Torma will read some stuff. With this in mind (or not), climb
the vines. To exit the dungeon, do this: cross the first gap to the right,
cross the other one to the right, northeast to next room, up the stairs, cut
the grass patch to the right, puss the block twice, cut the grass south of you,
south to next room and continue south until you're out.
Once you're out, the guard will escort you to the king. He'll ask you to
complete the legend: the words are city, slumber and will open.
Congratulations. You are now official hunters.
Now lets get outta here. Save, then rest. The next place to go is Gruberik. Go
south and leave the town.
***********************
* 3. Road to Gruberik *
***********************
Items: Potion, Antidote, Field Disc x3, Helm, 10AP Potion, Chopping Board;
Suggested Levels: 3
On the first screen there's nothing of interest (except for the ATM sign), so
head west until you reach the other. On this screen, head north where there is
a lot of flowers and grass. Cut the grass and the last one will reveal a
potion. Follow the path west until you see 2 fences with 4 grass patches
between. Cut them to access the fenced area. There, cut the 5 grass patches to
reveal an Antidote. Get out of the fenced area and follow the path east the
north to get to the next screen. There, head north, push the barrel left and
throw your whip north on the pole. Cross the gap west, go south and pick the
jar, go northmost and drop it on the suspicious-looking rock. This will lower
the pole just below you, but raise 2 others. Go south and cross the gap east,
north like you did before, and north again. Pushing the barrel on the switch is
useless. Head north until you see a fence and 4 grass patches. Cut them to find
a Field Disc. Head north across the bridge, east and on to the next screen.
*Note: If you continue north and cross the gap west, you will see a cave
blocked by spider webs. This is for later.*
On the next screen is a house. Go in. In the first room, break the jars to get
a Pot. The man in the other room is looking for someone with a big hammer.
Hum... Break the jar to get a Field Disc. Exit the house and continue east. On
the next screen, there are 8 grass patches blocking the way north, but they
lead to a cave blocked yet again by spider webs. Who's causing all that
trouble? We'd better find it and kill it. Continue east until you get to some
plants on the wall. Cut them and enter the cave. Inside is a Field Disc. Go
back out and follow the path east, north, west. When the path starts going
north, continue west and cut the grass next to the well for an Insect Egg
(restores 10AP). If you go down the well, you'll find a chest, but it is
blocked by a skeleton. Head north to the next screen. Here, if you head east,
you'll find a big spider web blocking the path. Instead go north to the next
screen. There, go north and cut the plants on the wall until you find the
entrance. Inside, you realize this is the "lair of the beast". Go north and
prepare to fight...
*********************
* Boss: King Spider *
*********************
HP: 200
EXP: 365
GOLD: 400
SUGGESTED LEVELS: 4
Still, the only thing you can do is attack, and by now you should be able to do
it pretty well. I suggest level 4 but must people should be here at level 5. So
it will be quite easy. Even if you didn't bought any armors, he will rarely hit
over 10. I used a single potion here. If you have difficulties fighting him,
level up once more and you should be able to kill it easy, really easy.
****************************************
Now that you whipped some spider's butt, much of the webs are gone. *Note: The
2 caves I stated earlier with webs blocking the way still can't be accessed.
There are still webs blocking the way*. Go south twice to leave the cave, and
south again until you see the path on the ground. Follow it until you see a
single grass patch with some flowers around to the left of the path. Cut it to
get a Chopping Board. Continue north until you reach another screen. From here,
go north all the way to reach the next town, Gruberik.
*Note: From now on, when you leave an area, you will come to a world map. Use
UP/DOWN/LEFT/RIGHT to choose an area and press A to zoom there. Once on the
area map, choose a location (red is a dungeon, blue is a city) and press A to
go there. Press B to return to the world map. Obviously, you can only go to
areas you already been.*
***************
* 4. Gruberik *
***************
Items: 100G x2, 50G, Katyusha, Cloth Tunic, Insect Egg, Antidote, Sanity Pill,
Simple Ring x2, Mysterious Pin, Sharp Bone, Field Disc, Potion, Vitamins,
Hi-Potion x2
Once in this new town, its time to search stuff. In the south-eastern house,
there's a bookcase. Check it twice (you never get bored :P) to get 100G. If you
go to the south-western house, you'll find out you can climb on the roof. Do it
and jump at the other end. Cut the grass patch to reveal a Katyusha. To get out
of there, enter via the back door just below where the grass patch was. Get the
Cloth Tunic and push the boxes and go right. One of the kids is an Alchemist.
In the closet is an Insect Egg. Talk to the teacher and she'll ask you a
question (the answer if 7) Fail it and you'll be stuck at school for the day :(
Get out, and go to the northern houses. One of them has a 2 jars on the left.
Just below them (not visible) is an Antidote. Careful not to break it!
Now, go through the main stairway. Torma will leave you. Go in the bar to the
right. Open the closet to get a Sanity Pill. Get out, and go in the big house
north. Go upstairs and open the closet to get a Simple Ring that increases does
+3DFP. Pretty simple heh?. Now go south and enter Torma's house. After the
conversation, Torma will join back. If you open the closet inside, a rat will
run out. Now go north to reach the marketplace. On the way is a kid, give him a
Charred Newt and he'll give you a Cave Disc.
Enter the pub and go upstairs. Open the closet to get a Mysterious Pin. Go in
the weapon shop north of the items shop. Go upstairs, push the crate near the
shopkeeper and open the second closet for a Sharp Bone. Now, go to the left of
the inn (north of weapon shop). There a pot. Break it and collect the Field
Disc. Now go in the inn. In the basement (left door) there's 2 closets. They
hold a Potion and Vitamins. On the second story, the closet is locked. Exit the
inn. Finally, visit the north-eastern house (near the docks) and open the
closets to get 50G. You may also want to visit Cashwell's Mansion for a Simple
Ring and 100G (from the bookcase).
On the docks (to the right of the marketplace) is a Hi-Potion.
Now, go back to the marketplace and north to the Hunter's Guild. Just right is
the church. Enter the guild and take the door to the right to reach the
basement. The closet contains a Hi-Potion. Go back up. The middle door holds a
disc shop. You can also do some business with your monsters there. The right
door leads to Bandino. He can give you jobs. And I'm talking about REAL jobs,
not those mindless skill-teaching jobs. They're about finding an item in the
Ancient Cave and surviving the way back. He will give you cash rewards.
Now you can go get some jobs. Follow the red carpet to reach the room. There
are 6 jobs: the Priest (healing magics), the Mage (support magic), the
Swordsman (sword techs), Wizard (offensive magics), Fighter (combat tricks) and
Thief (varied). Choose whatever you like, but I'd recommend having both Torma
and Eldin learn Heal from the Priest first. Having many healers is always
usefull.
Exit the Guild and go west until you reach the Ancient Cave. An Alchemist is
around here. The cave is closes... Too bad. Just go back to the marketplace.
You'll see a girl being stolen by the hunter she hired!. Chase the thief around
the marketplace (go south on the main path, then go west, then go near the
items shop, go east until you reach the main path, he'll be there, go north
until you see him, east towards the dock and finally on the docks) Arrived on
the docks, go north to the next screen. There, talk with the 2 guys and return
to the basement of the inn. Torma will be there with the girl. He will join you
back.
Now, she's got a really good way to convince you to help her, no? Guess you
don't have much choice. Go back to the pirate ship. Walk near it and Torma will
ask if you want to go in. Of course, you want to.
**************************************
* 5. The Pirate Ship and the Auction *
**************************************
Items: Terror Ball, Antidote, Potion, Wind Fruit
In the ship there're no enemies, simply Pirate Guards that will take you out if
they spot you. The goal here is to get back the stuff the thief stolen from
Rubius.
When you enter the ship, first go left where the jar is. Wait until the pirate
in front of you is looking away. Quickly pick the jar and drop it anywhere.
Open the chest to get a Terror Ball. Now, go right 1 tile, 3 north (watch out
for the pirate) and left to get a Antidote. Go back to the stairs you came from
and this time go right. Wait for the left pirate to be looking away and for the
right one to have passed the corner. Follow him in the back, he won't see you.
At the next corner, continue to follow the pirate up some tiles, then go right
when the top one is looking away. Around the next pile of stuff you should see
2 other pirates. Use the same strategy to avoid them. You'll see some stairs to
the right. Take them down.
You'll overhear a conversation between 3 pirates. You'll learn they sold a
piece of what you're looking for. When you're back in control, go left until
you see the 3rd door. Enter through it and break the jar to reveal a Potion.
Continue east and cross while the pirate is looking away. There are 2
treasures: the first one is a Wind Fruit, the other the Gold Shard. You'll
automatically be taken outside of the ship.
From there, return to the inn's basement. There will be a conversation. You
need to buy the stolen stone from the auction house, but you need a membership
card. The girl will then present herself. She is Rubius. You'll also hear
Eldin's only words: "I'm Eldin". After the conversation, go out. The Ancient
Cave is now open, if you wanna go take a look.
Now about getting the membership card. Go to the pub. There, you will see Marin
dance. Now, go talk to the cool-looking-guy with glasses. He's Cashwell's son.
He seems to have a crush on Marin, like everyone else. He wants you to go get a
gift for her. What would be nice? A bunch of Pripheas, of course! Head to
Parcelyte and talk to the mayor to get some flowers. Depending on what you said
at the beginning, they may be free or cost 50G. Return to Gruberik he will ask
you to give the flowers to Marin. Now, go upstairs talk to her. Go back
downstairs and now he'll want you to give her a love letter. Torma, tired of
this nonsense, will leave. Go give the letter to Marin and she will give you
the Membership Card. With it you can access the auction.
Go to the marketplace and east near the docks. There, you will see a path going
north. This is Cashwell's mansion. There, Rubius will meet you and give you
500G to buy the stone. She'll also join your party. Head north and enter the
mansion. Now, go downstairs. The auction will begin immediately. Wait 3 times
then bid 450G to get the stone as cheap as possible.
Outside, Rubius will ask you to come with her to Karnak. Agree, then get out.
You won't have Torma for the next while, so make sure to get some good stuff.
That bronze armor is really great, you should get it. Doing some Ancient Cave
can be a nice way to make some cash, if you need.
Now, to get to the next town, we must venture through the mountains.
*******************
* 6. Mera Volcano *
*******************
Items: Flame Fruit x2, Charred Newt x2, Magic Guard, Iron Beak, Speed Source,
Insect Crush, Potion x2, Power Source
Suggested Levels: 6
On the first screen there's nothing, so proceed to the next one. Go up a
little, then go back west. You'll be back on the previous screen, but above.
Cut the grass for a Flame Fruit and a Charred Newt. Go back and north. Go west,
north then east to reach a single grass patch. It hides an Antidote. Now go
north until you see a cave on the right. Inside, go up the vines and then south
to exit. Head north to the next screen.
Here, you will see a wall with 4 vines and a cave entrance. The cave leads to
nowhere, it's the way down. On the wall, you can see some slightly whiter
rocks. These can be climbed just like vines. Vine 1 and 3 lead to nowhere. Vine
2 leads to a cave with a Magic Guard. Vine 4 is the way to go. Climb it up and
enter the cave. Go all the way around until you reach the exit. Here you can
jump down and reach a cave. Enter it. Push any block and continue to reach an
Iron Beak. Go down and then climb up to where you jumped. Climb up and north to
next screen.
You'll reach a rather smoky area. Go east and up the 3 vines. Cut the grass to
get another Flame Fruit. Go down the vines, east and north to the next screen.
Go north all the way and get to the next screen. Here, the smoke is gone.
Follow the one-way path until you reach 2 skulls. When you get close to them, a
boulder will fall, blocking the way. Now there's no turning back. Go north to
the next screen. Apparently, the bridge is broken. "We cannot use this bridge".
Wow. What a bright girl. Anyway, to continue, cut the grass to the right.
There's a hole slightly hidden by the smoke. Fall in it.
Be careful with the lava, every single step takes 1HP out of you. In the chest
east is an Speed Source. Go north to the next room. Cross the second bridge you
see (the 2x2 one) and enter the room and open the chest to get the Insect
Crush. Return to the previous room and cross the other bridge (the 1x3 one)
then go left to the next room. Here, you will see bridge maze. The goal is to
kill all 3 monsters without stepping twice on the same tile to open the door.
Be careful, as the combats are back attacks, except the last one. From where
you enter the bridge, do this: 2 north, 5 east, 2 south, 2 east, fight, 2 east,
7 north, 2 west, 2 south, 6 east, 5 north, fight, 2 east, 1 north, 2 east,
fight, 2 east, north to the next room. Follow the zigzag path to the top of the
room, go west, then south. Grab the Potion and continue south. Grab the other
Potion and continue to the next room. Here, follow the rock path north. You'll
see 3 jellies. Rubius wants you to kill them. Heal and head toward them.
**************************
* Boss: Light Essence x3 *
**************************
HP: 100 each
EXP: 500 each
GOLD: 200 each
SUGGESTED LEVELS: 7
| Next Page » |
