Ecks vs. Sever - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Ecks vs. Sever - Strategy Guide (Page 04).
Go out the door and take a left along the corridors, until you reach a
toilet. Kill the SWAT team members and find the Pancor ammo and Colt
M16A1, as well as Door Key 1. In one of the cubicles you will find a
grille, shoot it and crawl through the drain to the other side. Crawl
out to snag a Health Kit and armour. Then drop down to the room below,
and go out the door to the lifts. Go ahead and down the stone passageway
to where the doors in the alcoves were, and open the one on the left.
You will get access to armour, a grenade launcher with ammunition, and a
Health Kit. Then use Door Key 2 to open the garage door in the room to a
switch, which you can flip to unlock Lift 3 and on the lights. Now go
back up to the first floor, where the lifts are. Go into the only other
open one (or the second leftmost one) and go up. When the lift door
opens, riddle the SWAT team member in front with the Colt, and go into
the room on the left and whack the SWAT team member with a grenade. Then
exit the room (you can't go through the window) and go to a room on the
right. Take out the SWAT team member in there, shoot the grille in the
cubicle and crawl through for some Health and Colt ammunition. When you
crawl out, take out the two SWAT team members in the room carefully. Now
crawl back into the previous room and out the door into the corridor
again.
This time though, make your way to another room further ahead on the
right, enter and blast the SWAT team member with a grenade. Open the
window, crawl out and BOO!! A SWAT team member with his back to you.
Riddle him with bullets from the Colt and take the M134 Minigun ammo,
then crawl back through the window into the previous room and exit to
the corridor once more.
Go ahead, but when you reach a path which splits into two, use the
grenade launcher to take out the two SWAT team members behind the walls.
Now go past the fallen SWAT team members and into either door. The door
on the left leads to two SWAT team members, but allows you to, when you
proceed, surprise the following FBI goon with his back to you. The door
on the right directly leads you to a confrontation with the same FBI
goon. Whatever the choice, take him out, and enter the door.
To the left is a toilet with a SWAT team member who will yield armour if
you kill him. To the right leads to a room with a SWAT team member and a
window. Kill the SWAT team member and open the window to reveal a
balcony with a SWAT team member on it. Kill him to get a Minigun M134,
then crawl back into the previous room, where two more SWAT team members
should already be hounding after you. Kill them too - one of them
withholds a Door Key. Now exit the room, where you will find another
open door in front of you with a Health Kit and Encrypted Disk 3 inside.
With the Door Key, you can open the garage door inside the room and flip
the last Lift switch. Now make alllll the way back to the first floor
lifts.
When you go down, however, there will be a couple of SWAT team members
waiting, but with a grenade launcher, Colt, Pancor and Minigun, they
shouldn't be a problem. When they are all dead, go for the rightmost
lift, which is now open. Finished!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SEETHE******
=======================================================================
Mission 8
==-==-==-
Location : Hotel
Dateline : Now
Objectives :
- Activate the lift switches and escape.
Coo, in the hotel again! Go forward and along the pink corridors until
you come to a path which splits into two. Take the right path into a
room, and shoot down the security guard with two shots. Take the armour
he drops, then edge out of the room and RUN to the other side! Uh oh,
four SWAT team members, and you've got a pistol! Don't panic, with the
armour you should make it through. On the other side, there's a security
guard with Pancor Jackhammer ammo. Kill the guard and take his Pancor,
then duck behind the wall and peek out occasionally to have shot at the
SWAT team members, then duck back behind. This way you'll come off best
in the firefight.
After they have been taken care of, go along the hallways until you find
a room with a security guard in it. Take him out, then advance into
another room and take THAT guard out too. By this time, four more SWAT
team members will already be after you, so exit that room and go left to
find another room with an open window. Go through the window and to the
other side, where you'll find a guard with a Health Kit. Go out of the
room and into the corridors, until you find a stone-walled passage.
Follow it to a lift switch and flip it! Uh oh, more SWAT team members
come your way! Ambush them as they come around the corner, when you're
finished then exit the stone passage and go into a room to the right.
There's a SWAT team member with his back to you! Oh fun, shoot him in
the back, then exit the room by the other open door.
Now follow the corridors and take out the SWAT team members on the way,
and collect the G11 one of them drops. Hmm, you're back to the lifts.
Take the one to the right to the roof, then when the door opens,
surprise the SWAT team members with a few bursts from your G11. When
they're dead, go forward and hop off the roof to the ground below. Find
a partially-opened garage door, then crawl through! Finished!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SEVERAL******
******NEW MULTIPLAYER PASSWORD : VINDICATE******
=======================================================================
Mission 9
==-==-==-
Location : NSA HQ
Dateline : Now
Objectives :
- Locate the bunker passkey.
- Locate Encrypted Disk 4.
Whee! A totally different place! You start off in a small room with
cardboard boxes and a grille. Shoot the grille, and crawl through. When
you come to a path in the vent which splits into two ways, take the
right way. Shoot the grille, then go out into a new room, where two
security guards have their back to you! Shoot them with a few well-aimed
Pistol shots, then take the Sig SSG 3000, ammo and the Ingram Mac 11.
Don't go out the door yet, but peep into the window in the room and
you'll see two NSA heavies with their backs to you, facing a door. You
can't take them out yet, so just ignore them and go back into the vent
and take the path on the left through another grille. There are two
security guards and an NSA heavy soldier - your pistol would have been
no match, but with the Sig SSG 3000 you should be able to snipe 'em out.
Take the Health Kits, grenades and armour, then go through the door
nearest to the bunks. TADA! The NSA heavies you saw just now still have
their backs to you! With the Ingram, you should be able to ambush them
easily and pump them full of bullets. When they fall, get the HK G11 one
of them drops.
Then go into the small door nearest to the big window in the corridor.
Ambush the security guards and NSA heavy here, and get the Health Kit
and Pancor Ammo they drop. Backtrack out of the room into the corridor,
and take the first door to the right. It should contain X-containers,
armour and Door Key 1. Then go out and take the big door out of the
corridor. Take out the NSA heavy you see and take the small door to the
left in an alcove. Follow the path to another room with X-containers,
and take out any NSA heavies in the room, then grab the ammo and armour.
Then open the other small door in this room to a booth with a lax
security guard in it. Drop the guard with a single G11 shot for some
armour, then try taking out the NSA heavies in the next corridor from
the booth.
Now enter all the doors for an arms fest - taking out the NSA heavies
guarding any of the rooms, of course. Use the windows in the rooms to
pot down any other guards in other rooms so you won't have to confront
them later. At the end, you should have lots of grenades and a few
Proximity Mines. Remember to pop any guards in the corridors, otherwise
you might find yourself up against more resistance than for what you've
bargained. When you're done, press the keypad at the end of the corridor
to open a large lift door. Enter it and down you go!
Ready yourself for some heavy resistance from NSA heavies, because the
moment you open the door, NSA heavies will let rip. Pop 'em good with
the G11 and grenades, and kill the guard and NSA heavy behind a counter.
They will yield Encrypted Disk 4 and a Minigun M134! Once you get them,
another lift door will fly open and three more NSA heavies will be
revealed! Kill them quick and take Door Key 2! Now press the keypad near
the lift which revealed three NSA heavies, and go up.
On the next floor, exit the lift, ignore the security guard at the
counter in a small detour to the other side, and enter the first door to
the right. Sneak in with that G11 of yours and ambush the security
guards and NSA heavy stationed in the room. Grab the loot and exit by
the other door in the room. Outside (you're now in the corridor on the
other side) there will be three NSA heavies, so take them out, and find
a big door at a place where the two corridors connect. Open the door,
take down the NSA heavy, then open another door to reveal an area with
three doors! Open the one on the left and whack down the NSA heavy for a
spot of armour, then find Door Key 3 on the desk behind the cabinets.
When you're done, open the door, but don't exit just yet. Whoa! The
middle door is opened, and inside are three NSA heavies waiting to
ambush you with a burst of G11s. Kill them by tossing a few grenades
into the room, then exit that room and enter the door on the right. Kill
all the NSA heavies in this room, then exit and go all the way back to
the lift. Go back down to the first floor.
Behind the counter are two doors, enter either one into a passage with
white walls and pink floor. Kill any NSA heavies along the passageway,
until you find a room with computer screens and NSA heavies. Avoid a
conflict with them, but instead proceed along the room until you come
upon a large door in the area. Open it, then wait for the lift doors to
open before entering. It will take you right to the NSA bunker. When the
lift opens, exit and MISSION COMPLETE!!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SEVERANCE******
=======================================================================
Mission 10
==-==-==-=
Location : Hotel
Dateline : Now
Objectives :
- Locate the mainframe terminal.
- Confront Ecks for the last time.
You get a Sig SSG 3000 at the start! How...nice. Anyway, take the stuff,
then open the door and use the Sig to snipe those two NSA heavies in the
back. Collect the ammo, health kits and armour, then arm yourself with
the pistol and open the door. Immediately open fire at the NSA heavy in
front, then quickly switch back to the Sig SSG and snipe him out. Snipe
the other two NSA heavies around the corners and take the Colt M16A2 and
health kits.
Then open the door on the left and open fire on the NSA heavy in the
corridor. Then crawl into the corridor and carefully take out the three
NSA heavies in the room with the big window in the corridor with the Sig
SSG and the Colt. When they are dead, go forward to the three doors at
the end of the corridor. Take the one of the left and shoot the NSA
heavy dead, then take the ammo. Behind the blue X-containers are three
health kits and a grille. Heal yourself, then shoot the grille and crawl
through. The path splits into three, all of which lead to booths with
grenades. When you get all grenades, crawl back out into the room and
through the other door. Surprise, a NSA heavy! Kill him and grab the
ammo, then go through the other door, and crawl along the floor as you
shoot the NSA heavies. They'll give you Door Key 1, as well as Health
Kits. Go through the small door into a booth for Pancor Jackhammer ammo,
then exit and take the big door back into the corridor.
Exit through the big door on the other end of the corridor and stock up
on Sig SSG 3000 ammo by opening the middle door with Door Key 1. In this
room though, you see another small door. Go through it and weave among
the X-containers, shooting down the NSA heavies and taking the
ammunition and armour, but don't go trotting out the big door yet - if
you have explored the whole room, you will find proximity mines and a
set of grenades and armour, well-hidden. You should also be able to find
a grille, guarded by an NSA heavy. Crawl through the grille and where
the path splits, go straight forward and arm yourself with grenades.
Break the grille and throw a grenade into the room full of computer
screens and two NSA heavies. BOOM! Door Key 2, and a grenade launcher.
Wonderful! Throw a grenade or two into the room below to finish off the
soldiers down there, and crawl back into the grille and into the other
way, into a room with a door. Open the door and WOWEE! ARMS FEST!!
You'll get lots of ammo, a Minigun M134 and armour. Now open the
door...and keep pumping grenades into the six NSA heavies in the next
corridor until they are cleared. Get the health and ammo...then charge
into the next room!
AHH!!! THE MAINFRAME ROOM! Ecks is lurking in a corner, so arm yourself
with the Minigun and corner him, then keep riddling him with about 173
bullets until he falls! MISSION COMPLETE!
Now here's what that sonofagun has to say:
ECKS : Listen carefully. Agents are coming. We've fought, hard and
often. I'm hit. I'm getting out of here. We've earned each other's
respect. You've got to trust me, do you understand? Take these Encrypted
Disks. Access them. They'll tell you the truth. You're not on a good-
guys mission for the NSA. We were both set up. You and me, we're both
pawns in a power struggle between the FBI and NSA for dominance in
Covert Ops. They decided to resolve it unofficially. Each would select
their best man. Put them against the other. Whoever wins, one agency
becomes top dog. It became even dirtier. We were well matched. Every
time we met, it became a warzone. This spooked them. So they combined
forces to oppose us. When I acquired these Encrypted Disks, I discovered
the whole truth. Gant is hungry for power. He created the FBI-NSA
rivalry. He discredited Mills. So, whichever agency would have emerged
as the winner, Gant would assume sole control.
I now understand why you wanted revenge. You had a suspicion - it's
correct - I've got the evidence. A cruise-missile hit a Pacific village.
Your husband's home village. The target was an arms dump. The arms baron
was your husband's father - neither you nor your husband knew about his
secret life as an arms dealer. Gant was unconcerned about collateral
damage - about killing innocent villagers - all he wanted was to score
another mission success, to boost his own prestige. Gant authorised the
missile that killed your husband. Mills pressed the button.
SEVER : Yes, Gant betrayed me. He duped you too. Mills was his
mouthpiece. Mills told you there was new information about your family
to induce you to undertake these missions. There is no new information.
You were set up. We were both set up.
ECKS : You ventilated Mills before I knew he was involved in this
conspiracy. Now you get Gant. Then expose the truth. He's in the
warehouse.
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SAVAGE******
=======================================================================
Mission 11
==-==-==-=
Location : Warehouse
Dateline : Now
Objectives :
- Locate Gant's hideout.
The warehouse AGAIN? Oh well. Go front, grab the Pancor Jackhammer and
the ammo, then quickly back away! There's an NSA heavy soldier around,
and your pistol is nothing against his G11! Get his attention, get away
and pot him just as he comes round a corner. Grab the G11 he drops. Then
go among the containers and shoot down more NSA heavies. To the left of
the area is an NSA heavy hiding behind a yellow container, and he guards
a stash of health kits, armour and ammo!
When you're ready, crouch and move about the half-open garage door,
shooting underneath to injure NSA heavies behind. Then crawl underneath
and surprise them. Next, weave in between the containers and shoot the
NSA heavies among them. You can find proximity mines, grenades and ammo
among the stuff they drop. After the area has been cleared, take an exit
to another area to the northern area of this storage room. Before
entering another room, go down the brick wall passageway and you will
find some NSA heavies and a Sig SSG 3000 with ammo, as well as a Health
Kits and armour behind some yellow crates. All finished? Then go into
the next room fully armed!
In the next area, once again weave between the cardboard boxes and shoot
the NSA heavies, and take the ammo and armour in the northern part of
the area. Dodge the grenades thrown by the NSA elites on the left side
of the area. When you're finished, go up the stiars on the left of the
area, and shoot down the two NSA elites. Careful, they are very
powerful, and sport grenade launchers! After they are dead, so along the
small bridge to the next warehouse. When you enter, you might see some
stuff to the left, but it's blocked by carboard boxes. Once again, weave
between the boxes and shoot the NSA heavy and elite. Then access the
stuff blocked by a cardboard box by finding stairs near the garage door
at the other side of the room and going up to claim health kits, armour
and grenades. The exit is pretty easy to find, it's on the right of the
garage door, behind some containers. An NSA heavy is guarding it, so be
careful!
Across the bridge out the exit, you find that there is a passage with
yellow rubbish bins. An NSA heavy lurks among the bins, so weave through
them and ventilate him, and grab the ammo. Next, you see that rubbish
chute in the ground? Crouch and fall down it. You'll get 12 grenades for
your trouble, then shoot the grille at the other end and crawl through.
Immediately crouch down when you are through, because there are a few
NSA elites launching grenades. Quickly race to another door in this
room, go along the corridor and kill the NSA Heavy and get his grenade
launcher. Then kill the NSA elite with a grenade launcher around the
corner. Inside the room up the stairs is armour and Health kits. If
you're missing ammo that hass been dropped downstairs, go down and get
it, then come back up to the room and shoot the grille, then crawl
through to another room.
Turn right and go up the stairs to a ledge, then just walk along it to
an exit, and don't walk off the ledge, because you'll have a long walk
to get back on the ledge if you do. The moment you get the exit, fire a
grenade and walk away from the door, because the door leads to a narrow
path with four NSA heavies lined up. Drop them with a few grenades from
your grenade launcher, then go across and enter the room. When you
enter, take out your Sig and snipe the NSA elite across the room. Then
go across and exit the room. Before you go up the cardboard boxes into
another room, weave in between the yellow rubbish chutes outside and pot
down the three NSA heavies lurking around. When you round the corner, be
careful of the NSA elite throwing grenades at you. When she is dropped,
she yields a Minigun and there is ammo behind her. When you are done,
backtrack to the cardboard boxes and enter the new room.
Immediately run across the ledge behind a container, because two more
NSA heavies will let rip with their G11s. Kill them, then go down the
stairs and go through the containers to kill more NSA heavies and get
ammo and Health Kits. Then find the exit at a corner of the room, go
out, kill the NSA elite, and crawl underneath the door to complete your
mission.
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SACROSANCT******
=======================================================================
Mission 12
==-==-==-=
Location : Warehouse
Dateline : Now
Objectives :
- Waste the NSA agents and put an end to Gant!
Alright, pluck up that courage, it's time to kill Gant! He's located on
a ledge at one end of this big room, and strewn around the room are
armour suits and Health Packs. Find a flight of steps on the left or
right of the room and follow the paths to four bunkers, containing
Security guards (who give Pancors), FBI goons (who give the Colt M16A1),
SWAT team members (who cough up an Ingram) and NSA agents. For now, you
only have a pistol, but you can collect the weapons by killing the
respective enemies, then using them on Gant. If ever you run out of
ammo, don't worry, because all enemies respawn slowly from a door. Kill
them for more ammo.
Gant is very, very tough - he can take loads of Colt and Ingram bullets
and can still drain you of Pancor ammunition. He sports a grenade
launcher and an M16A1. His cronies fire from bunkers at various places
in the room. It's best to unload full loads of Pancor into him, and to
avoid getting whittled down by grenades, keep moving while you shoot at
him. Replenish health and armour by collecting supplies around the room.
His own cronies' grenades can hurt him, and the explosive force of fuel
barrels on the ledge also hurt him bad. When he falls, Mission All Over!
Congratulations, now watch the Hearing verdict!
******MISSION ACCOMPLISHED!******
******NEW MULTIPLAYER PASSWORD : VESUVIUS******
_ _
__ \\ // __
|_ \\_// |_
|__=============\_/============__|
\ 7. WEAPONS /
\____________________________/
What is so good about Ecks vs. Sever is the various real-life weapons in
the game. In other words, you can find these weapons in real life - they
exist. But this game is not exactly to give you knowledge on how to use
them - so don't get any ideas. :)
Your default weapon is the weak grapeshot Pistol (the exact name of
which I DON'T KNOW), and you find other more powerful scattered
throughout the game. You don't need them, but they make your experience
a helluva lot easier. This section is still incomplete, because I
haven't finished Sever's missions yet. There are tables below each
weapon's descriptions which show which missions of Ecks' or Sever's they
can be found in.
Pistol (eh...)
==-==-
Type : Handgun
Bullets in one Round : 10
Recommended Against : Security Guards
It takes two shots from a Pistol to kill off a security guard, and about
five or six to take out a FBI goon. A weak, but nevertheless effective
in looser areas. Has infinite ammo in a way - when you run out of
cartridges, one bullet regenerates at a time.
Colt M16A1
==-==-==-=
Type : Rifle
Bullets in One Round : 30
Recommended against : Security Guards, FBI goons
The Colt M16A1 is one of my favourites. Accurate, deadly, powerful, and
although it's no machine gun, in can fire 2 bursts in a second. It can
take out a guard in a shot and a FBI goon in two or three.
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
| Ecks | / | / | / | / | | | | | | / | | / |
==========================================================
| Sever | | / | / | | | | / | | | / | | / |
==========================================================
Pancor Jackhammer
==-==-==-==-==-=
Type : Shotgun
Shells in One Round : 10
Recommended against : Security Guards, FBI goons, enemies in a pack
Oo, a shotgun! Oh well, the Pancor is one of the more powerful, but
inaccurate, weapons you'll find. A few security guards sport the Pancor,
but all SWAT team members have one. This gun dishes out a varied damage
(10 per fragment I think) for how many shell fragments hits a person.
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
| Ecks | | | / | | / | / | / | / | | | | / |
==========================================================
| Sever | / | | | | / | / | / | / | | | / | / |
==========================================================
HK G11
==-==-
Type : Assault Rifle
Bullets in One Round : 50
Recommended against : SWAT Team members, FBI goons, NSA Heavy Soldiers
Don't waste this on guards, it's too good. It's semi-accurate, and spits
out bullets for as long as you hold down the trigger. It's really,
really good against the SWAT team members, and your ticket to
overshadowing their powerful Pancors. Also matches the NSA Neavy
soldiers' own G11s. Too bad it's a little ammo-consuming though.
________________________________________________________
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
| Ecks | | | | | / | / | | / | / | / | / | |
==========================================================
| Sever | | | | | / | / | | / | / | | / | |
==========================================================
Ingram Mac 11
==-==-==-==-=
Type : Machine Pistol
Bullets in One Round : 16
Recommended Against : Security Guards, FBI Goons, Unshielded SWAT Team
members
Whoa mama, this hot gun fires a quick burst of four bullets on one press
of the trigger. Not so accurate, but who cares, it mows down SWAT team
members without shields in a minute! The makers could've thought of
putting in more bullets in one round though...
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
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| Ecks | | | | / | | | | | / | | | / |
==========================================================
| Sever | | | | | | / | | | / | | | / |
==========================================================
Sig SSG 3000
==-==-==-==-
Type : Bolt Action Sniper Rifle
Bullets in One Round : 1
Recommended Against : Guards or FBI goons far far away from you.
Woohoo, will you just look at the sniper sights! Hoo boy, go ahead and
hit out at a distance! It may be hard to use in a firefight, but who
cares, it rocks from a distance!
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
| Ecks | | | / | | | | | | | / | / | / |
==========================================================
| Sever | | | | | | | | | / | / | | / |
==========================================================
M134 Minigun
==-==-==-==-
Type : Minigun
Bullets in One Round : 100
Recommended Against : FBI goons, SWAT team members (unshielded and
shielded)
Hold down that trigger and watch those bullets fly! They take down a
shielded SWAT team member in about a second! But watch your aim or
you'll find that you are out of bullets very fast.
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
| Ecks | | | | | | | / | | / | / | | |
==========================================================
| Sever | | | | | | | / | | / | / | / | |
==========================================================
Grenade Launcher
==-==-==-==-==-=
Type : Explosive Weapon
Grenades in one ammo pack : 3
Recommended against : Everyone
Yup, everyone! This grenade launcher rules, baby! You press the trigger
and a powerful rocket-powered grenade is launched! It's pretty short
ranged though.
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
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| Ecks | | | | | | | | | / | | / | |
==========================================================
| Sever | | | | | | | | | | / | / | |
==========================================================
Fragmentation Grenades
======================
Type : Explosive Weapon
Grenades in one pack : 3
Recommended against : Everyone near you
The standard Frag grenades. Pull the pin and THROW them. Powerful, yes,
but short-ranged. A little inaccurate, and has a delay time between
throwing and pressing A.
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
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| Ecks | | | | | | | | | / | / | / | |
==========================================================
| Sever | | | / | | | / | | | | / | | |
==========================================================
Proximity Mines
==-==-==-==-==-
Type : Timed Explosive Weapon
Mines in one ammo pack : 3
Recommended against : NSA heavies
Really, I find not much positive use for the Proximity Mines. You can't
stick them to walls, and they are amazingly short-ranged. It's not very
easy to trap someone with it, and chances are that you'll blow yourself
up as well.
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| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
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| Ecks | | | | | | | | | / | / | / | |
==========================================================
| Sever | | | | | | | | | / | / | / | |
==========================================================
_ _
__ \\ // __
|_ \\_// |_
|__=============\_/============__|
\ 8. LEGAL STUFF /
\____________________________/
This FAQ is protected by Singapore Copyright Law and is for private and
personal use only. No part or whole of this document may be reproduced
in any form, written or otherwise. This document is free and may not be
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document may not be altered, doctored or referenced in any way without
permission from the author (ernestho@magix.com.sg).
This FAQ was created by me, Ernest Ho (ernestho@magix.com.sg) and All
copyrights and trademarks are acknowledged and respected that are not
specifically mentioned herein. No other publishers/societies may use
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