Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter E » Ecks vs. Sever - Strategy Guide (Page 04)

Ecks vs. Sever - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Ecks vs. Sever - Strategy Guide (Page 04).

Go out the door and take a left along the corridors, until you reach a 
toilet. Kill the SWAT team members and find the Pancor ammo and Colt 
M16A1, as well as Door Key 1. In one of the cubicles you will find a 
grille, shoot it and crawl through the drain to the other side. Crawl 
out to snag a Health Kit and armour. Then drop down to the room below, 
and go out the door to the lifts. Go ahead and down the stone passageway 
to where the doors in the alcoves were, and open the one on the left. 

You will get access to armour, a grenade launcher with ammunition, and a 
Health Kit. Then use Door Key 2 to open the garage door in the room to a 
switch, which you can flip to unlock Lift 3 and on the lights. Now go 
back up to the first floor, where the lifts are. Go into the only other 
open one (or the second leftmost one) and go up. When the lift door 
opens, riddle the SWAT team member in front with the Colt, and go into 
the room on the left and whack the SWAT team member with a grenade. Then 
exit the room (you can't go through the window) and go to a room on the 
right. Take out the SWAT team member in there, shoot the grille in the 
cubicle and crawl through for some Health and Colt ammunition. When you 
crawl out, take out the two SWAT team members in the room carefully. Now 
crawl back into the previous room and out the door into the corridor 
again.

This time though, make your way to another room further ahead on the 
right, enter and blast the SWAT team member with a grenade. Open the 
window, crawl out and BOO!! A SWAT team member with his back to you. 
Riddle him with bullets from the Colt and take the M134 Minigun ammo, 
then crawl back through the window into the previous room and exit to 
the corridor once more.

Go ahead, but when you reach a path which splits into two, use the 
grenade launcher to take out the two SWAT team members behind the walls. 
Now go past the fallen SWAT team members and into either door. The door 
on the left leads to two SWAT team members, but allows you to, when you 
proceed, surprise the following FBI goon with his back to you. The door 
on the right directly leads you to a confrontation with the same FBI 
goon. Whatever the choice, take him out, and enter the door.

To the left is a toilet with a SWAT team member who will yield armour if 
you kill him. To the right leads to a room with a SWAT team member and a 
window. Kill the SWAT team member and open the window to reveal a 
balcony with a SWAT team member on it. Kill him to get a Minigun M134, 
then crawl back into the previous room, where two more SWAT team members 
should already be hounding after you. Kill them too - one of them 
withholds a Door Key. Now exit the room, where you will find another 
open door in front of you with a Health Kit and Encrypted Disk 3 inside. 
With the Door Key, you can open the garage door inside the room and flip 
the last Lift switch. Now make alllll the way back to the first floor 
lifts.

When you go down, however, there will be a couple of SWAT team members 
waiting, but with a grenade launcher, Colt, Pancor and Minigun, they 
shouldn't be a problem. When they are all dead, go for the rightmost 
lift, which is now open. Finished!

******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SEETHE******

=======================================================================

Mission 8
==-==-==-

Location : Hotel
Dateline : Now
Objectives : 
- Activate the lift switches and escape.

Coo, in the hotel again! Go forward and along the pink corridors until 
you come to a path which splits into two. Take the right path into a 
room, and shoot down the security guard with two shots. Take the armour 
he drops, then edge out of the room and RUN to the other side! Uh oh, 
four SWAT team members, and you've got a pistol! Don't panic, with the 
armour you should make it through. On the other side, there's a security 
guard with Pancor Jackhammer ammo. Kill the guard and take his Pancor, 
then duck behind the wall and peek out occasionally to have shot at the 
SWAT team members, then duck back behind. This way you'll come off best 
in the firefight.

After they have been taken care of, go along the hallways until you find 
a room with a security guard in it. Take him out, then advance into 
another room and take THAT guard out too. By this time, four more SWAT 
team members will already be after you, so exit that room and go left to 
find another room with an open window. Go through the window and to the 
other side, where you'll find a guard with a Health Kit. Go out of the 
room and into the corridors, until you find a stone-walled passage. 
Follow it to a lift switch and flip it! Uh oh, more SWAT team members 
come your way! Ambush them as they come around the corner, when you're 
finished then exit the stone passage and go into a room to the right. 
There's a SWAT team member with his back to you! Oh fun, shoot him in 
the back, then exit the room by the other open door.

Now follow the corridors and take out the SWAT team members on the way, 
and collect the G11 one of them drops. Hmm, you're back to the lifts. 
Take the one to the right to the roof, then when the door opens, 
surprise the SWAT team members with a few bursts from your G11. When 
they're dead, go forward and hop off the roof to the ground below. Find 
a partially-opened garage door, then crawl through! Finished!

******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SEVERAL******
******NEW MULTIPLAYER PASSWORD : VINDICATE******

=======================================================================

Mission 9
==-==-==-

Location : NSA HQ
Dateline : Now
Objectives : 
- Locate the bunker passkey.
- Locate Encrypted Disk 4.

Whee! A totally different place! You start off in a small room with 
cardboard boxes and a grille. Shoot the grille, and crawl through. When 
you come to a path in the vent which splits into two ways, take the 
right way. Shoot the grille, then go out into a new room, where two 
security guards have their back to you! Shoot them with a few well-aimed 
Pistol shots, then take the Sig SSG 3000, ammo and the Ingram Mac 11. 
Don't go out the door yet, but peep into the window in the room and 
you'll see two NSA heavies with their backs to you, facing a door. You 
can't take them out yet, so just ignore them and  go back into the vent 
and take the path on the left through another grille. There are two 
security guards and an NSA heavy soldier - your pistol would have been 
no match, but with the Sig SSG 3000 you should be able to snipe 'em out. 
Take the Health Kits, grenades and armour, then go through the door 
nearest to the bunks. TADA! The NSA heavies you saw just now still have 
their backs to you! With the Ingram, you should be able to ambush them 
easily and pump them full of bullets. When they fall, get the HK G11 one 
of them drops. 

Then go into the small door nearest to the big window in the corridor. 
Ambush the security guards and NSA heavy here, and get the Health Kit 
and Pancor Ammo they drop. Backtrack out of the room into the corridor, 
and take the first door to the right. It should contain X-containers, 
armour and Door Key 1. Then go out and take the big door out of the 
corridor. Take out the NSA heavy you see and take the small door to the 
left in an alcove. Follow the path to another room with X-containers, 
and take out any NSA heavies in the room, then grab the ammo and armour. 
Then open the other small door in this room to a booth with a lax 
security guard in it. Drop the guard with a single G11 shot for some 
armour, then try taking out the NSA heavies in the next corridor from 
the booth.

Now enter all the doors for an arms fest - taking out the NSA heavies 
guarding any of the rooms, of course. Use the windows in the rooms to 
pot down any other guards in other rooms so you won't have to confront 
them later. At the end, you should have lots of grenades and a few 
Proximity Mines. Remember to pop any guards in the corridors, otherwise 
you might find yourself up against more resistance than for what you've 
bargained. When you're done, press the keypad at the end of the corridor 
to open a large lift door. Enter it and down you go!

Ready yourself for some heavy resistance from NSA heavies, because the 
moment you open the door, NSA heavies will let rip. Pop 'em good with 
the G11 and grenades, and kill the guard and NSA heavy behind a counter. 
They will yield Encrypted Disk 4 and a Minigun M134! Once you get them, 
another lift door will fly open and three more NSA heavies will be 
revealed! Kill them quick and take Door Key 2! Now press the keypad near 
the lift which revealed three NSA heavies, and go up.

On the next floor, exit the lift, ignore the security guard at the 
counter in a small detour to the other side, and enter the first door to 
the right. Sneak in with that G11 of yours and ambush the security 
guards and NSA heavy stationed in the room. Grab the loot and exit by 
the other door in the room. Outside (you're now in the corridor on the 
other side) there will be three NSA heavies, so take them out, and find 
a big door at a place where the two corridors connect. Open the door, 
take down the NSA heavy, then open another door to reveal an area with 
three doors! Open the one on the left and whack down the NSA heavy for a 
spot of armour, then find Door Key 3 on the desk behind the cabinets. 
When you're done, open the door, but don't exit just yet. Whoa! The 
middle door is opened, and inside are three NSA heavies waiting to 
ambush you with a burst of G11s. Kill them by tossing a few grenades 
into the room, then exit that room and enter the door on the right. Kill 
all the NSA heavies in this room, then exit and go all the way back to 
the lift. Go back down to the first floor.

Behind the counter are two doors, enter either one into a passage with 
white walls and pink floor. Kill any NSA heavies along the passageway, 
until you find a room with computer screens and NSA heavies. Avoid a 
conflict with them, but instead proceed along the room until you come 
upon a large door in the area. Open it, then wait for the lift doors to 
open before entering. It will take you right to the NSA bunker. When the 
lift opens, exit and MISSION COMPLETE!!

******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SEVERANCE******

=======================================================================

Mission 10
==-==-==-=

Location : Hotel
Dateline : Now
Objectives : 
- Locate the mainframe terminal.
- Confront Ecks for the last time.

You get a Sig SSG 3000 at the start! How...nice. Anyway, take the stuff, 
then open the door and use the Sig to snipe those two NSA heavies in the 
back. Collect the ammo, health kits and armour, then arm yourself with 
the pistol and open the door. Immediately open fire at the NSA heavy in 
front, then quickly switch back to the Sig SSG and snipe him out. Snipe 
the other two NSA heavies around the corners and take the Colt M16A2 and 
health kits.

Then open the door on the left and open fire on the NSA heavy in the 
corridor. Then crawl into the corridor and carefully take out the three 
NSA heavies in the room with the big window in the corridor with the Sig 
SSG and the Colt. When they are dead, go forward to the three doors at 
the end of the corridor. Take the one of the left and shoot the NSA 
heavy dead, then take the ammo. Behind the blue X-containers are three 
health kits and a grille. Heal yourself, then shoot the grille and crawl 
through. The path splits into three, all of which lead to booths with 
grenades. When you get all grenades, crawl back out into the room and 
through the other door. Surprise, a NSA heavy! Kill him and grab the 
ammo, then go through the other door, and crawl along the floor as you 
shoot the NSA heavies. They'll give you Door Key 1, as well as Health 
Kits. Go through the small door into a booth for Pancor Jackhammer ammo, 
then exit and take the big door back into the corridor.

Exit through the big door on the other end of the corridor and stock up 
on Sig SSG 3000 ammo by opening the middle door with Door Key 1. In this 
room though, you see another small door. Go through it and weave among 
the X-containers, shooting down the NSA heavies and taking the 
ammunition and armour, but don't go trotting out the big door yet - if 
you have explored the whole room, you will find proximity mines and a 
set of grenades and armour, well-hidden. You should also be able to find 
a grille, guarded by an NSA heavy. Crawl through the grille and where 
the path splits, go straight forward and arm yourself with grenades. 
Break the grille and throw a grenade into the room full of computer 
screens and two NSA heavies. BOOM! Door Key 2, and a grenade launcher. 
Wonderful! Throw a grenade or two into the room below to finish off the 
soldiers down there, and crawl back into the grille and into the other 
way, into a room with a door. Open the door and WOWEE! ARMS FEST!! 
You'll get lots of ammo, a Minigun M134 and armour. Now open the 
door...and keep pumping grenades into the six NSA heavies in the next 
corridor until they are cleared. Get the health and ammo...then charge 
into the next room!

AHH!!! THE MAINFRAME ROOM! Ecks is lurking in a corner, so arm yourself 
with the Minigun and corner him, then keep riddling him with about 173 
bullets until he falls! MISSION COMPLETE!

Now here's what that sonofagun has to say:


ECKS : Listen carefully. Agents are coming. We've fought, hard and 
often. I'm hit. I'm getting out of here. We've earned each other's 
respect. You've got to trust me, do you understand? Take these Encrypted 
Disks. Access them. They'll tell you the truth. You're not on a good-
guys mission for the NSA. We were both set up. You and me, we're both 
pawns in a power struggle between the FBI and NSA for dominance in 
Covert Ops. They decided to resolve it unofficially. Each would select 
their best man. Put them against the other. Whoever wins, one agency 
becomes top dog. It became even dirtier. We were well matched. Every 
time we met, it became a warzone. This spooked them. So they combined 
forces to oppose us. When I acquired these Encrypted Disks, I discovered 
the whole truth. Gant is hungry for power. He created the FBI-NSA 
rivalry. He discredited Mills. So, whichever agency would have emerged 
as the winner, Gant would assume sole control.

I now understand why you wanted revenge. You had a suspicion - it's 
correct - I've got the evidence. A cruise-missile hit a Pacific village. 
Your husband's home village. The target was an arms dump. The arms baron 
was your husband's father - neither you nor your husband knew about his 
secret life as an arms dealer. Gant was unconcerned about collateral 
damage - about killing innocent villagers - all he wanted was to score 
another mission success, to boost his own prestige. Gant authorised the 
missile that killed your husband. Mills pressed the button.

SEVER : Yes, Gant betrayed me. He duped you too. Mills was his 
mouthpiece. Mills told you there was new information about your family 
to induce you to undertake these missions. There is no new information. 
You were set up. We were both set up.

ECKS : You ventilated Mills before I knew he was involved in this 
conspiracy. Now you get Gant. Then expose the truth. He's in the 
warehouse.


******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SAVAGE******

=======================================================================

Mission 11
==-==-==-=

Location : Warehouse
Dateline : Now
Objectives : 
- Locate Gant's hideout.

The warehouse AGAIN? Oh well. Go front, grab the Pancor Jackhammer and 
the ammo, then quickly back away! There's an NSA heavy soldier around, 
and your pistol is nothing against his G11! Get his attention, get away 
and pot him just as he comes round a corner. Grab the G11 he drops. Then 
go among the containers and shoot down more NSA heavies. To the left of 
the area is an NSA heavy hiding behind a yellow container, and he guards 
a stash of health kits, armour and ammo!

When you're ready, crouch and move about the half-open garage door, 
shooting underneath to injure NSA heavies behind. Then crawl underneath 
and surprise them. Next, weave in between the containers and shoot the 
NSA heavies among them. You can find proximity mines, grenades and ammo 
among the stuff they drop. After the area has been cleared, take an exit 
to another area to the northern area of this storage room. Before 
entering another room, go down the brick wall passageway and you will 
find some NSA heavies and a Sig SSG 3000 with ammo, as well as a Health 
Kits and armour behind some yellow crates. All finished? Then go into 
the next room fully armed!

In the next area, once again weave between the cardboard boxes and shoot 
the NSA heavies, and take the ammo and armour in the northern part of 
the area. Dodge the grenades thrown by the NSA elites on the left side 
of the area. When you're finished, go up the stiars on the left of the 
area, and shoot down the two NSA elites. Careful, they are very 
powerful, and sport grenade launchers! After they are dead, so along the 
small bridge to the next warehouse. When you enter, you might see some 
stuff to the left, but it's blocked by carboard boxes. Once again, weave 
between the boxes and shoot the NSA heavy and elite. Then access the 
stuff blocked by a cardboard box by finding stairs near the garage door 
at the other side of the room and going up to claim health kits, armour 
and grenades. The exit is pretty easy to find, it's on the right of the 
garage door, behind some containers. An NSA heavy is guarding it, so be 
careful!

Across the bridge out the exit, you find that there is a passage with 
yellow rubbish bins. An NSA heavy lurks among the bins, so weave through 
them and ventilate him, and grab the ammo. Next, you see that rubbish 
chute in the ground? Crouch and fall down it. You'll get 12 grenades for 
your trouble, then shoot the grille at the other end and crawl through. 
Immediately crouch down when you are through, because there are a few 
NSA elites launching grenades. Quickly race to another door in this 
room, go along the corridor and kill the NSA Heavy and get his grenade 
launcher. Then kill the NSA elite with a grenade launcher around the 
corner. Inside the room up the stairs is armour and Health kits. If 
you're missing ammo that hass been dropped downstairs, go down and get 
it, then come back up to the room and shoot the grille, then crawl 
through to another room.

Turn right and go up the stairs to a ledge, then just walk along it to 
an exit, and don't walk off the ledge, because you'll have a long walk 
to get back on the ledge if you do. The moment you get the exit, fire a 
grenade and walk away from the door, because the door leads to a narrow 
path with four NSA heavies lined up. Drop them with a few grenades from 
your grenade launcher, then go across and enter the room. When you 
enter, take out your Sig and snipe the NSA elite across the room. Then 
go across and exit the room. Before you go up the cardboard boxes into 
another room, weave in between the yellow rubbish chutes outside and pot 
down the three NSA heavies lurking around. When you round the corner, be 
careful of the NSA elite throwing grenades at you. When she is dropped, 
she yields a Minigun and there is ammo behind her. When you are done, 
backtrack to the cardboard boxes and enter the new room.

Immediately run across the ledge behind a container, because two more 
NSA heavies will let rip with their G11s. Kill them, then go down the 
stairs and go through the containers to kill more NSA heavies and get 
ammo and Health Kits. Then find the exit at a corner of the room, go 
out, kill the NSA elite, and crawl underneath the door to complete your 
mission.

******MISSION ACCOMPLISHED!******
******NEW PASSWORD : SACROSANCT******

=======================================================================

Mission 12
==-==-==-=

Location : Warehouse
Dateline : Now
Objectives : 
- Waste the NSA agents and put an end to Gant!

Alright, pluck up that courage, it's time to kill Gant! He's located on 
a ledge at one end of this big room, and strewn around the room are 
armour suits and Health Packs. Find a flight of steps on the left or 
right of the room and follow the paths to four bunkers, containing  
Security guards (who give Pancors), FBI goons (who give the Colt M16A1), 
SWAT team members (who cough up an Ingram) and NSA agents. For now, you 
only have a pistol, but you can collect the weapons by killing the 
respective enemies, then using them on Gant. If ever you run out of 
ammo, don't worry, because all enemies respawn slowly from a door. Kill 
them for more ammo.

Gant is very, very tough - he can take loads of Colt and Ingram bullets 
and can still drain you of Pancor ammunition. He sports a grenade 
launcher and an M16A1. His cronies fire from bunkers at various places 
in the room. It's best to unload full loads of Pancor into him, and to 
avoid getting whittled down by grenades, keep moving while you shoot at 
him. Replenish health and armour by collecting supplies around the room. 
His own cronies' grenades can hurt him, and the explosive force of fuel 
barrels on the ledge also hurt him bad. When he falls, Mission All Over! 
Congratulations, now watch the Hearing verdict!

******MISSION ACCOMPLISHED!******
******NEW MULTIPLAYER PASSWORD : VESUVIUS******



                                _     _
                   __           \\   //           __  
                  |_             \\_//           |_  
                  |__=============\_/============__| 
                   \          7. WEAPONS          /
                    \____________________________/

What is so good about Ecks vs. Sever is the various real-life weapons in 
the game. In other words, you can find these weapons in real life - they 
exist. But this game is not exactly to give you knowledge on how to use 
them - so don't get any ideas. :) 

Your default weapon is the weak grapeshot Pistol (the exact name of 
which I DON'T KNOW), and you find other more powerful scattered 
throughout the game. You don't need them, but they make your experience 
a helluva lot easier. This section is still incomplete, because I 
haven't finished Sever's missions yet. There are tables below each 
weapon's descriptions which show which missions of Ecks' or Sever's they 
can be found in.

Pistol (eh...)
==-==-

Type : Handgun
Bullets in one Round : 10
Recommended Against : Security Guards
It takes two shots from a Pistol to kill off a security guard, and about 
five or six to take out a FBI goon. A weak, but nevertheless effective 
in looser areas. Has infinite ammo in a way - when you run out of 
cartridges, one bullet regenerates at a time.


Colt M16A1
==-==-==-=

Type : Rifle
Bullets in One Round : 30
Recommended against : Security Guards, FBI goons
The Colt M16A1 is one of my favourites. Accurate, deadly, powerful, and 
although it's no machine gun, in can fire 2 bursts in a second. It can 
take out a guard in a shot and a FBI goon in two or three.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  | / | / | / | / |   |   |   |   |   | / |   | / |
==========================================================
| Sever  |   | / | / |   |   |   | / |   |   | / |   | / |
==========================================================

Pancor Jackhammer
==-==-==-==-==-=

Type : Shotgun
Shells in One Round : 10
Recommended against : Security Guards, FBI goons, enemies in a pack
Oo, a shotgun! Oh well, the Pancor is one of the more powerful, but 
inaccurate, weapons you'll find. A few security guards sport the Pancor, 
but all SWAT team members have one. This gun dishes out a varied damage 
(10 per fragment I think) for how many shell fragments hits a person.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   | / |   | / | / | / | / |   |   |   | / |
==========================================================
| Sever  | / |   |   |   | / | / | / | / |   |   | / | / |
==========================================================

HK G11
==-==-

Type : Assault Rifle
Bullets in One Round : 50
Recommended against : SWAT Team members, FBI goons, NSA Heavy Soldiers
Don't waste this on guards, it's too good. It's semi-accurate, and spits 
out bullets for as long as you hold down the trigger. It's really, 
really good against the SWAT team members, and your ticket to 
overshadowing their powerful Pancors. Also matches the NSA Neavy 
soldiers' own G11s. Too bad it's a little ammo-consuming though.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   |   |   | / | / |   | / | / | / | / |   |
==========================================================
| Sever  |   |   |   |   | / | / |   | / | / |   | / |   |
==========================================================

Ingram Mac 11
==-==-==-==-=

Type : Machine Pistol
Bullets in One Round : 16
Recommended Against : Security Guards, FBI Goons, Unshielded SWAT Team 
members
Whoa mama, this hot gun fires a quick burst of four bullets on one press 
of the trigger. Not so accurate, but who cares, it mows down SWAT team 
members without shields in a minute! The makers could've thought of 
putting in more bullets in one round though...
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   |   | / |   |   |   |   | / |   |   | / |
==========================================================
| Sever  |   |   |   |   |   | / |   |   | / |   |   | / |
==========================================================

Sig SSG 3000
==-==-==-==-

Type : Bolt Action Sniper Rifle
Bullets in One Round : 1
Recommended Against : Guards or FBI goons far far away from you.

Woohoo, will you just look at the sniper sights! Hoo boy, go ahead and 
hit out at a distance! It may be hard to use in a firefight, but who 
cares, it rocks from a distance!
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   | / |   |   |   |   |   |   | / | / | / |
==========================================================
| Sever  |   |   |   |   |   |   |   |   | / | / |   | / |
==========================================================

M134 Minigun
==-==-==-==-

Type : Minigun
Bullets in One Round : 100
Recommended Against : FBI goons, SWAT team members (unshielded and 
shielded)

Hold down that trigger and watch those bullets fly! They take down a 
shielded SWAT team member in about a second! But watch your aim or 
you'll find that you are out of bullets very fast.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   |   |   |   |   | / |   | / | / |   |   |
==========================================================
| Sever  |   |   |   |   |   |   | / |   | / | / | / |   |
==========================================================

Grenade Launcher
==-==-==-==-==-=

Type : Explosive Weapon
Grenades in one ammo pack : 3
Recommended against : Everyone

Yup, everyone! This grenade launcher rules, baby! You press the trigger 
and a powerful rocket-powered grenade is launched! It's pretty short 
ranged though.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   |   |   |   |   |   |   | / |   | / |   |
==========================================================
| Sever  |   |   |   |   |   |   |   |   |   | / | / |   |
==========================================================

Fragmentation Grenades
======================

Type : Explosive Weapon
Grenades in one pack : 3
Recommended against : Everyone near you

The standard Frag grenades. Pull the pin and THROW them. Powerful, yes, 
but short-ranged. A little inaccurate, and has a delay time between 
throwing and pressing A.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   |   |   |   |   |   |   | / | / | / |   |
==========================================================
| Sever  |   |   | / |   |   | / |   |   |   | / |   |   |
==========================================================


Proximity Mines
==-==-==-==-==-

Type : Timed Explosive Weapon
Mines in one ammo pack : 3
Recommended against : NSA heavies

Really, I find not much positive use for the Proximity Mines. You can't 
stick them to walls, and they are amazingly short-ranged. It's not very 
easy to trap someone with it, and chances are that you'll blow yourself 
up as well.
 ________________________________________________________
|        | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10 |11 |12 |
==========================================================
|  Ecks  |   |   |   |   |   |   |   |   | / | / | / |   |
==========================================================
| Sever  |   |   |   |   |   |   |   |   | / | / | / |   |
==========================================================



                                _     _
                   __           \\   //           __  
                  |_             \\_//           |_  
                  |__=============\_/============__| 
                   \        8. LEGAL STUFF        /
                    \____________________________/

This FAQ is protected by Singapore Copyright Law and is for private and 
personal use only. No part or whole of this document may be reproduced 
in any form, written or otherwise. This document is free and may not be 
used for commercial use, like reproducing in CDs and selling them. This 
document may not be altered, doctored or referenced in any way without 
permission from the author (ernestho@magix.com.sg).

This FAQ was created by me, Ernest Ho (ernestho@magix.com.sg) and All 
copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein. No other publishers/societies may use 
this fact apart from GameFAQs (www.gamefaqs.com) and Cheat Code Central 
(www.cheatcc.com/). Remember, plagiarism is a crime punishable by law.


« Previous Page