Ecks vs. Sever - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Ecks vs. Sever - Strategy Guide (Page 02).
Hearing Part Three
==-==-==-==-==-==-
COUNCIL : Your recent history poses many unanswered questions. Why did
you embark on these missions?
SEVER: To achieve my objectives.
COUNCIL : Do you feel pain?
SEVER : Winning hurts. Losing hurts more.
JUDGE : Council, stand down. Ms. Sever, describe Mission Three.
SEVER : Four weeks ago. In the streets. Mills arrived, after the
warehouse blew. I was ambushed by FBI and SWAT. Mills was flanked by FBI
units and patrol cars. He kept moving around. Goons barricaded all the
escape routes. There was one alley they overlooked.
JUDGE : And Ecks?
SEVER : There with a sniper rifle, trying to take me out.
JUDGE : Your objective?
SEVER : Locate Encrypted Disk 1, containing clues about NSA's ulterior
motives. Find Mills and kill him too. Then escape via the unblocked
alley. For me, it was a breeze. But I doubt any other agent could've
succeeded.
=======================================================================
Hearing Part Four
==-==-==-==-==-==
COUNCIL : Why did Ecks embark on those missions?
SEVER : Maybe the Bureau recalled him for a lone-wolf mission. He felt
responsible for his family's deaths. Maybe he was trying to rejoin them,
to die in the only way he knew how.
COUNCIL : Chairman of the Judges' Panel, I present prosecution exhibit
510/85. Defendant, watch this video footage, filmed by a black-and-white
during Mission Four. Listen to the officer's voice-over.
SEVER: It will tell me nothing I don't already know.
(Footage Starts - no FMV - Sigghhhhhh!)
PATROLMAN : Three-David-Sixteen, dispatch. Shots fired. Casualties.
Corner, Main Street and Tenth Avenue, near "Viper Lounge". Officer down.
Many officers down. Repeat, many officers down.
DISPATCHER : Roger, Three-David-Sixteen. FBI, SWAT, all the heavy
brigade are on their way.
PATROLMAN : It's the FBI and SWAT that are getting wasted here!
DISPATCHER : Dispatch to all units. Scramble, nuke alert mode, this is
not a training exercise. Corner, Main and Tenth, by "Viper Lounge".
Roger, Three-David-Sixteen. Advise for detail.
PATROLMAN : Suspect One pursuing Suspect Two, both firing serious
military hardware. Approaching "Viper Lounge". Shooting down uniformed
officers, special agents, SWAT. It's a warzone here. Send more back-up.
Send Fire and Rescue Code Three. Amd send the meat wagon.
DISPATCHER : Roger.
PATROLMAN : Incoming! It's a Rocket Powered Grenade...(explosion, white
noise)
(end of footage, supposedly)
SEVER : You waste my time. The exhibit tells me nothing I don't already
know.
COUNCIL : How did you keep one step ahead?
SEVER : Federal secure comms are so leaky, I can pick them up with my
toaster. Apply some intellect to your encryption protocols.
COUNCIL : Ms. Sever, you're violent.
SEVER : Blame the NSA. They raised me.
COUNCIL : This evidence is conclusive proof. Guilty. Multiple counts of
Murder One.
SEVER : Incorrect again. Assess your own evidence. It corroborates self-
defence, operational negligence, and criminal conspiracy - in a later
mission, I found out more...
JUDGE : Clerk, strike Council's exhibit from the record. Council, stand
down. Defendant, describe Mission Four.
SEVER : Four weeks ago. In the streets. Ecks pursued me. A maze of
alleys. Buildings to cut through. I tried to evade him. Heavy resistance
from goons. I wasted them good. I entered the bar. Ecks followed me in.
=======================================================================
Hearing Part Five
==-==-==-==-==-==
COUNCIL : Ms. Sever, let's be clear about your history. You were an NSA
agent. You always achieved your objectives. And then the recent changes,
the unanswered questions. Not long ago, ou met a man. Love found you.
You married. Love humanised you. You took some kind of extended
furlough. Settled in your husband's home village on a Pacific island.
Rumour has it you'd gone Absent Without Official Leave. Others said you
got clearance to take time out. Whatever. Gant, NSA boss, persuaded you
to come back for one final job. In return, you'd earn early retirement,
to settle with your husband. While you travelled back, something
happened. For some reason, you wanted revenge so bad, it was eating you
from inside.
SEVER : Gant broke his word.
COUNCIL : The final job involved twelve missions. You didn't know their
purpose. Mission One, you entered the warehouse. Found out about an FBI
agent called Ecks. But you didn't know why. You discovered that Mills,
AD of the FBI, had called Ecks in to do an unofficial job for the
Bureau. But you didn't know why Ecks agreed. In mission Two you planted
a bomb in that warehouse. During Mission Three, Ecks had gone loco in
the streets, FBI and SWAT impeded your progress. You needed to locate
the first Encrypted Disk containing clues about something important. But
you won't tell us what. You failed to terminate Ecks. But you managed to
put down Mills. Mission Four, Ecks tracked you to the bar. You just
weren't good enough, were you?
SEVER : I achieved my objective.
JUDGE : Council, stand down. Defendant, describe Mission Five.
SEVER : Four weeks ago. In the "Viper Lounge". When I arrived, the bar
was a dive. After I'd finished, it was a wasteland. I was looking for
Supplies. And Encrypted Disk 2. Suddenly, all hell broke loose. Incoming
fire. SWAT appeared from nowhere. Multiple teams. The troopers were
tough cookies, combat-proven. Each Element Leader was a SEAL-grade
fighting machine. Without the G11, I'd have had no chance. Heavy fire-
fight. I killed them all. Located Encrypted Disk 2. Then Ecks arrived.
=======================================================================
Hearing Part Six
==-==-==-==-==-=
COUNCIL : Mission Five, Ecks failed to find you in the bar. You managed
to collect the second Encrypted Disk. At this stage, you had no idea
what these Disks were for. Again, heavy opposition from SWAT. A failed
mission, Ms. Sever?
SEVER : Objective accomplished.
JUDGE : Council, stand down. Defendant, describe Mission Six.
SEVER : Four weeks ago. In the "Viper Lounge". No SWAT were left alive
here. Now for a showdown with Ecks. But first I had to find him. The bar
was spacious. A couple of floors. With booths and cubby-holes. Ecks'
weaponry was superior. And his reflexes were sharp. This was house-to-
house street fighting. It wasn't easy. When I had taken two-thirds of
his health, he escaped. But he dropped a matchbook.
COUNCIL : Why did Ecks drop the matchbook? Why do fishes swim and birds
fly? Any other foolish questions, Council?
=======================================================================
Hearing Part Seven
==-==-==-==-==-==-
COUNCIL : Mission Six, no SWAT were left alive. You searched the bar for
Ecks. He kept dodging you. Everytime yo found him, there was a
firefight. Finally, he escaped. But he dropped a matchbook with
instructions on it. Did you have a contingency?
SEVER : To do whatever it takes.
JUDGE : Council, stand down. Defendant, describe Mission Seven.
SEVER : Four weeks ago. I entered the hotel. The NSA were using it as a
weapons store. I had to find Encrypted Disk 3, activate the lift
switches and locate the keys to the weapon storage lock-ups. The
lighting was dim. Without thermal enhancer goggles, I could see little.
SWAT teams were convinced they could stop me. I needed a grenade
launcher to show them the error of their ways.
=======================================================================
Hearing Part Eight
==-==-==-==-==-==-
COUNCIL : Mission Seven, the hotel. Discovered it was an NSA arms dump.
Killed many SWAT. Found Encrypted Disk Three. Still unclear what the
disks were for. Mission success, Ms. Sever?
SEVER : I achieved my objectives.
JUDGE : Council, stand down. Defendant, describe Mission Eight.
SEVER : Four weeks ago, in the hotel. NSA got wind of my whereabouts.
Suits were on their way. I was too inquisitive. They didn't like it at
all. I needed to make my escape. I had to keep moving - the goons were
hot on my tail.
=======================================================================
Hearing Part Eleven
==-==-==-==-==-==-=
COUNCIL : Mission Eight. Inside the Hotel. The NSA rumbled you. Where
did you go to, next?
SEVER : NSA HQ.
JUDGE : Council, stand down. Defendant, describe Mission Nine.
SEVER : Four weeks ago, NSA HQ. Access the maximum-security bunker in
the basement. First I had to find the bunker passkey. This key was
hidden. Encrypted Disk 4, the final piece of the puzzle, was also
somewhere to be found. This was no straightforward stealth operation -
the toughest NSA guards were everywhere.
=======================================================================
Hearing Part Ten
==-==-==-==-==-=
COUNCIL : Mission Nine, NSA HQ. Fire-fight. Found the passkey. Accessed
the bunker. Located Encrypted Disk 4.
SEVER : Objective achieved.
JUDGE : Defendant, describe Mission Ten.
SEVER : Four weeks ago. NSA HQ. Inside the basement bunker. Had to
locate the mainframe terminal, to access the four encrypted disks I'd
collected on previous missions. When I found the terminal room, Ecks
appeared. He had grenades and minigun. So did I. It was the fiercest
fire-fight I'd ever experienced. Ecks is formidable, but I'm the best.
He took a lot of hits. Eventually I took him out. As he lay there
injured, he told me what he knew.
=======================================================================
Hearing Part Eleven
==-==-==-==-==-==-=
COUNCIL : Ms. Sever, your testimony is beyond belief. Mission Ten,
Basement Bunker. Located the mainframe. Accessed the four Encrypted
Disks to unlock a classified NSA file. Bingo! You uncovered some of the
truth. Or so you claim. Ecks was not a lone renegade. Info, on the car
bomb that killed his family, was missing. But there was evidence of a
conspiracy. The FBI had engaged Ecks as a freelance, to wreck the NSA's
covert missions. With the Agency discredited and disbanded, the FBI
would gain control of the nation's security apparatus. But the situation
got out of hand. When Ecks discovered he was a pawn in a power struggle,
he set out to shatter not just the NSA but the GBI too. Then Ecks
appeared in the terminal room. Firefight. You eventually wounded him. He
confirmed your suspicions about your husband and the Tomahawk strike -
Gant and Mills were both responsible. Ecks gave you the four Deciphering
Keys he'd collected. Then he retreated. NSA agents were coming. Time was
short.
You had a choice: pursue Ecks, or access the keys. You chose the latter.
These keys unlocked a classified NSA file. At last, you learned the
whole truth. Or so you claim. The conspiracy involved the NSA as well as
the FBI. The FBI had bired Ecks as a lone wolf, to trash the NSA. And
the NSA had engaged you to trash the FBI. Both agencies were trying to
discredit each other. You and Ecks were pawns in this deadly power-
struggle. You discovered that Ecks had been induced to undertake these
missions, on the false promise of new information about his family. And
he was told you possessed that information. All this was Gant's idea.
Ecks' desperation to obtain the information was the reason why he was
destroying everything and everyone that between him and you. You had
been persuaded to undertake these missions, with the promise that you
could retire, with no penalty from your earlier absence from duty. This
was Gant's idea too. And now we finally know why you wanted revenge so
badly. You were with your husband, at hsi home village on a Pacific
island. You'd overstayed your leave. Love had killed your appetite for
lethal operations. Gant called you in, to do one last job, in exchange
for an amnesty and early retirement. Unknown to you and your husband,
your husband's father was an arms dealer. The village contained a
weapons repository. The island was too rugged for a conventional
military assault. So Gant used a GeoSat to establish the village's
coordinates, then he instructed Mills to fire a Tomahawk. The village
was destroyed. And with it, the arms dump, and your husband too.
So in Mission Eleven, you went looking for Gant. And that's your story,
Ms. Sever, One huge conspiracy theory. Do you really expect us to
believe this?
SEVER : It's true.
JUDGE : Council, stand down. Defendant, describe Mission Eleven.
SEVER : Four weeks ago, in the Warehouse. Gant must have known that I
was on to him. He'd cut the main power to the warehouse complex and sent
hordes of NSA to prevent me from accessing his hideout.
=======================================================================
Hearing Part Twelve
==-==-==-==-==-==-=
JUDGE : Council, no further cross-examination is required. Stand down.
Ms. Sever, describe Mission Twelve.
SEVER : Four weeks ago, in the Warehouse. Payback time. If it hadn't
been for Ecks, I would have had no confirmation of the truth. I owed it
to him. I owed it to myself. Get Gant. He was standing on a ledge above
me, laughing. Gant was firing RPGs at me, and spraying automatic fire
with his M16. Waves of NSA agents were filtering in at ground level. I
figured that several blasts would finish him off. Thing was, would I be
the last man standing?
=======================================================================
Hearing Verdict
==-==-==-==-==-
JUDGE : Ms. Sever, new evidence was found in Gant's office. It
authenticates everythin you told us. The Tomahawk strike on your
husband's village, to destroy an arms dump. Gant's misinformation about
Ecks' family. The FBI-NSA power struggle. Everything. Gant didn't just
manipulate you and Ecks, he manipulated both agencies. Gant's lust for
power, his hunger to control both the FBI and NSA, was the reason for
these events. You have exposed the truth.
You are owed a debt of gratitude by the government of this naton. Our
citizens live in peace, freedom and prosperity because heroes like you
risk their lives. This hearing rules as follows : You are reinstated as
an NSA agent, with enhanced rank. You may also retire now, if you wish,
to be with your husband.
SEVER : My husband was destroyed by a cruise missile.
JUDGE : You can retire now, or name your assignment. Anything, the
answer's yes. Take your times before you decide. Three weeks' furlough,
is that long enough? Your husband's waiting for you.
SEVER : My husband?
JUDGE : Yes. He's alive. Special forces plucked him from the village,
minutes before the Tomahawk impacted. A combined operation. US SEALs,
British SAS, French GIGN, German GSG-9, Russian Spetsnaz, others too.
That's how many people it takes to replace you! If we could have
deployed you, you would have done the extraction solo. But it wasn't
possible to tell you. You had to believe they were dead - so did Ecks,
or he would have targeted your husband.
SEVER : My husband...alive?
JUDGE : Yes. A car's ready. A private jet's waiting at the airport.
SEVER : For too long, I've burned with a fierce anger that cannot be
extinguished. I thought he was lost to me.
JUDGE : Better too long than forever. It was for his own protection...
COUNCIL : ...and to maximise your effectiveness. Trust me, I'm a lawyer.
You're just a tool of the state, Sever. Disposable. Expendable. We use
you then we spit you out.
JUDGE : Council, your performance during this enquiry has been
appalling. You're fired!
COUNCIL : But...
JUDGE : Enjoy your life, Ms. Sever.
SEVER : And Ecks?
JUDGE : Gone to ground. There's only one agent good enough to find him,
and we're not sending you. If he re-emerges peacefully, he'll be
exonerated.
SEVER : And if he carries a desire for vengeance?
JUDGE : You killed Gant for him. That should be sufficient.
SEVER : Somehow, I don't think we've seen the last of agent Ecks...
_ _
__ \\ // __
|_ \\_// |_
|__=============\_/============__|
\ 6. MISSIONS /
\____________________________/
It appears that the missions are based upon Ecks' and Sever's
recollections. Lame as it may be, it still is a pretty good story. The
missions are different because when you select either Ecks or Sever, you
play the missions from one of their perspectives.
-------------
Jonathan Ecks
-------------
Mission 1
==-==-==-
Location : Warehouse
Dateline : Now
Objectives :
- Locate the room with the Laptop
This whole mission is based on Jonathan Ecks' recollection (well, how
can that be!?). At the start, you are armed with a simple pistol and you
are in a back alley with fire hydrants and locked garage doors. Go
straight ahead and turn right to find the entrance guarded by a simple
security guard. Pot him down with one or two shots, then open the
entrance and enter.
In this new area, there are some cardboard and corrugated metal boxes.
Guards lurk around the area as well. To make your job slightly easier,
shoot the fuel barrels, then use the cleared alcove to strafe in and out
at the guards between the gaps in the boxes. When you're done, go into
the small passage between the metal containers and the wall, shooting
guards down in the gaps. Go ahead through the passage and to the left,
and finish of any other guards still lurking. Take the ammunition and
shoot the barrels for a Colt M16A2, then go through the door. Be careful
of any guards in the alcoves beside the door also.
Open the door, and MOVE AWAY! A guard standing at another door will
shoot you if you don't. Take down the guard carefully, and move swiftly
down the corridor and grab the ammunition. Hide in an alcove, and if you
peek out a little, you'll see that more guards have emerged. Shoot them
with a single blast from the Colt, and open the door the guard was
originally standing in front of.
When you open the door, you must move away as well, because this time
three guards are waiting, and they have their pistols to your head!
Shoot the fuel barrels to make them explode and kill a guard, then race
in, up the stairs and finish off the others. Now go along the path and
to the left, shooting down any guards at the stairs you see. Go along
the narrow corridors, until you a path which branches out into two
ways...WAIT! Go into the right door, and quickly take down all four
guards in the room. Take whatever health kits and ammunition they leave
behind, and move into the left path. On the way, you'll find the
entrance to a small room with fuel barrels and a few guards lurking.
Brace yourself, then slowly peek into the room until you can aim at the
fuel barrels. Fire one shot, and BOOM! No more guards. If by some fluke
one survives, take him down with a shot from the Colt, exit the room,
and continue along the passageway.
Along the passageway, there are some pesky security guards, but in such
an narrow space they're easy meat. Go into the new area with more
containers, taking down any of the easy guards on the way (don't fall
down into another area, because that's the area you were in at the
start), and find your way to another room. Whoa! Three FBI goons are
guarding the laptop! They need three direct hits from the Colt to take
them down, so after getting rid of them, go up to the lap top!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : EXTREME******
=======================================================================
Mission 2
==-==-==-
Location : Warehouse
Dateline : Now
Objectives :
- The bomb is activated. Escape within 3 minutes.
Uh oh! It's a race against time, and when they say escape, they mean
"Weave in and out between the soldiers, shoot down a few, and squeeze
out quickly!" You've got very little stocked ammunition, but this whole
mission is basically a fast thing, so if you can avoid a long, heated
confrontation with guards and run through through each door. Be fast,
because the guards cando bad damage to you over time.
You start off in another back alley - now go through the alley, avoid
the guard, and open the door! Shoot down the guard in the next room
guarding another door, open that and run into the next room! In this
room, there are many blue containers, but it should be easy to run
ahead, locate the door and open it to the next room with FBI goons at
your heels. In the next room with cardboard boxes, go left and through
the narrow passageway, taking down the guard in the way if you have to.
At the end of the passage, turn right and you'll find the door. Avoid
the gunfire from the guards and goons lingering around, open the door
and you'll find a room with a lift.
Enter the lift, and press B on the wall in front. The door will close
and the lift will take you up to the next floor. Go into the next area
full of cardboard boxes, weave through the small passage, shooting a
guard or two, and when you see your way blocked by two barrels, shoot
the barrels and continue onward. Ignore the fact that a Colt is out of
your reach, and sprint straight for the door. Now this room contains a
few guards and a half-open door. You can't walk through it, but don't
panic! Avoid the guards and go right up to the gap. Press L and R to
crouch, and let go of the buttons. You should slide through the gap and
out to freedom!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : EXCITE******
=======================================================================
Mission 3
==-==-==-
Location : Streets
Dateline : Now
Objectives :
- Shoot Sever dead.
- Rendezvous with Mills and get Deciphering Key 1.
You heard the tribunal - Sever's running around firing grenades at you
and you've got to shoot her EIGHT TIMES to, um, make her run/kill her.
You can't do it with a plain pistol, so right when you start this
mission, go and take the Sig SSG 3000 and ammunition. It's a sniper
rifle - goody! So that's your primary weapon to pot Sever with. She'll
do 64 damage to you if a grenade hits you in the face, so watch it or
get pulped.
Go ahead and before you turn left out of the alley, station yourself at
the left corner, take out your Sig SSG 3000 and press A once to go into
Sniper Mode. Sever is in a room to the left, and she's launching
grenades at you. At your present position, she can't hurt you. Use your
Sniper to aim at her through the window and keep your sights steady.
BANG! When you get her, she'll make a dash for it to another room.
Switch to your pistol, and go out to the left and ahead. In another
passage, there are a few guards, so make short work of them with that
pistol of yours. An FBI goon with the guards drops a Pancor Jackhammer
when you kill him, so grab it and switch to it. Ooh, a shotgun!
Now go through the passageway, but not out into the open. Lookie,
another window! Oh look, there's Sever again! You know the drill - take
out the Sig SSG 3000 and snipe her again. This time, don't stand at the
left corner - rather, stand a little back from the corner. There! An
excellent sniping spot, where she can't hurt you! You should be able to
hit her two more times, after that she runs away again. Now emerge into
the open, turn left and shoot the guard in the small backalley. Take the
armour he drops, then back out and go forward, taking down more guards
and FBI goons with the Pancor/Sig SSG 3000. Go through the narrow
passageway.
Ooh, now this is going to be tough. Go into the open area and run behind
the yellow container. Go through the gap between the container and the
wall, and sprint for the passageway with an FBI goon ahead! Duck into it
such that you cannot see Sever, otherwise she'll be able to chuck
grenades at you, and kill you easily! Switch to your Sig SSG, and move
to the inner left corner of the passageway's wall, such that you can see
the window clearly. Immediately switch to sniper mode and shoot her
thrice QUICKLY, otherwise she'll fire grenades and hurt you bad. After
she runs off, turn around and head along the passageway.
Take down the guard in the way and make sure when you emerge into the
opne, keep your back to the wall facing Sever's window at all times.
This way, she's out of range, so you can relax, draw out your Sig SSG
3000 and shoot her four times. Away she goes again, but you can't relax
yet! Go forward a little such that you see another window to the right,
and there are a few FBI goons hanging around, one of which has a grenade
launcher. Use the Sig SSG 3000 with care, or you can take a risk, whip
your Pancor, run to the window and fire a burst. It might kill two of
the goons, so use your Sig to take the last one down. The area is now
safe, so switch back to the Pancor and proceed into the passageway to
the right of the window.
Take down the FBI goon lingering in the passageway - he'll drop a Colt
M16A2, a dead useful weapon in this mission! Now run through the
passageway, killing FBI goons and grabbing ammo, until you reach yet
another open area and HEEERRRRRE'S SEVER! Well, she's snooping around
Mill's dead body, so keep your finger hard down on the A Button and
shoot Sever a few more times with the Colt until she runs into a black
area. Near Mill's body is Deciphering Key 1, so grab it and run to the
black area. Finished!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : EXCAVATE******
=======================================================================
Mission 4
==-==-==-
Location : Streets
Dateline : Now
Objectives :
- Follow Sever. Don't lose her.
You heard the objective - don't lose sight of her. Oh well, it's
impossible to, but if you do, don't panic - the route is actually pretty
linear, so when you get to a certain spot, she'll be waiting, then run
off again.
When you start off, Sever runs off at a #@%@ fast pace. Follow her into
the building, shoot one or two guards, and when you reach a seemingly
dead end, kill off the guard in the room, go up to the window, and open
it with B. Shoot the guard outside, go up to the window, press Forward,
crouch and uncrouch until you wriggle through. Carry on along the path,
taking the armour the guard dropped, open another window and kill the
guards. Enter the window, get the Colt M16A2, go down the staircases and
out of the building. Take a left and you'll see Sever!
Now she'll run off again, but don't bother taking a pot shot at her.
Follow her into another building, go upstairs, open a window and go
outside, potting down a guard and an armored SWAT member. The guard
might give you an Ingram Mac 11, a machine gun! Oh, lovely! Anyway, go
along the path and open the window. Go into the room and along the
corridors, shooting down SWAT team members with your new Ingram Mac 11,
and collecting ammo as you go along. Outside, you'll meet Sever and some
more SWAT team members, two of which carry shields! Oh god! Never mind,
Sever runs into the Viper Lounge, so follow her in and that's it!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : EXCALIBUR******
******NEW MULTIPLAYER PASSWORD : VULNERABLE******
=======================================================================
Mission 5
==-==-==-
Location : Warehouse
Dateline : Now
Objectives :
- Take out the SWAT teams
- Locate Deciphering Key 2.
What a nice bar - shame that it will be wrecked soon. You start off at
the entrance of the Viper Lounge, so follow the corridor where you'll
see the bar counter. Shoot down the security guards behind the counter,
and immediately go to the left of the counter, and find an entrance
inside. You'll be able to access the HK G11, a powerful gatling gun, as
well as some ammunition. You need to do this fast, because SWAT team
members will start pouring into the lounge. Now this is THE firefight of
time.
This is a very hard firefight, so I dedicated a whole paragraph to it.
Always stay crouched at all times, even when you move around. You must
always use the G11, and do try to be accurate. The G11 is your ticket to
killing off the SWAT team members, who have shields. You can shoot while
crouching. Okay, to deal with them, crouch and move to the entrance of
the counter on the left. Inch forward slowly until you can see a little
bit of the first SWAT team member (remember, they surround the counter).
Steady your sights and fire! He should die if you keep the crosshairs on
him long enough, and when he falls, move back behind the counter. If
you want, you could try standing up and firing wildly at the other two
SWAT team members you can see (the others are at the other side of the
counter). Alternatively, you could try weaving in and out of the counter
and kill them off. By now you might be worrying about your ammunition,
but don't fret - there's a Pancor Jackhammer and some armour if you go
behind the counter (not in it) and to the room it leads to. When you get
the stuff, crouch down, make your way to the rest of the SWAT team
members, and suddenly stand up and pump all you can of your Pancor
Jackhammer into them! Only try this if you have about 50 - 70 Health and
50 Armour, because you might get swamped by the four remaining members.
Still alive? Congratulations! Anyway, make your way to the open passage
in front of the counter, switch to the G11 and slowly strafe to the
right...good gods! There's a SWAT Team member in the middle of a pile of
boxes! The G11 will make sure that each of your shots hit them hard, so
aim well and dodge hard! When he's dead, he will yield a Health Kit.
Proceed back to the bar, where you should see a few more SWAT team
members hanging around. Apparently they haven't expected your arrival,
so take them down from a safe corner. Now find an open doorway with a
banner "LIVE SHOW" above it. Get ready the G11, and enter. You might see
the SWAT team members in the room you're approaching, but move around
such that they don't notice you, until you're outside the door...then
burst in and riddle them with the G11.
Now backtrack carefully to the bar, where you will find some more SWAT
team members who have sneaked in somehow. It's pretty hard getting rid
of them, seeing that you have already been wounded previously, but use
the G11 to launch ambushes on them. Walking to the back of the counter,
you'll see a staircase that was not there before. Arm yourself with the
Pancor Jackhammer/G11 then rush up the stairs and kill the two SWAT team
members in the room. Take the armour one of them drops and go back into
the bar.
Go to the back of the counter again, and you'll see the entrance to a
room with a snooker table. Exit the building from there, and take down
the SWAT team member in a small alcove to the left. Go right, kill off
another SWAT team member behind a yellow container, and run quickly
across the big area to a passage ahead. Take down the SWAT team member,
then go to the right and take out three more SWAT team members. Open the
window, jump out quickly and you will take the SWAT team member below by
surprise. Now go forward across the area into a narrow passage, killing
off SWAT team members left, right and center. At the end, shoot the
grilles and crawl through. Take out the SWAT team member and TADA!!
You're back in the Viper Lounge.
Go into the LIVE SHOW entrance again, and as you go along, take down the
two SWAT team members. One of them drops Deciphering Key 2, so use that
to go through the black exit!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : EXTORT******
=======================================================================
Mission 6
==-==-==-
Location : Bar
Dateline : Now
Objectives :
- Locate Sever and attempt to bring her down.
You start off with a mere Pistol against a SWAT member with a Pancor!
Bring him down swiftly and take his Pancor, then go up the stairs,
taking out a SWAT team member and another behind a counter. There are a
few more SWAT team members to the right, take them down and grab an
Ingram. Go back to the counter and go to another room, using the Pancor
to wipe out any other remaining enemies. Shoot the grille, crawl through
and shoot the grille and the SWAT team member. He drops a G11. Now go
out the door and into another room to the left. Kill off the SWAT team
member for armour and a Health Kit. Exit that room and go into another
room further to the left, where you'll find a SWAT team member with some
G11 ammunition.
Now is the showdown with Sever, so get ready! Now, go allll the way to
the right and into a large area with trucks and boxes. Sever will be
running around, so use your G11 to KEEP SHOOTING HER! She uses a grenade
launcher, but as long as you wound her, she can't fire back. She then
retreats into a new area, where you must follow her into. Again, keep
riddling her with bullets, then she blasts a door open and escapes.
Follow her into the exit and you're done!
******MISSION ACCOMPLISHED!******
******NEW PASSWORD : EXPIRE******
=======================================================================
Mission 7
==-==-==-
Location : Hotel
Dateline : Now
Objectives :
- Locate Deciphering Key 3.
- Activate the lift switches.
- Locate keys to the weapon storage lock-ups.
The lighting is dim...very dim. You can't use the lifts yet, but gun
down the security guard and grab his Pancor Jackhammer. Go forward and
down stairs, fighting off SWAT team members. At the bottom, shoot a SWAT
team member for the Infra-Red goggles. Cool! Now you see those things in
front which say "Lift 1" and "Lift 2"? Press B on them, and you will
unlock Lifts 1 and 2. Go into the passage in the center, gunning down
another SWAT team member, and kill off two SWAT team members in two
alcoves on both sides. One of them will drop another set of Infra-Red
Goggles, which is useful since the other one might have worn off by now.
By the way, the funny thing on the wall in the two alcoves are doors,
but you can't open them yet. Remember their location.
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