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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter D » Drill Dozer - Strategy Guide (Page 02)

Drill Dozer - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Drill Dozer - Strategy Guide (Page 02).

Grutch: "You did it, Boss! You cracked the lock on the vault! Go and see
 what's inside!"

Head down and to the left. Destroy the dog and keep going. Just keep going
through the tubes and collect the red boxes. Nothing hard here, really. It
mainly involves avoiding Pac-man.

You'll end up at a small crab-boss. Drill until you're halfway, and stay
there. Watch what eye blinks. If his left eye blinks, drill forward. If his
right eye blinks, drill backwards. After each attack he failed, he'll take a
look. That's the moment to drill him. When its destroyed head back to the
vault, open it and then enter it.

Grutch: "You're in the vault! Hooooey, just look at all that gold! That Red
 Diamond of yours has got to be around there somewhere."
Carrie: "Heh heh heh... Are you looking for this?"
*The diamond shows up, and Carrie appears from underneath the gold*
Carrie: "I knew you'd come looking for the diamond. I've been waiting for 
 you! There's no way I'm handing it over!"
Gearmo: "Detective Carrie is acting really odd..."
Carrie: "The diamond in the safe... The Yellow Diamond... I won't hand it
 over... Won't... give... it... It's mine! ALL MINE!"
*The diamond vanishes* (this reminds me of Lord of the Rings)
Gearmo: "Be careful! She's possessed by the power of the diamond! She can't
 hear you now. You've got to destroy her robot! Police robots have a 
 weakness around their belly. Look for it!"

Rather easy, if you ask me. Stay back, and wait until Carrie throws away the
handcuffs towards you. Jump over them and drill into the red part of the
belly. You'll need to do this about five times. If you get captures, drill
away the handcuff that's purple. 

Once the lower part is destroyed, she'll start to fly. This is even easier.
Just drill upwards and you'll hit her in a sensitive spot. After a while,
some enemies will show up. Just keep them off you and you're fine.

Carrie: "Huh?! I can here to arrest some thieves... What happened?"
*Jill grabs the diamond*
Carrie: "I see... So you came to get your Red Diamond back? Well, this isn't
 the diamond you're looking for, thief!"
*Jill gets picked up*
Grutch: "Kill the engine, Boss. You're back in the trailer, safe and sound.
 Detective Carrie is usually pretty cool and collected. What got into her? Why
 did she go so crazy for that diamond?"
Gearmo: "Come to think of it... Wasn't the diamond we're looking for red? That
 one was yellow. And this museum brochure says something happened to the give
 diamonds."
Grutch: "So, what you're saying is... ...there may be even more diamonds out
 there?"
Gearmo: "I think so! I've heard of a Blue Diamond hidden somewhere in the Kuru
 Ruins. Think it's one of the five diamonds we're looking for?"

See? It's just like Sonic!

==============================================================================
Area 3-1 - Kuru Ruins                                               [DD.03.A5]
==============================================================================

Walk a bit to the right.

Grutch: "Creepy trees, crumbling ruins, spooky jungle noises... I hope some
 jungle monster doesn't jump out and grab you! You've got a lot of guts to
 come out there looking for a diamond, Boss! I'm getting freaked out just
 thinking about it..."
Gearmo: "What's up, Grutch? Are you spooked or something? She's the one that's
 heading into the ruins... not you!"
Grutch: "You're right, you're right. I shouldn't cause a fuss, but I'm easily
 spooked. I just hope the Boss doesn't run into any traps ahead... or
 monsters!"

On the next screen, you'll be attacked by skeletons. Also beware of the 
traps that shoot arrows. Enter the ruins.

Note the skeleton here looks different. Once you put it into bones again,
it'll let go a purple gas. Don't touch it, since it hurts. If you go right,
a plant will block the way through.

Grutch: "Walking skeletons, plants growing into living walls... I'm getting
 freaked out, and I'm all the way back at the trailer!"
Gearmo: "You're crazy... you know that? The boss can take care of herself!"

We sure can. To get through this plant, we need the second gear, which happens
to be in the same room (whoever puts them there sure knows when we need them).
Note that the blocks can only be drilled into from one side. Find the gear in
the upper left corner and continue.

Take the lift to the other side (falling done will hurt) and head up. Don't
run away from the big rocks. When the rock is on a horizontal part, drill 
into it to break it. Head all the way to the right, down and continue.

Eventually you'll bump into a ghost. Drill into it for a short time two times
to get rid of it. Then avoid the four blue fire-balls and continue. You'll
bump into the third gear as you go and enter the next room.

Gearmo: "Yup, it looks like the hole up ahead could be a pain to get across.
 You can't go falling down bottomless pits on us!"
Grutch: "Don't worry, Boss! I've got an idea about how to get you across that
 pit. Drill into the first block and hold down the direction you're drilling.
 When you bust through a block, you'll keep on truckin' to the next one."
Gearmo: "That'll do it! Just don't stop drilling until you get to the other
 side! Don't hesitate to check the help file if you have any questions at 
 all."

Do what they told you - drill and hold right until you got into the next room.
In here, the small passage with blocks only seems to be there to give you some
chips. When you got all the way up, and you're interested in getting healed,
destroy the blocks that you need to destroy from the bottom first, and then
start destroying the others from the right side to reach the red box. After
that, continue.

Spikes on the ceiling, a barrier below... you got it, it's time to speed 
things up. Start at the third block and work your way down as fast as you
can. You have plenty of time though, so don't worry. The ceiling will fall
down and you can continue.

In this room, the floor with spikes will come up. Once again, avoid getting
hit and this time head up. If you're hardcore you can open the red box with
chips too.

Drill into the blocks from the left, and get to the other side (box with
chips). Head down, and avoid the arrows while trying to enter the next room.
Note you can defend yourself from the arrows with your drill.

Two ghosts here - fun. Try to get rid of them both at the same time, and also
avoid their remains. Another ghost is waiting for you. Take care of it and 
enter the door.

Destroy the rocks while you also destroy the blocks to free the lift. Take 
the lift and be sure to get yourself healed up before going further. After
that it's jelly time. Drill into the one to the right, reverse, and drill into
the one on the left. Reverse again and enter the door. Time for another boss.

Grutch: "BOSS! Did you see that weird glowing sphere fly into that statue's
 head?"
Gearmo: "I know something was strange about these ruins... The walking
 skeletons where a dead giveaway! I'll bet that sphere has something to do
 with it!"
Grutch: "Figure out a way to get up high and hit that sphere from above!"
Gearmo: "Grutch, you might just be onto something for once..."

Easy as pie, once again. Wait until the boss drops his spiky-ball, and then
drill into it. Once you are above the sphere, let go of the ball and drill
into the sphere.
Once you did it once, the boss will use a new attack, where it'll move the
ball from one side to the other. Jump over it, and try to hit the sphere a
second time.
When you only need to hit the sphere on more time, the ball will swoop from
one side to the other, but re-do it. Also, the ball will drop more often,
but it won't always allow you to get up high. When you're able to do that,
be sure to be quick, because the spikes get back faster this time.

The drill-mobile will pick you up.

Grutch: "What on earth was that crazy shiny sphere?!"
Gearmo: "It looked like some kind of weird energy. So is that what was causing
 all those strange things to happen out in the ruins? Normally, I'd never
 believe any kind of hogwash like that, but... I did see it with my own eyes!
 Or, at least through the Drill Dozer's camera."

==============================================================================
Area 3-2 - Sunken Ruins                                             [DD.03.A6]
==============================================================================

Head inside and you'll get ambushed by normal skeletons. Nothing hard, so 
continue after that. Head all the way left and find the water.

Grutch: "Whoa there, Boss! Watch out for that water up ahead!"
Gearmo: "Normally, your Drill Dozer can't go in the water. But if I install
 some special equipment, you should be able to go underwater. Why don't you
 wait until you're equipped with the right stuff, eh?"

Just head right then, and enter the door. 

???: Diamond... diamond... Where is the diamond... The diamond.. It calls to
 me..."
??? 2: The diamond is the fountain of youth. Ahhh... to experience youth 
 again... Teeheeheeheee..."
???: "Hey, now! It's that annoying little girl from the Red Dozers!"
??? 2: "Yes... yes! The treasure is ours!"

Did they steal from Zelda now (remember? the two witches)? Ah well, head down
(not into the water) and avoid the bullets. After that turn the screw (with
R) to make their machine fall apart. Grab the propeller and you'll get called.

Grutch: "Hey, it's a pair of crazy thief ladies! They must have found the
 treasure in the ruins!"
Gearmo: "That's how the stealing business goes. We'll just steal it back! But
 it looks like they left us a nice little gift. Try using your propeller to
 move through the water! Just spin the drill to glide through the water like a
 submarine!"
Grutch: "Are you sure this'll work, Gearmo? Be careful out there, Boss! If you
 get into trouble, take a look at the help file!"

Jump down into the water. L will make you go backwards, while R makes you go
ahead. Head up, and then left (right will get you back to where you already
went) to find the second gear. Continue by going down.

You'll find a red box, but there are mines near. Decide if you want to grab
it, or not. Continue to the left either way and get out of the water.

Dash your way through this part. If you care for chips, dash your way up and
open the two red boxes. After that, head down into the water again. You'll
find electric sea stars. Wait until they are tired, and stay back as long as
they play Kirby. Easy enough. Continue.

When you have to drill away boxes below you, be sure to end with the one in
the middle to avoid the mines. Get left and up again and enter the room with
the bubbles.

Head down and to the left, and find a way up. Outside the water again, get
rid of the ghosts and then find the treasure "Stardust". Also make sure you
find the hidden chips in the lower left corner of the room. Head back into the
water, and head all the way down, then to the right.

Enter the stream, and break away from it when you can. Then find a way down
into a new room (with bubbles). Make your way through the room to find the
third gear and continue.

Break away from the stream to open the red boxes and to continue. Battle the
sea start and enter the next room. Battle your way up and you can leave the
water for now. The goal is to reach the other side of the room and jump in the
water again. Have fun and don't forget to open the boxes.

Head down and to the right. Drill away the blocks and find your way through.
Protect yourself from the spikes with your drill, and find the exit. There is
a red box that can heal you too. Prepare for a boss.

Grutch: "That weird ball of light is back!"
Gearmo: "It has taken control of a giant fish! I don't have to tell you which
 part is the weak spot, do I? Just stay under control and stay alive!"

This is yet another easy fight. Stay on the left, and on the ground. The fish
can shoot two kind of things at you; a lightning ball or a rock. Avoid the
lightning balls by going up. Drill into the rocks to hit the fish with it. 
After a few shots back, the fish will come forward and transform.
Head all the way up, and wait until you see a bunch of fishes on the right.
Head down to avoid them. The sphere will show up somewhere random, so drill
into it. The fishes will rush back to the right, so head into third gear and
don't get hit by them. Now the whole sequence starts again. When you got its
health down to 1/3th, it'll shoot more lightning balls and the fishes will
rush to the left two times.

Grutch: "You sure took care of those freakish fish! Whazzit?! What's that
 sparkling blue thing?!"
*Blue diamond shows up and Jill grabs it. Then the drill-mobile picks her up.*
Grutch: "Way to go, Boss! You found another diamond! However... We're looking
 for a red diamond, not a blue or yellow one! The Skullkers must have stashed
 it somewhere..."
Gearmo: "These diamonds must hold a crazy amount of power! It made a giant 
 stone statue come alive... And even controlled a swarm of fish!"

Be sure to buy the new bit, that'll allow you to drill through those purple
blocks.

==============================================================================
Area 4-1 - Metal City                                               [DD.03.A7]
==============================================================================

Commissioner: "But, Professor... Do you really think the Red Dozers are stupid
 enough to come here?"
Professor: "Hee hee hee... They're desperate to get their precious Red Diamond
 back. Once they find out that it's at the stadium, they'll show up for sure!
 We'll lure out that brat of a girl... And let the police take care of the
 rest! Mwa heeee heee!"
Carrie: "... Sure, the Red Dozers are thieves, but the Skullkers are, too. So
 why are the police helping out the Skullkers?"

Why do they call you straight after they dropped you? They could tell you
things when you're there, right?

Grutch: "Boss! I just heard on the police scanner that they've cornered a
 Skullker that's carrying the diamond! He's hiding out somewhere in this town!
 There's no way we can let the police parch our Red Diamond! We've got to get
 there fast!"
Gearmo: "Hmm... I always thought the Skullkers bribed the police to hassle us.
 But it looks like the police are after the Skullkers now, too. I didn't 
 think they had enough manpower to take on both of us!"

Destroy the time blocks to get through. Once you reached the second one, drill
it away and then wait until it comes back. This allows you to reach another
set of time blocks. Leave the lowest one alone, but drill the one above that.
Stand there, and drill up. Jump, and the block will re-appear. This tactic is
used to get higher using time blocks. Open the red box for chips and continue
to the right.

Hey, a sign! - "To the wall cleaner: To reach the upper areas on the building,
use the drill spinner on the wall. Spin your drill into the spinner and your
Drill Dozer will spin along with it. Reverse the direction of your drill to
catapult yourself into the air!". Apparently the cleaners in Metal City carry
a drill. Apparently they clean the walls. Anyway, use this fun little thing
to work your way up. After a while you'll need to go up this way, and then
press left in order to reach the next one. You'll end up at some time blocks.

Since you are able to drill the purple blocks now, drill away the upper time
block and head left. Here, get up, and drill the time block above you away.
Now you need to quickly reach the next drill spinner in order to proceed.

There is a steel block here, so that's not the way we should go. Head the
other way. You'll bump into a dog. The right spinner will move you up to a red
box with chips. The left one will get you to the third gear. You can't grab
the treasure yet.

Get back down, and use the left spinner in second gear to reach the platform
on the right. Enter the next area. Drill away the time block and stand on the
lift. Then make sure the time block is back, and use it to continue. Use the
spinner in second gear, and head left for a red box with chips. After that
head to the right. 

At the billboard, an laser-shooting robot will appear. Drill into it and
it'll fall over. This is your moment to strike at its "brains". Continue to
the right once you took care of it. Move the screws out of the way, and enter
the building.

Keep going until you find a robot again. At the same time, you'll get ambushed
by normal police units. This can be nasty, so keep your head cool and continue
once it's done. 

You probably want to get healed, so move the screw out of the way and open the
red box for some healing. Jump down. Here it's just some basic screw-remove
action, so continue. When you find an area where you need to remove two
screws, it may become a bit harder, but still possible. Keep going until you
find a spinner on the left wall. Remove the screw and head up to find a red
box with chips. Then head down and dash into an area with a robot that is 
targeting you. You just need to make sure he sees you, and then head down.
Try to drill into the yellow area of the robot to destroy him, and then
continue. Go through the tube, and you'll end up on a... train.

Head to the right, and you'll get ambushed by the police. Don't just watch
them, but make sure nothing hits you. Once they are gone, head to part 11 of
the train. Here you need to avoid and drill objects while moving ahead to
part 9. There, more objects will come your way. After a short while you'll
find a red box that heals you and some electricity. Avoid the electricity and
continue. 

You need to jump, but avoid the objects. You'll find a shielded police unit,
but watch out because of the objects. Head to part 5 of the train. A 
targeting unit is there, and you can't avoid it. As if that's not enough, 
you'll get ambushed by the police. Focus on not getting it, because the
targeting unit will crash into an object when you reach part 4 of the train.

Keep going right, and the train will stop. Jump off the train to heal 
yourself, and then head up through the tube. 

Grutch: "Boss! The area ahead is under major construction. Once you 
 navigate your way through that area, you'll end up at the stadium!"
Gearmo: "Someone with a Red Diamond just showed up at the stadium! You've got
 to get there before the police do!"

Continue to the right, then. Get rid of the enemies, and enter the steel
platform with the spinner on the left. Reverse on first gear, and then use
second gear on the spinner on the right. Reverse and head left to be able to
drill the spinner on the left again. On the right is the third gear, after all
the work we did.

Since you can still drill the purple blocks (I told you to buy the bit, after
all), drill into the purple block, and use the spinner here. Walk to the wall
and dash onto the red blocks. Quickly head up and grab the red box for a big
chip.

Head back and use the spinner all the way on the right to get up to the jelly
block. Head to the right. Get rid of the enemies and use the spinner to get up
to the time blocks. Drill to the other side, into the spinner and get on the
platform by drilling into the time block. Wait until it's back, and then use
it to proceed.

Now comes a fun part. You need to break the time block, then drill into the
other time blocks when that one is back to reach the jelly block. By using the
jelly block, you'll land on top of the time blocks, allowing you to continue.

Once you reached another time block, use it to get on the platform, acting
like it's a jelly block. Go right after that. Find the jelly block, and time
it to head on the platform. Don't go right just yet, you probably want a
treasure, right? Jump back on the purple blocks, and then jump on the jelly
block. Drill into it from the left side, and you can reach the platform on
the left.

Now keep going to the left until you found the treasure - "Square Stone". Now
head back to the previous area and continue from there. Note the new enemy,
which you want to take out as soon as possible to avoid getting hurt.

Instead of playing around with dashing, just drill away the purple blocks to
skip it. Obviously you care for the chips, so head left and drill away the
purple blocks. Time your walk to find a red box with chips. Return to the
right and use the spinner to head up and land on the screw. Move it down and
head to the left.

Go down and drill away the purple blocks for some nice chips. Continue going
down. Drill away the yellow block, so you can dash to the left. This allows 
you to remove the barrels. Dash to the left side once you got back to the
right side.

You'll reach a jelly block, some spikes and two time blocks. Drill into the
jelly block and reverse. Drill into the light time block, and reverse to land
on top of the jelly block. Drill into the dark block, and jump to make it
appear again. From there, drill into the other dark block and continue.

When you found a spinner, make sure to only stay in first gear. You'll avoid
the spikes, don't worry. Continue to go down. You can go left and right. Head
left to heal, head right to fight.

Drill into the two yellow blocks so you can attack the shielded police from
above. Now comes a part that was pretty hard to figure out. Weaken the time
block, so you can break it with one more drill, and then dash to the thing you
can unscrew. Unscrew it, dash back, break the time block and hope you can get
on the other side on time.

Continue, until you come to a pit of spikes. Unscrew the part, and reverse
when it's almost out to reach the platform. Break the blocks to get some 
chips and heal yourself and head to the right.

How fun, this is the part where you saw the conversation. Read the paper that
says - "Attention, fans: Bombs, fireworks, and other explosives are strictly
prohibited in the stadium.". It says nothing about drills though. Enter the
stadium, and... the red diamond! It'll disappear though.

Professor: "Mmm hee hee... Blinded by the diamond! Talk about easy prey! What
 was that?! Oh, you want me to give it back to you? That's an interesting
 idea. But... you know something? It wouldn't do you any good because you're
 going to be arrest right NOW! Unleash the new and improved Policebot!"

So, time for another right it seems. Avoid the first bomb that Carrie shoots.

Gearmo: "You've got to catch those spinning blue bombs by pressing R! Once
 you've caught one, send it coming back by releasing the button. Keep
 spinning your drill for three seconds and it'll automatically fly back!"

Keep throwing the bomb back, and watch the timer on the background (this is
clearly stolen from the last battle in Zelda: Ocarina of Time that you have
with Ganondorf). Throw it back so it'll explode when Carrie has it. After 
this, she'll use one you need to throw back with L (they are red). The third
time she'll mix things up.

When the lower part is gone, Carrie can still use the upper part, and this
time she'll hold the bombs with her before shooting them. She'll also avoid
the bomb when you would have won and try to get you from above. Just drill
up to take care of that. She'll also switch sides, which means that the colors
are mixed too (R became L, L became R).

Professor: "Mm hee hee... I should have known that I couldn't count on the
 police to nab you. Well, I hate to be rude, but I'm going to have to take the
 diamond and run. Mm he he! You'll have to grow wings if you want to chase
 me!"
*The drill-mobile will pick you up*
Grutch: "Curse you, Skullker idiots! Those cowards! They've got the police on
 their side!"
Gearmo: "You know... Detective Carrie doesn't look like such an evil person.
 I bet that geeky guy was the professor. He just took off into the sky! The
 only thing we can do now is find an air propeller for the Drill Dozer... and
 chase after him!"

==============================================================================
Area 4-1 - Metal City Skyline                                       [DD.03.A8]
==============================================================================

Walk to the right and... no call! Hooray. Use the time block technique to go
up, and watch the devices that shoot bullets at you. After a while you'll get
ambushed. Survive and you'll find the second gear. Leave this area.

Lots of enemies here, and a red box to heal you. Enter the door for a boss.

??? 2: The diamond... Where IS it? It has such power..."
???: Yes, yes! The diamond will make us young again... And then, we will
 conquer the world! Mewehehehehe..."

This is an easy fight again. Avoid the bombs and drill into the magnet. 
This'll cause them to bump around the room. Avoid this, and drill into them
when they are on the ground. The room will shrink, and you can repeat until
they give up. You'll get the air propeller.

Gearmo: "Way to go! You just got yourself an air prop!"
Grutch: "Press and hold R to spin your prop and zoom through the sky! While
 you're pressing R, try pressing L at same time to hover!"
 
This is just plain annoying, but whatever. Head to the upper left corner of
the screen while collecting the red boxes to enter the next area. Here you'll
find the third gear, so you can fly for as long as you want.

Head up, up, up and be sure to open the red boxes for free chips.

Grutch: "Um... er... do you copy me, Boss? You've climbed up really high!"
Gearmo: "The construction of the aerial city hasn't made much headway in that
 area. You'll probably be surrounded by steel scaffolding. It'll take some
 tricky hovering to get through a place like that."

Well it is tricky, but linear, so just follow the path up until you find a
targeting robot. Make it crash into anything to get rid of it and continue.
Head to the upper left corner and drill away the purple block. Go straight
ahead to find another one and go up until you reached the top.

Grutch: "Metal City is a gigantic high-tech city! The city even has this
 thing that can control the weather! And guess what... you're looking at it!
 They call it the Drizzler."
*The professor comes into the screen.*
Professor: "Mm hee hee... You skulked by me before I realized what was going
 on! You're a nimble one, aren't you, girl? Well, this contraption may look
 like your everyday weather machine! But it becomes a powerful weapon when
 it harnesses the power of the diamond! All I have to do is to press a few
 buttons and pull a few levers like this... And then it's time for you to
 observe the true power of my genius!"
*The Drizzler becomes evil and make an annoying path.*
Gearmo: "That crazy professor made that machine create some crazy obstacle
 course! Listen up! You can't be flying into those spiky walls. You're going
 to have to use your Drill Dozer's hovering ability here! When you get to the
 Drizzler, aim for the center and start drilling!"

Well, this is quite annoying. The goal is to get up and drill the Drizzler.
Part 1 - Some annoying things will make clouds, making it hard for you to see
 where you are heading.
Part 2 - Some annoying things will blow you away or suck you up, making it
 hard to fly.
Part 3 - Some annoying things will shoot electricity to each other. The key
 here is to get into part 3 and use hovering. Then it's easy.

Just as you are about to grab the red diamond, the machine comes back.

Grutch: "W-W-W-What?! What's going on!? I thought you freed the Drizzler from
 the Red Diamond's powers! It should have gone back to its peaceful ways..."
Gearmo: "It's no good! The Drizzler is getting too much power from the
 diamond. It can't stop! You're gonna have to take it down!"

This is a hard part. Avoid/destroy the rocks and keep on the ground. It'll
shoot a thick beam towards you, which you'll have to avoid one way or 
another. When it's done shooting, hit it in the glowing part. The last few
times he'll shoot multiple times. After the fight, the diamond is yours.

???: "BOSS! You finally got your Red Diamond back! We're coming to pick you up
with the trailer right now! Just sit tight and stay where you are."
*The Drill-mob... O NO IT'S SOMETHING ELSE!*
Gearmo: "Hey! Some weird-looking trailer shower up and grabbed the boss!"
Grutch: "That is NOT good! She much have jumped into the trailer not knowing
 that it was a fake! Sure, we got the diamond back. But what's the point if
 the boss is kidnapped? How are we going to explain this to Doug? Not good at
 all..."
Gearmo: "Who knows where she took off to!"

==============================================================================
Area 5-1 - Clink Prison                                             [DD.03.A9]
==============================================================================

Commissioner: Let's see here... Here's the rap sheet of that Red Dozer brat,
 Jill... Breaking into the Skullker's HQ and destroying private property...
 Plundering gold bars from the Art Museum vault... Vandalizing the priceless
 Kuru Ruins... And rampant public endangerment and resisting arrest! What
 else? Oh, and 17 counts of skipping out on restaurant bills!"
Carrie: "Wait just a minute! Don't you think that's a bit of a stretch? Don't
 you realise it was all because of the Skullkers!? And you can't just throw
 her in jail without a trial!"
Commissioner: "You keep your mouth shut, Detective. We searched her for the
 Red Diamond, but she didn't have it. She must have hidden it somewhere! But
 where?!"
Carrie: "I have no idea..."
*Jill walks around in her cell, looking quite sad*

The Drill Dozer is under your control now.

Gearmo: "Check it out, Grutch! The Drill Dozer has gone all haywire! It's
 moving on its town!"
Grutch: "What kind of nonsense... WHAAAAZIT?! The Drill Dozer's startup lamp
 IS on!"
Gearmo: "The Drill Dozer is capable of acting on its own... But without a
 pilot, it'll be limited to half of its usual performance capability."
Grutch: "You see, the Drill Dozer is designed to bring out the best of a 
 pilot's skills."
Gearmo: "Why don't we just wait and see what the Drill Dozer will do without
 a pilot!"

That didn't make any sense, but whatever. Drill away the junk and enter the
door on the right. Head down, since you can't really jump. You'll get
ambushed by several enemies. A fun little fact - you can hide in the shadows
and you won't get hit.

Enter the next area, and you'll find lasers. This is where the shadow-thing
comes into play. Hide from the lasers and follow the path. If you get caught 
by the laser, you'll have to fight a bit. Find a path down into the next 
room.

This is just some more laser-avoiding and entering the next door. You'll find
Jill, who's above you. Just keep going and follow the path (ignore the enemy
with the big fist, and open the red boxes along your way) until you find Jill.
The Drill Dozer will show the red diamond, and the mother of Jill appears for
a few seconds.

Grutch: "So what's what happened... The Boss hid the Red Diamond inside the
 Drill Dozer! Her mother left her that diamond. She passed away when the Boss
 was just a baby... Her love must have been powering the diamond when it saved
 the boss. Awww... I think I'm getting a little misty!"
Gearmo: "Now that she's back on her Drill Dozer, we've got no time to waste!
 Move out!"
Grutch: "You said it! Break outta the slammer!"

Now you can move out again, yay! In the room next to you is the second gear.
Destroy the door and go that way. In the next room, notice that the wall on
the left has a crack and holds some chips. Pull the lever to disable the
lasers, and head up (or back to where the robot walked to find some cracks
with chips). In this room, head up again to enter a new area.

Make sure you don't get shot, or you won't be able to drill. Use the right
jelly block to find a red box and a wall with some chips. Head the other way
once you collected the goods. Use the left jelly block (second gear) and hope
you didn't get shot. If you did, avoid the enemy, otherwise head to the left.

Find the lever to activate the lift. Then head up and enter the door. You'll
be outside again, so at least you left the prison. Active the lift with the 
lever and head right for a red box. After that, go left.

Before you can attack this enemy, unscrew the screw (with R). After that it's
a matter of drilling into it. You'll find a note after a few of these -
"Attention, duct cleaner: These screw ducts have been equipped with cannon
clamps. If you match the gear level of your Drill Dozer to the cannon clamp
number, you'll be propelled through the duct at breakneck speed! However, you
cannot pass a cannon clamp if you are not in the correct gear." First head up
to find the third gear (watch out for those fist-guys!) and then enter the
duct (and open the crack to get healed for a bit).

The next room has a treasure. Head into the tube with third gear, and start
charging straight away, so you won't get kicked back. Then use the jelly block
in third gear and reverse, and you'll get the treasure "Magic Spice!". Dash
towards the lift and mount it (watch out for the electricity). After that,
head left.

???: "Hey, you! You're trying to escape, aren't you? You can't fool me! Well,
 I bet you haven't seen anything like my poisonous pallets! One hit, and it's
 game over for you, kid!"

Get yourself into third gear and keep watching the guard. Then walk backwards.
Walk onto the lift, and be sure you jump down when it's safe. Then quickly
enter the door. Grab the red boxes here, but watch out, since enemies will
fall down too. Head left.

???: Yeah, I know you're scared my bullets of doom! And you should, because
 there's no way I'm gonna let you get away!"

Yea mister, I'm "scared my bullets of doom"... really... Repeat what you did
before, but this time jump/dash when he doesn't shoot. Enter the door (and if
you're hardcore, open the crack).

This is just a part of pure skills. Mount the lifts, but don't hit the blocks.
When you're all the way up, you'll get ambushed. Destroy the cannons first,
so they won't bother you. Continue and go up. Get some red boxes, and enter a
room with a letter ("There's a letter here on the desk: Make up some lies
about the Red Dozers and give them a bad rap. While the police are hunting
down the Red Dozers and ignoring us... We'll have free reign of the city! When
all this pays off, you will be rewarded handsomely, Commissioner. With great
evilness, Croog"). Drill open the door and get the treasure "Samurai Helmet".
Head back and enter the door at the lowers level.

Destroy the enemy, and dash underneath the electricity. Enter the door you
encounter for fun encounter.

Commissioner: "Guhawhawhaw! So you're trying to break out, eh? You've done
 well to make it this far... But NOBODY makes it out of the room you're in!
 Guhwwhawhawhaw! You better remove the fuse screws from the bombs in a 
 hurry... Or it's KABOOM for you!"

Well, just defuse the bombs then. Blue is L, red is R. After it's done, 
continue going to the right. Outside, you need to avoid being targeted by
the robots. You can avoid being seen by the first two, for the last one you
just need to right. Open the red box and continue.

Carrie: "So you think you're going to just walk on our of here? Not so fast!"
*Carrie walks in*
Carrie: "I'm the cop and you're the thief. But the police have been acting
 very suspiciously lately. I'm not going to condone what you've been doing,
 but let me show you this..."

Open the door, and head over there.

Commissioner: "Humph! The Red Diamond? That's just a shiny piece of junk! I've
 got my own precious little gem. Behold the power of the mighty Green 
 Diamond!"
*The green diamond appears and so does a big robot*

First the robot will shoot three lasers. Avoid these by using the small 
blocks. After that, he'll start to shoot rockets. Stand still and walk away
when they get close. Then start to drill up, and the arm of the robot will
come off.

Gearmo: "Way to go! You found an entrance into that giant robot! I'd bet there
 are three engines powerering that robot. You're going to have to go in there
 and destroy them before time runs out!"

Head into first gear and then swift to second. Drill through the cables.

Gearmo: "That cable you just cut feeds energy to the robot's defense system.
 Cutting these cables will buy you more time!"

Right above those cables is a screen - "Attention, janitor: 
The signs inside the screw ducts indicate the proper use of cannon clamps
 ahead. The up arrow is a cue to shift up. The down arrow is a cue to shift
 down! OK means you're in the correct gear and you can pass the cannon clamp."

Well that's nice to know. Enter the duct above you. Go up a little bit more,
and drill to the left, with gear 1. Check the tube ahead to see what gear you
should use. After a while you'll reach the other end of the duct, where you
need to drill the other way. You'll end up at an engine. Drill into it to
destroy it.

This time, the lasers are harder to avoid. Try to jump at the very last
moment. The robot won't shoot rockets, so just drill the hand off again and
enter it. This time take the tube on the right.

This is just a matter of drilling at the right speed again. The arrows 
indicate the speed, so it's rather easy. Destroy the engine.
z
No lasers anymore. However, the first time he won't really hit, but make 
another manoeuvre. The second time you can drill into its hand. All that's
left is the duct at the bottom. This is the hardest part, because you need to
mix the direction of your drill. Destroy the engine, and you're done.

Grutch: "The commissioner is acting really strangely. I bet that diamond had
 something to do with it!"
Gearmo: "So now we've got four diamond: red, yellow, blue, and green... That
 reminds me... I thought you clobbered the Skullker boss... But he looked
 like he was doing fine! Who knows where he has run off to."
Carrie: "Hey! I saw Croog with the commissioner not that long ago... And he
 had a diamond! I can't remember what color it was, though..."
Grutch: "Then we definitely need to find out!"
Carrie: "I'll head back to the police station. Just drop me off here."

==============================================================================
Area 6-1 - Drill Missile                                            [DD.03.AB]
==============================================================================

(Before you start the level)
Croog: "HAH! I bet you think you got away! But not so fast! It's time you
 meet my Drill Missile! It's just a little toy I've been working on. Mwa ha
 ha... You pathetic Red Dozers have no idea what you're up against. I'm
 going to make sure you never have a home to go back to! Mwahahaha hah hah..."
*The missile destroys the HQ, and the view switches to the trailer.*
Grutch: "AGGHH! That drill missile landed over our HQ!"
*You see the map of the HQ*
Gearmo: "And it's drilling straight through our base! It's gotta be headed for
 our secret command center! And you know who's there..."
Grutch: "Jill's dad, Big Boss Doug! We have to do something to stop that thing
 before it gets there!"
*The trailer arrives at the missile*
Gearmo: "Listen up! It looks like the missile's exhaust vent is still open!
 Head through that vent to sneak inside the missile! You're the only one who 
 can stop that thing! We're counting on you!"

Time to get serious, then.

Gearmo: "The best way to stop that drill from spinning is to demolish the
 engine room! The good news is it's right below you!"

Head down, and you'll get another call.

Gearmo: "Uhhhh... this isn't good. It looks like the missile is designed to
 explode if you destroy the engine. Yeah. Not good. You're gonna have to go
 down deeper into the missile. You'll need to destroy the shaft that's
 spinning the drill bit. It's out last hope!"

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