Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 04).
320: Cell, Perfect (7) [190]
Personality
Power: Physical attack doing 7 life cards of damage.
1,300,000 - 3,100,000; 200,000
Level 3, PUR 3
321: Cell, The Perfect Warrior (7) [200]
Personality
Power: Physical attack doing +5 power stages of damage. If successful,
raise
your anger 1 level.
1,300,000 - 3,100,000; 200,000
Level 3, PUR 3
322: Red Overbearing Attack (2) [1]
Physical Combat
Physical attack doing +4 power stages of damage. If you declare Tokui-
Waza,
gain 2 anger. Remove from the game after use.
323: Blue Happiness (2) [2]
Non-Combat
Set opponent's anger to 0. If you declare a Tokui-Waza, lower opponent
1
level if he is at level 2 or higher. Remove from the game after use.
324: Orange Scatter Shot (2) [3]
Energy Combat
Energy attack doing 5 life cards of damage. If you declare a Tokui-
Waza, the
card stays on the table to be used 1 more time. Remove from the game
after
use.
325: Namekian Dash (2) [4]
Physical Combat
Physical attack doing +5 power stages of damage. If you declare a
Tokui-
Waza, raise a personality you have in play to their highest power stage
then
shuffle the top 4 discards back into your Life Deck. Remove from the
game
after use.
326: Saiyan Cross Punch (2) [5]
Physical Combat
Physical attack doing 5 power stages of damage. If you declare Tokui-
Waza,
it deals 10 power stages of damage instead. Remove from the game after
use.
327: Black Body Destruction (2) [6]
Physical Combat
Physical attack doing +4 power stages of damage or stop a physical
attack.
If you declare a Tokui-Waza, opponent discards a card at random from
their
hand. Remove from the game after use.
328: Gathering of Heroes (2) [7]
Combat
Power all your personalities to their highest power stage. Search your
Life
Deck or Discard Pile for an ally regardless of your main personality's
level.
Remove from the game after use.
329: Warriors Clash (2) [8]
Physical Combat
Play this as your first attack in Combat. Physical attack doing 3 power
stages of damage, +1 power stage of damage for every stage you are above
0.
Remove from the game after use.
330: Taunting Drill (2) [9]
Non-Combat
When entering Combat as a defender you may choose to draw 1 card for
every
Dragon Ball that you have in play instead of drawing 3 cards.
331: Blue Foot Smash (1) [14]
Physical Combat
Physical attack doing +2 power stages of damage. If you declared Tokui-
Waza,
lower your opponent's anger to 0.
332: Gohan's Ready (1) [18]
Physical Combat
Physical attack. Raise your anger 1 level. Lower your opponent's anger
3
levels.
333: Namekian Defensive Stance (1) [22]
Physical Combat
Piccolo and Nail only. Stops an energy attack. You may have up to 8
copies
of this card in your Life Deck.
V)Secrets
********
1.How to get 76 cards in a deck without declaring Namekian Tokui-Waza.
First make a 75 card deck then go down and turn off 1 of your MP's
levels(With Goku it's his third version that turns off).Then turn on a
new card,and you should have 75 cards in your deck.Save your game and
the computer will turn your form back on,and you'll have 76 cards in
you.
2.Which Character will unlock will which character.
Character Unlocked
********* ********
Goku Nail
Gohan Trunks
Frieza King Cold
Nail Guldo
Guldo Krillin
Garlic Jr. Piccolo
King Cold Vegeta
After you unlock all of these fight Cell one more time to unlock him as
a playable personality.
3.The odds of getting certain cards on each level.
Lower Ranks (Characters in the 1-2 bracket): When defeating
characters in these ranks, they will usually yield commons, although an
occasional rare or uncommon or two is present. However, while commons
aren't bad, you will need access to uncommons and rares, as they contain
some of the best stuff in the game. I have yet to win an ultra-rare from
these ranks.
Middle Ranks (Characters in the 3-4 bracket): Will yield mostly commons
and uncommons, and you have a better chance of getting a rare (or two).
I also have yet to win an ultra-rare from thses ranks.
Highest Rank (5, aka Cell himself): Beating Cell again after you defeat
him to unlock a personality, but before you start a new game, will yield
a single GBA card (most of which are very powerful as long as you play a
Tokui-Waza), and almost nothing but rares and ultra-rares. Occasionally
you will get a common or uncommon or two, though.
If you are looking for rares (Masteries, level 4 MP's, Vegeta's
Quickness Drills, etc.) the best way to get them is by handing Cell his
own ass on a silver platter.
Unfortunatly, Cell cheats, so sometimes this is easier said than done.
Note:This is random so sometimes you won't get the cards stated in here.
VI)Version History
*********************
Note:The latest version of this guide can be found on CheatCC and
Gamefaqs.
1.0-I finished this guide please tell me any mistakes that I made so I
can correct them.
VII)Contact Info
*******************
To submit a code,or to use this FAQ on your webpage please e-mail me(see
below).
If you wish to use this guide in a magazine don't bother because the
answer will be no.Please send in some codes or correct my mistakes.
You can reach me on:
Email:pshowitt@hotmail.com
AIM:Cronos1388
MSN Messenger:pshowitt@hotmail.com
VIII)Credits
************
I would like to thank first off Gamefaqs for hosting this FAQ.I would
also like to thank Soren Kanzaki for allowing me to use his Card list on
my FAQ,and also the Gamefaqs Board Users(especially mysterygilgamesh)for
some of the info in this FAQ.Last of all thanks to Infogames for making
a pretty good DBZ game.
IX)Legal Junk
*****************
This guide is (c)Patrick S.Howitt and is protected under US law.It may not
be reproduced for a profit or put on your site without my permission.If
you steal parts of this FAQ or put it on your site without my permission
I will sue you to the full extent of the law.
Sites currently hosting this FAQ:
www.cheatcc.com
www.gamefaqs.com
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