Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 03).
212: Krillin's Earth Quest (3) [65] Non-Combat Choose 'Earth Dragon Ball 2' or 'Earth Dragon Ball 3' from your Life Deck and put it into play. This Dragon Ball loses its power for the remainder of the game. 213: Namekian Head Strike (3) [66] Physical Combat Heroes only. Physical attack. If successful, also capture a Dragon Ball from your opponent. Lower your opponent's anger 2 levels. Remove from the game after use. 214: Red Knee Eruption (3) [67] Physical Combat Physical attack. If successful, also remove 1 of your opponent's Drills in play from the game. 215: Red Face Upheaval (3) [68] Physical Combat Physical attack. If successful, also choose and remove 1 Non- Combat/non- Dragon Ball card in play from the game. Raise your anger 1 level. 216: Orange Special Beam Cannon (3) [69] Energy Combat Energy attack doing 1 life card of damage for each of the attacking personality's power stages above 0. Costs 3 power stages to perform. 217: Namekian Glare Attack (1) [7] Energy Combat Heroes only. Energy attack. Lower your opponent's anger 2 levels. 218: Orange Resistance (3) [70] Energy Combat Stops an energy attack. During your next attack phase, either pass or this card allows your Main Personality to perform an energy attack. 219: Orange One Knuckle Punch (1) [2] Physical Combat Physical Attack doing +1 stage of damage if successful. Raise card user's anger level 1. 220: Black Energy Web (3) [72] Energy Combat Energy attack doing 6 life cards of damage. If successful, also stops an opponent from performing any energy attacks for the remainder of Combat. 221: Black Energy Blasts (3) [73] Energy Combat Energy attack doing 4 power stages of damage. Costs 2 power stages to perform. If successful, also gain 4 power stages. 222: Black Energy Deflection Drill (3) [74] Non-Combat You may play an energy attack from your hand and pay its costs in order to stop an energy attack, and then your opponent discards 1 life card. 223: Red Power Rush (3) [75] Physical Combat Physical attack doing +3 power stages of damage. This attack cannot be stopped or prevented by Physical Combat cards. Raise your anger 1 level. Remove from the game after use. 224: Red Lightning Slash (3) [76] Physical Combat Physical attack. If successful, you may discard all of the defender's allies or Drills in play instead of dealing damage. Raise your anger 1 level. 225: Red Energy Blast (3) [77] Energy Combat Energy attack. Remove one of the defender's allies or Drills in play from the game. Raise your anger 1 level. 226: Red Eye Laser Assault (3) [78] Physical Combat Physical attack doing +3 power stages of damage. Costs 4 power stages to perform. Raise your anger 2 levels. 227: Saiyan Glare (1) [35] Energy Combat Energy attack. If you declared Tokui-Waza, lower your opponent's anger 2 levels. 228: Namekian Braced Attack (1) [8] Physical Combat Piccolo and Nail only. You may have up to 8 copies of this card in your life deck. Physical attack. If successful, gain 4 power stages. 229: Red Power Drain (1) [32] Combat All physical attacks performed against you for the remainder of Combat cost +2 power stages to perform. 230: Trunks Slash (3) [81] Physical Combat Physical attack. If successful, also lower your opponent's anger 3 levels. 231: Trunks High Strike (3) [82] Physical Combat Physical attack. If successful, also gain 5 power stages. 232: Trunks Cuts Down (3) [83] Physical Combat Physical attack doing 5 life cards of damage. If successful, also remove any opponent's ally in play from the game. Limit 1 per deck. Remove from the game after use. 233: Trunks Energy Sphere (3) [84] Combat Stops the effect of any Combat card. Use when needed. 234: Trunks Effortless Drill (3) [85] Non-Combat 'Straining Move' cards cannot be stopped or prevented. 235: Trunks Planning Drill (3) [86] Non-Combat When entering Combat as the defender, your Main Personality gains 2 power stages. 236: Trunks Sword Position 1 (3) [87] Physical Combat Physical attack. Raise your anger 1 level. Lower your opponent's anger 1 level. 237: Trunks Sword Position 2 (3) [88] Physical Combat Physical attack. If successful, also remove the top 2 cards in your opponent's discard pile from the game. 238: Trunks Sword Position 3 (3) [89] Energy Combat Energy attack. If successful, also choose a card from your discard pile and place it on top of your Life Deck. 239: Namekian Thrust (1) [9] Physical Combat Piccolo and Nail only. You may have up to 8 copies of this card in your life deck. Physical attack doing +2 power stages of damage. 240: Trunks Sword Position 4 (3) [90] Physical Combat Physical attack doing +4 power stages of damage. 241: Expectant Trunks (3) [91] Non-Combat Use when entering Combat. Search your discard pile for any one Combat, Physical Combat, or Energy Combat card, show your opponent, and place it in your hand. 242: Trunks Draws Steel (3) [92] Physical Combat Physical attack or stops a physical attack. 243: Trunks Stands Ready (3) [93] Non-Combat Stops all 'Constant Combat Powers' from working for the remainder of this Combat. Remove from the game after use. 244: Double Saiyans (3) [94] Combat Raise your Main Personality to his highest power stage. Raise your opponent's Main Personality to his highest power stages. 245: Blue Softening Stance (3) [95] Combat Lower an opponent's anger 2 levels and reduce their power stages by 2. 246: Blue Awakening (3) [96] Combat Lower and opponent's anger 2 levels and place the top 3 cards of your discard pile at the bottom of your Life Deck. 247: Blue Leaving (3) [97] Combat This card ends Combat and both players skip the Discard step at the end of this turn. Remove from the game after use. 248: Trunks Strikes (3) [98] Physical Combat Physical attack doing 5 power stages of damage or 3 life cards of damage. 249: Orange Two Knuckle Punch (1) [3] Physical Combat Physical attack doing +1 stage of damage if successful. Raise card user's anger level 1. 250: Red Style Mastery (5) [144] Mastery Once per Combat, in place of making an attack, you may remove the top card in your discard pile from the game to raise your anger level 1. If it is a Red Style card raise your anger 2 levels instead. 251: Black Style Mastery (5) [145] Mastery All of your successful attacks do +1 life card and +1 power stage of damage. Black Style attacks do +2 life cards and +2 power stages of damage instead. 252: Orange Style Mastery (5) [146] Mastery All energy attacks performed by your Main Personality do +1 life card of damage if successful or cost 1 less power stage to perform to a minimum of 1. Orange Style energy attacks do +1 life card of damage if successful and cost 1 less power stage to perform to a minimum of 1 instead. 253: Namekian Style Mastery (5) [147] Mastery When entering any Combat, you may draw the bottom card from your discard pile into your hand: if that card is a Namekian Style card, raise your Main Personality to its highest power stage. 254: Saiyan Style Mastery (5) [148] Mastery Draw a card when entering any Combat. If that card is a Saiyan Style card, you may show it to your opponent and your opponent loses 4 power stages to a minimum of 0. 255: Blue Style Mastery (5) [149] Mastery Your opponent must now reach 6 anger to gain a personality level. All successful Blue Style attacks also lower your opponent's anger 1 level. 256: Chi-Chi (3) [86] Personality Power: Mother's Defense. Once per combat, this can block a single physical attack directed at Gohan or Goku so they are not hurt. 100 - 1,000; 100 Level 1, PUR 1 257: Bulma (3) [87] Personality Power: Scientific Defense. Reduces the damage done by an energy attack by 2 life card draws. 100 - 1,000; 100 Level 1, PUR 1 258: Chi-Chi (3) [41] Personality Power: Physical attack. If successful, it also does +4 power stages of damage if Goku is present. 500 - 1,400; 100 Level 2, PUR 2 259: Bulma (3) [42] Personality Power: Bulma may capture a Dragon Ball from her opponent if she does damage in an energy attack. 500 - 1,400; 100 Level 2, PUR 2 260: Dende the Unlikely Hero (3) [48] Personality Power: At the end of a combat, put any single ally from your discard pile into play, at 4 stages above zero. 500 - 1,400; 100 Level 1, PUR 2 261: Captain Ginyu (3) [106] Personality Power: Defense Shield: Stops the first unstopped energy attack in Combat. 82,000 - 100,000; 2,000 Level 1, PUR 1 262: Captain Ginyu the Leader (3) [107] Personality Constant Combat Power: When defending against a physical attack, choose any personality in play and use their power stage to determine damage. 87,000 - 150,000; 7,000 Level 2, PUR 1 263: Captain Ginyu Changes (3) [108] Personality Power: Physical attack. If successful, also stop all opponent's physical attacks for the remainder of Combat. 90,000 - 180,000; 10,000 Level 3, PUR 2 264: Dodoria (3) [109] Personality Power: Physical attack. If successful, also stop all your opponent's energy attacks for the remainder of Combat. 80,000 - 125,000; 5,000 Level 1, PUR 1 265: Dodoria in Flight (3) [110] Personality Power: Energy attack. Does 1 life card of damage if it is stopped. 90,000 - 180,000; 10,000 Level 2, PUR 1 266: Dodoria the Mocking (3) [111] Personality Constant Combat Power: Do +1 power stage of damage and +2 life cards of damage with every successful attack. 25,000 - 250,000; 25,000 Level 3, PUR 2 267: Krillin (5) [154] Personality Power: Energy attack. Lower your opponent's anger 1 level. Raise your anger 1 level. 50,000 - 100,000; 5,000 Level 1, PUR 3 268: Krillin Enraged (5) [155] Personality Power: Destructo-Disk Energy attack doing 5 life cards of damage. 25,000 - 250,000; 25,000 Level 2, PUR 4 269: Krillin, the Warrior (5) [156] Personality Power: Physical attack. When determining damage for this attack, treat Krillin as if he were at 350,000. 125,000 - 350,000; 25,000 Level 3, PUR 5 270: Trunks, the Hero (5) [150] Personality Constant Combat Power: During your opponent's turn, all damage (power stages and life cards) from physical attacks performed against Trunks, the Hero is reduced to 1 power stage of damage. 650,000 - 1,550,000; 100,000 Level 4, PUR 4 271: Vegeta, Saiyan Prince (5) [151] Personality Constant Combat Power: During your opponent's turn, all damage (power stages and life cards) from physical attacks performed against Vegeta, Saiyan Prince is reduced to 1 power stage of damage. 200,000 - 1,100,000; 100,000 Level 4, PUR 4 272: Gohan Empowered (5) [152] Personality Power: When defending in Combat, you may also draw the bottom card of your discard pile into your hand. 325,000 - 550,000; 25,000 Level 4, PUR 5 273: Piccolo Enraged (5) [153] Personality Constant Combat Power: When Nail or Dende are anywhere in play, all of your physical attacks do +3 power stages of damage. 425,000 - 650,000; 25,000 Level 4, PUR 5 274: Frieza, the Revived (3) [100] Personality Constant Combat Power: When defending in Combat after taking life cards of damage from an energy attack, place the top card of your discard pile at the bottom of your Life Deck. 850,000 - 1,300,000; 50,000 Level 4, PUR 3 275: Garlic Jr. the Void Master (3) [101] Personality Constant Combat Power: Allies' physical attacks and their personality powers have no effect on Garlic Jr. in Combat. 375,000 - 600,000; 25,000 Level 4, PUR 3 276: Spice, the Punisher (3) [102] Personality Constant Combat Power: Do +1 life card of damage with every successful physical attack. 320,000 - 500,000; 20,000 Level 4, PUR 3 277: Vinegar, the Attacker (3) [103] Personality Constant Combat Power: After every successful energy attack you perform, put the bottom card from your discard pile on the bottom of your Life Deck. 310,000 - 400,000; 10,000 Level 4, PUR 3 278: Frieza the Monster (4) [161] Personality Constant Combat Power: Frieza does +1 power stages and +1 life card of damage with every energy attack. 125,000 - 350,000; 25,000 Level 1, PUR 1 279: Frieza the Conqueror (4) [162] Personality Constant Combat Power: Frieza does +2 power stages of damage with every physical attack and +2 life cards of damage with every energy attack. 450,000 - 900,000; 50,000 Level 2, PUR 2 280: Frieza the Cyborg (4) [163] Personality Constant Combat Power: Frieza does +2 power stages and +2 life cards of damage with every attack. 300,000 - 1,200,000; 100,000 Level 3, PUR 3 281: Goku, the Leader (4) [164] Personality Power: After defending in Combat if your opponent has not dealt you damage in this combat, you may search your Life Deck for an ally and put it into play at 3 power stages above 0. 550,000 - 1,000,000; 50,000 Level 1, PUR 1 282: Goku, the Defender (4) [165] Personality Power: Raise your anger 2 levels at the end of any Combat where Goku has suffered 5 or more life cards of damage. 300,000 - 1,200,000; 100,000 Level 2, PUR 2 283: Goku, the Protector (4) [166] Personality Constant Combat Power: Defense Shield: Stop the first unstopped energy attack in Combat. You cannot have your anger lowered more than 1 level from any card. 600,000 - 1,500,000; 100,000 Level 3, PUR 3 284: Piccolo, the Avenger (4) [167] Personality Power: Energy attack doing 6 life cards of damage. 120,000 - 300,000; 20,000 Level 1, PUR 2 285: Piccolo, Revived (4) [168] Personality Power: Physical attack. If successful, also capture a Dragon Ball. 175,000 - 400,000; 25,000 Level 2, PUR 3 286: Piccolo, the Hero (4) [169] Personality Constant Combat Power: Your opponent loses 2 power stages whenever he stops a physical attack you perform. 150,000 - 600,000; 50,000 Level 3, PUR 4 287: Gohan, the Furious (4) [170] Personality Power: Physical attack doing +4 power stages of damage. 20,000 - 200,000; 20,000 Level 1, PUR 2 288: Gohan, the Fighter (4) [171] Personality Power: Defense Shield: When defending in Combat, stop the first unstopped attack performed on you. 120,000 - 300,000; 20,000 Level 2, PUR 3 289: Gohan, the Warrior (4) [172] Personality Constant Combat Power: When defending in Combat, raise your anger 1 level after Gohan receives damage from an energy attack performed against him. 50,000 - 500,000; 50,000 Level 3, PUR 4 290: Vegeta, the Determined (4) [173] Personality Constant Combat Power: When defending in Combat, raise your anger 1 level after Vegeta receives damage from a physical attack performed against him. 275,000 - 500,000; 25,000 Level 1, PUR 2 291: Vegeta, the Powerful (4) [174] Personality Power: Physical attack doing 8 power stages of damage. 350,000 - 800,000; 50,000 Level 2, PUR 3 292: Vegeta, in Training (4) [175] Personality Power: Energy attack doing 7 life cards of damage. Costs no power stages to perform. 750,000 - 975,000; 25,000 Level 3, PUR 3 293: Garlic Jr. (4) [176] Personality Constant Combat Power: All damage from energy attacks performed against Garlic Jr. is reduced by 2 life cards. 120,000 - 300,000; 20,000 Level 1, PUR 2 294: Garlic Jr., the Master (4) [177] Personality Constant Combat Power: All damage from energy attacks performed against Garlic Jr. is reduced by 3 life cards. 220,000 - 400,000; 20,000 Level 2, PUR 2 295: Garlic Jr., the Monster (4) [178] Personality Constant Combat Power: All damage from energy attacks performed against Garlic Jr. is reduced to 1 life card. 275,000 - 500,000; 25,000 Level 3, PUR 2 296: Trunks (4) [185] Personality Power: Physical attack. This must be your first attack in Combat. Your opponent must play/use 2 cards/effects that stop physical attacks in order to stop this attack. 575,000 - 800,000; 25,000 Level 1, PUR 1 297: Trunks, the Swordsman (4) [186] Personality Constant Combat Power: All of your physical attacks do +2 Power stages of damage. 700,000 - 1,150,000; 50,000 Level 2, PUR 2 298: Super Saiyan Trunks (4) [187] Personality Power: When entering Combat as a defender, choose and discard 1 card at random from your opponent's hand. 500,000 - 1,400,000; 100,000 Level 3, PUR 3 299: King Cold (4) [188] Personality Power: When entering Combat, choose 1 card at random from your opponent's hand and place it at the top of his Life Deck. 225,000 - 900,000; 75,000 Level 1, PUR 1 300: King Cold, the Destroyer (4) [189] Personality Constant Combat Power: Choose any personality in play. You may use that personality's power stage when determining damage from a physical attack. 100,000 - 1,000,000; 100,000 Level 2, PUR 2 301: King Cold, the Ruler (4) [190] Personality Power: After receiving damage from an energy attack you may draw the bottom card from your discard pile and put it in your hand. 275,000 - 1,400,000; 125,000 Level 3, PUR 2 302: Frieza, the Master (4) [191] Personality Constant Combat Power: Each successful physical attack forces your opponent to remove the top card from their discard pile from the game. 450,000 - 900,000; 50,000 Level 2, PUR 2 303: Goku (4) [192] Personality Power: If Goku takes no damage while defending in Combat, you may raise him to his highest power stage at the end of Combat. 300,000 - 1,200,000; 100,000 Level 2, PUR 2 304: Piccolo (4) [193] Personality Power: Physical attack doing 6 life cards of damage. 175,000 - 400,000; 25,000 Level 2, PUR 3 305: Gohan (4) [194] Personality Constant Combat Power: Do +2 life cards of damage with every successful energy attack. 120,000 - 300,000; 20,000 Level 2, PUR 3 306: Vegeta (4) [195] Personality Constant Combat Power: Each successful physical attack you perform allows you to place the top card in your discard pile at the bottom of your Life Deck. 350,000 - 800,000; 50,000 Level 2, PUR 3 307: Garlic Jr., the Merciless (4) [196] Personality Power: When entering Combat as the defender, you may also draw the bottom card from your discard pile into your hand. 220,000 - 400,000; 20,000 Level 2, PUR 2 308: Trunks, the Saiyan (4) [199] Personality Constant Combat Power: Reduce an opponent's anger by 1 level every time he performs a successful energy attack on you. 700,000 - 1,150,000; 50,000 Level 2, PUR 2 309: King Cold, Galactic Ruler (4) [200] Personality Constant Combat Power: Your anger cannot be reduced. 100,000 - 1,000,000; 100,000 Level 2, PUR 2 310: Guldo (3) [45] Personality Power: Physical attack. If successful, you may also take the bottom 2 cards from your discard pile into your hand. 32,000 - 50,000; 2,000 Level 1, PUR 1 311: Guldo (3) [46] Personality Power: Energy attack. This attack cannot be stopped by using combat card defenses. 52,000 - 80,000; 3,000 Level 2, PUR 1 312: Guldo (3) [47] Personality Power: Physical attack. This attack cannot be stopped by using combat card defenses. 80,000 - 125,000; 5,000 Level 3, PUR 2 313: Nail The Namekian (5) [96] Personality Power: Energy attack doing 5 life cards of damage. If this attack is stopped, your opponent discards 3 life cards. 48,000 - 75,000; 3,000 Level 1, PUR 2 314: Nail the Namekian Hero (5) [110] Personality Power: Stops a physical attack and, in the process, causes 1 life card of damage to your opponent. 60,000 - 150,000; 10,000 Level 3, PUR 4 315: Nail Inspired (5) [117] Personality Power: Take your top two discards and place them at the bottom of your life deck. 55,000 - 100,000; 5,000 Level 2, PUR 3 316: Cell, the Master (7) [136] Personality Power: Energy attack doing 12 life cards of damage. Costs 0 power stages to perform. 3,200,000 - 4,100,000; 100,000 Level 5, PUR 4 317: Cell, the Destroyer (7) [137] Personality Power: Energy attack doing 9 life cards of damage. 1,800,000 - 3,600,000; 200,000 Level 4, PUR 4 318: Cell, Stage One (7) [188] Personality Power: Physical attack doing +4 stages of damage. 150,000 - 600,000; 50,000 Level 1, PUR 3 319: Cell, Stage Two (7) [189] Personality Power: When entering Combat, search your Life Deck for a Physical Combat or Energy Combat card and put it in your hand. 500,000; 750,000; 1,000,000; 1,200,000; 1,400,000; 1,550,000; 1,700,000; 1,800,000; 1,900,000; 1,950,000 Level 2, PUR 3
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