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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter D » Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 03)

Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Dragon Ball Z: Collectible Card Game - Strategy Guide (Page 03).

212: Krillin's Earth Quest (3) [65]
Non-Combat
Choose 'Earth Dragon Ball 2' or 'Earth Dragon Ball 3' from your Life
Deck and
put it into play.  This Dragon Ball loses its power for the remainder of
the
game.

213: Namekian Head Strike (3) [66]
Physical Combat
Heroes only.  Physical attack.  If successful, also capture a Dragon
Ball
from your opponent.  Lower your opponent's anger 2 levels.  Remove from
the
game after use.

214: Red Knee Eruption (3) [67]
Physical Combat
Physical attack.  If successful, also remove 1 of your opponent's Drills
in
play from the game.

215: Red Face Upheaval (3) [68]
Physical Combat
Physical attack.  If successful, also choose and remove 1 Non-
Combat/non-
Dragon Ball card in play from the game.  Raise your anger 1 level.

216: Orange Special Beam Cannon (3) [69]
Energy Combat
Energy attack doing 1 life card of damage for each of the attacking
personality's power stages above 0.  Costs 3 power stages to perform.

217: Namekian Glare Attack (1) [7]
Energy Combat
Heroes only.  Energy attack.  Lower your opponent's anger 2 levels.

218: Orange Resistance (3) [70]
Energy Combat
Stops an energy attack.  During your next attack phase, either pass or
this
card allows your Main Personality to perform an energy attack.

219: Orange One Knuckle Punch (1) [2]
Physical Combat
Physical Attack doing +1 stage of damage if successful.  Raise card
user's
anger level 1.

220: Black Energy Web (3) [72]
Energy Combat
Energy attack doing 6 life cards of damage.  If successful, also stops
an
opponent from performing any energy attacks for the remainder of Combat.

221: Black Energy Blasts (3) [73]
Energy Combat
Energy attack doing 4 power stages of damage.  Costs 2 power stages to
perform.  If successful, also gain 4 power stages.

222: Black Energy Deflection Drill (3) [74]
Non-Combat
You may play an energy attack from your hand and pay its costs in order
to
stop an energy attack, and then your opponent discards 1 life card.

223: Red Power Rush (3) [75]
Physical Combat
Physical attack doing +3 power stages of damage.  This attack cannot be
stopped or prevented by Physical Combat cards.  Raise your anger 1
level.
Remove from the game after use.

224: Red Lightning Slash (3) [76]
Physical Combat
Physical attack.  If successful, you may discard all of the defender's
allies
or Drills in play instead of dealing damage.  Raise your anger 1 level.

225: Red Energy Blast (3) [77]
Energy Combat
Energy attack.  Remove one of the defender's allies or Drills in play
from
the game.  Raise your anger 1 level.

226: Red Eye Laser Assault (3) [78]
Physical Combat
Physical attack doing +3 power stages of damage.  Costs 4 power stages
to
perform.  Raise your anger 2 levels.

227: Saiyan Glare (1) [35]
Energy Combat
Energy attack.  If you declared Tokui-Waza, lower your opponent's anger
2
levels.

228: Namekian Braced Attack (1) [8]
Physical Combat
Piccolo and Nail only.  You may have up to 8 copies of this card in your
life
deck.  Physical attack.  If successful, gain 4 power stages.

229: Red Power Drain (1) [32]
Combat
All physical attacks performed against you for the remainder of Combat
cost
+2 power stages to perform.

230: Trunks Slash (3) [81]
Physical Combat
Physical attack.  If successful, also lower your opponent's anger 3
levels.

231: Trunks High Strike (3) [82]
Physical Combat
Physical attack.  If successful, also gain 5 power stages.

232: Trunks Cuts Down (3) [83]
Physical Combat
Physical attack doing 5 life cards of damage.  If successful, also
remove any
opponent's ally in play from the game.  Limit 1 per deck.  Remove from
the
game after use.

233: Trunks Energy Sphere (3) [84]
Combat
Stops the effect of any Combat card.  Use when needed.

234: Trunks Effortless Drill (3) [85]
Non-Combat
'Straining Move' cards cannot be stopped or prevented.

235: Trunks Planning Drill (3) [86]
Non-Combat
When entering Combat as the defender, your Main Personality gains 2
power
stages.

236: Trunks Sword Position 1 (3) [87]
Physical Combat
Physical attack.  Raise your anger 1 level.  Lower your opponent's anger
1
level.

237: Trunks Sword Position 2 (3) [88]
Physical Combat
Physical attack.  If successful, also remove the top 2 cards in your
opponent's discard pile from the game.

238: Trunks Sword Position 3 (3) [89]
Energy Combat
Energy attack.  If successful, also choose a card from your discard pile
and
place it on top of your Life Deck.

239: Namekian Thrust (1) [9]
Physical Combat
Piccolo and Nail only.  You may have up to 8 copies of this card in your
life
deck.  Physical attack doing +2 power stages of damage.

240: Trunks Sword Position 4 (3) [90]
Physical Combat
Physical attack doing +4 power stages of damage.

241: Expectant Trunks (3) [91]
Non-Combat
Use when entering Combat.  Search your discard pile for any one Combat,
Physical Combat, or Energy Combat card, show your opponent, and place it
in
your hand.

242: Trunks Draws Steel (3) [92]
Physical Combat
Physical attack or stops a physical attack.

243: Trunks Stands Ready (3) [93]
Non-Combat
Stops all 'Constant Combat Powers' from working for the remainder of
this
Combat.  Remove from the game after use.

244: Double Saiyans (3) [94]
Combat
Raise your Main Personality to his highest power stage.  Raise your
opponent's Main Personality to his highest power stages.

245: Blue Softening Stance (3) [95]
Combat
Lower an opponent's anger 2 levels and reduce their power stages by 2.

246: Blue Awakening (3) [96]
Combat
Lower and opponent's anger 2 levels and place the top 3 cards of your
discard
pile at the bottom of your Life Deck.

247: Blue Leaving (3) [97]
Combat
This card ends Combat and both players skip the Discard step at the end
of
this turn.  Remove from the game after use.

248: Trunks Strikes (3) [98]
Physical Combat
Physical attack doing 5 power stages of damage or 3 life cards of
damage.

249: Orange Two Knuckle Punch (1) [3]
Physical Combat
Physical attack doing +1 stage of damage if successful.  Raise card
user's
anger level 1.

250: Red Style Mastery (5) [144]
Mastery
Once per Combat, in place of making an attack, you may remove the top
card in
your discard pile from the game to raise your anger level 1.  If it is a
Red
Style card raise your anger 2 levels instead.

251: Black Style Mastery (5) [145]
Mastery
All of your successful attacks do +1 life card and +1 power stage of
damage.
Black Style attacks do +2 life cards and +2 power stages of damage
instead.

252: Orange Style Mastery (5) [146]
Mastery
All energy attacks performed by your Main Personality do +1 life card of
damage if successful or cost 1 less power stage to perform to a minimum
of 1.
Orange Style energy attacks do +1 life card of damage if successful and
cost
1 less power stage to perform to a minimum of 1 instead.

253: Namekian Style Mastery (5) [147]
Mastery
When entering any Combat, you may draw the bottom card from your discard
pile
into your hand: if that card is a Namekian Style card, raise your Main
Personality to its highest power stage.

254: Saiyan Style Mastery (5) [148]
Mastery
Draw a card when entering any Combat.  If that card is a Saiyan Style
card,
you may show it to your opponent and your opponent loses 4 power stages
to a
minimum of 0.

255: Blue Style Mastery (5) [149]
Mastery
Your opponent must now reach 6 anger to gain a personality level.  All
successful Blue Style attacks also lower your opponent's anger 1 level.

256: Chi-Chi (3) [86]
Personality
Power: Mother's Defense.  Once per combat, this can block a single
physical
attack directed at Gohan or Goku so they are not hurt.
100 - 1,000; 100
Level 1, PUR 1

257: Bulma (3) [87]
Personality
Power: Scientific Defense.  Reduces the damage done by an energy attack
by 2
life card draws.
100 - 1,000; 100
Level 1, PUR 1

258: Chi-Chi (3) [41]
Personality
Power: Physical attack.  If successful, it also does +4 power stages of
damage if Goku is present.
500 - 1,400; 100
Level 2, PUR 2

259: Bulma (3) [42]
Personality
Power: Bulma may capture a Dragon Ball from her opponent if she does
damage
in an energy attack.
500 - 1,400; 100
Level 2, PUR 2

260: Dende the Unlikely Hero (3) [48]
Personality
Power: At the end of a combat, put any single ally from your discard
pile
into play, at 4 stages above zero.
500 - 1,400; 100
Level 1, PUR 2

261: Captain Ginyu (3) [106]
Personality
Power: Defense Shield: Stops the first unstopped energy attack in
Combat.
82,000 - 100,000; 2,000
Level 1, PUR 1

262: Captain Ginyu the Leader (3) [107]
Personality
Constant Combat Power: When defending against a physical attack, choose
any
personality in play and use their power stage to determine damage.
87,000 - 150,000; 7,000
Level 2, PUR 1

263: Captain Ginyu Changes (3) [108]
Personality
Power: Physical attack.  If successful, also stop all opponent's
physical
attacks for the remainder of Combat.
90,000 - 180,000; 10,000
Level 3, PUR 2

264: Dodoria (3) [109]
Personality
Power: Physical attack.  If successful, also stop all your opponent's
energy
attacks for the remainder of Combat.
80,000 - 125,000; 5,000
Level 1, PUR 1

265: Dodoria in Flight (3) [110]
Personality
Power: Energy attack.  Does 1 life card of damage if it is stopped.
90,000 - 180,000; 10,000
Level 2, PUR 1

266: Dodoria the Mocking (3) [111]
Personality
Constant Combat Power: Do +1 power stage of damage and +2 life cards of
damage with every successful attack.
25,000 - 250,000; 25,000
Level 3, PUR 2

267: Krillin (5) [154]
Personality
Power: Energy attack.  Lower your opponent's anger 1 level.  Raise your
anger
1 level.
50,000 - 100,000; 5,000
Level 1, PUR 3

268: Krillin Enraged (5) [155]
Personality
Power: Destructo-Disk Energy attack doing 5 life cards of damage.
25,000 - 250,000; 25,000
Level 2, PUR 4

269: Krillin, the Warrior (5) [156]
Personality
Power: Physical attack.  When determining damage for this attack, treat
Krillin as if he were at 350,000.
125,000 - 350,000; 25,000
Level 3, PUR 5

270: Trunks, the Hero (5) [150]
Personality
Constant Combat Power: During your opponent's turn, all damage (power
stages
and life cards) from physical attacks performed against Trunks, the Hero
is
reduced to 1 power stage of damage.
650,000 - 1,550,000; 100,000
Level 4, PUR 4

271: Vegeta, Saiyan Prince (5) [151]
Personality
Constant Combat Power: During your opponent's turn, all damage (power
stages
and life cards) from physical attacks performed against Vegeta, Saiyan
Prince
is reduced to 1 power stage of damage.
200,000 - 1,100,000; 100,000
Level 4, PUR 4

272: Gohan Empowered (5) [152]
Personality
Power: When defending in Combat, you may also draw the bottom card of
your
discard pile into your hand.
325,000 - 550,000; 25,000
Level 4, PUR 5

273: Piccolo Enraged (5) [153]
Personality
Constant Combat Power: When Nail or Dende are anywhere in play, all of
your
physical attacks do +3 power stages of damage.
425,000 - 650,000; 25,000
Level 4, PUR 5

274: Frieza, the Revived (3) [100]
Personality
Constant Combat Power: When defending in Combat after taking life cards
of
damage from an energy attack, place the top card of your discard pile at
the
bottom of your Life Deck.
850,000 - 1,300,000; 50,000
Level 4, PUR 3

275: Garlic Jr. the Void Master (3) [101]
Personality
Constant Combat Power: Allies' physical attacks and their personality
powers
have no effect on Garlic Jr. in Combat.
375,000 - 600,000; 25,000
Level 4, PUR 3

276: Spice, the Punisher (3) [102]
Personality
Constant Combat Power: Do +1 life card of damage with every successful
physical attack.
320,000 - 500,000; 20,000
Level 4, PUR 3

277: Vinegar, the Attacker (3) [103]
Personality
Constant Combat Power: After every successful energy attack you perform,
put
the bottom card from your discard pile on the bottom of your Life Deck.
310,000 - 400,000; 10,000
Level 4, PUR 3

278: Frieza the Monster (4) [161]
Personality
Constant Combat Power: Frieza does +1 power stages and +1 life card of
damage
with every energy attack.
125,000 - 350,000; 25,000
Level 1, PUR 1

279: Frieza the Conqueror (4) [162]
Personality
Constant Combat Power: Frieza does +2 power stages of damage with every
physical attack and +2 life cards of damage with every energy attack.
450,000 - 900,000; 50,000
Level 2, PUR 2

280: Frieza the Cyborg (4) [163]
Personality
Constant Combat Power: Frieza does +2 power stages and +2 life cards of
damage with every attack.
300,000 - 1,200,000; 100,000
Level 3, PUR 3

281: Goku, the Leader (4) [164]
Personality
Power: After defending in Combat if your opponent has not dealt you
damage in
this combat, you may search your Life Deck for an ally and put it into
play
at 3 power stages above 0.
550,000 - 1,000,000; 50,000
Level 1, PUR 1

282: Goku, the Defender (4) [165]
Personality
Power: Raise your anger 2 levels at the end of any Combat where Goku has
suffered 5 or more life cards of damage.
300,000 - 1,200,000; 100,000
Level 2, PUR 2

283: Goku, the Protector (4) [166]
Personality
Constant Combat Power: Defense Shield: Stop the first unstopped energy
attack
in Combat.  You cannot have your anger lowered more than 1 level from
any
card.
600,000 - 1,500,000; 100,000
Level 3, PUR 3

284: Piccolo, the Avenger (4) [167]
Personality
Power: Energy attack doing 6 life cards of damage.
120,000 - 300,000; 20,000
Level 1, PUR 2

285: Piccolo, Revived (4) [168]
Personality
Power: Physical attack.  If successful, also capture a Dragon Ball.
175,000 - 400,000; 25,000
Level 2, PUR 3

286: Piccolo, the Hero (4) [169]
Personality
Constant Combat Power: Your opponent loses 2 power stages whenever he
stops a
physical attack you perform.
150,000 - 600,000; 50,000
Level 3, PUR 4

287: Gohan, the Furious (4) [170]
Personality
Power: Physical attack doing +4 power stages of damage.
20,000 - 200,000; 20,000
Level 1, PUR 2

288: Gohan, the Fighter (4) [171]
Personality
Power: Defense Shield: When defending in Combat, stop the first
unstopped
attack performed on you.
120,000 - 300,000; 20,000
Level 2, PUR 3

289: Gohan, the Warrior (4) [172]
Personality
Constant Combat Power: When defending in Combat, raise your anger 1
level
after Gohan receives damage from an energy attack performed against him.
50,000 - 500,000; 50,000
Level 3, PUR 4

290: Vegeta, the Determined (4) [173]
Personality
Constant Combat Power: When defending in Combat, raise your anger 1
level
after Vegeta receives damage from a physical attack performed against
him.
275,000 - 500,000; 25,000
Level 1, PUR 2

291: Vegeta, the Powerful (4) [174]
Personality
Power: Physical attack doing 8 power stages of damage.
350,000 - 800,000; 50,000
Level 2, PUR 3

292: Vegeta, in Training (4) [175]
Personality
Power: Energy attack doing 7 life cards of damage.  Costs no power
stages to
perform.
750,000 - 975,000; 25,000
Level 3, PUR 3

293: Garlic Jr. (4) [176]
Personality
Constant Combat Power: All damage from energy attacks performed against
Garlic Jr. is reduced by 2 life cards.
120,000 - 300,000; 20,000
Level 1, PUR 2

294: Garlic Jr., the Master (4) [177]
Personality
Constant Combat Power: All damage from energy attacks performed against
Garlic Jr. is reduced by 3 life cards.
220,000 - 400,000; 20,000
Level 2, PUR 2

295: Garlic Jr., the Monster (4) [178]
Personality
Constant Combat Power: All damage from energy attacks performed against
Garlic Jr. is reduced to 1 life card.
275,000 - 500,000; 25,000
Level 3, PUR 2

296: Trunks (4) [185]
Personality
Power: Physical attack.  This must be your first attack in Combat.  Your
opponent must play/use 2 cards/effects that stop physical attacks in
order to
stop this attack.
575,000 - 800,000; 25,000
Level 1, PUR 1

297: Trunks, the Swordsman (4) [186]
Personality
Constant Combat Power: All of your physical attacks do +2 Power stages
of
damage.
700,000 - 1,150,000; 50,000
Level 2, PUR 2

298: Super Saiyan Trunks (4) [187]
Personality
Power: When entering Combat as a defender, choose and discard 1 card at
random from your opponent's hand.
500,000 - 1,400,000; 100,000
Level 3, PUR 3

299: King Cold (4) [188]
Personality
Power: When entering Combat, choose 1 card at random from your
opponent's
hand and place it at the top of his Life Deck.
225,000 - 900,000; 75,000
Level 1, PUR 1

300: King Cold, the Destroyer (4) [189]
Personality
Constant Combat Power: Choose any personality in play.  You may use that
personality's power stage when determining damage from a physical
attack.
100,000 - 1,000,000; 100,000
Level 2, PUR 2

301: King Cold, the Ruler (4) [190]
Personality
Power: After receiving damage from an energy attack you may draw the
bottom
card from your discard pile and put it in your hand.
275,000 - 1,400,000; 125,000
Level 3, PUR 2

302: Frieza, the Master (4) [191]
Personality
Constant Combat Power: Each successful physical attack forces your
opponent
to remove the top card from their discard pile from the game.
450,000 - 900,000; 50,000
Level 2, PUR 2

303: Goku (4) [192]
Personality
Power: If Goku takes no damage while defending in Combat, you may raise
him
to his highest power stage at the end of Combat.
300,000 - 1,200,000; 100,000
Level 2, PUR 2

304: Piccolo (4) [193]
Personality
Power: Physical attack doing 6 life cards of damage.
175,000 - 400,000; 25,000
Level 2, PUR 3

305: Gohan (4) [194]
Personality
Constant Combat Power: Do +2 life cards of damage with every successful
energy attack.
120,000 - 300,000; 20,000
Level 2, PUR 3

306: Vegeta (4) [195]
Personality
Constant Combat Power: Each successful physical attack you perform
allows you
to place the top card in your discard pile at the bottom of your Life
Deck.
350,000 - 800,000; 50,000
Level 2, PUR 3

307: Garlic Jr., the Merciless (4) [196]
Personality
Power: When entering Combat as the defender, you may also draw the
bottom
card from your discard pile into your hand.
220,000 - 400,000; 20,000
Level 2, PUR 2

308: Trunks, the Saiyan (4) [199]
Personality
Constant Combat Power: Reduce an opponent's anger by 1 level every time
he
performs a successful energy attack on you.
700,000 - 1,150,000; 50,000
Level 2, PUR 2

309: King Cold, Galactic Ruler (4) [200]
Personality
Constant Combat Power: Your anger cannot be reduced.
100,000 - 1,000,000; 100,000
Level 2, PUR 2

310: Guldo (3) [45]
Personality
Power: Physical attack.  If successful, you may also take the bottom 2
cards
from your discard pile into your hand.
32,000 - 50,000; 2,000
Level 1, PUR 1

311: Guldo (3) [46]
Personality
Power: Energy attack.  This attack cannot be stopped by using combat
card
defenses.
52,000 - 80,000; 3,000
Level 2, PUR 1

312: Guldo (3) [47]
Personality
Power: Physical attack.  This attack cannot be stopped by using combat
card
defenses.
80,000 - 125,000; 5,000
Level 3, PUR 2

313: Nail The Namekian (5) [96]
Personality
Power: Energy attack doing 5 life cards of damage.  If this attack is
stopped, your opponent discards 3 life cards.
48,000 - 75,000; 3,000
Level 1, PUR 2

314: Nail the Namekian Hero (5) [110]
Personality
Power: Stops a physical attack and, in the process, causes 1 life card
of
damage to your opponent.
60,000 - 150,000; 10,000
Level 3, PUR 4

315: Nail Inspired (5) [117]
Personality
Power: Take your top two discards and place them at the bottom of your
life
deck.
55,000 - 100,000; 5,000
Level 2, PUR 3

316: Cell, the Master (7) [136]
Personality
Power: Energy attack doing 12 life cards of damage.  Costs 0 power
stages to
perform.
3,200,000 - 4,100,000; 100,000
Level 5, PUR 4

317: Cell, the Destroyer (7) [137]
Personality
Power: Energy attack doing 9 life cards of damage.
1,800,000 - 3,600,000; 200,000
Level 4, PUR 4

318: Cell, Stage One (7) [188]
Personality
Power: Physical attack doing +4 stages of damage.
150,000 - 600,000; 50,000
Level 1, PUR 3

319: Cell, Stage Two (7) [189]
Personality
Power: When entering Combat, search your Life Deck for a Physical Combat
or
Energy Combat card and put it in your hand.
500,000; 750,000; 1,000,000; 1,200,000; 1,400,000; 1,550,000; 1,700,000;
1,800,000; 1,900,000; 1,950,000
Level 2, PUR 3

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