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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter D » Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 02)

Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 02).

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is in-between the two kicker ramps that are behind the 
       gigantic quarter pipe that is facing you.  Just jump from kicker 
       to kicker and grab it on your way by.
   I.  The I is to the right of the start point, hovering over a little 
       platform.  Just jump up as you go over the ramp to grab it.
   R.  The first R is right above the middle of the side of the 
       gigantic quarter pipe that faces you when you start the level.  
       Get massive air and grab it.
   R.  The second R is between the two houses just behind the quarter 
       pipe that's facing away from you.  Use the kicker ramps next to 
       the houses to jump onto the roof of one and then jump to the 
       other roof and grab the R while you're in the air.
   A.  The A is over the quarter pipe that's on the left bottom corner 
       of the level.  Easy to get, just go up the quarter pipe, jump, 
       and grab it.

*Superstar Challenge*
The star is hovering in the air just to the right of the gigantic 
quarter pipe that's facing towards you in the beginning.  Get to the 
platform behind the quarter pipe and jump off of it to grab the star.

*Find the House Party*
To find the house party, go to the two houses that are between two 
kicker ramps, just behind the quarter pipe that's facing away from you.  
The second R was between these two houses.  Jump from roof to roof to 
start the party and complete the objective.

*Super Rails*
There are five super rails in this level.  Two of them are next to the 
large barn doors at the sides of the level; they have a diagonal rail 
on them.  The final super rail is near the bottom right of the level, 
near a house.  You'll see another rail with a diagonal on it; grind 
that to complete the objective.

*Jump Ship*
To jump ship, get on the platform above the gigantic quarter pipe that 
is facing away from you.  There'll be a kicker ramp at one end.  Jump 
off the kicker ramp onto the roof of the house that's directly across 
to jump ship and complete the level.

C) Hardcore Mode

I. Cloud 9

*High Score - 80,000*
Back at the beginning again, eh?  Use the same place to trick out.  By 
this point, you should have built up enough stat points to get enough 
air to start tricking out with abandon.  If you want to help yourself 
out, get a bike that has excellent balance and you'll be able to 
stall/jump for a long time (my personal record so far is 26 jumps to 
stalls).

*Pro Score - 120,000*
Again, just trick out with abandon.  The point totals start jumping 
rapidly here, so you'll want to move quickly and not end up bailing too 
often.

*Sick Trick - 6,000*
Trick out in the same area, stall/jump repeatedly and take this 
objective with no problem.  

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is hovering over the area near the long jump 
       ramp.  To get it, use the kicker ramp that's over the quarter 
       pipe you used to trick out, line yourself up on the line of the 
       floor that's one out from the wall on the kicker ramp and jump 
       for it.
   2.  The second spray can is hovering out from where the platform 
       juts out at the bottom of the level.  The platform has a quarter 
       pipe on the side facing away.  Use the quarter pipe and jump off 
       at an angle to snag the spray can.
   3.  The third spray can is hovering in-between the last platform 
       with ramps on the sides and the platform with a quarter pipe on 
       each side, towards the bottom corner of the level.  Jump off the 
       farthest ramp and grab it as you go by.  It's easier done than 
       said, thankfully.
   4.  The fourth spray can is hovering in-between the other platform 
       with ramps on the sides, on the other side of the platform with 
       two quarter pipes, towards the right side of the level.  Again, 
       jump off the ramp farthest from the spray can grab it on the way 
       by.  Again, easier done than said, although, for some reason, it 
       is a little trickier.
   5.  The final spray can is hovering out from the quarter pipe next 
       to the start point on the other side of the Roll-In Gap.  Just 
       ride on the little path between the bowl and the quarter pipe 
       and jump off the top of the quarter pipe and grab it as you go 
       out.  Easy.


*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is above the big house that gets you the big house hop gap 
       in the Titanic area.  It's at the far end, so it requires a 
       little bit of effort to compensate for the slope of the roof.  
       Just jump on the roof and ride down to it to grab it. 
   I.  The I is over the quarter pipe next to where the star is, in the 
       Titanic area.  Just ride up the quarter pipe and snag it.  By 
       far the easiest of the letters to grab this level.
   R.  The first R is right next to the second R, sort of, in the 
       Titanic area.  Go to the house next to the ramps that are right 
       next to the gigantic quarter pipes and you'll see the first R.  
       Use the super rail which aims for the top of the house and grind 
       up it, jumping off and grinding the rooftop of the house.  
       You'll grab the R as you grind by.
   R.  The second R is in the Titanic area.  Jump between the two ramps 
       that are next to the gigantic quarter pipes and snag the second 
       R as you go by.
   A.  The A is hard to get, but not impossible.  All you need is to be 
       able to jump 25 feet in the air.  The A is hovering 25 feet over 
       the middle of the gigantic quarter pipe that faces away from you 
       in the Titanic area.  Just get some good speed and a bike with 
       nice air and hang time and you'll be able to vault up and grab 
       it.


*Superstar Challenge*
The star is in the second area of the level, which is actually the 
Titanic level.  Head towards the left side of the level where the giant 
house is on the edge of the level; you'll see the star in-between two 
of the super rails.  Jump from rail to rail with good speed and as you 
jump between them, grab the star.

*Transfer the Roll-in Gap*
The single hardest objective in the level.  That Roll-In at the very 
start?  Yeah, you have to transfer from the quarter pipe on one side of 
it to the quarter pipe on the other side.  Get good speed in the little 
space you have and try to jump at an almost exact forty-five degree 
angle to transfer the gap.  Good luck.

*Link the Bingo Ramps*
The Bingo ramps are a challenging objective because you need to learn 
that sometimes, less speed is definitely more advantageous.  The Bingo 
ramps are in the Titanic area.  They make up the four little platforms 
with kicker ramps connected to the side; two are next to the gigantic 
quarter pipes, two are next to the two houses that are near the bottom 
left edge of the level.  All you have to do is jump from one ramp to 
the same corresponding ramp on the next platform of the pair, one jump 
for each side with a kicker ramp.  Easier said than done; if you haul, 
you'll over jump.  Slow down and deliberately jump early to land on the 
corresponding ramps.  Take your time and don't get rushed and you'll 
complete them easily.  Rush and you'll over jump every time.

*Hop on the Big House*
To complete this objective, go to the Titanic area, find the house that 
had the M over it, and jump on the roof using the kicker ramp.  It's 
that easy.

II. Local Park

*High Score - 90,000*
By this point, you've either figured out how to make your High and Pro 
scores or you're just reading this because you're bored.  Either way, 
just continue the same tricks that have got you where you are in the 
same areas you have in the past to make your High and Pro Scores.

*Pro Score - 130,000*
See above advice.  The only thing worth mentioning is that if you have 
an almost perfect balance stat, you can get 30+ stall/jumps and 
basically make your entire score in about two trick strings.

*Sick Trick - 8,000*
See above advice.  Go wild and you probably won't even need to 
stall/jump if you've learned the physics of the game engine and how the 
tricks work.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is near the start point.  Turn immediately 
       to your left and head into the little inlet with the quarter 
       pipe.  The spray can will be above the quarter pipe.
   2.  The second spray can is in the courtyard, between the last and 
       second to last quarter pipes that face towards you.  Transfer 
       from one to the other and grab it on your way by.
   3.  The third spray can is at the top of the hill, on the right 
       side, above the quarter pipe.  Go up the quarter pipe, jump, and 
       grab it.
   4.  The fourth spray can is over the quarter pipe that's by the 
       empty pool.  Go up the quarter pipe, jump, and snag it.
   5.  The final spray can is hovering high above the ground.  The only 
       way to get it is to use the left kicker at the top of the level 
       and snag it as you go by.  Don't go too fast when you hit the 
       kicker or you'll over jump it.


*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is easy to locate; it's above the fountain at the top of 
       the hill!  Just jump up and grab it.
   I.  The I is near the start.  Head up the stairs at the start, take 
       an immediate right and you'll see a kicker ramp.  Jump off the 
       kicker ramp at a low speed and grab the I as you pass by.
   R.  The first R is achieved by going to the top of the hill, going 
       to the right kicker and jumping off and grabbing it in the air.   
       Again, go at a low speed or you'll over jump.
   R.  The second R is hovering over the empty pool, near where the 
       quarter pipe is.  Just jump off the edge of the pool and grab 
       it.  Easy.
   A.  The A for this level is in the same place that the star was the 
       last time.  Just go to the courtyard and at the first quarter 
       pipe that faces away from you, jump off of it into the air and 
       grab it.


*Superstar Challenge*
The star is in a difficult place for this level, right in the gap 
between the two monkey bars.  Go to the top of the hill, use the right 
kicker to jump off, grind the top of the first monkey bars and jump at 
the end to grab the star.  Much easier said than done.

*Cheeky Monkey*
To get cheeky monkey, you need to simply grind both monkey bars.  Much, 
much easier said than done as sometimes, if you're going too fast and 
don't grind enough of the second monkey bars, it won't record it.  Jump 
from the right kicker at the top of the hill with decent but not 
incredible speed, grind the first monkey bars, jump to the next set, 
and grind those too.  Good luck.

*Jump the Wall Gaps*
The Wall Gaps will test your riding abilities.  To complete this 
objective, all you have to do is get on top of the wall in the 
courtyard and jump across the gaps, between the two quarter pipes that 
face away from you.  The easiest way to do it is to go to the top of 
the hill, grind the wall and then stop grinding when the wall drops 
down.  You should be riding in a straight line.  Just jump across both 
of the gaps to complete the objective.

*Ride the Snake*
The Snake Rail is the rail that runs from the top of the hill and winds 
down the stairs to the empty pool.  To complete this objective, grind 
it from the top to the bottom (I think the trigger to complete is 
grinding both bends in the rail).

III. Warehouse

*High Score - 100,000*
I can't say anything here that I haven't said before.  Head to the 
place you tricked out last time and just go wild.

*Pro Score - 140,000*
Again, this is nothing new.  It might take you a lot of your time, 
however, to complete the higher trick scores, so be aware of that if 
you're planning on making the other objectives as well.

*Sick Trick - 10,000*
The only real advice I can give is to stall/jump your best trick string 
to complete this objective easily.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is in the first area and is fairly easy to 
       get.  Get on top of the box wall and then grind the Cargo Rail, 
       but don't jump off.  Just let yourself slide off the end and 
       you'll grab it.
   2.  The second spray can is on top of the stack of boxes that's 
       right near the start point.  Go to the area near where you 
       tricked out, and go up and jump the quarter pipe at a slight 
       angle and then grind the rail above over.  You'll need some 
       decent speed, but don't go too fast or you'll over jump.  When 
       you hit the end of the rail, jump off and grab it off the top 
       box.
   3.  The third spray can is in the second area, where the train is.  
       Head down to the ramp that gets you onto the boxes with the 
       rails.  You can't grind it and grab it, so you'll have to jump 
       for it.
   4.  The fourth spray can is in the lower right corner of the second 
       area, hovering above a rail that bends.  Use a nearby quarter 
       pipe and jump off of it and then land in a grind on the rail, 
       and then jump when you're underneath the spray can to snag it.
   5.  The final spray can sits on the train in the second area.  Use   
       one of the kicker ramps to get on top of the train and then ride 
       down and get it.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is hovering over the entrance back to the first area in 
       the second area.  To get it, you need good speed and good air.  
       Go to the quarter pipe that is next to the train, nearest to the 
       entrance.  Jump off of the quarter pipe with good speed and air 
       and jump into thin air, out towards the entrance.  With luck, 
       you'll grab the M.
   I.  The I is hovering between the two ramps that are right next to 
       the boxes that are linked by rails.  Just jump from one ramp to 
       the other and snag the I as you go by.
   R.  The first R is in the first area, near the right cargo rail on 
       the ground.  You don't even have to jump or anything, just ride 
       into it to snag it.
   R.  The second R is above the quarter pipe that is against the left 
       bottom edge of the level, facing away from you.  Just jump up 
       and snag it.
   A.  The A is hovering in-between two quarter pipes, over a rail, on 
       the right bottom edge of the level.  Jump and grind or just jump 
       into it to snag it and complete the objective.

*Superstar Challenge*
The star is in the second area, hovering above the tunnel rail.  To 
grab it, go to the quarter pipe that lines the wall to the right side 
of the train, on the platform, and jump up and grind the rail above 
towards the tunnel, then jump off and snag it.

*Grind the Tunnel Rail*
To grind the tunnel rail, just get some good speed, jump from the 
quarter pipe on the platform side of the tunnel up and grind the rail 
across.  

*Box Grinds*
There are six box grinds, all in the second part of the level.  Four of 
them are the four rails that link the three boxes together; two rails 
per gap.  The last two rails are the rails that are on the box ramps 
that are next to the other boxes.  Grind them all to complete the 
objective.

*Transfer the Gomez Gaps*
The three Gomez Gaps are massive gaps that are very, very hard to 
complete.  The first Gomez Gap is found on the side of the two box 
ramps in the second area.  On the side of the box ramps, you'll notice 
two quarter pipes.  Transfer from one to the other.  The second Gomez 
gap is directly across from the first.  The quarter pipe that lines the 
wall has a break in it with a rail linking the two.  Transfer from one 
quarter pipe to the other.  The final Gomez Gap is achieved by 
transferring from the quarter pipe that is on one side of the tracks to 
the quarter pipe on the other side, over the tunnel.  Good luck.  
Completing this gets you the level.

IV. High School

*High Score - 110,000*
I can't say anything here that I haven't said before.  Head to the 
place you tricked out last time and just go wild.

*Pro Score - 150,000*
Again, this is nothing new.  It might take you a lot of your time, 
however, to complete the higher trick scores, so be aware of that if 
you're planning on making the other objectives as well.

*Sick Trick - 12,000*
The only real advice I can give is to stall/jump your best trick string 
to complete this objective easily.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is easy to get.  Head straight from the 
       start point and pass the two buses.  When you reach the end of 
       the second bus, turn and go up the stairs; you'll see the spray 
       can hovering there.  Jump up and grab it.
   2.  The second spray can is above a quarter pipe, immediately to the 
       left side of the stairs you take to get on the upper pathway.  
       Go up the quarter pipe and jump to grab it.
   3.  The third spray can is just to the left of the 'B' Averages, 
       hovering in the gap between the last 'B' Average and the long 
       quarter pipe that faces away from you.  Just transfer from one 
       to the other and grab it.
   4.  The fourth spray can is hovering in-between the two platforms 
       that were used for the previous Touchdown objective.  Just use 
       one platform to jump off of and snag it as you pass by.
   5.  The fifth spray can is near the start point.  Head up the stairs 
       to your left and then turn and head right past the first quarter 
       pipe that faces away from you.  The spray can sits in-between 
       two quarter pipes on a wall, just jump through it to grab it.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is on top of the second bus that's straight from the start 
       point.  Use the kicker ramp, jump onto the first bus, jump from 
       that bus to the second bus, ride to the end of the bus and grab 
       the M.
   I.  The I is hovering over the third bus that's sitting near the 'B' 
       Averages.  Use the kicker ramp at the grill or transfer onto it 
       with the quarter pipes on the sides and pick the I up.
   R.  The first R is in the same place the star was in this level 
       before.  Use the kicker ramp facing away from you on the upper 
       pathway, jump off and grind the rail across and just let 
       yourself fall off the end to grab it.
   R.  The second R is hovering over a rail high above the end of area 
       with the extremely long quarter pipes.  Get on the upper pathway 
       and head left, around the corner and towards the quarter pipe 
       against the wall.  Use the quarter pipe to angle yourself up and 
       grind or jump through the second R.
   A.  The A is sitting in the gap between the first 'B' Average 
       quarter pipe, nearest to the start point, and the little wall.  
       Just throw yourself off of the first 'B' Average quarter pipe 
       and through the A to grab it.

*Superstar Challenge*
The star is easier than it looks to get.  Use the kicker ramp on the 
upper pathway that's facing you.  Jump off, grind the graduate rail 
across and let yourself fall off of the end.  You'll snag the star as 
you fall past.

*Straight 'A's*
The two transfers to make straight 'A's are incredibly easy.  The two 
quarter pipes sitting behind the 'B' Averages that are separated by a 
long ramp; transfer from one quarter pipe to the other.  The second 
transfer is between the two quarter pipes that are facing you in the 
long quarter pipe area; the gap you need to transfer has what looks 
like a hole in the wall.  Transfer both gaps to make Straight 'A's.

*Catch the Buses*
Catching the buses is fairly easy.  To catch the first two buses, head 
straight from the start point, jump off the kicker onto the roof of the 
first bus, ride it down, jump off of it and land on the roof of the 
second bus.  That's two down.  The third bus sits in the middle of the 
school area.  It has two quarter pipes, one on each side of it.  
Transfer from one, over the bus, to the other to complete the 
objective.

*Senior Rail Ride*
The Senior Rail Ride consists of 8 rails you have to grind.  These 
rails consist of all of the major long rails that lead up to the upper 
pathway (4), the two rails that go over the little concrete bump in the 
middle of the area (4+2=6), and finally, the two rails which line the 
upper pathway on your way to the quarter pipe that is away from where 
you found the star this level (4+2+2=8).

V. Titanic

*High Score - 120,000*
I can't say anything here that I haven't said before.  Head to the 
place you tricked out last time and just go wild.

*Pro Score - 160,000*
Again, this is nothing new.  It might take you a lot of your time, 
however, to complete the higher trick scores, so be aware of that if 
you're planning on making the other objectives as well.

*Sick Trick - 14,000*
The only real advice I can give is to stall/jump your best trick string 
to complete this objective easily.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can sits on top of the house that is to the left 
       of the gigantic quarter pipe that faces towards you.  Use the 
       kicker ramp to jump up to the roof and grab it.
   2.  The second spray can hovers in the gap between the two houses 
       that sit behind the gigantic quarter pipe that faces away from 
       you.  The houses have quarter pipes on the side that faces away; 
       transfer from one to the other and grab the spray can as you go 
       by.
   3.  The third spray can hovers over the door to the major house on 
       the right side that faces you, behind the gigantic quarter pipe 
       that faces you.  There'll be a super rail on each side of the 
       door with the spray can in the middle; transfer from one rail to 
       the other and you should grab it on your way by.
   4.  The fourth spray can is high above a quarter pipe that faces 
       away from you, near the upper right corner of the area.  All you 
       have to do is go up the quarter pipe and jump to grab it.  This 
       is slightly difficult as there isn't a shadow to use to find it.
   5.  The final spray can is a totally different area.  From the start 
       point, head out of the left side of the gigantic quarter pipes, 
       and head in that direction until you reach doors you can go 
       through to take you to a different area.  You'll end up in an 
       area with a pool.  The fourth spray can sits in the middle of 
       the pool.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M sits above the entrance into the pool area.  Grind the 
       super rails next to the entrance and jump at the end with good 
       speed to grab the M.
   I.  The I is above the gigantic quarter pipe that faces towards you 
       at the beginning of the level.  Get good speed and air and jump 
       25 feet up to grab the I.
   R.  The first R is near the gigantic quarter pipe that faces away 
       from you.  Transfer to get up onto the platform behind it, then 
       start heading towards the end without a ramp.  Jump off and snag 
       the R in the air.
   R.  The second R is where the super rail that isn't by an entrance 
       is.  The super rail aims for the roof of a house and the R sits 
       between the roof and the rail.  Grind up the rail and jump to 
       grab the R.
   A.  The A is in the pool area.  Get in the pool, get good speed and 
       head towards the upper end of the pool.  Transfer out of the 
       pool with good speed to jump high and be able to grab the A.  To 
       line up the transfer, use the last window on the wall that has a 
       warning sign to the right of the window.

*Superstar Challenge*
To collect the star, transfer up onto the platform of the gigantic 
quarter pipe that faces away from you.  Head down towards the ramp and 
jump off it to grab the star.  Keep in mind that the star sits low, so 
you need to either jump early or go at a pretty slow rate to be able to 
grab it and not over jump.

*Grind All the Houses*
Grinding the houses is fairly easy.  From the start, head to the house 
left of the gigantic quarter pipe that faces towards you.  Use the 
kicker ramp to get on the roof and grind the pinnacle of the roof to 
get one house.  The second grind is strange.  Go to the Neighbor's 
Houses and use the rails and kicker ramps to set yourself up.  Jump on 
one roof, grind the pinnacle, jump to the other house, and grind that 
pinnacle too.  That gets you the second house, even though you've just 
grinded two, so you should have three.  Your final house is the house 
that has the super rail aiming for the roof.  Grind the super rail up 
and then grind the roof.  If that doesn't work, at the end of the roof, 
jump and jump over the kicker, go up the ramp and let yourself turn 
naturally.  Jump off the kicker, grind the pinnacle of the roof again, 
and then jump and grind the super rail again.  That should get you the 
objective, although it may take you a few tries since it seems that the 
third grind is a bit buggy.

*Woodward Logos*
The Woodward logos are easy to get.  Transfer onto the platform on top 
of the gigantic quarter pipe that faces you.  You'll see two rust 
colored Woodward signs.  Grind both of them to complete the objective.

*Jump the Neighbors Gap*
The Neighbors Gap is very simple.  The two houses that are behind the 
gigantic quarter pipe that faces away have quarter pipes on their far 
side.  Transfer from one to the other to make the gap.

VI. Car Park

*High Score - 130,000*
This level is simply huge.  Fortunately, you don't have to go looking 
for a good place to trick out; the first area you're in is a bowl!  Use 
the bowl to trick out and stall/jump your way to your High, Pro, and 
Sick Trick scores.

*Pro Score - 170,000*
See above.  Just keep an eye on your time limit; three minutes goes by 
fast if you continually bail.

*Sick Trick - 16,000*
Easy.  Get a 2,000 or 3,000 point trick string and then stall/jump your 
way to victory.  Or go all out and get it without stall/jumping.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is in the G Area, on the little jutting 
       platform that separates the two half-bowls.  Just jump up and 
       grab it.
   2.  The second spray can is in the 1 Area.  Head straight from the 
       point of entry from G Area, out onto the little jutting point 
       that goes next to a ramp that goes down.  Jump off the point and 
       grab the second spray can.
   3.  The third spray can is on the roof, on the first building.  When 
       you get on the roof, head left and you'll see a quarter pipe 
       facing away from you.  Go up the quarter pipe and grind the bent 
       rail that curves around and jump to grab the third spray can.
   4.  The fourth spray can is on the roof as well.  Head to the last 
       building on the end and take a right.  Transfer off the kicker 
       ramp to the second building and grab the spray can on your way.
   5.  The final spray can looks incredibly hard to get, but actually 
       isn't.  Follow the directions for getting the Superstar 
       Challenge.  When you use the kicker ramp on that platform to 
       transfer back, go straight down the middle of it to grab the 
       final spray can.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M sits over the entrance to the rest of the level.  Get up 
       on the top of the entrance and ride over it.
   I.  The I hovers over the top right side of the level in the G Area.  
       Get good speed and air and jump up to it using the half-bowl 
       that's found on the right side of the level.
   R.  The first R is in Area 1, near the right bottom edge of the 
       level.  It hovers in-between two super rails that are separated 
       by two parked cars.  Transfer from one super rail to the other 
       and snag the R as you pass by.
   R.  The second R sits in the middle of a wall in Area 1.  You'll see 
       kicker ramps immediately to your right as you come into the 
       level.  Jump the kicker ramps and grab the R as you go by.
   A.  The final A is on the roof.  To get it, go to the roof and then 
       get on the ramp platform above the entrance to the roof.  Jump 
       straight from roof to roof, then grind the rails to the next 
       building.  From there, go straight and you'll go into a bowl 
       looking thing.  You'll need some good speed to jump high to get 
       the A.

*Superstar Challenge*
The star is much more difficult to find than it is to actually get, 
thank God.  To get it, go to the roof.  Get on top of the entrance ramp 
and instead of using the kicker facing you to head to the other 
buildings, use the kicker facing away from you to transfer to the 
telephone wire.  Grind that and then jump.  You need decent speed to 
make the jump, but if you do, you'll land on a platform with a quarter 
pipe on the back.  Go up the quarter pipe, jump, and snag the star.

*Find the Crazy Transfers*
The four Crazy Transfers are somewhat difficult to find, but not at all 
difficult to do.  The first two are found in Area G.  On both sides of 
the level, you'll see a quarter pipe and two of the half-bowls.  
Transfer from the quarter pipe to the bowl on each side to get two of 
the Crazy Transfers.  The third Crazy Transfer is found in Area 1.  
When you enter the area, turn right immediately and you'll see a kicker 
ramp.  Jump from that kicker ramp to the other one on the other side of 
the wall to get the third Crazy Transfer.  The final Crazy Transfer is 
in the same area.  Head down to the super rails that jump the cars and 
transfer them.  Keep grinding for speed and when you hit the end, 
you'll see two quarter pipes separated by what looks like lockers.  
Transfer from the right quarter pipe to the left one to complete the 
objective. 

*Grind All Skyrails*
The five Skyrails are all found on the roof and are all pretty easy to 
grind.  Use the ramp over the entrance to the roof to jump to the 
second building; you'll see two rails that you'll need to grind.  If 
you continue forward from there, you'll find see a rail high on the 
wall.  Grind that for the third rail.  The final two rails are found on 
either side of the final building and they link back to the second 
building.  Grind those final two to complete the objective.

*Find the Stolen Cars*
There are three stolen cars.  The first one is in Area G.  Grind or 
stall on the first orange-brown car you see that is between two ramps 
to get one.  Go to Area 1.  Find the maroon Bronco in the area where 
the gray VW Bug is and stall or grind on the Bronco to get the second 
one.  The final stolen car is on the roof.  When you get on the roof, 
head left and you'll see a green car sitting alone.  Grind on that to 
help the police find the stolen autos. 

VII. Hidden Level - Big Air

***World Record Score - 20,000***
This is actually a fairly difficult task to complete because you can't 
stall/jump; you must actually trick string a 20,000 point combo and 
land it.  It took me about ten tries, but I finally landed a 20,050 
point trick.  Your reward for all this trouble?  A nice little screen 
that says "Thank You for Playing" and the credits roll.  No new 
secrets, no cheat codes, no hidden characters.  What a gyp.


4) Credits and Thanks

Acclaim Max Sports for publishing this game.

Full Fat for designing a cool game that has kept my attention and held 
my interest long enough to tide me over until Tony Hawk Pro Skater 3.

The message board at GameFAQs.com for Dave Mirra 2 for helping me out 
at time when I couldn't figure out where to go next.

You, for reading this and hopefully getting some use out of it.

Myself, for actually having the patience to complete this game, even 
when it errored and I lost my save game two objectives from completing 
the Car Park.

And most importantly, at least to me, my girlfriend.  She didn't have 
anything to do with this, but I love her.  

5) Copyright Information

This guide is copyright 2002 Mike Compton. All rights reserved. You may 
not reproduce this guide or post it on your site in any way, shape, or 
form without my express permission. If you would like to post this on 
your website, email me and I will most likely say yes and even take 
steps to improve the guide to help you out.  Also, if I happen to catch 
or hear of a certain gaming magazine reprinting this without my 
permission or giving me credit, I will take some form of action. 'Nuff 
said.

Thanks for reading and thanks for playing!


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