Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 02).
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M is in-between the two kicker ramps that are behind the
gigantic quarter pipe that is facing you. Just jump from kicker
to kicker and grab it on your way by.
I. The I is to the right of the start point, hovering over a little
platform. Just jump up as you go over the ramp to grab it.
R. The first R is right above the middle of the side of the
gigantic quarter pipe that faces you when you start the level.
Get massive air and grab it.
R. The second R is between the two houses just behind the quarter
pipe that's facing away from you. Use the kicker ramps next to
the houses to jump onto the roof of one and then jump to the
other roof and grab the R while you're in the air.
A. The A is over the quarter pipe that's on the left bottom corner
of the level. Easy to get, just go up the quarter pipe, jump,
and grab it.
*Superstar Challenge*
The star is hovering in the air just to the right of the gigantic
quarter pipe that's facing towards you in the beginning. Get to the
platform behind the quarter pipe and jump off of it to grab the star.
*Find the House Party*
To find the house party, go to the two houses that are between two
kicker ramps, just behind the quarter pipe that's facing away from you.
The second R was between these two houses. Jump from roof to roof to
start the party and complete the objective.
*Super Rails*
There are five super rails in this level. Two of them are next to the
large barn doors at the sides of the level; they have a diagonal rail
on them. The final super rail is near the bottom right of the level,
near a house. You'll see another rail with a diagonal on it; grind
that to complete the objective.
*Jump Ship*
To jump ship, get on the platform above the gigantic quarter pipe that
is facing away from you. There'll be a kicker ramp at one end. Jump
off the kicker ramp onto the roof of the house that's directly across
to jump ship and complete the level.
C) Hardcore Mode
I. Cloud 9
*High Score - 80,000*
Back at the beginning again, eh? Use the same place to trick out. By
this point, you should have built up enough stat points to get enough
air to start tricking out with abandon. If you want to help yourself
out, get a bike that has excellent balance and you'll be able to
stall/jump for a long time (my personal record so far is 26 jumps to
stalls).
*Pro Score - 120,000*
Again, just trick out with abandon. The point totals start jumping
rapidly here, so you'll want to move quickly and not end up bailing too
often.
*Sick Trick - 6,000*
Trick out in the same area, stall/jump repeatedly and take this
objective with no problem.
*Spray Can Challenge*
Collect all five spray cans. In no particular order, they are in the
following places:
1. The first spray can is hovering over the area near the long jump
ramp. To get it, use the kicker ramp that's over the quarter
pipe you used to trick out, line yourself up on the line of the
floor that's one out from the wall on the kicker ramp and jump
for it.
2. The second spray can is hovering out from where the platform
juts out at the bottom of the level. The platform has a quarter
pipe on the side facing away. Use the quarter pipe and jump off
at an angle to snag the spray can.
3. The third spray can is hovering in-between the last platform
with ramps on the sides and the platform with a quarter pipe on
each side, towards the bottom corner of the level. Jump off the
farthest ramp and grab it as you go by. It's easier done than
said, thankfully.
4. The fourth spray can is hovering in-between the other platform
with ramps on the sides, on the other side of the platform with
two quarter pipes, towards the right side of the level. Again,
jump off the ramp farthest from the spray can grab it on the way
by. Again, easier done than said, although, for some reason, it
is a little trickier.
5. The final spray can is hovering out from the quarter pipe next
to the start point on the other side of the Roll-In Gap. Just
ride on the little path between the bowl and the quarter pipe
and jump off the top of the quarter pipe and grab it as you go
out. Easy.
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M is above the big house that gets you the big house hop gap
in the Titanic area. It's at the far end, so it requires a
little bit of effort to compensate for the slope of the roof.
Just jump on the roof and ride down to it to grab it.
I. The I is over the quarter pipe next to where the star is, in the
Titanic area. Just ride up the quarter pipe and snag it. By
far the easiest of the letters to grab this level.
R. The first R is right next to the second R, sort of, in the
Titanic area. Go to the house next to the ramps that are right
next to the gigantic quarter pipes and you'll see the first R.
Use the super rail which aims for the top of the house and grind
up it, jumping off and grinding the rooftop of the house.
You'll grab the R as you grind by.
R. The second R is in the Titanic area. Jump between the two ramps
that are next to the gigantic quarter pipes and snag the second
R as you go by.
A. The A is hard to get, but not impossible. All you need is to be
able to jump 25 feet in the air. The A is hovering 25 feet over
the middle of the gigantic quarter pipe that faces away from you
in the Titanic area. Just get some good speed and a bike with
nice air and hang time and you'll be able to vault up and grab
it.
*Superstar Challenge*
The star is in the second area of the level, which is actually the
Titanic level. Head towards the left side of the level where the giant
house is on the edge of the level; you'll see the star in-between two
of the super rails. Jump from rail to rail with good speed and as you
jump between them, grab the star.
*Transfer the Roll-in Gap*
The single hardest objective in the level. That Roll-In at the very
start? Yeah, you have to transfer from the quarter pipe on one side of
it to the quarter pipe on the other side. Get good speed in the little
space you have and try to jump at an almost exact forty-five degree
angle to transfer the gap. Good luck.
*Link the Bingo Ramps*
The Bingo ramps are a challenging objective because you need to learn
that sometimes, less speed is definitely more advantageous. The Bingo
ramps are in the Titanic area. They make up the four little platforms
with kicker ramps connected to the side; two are next to the gigantic
quarter pipes, two are next to the two houses that are near the bottom
left edge of the level. All you have to do is jump from one ramp to
the same corresponding ramp on the next platform of the pair, one jump
for each side with a kicker ramp. Easier said than done; if you haul,
you'll over jump. Slow down and deliberately jump early to land on the
corresponding ramps. Take your time and don't get rushed and you'll
complete them easily. Rush and you'll over jump every time.
*Hop on the Big House*
To complete this objective, go to the Titanic area, find the house that
had the M over it, and jump on the roof using the kicker ramp. It's
that easy.
II. Local Park
*High Score - 90,000*
By this point, you've either figured out how to make your High and Pro
scores or you're just reading this because you're bored. Either way,
just continue the same tricks that have got you where you are in the
same areas you have in the past to make your High and Pro Scores.
*Pro Score - 130,000*
See above advice. The only thing worth mentioning is that if you have
an almost perfect balance stat, you can get 30+ stall/jumps and
basically make your entire score in about two trick strings.
*Sick Trick - 8,000*
See above advice. Go wild and you probably won't even need to
stall/jump if you've learned the physics of the game engine and how the
tricks work.
*Spray Can Challenge*
Collect all five spray cans. In no particular order, they are in the
following places:
1. The first spray can is near the start point. Turn immediately
to your left and head into the little inlet with the quarter
pipe. The spray can will be above the quarter pipe.
2. The second spray can is in the courtyard, between the last and
second to last quarter pipes that face towards you. Transfer
from one to the other and grab it on your way by.
3. The third spray can is at the top of the hill, on the right
side, above the quarter pipe. Go up the quarter pipe, jump, and
grab it.
4. The fourth spray can is over the quarter pipe that's by the
empty pool. Go up the quarter pipe, jump, and snag it.
5. The final spray can is hovering high above the ground. The only
way to get it is to use the left kicker at the top of the level
and snag it as you go by. Don't go too fast when you hit the
kicker or you'll over jump it.
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M is easy to locate; it's above the fountain at the top of
the hill! Just jump up and grab it.
I. The I is near the start. Head up the stairs at the start, take
an immediate right and you'll see a kicker ramp. Jump off the
kicker ramp at a low speed and grab the I as you pass by.
R. The first R is achieved by going to the top of the hill, going
to the right kicker and jumping off and grabbing it in the air.
Again, go at a low speed or you'll over jump.
R. The second R is hovering over the empty pool, near where the
quarter pipe is. Just jump off the edge of the pool and grab
it. Easy.
A. The A for this level is in the same place that the star was the
last time. Just go to the courtyard and at the first quarter
pipe that faces away from you, jump off of it into the air and
grab it.
*Superstar Challenge*
The star is in a difficult place for this level, right in the gap
between the two monkey bars. Go to the top of the hill, use the right
kicker to jump off, grind the top of the first monkey bars and jump at
the end to grab the star. Much easier said than done.
*Cheeky Monkey*
To get cheeky monkey, you need to simply grind both monkey bars. Much,
much easier said than done as sometimes, if you're going too fast and
don't grind enough of the second monkey bars, it won't record it. Jump
from the right kicker at the top of the hill with decent but not
incredible speed, grind the first monkey bars, jump to the next set,
and grind those too. Good luck.
*Jump the Wall Gaps*
The Wall Gaps will test your riding abilities. To complete this
objective, all you have to do is get on top of the wall in the
courtyard and jump across the gaps, between the two quarter pipes that
face away from you. The easiest way to do it is to go to the top of
the hill, grind the wall and then stop grinding when the wall drops
down. You should be riding in a straight line. Just jump across both
of the gaps to complete the objective.
*Ride the Snake*
The Snake Rail is the rail that runs from the top of the hill and winds
down the stairs to the empty pool. To complete this objective, grind
it from the top to the bottom (I think the trigger to complete is
grinding both bends in the rail).
III. Warehouse
*High Score - 100,000*
I can't say anything here that I haven't said before. Head to the
place you tricked out last time and just go wild.
*Pro Score - 140,000*
Again, this is nothing new. It might take you a lot of your time,
however, to complete the higher trick scores, so be aware of that if
you're planning on making the other objectives as well.
*Sick Trick - 10,000*
The only real advice I can give is to stall/jump your best trick string
to complete this objective easily.
*Spray Can Challenge*
Collect all five spray cans. In no particular order, they are in the
following places:
1. The first spray can is in the first area and is fairly easy to
get. Get on top of the box wall and then grind the Cargo Rail,
but don't jump off. Just let yourself slide off the end and
you'll grab it.
2. The second spray can is on top of the stack of boxes that's
right near the start point. Go to the area near where you
tricked out, and go up and jump the quarter pipe at a slight
angle and then grind the rail above over. You'll need some
decent speed, but don't go too fast or you'll over jump. When
you hit the end of the rail, jump off and grab it off the top
box.
3. The third spray can is in the second area, where the train is.
Head down to the ramp that gets you onto the boxes with the
rails. You can't grind it and grab it, so you'll have to jump
for it.
4. The fourth spray can is in the lower right corner of the second
area, hovering above a rail that bends. Use a nearby quarter
pipe and jump off of it and then land in a grind on the rail,
and then jump when you're underneath the spray can to snag it.
5. The final spray can sits on the train in the second area. Use
one of the kicker ramps to get on top of the train and then ride
down and get it.
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M is hovering over the entrance back to the first area in
the second area. To get it, you need good speed and good air.
Go to the quarter pipe that is next to the train, nearest to the
entrance. Jump off of the quarter pipe with good speed and air
and jump into thin air, out towards the entrance. With luck,
you'll grab the M.
I. The I is hovering between the two ramps that are right next to
the boxes that are linked by rails. Just jump from one ramp to
the other and snag the I as you go by.
R. The first R is in the first area, near the right cargo rail on
the ground. You don't even have to jump or anything, just ride
into it to snag it.
R. The second R is above the quarter pipe that is against the left
bottom edge of the level, facing away from you. Just jump up
and snag it.
A. The A is hovering in-between two quarter pipes, over a rail, on
the right bottom edge of the level. Jump and grind or just jump
into it to snag it and complete the objective.
*Superstar Challenge*
The star is in the second area, hovering above the tunnel rail. To
grab it, go to the quarter pipe that lines the wall to the right side
of the train, on the platform, and jump up and grind the rail above
towards the tunnel, then jump off and snag it.
*Grind the Tunnel Rail*
To grind the tunnel rail, just get some good speed, jump from the
quarter pipe on the platform side of the tunnel up and grind the rail
across.
*Box Grinds*
There are six box grinds, all in the second part of the level. Four of
them are the four rails that link the three boxes together; two rails
per gap. The last two rails are the rails that are on the box ramps
that are next to the other boxes. Grind them all to complete the
objective.
*Transfer the Gomez Gaps*
The three Gomez Gaps are massive gaps that are very, very hard to
complete. The first Gomez Gap is found on the side of the two box
ramps in the second area. On the side of the box ramps, you'll notice
two quarter pipes. Transfer from one to the other. The second Gomez
gap is directly across from the first. The quarter pipe that lines the
wall has a break in it with a rail linking the two. Transfer from one
quarter pipe to the other. The final Gomez Gap is achieved by
transferring from the quarter pipe that is on one side of the tracks to
the quarter pipe on the other side, over the tunnel. Good luck.
Completing this gets you the level.
IV. High School
*High Score - 110,000*
I can't say anything here that I haven't said before. Head to the
place you tricked out last time and just go wild.
*Pro Score - 150,000*
Again, this is nothing new. It might take you a lot of your time,
however, to complete the higher trick scores, so be aware of that if
you're planning on making the other objectives as well.
*Sick Trick - 12,000*
The only real advice I can give is to stall/jump your best trick string
to complete this objective easily.
*Spray Can Challenge*
Collect all five spray cans. In no particular order, they are in the
following places:
1. The first spray can is easy to get. Head straight from the
start point and pass the two buses. When you reach the end of
the second bus, turn and go up the stairs; you'll see the spray
can hovering there. Jump up and grab it.
2. The second spray can is above a quarter pipe, immediately to the
left side of the stairs you take to get on the upper pathway.
Go up the quarter pipe and jump to grab it.
3. The third spray can is just to the left of the 'B' Averages,
hovering in the gap between the last 'B' Average and the long
quarter pipe that faces away from you. Just transfer from one
to the other and grab it.
4. The fourth spray can is hovering in-between the two platforms
that were used for the previous Touchdown objective. Just use
one platform to jump off of and snag it as you pass by.
5. The fifth spray can is near the start point. Head up the stairs
to your left and then turn and head right past the first quarter
pipe that faces away from you. The spray can sits in-between
two quarter pipes on a wall, just jump through it to grab it.
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M is on top of the second bus that's straight from the start
point. Use the kicker ramp, jump onto the first bus, jump from
that bus to the second bus, ride to the end of the bus and grab
the M.
I. The I is hovering over the third bus that's sitting near the 'B'
Averages. Use the kicker ramp at the grill or transfer onto it
with the quarter pipes on the sides and pick the I up.
R. The first R is in the same place the star was in this level
before. Use the kicker ramp facing away from you on the upper
pathway, jump off and grind the rail across and just let
yourself fall off the end to grab it.
R. The second R is hovering over a rail high above the end of area
with the extremely long quarter pipes. Get on the upper pathway
and head left, around the corner and towards the quarter pipe
against the wall. Use the quarter pipe to angle yourself up and
grind or jump through the second R.
A. The A is sitting in the gap between the first 'B' Average
quarter pipe, nearest to the start point, and the little wall.
Just throw yourself off of the first 'B' Average quarter pipe
and through the A to grab it.
*Superstar Challenge*
The star is easier than it looks to get. Use the kicker ramp on the
upper pathway that's facing you. Jump off, grind the graduate rail
across and let yourself fall off of the end. You'll snag the star as
you fall past.
*Straight 'A's*
The two transfers to make straight 'A's are incredibly easy. The two
quarter pipes sitting behind the 'B' Averages that are separated by a
long ramp; transfer from one quarter pipe to the other. The second
transfer is between the two quarter pipes that are facing you in the
long quarter pipe area; the gap you need to transfer has what looks
like a hole in the wall. Transfer both gaps to make Straight 'A's.
*Catch the Buses*
Catching the buses is fairly easy. To catch the first two buses, head
straight from the start point, jump off the kicker onto the roof of the
first bus, ride it down, jump off of it and land on the roof of the
second bus. That's two down. The third bus sits in the middle of the
school area. It has two quarter pipes, one on each side of it.
Transfer from one, over the bus, to the other to complete the
objective.
*Senior Rail Ride*
The Senior Rail Ride consists of 8 rails you have to grind. These
rails consist of all of the major long rails that lead up to the upper
pathway (4), the two rails that go over the little concrete bump in the
middle of the area (4+2=6), and finally, the two rails which line the
upper pathway on your way to the quarter pipe that is away from where
you found the star this level (4+2+2=8).
V. Titanic
*High Score - 120,000*
I can't say anything here that I haven't said before. Head to the
place you tricked out last time and just go wild.
*Pro Score - 160,000*
Again, this is nothing new. It might take you a lot of your time,
however, to complete the higher trick scores, so be aware of that if
you're planning on making the other objectives as well.
*Sick Trick - 14,000*
The only real advice I can give is to stall/jump your best trick string
to complete this objective easily.
*Spray Can Challenge*
Collect all five spray cans. In no particular order, they are in the
following places:
1. The first spray can sits on top of the house that is to the left
of the gigantic quarter pipe that faces towards you. Use the
kicker ramp to jump up to the roof and grab it.
2. The second spray can hovers in the gap between the two houses
that sit behind the gigantic quarter pipe that faces away from
you. The houses have quarter pipes on the side that faces away;
transfer from one to the other and grab the spray can as you go
by.
3. The third spray can hovers over the door to the major house on
the right side that faces you, behind the gigantic quarter pipe
that faces you. There'll be a super rail on each side of the
door with the spray can in the middle; transfer from one rail to
the other and you should grab it on your way by.
4. The fourth spray can is high above a quarter pipe that faces
away from you, near the upper right corner of the area. All you
have to do is go up the quarter pipe and jump to grab it. This
is slightly difficult as there isn't a shadow to use to find it.
5. The final spray can is a totally different area. From the start
point, head out of the left side of the gigantic quarter pipes,
and head in that direction until you reach doors you can go
through to take you to a different area. You'll end up in an
area with a pool. The fourth spray can sits in the middle of
the pool.
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M sits above the entrance into the pool area. Grind the
super rails next to the entrance and jump at the end with good
speed to grab the M.
I. The I is above the gigantic quarter pipe that faces towards you
at the beginning of the level. Get good speed and air and jump
25 feet up to grab the I.
R. The first R is near the gigantic quarter pipe that faces away
from you. Transfer to get up onto the platform behind it, then
start heading towards the end without a ramp. Jump off and snag
the R in the air.
R. The second R is where the super rail that isn't by an entrance
is. The super rail aims for the roof of a house and the R sits
between the roof and the rail. Grind up the rail and jump to
grab the R.
A. The A is in the pool area. Get in the pool, get good speed and
head towards the upper end of the pool. Transfer out of the
pool with good speed to jump high and be able to grab the A. To
line up the transfer, use the last window on the wall that has a
warning sign to the right of the window.
*Superstar Challenge*
To collect the star, transfer up onto the platform of the gigantic
quarter pipe that faces away from you. Head down towards the ramp and
jump off it to grab the star. Keep in mind that the star sits low, so
you need to either jump early or go at a pretty slow rate to be able to
grab it and not over jump.
*Grind All the Houses*
Grinding the houses is fairly easy. From the start, head to the house
left of the gigantic quarter pipe that faces towards you. Use the
kicker ramp to get on the roof and grind the pinnacle of the roof to
get one house. The second grind is strange. Go to the Neighbor's
Houses and use the rails and kicker ramps to set yourself up. Jump on
one roof, grind the pinnacle, jump to the other house, and grind that
pinnacle too. That gets you the second house, even though you've just
grinded two, so you should have three. Your final house is the house
that has the super rail aiming for the roof. Grind the super rail up
and then grind the roof. If that doesn't work, at the end of the roof,
jump and jump over the kicker, go up the ramp and let yourself turn
naturally. Jump off the kicker, grind the pinnacle of the roof again,
and then jump and grind the super rail again. That should get you the
objective, although it may take you a few tries since it seems that the
third grind is a bit buggy.
*Woodward Logos*
The Woodward logos are easy to get. Transfer onto the platform on top
of the gigantic quarter pipe that faces you. You'll see two rust
colored Woodward signs. Grind both of them to complete the objective.
*Jump the Neighbors Gap*
The Neighbors Gap is very simple. The two houses that are behind the
gigantic quarter pipe that faces away have quarter pipes on their far
side. Transfer from one to the other to make the gap.
VI. Car Park
*High Score - 130,000*
This level is simply huge. Fortunately, you don't have to go looking
for a good place to trick out; the first area you're in is a bowl! Use
the bowl to trick out and stall/jump your way to your High, Pro, and
Sick Trick scores.
*Pro Score - 170,000*
See above. Just keep an eye on your time limit; three minutes goes by
fast if you continually bail.
*Sick Trick - 16,000*
Easy. Get a 2,000 or 3,000 point trick string and then stall/jump your
way to victory. Or go all out and get it without stall/jumping.
*Spray Can Challenge*
Collect all five spray cans. In no particular order, they are in the
following places:
1. The first spray can is in the G Area, on the little jutting
platform that separates the two half-bowls. Just jump up and
grab it.
2. The second spray can is in the 1 Area. Head straight from the
point of entry from G Area, out onto the little jutting point
that goes next to a ramp that goes down. Jump off the point and
grab the second spray can.
3. The third spray can is on the roof, on the first building. When
you get on the roof, head left and you'll see a quarter pipe
facing away from you. Go up the quarter pipe and grind the bent
rail that curves around and jump to grab the third spray can.
4. The fourth spray can is on the roof as well. Head to the last
building on the end and take a right. Transfer off the kicker
ramp to the second building and grab the spray can on your way.
5. The final spray can looks incredibly hard to get, but actually
isn't. Follow the directions for getting the Superstar
Challenge. When you use the kicker ramp on that platform to
transfer back, go straight down the middle of it to grab the
final spray can.
*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA. In order of being spelled,
they are in the following places:
M. The M sits over the entrance to the rest of the level. Get up
on the top of the entrance and ride over it.
I. The I hovers over the top right side of the level in the G Area.
Get good speed and air and jump up to it using the half-bowl
that's found on the right side of the level.
R. The first R is in Area 1, near the right bottom edge of the
level. It hovers in-between two super rails that are separated
by two parked cars. Transfer from one super rail to the other
and snag the R as you pass by.
R. The second R sits in the middle of a wall in Area 1. You'll see
kicker ramps immediately to your right as you come into the
level. Jump the kicker ramps and grab the R as you go by.
A. The final A is on the roof. To get it, go to the roof and then
get on the ramp platform above the entrance to the roof. Jump
straight from roof to roof, then grind the rails to the next
building. From there, go straight and you'll go into a bowl
looking thing. You'll need some good speed to jump high to get
the A.
*Superstar Challenge*
The star is much more difficult to find than it is to actually get,
thank God. To get it, go to the roof. Get on top of the entrance ramp
and instead of using the kicker facing you to head to the other
buildings, use the kicker facing away from you to transfer to the
telephone wire. Grind that and then jump. You need decent speed to
make the jump, but if you do, you'll land on a platform with a quarter
pipe on the back. Go up the quarter pipe, jump, and snag the star.
*Find the Crazy Transfers*
The four Crazy Transfers are somewhat difficult to find, but not at all
difficult to do. The first two are found in Area G. On both sides of
the level, you'll see a quarter pipe and two of the half-bowls.
Transfer from the quarter pipe to the bowl on each side to get two of
the Crazy Transfers. The third Crazy Transfer is found in Area 1.
When you enter the area, turn right immediately and you'll see a kicker
ramp. Jump from that kicker ramp to the other one on the other side of
the wall to get the third Crazy Transfer. The final Crazy Transfer is
in the same area. Head down to the super rails that jump the cars and
transfer them. Keep grinding for speed and when you hit the end,
you'll see two quarter pipes separated by what looks like lockers.
Transfer from the right quarter pipe to the left one to complete the
objective.
*Grind All Skyrails*
The five Skyrails are all found on the roof and are all pretty easy to
grind. Use the ramp over the entrance to the roof to jump to the
second building; you'll see two rails that you'll need to grind. If
you continue forward from there, you'll find see a rail high on the
wall. Grind that for the third rail. The final two rails are found on
either side of the final building and they link back to the second
building. Grind those final two to complete the objective.
*Find the Stolen Cars*
There are three stolen cars. The first one is in Area G. Grind or
stall on the first orange-brown car you see that is between two ramps
to get one. Go to Area 1. Find the maroon Bronco in the area where
the gray VW Bug is and stall or grind on the Bronco to get the second
one. The final stolen car is on the roof. When you get on the roof,
head left and you'll see a green car sitting alone. Grind on that to
help the police find the stolen autos.
VII. Hidden Level - Big Air
***World Record Score - 20,000***
This is actually a fairly difficult task to complete because you can't
stall/jump; you must actually trick string a 20,000 point combo and
land it. It took me about ten tries, but I finally landed a 20,050
point trick. Your reward for all this trouble? A nice little screen
that says "Thank You for Playing" and the credits roll. No new
secrets, no cheat codes, no hidden characters. What a gyp.
4) Credits and Thanks
Acclaim Max Sports for publishing this game.
Full Fat for designing a cool game that has kept my attention and held
my interest long enough to tide me over until Tony Hawk Pro Skater 3.
The message board at GameFAQs.com for Dave Mirra 2 for helping me out
at time when I couldn't figure out where to go next.
You, for reading this and hopefully getting some use out of it.
Myself, for actually having the patience to complete this game, even
when it errored and I lost my save game two objectives from completing
the Car Park.
And most importantly, at least to me, my girlfriend. She didn't have
anything to do with this, but I love her.
5) Copyright Information
This guide is copyright 2002 Mike Compton. All rights reserved. You may
not reproduce this guide or post it on your site in any way, shape, or
form without my express permission. If you would like to post this on
your website, email me and I will most likely say yes and even take
steps to improve the guide to help you out. Also, if I happen to catch
or hear of a certain gaming magazine reprinting this without my
permission or giving me credit, I will take some form of action. 'Nuff
said.
Thanks for reading and thanks for playing!
| « Previous Page |
