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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter D » Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 01)

Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Dave Mirra Freestyle BMX 2 - Strategy Guide (Page 01).

                    Dave Mirra Freestyle BMX 2 GBA
                           FAQ/Walkthrough
                           9 February 2002
                                  
                             Version 1.0

                            By: Mike Compton
Ravenhawk8@aol.com

Contents:
1) Intro
2) Controls
3) Walkthrough
   A) Amateur Mode
      I. Cloud 9
      II. Local Park
      III. Warehouse
   B) Pro Mode
      I. Cloud 9
      II. Local Park
      III. Warehouse
      IV. High School
      V.  Titanic
   C) Hardcore Mode
      I. Cloud 9
      II. Local Park
      III. Warehouse
      IV. High School
      V. Titanic
      VI. Car Park
      VII. Hidden Level - Big Air
4) Credits
5) Copyrights



1) Intro

Dave Mirra Freestyle BMX 2 is an extreme sports game in almost the 
exact same vein as Tony Hawk's Pro Skater 2 on the Game Boy Advance.  
While slightly different, DM2 (as it will henceforth be called) is 
still a totally fun game with a lot of challenges to be had (and 
unfortunately, a lot of bugs, too).

Side note: this FAQ page works under the assumption that you can read 
and that you can learn in an advancing manner, meaning that if you've 
been to a certain area once, you'll recognize it again and will be able 
to navigate better to accomplish advanced challenges.  Dave Mirra 
Freestyle BMX 2 repeats levels several times, so learning the levels 
and the points of interest is important.

2) Controls

Alright, I have a confession.  I bought my copy of the game off of eBay 
and so all I have is the cart, not any of the manuals or anything like 
that.  So if someone would like to help me out and send me a list of 
specials that each character can do, I'll give them credit for it.  
Same goes if someone would like to send a trick list to me.  Also, keep 
in mind that I switched the control scheme to the one that matched 
THPS2 the closest (control scheme C) so there's no confusion when I 
make references to controls.

3) Walkthrough
A) Amateur Mode

I.  Cloud 9

*High Score - 10,000*
This is easy.  Head to the nearest available ramp (I use the one 
located to the immediate left of the start point) and just start 
tricking out.  Bunny hopping and then pushing Up + R does a front flip 
that's worth 1,500 points; Down + R does a back flip worth an even 
1,000.  Those two tricks linked to my random button mashing to perform 
various tricks manage to rack up huge points.  For even higher scores, 
hold the grind button (A for me) on your way down.  If you stall, jump 
and stall again.  Use this to jack your multiplier through the roof, 
but watch your balance.

*Pro Score - 20,000*
Same as above, still pretty easy.  Use the ramps to get good air and 
then use the stall and jump combination to rack up the points.  Don't 
get too fancy at this point, though.  Your stats won't be high enough 
to allow for it and you'll end up eating it if you're not careful.

*Sick Trick - 2,000*
Sick trick challenges mean racking up a certain number of points in one 
trick string.  This might be challenging except that the combination of 
the stall/jump multiplier on almost any ramp means you can get all 
three of the point challenges knocked out your first try around if 
you're careful.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:
   
   1.  Immediately to your right of the start point, in the center of       
       the bowl.  Go down into the bowl and grab it.  (To get out of    
       the bowl, head for one of the edges and hold Up as you jump out;   
       this little technique will be necessary to complete later   
       challenges.)
   2.  Immediately behind the start point, between the two quarter   
       pipes which make up the entrance gap.  Transfer (jump from one   
       to the other using the ramps) from one to the other to grab it.
   3.  Head down the Roll-In immediately in front of you and head 
       right; there's another spray can on top of a little platform 
       with two ramps on the side.  Ride up one of these ramps and snag 
       it.
   4.  From the start point, head back down to where the third spray   
       can is and you'll see several bars in a line to grind on.  This 
       is the Cloud 9 line and the fourth spray can is in-between the 
       second and third bars, relative to the bowl near the start 
       position.  
   5.  The final spray can is at the very end of the Cloud 9 Line.  
       Jump up and grab it to complete the challenge.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

M.	Relative to the start position, head straight ahead until you 
see two triangular ramps, one next to the other.  At the open 
end of the second ramp, you'll find the M hovering in the air.  
Jump up and grab it.
I.	 From the start, head down and then head left immediately at   
 the bottom of the Roll-in.  Go up and jump the ramp at the very   
    end, near the wall and you'll grab the I.  Alternately, head 
    left immediately and you can jump up and grab it from the top.
R.	Head along the left side of the level, up the little ramp and 
on to the platform.  Follow the platform all the way down until   
    you see the first R.  Jump from the platform and snag it in  
    midair.
R.	The second R is towards the front side of the level.  Go forward   
until you see a flat platform jutting out of that side of the  
    level; it'll have a quarter pipe on one side with a roll-in at 
    the end.  The second R is at the top of the roll-in, ride up and 
    get it. 
A.	The A is on the right side of the level, near the Cloud 9 line.  
There'll be two quarter pipes back to back, separated by a  
       platform in the middle.  The A will be hovering over one of the 
       quarter pipes; jump up and grab it to complete the objective.

*Superstar Challenge*
This is probably the hardest challenge in the level.  Go down into the 
bowl to the right of the start position and start going up and down the 
sides, jumping at the top to grab air and speed.  The star is toward 
the back of the bowl, near the back-left corner.  You need a lot of air 
and a lot of speed to get it since it's extremely high up (22 feet, I 
believe).  Pick a bike with good air/hang time/speed and use your stat 
point improvements if you need to.  Alternately, you can turn around, 
jump the quarter pipe to the left, behind the start position, grind the 
line above the pipe and jump when you reach the star.  Either way 
works.

*Grind the Cloud 9 Line*
The Cloud 9 line is the series of rails in a line that have breaks in-
between them.  You don't have to grind them all successively; all you 
need to do is grind them all.  Take your time and you can do it easily; 
grind them all in a row and trick out and you can make some awesome 
points here.

*Grind the Bend*
The Bend is the rail next to the Cloud 9 line that has a curve in it.  
Funny part?  You don't even have to really grind it.  Grind it or stall 
on it and you'll easily complete this objective.

*Jump the Entrance Gap*
The Entrance Gap is the gap between the two quarter pipes behind the 
start point.  Transfer from one to the other to complete the final 
objective and get 100% of the objectives for Cloud 9.

II. Local Park

*High Score - 15,000*
The best place for me to trick out in the Local Park is in the 
courtyard.  Head right from the start point, towards the back of the 
level and go up some steps.  Head left from there and all the way to 
the end.  Two quarter pipes face each other and give you a perfect 
place to trick out.  Remember your front and back flips and the 
stall/jump technique.

*Pro Score - 25,000*
Just follow the above advice and trick out at the same location.  
25,000 points is just as easy as 15,000, it just might take you a 
little bit longer.

*Sick Trick - 4,000*
You can use the same technique of stalling and jumping, or you can use 
the quarter pipes to come up with some nasty trick combinations with 
some awesome air.  Your choice.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  From the trick out area in the court yard, you'll see a spray 
       can floating in-between two quarter pipes.  Transfer between 
       them and grab it.
   2.  Ride straight from the start point and when you hit the raised 
       platform with four ramps, jump up and grab another spray can.
   3.  To the left of the second spray can is a ramp, between the ramp
       and the wall is the third spray can.  Jump up and grab it.
   4.  The fourth spray can is near the empty pool; take the stairs 
       down and go up the quarter pipe that's against the edge of the 
       level to collect the fourth spray can.
   5.  The final spray can is at the top of the hill, on the front 
       side.  Get on the little outcropping wall and ride up to it and 
       jump to grab it.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

M.	Head to the immediate left of the start, head up the quarter 
pipe that's against the edge of the level and jump up to grab  
    the M.
I.	 The I is to the immediate right of the start; jump the little   
triangular ramp and grab it.
R.	The first R is in the courtyard area; it's above the quarter 
pipe to the right of the one you used to trick out on.  Ride it  
    up and jump to grab it.
R.	The second R is at the top of the hill, above the quarter pipe 
that lines the edge of the level on that side, to the far right.  
You'll see the shadow as you ride by if you look; go up the 
quarter pipe and jump up to grab it.
A.	The A is above the fountain.  Easy enough.  Head straight from 
the start point, going up the hill.  When you see the fountain,     
    you'll see the A.  Jump to get it.

*Superstar Challenge*
The Superstar challenge looks difficult because the shadow tricks you 
into believing the star is in one place and you need to jump off the 
pool when all you have to do is ride up the side, jump off and grab it.  
If you didn't notice from my wording, the star is in the pool.

*Grind the Fountain Rails*
Another easy grind objective.  From the start to the fountain, grind 
every rail.  Grind them all and you complete the objective.  There 
should be four rails and you actually need to grind the majority of the 
rail to get credit for them.  Not hard at all.

*2 Courtyard Transfers*
In the courtyard, transfer twice: once between each of the four quarter 
pipes at the end of the courtyard area.  So transfer from the two 
quarter pipes you tricked out on to the quarter pipe next to each side.  
It's easier to do than to explain.  Just transfer the two end gaps in 
the courtyard and you'll see what I mean.

*Lifeguard Jump*
This is the joke objective for the level.  Jump from the kicker ramp on 
the grass, near the wall that's near the pool and jump into the pool.  
That simple.  Completing this final objective also nets you the points 
for 100% completion if you've completed everything else.

III. Warehouse

*High Score - 20,000*
You don't get handed these type of opportunities everyday.  The ramp I 
used to trick off of is right in front of you, literally.  Go nuts and 
use the stall/jump technique to grab your points.

*Pro Score - 30,000*
Just follow the same basic rules for above and you'll have no problem 
making the points you need.  Just be quick about it.  The point totals 
start jumping from here and you need to be able to start making tons of 
points quickly to complete these objectives in the next levels.

*Sick Trick - 6,000*
This is good practice.  If you can sick trick 6,000 points and keep 
doing it, especially if you can link it to stalls and jumps, you'll be 
able to sick trick and high/pro score any level in the game.  Go to it.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  To the immediate right of the start, go up the quarter pipe and 
       jump up near the box wall to grab the first spray can.
   2.  The second spray can is at the bottom of the level.  Grind the   
       curved cargo rail down into the ditch on the right side, near 
       the box wall and jump at the end to grab it.
   3.  The third spray can is on the wall above the ditch, above where 
       the second spray can is.  Ride up and jump to grab it.
   4.  The fourth spray can is immediately to the left of the start 
       point on a small raised and ramped platform, ride up and grab  
       it.  Easy.
   5.  The final spray can is a little challenging.  Get on top of the 
       box wall and head towards the far end, where you'll see a rail  
       to grind on.  Grind off the end and jump at the very end of the 
       rail to jump up and grab the final spray can.


*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is right in front of you on the quarter pipe when the  
       level starts.  Jump up and grab it.
   I.  The I is right behind you on the quarter pipe that's on the side 
       of the truck.  Jump up and snag it.
   R.  The third R is at the beginning of the cargo rail you grinded to  
       grab the second spray can.  Jump up and grab it.  Easy.
   R.  The second R is on top of the box wall, sitting on the ground.  
       Ride over it to pick it up.
   A.  The A is on the box wall as well.  Go to the back of the box 
       wall and it's on the top of the triangular ramp.  Jump off the 
       ramp to grab it.  
   
*Superstar Challenge*
Another challenging star.  From the beginning, get speed and jump the 
quarter pipe and grind the high rail over to the boxes stacked on top 
of each other; opposite direction of the box wall.  Jump off at the end 
and you'll land on the top box, collecting the star.  Challenging 
because you need some decent speed and balance to get the jump needed 
for the star.

*Jump the Truck Gap*
The truck gap is challenging for one reason only: the gap will only be 
detected if you land on the dark area.  Go up the ramp at the grill of 
the truck, land on the trailer, and then jump early.  If you overshoot 
the darker area which is also tilted, you won't get credit for the gap.

*Transfer Over the Truck*
To transfer the truck, get some speed and hit the quarter pipe 
perpendicular to the truck (broad side it).  When you go up the quarter 
pipe and jump, hold Up as you do.  You'll jump over the truck.  Land on 
the other side's quarter pipe and you've transferred the truck and 
completed the objective.

*Ride The Cargo Rails*
The three cargo rails are found on top of the box wall and the two on 
either side of the ditch on the side of the level, where you found the 
spray can.  You've probably grinded two of them to get the spray cans, 
grind the final one to complete the objective and get 100% completion 
for the level.

B) Pro Mode

I. Cloud 9

*High Score - 30,000*
Although the score is a lot higher this time around, the game remains 
the same.  The only additional help you'll get is the extra thirty 
seconds which have been added to the clock for Pro Mode.  Trick out, 
stall/jump when you can, use the same place you did last time.

*Pro Score - 50,000*
Same as above, just a little harder to do.  If you can land a 2,000 
point trick and then stall/jump repeatedly, you can actually manage to 
get just under half of the points with no problem at all.

*Sick Trick - 4,000*
Again, just trick out.  By this time, you should have a little more 
hang of the games physics and your rider, so you shouldn't have too 
much of a problem making 4,000 points in one trick string.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  Head left of the start point immediately and jump off the ramp 
       just before you jump off the wall (about a floor panel length 
       away).  You'll grab the first spray can.
   2.  Head down the roll-in from the start point and head left at the 
       bottom; go up the ramp and jump off in-between the first and 
       second triangular ramps to get the second spray can.
   3.  The third spray can is on the platform that juts out from the 
       front side of the level; ride up the quarter pipe and jump to 
       grab it.  It was easiest for me to do jumping at an angle.
   4.  Also in the area of the same platform, there's a spray can 
       sitting on the platform area that lines the back of the quarter 
       pipe next to it in the right front corner of the level.  Ride 
       over it to grab it.
   5.  The final spray can for the level is found on the platform  
       between the two quarter pipes on the left side of the level, 
       near where you found the A the first time you were here.  
       Transfer up on to the platform and grab it.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is found between the third and fourth rails for the Cloud 
       9 line, relative to the bowl near the beginning.  Grind the 
       rail, jump and grab it.
   I.  The I is on the platform with the ramp that's right in front of 
       the quarter pipe you tricked out on.  Keep going on it all the 
       way to the end and you'll see the I.  Grab it.
   R.  The first R is found right behind the start point, over the 
       quarter pipe that is nearest to the wall.  Jump up and snag it.
   R.  The second R is challenging to get; you need to transfer either 
       into or out of the bowl and grab it on your way in or out.  Not 
       terribly hard, but aiming for it is a bit challenging and it's 
       time consuming if you miss.
   A.  The A is found where the Star was originally for this level.  
       Get it the same way you got the star originally.


*Superstar Challenge*
To get the star, turn around from the start point and head for the 
quarter pipe away from the wall.  You'll need to approach it at a 
slight angle with a lot of speed.  Jump up and grind the High Rail all 
the way around to the left, towards the wall.  When you get to the gap, 
jump and grind the next High Rail.  When you reach the star, jump and 
grab it.

*Pull a Crazy Transfer*
The crazy transfer is a little tricky.  From the start point, turn 
around and head towards the quarter pipe away from the wall.  Transfer 
off of that into the bowl to complete the objective.

*High Rail Grind*
To complete this objective, turn around from the start point and head 
for the quarter pipe away from the wall.  Approach it at an angle and 
jump up and grind the High Rail towards the wall.  The first one will 
get you the first High Rail.  Jump the gap towards the star and grind 
that High Rail as well to complete the objective.

*Do the Long Jump*
This is the joke objective for the level.  Head towards the kicker 
ramps to your immediate left when you start, jump off of them and over 
the ramp that leads to the platform by the wall and land on the 
platform.  Easy, and completion of this objective will complete the 
level.

II. Local Park

*High Score - 40,000*
Head back to the same area where you made your score last time and use 
the extra thirty seconds on the clock to trick out.  Remember that you 
can use the L button to modify your tricks and add points to them so 
that when you stall/jump, you can get a really high score.

*Pro Score - 60,000*
Use the same technique as above.  Realistically, if you do your tricks 
right and you stall/jump, the difference between a High Score and a Pro 
Score for this level will be a single trick string with a series of 
stall/jumps at the end.

*Sick Trick - 6,000*
If you trick right on the above two, you'll get this with no problem.  
Just remember to stall/jump whenever possible.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  Head right from your start point and grind the rail that goes up 
the stairs.  The first spray can will be just above the rail.
   2.  The second spray can is over the quarter pipe away from the edge 
of the level in the courtyard at the very end, where you tricked out to 
get your High and Pro Scores.
   3.  The third spray can is near the center of the level, between two 
wall pieces, just to the up and right of the brown center piece.  Jump 
up and grab it.
   4.  The fourth spray can is near the start point.  Head to your 
left, past the triangular ramp, and up the quarter pipe and grab it on 
your jump.  
   5.  The final spray can is at the top of the hill, high over the 
quarter pipe, to the left of the fountain.  It's hard to see the 
shadow, so watch for it.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is in the courtyard, between the first and second quarter 
pipes against the edge of the level.  Transfer from one to the other to 
grab the letter.
   I.  The I is almost directly across from the M.  Transfer from one 
quarter pipe to the other on the direct opposite side to grab it.
   R.  To get the first R, head up the hill and to the kicker ramp 
nearest to where the courtyard is.  Jump off of the kicker ramp from 
the top of the hill and grab the first R.
   R.  The second R is gotten almost the same way, just on the kicker 
on the top of the hill that's farthest away from the courtyard.  Jump 
off the ramp near the center at a straight angle and you'll grab it.
   A.  The A is in the pool.  Go up one side at a slight angle and grab 
it as you pass by it.  Probably the easiest of all the letters to get.

*Superstar Challenge*
Possibly the easiest Superstar Challenge in the game.  Go to the first 
quarter pipe nearest the start point in the courtyard and throw your 
rider off of the side that's nearest to the rail.  If you have enough 
speed and the right angle, you'll grab it.  Easier done than said, 
really.

*Complete the Court*
This is probably the most challenging objective for the level.  To 
complete the court, you have to transfer all the gaps between all of 
the quarter pipes, four in all.  The easiest way I found to do it was 
to transfer all of the ones you could normally and then the more 
difficult longer ones, try to transfer with low jumps so you don't end 
up jumping behind where you need to land.  It may take some repeated 
tries, but it is possible.

*Top the Fountain*
You might think this has something to do with that fountainhead, but it 
doesn't.  All you have to do is jump from the kicker behind the 
fountain over to the rail.  Easier said than done, but there is a trick 
to it.  Grind the rail up the steps to the fountain, jump the fountain 
and kicker, go up the ramp and don't do anything, just let your rider 
turn.  When you turn around, jump off the kicker and grind the rail 
back down to top the fountain.

*Pool 2 Turf Jump*
This is easy to do, but a little tricky to set up.  You need to jump 
from the pool, transfer over the wall and land either on or in-between 
the kicker ramp and the wall.  It's easy to do, but just transferring 
out of the pool and up onto the grass doesn't seem to complete the 
objective.

III. Warehouse

*High Score - 50,000*
You start this level in a different place, but the area to do your 
tricking out in is still the same.  Just make sure that if you plan to 
use the side of the truck as a half pipe that you line up your jumps 
well.  Well lined up jumps lead to the ability to do stall/jumps and 
continuing tricks as you go back and forth between the quarter pipes.  
Screwed up jumps lead to flying out into nowhere and eating it and 
wasting time.

*Pro Score - 70,000*
Same technique applies here as it does above.  70,000 points seems like 
a lot, but the reality of the situation is that by this point, you 
should have tricking down and knock out those first three point values 
(Sick Trick, High Score, Pro Score) your first time around.

*Sick Trick - 8,000*
Slightly harder than last time, but only by a little bit.  If you can 
manage to get a trick string worth 2,000 points or more, stall/jumping 
will get you the rest easily.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is on the quarter pipe opposite the truck,  
       nearest to where the ditch in the side of the level is.  Go up 
       the quarter pipe, jump, and snag it.
   2.  The second spray can is on top of the box wall.  Go up the right 
       quarter pipe of the two that make up the Upper Gap and jump up 
       to get it.  A little hard because if you miss, you'll more than 
       likely go off the wall and have to get back on it.
   3.  The third spray can is also on the box wall.  Get on top of it 
       and head towards the back.  There'll be a ditch that's behind a 
       boxed in quarter pipe.  Jump up the quarter pipe and grab the 
       third spray can.
   4.  The fourth spray can is in the second area with the trains.  
       Next to the box jump boxes, there are two ramps that you use to 
       jump from one to the other.  Head from the second area start 
       point to your left.  As soon as you get to the ramp for the box 
       jumps, turn, but go past it.  Take the next ramp with the 
       railing on the side and jump to the next ramp.  The spray can 
       will be there for you to ride up to and grab.
   5.  The final spray can is over the quarter pipe nearest to the 
       train tunnel while still staying on the side of the tracks you 
       started on.  Jump up and grab it.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  The M is on top of the truck in the first area.  Use either a 
       quarter pipe on the side of the truck or the ramp near the 
       truck's grill to get on the trailer and grab the M.
   I.  The I in hovering above the truck gap, in-between the box wall 
       and the truck.  Get on top of the box wall and jump off between 
       the two quarter pipes that make up the Upper Gap to grab it.  
       Don't use the quarter pipes, just ride between them and jump and 
       aim to snag the I.
   R.  The first R is on top of the box wall in the first area.  Get on 
       top of the box wall, and then go to the quarter pipe that's in 
       the indention in the wall near where you vaulted up.  Jump up  
       and grab it.
   R.  The second R is in the second area where the boxes and trains 
       are.  To get it, head left immediately from the entrance into 
       the second area and as soon as you reach the end of the boxes 
       and see a ramp up onto them, go up the ramp.  Grind across the 
       bars in-between the boxes and snag it on the first box you come 
       to after grinding.
   A.  The A is on top of the train, on top of the car nearest to the  
       tunnel.  Jump off the kicker ramp and grab it as you sail by.

*Superstar Challenge*
The star in this level is pretty easy to get.  In the second area, get 
on top of the train and head to the last car at the end, away from the 
tunnel.  Jump off of it and snag the star as you jump.

*Transfer the Upper Gap*
To complete this objective, get on top of the box wall in the first 
area and transfer from one quarter pipe to the other, using the quarter 
pipes that are facing away from the truck.  It's kind of a long gap, so 
be sure to have a decent amount of speed.

*Docking Maneuver*
To complete this objective, go to the second area with the train.  Jump 
the kicker ramps on both sides of the train and land on the other side 
on the ground to complete this objective.  

*Do the Box Jumps*
Doing the box jumps in the second area with the train is really weird, 
yet really easy.  To do the box jumps, simply grind from box to box and 
go across every box that's connected by a grind rail.  I don't know why 
it records this as box jumping because there's no jumping involved, but 
whatever.

IV. High School
 
*High Score - 60,000*
New level, new place to trick out.  The best place I found was a nice 
neat area with a nice long quarter pipe.  At the start point, head 
immediately to your left, towards the stairs and head up them.  
Eventually, you'll reach an area with a very, very long quarter pipe.  
Go to town here and you'll rack up your high and pro scores here 
easily.

*Pro Score - 80,000*
See above statement.  Just make sure you don't cut yourself too short 
on time to grab that last 20,000 points by doing other things in the 
level.

*Sick Trick - 10,000*
This is somewhat difficult, but again, stall/jumps work.  Just make 
sure to keep your line up on the quarter pipe as straight as possible 
so you can easily land into a stall.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is easily snagged.  Head straight from the 
       start point and when you see a kicker ramp in front of a bus, 
       use it to jump on top of the bus.  Jump from the top of the bus 
       off the back and grab the spray can on your way down.
   2.  The second spray can is also easily gotten.  From the buses, 
       head up the stairs and you'll see a little concrete bump, just 
       like the one in the local park level that was brown.  This 
       one'll be gray, though.  Anyway, the spray can will be at the 
       end of a rail.  It's easier just to jump up and grab it.
   3.  The third spray can is on top of the bus that's sitting in the 
       middle of the intersection by where the quarter pipes and 'B' 
       gaps are.  It's got three ramps on it: one at the grill and two 
       quarter pipes on the sides.  All you have to do is get on top of 
       the bus and grab the third spray can.
   4.  The fourth spray can is over the quarter pipe you tricked out on 
       to get your high/pro/sick trick scores.  Just jump up and get 
       it.
   5.  The final spray can is above a quarter pipe behind the 'B' 
       averages.  Just head down the stairs next to the 'B' average 
       quarter pipes, and you'll run into a quarter pipe that's on the 
       edge of the level.  Go up it and jump to grab the final spray 
       can.

*M-I-R-R-A Challenge*
Collect all the letters to spell out MIRRA.  In order of being spelled, 
they are in the following places:

   M.  Found near the beginning of the level.  Turn slightly and grind 
       the rail down towards the buses.  You'll see the M floating 
       above a gap in the rail; jump and grab it.
   I.  The I is found on the walk way that's towards the back and left 
       side of the level.  Head left from the buses, go all the way to 
       the wall.  Turn left from there and then down the walk way.  
       You'll reach a turn that goes right, follow it.  You'll go over 
       a triangular ramp and then up a quarter pipe, where the I is.  
       Jump and grab it.
   R.  The first R is found above the middle quarter pipe of the 'B' 
       Averages.  Just go up the quarter pipe and jump to grab it.
   R.  The second R isn't far from where you found the I.  Take the 
       same steps to get to the I, but instead of going past the 
       triangular ramp in the path, stop.  You'll see the R floating in 
       the middle of the air, jump for it.
   A.  To get the A, go back up to the path where the I is.  On the 
       path way in the opposite direction of the I are two kicker ramps 
       with the A in the air between them.  Jump from one to the other 
       and snag it on your way.

*Superstar Challenge*
To grab the star, jump from the kicker ramp that's farthest away from 
the I on the pathway.  Jump up and grind in mid air on a rail.  If you 
have good speed, you'll grind it quickly.  When you hit the end, jump 
off and you'll grab the star on the way down.

*Score 2 Touchdowns*
The first time I did this objective, it seemed really easy, but when I 
sat down to do it to write this FAQ, it took me three restarts.  In any 
case, the touchdowns are found behind the 'B' Averages quarter pipes in 
the form of two small platforms with two ramps on each.  All you have 
to do is jump from one ramp on one side of the platform to the other 
ramp on the same platform.  Easy enough, eh?  It's not.  Because of the 
size of the platform, the only way I could find to do it was like this: 
go fairly slow at an angle towards a ramp and jump at the edge of the 
level.  Hit the wall and basically let it drop you down.  If you do it 
right, the wall will act like a foil and prevent you from over jumping.  
Do it once for each platform and you're done.

*Hall Pass Transfer*
This took a while to figure out, but thanks to the Dave Mirra 2 GBA 
board on GameFAQs, I figured out how.  It's easy: all you have to do is 
go up the middle quarter pipe of the 'B' Averages quarter pipes and 
transfer onto the ramp behind it.  Easy.

*Get All 'B' Averages*
The objective that seems to give everyone fits.  The 'B' Average 
quarter pipes are three quarter pipes side by side with gaps in-
between.  They're right next to the area you tricked out on earlier.  
To complete the first two 'B' Averages, just transfer from each gap in-
between the quarter pipes.  The third one is kind of strange.  Start on 
one end and grind down to the other; for whatever reason, when you 
grind across all of them successively, you get the third 'B' Average.  
I think the actual final 'B' Average might be transferring from the 
first quarter pipe to the third or vice versa.  I'm not sure, though.  
But forget about the planters in the level that say Grade 'B' Average; 
they have nothing to do with the objective.

V. Titanic

*High Score - 70,000*
New level, which starts you out in the middle of the biggest half-pipe 
yet.  Take advantage of the fact that you can get some massive air and 
trick out into some nice stall/jump patterns.  It's not uncommon to 
make 30,000 points in a string if you do the right tricks and get a 
good deal of stall/jumps.

*Pro Score - 90,000*
Same deal as above.  Just trick out and stall/jump to your heart's 
content to beat this objective.

*Sick Trick - 12,000*
Same pattern as above, except that you may not even need to stall/jump 
to get your Sick Trick objective.  Just get massive air and go wild.

*Spray Can Challenge*
Collect all five spray cans.  In no particular order, they are in the 
following places:

   1.  The first spray can is visible at the start.  Go behind the \
       gigantic quarter pipe that's facing away from you; there is a 
       quarter pipe that is on the other side.  Go up that quarter pipe 
       and grab the spray can.
   2.  The second spray can is to your left of the start point.  
       There'll be a house with a kicker ramp and the spray can is on 
       the roof.  Use the ramp to jump up and grab the spray can.
   3.  The third spray can is behind the gigantic quarter pipe that's 
       facing towards you, over a quarter pipe that's in the upper left 
       corner of the level.  Go up the quarter pipe and grab the spray 
       can.
   4.  The fourth spray can is in the upper right corner of the level, 
       over the quarter pipe that's facing you.  Go up the quarter pipe 
       and jump to grab it.
   5.  The final spray can is over the rail with a bend in it that's at 
       the bottom corner of the level.  Either grind the rail and jump 
       or just regularly jump over it to grab the final spray can.

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