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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter C » Crash Bandicoot: The Huge Adventure - Strategy Guide (Page 01)

Crash Bandicoot: The Huge Adventure - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Crash Bandicoot: The Huge Adventure - Strategy Guide (Page 01).

                 Updated 6/18/2004  Version Final  Born 5/9/2003

                              kenb215 Kenny Barney

                             kenbarney@optonline.net

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                     Crash Bandicoot The Huge Adventure  GBA
                     ---------------------------------------

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                 ^       |              | /||         ^
                / |      |              |/\||        / |
               | /       | ___      ___ |||\|       |  /
              ___        |  |  |\ |  |  ||| /       ___
             /%%%\       |  |  | \|  |  |  /       /%%%\
            |%%...|      |              | /       |%%...|
             \___/       |______________|/         \___/


This guide is copyright Kenny Barney 2003-2004.
====================================================== _/ =====================
                                 Table of Contents    (_)
===============================================================================

Note: To use the search code, press Ctrl. + F, enter the code, then press
enter.  You will be taken to the section that you want.

Search Code

0.00................Version History
1.00................Introduction
2.00................Story
3.00................Controls
4.00................FAQ/Tips/Glitches
5.00................Bestiary

  5.1................Enemies
  5.2................Bosses

6.00................Items and Boxes

  6.1................Items
  6.2................Boxes

7.00................Walkthrough

  7.1................Warp room 1
   7.1.1.............Level 1 Jungle Jam
   7.1.2.............Level 2 Shipwrecked
   7.1.3.............Level 3 Temple of Boom
   7.1.4.............Level 4 Frostbite Cavern
   7.1.5.............Level 5 Just in Slime
   7.1.6.............Boss 1 Dingodile

  7.2................Warp room 2
   7.2.1.............Level 6 Snow Crash
   7.2.2.............Level 7 Rocket Racket
   7.2.3.............Level 8 Just Hangin'
   7.2.4.............Level 9 Shark Attack
   7.2.5.............Level 10 Ruined
   7.2.6.............Boss 2 N. Gin

  7.3................Warp room 3
   7.3.1.............Level 11 Snow Joe
   7.3.2.............Level 12 Ace of Space
   7.3.3.............Level 13 Sunken City
   7.3.4.............Level 14 Down the Hole
   7.3.5.............Level 15 Blimp Bonanza
   7.3.6.............Boss 3 Tiny

  7.4................Warp room 4
   7.4.1.............Level 16 Star to Finish
   7.4.2.............Level 17 Air Supply
   7.4.3.............Level 18 No-Fly Zone
   7.4.4.............Level 19 Drip, Drip, Drip
   7.4.5.............Level 20 Final Countdown
   7.4.6.............Boss 4 Neo Cortex

  7.5................Secret Level

8.00................Colored Gems
9.00................Extras

 7.5................Secret Level

10.00...............Copyright
11.00...............Thanks


===================================================== _/ ======================
0.00                              Version History    (_)
===============================================================================

6/18/04 Final-    Minor correction.  I incorrectly named Snow Joe, Snow Job.
                  Thanks to JARED LYNCH for the correction.

3/4/04 Final-     Once more, I believed that the guide was finished, yet it was
                  not.  This time, however, all that was done was that I added
                  a few new highscores, thanks to da prenz.

1/23/04 Final-    Yet again, I believe that the guide is finished. This time I
                  added my contributor name to the top, and updated the
                  copyright notice, as well as deleted a few extra line breaks
                  that MS Word put in a while ago, and made the Version History
                  and FAQ sections look better. I also updated the copyright.

11/25-26/03 1.05- Spaced out and slightly reorganized the TOC. Also made the
                  enemy list look better. Finally, got rid of some of the extra
                  lines that Word inserted. Looks like I'll be using notepad
                  from now on.

7/16/03 1.04-     Added a tip in the red gem path, I was asked the same
                  question a lot.

7/11/03 1.03-     Minor, technical changes.

6/26/03 1.02-     Added one best reader's time.  Also, added the Thanks
                  section, which I forgot last time.

6/25/03 1.01-     Added best reader's time for all of the levels.

6/24/03 1.0-      The walkthrough is complete for now.

6/22/03 .85-      All of the basic walkthrough is done.  Just need the gems.  I
                  am also working on relic times.  I also need to continue the
                  story.

6/19/03 .65-      More then half of the walkthrough, and most of the enemies
                  sections are complete.  Most of the rest of it is finished.
                  I still need to correct formatting differences between the
                  sections that have come up.


================================================= _/ ==========================
1.00                             Introduction    (_)
===============================================================================

This is my walkthrough for Crash Bandicoot The Huge Adventure, for GBA.  The
most current version can always be found at www.cheatcc.com.  In its finished
form, it shall be a complete and detailed guide for all aspects of the game.
If you have any input, contact me at kenbarney@optonline.net, with Crash
Bandicoot as the subject.  All people who contribute will be given credit.

An interesting tidbit about the game.  The N. in many of the bosses stands for
Nintendo.


============================================== _/ =============================
2.00                                 Story    (_)
===============================================================================

As quoted from the instruction manual:

On board a mysterious space station and orbiting high above planet Earth,
Cortex is putting the finishing touches on his latest and greatest achievement:
A shrinking ray of global proportions, this diabolical tool will literally
allow him to minimize the planet to a size barely larger than a grapefruit! The
Planetary Minimizer is linked to crystals and gems strategically placed in
various locales around the world.  When executed, the ray will effectively
shrink EVERYTHING, even the Earth! It is a true work of genius, as evil as it
may be.

Finally, the time has arrived, and he's done it! A massive bolt jolts across
space in a blue arc, enveloping the planet and shrinking it to only a few yard
across.

HAS CORTEX FINALLY WON?


As quoted from the game:

On a mysterious space station orbiting high above the earth...

Uka Uka: Cortex, remind me why I keep you around.  You have failed me one too
many times.

Cortex: Uka Uka!  Forgive me...  I've been wasting all these years trying to
vanquish that brainless bandicoot!  He is of no importance to us...  We want to
take over the world!

Uka Uka: I've heard it all before, little scientist! What is so different this
time?

Cortex: Trust me Uka, I have a little plan to bring earth's puny inhabitants
down to size...


Cortex: At last, my planetary minimizer is complete!  Earthlings will bow to my
superior intellect!  Muahahahahaha!  Finally, after all these years of abuse,
the tables have turned!  Who's the little guy now?  I, Neo Cortex, am your
ruler.  You will look up to me!  Hahaha!  I have finally won!  Now nothing can
stop me, not even that little bandicoot!


Aku: Crash, Coco, the world needs your help.  Cortex has shrunk our planet to
the size of a grapefruit.  We must stop him.

Coco:  It looks as if Cortex is using the crystals to power his shrinking
machine... Crash, if you can find the proper crystals from around the world, I
think I can build a device to reverse the effects.

Aku: Good luck crash.  You must find the crystals so we can put an end to
Cortex's evil scheme.


Ending

Cortex: You fool!  It will take me forever to fix this mess!

Coco: Super! You got all the crystals!  Let's hope there's enough power in

these to reverse Cortex's dirty work.

Aku: Crash, you've done well... But Cortex is still a threat to us, as his
space station and planetary minimizer have not been destroyed.  You must go
back and retrieve the gems and relics from each location.



Final Ending

Cortex: You idiot!  What have you done?  You have destroyed the stabilizer
crystals!  The unrestrained power of the minimizer is highly unpredictable!

All enemies: Arrgh!  Ahhh!!

Monster: What have you done to us?

Monster: You will pay little bandicoot!


============================================== _/ =============================
3.00                              Controls    (_)
===============================================================================

---------
Warp room
---------

START.......................Bring up/ Exit Load/Save menu
RIGHT/LEFT..................Select Level Number
UP/DOWN.....................Select Warp room level
A BUTTON....................Start Level Select (in Load/Save menu)
B BUTTON....................Cancel (in Load/Save menu)

---------------
General in game
---------------

START.......................Pause game and bring up pause menu
SELECT......................Bring up Status Panel with number of lives, Wumpa,
                            and Crates
---------------
Crash Bandicoot
---------------

Normal Moves
------------

CONTROL PAD.................Move
A BUTTON....................Jump
B BUTTON....................Spin
A + R.......................Body Slam
DOWN or R...................Crouch
CONTROL PAD + DOWN or R.....Slide
DOWN or R + CONTROL PAD.....Crawl
R + A.......................High jump

Special Powers
--------------

A + R.......................Super Body Slam    After 1st boss
A + A.......................Double Jump        After 2nd boss
R + A + A...................High Double Jump
B(3)........................Tornado Spin       After 3rd boss
A + A + B(3)................Super Spin Jump
L...........................Turbo Run          After 4th boss

-------------
While Hanging
-------------

A BUTTON....................Jump on/Let go
B BUTTON....................Spin
CONTROL PAD.................Move

----------
Underwater
----------

CONTROL PAD.................Move
A BUTTON....................Quick dash forward
B BUTTON....................Spin, and dash forward
R BUTTON....................Spin, and dash forward

----------------
Rocket (Jetpack)
----------------

CONTROL PAD.................Move
A BUTTON....................Fire Laser Gun
R BUTTON....................Roll right
L BUTTON....................Roll left

----------
Hover Bike
----------

CONTROL PAD.................Move
                            (This is only used in the yellow gem path.)

----------
Polar Bear
----------

CONTROL PAD.................Move
A BUTTON....................Jump
B BUTTON....................Turbo Run


==================================================== _/ =======================
4.00                           FAQ/Tips/Glitches    (_)
===============================================================================

--------
Glitches
--------

Sometimes you can spin into giant eels, but will die anyway.

Underwater, sometimes when you spin out the bottom two boxes, and there are two
above it, the bottom box will land normally, but the upper one will fall
through the lower box, then instantly settle on top of the box.  If the lower
box is a TNT one, then this will start its countdown.

Sometimes when crash moves by himself (ex. Breathing animations) this can cause
you to die when he touches an enemy after you have stopped him.

In the green gem path, at the very beginning where there are 6 boxes hanging
from the ceiling, there is a glitch where you will sometimes be stuck up there
for a few seconds.

Sometimes you can touch a squid in an underwater level, and not die.

In the red gem path, use the bottom arrow to go up, then press left when you
come down.  Occasionally you might get stuck under the face-thingy in the wall.

-------------------
Tips and Extra Help
-------------------

You don't lose lives in bonus area's or some of the colored gem paths.

The game may make extra checkpoints for you, after you die 7 times with out
hitting a checkpoint.  It will also start you off with a mask after this time.

You can become invincible in a bonus area, but it wears off when you leave, or
when the time runs out.

If you super-body slam just to the right of a nitro box, you will detonate them
while still being safe.

If you are standing still just outside of an enemy's range, and Crash pulls out
his Gameboy the enemy can detect you and attack.

---
FAQ
---

Q1. How many times do you need to die before you get a mask automatically?
A1. You need to die 7 times between hitting checkpoints.

Q2. I got all of the relics and gems but I am not at 100%.  What gives?
A2. You need to get only gold or platinum relics or they don't count.  Also,
you don't need to beat the gold relic time, you can get it exactly.

Q3. What happened, I got three masks in an underwater level but nothing
    happened?
A3. In an underwater level, you can't become invincible.

Q4. I shot a balloon in the flying level, but didn't get the stuff in the box.
A4. You only get the contents of a box if you destroy the actual box, not the
    balloon.  This is true for time boxes as well.  You do get credit for
    destroying the box, though.

Q5. How could I return to a bonus platform when I died in the normal level?
A5. The game will count the bonus platform as a checkpoint, like in the first
    crash game.  However, I do not count it as one.

Q6. The arrow box at ________ won't let me go far enough.
A6. If you press jump before you land on the arrow box, you can jump farther.

Q7. How do I get the second clear gem?
A7. To get the second clear gem, first you need to get the right colored gem. 
    When you do this, the outline of a gem will turn solid.  Jump on the
    outline to go to the colored gem path.  The clear gem is in there
    somewhere.

Q8. How do I get the outline of a gem to fill in?
A8. You need to get that colored gem, and it will fill up.  See 0008 to find
    where all of the colored gems are.

Q9. Where do I get the colored gem from?
A9. Look at section 0008 to find it.

Q10. How do I get the nitro boxes?
A10. You need to hit the green ! box.  Usually it is near the end of the level.

Q11. After the third checkpoint, in level 16, there is a wall to high for me
     jump over.  How do I get around it?
A11. To get over the wall, stand next to it, and crouch down.  Then jump, and
     double jump at the top.  This will give you enough height to clear the
     wall.
       -From Philiwily90

Q12. Help me, I can't jump high enough.
A12. There are several ways that you can jump higher.  One of them is to crouch
     first, by pressing the R button, then jump.  It will make you jump one
     "block" higher.  Also, if you are on an arrow box, press jump before you
     land on it, and hold it down, and you will go higher
       -sandscorpion

Q13. How do you damage Cortex, the last boss?
A13. To damage him, dodge his shots until the platforms under the gems switch
     so you can stand on them.  Do so, and wait until the targeter changes to
     solid red.  Get down immediately, and Cortex will destroy the gem.
     Repeat this 2 more times, and you will win.
       -Philiwily90


================================================ _/ ===========================
5.00                                Bestiary    (_)
===============================================================================

-----------
5.1 Enemies
-----------

Name:          Abominable Snow Monster
See:           Snow Monster

Name:          Airplane
See:           Fighter

Name:          Armored Spike
Description:   A blue covered half-sphere creature.
Difficulty:    8
Attacks:       Sends spikes out to kill you.
Defeat:        Any, but only when spikes are retracted.
Found in:      Future Levels

Name:          Blimp
Description:   A giant, green blimp.
Difficulty:    5
Attacks:       Shoots missiles at you.
Defeat:        Shoot the N Cortex head in the center.
Found in:      Flying levels

Name:          Bird
Description:   A purple bird that hovers in place.
Difficulty:    4
Attacks:       Swoops down to ram into you.
Defeat:        Spin or jump on it.
Found in:      Earth levels

Name:          Bomber
Description:   An airplane carrying a large bomb.
Difficulty:    3
Attacks:       Rams you with "the bomb."
Defeat:        Shoot it, or dodge it.
Found in:      Flying levels

Name:          Crusher
Description:   A giant log that comes down to crush you.
Difficulty:    5
Attacks:       Falls down to crush Crash.
Defeat:        Time your way past it.
Found in:      Snow levels

Name:          Eel (large)
Description:   Large, green eel that lives in holes in the side of rocks.
Difficulty:    4
Attacks:       Strikes out to bite you, they can reach MOST of the way across.
Defeat:        Spin into it.
Found in:      Underwater levels

Name:          Electric Eel
Description:   Small, green eel that will sometimes glow yellow with 
               electricity.
Difficulty:    6
Attacks:       Electrifies itself
Defeat:        Spin into it when it is not electrified.
Found in:      Under water levels

Name:          Electric Fence
Description:   Grey posts, and blue electricity
Difficulty:    5
Attacks:       None
Defeat:        Dodge it, hit it from the side, or be invincible.
Found in:      Chase part of snow levels

Name:          Electrified Robot
Description:   A hunk of metal with an antenna at the top, and electrodes that
               come out of the side or top.
Difficulty:    7
Attacks:       Electrodes may alternate between being up and down, or may stay 
               in one position.
Defeat:        Spin or slide it when the electrodes are up, and jump on it when
               they are down.
Found in:      Future Levels

Name:          Fighter
Description:   An airplane that shoots you while you are in the flying levels.
Difficulty:    5
Attacks:       Cannon
Defeat:        Dodge its attacks and shoot it, or just wait until it passes.
Found in:      Flying levels

Name:          Flamethrower
Description:   A suited person, handing from a grating, that uses a 
               flamethrower.
Difficulty:    3
Attacks:       Flamethrower
Defeat:        Run straight to it and spin, or wait until just after he has 
               fired.
Found in:      Sewer levels

Name:          Frog
Description:   A green, wart covered from that jumps about.
Difficulty:    3
Attacks:       None, but jumps around.
Defeat:        Any, but spin works best.
Found in:      Sewer levels

Name:          Ice
Description:   Not an enemy, but blue and slippery, can make you fall into a 
               pit.
Difficulty:    7
Attacks:       None
Defeat:        Be careful.
Found in:      Snow levels

Name:          Jellyfish
Description:   A purple jellyfish that bobs slowly up and down.
Difficulty:    4
Attacks:       None
Defeat:        Spin from the bottom only.
Found in:      Underwater levels

Name:          Landmine
Description:   A landmine that is brown and red.
Difficulty:    7
Attacks:       None
Defeat:        Try to avoid it.
Found in:      Chase section of Snow levels.
Other:         They will not kill you, just slow you down so the snow monster 
               can kill you.

Name:          Laser
Description:   An orange laser beam in the future levels.
Difficulty:    3
Attacks:       None
Defeat:        Dodge it.
Found in:      Future levels

Name:          Lizard
Description:   Short and purple, crawls along the ground.
Difficulty:    1
Attacks:       None
Defeat:        Use any attack.
Found in:      Earth levels

Name:          Mine
Description:   Floating yellow mine with red spikes.
Difficulty:    3
Attacks:       Floats towards you.
Defeat:        Invincible, so swim around it.
Found in:      Underwater levels

Name:          Mouse
Description:   Small mouse that scurries about.
Difficulty:    1
Attacks:       None
Defeat:        Any attack
Found in:      Sewer levels

Name:          Penguin
Description:   A small penguin.
Difficulty:    3
Attacks:       Spins, which will make it temporarily invincible.
Defeat:        Any, but don't slide when it is spinning.
Found in:      Snow levels

Name:          Penguin (Type 2)
Description:   A penguin that slide along the ground.
Difficulty:    5
Attacks:       None
Defeat:        Dodge it.
Found in:      Chase section of snow levels

Name:          Polar Bear
Description:   A white polar bear found in the snow levels.
Difficulty:    1
Attacks:       None
Defeat:        Any, use spin for fastest result.
Found in:      Snow levels

Name:          Puffer fish
Description:   A small, red fish.
Difficulty:    4
Attacks:       Inflates itself to become invincible.
Defeat:        Spin it when it is deflated.
Found in:      Underwater levels

Name:          Rat
See:           Mouse

Name:          Scrubbing Bubbles
Description:   Silver, sponge creature that moves back and forth.
Difficulty:    1
Attacks:       None
Defeat:        Any
Found in:      Sewer levels.

Name:          Seal
Description:   A seal that slides along the ground
Difficulty:    2
Attacks:       None
Defeat:        Any
Found in:      Snow levels
Other:         They always attack in groups, coming one at a time as long as
               you are in a certain place.  You will hear them before they
               come.

Name:          Shark
Description:   A shark, swims in a straight line.
Difficulty:    2
Attacks:       None
Defeat:        Spin into it.
Found in:      Underwater levels.

Name:          Shirt
See:           Scrubbing Bubbles

Name:          Snow monster
Description:   A giant monster that chases you in the forward snow levels.
Difficulty:    3
Attacks:       Runs into you.
Defeat:        Keep ahead of it, use B to dash
Found in:      Chase section of snow levels.

Name:          Spike
Description:   A small, grey creature that hands upside down from a grating.
Difficulty:    4
Attacks:       None
Defeat:        Indestructible, use the invincible mask.
Found in:      Sewer Levels

Name:          Spiked Lizard
Description:   A two-legged, green, lizard-like creature with a sharp rim 
               around its head.
Difficulty:    6
Attacks:       None
Defeat:        Slide into the bottom of it.
Found in:      Earth Levels.

Name:          Spikes
Description:   Grey spikes in a pit beneath you.
Difficulty:    2
Attacks:       None
Defeat:        Jump over them.
Found in:      Earth levels.

Name:          Squid
Description:   A purple squid that darts about in a diamond shaped path.
Difficulty:    3
Attacks:       None
Defeat:        Spin it
Found in:      Underwater levels

Name:          UFO
Description:   A blue UFO that floats overhead, with a pilot in it.
Difficulty:    3
Attacks:       Lightning Zap below it.
Defeat:        Jump on top of it.
Found in:      Future Levels

Name:          Venus Fly Trap
Description:   Has a green stem and leaves, with a purple "head".
Difficulty:    3
Attacks:       Strikes forward to bite you.
Defeat:        Use any attack, but spin works best.
Found it:      Earth levels.
Other:         It will only attack forward, so you are safe behind it.

---------------
5.2 Bosses 0052
---------------

Boss 1 Dingodile
----------------

This is the first boss that you will face.  It is a fairly easy fight.  He will
walk back and forth, shooting underwater missiles straight up at the ceiling.
When it hits, a spike will fall.  If either the spike or the missile hit you,
it means the end of a life, and the start of a new one, if you can.  If you
touch him, then you will die, but if you touch his force field, then you will
come out intact.

At the start, he will walk across the screen, and then he will shoot missiles.
Try to stay in between his shots.  When he shoots a missile straight up at the
far left, he will just stand there, walking in place.  The piece of rock will
fall on him, and his force field will go down.  He will shake himself,
dumbfounded.  This is the time for you to move in.  Spin him, and then back off
quickly.

Sharks will come from the sides and swim across.  Attack any that get in your
way.  He will walk back and forth, and then shoot more missiles.  This time
make sure that you are either in front of, or behind where he is shooting,
because the missile shots are closer together this time.  When he is in the
corner, again a spike will fall on him.  Move in, and whack him again.

Again sharks will attack; so spin any that get in your way.  His attack plan
won't be any better this time, but the sharks have another idea.  They will
attack at the same time that he is shooting.  Avoid the spikes and missiles,
and spin the sharks if needed.  You would think by now that he would realize
how to dodge a falling spike, but he doesn't.  When his force field goes down
for the third time, spin his.  It will be his doom.  Swim to the power up that
appears, and grab it.  It is the super body slam (A + R).  This will destroy
nearby crates and enemies.

Boss 2 N. Gin
-------------

In all of the other games, N. Gin was the second to last boss, but in this
game, he was moved up to the second boss.  The idea is the same, though, as in
the other games.  You need to shoot all of his parts that are attacking you. 
When all are destroyed, N. Gin will blow up, and you will win.

After a few seconds, and a strange sound, N. Gin will attack.  The first weapon
that you should take out is the bottom one.  Any one attack from it doesn't do
much damage, but there are a lot of them, and they move quickly so you can't
dodge them easily.  It will only take about 7 hits.  After that, try to shoot
evenly on both of the side weapons.  He will try to dodge your attacks by
moving from side to side, and by coming closer, and going farther.

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