Castlevania: Harmony Of Dissonance - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Castlevania: Harmony Of Dissonance - Strategy Guide (Page 02).
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Shop List: Castle Tower B Condition: Even number of Hearts
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Potion 80G
Antidote 20G
Uncurse 20G
Rubber Plate 250G
Plate Coat 800G
Casual Clothes 98G
Cloth Helmet 160G
T Shirt 199G
Sallet 340G
Cuirass Armor 1200G
Rameeru(?) Coat 1005G
Corinthian Helmet 750G
Pilos 1050G
Bangle 550G
Nova Ring 5000G
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Explore the rest of this room then take the top exit. In the next room,
grab the High Potion, then continue left to a save point. Heading left will
soon send you to a dead end. So, head back to the Save Point in the last
elevator room, then take the top right exit to fight...
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Minotaurus Tactics Boss Music Track: Boss (Loop Pattern A)
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The Minotaurus can be tough, but his attacks are easy enough to avoid.
Dash back when he swings his axe at you, and duck when he hurls it. Finally
watch out for his dash attack; he'll get stuck in the wall afterwards,
allowing you a few free hits. Watch out not to get hit when he jumps back
out of the wall, though.
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Exit right for a Life Max Up and the Wind Spellbook. Now, make your way
back to the Castle's Treasury and take the warp back to Room of Illusion A.
From the Warp room, exit right, right, left, up, right, right, right, right,
and right. Climb up the stairs, but jump left on the ledge when you see it.
Continue left, then jump up and climb to the right. Jump over to the Uncurse
and the Heart Max Up, then continue climbing to the right. At the end you
will find Dracula's Ring (LCK +10) and another Heart Max Up. Go back to the
first stairway, and continue climbing. Jump down the gap and climb down,
then head right for a Potion and an Antidote. Climb back up and take the
right exit. There's a Victory Armor and a Life Max Up here (as well as a
locked door.) We can't go any further here (the whole point of this
excursion was to get Dracula's Ring anyway.)
Head back two left exits and take the bottom exit. Exit right back to
the Approach of Deplore. Now, take the bottom exit and then the top left
exit. Grab the Potion here, then head for the bottom right exit (but don't
take it; this is just for percentage.) Take the bottom left exit instead.
Take the Beautiful Clothes at the top right of this room, then make your
way to the Logos Ring at the top left. Then take the right exit, then take
three more right exits. In this room, jump up to the Life Max Up you missed
earlier.
OK, now that you're sick of backtracking, go back to the Room of Illusion
and warp back to Castle's Treasury B. Make your way back to the vertical
corridor where the bottom left exit leads to the Item Collection room. This
time, however, take the right exit to head to the...
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Facts About: Moss-Grown Cave B
Music Track: Liminous Cavern
Enemies Found: Axe Armor, Bat, Bone Pillar, Bomber Armor, Ghost,
Scarecrow, Shokujinhana, Siren, Skeleton Ape, Slime, Small
Slime, Throw Master, Witch
Bosses Found: Golem
Items Found: Heal Walker, Heart Max Up, High Potion, Life Max Up, Mana
Prism, Potion, Sage's Statue, Tableware Set, Turquoise,
Uncurse, X-Potion, Yellow Stone
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Keep going all the way to the right. In the next room, work your way up
and take the right exit. Then, keep heading right and take the top exit.
Head up and grab the Turquoise (ignore the right exit for now.) Head back
to the hallway you came from and continue to the right. Ignore the bottom
exit for now and take the right exit for a Save Point.
In this room, work your way to the top left corner. It's a dead end for
now, but there's a Mana Prism you can pick up. (You'll also see the Sage's
Statue, so go ahead and work your way over to that as well.) Take the right
exit; it leads to a large room with a Potion. Grab that and return to the
room you came from. This time take the bottom exit.
From here, go left and take the bottom exit. Then take the right exit.
Work your away down and around to the bottom left exit.
This room is another box "puzzle"; just slide the box to the right off
the ledge, then push it to the left off the ledge it lands on, then push
it right off the next ledge, then left onto the switch. Take the bottom
left exit to find a Life Max Up. Return, then take the bottom right exit
for a shop.
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Shop List: Moss-Grown Cave B Condition: None?
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Potion 80G
Antidote 20G
Uncurse 20G
Rubber Plate 250G
Plate Coat 800G
Casual Clothes 98G
Cloth Helmet 160G
Leather Greaves 140G
T Shirt 199G
Sallet 340G
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Buy whatever you need, then take the right exit. From the next screen,
take the top left exit. Then continue all the way to the left (for
percentage purposes, as there is nothing there.) Take the top exit.
Now head all the way to the right (you may wish to return to the Save
Point first). You will now face...
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Golem Tactics Boss Music Track: Boss (Loop Pattern A)
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His two attacks are a punch (just stay out of range), and his earthquake
attack, which sends large rocks falling on you. They are usually not too
difficult to avoid. Once you have done enough damage, the Golem will
switch to its second form. You now must hit its eye (which will
occasionally be spewing a stream of rocks at you). This is easily
accomplished by kneeling on one of the platforms and whipping madly.
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Continue to the left. Once you make it all the way, a door will close
behind you. Flip the switch with your whip, and the floor will start rising.
Avoid all the spiky platforms until you make it to the top. Head all the
way to the left to find the Yellow Stone (+2 STR, thunder elemental whip)
and the Suspicious Mirror.
Return to the Save Point, then head left and take the bottom exit we
ignored earlier. Continue left and go down again. Then go all the way to
the right for a Heart Max Up, then turn around and go all the way to the
left and take the bottom exit. Then, go all the way down to pick up a High
Potion, then continue to the right. Once you've passed the room with the
Scarecrows, climb up and take the left exit. Continue all the way to the
left to another Fixed Portal.
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Facts About: Corridor in the Air A
Music Track: Chapel of Dissonance
Enemies Found: Archer Skeleton, Balloon, Big Balloon, Flying Skeleton,
Ruler Sword, White Dragon
Bosses Found: Devil
Items Found: Antidote, Chaos Ring, Dark Night Glasses, Face Guard,
Golden Ornament, High Potion, Hint Card 2, Invincibility
Potion x2, Life Max Up, Maxim's Bracelet, Silver Ornament,
X-Potion
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Well, we're back in Castle A again. Head to the right for an encounter
with Maxim. He'll run back the way you came, but do not follow him. Instead
take the right exit. Once you make it all the way to the right, notice you
can drop through the floor. Do so to find a Life Max Up. After that, climb
up and take the right exit (the upper left exit is a dead end for now.)
Ignore the first top exit you find, and take the rightmost top one
instead. Explore this room to find the Gold and Silver Ornaments and an
X-Potion, then drop back.
You'll see the entrance to the boss room on the right, but ignore that
for now and drop down. Head for the lower right exit instead; it is a
Save Point. Save, then circle your way back to the boss room.
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Devil Tactics Boss Music Track: Boss (Loop Pattern A)
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Mostly the Devil flies around a lot, occasionally shooting streams of
flame at you (which are usually easy enough to avoid.) When it does land,
it will usually do a dashing punch that can curse you, so try to stay out
of its way. It does not have a very long range.
For best results try to whip it when its back is turned to you and is
spewing flames. The Devil tends to drift your way if you jump to whip it,
meaning you'll probably get hit unless you are at maximum whipping
distance.
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Just beyond the Devil are the Dark Night Glasses. If you wish you can
continue on to the Clockwork Tower from here to get on with the game,
but I recommend turning around and heading for the Waterway of Aquatic
(not to mention the rest of the Corridor in the Air) instead, to pick up
the useful Blue Stone. The Waterway also makes a good place for levelling
up, if you feel the need to do so. So, head back for to the Devil room,
exit left, then take the bottom exit.
Head to the right for a percentage point (and to look at the fountain,
I guess), then turn around and head all the way to the left and exit
bottom.
You will find your self in a very dark room. Equip the Dark Night Glasses
and you'll be able to see a little bit more of the room. In the bottom left
corner of this screen is the Face Guard. Grab that then continue right,
then exit down. The bottom right corner of the next screen contains Hint
Card 2. Get it then continue all the way to the left (take the bottom path
for the Chaos Ring, which changes the behaviour of the Holy Water
subweapon.) Take the left exit to find yourself in...
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Facts About: Waterway of Aquatic A
Music Track: Aqueduct of Dragons
Enemies Found: Bat, Fishman, Merman, Scale Armor, Slime, Small Slime
Bosses Found: Giant Merman
Items Found: Blue Stone, Hard Leather Glove, Heart Max Up x2, Life Max
Up
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Work your way down and take the bottom exit. Head right, then take the
bottom exit again. Head all the way left for a Heart Max Up, then head
right and take the top exit. From here, go left to a Save Point. After
saving, take the bottom exit, then take the right exit. Head all the way to
the right (slide to get past the blades) to find the Blue Stone. The Blue
Stone gives you STR +2 and an ice elemental whip, which will be very useful
to have against the Mermen and Fishmen here.
Head back and exit left, then take the bottom exit. Head and exit left.
Grab the Hard Leather Glove, then work your way down and exit left. The
bottom exit won't get you far for now, so just head left and face the Scale
Armor. Note that its shuriken must be jumped; it will hit you even if you
duck. The wall behind him has a false section; just jump up and hold left
and you'll be able to walk through it to find Dracula's Nail (STR +10).
Return to the Save Point. The Fish and Mermen here are pretty good for
leveling up (unless you've been doing some mad leveling up earlier), so now
is a good time to do so if you wish. Once you're done, head right from the
Save Point to fight...
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Giant Merman Tactics Boss Music Track: Boss (Loop Pattern A)
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In a game full of wimpy bosses, this is probably one of the worst. Its
most threatening attack is probably its rolling attack, which is easily
avoided by jumping on a ledge. The tidal waves it summons are easily
jumped, and the merman it summons are easily dispatched (equip the Blue
Stone). And, after it does most of its attacks it just stands there for
several seconds so you can wail away at it with your whip, or whatever
method of pain you have in mind. (Ice Spellbook fused Axe, anyone?)
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Continue to the right and pick up the Life Max Up and Heart Max Up on your
way to the...
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Facts About: Clockwork Tower A
Music Track: Clock Tower
Enemies Found: Arahabaki, Bone Pillar, Flea Man, Guardian Armor, Gold
Head, Harpy, Large Skeleton, Ruler Sword LV2, Spectre,
White Dragon
Bosses Found: Slime Max
Items Found: Burgeonet, Beckoning Cat, Castle Map 3, Dracula's Fang,
Extravagant Table, Guardian Armor, Guardian Boots, Guardian
Glove, Guardian Helm, Heart Max Up x2, Hint Card 4, Life
Max Up, Scale Armor
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Climb up and take the first exit to the left. Continue left, exit up,
then head all the way to the right for a Heart Max Up. Return to the
vertical corridor and keep climbing. Exit up, then step on the switch to
the left, head all the way right, then exit up.
Continue to the left, using the pendulums to make your way across the
spikes. Take the bottom exit to grab the Castle Map 3, then return to
the spike room and exit left.
Drop to the bottom of this corridor for the Burgeonet, then climb
up. The left exit leads back to the Corridor in the Air, but there's no
reason to go there now (unless you need a Save Point to heal). Work your
way up to the topmost right exit, then climb up to find the Hint Card 4.
Returning to the previous corridor, take the second highest right exit.
Make your way to the top exit and take it. There you will find a small room
with a Life Max Up. Return to the room you came from and continue all the
way to the right for the Scale Armor. Back up a bit and take the bottom
exit.
Backtrack to the left a bit for some percentage, then head all the way to
the right and exit. Climb up and take the first right exit you find. Exit
right again. Ignore the large gear here for now and make your way up and
over to the right. You'll find yourself in a room with a large Guardian
Armor. You will not be able to damage it, but whip it anyway; you can back
it into the gears behind it. After the Guardian Armor's gruesome death, you
can collect its armor, which is quite powerful for this point in the game.
Head back to the giant gear room and exit left. Work your way down. The
bottom right exit is a dead end for now, but at the bottom of this corridor
is the Extravagant Table. Head back up and exit left.
Continue climbing and take the next right exit for a Save Point. The next
right exit will put you up against the...
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Max Slime Tactics Boss Music Track: Boss (Loop Pattern A)
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Again, another sleeper boss battle. The Max Slime pretty much does
little but slowly lurch across the room. It will occasionally leap to the
ceiling, attempting to drop on you if you get under it. Hitting it will
spawn smaller Slimes, which are easily dispatched. Just whip this thing to
death and move on.
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Continue to the right. Climb up, and take the first left exit for the
Green Stone (STR +2, Wind elemental whip). Return and continue climbing up
to the next left exit.
Here you'll see a short scene with Death, who will use the portal behind
him to escape. This is the first Circular Portal you'll come across, so
I'll explain a how they work. Once you are standing in front of one,
either:
1) Push Down to instantly warp to any other Circular Portals that you have
activated in the same castle you are currently in (at the moment, this
is the only one, so pushing down will not do anything just yet.)
2) Push Up to warp to the same place in the other castle.
Also, from now on your map screen will show three maps: one of Castle A,
one that shows both castles together, and one of Castle B.
Anyway, there is little else to do here, so go ahead and push Up.
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Facts About: Clockwork Tower B
Music Track: Clock Tower
Enemies Found: Arahabaki, Armored Flea Man, Bronze Armor, Disk Armor 2,
Ghost, Medusa Head, Peeping Eye, Skeleton Blade, Skeleton
Rib, Screw Dragon, Spectre
Bosses Found: Peeping Big
Items Found: Clock, Crash Stone, Healing Mail, Heart Choker, Heart Max
Up, High Mana Prism, High Potion, Invincibility Potion,
Kaiser Knuckle, Life Max Up x2, Lucky Ring, Racoon
Ornament, Squall Mantle, X-Potion
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Welcome back to Castle B. Leave the Warp Room, then head down and take the
top left exit for a Life Max Up. Return to the vertical corridor and then
take the bottom left exit. Continue left, then grab the Clock in the top
left corner. Make your way down and take the first right exit for a Save
Point, then take the second right exit. From here, exit to the right again.
You're "back" in the room with the giant gear. Whip it from the right to
move the barrier out of the way, then head up and over, and exit right.
Head all the way to the right for a Heart Max Up.
Return to the giant gear and exit left. Go ahead and drop all the way to
the bottom for percentage purposes, then take the lower right exit. In this
room, lure the Bronze Armor near the hammer on the ceiling toward the left,
then step on the switch. This will knock it into the barrier behind it,
destroying it. Head over to the right and take the exit.
Make your way down. The exit to the right leads to a shop, but you will
need to have collected a Midday Constellation before the shopkeeper will
appear. These are occasionally dropped by the enemies Shimon (which you
won't meet for some time), and Spectre (which you have already met).
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Shop List: Clockwork Tower B Condition: Midday Constellation obtained
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Potion 80G
High Potion 200G
Antidote 20G
Uncurse 20G
Plate Coat 800G
T Shirt 199G
Sallet 340G
Cuirass Armor 1200G
Lamellar Coat 1005G
Corinthian Helmet 750G
Pilos 550G
Bangle 550G
Armet 1800G
Velvet Mantle 1350G
Mana Prism 250G
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Continue down; the left exit is a Save Point (and _do_ save, even if you
really don't need to. You'll see why later.) The bottom exit leads
you somewhere interesting. When you press on the switch, the gate will
open, and the large marble below you will start rolling. You now must
proceed through the large maze quickly before the marble beats you. If the
marble wins, it will cut you off from some items, and you'll have to leave
the room, re-enter, and start over. In Clockwork Tower B this is pretty
easy; just dash when you can and slide your way through the Flea Men.
There's a Healing Mail and a Heart Choker waiting for you. But don't leave
just yet! You may have noticed a small room off to the left near the bottom
left corner of the maze. Head there now to collect a Racoon Ornament and a
Lapis Laz... er, I mean, Lucky Ring.
Now, just to be annoying, I'm going to suggest a little backtracking in
order to pick up the last elemental spellbook. Save at the nearby Save Point
then head back to the Circular Warp room, and return to this room in Castle A.
(The barrier blocking your way before will have been removed.) Be sure you
stop by the Save Point (but don't save!) and and Shop rooms along the way for
percentage.
This time the maze is a bit more difficult. More enemies and more
obstacles are in your way, but your general strategy should be the same.
Dash when you can, and slide through enemies (including those Bone Pillars).
Waiting for you at the end are the Beckoning Cat, a Heart Max Up, a Life
Max Up, and the Thunder Spellbook.
Now, head back to the left side of the maze. There's no visible
path, but you should see a small vertical corridor with some ledges that
you cannot seem to reach. Get even with the highest of these ledges and
slide through the wall. Take the left exit to find a small room with
Dracula's Fang.
If you used the Save Point near the Marble Room in Castle B and have not
used one since, use the Saveroom function on the menu now, then reset and
restart your game. You'll find yourself right where we left off in Castle
B. Convienient, innit? :)
After leaving the Save Room climb all the way up and take the top exit.
Continue through the Hammer room and climb back up the vertical corridor.
Exit left, then continue down and exit left again.
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Peeping Big Tactics Boss Music Track: Boss (Loop Pattern A)
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Oh, now this is pathetic. Hit it a few times until you've got it cornered
against a wall. You may now commence whipping the smack out of it for quite
a while with nothing more than a weak tail-swipe coming your way.
Eventually it will put up a shield and start bouncing around the room; just
avoid it and return to whipping once its shield drops.
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Head on to the left and pick up the Life Max Up, and take the left exit.
In case you've forgotten, the door there leads to the Corridor in the Air,
which we will be going back to shortly. But first, we need the Crush Stone.
First work your way up to the topmost exit, then up to the top left corner
for the Kaiser Knuckles. Return to the large vertical corridor and take the
second highest right exit. Head to the left, detouring to the top exit for
the Squall Mantle. Head all the way to the right for an X-Potion, then
return to the vertical corridor.
This time, drop all the way to the bottom for percentage purposes, then
take the lowest right exit. Immediately drop down the bottom exit in the
spike room. The Crush Stone is here, but you can not get it just yet.
Remember this room, then return to the spike room and make your way to
the right (collecting the High Mana Prism along the way) and take the
bottom exit (after collecting the High Potion on the far right).
Head all the way left and exit down. Go all the way down for percentage
purposes, then come back and take the first left exit, continue left, then
exit up. Grab the Invincibility Potion then head right. Whip at the
corkscrew until you get a message, then return to the Crush Stone room and
grab the Crush Stone.
When equipped on your whip, you lose 5 strength points, but you gain the
ability to do a charge attack that can, among other things, destroy the
cracked stoned barriers that are scattered throughout the castles. Now,
leave the Crush Stone room, exit left, then take the door on the left to...
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Facts About: Corridor in the Air B
Music Track: Chapel of Dissonance
Enemies Found: Arahabaki, Axe Armor II, Flying Skeleton, Ruler Sword LV3,
Skeleton Mirror, Spriggan
Bosses Found: Legion Saint, Shadow
Items Found: Blizzard Robe, Dracula's Heart, Heart Max Up x2, King Size
Bed, Large Meat, Life Max Up, Mana Prism, Radio, Rocking
Chair
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Grab the Mana Prism at the top of this room, then exit left to...
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Legion Saint Tactics Boss Music Track: Boss (Loop Pattern A)
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This works much like the Granfaloon battle in CSOTN, just without the
bodies. :) Stick to one side, and whip it until you've destroyed enough of
its shell to attack its core. And, um, that's pretty much all there is to
it. Watch out for the flying things that occasionally break away from
Legion to come after you.
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Continue left, then take the first up exit. Exploring this room will get
you a King Size Bed and a Heart Max Up. Return from whence you came, then
take the lower right exit for a Save Point. While you're here, equip your
Crush Stone and take a swipe at the right stone wall of the Save Point.
You'll find a small room with Dracula's Heart.
From the Save Point, exit left and head all the way to the left, then
take the exit. Then take the top left exit. Break down the barrier with
the Crush Stone, then continue and exit left. You'll see a short scene with
Maxim before you fight...
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Shadow Tactics Boss Music Track: Boss (Loop Pattern A)
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In its face form, it cannot be harmed, so just wait until it transforms.
Its wolf form will either dash at you or attempt to jump at you, but these
are not too difficult to avoid. Its sword form is a bit more annoying, as
it is fairly fast and erratic. The moth form is not too threatening either,
just beware of the dust rain underneath it, as it can poison you.
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Leave here, then exit right again. Work your way to the bottom right
corner of this room, then jump through the floor to pick up the Rocking
Chair and the Radio over to the left. Then grab the Blizzard Robe which is
on a ledge above the path to the lower left exit. Take said left exit. Exit
left again for a Heart Max Up.
Head back to the Save Point (save again if you wish), then take the
bottom exit. Again head right a bit for some percentage, then head all the
way to the left, pick up the Large Meat, then take the bottom exit. Head
all the way right and exit down. Then head all the way left, and take the
door to...
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Facts About: Waterway of Aquatic B
Music Track: Aqueduct of Dragons
Enemies Found: Fishman, Merman, Melting Zombie, Small Slime, Skeleton
Liquid, White Dragon
Bosses Found: None
Items Found: Earth Ring, Life Max Up x2, X-Potion, Uncurse
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Head down and take the bottom exit. Head right, then take the bottom exit
again. Go all the way to the left for an X-Potion, then go right and take the
bottom exit.
Go all the way to the left and exit. Then, go down and take the left
exit. Go all the way to the left, jumping up through the fake part of the
wall, to get the Life Max Up. Go back to the right and take the bottom
exit. At the bottom of this corridor you will find the Earth Ring. The door
to the left leads back to Moss-Grown Cave B, but you won't be able to get
very far just yet. So, climb back and take the top exit, then exit right,
then climb up and exit right again, then take the top exit, then exit
right yet again. Head all the way to the right for another Life Max Up, then
go back to the left and exit.
This time, take the top exit. There's a Save Point to the left; visit it,
but do _not_ save there. After exiting to the right, you'll be in the Giant
Merman room. Except there is no Giant Merman in this room, just a bunch of
Mermen and Fishmen. Make your way through them to exit right. Keep going
right and take the door, which puts you back to Clockwork Tower B.
Yep, we have to do a little backtracking here. Head back to the Circular
Warp Room, and push up to go back to Castle A. Return to Corridor in the
Air A, and head for the area where you just fought the Shadow in Castle B.
The barrier will now be gone, and after a short sequence with Maxim you
will get Maxim's Bracelet.
Now, head for the Save Point and save (making sure to stop by the now
opened secret room to the right of the Save Point for some Invincibility
Potions), then leave the Save Point room and take the leftmost top exit.
Head left and exit to end up in...
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Facts About: Chapel of a Heretic A
Music Track: Chapel of Dissonance
Enemies Found: Archer Skeleton, Bone Pillar, Flea Man, Flying Skeleton,
Throw Master
Bosses Found: Pazuzu
Items Found: Antidote, Dark Green Mantle, Dracula's Eye, Gold
Candlestick, Heart Max Up, High Mana Prism, Hint Card 3,
Large Meat, Life Max Up x2, Potion, X-Potion
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Keep going left, then climb up and take the top exit. Wind your way
through the next screen and take the top exit again. In the next screen,
take the top exit yet again. Grab the Antidote to the right, then head left
and take the (you'll never guess) top exit. Head over to the left for some
percentage, then continue right, then climb up to the Heart Max Up. Continue
to the left. Double jump over to the right to pick up the Dark Green Mantle,
then continue on. The next ledge over to the right leads to Dracula's Eye,
but you will not be able to reach it yet, so continue to the left. When
you get to the yellow door, climb up to reach a Potion and a Life Max Up.
Return to the yellow door, and equip Maxim's Bracelet to unlock it.
Break down the barrier with the Crush Stone, and you'll find yourself
very familiar... but instead of Dracula, the stairway now leads to Hint Card
3 and another Circular Warp. Go ahead and push Up to activate it in Castle
B as well, then return to Castle A and exit left to fight...
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Pazuzu Tactics Boss Music Track: Boss (Loop Pattern A)
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Pazuzu likes to jump around alot, so try to stand on the opposite side
of a ledge from him. If you're standing so that you're just barely underneath
it, Pazuzu will usually land on the ledge when he jumps. This makes his
fireball attacks much easier to avoid. He'll also summon some Little Devils
from time to time, but they are not much to worry about.
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Exit to the left and you'll meet up with Lydie... but not for long, as
Death will show up and take her away. Exit left again.
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Facts About: Castle Tower A
Music Track: Castle
Enemies Found: Arahabaki, Armored Flea Man, Gorgon, Lizardman, Peeping
Eye, Poison Lizard,
Bosses Found: Minotaurus Another, *****
Items Found: Attack Stone, Demon Castle Painting, Extravagant
Chandelier, Heart Max Up, Holy Ring, Life Max Up, Lunar
Armor, X-Potion
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Climb up to the top of this room for a Heart Max Up and a Life Max Up,
then drop down and take the right exit. Save at the Save Point, then exit
right. Head right and take the bottom exit. If you have an even number of
Hearts, you'll find the merchant waiting for you after taking the right
exit.
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Shop List: Castle Tower A Condition: Even number of Hearts
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Potion 80G
High Potion 200G
Antidote 20G
Uncurse 20G
Lamellar Coat 1005G
Pilos 1050G
Bangle 550G
Armet 1800G
Velvet Mantle 1350G
Heavy Armor 2000G
Barrel Helm 2300G
Morion 3000G
Blood Gloves 2100G
Greaves 1700G
Aurora Ring 5000G
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Once you're done shopping, take the bottom exit. Continue all the way to
the right for the Demon Castle Painting, then backtrack and take the bottom
exit. In the elevator room, take the top left exit for a Save Point, then
take the top right exit to fight...
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Minotaur Another Tactics Boss Music Track: Boss (Loop Pattern A)
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Maybe I just leveled up too much, but the only thing this boss ever did
to me was swing its mace at me, which you can see coming a mile away and
easily avoid. It can do some damage though, so do avoid it.
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Exit right to aquire the Attack Stone (STR +10, no element). Then return
to the elevator room and make your way down, picking up the X-Potion on
the way. Take the bottom exit. Head left a bit for some percentage, then
go all the way right and take the bottom exit.
Head all the way to the left for the Extravagant Chandelier, then exit
left for a Save Point. Then turn around and take the right exit. Make your
way up and over (picking up the Holy Ring in the top right corner) and back
down, taking the bottom exit. Yet another elevator room... just explore it
thoroughly (for percentage, as there's nothing here) then take the
bottom exit.
We're now in Castle's Treasury A, but since we won't be here long,
I'm not going to bother with "Facts About" bit until we return to explore
it in detail later on. Take the bottom exit. Make your way to the bottom
of the corridor, then take the bottom left exit. You're back in the Item
Collection Room, which somehow clones itself in both castles. :) Once
you're finished admiring your m4d d3c0r4t1nG sk1!!Z, return to the vertical
corridor and take the top left exit. Head all the way to the left and take
the door.
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Facts About: Cave of Skeletons A
Music Track: Skeleton Cave
Enemies Found: Archer Skeleton, Big Ghost, Bone Pillar, Glass Skeleton,
Koukidou Skeleton, Munemune, Red Skeleton, Skeleton Ape,
Skeleton Flail, Skeleton Soldier, Throw Master, White
Dragon
Bosses Found: Legion Corpse
Items Found: Bookshelf, Floodgate Key, Gramophone, Heart Max Up,
High Mana Prism, Hint Card 5, Life Max Up x2, Sypha's
Crystal, Thunder Robe
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Head down and take the bottom exit. Head to the top right corner of this
room for the Gramophone, then head to the bottom left corner. Climb up
to get the Thunder Robe then take the bottom exit. Head all the way to
the left and break the wall. Continue all the way to the left for
percentage, as there is nothing here. (There was a point to this actually,
but we'll get to that later.) Head all the way to the right and take the
exit there. Climb all the way up to grab the Bookshelf. (How the heck does
Juste carry around all this furniture anyway?)
Return to the bottom and take the left exit, then the top one. Back in
the large room, head for the top left corner and take the exit there. You
will find yourself in a box puzzle room. Push the lower box over so you
can reach the ledge, then push the box on the ledge off the right side.
Jump down and push the first box off to the left, then push the second box
to the left so that it is halfway off of the first one (creating a
"stairway" of sort.) This should allow you to jump up to the Heart Max Up,
so do so then continue on your way, taking the left exit.
Another box puzzle. Make your way over to the boxes, then push the lower
box most of the way to the left (leave a small space between the box and
the little wall.) Then, push the box on the ledge off to the left. You
should now be able to stand on the first box, and push the second one
further to the left (and off the wall). Jump down and continue pushing the
box to the left, allowing you to continue. Pick up the Life Max Up in the
top right corner before taking the left exit.
Continue left through the Glass Skeleton room. (BTW, the Glass Skeletons
are easily killed and give a pretty good amount of EXP... if you're not
already above level 40 or so.) Make your way up, over, down, and take the
left exit for a Save Point. Continue left.
Make your way up and take the top exit. Exit right, then right again. In
this room, the monster mimics your moves, and you need to make it jump over
the bump and step on the switch. Do so, then exit right. Hint Card 5 is
in this room, so grab it then drop down. Here you'll find the Ring of Arc..
er, I mean the Rare Ring. Exit up, then exit left five more times. Drop
down and take the left exit.
Yet another box puzzle. You'll find two boxes on a ledge to the left, and
one to the right. Push the leftmost box left off the ledge its on, then left
off the ledge it lands on. Push it to the right so that about half of it is
hanging over the hole. Then, push the box remaining on the left ledge over
to the right, onto the box below. Follow it, and nudge the second box as far
as it can go to the right without falling off the first box. Then, go push
the box on the upper right ledge off to the left, onto the stack of boxes
you've created below. Then, go down and push the top box off the stack to
the right. If you have done this correctly, you should be able to go to
the bottom right corner, slide to the left, then jump up the hole right
next to the box you just knocked over, and push it over to the right so you
can reach the ledges there. Climb up and take the Floodgate Key in the
upper left corner.
The top exit leads back to the cavern under Entrance B, but you won't get
too far at the moment. You can reach the shop there, but the merchant there
will not appear until you are level 50 or above. So, just use your Saveroom
function and reset to return to the Save Point. Exit left, then go up, over,
down, and exit left again.
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Legion Corpse Tactics Boss Music Track: Boss (Loop Pattern A)
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This battle with Legion is more annoying then the last, but not much more
difficult. Keep whipping at the shell; you will not do any damage, but this
will cause it to open up some. When its opened up enough that you see the
skeleton, whipping it will cause damage. (But it will not stay open for
long, making this battle more tedious than difficult.)
Watch out for the maggots that are occasionally released and creep along
the bottom of the screen.
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Continue left for Sypha's Crystal, and that's all there is to the Cave
of Skeletons A. Make your way back to the hallway that leads to the Item
Collection Room (quickly, from the room with Sypha's Crystal, exit right
eight times, exit up, then right twice more.) Once there, take the right
exit to pay a visit to Moss-Grown Cave A.
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Facts About: Moss-Grown Cave A
Music Track: Liminous Cavern
Enemies Found: Axe Armor II, Bat, Blade Master, Bone Pillar, Disc Armor,
Ectoplasm, Hammer Hammer, Pixie, Shokujinhana, Slyph, Small
Devil, Victory Armor
Bosses Found: Death, Talos
Items Found: Arm Plate, Full Helm, Heart Max Up x3, Griffin's Wing, Hint
Card 1, Invincibility Potion, Leggings, Life Max Up,
Meat, Skull Key, Uncurse
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Head right and exit. Climb your way up and exit right again. Take the top
exit, then climb all the way up for some Meat. (Ignore the right exit for
now). Drop back down, then continue and exit right. Save at the save point,
then exit right again. You'll find a Heart Max Up and the Full Helm at the
top of this room. Get them, then break down the barrier to the top left
exit. Exit left to find yourself at another Circular Warp. Push Up to
activate it in Castle B, then return to Castle A.
Leave the warp room, then take the right exit from the large room. Explore
this room to find an Invincibility Potion. Exit left, then take the bottom
exit from the large room. Head left, and exit down. Head left again for
Hint Card 1. Head all the way to the right and take the exit. Make your way
down and exit left. Work your way to the bottom of this room, and exit
left. Juste will automatically use the Floodgate Key here, which will drain
water from elsewhere in the Cave. Exit right, then right again. If you are
at an odd level, the merchant will be waiting for you here.
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Shop List: Moss-Grown Cave A Condition: Odd numbered level
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Potion 80G
High Potion 200G
Antidote 20G
Uncurse 20G
Velvet Mantle 1350G
Heavy Armor 2000G
Barrel Helm 2300G
Morion 3000G
Bloody Gloves 2100G
Greaves 1700G
Cabaset 3800G
Silver Boots 2800G
Battle Armor 6000G
Lobster Tail Pot 4400G
Ceramic Mail 15000G
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