Breath Of Fire 2 - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for Breath Of Fire 2 - Strategy Guide (Page 12).
Runaway
Outside:B, Namanda, SkyCave, JackDoor, St.EvaCh
-----------------------------------------------------------------------------
R.Slug (icy) HP 241 Atk 201 Agi 102 XP 206 Z 521
AP 100 Def 76 Ms +2 2:(Bandana)
Luck 40
Spark
Namanda, St.EvaCh
-----------------------------------------------------------------------------
Racegude (spirit) HP 281 Atk 253 Agi 113 XP 1626 Z 515
AP 50 Def 124 Ms -3 2:(Stamina,ArmyGL)
Luck 42
Sap
Infinity
-----------------------------------------------------------------------------
Ralooba (undead) HP 273 Atk 123 Agi 78 XP 296 Z 159
AP 41 Def 61 Ms +4 2:(SkullBR)
Luck 26
Psn.Brth
Highfort
-----------------------------------------------------------------------------
Rapider (flying) HP 148 Atk 150 Agi 102 XP 349 Z 163
AP 16 Def 64 Ms -1 1:(Biscuit,SlicerDR)
Luck 31
FireBrth(24)
Dream, Memory
-----------------------------------------------------------------------------
Ray HP 65535 Atk 120 Agi 76 XP 0 Z 0
AP 100 Def 200 Ms -2 0:(Herb)
Luck 80
(etherstorm)
*St.EvaCh (This battle ends only when the Hero casts G.Drgn.)
-----------------------------------------------------------------------------
Roach HP 100 Atk 30 Agi 12 XP 32 Z 15
Def 18 Ms +4 0:(Herb)
Luck 15
(get up:60%)
*Ruins
-----------------------------------------------------------------------------
RoadSlug (icy) HP 176 Atk 132 Agi 79 XP 383 Z 175
AP 33 Def 48 Ms -2 1:(Bandana)
Luck 32
S.Boom, Thunder
Outside:DB, Memory, SkyCave, JackDoor
-----------------------------------------------------------------------------
Ryusight HP 1 Atk 123 Agi 83 XP 280 Z 0
AP 15 Def 0 Ms +4 2:(LuckCndy)
Luck 30
...
(queen)
-----------------------------------------------------------------------------
S.Goblin HP 16 Atk 27 Agi 23 XP 2 Z 6
Def 14 Ms +1 0:(Charm)
Luck 3
Runaway
Mt.Fubi (Runaway is used only if any allies have died.)
-----------------------------------------------------------------------------
S.Golem(1) HP 452 Att 165 Agi 1 XP 489 Z 492
AP 20 Def 72 Ms -2 2:(StoneAR,EarthAR)
Luck 28
Cure 1
Outside:tdZ
-----------------------------------------------------------------------------
S.Golem(2) (fiery) HP 1600 Atk 282 Agi 1 XP 1624 Z 415
AP 500 Def 122 Ms -3 3:(Antdt)
Luck 5
Fireball
*FarmTown
-----------------------------------------------------------------------------
S.Idol (icy) HP 218 Atk 62 Agi 1 XP 89 Z 41
AP 10 Def 39 Ms +4 1:(StoneAR,EarthAR)
Luck 32
ColdBrth(40)
Outside:S, Dream
-----------------------------------------------------------------------------
Seenates(1) HP 145 Att 61 Agi 49 XP 66 Z 33
Def 45 Ms -2 3:(LuckCndy)
Luck 17
Eggbetr
WitchTwr
-----------------------------------------------------------------------------
Seenates(2) HP 42 Att 70 Agi 127 XP 0 Z 5656
Def 44 Ms +4 0:(Antdt)
Luck 18
...
Demo (Sten fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------
Sheef (undead) HP 154 Atk 193 Agi 92 XP 358 Z 314
AP 15 Def 74 Ms +4 1:(DemonDR,ElmoreSD)
Luck 36
Zombie
ThvsTomd
-----------------------------------------------------------------------------
Shupukay (spirit) HP 980 Atk 160 Agi 80 XP 2350 Z 1250
AP 511 Def 75 Ms -1 0:(Herb)
Luck 40
Hush, S.Boom, Drain, Death, Thunder
*HighFort
-----------------------------------------------------------------------------
Shupri (icy) HP 174 Atk 199 Agi 86 XP 331 Z 229
AP 20 Def 91 Ms +4 2:(Herb,HelpBL)
Luck 35
Swt.Brth
Outside:I
-----------------------------------------------------------------------------
Sireen (flying) HP 121 Atk 111 Agi 67 XP 159 Z 95
AP 15 Def 40 Ms 0 2:(WizardRG,FireRG)
Luck 22
...
UpaCave
-----------------------------------------------------------------------------
Skeleton (undead) HP 271 Atk 258 Agi 105 XP 920 Z 521
AP 10 Def 125 Ms -3 2:(DemonDR,ElmoreSD)
Luck 43
full immunity
Psn.Atck, Zombie
Infinity
-----------------------------------------------------------------------------
Sniphead HP 68 Atk 44 Agi 37 XP 16 Z 16
AP 5 Def 36 Ms +1 1:(Extract,Van.Ext)
Luck 15
BuildUp, Spark
Outside:xnF, Dream
-----------------------------------------------------------------------------
Soldier HP 1250 Atk 235 Agi 70 XP 2000 XP 1200
AP 100 Def 130 Ms -1 3:(SokletAR,CrmsnCL)
Luck 42
Atk-Up
*Evrai
-----------------------------------------------------------------------------
Soulflik (spirit) HP 83 Atk 119 Agi 65 XP 269 Z 35
AP 29 Def 62 Ms 0 2:(DreamBR)
Luck 30
Drain, Sap
Highfort
-----------------------------------------------------------------------------
Stamen (icy) HP 183 Atk 62 Agi 48 XP 64 Z 32
AP 10 Def 27 Ms +2 2:(LifePl)
Luck 16
SwtBrth
Outside:S, Namanda
-----------------------------------------------------------------------------
Stinger (icy) HP 105 Att 123 Agi 59 XP 140 Z 57
AP 30 Def 62 Ms +4 1:(Extract,Van.Ext)
Luck 24
Cure 1, CtrAttck
UpaCave
-----------------------------------------------------------------------------
Stone HP 9 Atk 20 Agi 1 XP 200 Z 0
Def 255 Ms -1 0:(Herb)
Luck 5
--
*FarmTown (This enemy does not take any actions.)
-----------------------------------------------------------------------------
Stooly (icy) HP 70 Atk 49 Agi 51 XP 24 Z 16
AP 30 Def 35 Ms -1 1:(Charm)
Luck 13
Ag-Down, Pwr.Down, Def-Down
Outside:N
-----------------------------------------------------------------------------
Stump(1) HP 1000 Atk 30 Agi 100 XP 300 Z 0
AP 100 Def 1 Ms -1 0:(Herb)
Luck 5
--
*FarmTown (This enemy does not take any actions.)
-----------------------------------------------------------------------------
Stump(2) HP 180 Atk 0 Agi 0 XP 20 Z 20
Def 20 Ms +4 0:(Herb)
Luck 15
--
Demo (Rand fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------
Suiky HP 100 Atk 100 Agi 200 see Algernon
AP 65535 Def 5 Ms +3 0:(Herb)
Luck 9
Thunder
*OwlWoods
-----------------------------------------------------------------------------
Terapin HP 1300 Atk 66 Agi 32 XP 300 Z 500
AP 100 Def 33 Ms -1 0:(Herb)
Luck 20
Brainwav, FireBrth(24), (shake)
*DryWell
-----------------------------------------------------------------------------
Tiga HP 65535 Atk 310 Agi 200 XP 1 Z 1
Def 120 Ms -1 0:(Herb)
Luck 50
...
*CotLnd (You are expected to lose this battle, but what
happens if you win?)
-----------------------------------------------------------------------------
Titong HP 260 Atk 192 Agi 84 XP 590 Z 289
AP 20 Def 89 Ms +4 1:(ThornWP,GlassDR)
Luck 36
Atk-Up, Def-Up
Outside:D, JackDoor
-----------------------------------------------------------------------------
Torubo HP 110 Atk 85 Agi 72 XP 1750 XP 1000
AP 1000 Def 65 Ms -1 0:(Herb)
Luck 34
Eggbetr
*Highfort (The first time you fight, this battle automatically
ends after 3 rounds and a parting action by Sten.
The second time, you automatically lose this battle
if you do not win after 4 full rounds and a parting
action by Sten. This enemy uses nothing but Eggbetr.)
-----------------------------------------------------------------------------
Tri.eye (icy) HP 205 Atk 183 Agi 66 XP 402 Z 176
AP 20 Def 75 Ms +4 2:(CureAl)
Luck 36
Sap
Outside:f, Namanda
-----------------------------------------------------------------------------
Trikster HP 32 Att 37 Agi 30 XP 11 Z 26
Def 26 Ms +4 2:(Herb,SilverDR)
Luck 10
Runaway
Mt.Rocko, Outside:V
-----------------------------------------------------------------------------
Trout HP 550 Atk 35 Agi 30 XP 1600 Z 1000
AP 100 Def 10 Ms -1 5:(Extract,Van.Ext)
Luck 25
(steal), Def-Up, Eggbetr
*Trout
(Eggbetr is used only when the party runs out of
money from Trout's 'steal' attack.)
-----------------------------------------------------------------------------
Tsi.Fly (flying) HP 22 Atk 34 Agi 24 XP 4 Z 3
AP 10 Def 15 Ms +4 2:(Antdt)
Luck 5
Psn.Atck
Outside:cx
-----------------------------------------------------------------------------
Uparupa (aquatic) HP 520 Atk 140 Agi 68 XP 1200 Z 800
Def 65 Ms -3 0:(Herb)
Luck 30
CtrAttck
*UpaCave (This enemy does not take any actions, but will
never fail a roll to CtrAttck.)
-----------------------------------------------------------------------------
V.Head HP 122 Atk 89 Agi 41 XP 112 Z 44
AP 14 Def 68 Ms +4 2:(Herb,HelpBL)
Luck 20
Cure 2
W.Tunnel, Dream, FogValy, Namanda, SkyCave
-----------------------------------------------------------------------------
Venusfly (icy) HP 161 Atk 112 Agi 51 XP 214 Z 61
AP 18 Def 55 Ms +4 3:(CureAl)
Luck 28
FireBrth(24), BuildUp
Outside:MT, Mt.Maori
-----------------------------------------------------------------------------
Villagrs HP 5 Atk 20 Agi 100 XP 200 Z 200
Def 5 Ms -1 4:(GutsBT,HeroBT)
Luck 5
*DryWell (This battle ends when either the Villagrs or Chiroru
dies. This enemy does not take any actions.)
-----------------------------------------------------------------------------
W.Bear HP 73 Atk 48 Agi 35 XP 20 Z 23
AP 0 Def 35 Ms +4 1:(LifePl)
Luck 12
CtrAttck
Outside:xnwF
-----------------------------------------------------------------------------
Warrior HP 416 Att 216 Agi 86 XP 700 Z 1000
AP 128 Def 90 Ms -1 2:(CureAl)
Luck 30
???
??? (The source code indicates that this enemy exists, but I
haven't ever found one. Have you? - it would look like the
Footman enemy if it existed.)
-----------------------------------------------------------------------------
Widow(1) HP 22 Att 26 Agi 18 XP 5 Z 4
AP 10 Def 18 Ms +2 3:(Antdt)
Luck 4
Psn.Atck
Mt.Fubi
-----------------------------------------------------------------------------
Widow(2) HP 54 Att 60 Agi 22 XP 12000 Z 5656
AP 1000 Def 27 Ms +4 0:(Antdt)
Luck 10
...
Demo (Spar fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------
Wildcat HP 610 Atk 60 Agi 64 XP 700 Z 400
AP 300 Def 42 Ms -1 -
Luck 25
Dice, Chopchop
*WildCat
-----------------------------------------------------------------------------
Willowsp (spirit) HP 44 Atk 41 Agi 39 XP 20 Z 11
Def 32 Ms +1 2:(Herb, HelpBL)
Luck 9
Pwr.Down
Mt.Rocko
-----------------------------------------------------------------------------
Witch HP 250 Atk 62 Agi 35 XP 50 Z 0
AP 128 Def 30 Ms +4 -
Luck 20
Spark, Cure 1, SwtBrth, Thunder
^WildCat
-----------------------------------------------------------------------------
Zodiac (aquatic) HP 890 Atk 441 Agi 142 XP 5290 Z 1220
AP 100 Def 151 Ms -2 2:(ArmyGL,9-TailWP)
Luck 60
Firebrth(56), Coldbrth(56), Eggbetr
Infinity
-----------------------------------------------------------------------------
Zombie (undead) HP 682 Atk 220 Agi 92 XP 1000 Z 500
AP 64 Def 93 Ms 0 2:(LifePl)
Luck 30
Drain, Sap
*Bando
-----------------------------------------------------------------------------
-=-=-======================- Tips and Tricks -======================-=-
To gain money quickly right after the prologue and while Bow is still in your
party, go hunting. A Roast sells for 200 Z, which is about 30 times what you
can expect to win in a typical battle. You can also get 350 Z right off the
bat by searching your room for 100C and taking the LifePl at the Ranger's
Guild.
To save yourself hardship, wander around to the East of Hometown and build
up your levels before returning Suzy to her master. Use this opportunity to
hunt for Roasts as well. Level 10 is a good stopping point.
When you find the Gold in TagWoods, there's a nice FishSpot northeast of
Coursair where you can catch Maniro and get lots of bitchin' equipment. But
be sure to bring a lot of money! (about 4000 Z is as much as you'll probably
need - see above paragraph for how to obtain this much money quickly).
In the Coliseum, the treasure chest in Katt's room CAN be reached (Open the
door to Katt's locker room before entering your own locker room, don't
try to take the treasure, then come back for it later.), but since this
treasure chest is a fake, don't bother....
Also while you're in the coliseum, if you want to be able to keep that 1000 Z
payment without giving it to Rand, remember that Rand only enters the room
when you try to open the door to the arena. So, try to open the door first
and then open the chest. You may also want to put your party money supply in
the bank if you don't want Rand to take that either.
At the WildCat restaurant to can either learn Chopchop or get your mHP
raised. Before entering this place, all inventories and equipment lists
are saved, and restored upon exit or death. In WildCat, you must pass
through a series of checkpoints. At each checkpoint, you may choose to
either obeys the rules posted there, or disobey and fight your way past a
Bouncer. At the end of the trip, you'll meet Mr.Wildcat himself. Just
before this you will be asked how you want your food prepared:
Rare - all party members take [rHP/4] pts of damage
Medium - [rHP/2] points of damage to all
Well Done - [3/4*rHP] points of damage to all
If you do not choose, all party members are reduced to 1 HP (!)
The following things affect Wildcat's mood:
He begins with a mood of 120
For each rule: Disobeyed -8
Obeyed 0
After battling Wildcat, he asks you the following questions:
Answer / Effect
---------------------------------------------
1: 'Are you mad...?' Yes -8 goto 2
No +4 goto 3
2: 'Will you forgive me' Yes 0 goto 5
No -4 goto 4
3: 'You are soft-hearted aren't you?' Yes +4 end
No -4 goto 4
4: 'Please forgive me, will you?' Yes 0 goto 5
No -2 goto 6
5: 'You won't take that back...?' Yes +4 end
No -2 goto 6
6: 'Do you forgive me?' Yes +4 end
No -2 goto 6
At the end of it all, you will receive an award depending of Wildcat's mood:
Mood >= 112 (yellow or better)
He will teach one party member Chopchop.
Mood <112 (orangish-yellow or worse)
He instead raises the mHP of all party members by 16 points.
Either bonus is pretty good, but if you're going with the mHP bonus, be sure
to bring along Sten, Katt, and Nina. They'll need it the most. Note that
you cannot win either of these things after Jean requires the royal seal to
prove his lineage, but you must still fight to get in. So be sure to take
time out to do this before visiting SimaFort.
After Jean leaves the party in SimaFort by getting jailed, I highly recommend
going back to a dragon totem to restore your group to a full complement of 4
party members. As a general point of strategy, restore your party to its
maximum size whenever someone leaves.
In the room next to the SimaFort kitchen, there seems to be a secret little
nook in the lower right corner. This is merely a bug in character mapping,
and contains nothing useful.
In the top room of the bucket rides at SimaFort, there's a lot of hidden
cash: 3000 Z. From the spot where the filled buckets rise through, search
(0,-3), (-1,-3), and (-2,-3) from this spot (these spots are along the
embankment).
At the carnival when you are asked to either supply 900k Z, or an Uparupa,
you CAN pay the 900kZ, if you have it, but to collect this much money is a
colossal waste of effort. You will end up fighting the ringleader anyway,
and you will be out 900,000 coins.
To gain experience and gold quickly after you have the whale, I recommend
visiting the island of giants (northwest of Windia). There are three enemies
you are likely to encounter: Gonghead(2), A.Sludge, and Chorking. Chorking
is easy is you use items which cast damage-dealing spells, since full
immunity does not apply in this case. These items can be bought in Guntz.
Or, if you have the Chopchop attack, use that instead. The other two can be
defeated after a lot of hacking and slashing. Heavy magic-users might want
to Hush or cast damage dealing spells on A.Sludge to speed up the process.
A.Sludges are nice in that they can be Drained for lots of AP when your magic
users are running low.
In the unlikely event that you encounter K.Sludges, you're probably toast,
unless you have the G.Drgn spell. They have armor and mHP like a tank, are
faster than a speeding bullet, and like to cast Death (and when they cast
Death, it always works). In such a battle, running is probably not going to
be effective. Your best bet is to pile all the spell damage you can into
them - if you win you'll obtain an astronomical reward.
With all that money you'll be winning, you'll be able to buy things at the
armory in Guntz immediately. This stuff is the best that can be found until
about the FarmTown scenario. And after you reach FarmTown, you'll be able to
buy some MedusaSHs with all that money you saved up!
The MedusaSH is probably the most useful shield there is: It casts Atk-Up
(very nice), and is the strongest in terms of power. The MedusaSH can be
bought from Maniro on an island Fishspot. Getting to this island does not
require the ability to fly - as soon as you can get to Farmtown, you can
reach it - just bring along Jean and hop across the islands. If you're
having trouble triggering this Fishspot, remember that you need to enter a
battle from the same map section where the Fishspot is - refer to the map for
details. And, of course, you'll need to bring along a LOT of coins. A
MedusaSH costs 50k, and you'll probably want as many of them as there are
party members who can equip them. These can also be dropped on rare occasion
by N.Riders.
Boombada can be very difficult to obtain. You will be asked to play
accompaniment to a bell melody with a drum (button A), and a tuning fork
(button B). The melody is 8 beats to a measure, 4 measures long:
- - -- _ _ __ ___ _- _-_-
........ ........ ........ ........
The accompaniment you must play to this is:
-A-B-- A _B_A__ B ___B_-AB _-_-A A
........ ........ ........ ........
If you manage to hit all the notes somewhere close to where they should be,
and don't play any extraneous notes, then you got it.
Holy weaponry can be a very useful thing to carry around in your inventory as
a backup plan, since there are a few locations which are populated mostly
with those pesky spirit creatures. Spirits take 1/2 damage from just about
anything that isn't holy, while holy damage counts double (a factor of 4
difference in effectiveness!). The SilverDR, SoleSD, WonderRP, ElmoreSD,
StarrSD, HolyRP, and NoTwinRP are all holy weapons, but most of them are
hard to come by.
The EmpireSD is by far the strongest weapon in BoF2. You can reach it as
soon as you can fly, but you'll need the CharmRod to have any luck fishing it
out. Don't forget to get it, because when you no longer have the ability to
fly the great bird, this Fishspot is off limits - TownShip can't get there
(by the way, this is the only location that the great bird can get to which
TownShip can't).
There is a treasure room in WindiaFt that can be difficult to get to. After
you have the great bird, return and the door will be unlocked.
The SkullBR can also be hard to find. I still don't know what it does, but
you can find if you jump off the left side of the top floor of St.EvaCh
instead of the right side where Habaruku jumps off.
Death is a wonderful spell. For creatures of magic susceptibility of 3 or 4,
it's a guaranteed kill. For 0 or higher, it still has a pretty good chance
of success. The WorthRG casts Death, and you may buy as many of these as you
like from Maniro, as soon as you can fly. Since anyone can use items which
cast spells, I suggest buying 2 or 3 of them and having them readily
available for use when fighting magic susceptible creatures. Just remember
that Death does not work at all in battles to the death, or against spirit
and undead creatures.
If you find the Ganet creature annoying, there's a simple way to defeat it.
Even though it has full immunity, this ability is not effective against
damage from items that cast spells, such as F.Spice, EmpireSD, StormRG,
Shaker, etc... And, any spell damage is more than enough to kill a Ganet.
When getting Anfini, all characters are automatically unbonded to all
shamans. Thus, when travelling down the tower of Infinity (the first time,
at least), you need not go to great lengths to keep your characters strong,
because it will all be for nought anyway.
The LifeBR seems to be the biggest secret in BoF2. You can only get it after
defeating Barubary, but even so it is worth the effort. Barubary will
challenge the hero to fight alone. If you accept and win, you will get a
hint as to where it is, but not how to reach it. You'll need to bring along
Katt and Sten for their special skills - it is in the same room in which you
defeat Barubary. The LifeBR is the only item in BoF2 which prevents Death.
As an added bonus, it also gives the wearer regeneration. Defeating Barubary
alone is not necessary to find this treasure, as Barubary only gives a hint
as to its location.
My last piece of advice is that there are 3 endings to BoF2. The ending you
see is not dependent on the carpenter you choose. The paths you can take
are:
1) You deny your destiny.
2) You fulfill your destiny.
3) You discover what the machine in the well in TownShip does, and
you fulfill your destiny.
================== Appendix 1: Percent to Binary conversion =================
Whenever you encounter a percent in a formula I have given, to get the exact
answer, do not multiply by (x/100), but instead by [x*256/100]/256. This is
used because the [x*256/100] value can be calculated beforehand and put into a
table, so that at runtime no division is necessary - it's all shift
operations. For percents above 100%, subtract multiples of 100% until it is
lower than 100% to find the binary fraction.
The fraction to use, n/256, is calculated in one of two ways:
1) if listed as (x)%, n = [x*256/100]
2) if listed as <(x)%, n = [x*256/100]-1
For example, 323% = 3 + 23% = 3 + [58.88]/256 = 3 + 58/256
and <75% = ([192]-1)/256 = 191/256
================ Appendix 2: Bof2's Random Number Generator =================
The random number generator that Bof2 uses is an 8-bit number computed
iteratively using a 16-bit seed number:
This is the iterative function:
WORD seed = 0xbbd1;
BYTE rand( )
{
WORD a = seed * 5;
a = (a << 8) + (a >> 8);
seed = (((seed + a) & 0xff)<<8) + (a & 0xff);
return a & 0xff;
}
This function produces an even, if not perfect distribution of random numbers.
It has a period of 41824 out of a possible 65536, before the sequence starts
repeating.
All slots are hit at least 143 times, but not more than 179 times during this
period, and the standard deviation from the average of 163 is about 1 part in
16. It's not bad. A a CRC-16 algorithm would have been better - the period
would be 65536, and the deviation from a perfect distribution would be 0, but
it computationally more expensive and takes a lot of tweaking to make the
output sequence look random.
Also, the seed number is updated by this function at least once per 1/60 sec.
For those not technically inclined, the gist of the above is that there is
little likelihood that changing your timing will affect your luck in any
reasonable way. The random number generator is solidly built and there's
nothing you can do to exploit it. If your not getting lucky, there's nothing
I advise you can do about it, it's just your lot in life.
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