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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter B » Breath Of Fire 2 - Strategy Guide (Page 12)

Breath Of Fire 2 - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Breath Of Fire 2 - Strategy Guide (Page 12).

        Runaway
        Outside:B, Namanda, SkyCave, JackDoor, St.EvaCh

-----------------------------------------------------------------------------
R.Slug (icy)            HP 241  Atk 201  Agi 102        XP 206  Z 521
                        AP 100  Def 76   Ms +2          2:(Bandana)
                                         Luck 40

        Spark
        Namanda, St.EvaCh

-----------------------------------------------------------------------------
Racegude (spirit)       HP 281  Atk 253  Agi 113        XP 1626  Z 515
                        AP 50   Def 124  Ms -3          2:(Stamina,ArmyGL)
                                         Luck 42

        Sap
        Infinity

-----------------------------------------------------------------------------
Ralooba (undead)        HP 273  Atk 123  Agi 78         XP 296  Z 159
                        AP 41   Def 61   Ms +4          2:(SkullBR)
                                         Luck 26

        Psn.Brth
        Highfort

-----------------------------------------------------------------------------
Rapider (flying)        HP 148  Atk 150  Agi 102        XP 349  Z 163
                        AP 16   Def 64   Ms -1          1:(Biscuit,SlicerDR)
                                         Luck 31

        FireBrth(24)
        Dream, Memory

-----------------------------------------------------------------------------
Ray                     HP 65535 Atk 120  Agi 76        XP 0    Z 0
                        AP 100   Def 200  Ms -2         0:(Herb)
                                          Luck 80

        (etherstorm)
        *St.EvaCh       (This battle ends only when the Hero casts G.Drgn.)

-----------------------------------------------------------------------------
Roach                   HP 100  Atk 30  Agi 12          XP 32   Z 15
                                Def 18  Ms +4           0:(Herb)
                                        Luck 15

        (get up:60%)
        *Ruins

-----------------------------------------------------------------------------
RoadSlug (icy)          HP 176  Atk 132  Agi 79         XP 383  Z 175
                        AP 33   Def 48   Ms -2          1:(Bandana)
                                         Luck 32

        S.Boom, Thunder
        Outside:DB, Memory, SkyCave, JackDoor

-----------------------------------------------------------------------------
Ryusight                HP 1    Atk 123  Agi 83         XP 280  Z 0
                        AP 15   Def 0    Ms +4          2:(LuckCndy)
                                         Luck 30

        ...
        (queen)

-----------------------------------------------------------------------------
S.Goblin                HP 16   Atk 27  Agi 23          XP 2    Z 6
                                Def 14  Ms +1           0:(Charm)
                                        Luck 3

        Runaway
        Mt.Fubi         (Runaway is used only if any allies have died.)

-----------------------------------------------------------------------------
S.Golem(1)              HP 452  Att 165  Agi 1          XP 489  Z 492
                        AP 20   Def 72   Ms -2          2:(StoneAR,EarthAR)
                                         Luck 28

        Cure 1
        Outside:tdZ

-----------------------------------------------------------------------------
S.Golem(2) (fiery)      HP 1600  Atk 282  Agi 1         XP 1624  Z 415
                        AP 500   Def 122  Ms -3         3:(Antdt)
                                          Luck 5

        Fireball
        *FarmTown

-----------------------------------------------------------------------------
S.Idol (icy)            HP 218  Atk 62  Agi 1           XP 89   Z 41
                        AP 10   Def 39  Ms +4           1:(StoneAR,EarthAR)
                                        Luck 32

        ColdBrth(40)
        Outside:S, Dream

-----------------------------------------------------------------------------
Seenates(1)             HP 145  Att 61  Agi 49          XP 66   Z 33
                                Def 45  Ms -2           3:(LuckCndy)
                                        Luck 17

        Eggbetr
        WitchTwr

-----------------------------------------------------------------------------
Seenates(2)             HP 42   Att 70  Agi 127         XP 0    Z 5656
                                Def 44  Ms +4           0:(Antdt)
                                        Luck 18

        ...
        Demo            (Sten fights this enemy in the Title Demo.)

-----------------------------------------------------------------------------
Sheef (undead)          HP 154  Atk 193  Agi 92         XP 358  Z 314
                        AP 15   Def 74   Ms +4          1:(DemonDR,ElmoreSD)
                                         Luck 36

        Zombie
        ThvsTomd

-----------------------------------------------------------------------------
Shupukay (spirit)       HP 980  Atk 160  Agi 80         XP 2350  Z 1250
                        AP 511  Def 75   Ms -1          0:(Herb)
                                         Luck 40

        Hush, S.Boom, Drain, Death, Thunder
        *HighFort

-----------------------------------------------------------------------------
Shupri (icy)            HP 174  Atk 199  Agi 86         XP 331  Z 229
                        AP 20   Def 91   Ms +4          2:(Herb,HelpBL)
                                         Luck 35

        Swt.Brth
        Outside:I

-----------------------------------------------------------------------------
Sireen (flying)         HP 121  Atk 111  Agi 67         XP 159  Z 95
                        AP 15   Def 40   Ms 0           2:(WizardRG,FireRG)
                                         Luck 22

        ...
        UpaCave

-----------------------------------------------------------------------------
Skeleton (undead)       HP 271  Atk 258  Agi 105        XP 920  Z 521
                        AP 10   Def 125  Ms -3          2:(DemonDR,ElmoreSD)
                                         Luck 43
                        full immunity

        Psn.Atck, Zombie
        Infinity

-----------------------------------------------------------------------------
Sniphead                HP 68   Atk 44  Agi 37          XP 16   Z 16
                        AP 5    Def 36  Ms +1           1:(Extract,Van.Ext)
                                        Luck 15

        BuildUp, Spark
        Outside:xnF, Dream

-----------------------------------------------------------------------------
Soldier                 HP 1250  Atk 235  Agi 70        XP 2000  XP 1200
                        AP 100   Def 130  Ms -1         3:(SokletAR,CrmsnCL)
                                          Luck 42

        Atk-Up
        *Evrai

-----------------------------------------------------------------------------
Soulflik (spirit)       HP 83   Atk 119  Agi 65         XP 269  Z 35
                        AP 29   Def 62   Ms 0           2:(DreamBR)
                                         Luck 30

        Drain, Sap
        Highfort

-----------------------------------------------------------------------------
Stamen (icy)            HP 183  Atk 62  Agi 48          XP 64   Z 32
                        AP 10   Def 27  Ms +2           2:(LifePl)
                                        Luck 16

        SwtBrth
        Outside:S, Namanda

-----------------------------------------------------------------------------
Stinger (icy)           HP 105  Att 123 Agi 59          XP 140  Z 57
                        AP 30   Def 62  Ms +4           1:(Extract,Van.Ext)
                                        Luck 24

        Cure 1, CtrAttck
        UpaCave

-----------------------------------------------------------------------------
Stone                   HP 9    Atk 20   Agi 1          XP 200  Z 0
                                Def 255  Ms -1          0:(Herb)
                                         Luck 5

          --
        *FarmTown       (This enemy does not take any actions.)

-----------------------------------------------------------------------------
Stooly (icy)            HP 70   Atk 49  Agi 51          XP 24   Z 16
                        AP 30   Def 35  Ms -1           1:(Charm)
                                        Luck 13

        Ag-Down, Pwr.Down, Def-Down
        Outside:N

-----------------------------------------------------------------------------
Stump(1)                HP 1000  Atk 30  Agi 100        XP 300  Z 0
                        AP 100   Def 1   Ms -1          0:(Herb)
                                         Luck 5

          --
        *FarmTown       (This enemy does not take any actions.)

-----------------------------------------------------------------------------
Stump(2)                HP 180  Atk 0   Agi 0           XP 20   Z 20
                                Def 20  Ms +4           0:(Herb)
                                        Luck 15

          --
        Demo            (Rand fights this enemy in the Title Demo.)

-----------------------------------------------------------------------------
Suiky                   HP 100   Atk 100  Agi 200       see Algernon
                        AP 65535 Def 5    Ms +3         0:(Herb)
                                          Luck 9

        Thunder
        *OwlWoods

-----------------------------------------------------------------------------
Terapin                 HP 1300  Atk 66  Agi 32         XP 300  Z 500
                        AP 100   Def 33  Ms -1          0:(Herb)
                                         Luck 20

        Brainwav, FireBrth(24), (shake)
        *DryWell

-----------------------------------------------------------------------------
Tiga                    HP 65535 Atk 310  Agi 200       XP 1    Z 1
                                 Def 120  Ms -1         0:(Herb)
                                          Luck 50
        ...
        *CotLnd         (You are expected to lose this battle, but what
                        happens if you win?)

-----------------------------------------------------------------------------
Titong                  HP 260  Atk 192  Agi 84         XP 590  Z 289
                        AP 20   Def 89   Ms +4          1:(ThornWP,GlassDR)
                                         Luck 36

        Atk-Up, Def-Up
        Outside:D, JackDoor

-----------------------------------------------------------------------------
Torubo                  HP 110   Atk 85  Agi 72         XP 1750  XP 1000
                        AP 1000  Def 65  Ms -1          0:(Herb)
                                         Luck 34

        Eggbetr
        *Highfort       (The first time you fight, this battle automatically
                        ends after 3 rounds and a parting action by Sten.
                        The second time, you automatically lose this battle
                        if you do not win after 4 full rounds and a parting
                        action by Sten. This enemy uses nothing but Eggbetr.)

-----------------------------------------------------------------------------
Tri.eye (icy)           HP 205  Atk 183  Agi 66         XP 402  Z 176
                        AP 20   Def 75   Ms +4          2:(CureAl)
                                         Luck 36

        Sap
        Outside:f, Namanda

-----------------------------------------------------------------------------
Trikster                HP 32   Att 37  Agi 30          XP 11   Z 26
                                Def 26  Ms +4           2:(Herb,SilverDR)
                                        Luck 10

        Runaway
        Mt.Rocko, Outside:V

-----------------------------------------------------------------------------
Trout                   HP 550  Atk 35  Agi 30          XP 1600  Z 1000
                        AP 100  Def 10  Ms -1           5:(Extract,Van.Ext)
                                        Luck 25

        (steal), Def-Up, Eggbetr
        *Trout
                        (Eggbetr is used only when the party runs out of
                        money from Trout's 'steal' attack.)

-----------------------------------------------------------------------------
Tsi.Fly (flying)        HP 22   Atk 34  Agi 24          XP 4    Z 3
                        AP 10   Def 15  Ms +4           2:(Antdt)
                                        Luck 5

        Psn.Atck
        Outside:cx

-----------------------------------------------------------------------------
Uparupa (aquatic)       HP 520  Atk 140  Agi 68         XP 1200  Z 800
                                Def 65   Ms -3          0:(Herb)
                                         Luck 30

        CtrAttck
        *UpaCave        (This enemy does not take any actions, but will
                        never fail a roll to CtrAttck.)

-----------------------------------------------------------------------------
V.Head                  HP 122  Atk 89  Agi 41          XP 112  Z 44
                        AP 14   Def 68  Ms +4           2:(Herb,HelpBL)
                                        Luck 20

        Cure 2
        W.Tunnel, Dream, FogValy, Namanda, SkyCave

-----------------------------------------------------------------------------
Venusfly (icy)          HP 161  Atk 112  Agi 51         XP 214  Z 61
                        AP 18   Def 55   Ms +4          3:(CureAl)
                                         Luck 28

        FireBrth(24), BuildUp
        Outside:MT, Mt.Maori

-----------------------------------------------------------------------------
Villagrs                HP 5    Atk 20  Agi 100         XP 200  Z 200
                                Def 5   Ms -1           4:(GutsBT,HeroBT)
                                        Luck 5


        *DryWell        (This battle ends when either the Villagrs or Chiroru
                        dies.  This enemy does not take any actions.)

-----------------------------------------------------------------------------
W.Bear                  HP 73   Atk 48  Agi 35          XP 20   Z 23
                        AP 0    Def 35  Ms +4           1:(LifePl)
                                        Luck 12

        CtrAttck
        Outside:xnwF

-----------------------------------------------------------------------------
Warrior                 HP 416  Att 216  Agi 86         XP 700  Z 1000
                        AP 128  Def 90   Ms -1          2:(CureAl)
                                         Luck 30

        ???
        ???     (The source code indicates that this enemy exists, but I
                haven't ever found one.  Have you? - it would look like the
                Footman enemy if it existed.)

-----------------------------------------------------------------------------
Widow(1)                HP 22   Att 26  Agi 18          XP 5    Z 4
                        AP 10   Def 18  Ms +2           3:(Antdt)
                                        Luck 4

        Psn.Atck
        Mt.Fubi

-----------------------------------------------------------------------------
Widow(2)                HP 54    Att 60  Agi 22         XP 12000  Z 5656
                        AP 1000  Def 27  Ms +4          0:(Antdt)
                                         Luck 10

        ...
        Demo            (Spar fights this enemy in the Title Demo.)

-----------------------------------------------------------------------------
Wildcat                 HP 610  Atk 60  Agi 64          XP 700  Z 400
                        AP 300  Def 42  Ms -1           -
                                        Luck 25

        Dice, Chopchop
        *WildCat

-----------------------------------------------------------------------------
Willowsp (spirit)       HP 44   Atk 41  Agi 39          XP 20   Z 11
                                Def 32  Ms +1           2:(Herb, HelpBL)
                                        Luck 9

        Pwr.Down
        Mt.Rocko

-----------------------------------------------------------------------------
Witch                   HP 250  Atk 62  Agi 35          XP 50   Z 0
                        AP 128  Def 30  Ms +4           -
                                        Luck 20

        Spark, Cure 1, SwtBrth, Thunder
        ^WildCat

-----------------------------------------------------------------------------
Zodiac (aquatic)        HP 890  Atk 441  Agi 142        XP 5290  Z 1220
                        AP 100  Def 151  Ms -2          2:(ArmyGL,9-TailWP)
                                         Luck 60

        Firebrth(56), Coldbrth(56), Eggbetr
        Infinity

-----------------------------------------------------------------------------
Zombie (undead)         HP 682  Atk 220  Agi 92         XP 1000  Z 500
                        AP 64   Def 93   Ms 0           2:(LifePl)
                                         Luck 30

        Drain, Sap
        *Bando

-----------------------------------------------------------------------------









  -=-=-======================-  Tips and Tricks  -======================-=-

To gain money quickly right after the prologue and while Bow is still in your
party, go hunting.  A Roast sells for 200 Z, which is about 30 times what you
can expect to win in a typical battle.  You can also get 350 Z right off the
bat by searching your room for 100C and taking the LifePl at the Ranger's
Guild.



To save yourself hardship, wander around to the East of Hometown and build
up your levels before returning Suzy to her master.  Use this opportunity to
hunt for Roasts as well.  Level 10 is a good stopping point.



When you find the Gold in TagWoods, there's a nice FishSpot northeast of
Coursair where you can catch Maniro and get lots of bitchin' equipment.  But
be sure to bring a lot of money!  (about 4000 Z is as much as you'll probably
need - see above paragraph for how to obtain this much money quickly).



In the Coliseum, the treasure chest in Katt's room CAN be reached (Open the
door to Katt's locker room before entering your own locker room, don't
try to take the treasure, then come back for it later.), but since this
treasure chest is a fake, don't bother....



Also while you're in the coliseum, if you want to be able to keep that 1000 Z
payment without giving it to Rand, remember that Rand only enters the room
when you try to open the door to the arena.  So, try to open the door first
and then open the chest.  You may also want to put your party money supply in
the bank if you don't want Rand to take that either.



At the WildCat restaurant to can either learn Chopchop or get your mHP
raised.  Before entering this place, all inventories and equipment lists
are saved, and restored upon exit or death.  In WildCat, you must pass
through a series of checkpoints.  At each checkpoint, you may choose to
either obeys the rules posted there, or disobey and fight your way past a
Bouncer.  At the end of the trip, you'll meet Mr.Wildcat himself.  Just
before this you will be asked how you want your food prepared:

        Rare - all party members take [rHP/4] pts of damage

        Medium - [rHP/2] points of damage to all

        Well Done - [3/4*rHP] points of damage to all

        If you do not choose, all party members are reduced to 1 HP (!)

The following things affect Wildcat's mood:

He begins with a mood of 120

For each rule:  Disobeyed  -8
                Obeyed      0

After battling Wildcat, he asks you the following questions:

                                        Answer / Effect
                        ---------------------------------------------
1: 'Are you mad...?'                    Yes -8  goto 2
                                        No  +4  goto 3

2: 'Will you forgive me'                Yes  0  goto 5
                                        No  -4  goto 4

3: 'You are soft-hearted aren't you?'   Yes +4  end
                                        No  -4  goto 4

4: 'Please forgive me, will you?'       Yes  0  goto 5
                                        No  -2  goto 6

5: 'You won't take that back...?'       Yes +4  end
                                        No  -2  goto 6

6: 'Do you forgive me?'                 Yes +4  end
                                        No  -2  goto 6

At the end of it all, you will receive an award depending of Wildcat's mood:

Mood  >= 112 (yellow or better)
        He will teach one party member Chopchop.

Mood <112 (orangish-yellow or worse)
        He instead raises the mHP of all party members by 16 points.

Either bonus is pretty good, but if you're going with the mHP bonus, be sure
to bring along Sten, Katt, and Nina.  They'll need it the most.  Note that
you cannot win either of these things after Jean requires the royal seal to
prove his lineage, but you must still fight to get in.  So be sure to take
time out to do this before visiting SimaFort.



After Jean leaves the party in SimaFort by getting jailed, I highly recommend
going back to a dragon totem to restore your group to a full complement of 4
party members.  As a general point of strategy, restore your party to its
maximum size whenever someone leaves.



In the room next to the SimaFort kitchen, there seems to be a secret little
nook in the lower right corner.  This is merely a bug in character mapping,
and contains nothing useful.



In the top room of the bucket rides at SimaFort, there's a lot of hidden
cash: 3000 Z.  From the spot where the filled buckets rise through, search
(0,-3), (-1,-3), and (-2,-3) from this spot (these spots are along the
embankment).



At the carnival when you are asked to either supply 900k Z, or an Uparupa,
you CAN pay the 900kZ, if you have it, but to collect this much money is a
colossal waste of effort.  You will end up fighting the ringleader anyway,
and you will be out 900,000 coins.



To gain experience and gold quickly after you have the whale, I recommend
visiting the island of giants (northwest of Windia).  There are three enemies
you are likely to encounter: Gonghead(2), A.Sludge, and Chorking.  Chorking
is easy is you use items which cast damage-dealing spells, since full
immunity does not apply in this case.  These items can be bought in Guntz.
Or, if you have the Chopchop attack, use that instead.  The other two can be
defeated after a lot of hacking and slashing.  Heavy magic-users might want
to Hush or cast damage dealing spells on A.Sludge to speed up the process.
A.Sludges are nice in that they can be Drained for lots of AP when your magic
users are running low.

In the unlikely event that you encounter K.Sludges, you're probably toast,
unless you have the G.Drgn spell.  They have armor and mHP like a tank, are
faster than a speeding bullet, and like to cast Death (and when they cast
Death, it always works).  In such a battle, running is probably not going to
be effective.  Your best bet is to pile all the spell damage you can into
them - if you win you'll obtain an astronomical reward.

With all that money you'll be winning, you'll be able to buy things at the
armory in Guntz immediately.  This stuff is the best that can be found until
about the FarmTown scenario.  And after you reach FarmTown, you'll be able to
buy some MedusaSHs with all that money you saved up!



The MedusaSH is probably the most useful shield there is: It casts Atk-Up
(very nice), and is the strongest in terms of power.  The MedusaSH can be
bought from Maniro on an island Fishspot.  Getting to this island does not
require the ability to fly - as soon as you can get to Farmtown, you can
reach it - just bring along Jean and hop across the islands.  If you're
having trouble triggering this Fishspot, remember that you need to enter a
battle from the same map section where the Fishspot is - refer to the map for
details.  And, of course, you'll need to bring along a LOT of coins.  A
MedusaSH costs 50k, and you'll probably want as many of them as there are
party members who can equip them. These can also be dropped on rare occasion
by N.Riders.



Boombada can be very difficult to obtain.  You will be asked to play
accompaniment to a bell melody with a drum (button A), and a tuning fork
(button B).  The melody is 8 beats to a measure, 4 measures long:

        - - --          _ _ __          ___ _-          _-_-
        ........        ........        ........        ........

The accompaniment you must play to this is:

        -A-B-- A        _B_A__ B        ___B_-AB        _-_-A  A
        ........        ........        ........        ........

If you manage to hit all the notes somewhere close to where they should be,
and don't play any extraneous notes, then you got it.



Holy weaponry can be a very useful thing to carry around in your inventory as
a backup plan, since there are a few locations which are populated mostly
with those pesky spirit creatures.  Spirits take 1/2 damage from just about
anything that isn't holy, while holy damage counts double (a factor of 4
difference in effectiveness!).  The SilverDR, SoleSD, WonderRP, ElmoreSD,
StarrSD, HolyRP, and NoTwinRP are all holy weapons, but most of them are
hard to come by.



The EmpireSD is by far the strongest weapon in BoF2.  You can reach it as
soon as you can fly, but you'll need the CharmRod to have any luck fishing it
out.  Don't forget to get it, because when you no longer have the ability to
fly the great bird, this Fishspot is off limits - TownShip can't get there
(by the way, this is the only location that the great bird can get to which
TownShip can't).



There is a treasure room in WindiaFt that can be difficult to get to.  After
you have the great bird, return and the door will be unlocked.

The SkullBR can also be hard to find.  I still don't know what it does, but
you can find if you jump off the left side of the top floor of St.EvaCh
instead of the right side where Habaruku jumps off.



Death is a wonderful spell.  For creatures of magic susceptibility of 3 or 4,
it's a guaranteed kill.  For 0 or higher, it still has a pretty good chance
of success.  The WorthRG casts Death, and you may buy as many of these as you
like from Maniro, as soon as you can fly.  Since anyone can use items which
cast spells, I suggest buying 2 or 3 of them and having them readily
available for use when fighting magic susceptible creatures.  Just remember
that Death does not work at all in battles to the death, or against spirit
and undead creatures.



If you find the Ganet creature annoying, there's a simple way to defeat it.
Even though it has full immunity, this ability is not effective against
damage from items that cast spells, such as F.Spice, EmpireSD, StormRG,
Shaker, etc...  And, any spell damage is more than enough to kill a Ganet.



When getting Anfini, all characters are automatically unbonded to all
shamans.  Thus, when travelling down the tower of Infinity (the first time,
at least), you need not go to great lengths to keep your characters strong,
because it will all be for nought anyway.



The LifeBR seems to be the biggest secret in BoF2.  You can only get it after
defeating Barubary, but even so it is worth the effort.  Barubary will
challenge the hero to fight alone.  If you accept and win, you will get a
hint as to where it is, but not how to reach it.  You'll need to bring along
Katt and Sten for their special skills - it is in the same room in which you
defeat Barubary.  The LifeBR is the only item in BoF2 which prevents Death.
As an added bonus, it also gives the wearer regeneration.  Defeating Barubary
alone is not necessary to find this treasure, as Barubary only gives a hint
as to its location.



My last piece of advice is that there are 3 endings to BoF2.  The ending you
see is not dependent on the carpenter you choose.  The paths you can take
are:
        1) You deny your destiny.

        2) You fulfill your destiny.

        3) You discover what the machine in the well in TownShip does, and
                you fulfill your destiny.









================== Appendix 1: Percent to Binary conversion =================

Whenever you encounter a percent in a formula I have given, to get the exact
answer, do not multiply by (x/100), but instead by [x*256/100]/256.  This is
used because the [x*256/100] value can be calculated beforehand and put into a
table, so that at runtime no division is necessary - it's all shift
operations.  For percents above 100%, subtract multiples of 100% until it is
lower than 100% to find the binary fraction.

The fraction to use, n/256, is calculated in one of two ways:

        1) if listed as (x)%, n = [x*256/100]

        2) if listed as <(x)%, n = [x*256/100]-1

For example, 323% = 3 + 23% = 3 + [58.88]/256 = 3 + 58/256
           and <75% = ([192]-1)/256 = 191/256










================ Appendix 2: Bof2's Random Number Generator =================

The random number generator that Bof2 uses is an 8-bit number computed
iteratively using a 16-bit seed number:

This is the iterative function:

WORD seed = 0xbbd1;

BYTE rand( )
{
    WORD a = seed * 5;
    a = (a << 8) + (a >> 8);

    seed = (((seed + a) & 0xff)<<8) + (a & 0xff);

    return a & 0xff;
}

This function produces an even, if not perfect distribution of random numbers.
It has a period of 41824 out of a possible 65536, before the sequence starts
repeating.

All slots are hit at least 143 times, but not more than 179 times during this
period, and the standard deviation from the average of 163 is about 1 part in
16.  It's not bad.  A a CRC-16 algorithm would have been better - the period
would be 65536, and the deviation from a perfect distribution would be 0, but
it computationally more expensive and takes a lot of tweaking to make the
output sequence look random.

Also, the seed number is updated by this function at least once per 1/60 sec.

For those not technically inclined, the gist of the above is that there is
little likelihood that changing your timing will affect your luck in any
reasonable way.  The random number generator is solidly built and there's
nothing you can do to exploit it.  If your not getting lucky, there's nothing
I advise you can do about it, it's just your lot in life.

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