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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter B » Breath Of Fire 2 - Strategy Guide (Page 10)

Breath Of Fire 2 - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Breath Of Fire 2 - Strategy Guide (Page 10).

(BronzeSD,JahAR)
        Kimoto

(SilverHT,WisdomRB)
        Magicmas, Babaruku

(StoneAR,EarthAR)
        S.Golem(1), S.Idol, Ganga

(Stamina,ArmyGL)
        G.Rider, Racegude

(KmikzeBL,DemonDR)
        Amom

(IronML,SlashGL)
        G.Lizard, Kuwadora

(Gold)
        Devilkid, Mimic, P.Eater, K.Goblin

(ArmyGL,9-TailWP)
        Zodiac

(BreathAR,BlndedAR)
        Darious

(ThornWP,GlassDR)
        M.Knight, B.Ogre, Titong

(WhiteSH,SilverAR)
        D.Brnger

(HolySH)
        Hellion, Anubus

(LifePl,ElemntAR)
        E.Sludge

(BronzeHT,IronSH)
        Ogre, R.Guard, Footman(1)

(WizardRG,FireRG)
        Sireen, Nimufu

(SokletAR,CrmsnCL)
        D.Crsdr, DPaladin, Soldier

(Extract,Van.Ext)
        Stinger, Trout, Crodworm, Sniphead, Gonghead(2), A.Sludge, J.Worm

(Charm)
        Stooly, S.Goblin










  -=-=-======================-  Know Your Enemy  -=======================-=-

This section is a complete listing of all the enemies in BoF2, including
their stats, actions they use, prizes for defeating them, and where to find
them.  A few enemies listed here remain to be found anywhere - I only know
about them through examination of BoF2's source code.


The enemy stats which I have been able to measure are:

HP - maximum Hit Points of the enemy.  All enemies start out with a full
        hit point bar, and may not have more HP than their mHP (just like
        party members).  These values are exact.

AP - maximum Ability Points.  For all enemies which can cast spells, mAP
        tells how much AP they start out with (works the same way as with
        party members).  Being low on AP does not prevent the enemy from
        attempting to cast a spell (sometimes they try to cast spell which
        costs more than their mAP - several times!  These enemies give new
        meaning to the term artificial intelligence)  These mAP values are
        exact.

Ms  - Magic susceptibility.  Actually this is a derived stat, calculated from
        the enemies Wis stat as 4-[Wis/32], but I can measure Ms directly,
        whereas I can't measure Wis directly.  Anyway, Ms gives an
        approximate measure of the enemy's Wis stat (+/-16 points).  The
        lower Ms is, the less damage the enemy takes from spells (refer to
        the spell damage algorithm), and the higher the probability that
        spells cast on the enemy will fail if they _can_ fail.  Most Ms -3
        enemies are completely immune to a lot of useful spells, such as
        Death, Drain, and Def.Down.  Ms is also an approximate measure that
        spells cast by the enemy will succeed.  (Death cast by an enemy of Ms
        -3 always succeeds, unless the target is immune to death).  These
        values are exact.

Atk  - Attack rating.  This can range from (0..511) and works slightly
        differently than it does for your allies, but the gist is the same.
        (TODO).  These values are exact.

Def  - Defense rating.  This can range from (0..511) and works exactly the
        same way as it does for party members (as it pertains to attacks FROM
        party members, anyway).  Refer to the algorithm for damage from
        attacks by party members for more details.  The values are exact.

Type - Enemy type.  This determines the elemental multipliers which apply
        to the enemy:

        Spirit          2x damage from holy attacks, 1/2 damage from all
                        other attacks which aren't undefendable

        Aquatic         2x damage from thunder, 1/2 damage from fire

        Icy             2x damage from fire, 1/2 damage from ice

        Undead          2x damage from holy and fire

        Flying          2x damage from vacuum

        Fiery           2x damage from ice, 1/2 damage from fire

        Refer to the 'Damage Algorithms' section for more details

Agi - Agility rating of the enemy, from (0..511).  Determines the order in
        which combatants will take action is a round of combat.  Refer to the
        'Stats' section for more details.  These values are exact.

Luck - Luck rating of the enemy, from (0..255).  Used for various probability
        functions, such as the chance of making a 'Slammed' attack.
        These values are exact.

Actions - A listing of the actions which the enemy can do, plus the
        conditions which must be met for the action to be used, if there are
        any.  All enemies have the option to attack unless otherwise noted.
        The effects of these actions is described in the 'Spells' and
        'Actions' section.  If the enemy only attacks and uses Defense, I
        write '...' here.  There exists a very small chance that these lists
        are not complete yet.

XP - The experience point award for defeating that enemy.  You do not win
        this is if the enemy runs away.  The exact amount won by a party
        member is slightly different and is dependent on the relation between
        the Hero's level and the party member's level.  Refer to the
        'Experience and Levels' section for more details.  These values are
        exact.

Z - The number of coins won from defeating that enemy in battle.  Unlike
        experience points, there is nothing strange in how this is handled:
        the amount added to the party's gold supply is just the sum of the
        coin values of the enemies defeated.  These values are exact.

Location - Where you can fight this monster.  Locations on the overworld map
        are all listed together by map section codes as 'Outside:...'.  These
        map section codes are defined in the 'Mapping' section, but I will
        repeat them here for convenience:

                H  Hometown Area
                c  Coursair Area
                x  on the Path to Windia
                n  Northwest

                w  Windia
                N  North
                S  Simafort Area
                R  Rivers south of Simafort

                V  Valley east of Windia Bridge
                F  Far northwestern Peninsula
                t  Tunlan island
                M  Mt.Maori island

                T  Sea of Trees
                Z  Guntz island
                d  Highfort Desert
                D  Great Desert

                I  Tropical Islands
                f  Farmland Area
                B  path to Bando
                E  Final Areas

                r  N.Rider Island
                G  Isle of Giants

        All other locations are by place name as shown on the main command
        screen.  I put a star before the location name if the battle is 'to
        the death', and one which can only be fought a finitely predetermined
        number of times (as with bosses).  A caret refers to a battle to the
        death which you can fight as many times as you wish (Huntsvil, for
        example).  The special location 'Demo' means that you see the enemy
        in the Demo sequence which runs automatically from the title screen
        if you just let the game sit for a while.

Full Immunity - A property which makes the enemy immune to most spell damage.
        Refer to the 'Damage Algorithms' section for more details.

Item  - The explanation of this is a section unto itself.  Refer to the
        'Spoils of War' section above.  The format of this field is
        treasure class:(Common,Rare).








The standard presentation format of this data for each enemy is:

-----------------------------------------------------------------------------
[.Name.] {type}         [HP]    [atk]   [Agi]           [Z]     [XP]
                        {AP}    [def]   [ms]            [items...]
                                        [luck]
                        {full immunity}

  [Actions...]
  [Locations...]

-----------------------------------------------------------------------------

Example:

-----------------------------------------------------------------------------
Devilkid (fiery)        HP 32   Att 38  Agi 29          XP 6    Z 20
                        AP 20   Def 22  Ms 0            2:(Gold)
                                        Luck 8
                        full immunity

        ...
        Outside:cnF

-----------------------------------------------------------------------------

(Devilkid is an fiery type enemy: takes 2x damage from ice and 1/2 damage
from fire, but has full immunity, so most spells will deal 0 damage to it.
Devilkid can only attack, and has 22 mHP, 29 Agil, and 22 Def.  This enemy
occasionally gives up Gold when defeated.  You find it outside in the
Coursair area, northwest, and far northwest peninsula.)




-----------------------------------------------------------------------------
A.Sludge                HP 900  Atk 270  Agi 190        XP 3000  Z 950
                        AP 100  Def 55   Ms +4          6:(Extract,Van.Ext)
                                         Luck 40

        8.0
        Outside:G

-----------------------------------------------------------------------------
Algernon                HP 1549  Atk 115  Agi 51        XP 1980  Z 1200
                                 Def 51   Ms 0          4:(LifePl)
                                          Luck 30

        ColdBrth(24)
        *OwlWoods       (The award listed here is for defeating Algernon,
                        Suiky, and Danielle.  This battle is unique in that
                        it is the only one in which the opposition may be
                        revived.  Defeating an enemy more than once adds
                        nothing to your award.)

        (While Algernon lives, if either Suiky or Danielle dies, make a
        random roll to see if that character can be revived to mHP.  Also
        make a roll after every action by the opposition to first see if
        either can be revived, then determine randomly whether it will be
        Suiky or Danielle.  If the intended target still lives, this roll is
        wasted.  Also make such a roll after all combatants have taken
        actions for each round.)

-----------------------------------------------------------------------------
Amom                    HP 531  Atk 281  Agi 132        XP 2322  Z 897
                        AP 172  Def 138  Ms -2          2:(KmikzeBL,DemonDR)
                                         Luck 45

        Eggbetr, Typhoon
        Infinity

-----------------------------------------------------------------------------
Amonica                 HP 110  Atk 151  Agi 43         XP 194  Z 147
                        AP 14   Def 125  Ms +4          2:(IceChunk,FrozenAR)
                                         Luck 33
                        full immunity

        Freeze
        SkyTower

-----------------------------------------------------------------------------
Anubus (undead)         HP 137  Atk 186  Agi 138        XP 555  Z 279
                        AP 34   Def 63   Ms +1          1:(HolySH)
                                         Luck 36

        RotBrth, Freeze
        ThvsTomd

-----------------------------------------------------------------------------
Arachnod (icy)          HP 81   Atk 73  Agi 54          XP 56   Z 32
                        AP 10   Def 35  Ms +4           2:(WFruit,WiseBL)
                                        Luck 16

        Psn.Brth
        SimaFort

-----------------------------------------------------------------------------
Archer                  HP 300  Atk 250  Agi 130        XP 300  Z 100
                                Def 130  Ms -1          1:(LifePl)
                                         Luck 40

        Eggbetr
        *St.EvaCh

-----------------------------------------------------------------------------
Aruban (icy)            HP 119  Atk 99  Agi 63          XP 117  Z 88
                        AP 10   Def 55  Ms -2           1:(MystryHT)
                                        Luck 25

        Eggbetr, Hush
        UpaCave, FogValy, Namanda, SkyCave

-----------------------------------------------------------------------------
Aruhamel                HP 1600  Atk 175  Agi 100       XP 3200  Z 1000
                        AP 1000  Def 75   Ms -3         2:(LopOffWP,ElmoreSD)
                                          Luck 80

        (amnesia), Cure 2, SwtBrth, Psn.Brth
        *Memory

-----------------------------------------------------------------------------
Assasin                 HP 152  Atk 207  Agi 100        XP 794  Z 415
                        AP 30   Def 88   Ms -1          2:(Biscuit,SlicerDR)
                                         Luck 39

        Def-Down
        St.EvaCh

-----------------------------------------------------------------------------
Atlas                   HP 189  Atk 134  Agi 67         XP 260  Z 96
                        AP 20   Def 55   Ms +4          2:(GutsBT,HeroBT)
                                         Luck 35

        Def-UpX, Miss
        Mt.Maori

-----------------------------------------------------------------------------
Augus                   HP 680  Atk 43  Agi 12          XP 150  Z 300
                        AP 16   Def 18  Ms -1           0:(Herb)
                                        Luck 28

        (save strength), Cure 1
        *Coliseum
                                (Augus takes 2 actions each turn.)

-----------------------------------------------------------------------------
B.Ogre (fiery)          HP 342  Atk 187  Agi 87         XP 483  Z 224
                        AP 10   Def 30   Ms -1          2:(ThornWP,GlassDR)
                                         Luck 35

        CtrAttck, FireBrth(40)
        FogValy

-----------------------------------------------------------------------------
B.Roach                 HP 165  Atk 78  Agi 62          XP 60   Z 33
                        AP 20   Def 44  Ms +4           4:(Herb,HelpBL)
                                        Luck 20

        ...
        ^SimaFort

-----------------------------------------------------------------------------
Baba(1)                 HP 169  Atk 39  Agi 20          XP 150  Z 100
                                Def 20  Ms +2           5:(Stamina)
                                        Luck 21

        CtrAttck
        *TagWoods

-----------------------------------------------------------------------------
Baba(2)                 HP 96   Atk 88  Agi 28          XP 20   Z 20
                                Def 82  Ms +4           0:(Herb)
                                        Luck 12

        ...
        Demo    (Katt fights this enemy in the Title Demo.)

-----------------------------------------------------------------------------
Babaruku                HP 2500  Atk 300  Agi 100       XP 3800  Z 5000
                        AP 256   Def 131  Ms -3         5:(SilverHT,WisdomRB)
                                          Luck 42

        Drain, Bolt-X, Def-Down, Missile, Hush, Fireball, Hail, Pwr.Down,
          Ag-Down
        *Gate

-----------------------------------------------------------------------------
Banbhand (icy)          HP 154  Atk 115  Agi 77         XP 181  Z 106
                        AP 25   Def 50   Ms -2          2:(Charm,ShinyBR)
                                         Luck 30

        Zombie, Psn.Atck, Cure 2
        Outside:M, Namanda      (Cure 2 is used if an ally has lost at least
                                [mHP/4] HP.)

-----------------------------------------------------------------------------
Barubary                HP 5000  Atk 380  Agi 90        XP 4000  Z 5000
                        AP 65535 Def 140  Ms -1         4:(SacredSH,ArmyGL)
                                          Luck 80

        CtrAttck, attack all, ColdBrth(88), FireBrth(88), Bolt X
        *ShowCave, *Infinity

                (Explaining Barubary is a bit complicated.)

                (The first time you fight, you are expected to lose.)

                (The second time, the battle ends automatically when
                Barubary takes more that 1250 points of damage.)

                (Barubary heals himself between the second and third times
                if you choose not to fight him alone the third time.
                Otherwise, he does not heal.)

                (Barubary's attack power increases(?) when rHP drops
                below 1000.)

-----------------------------------------------------------------------------
Barucuda (flying)       HP 153  Atk 153  Agi 134        XP 392  Z 306
                        AP 14   Def 44   Ms +1          2:(Extract,TigerSD)
                                         Luck 28

        Eggbetr, Typhoon
        Namanda, SkyCave

-----------------------------------------------------------------------------
Basilisk                HP 170  Atk 111  Agi 83         XP 262  Z 84
                        AP 12   Def 59   Ms +2          1:(CureAl)
                                         Luck 25

        Eggbetr, Def-Down
        Outside:Td

-----------------------------------------------------------------------------
Beak(1)                 HP 50   Atk 22  Agi 15          XP 5    Z 5
                        AP 10   Def 40  Ms +2           0:(Herb)
                                        Luck 1

        ...
        *Gate (This enemy is fought in the prologue - you can't kill this
        creature - any damage you do to it beyond 50HP is reduced to 0.
        Any damage it does to you is curbed down so that you
        always have at least 1 HP left.  This enemy dies automatically when
        you begin to stoop.)

-----------------------------------------------------------------------------
Beak(2)                 HP 20   Atk 22  Agi 10          XP 4    Z 4
                                Def 20  Ms +4           0:(Herb)
                                        Luck 2

        ...
        ^Huntsvil

-----------------------------------------------------------------------------
Beetle                  HP 102  Att 90  Agi 56          XP 10   Z 192
                                Def 73  Ms +4           2:(CharmSH,SilverAR)
                                        Luck 22

        BuildUp
        Outside:t

-----------------------------------------------------------------------------
BigHand (icy)           HP 953  Att 291  Agi 111        XP 2650  Z 424
                        AP 30   Def 152  Ms +2          1:(PwrFood,MamothCL)
                                         Luck 46

        Eggbetr, Def-Down
        Infinity

-----------------------------------------------------------------------------
Biruburu                HP 34   Att 37  Agi 23          XP 9    Z 5
                                Def 23  Ms +4           3:(Herb,HelpBL)
                                        Luck 5

        CtrAttck
        Outside:c

-----------------------------------------------------------------------------
Bloodskr (icy)          HP 38   Atk 39  Agi 30          XP 12   Z 8
                        AP 10   Def 23  Ms +4           2:(Herb,HelpBL)
                                        Luck 8

        Sap
        Outside:V, Mt.Rocko

-----------------------------------------------------------------------------
Bouncer                 HP 250  Atk 72  Agi 39          XP 50   Z 40
                                Def 40  Ms +1           -
                                        Luck 28

        ...
        ^WildCat        (If you leave WildCat and revisit, you may fight
                        this enemy again)

-----------------------------------------------------------------------------
Bugbear                 HP 38   Atk 38  Agi 27          XP 12   Z 10
                                Def 22  Ms +4           1:(Antdt)
                                        Luck 16

        Miss
        Outside:V, TagWoods

-----------------------------------------------------------------------------
Bush                    HP 500  Atk 1   Agi 255         XP 200  Z 0
                        AP 255  Def 10  Ms +4           0:(Herb)
                                        Luck 5

          --
        *FarmTown       (This enemy does not take any actions, and takes
                        only 33% damage from normal spell damage.  (33% =
                        84/256).)

-----------------------------------------------------------------------------
C.Bear                  HP 253  Atk 115  Agi 78         XP 203  Z 128
                        AP 6    Def 60   Ms +4          2:(CloakKN,LopOffWP)
                                         Luck 28

        Atk-Up
        Outside:T

-----------------------------------------------------------------------------
C.Kameo (aquatic)       HP 219  Atk 246  Agi 70         XP 776   Z 205
                        AP 30   Def 164  Ms 0           2:(IronSH,StarSH)
                                         Luck 39

        ???
        ???     (The source code indicates that this enemy exists, but I
                haven't ever found one.  Have you? - it would look like the
                Conch enemy if it existed.)

-----------------------------------------------------------------------------
C.Sludge                HP 7    Atk 4    Agi 300        XP 1502  Z 51
                        AP 10   Def 500  Ms -1          2:(LifePl,ElemntAR)
                                         Luck 21

        Runaway
        Outside:FMZdt, W.Tunnel, Highfort, Dream, Namanda

-----------------------------------------------------------------------------
Cancer (fiery)          HP 186  Atk 219  Agi 81         XP 595  Z 193
                        AP 50   Def 132  Ms +4          1:(EarthAR,LoveBR)
                                         Luck 36

        Freeze
        Outside:D, JackDoor

-----------------------------------------------------------------------------
Carm (spirit)           HP 190  Atk 254  Agi 139        XP 1260  Z 590
                        AP 175  Def 133  Ms -1          2:(MeowST)
                                         Luck 44

        Freeze, Hail
        Infinity

-----------------------------------------------------------------------------
Catfish (aquatic)       HP 105  Att 62   Agi 51         XP 102  Z 54
                        AP 12   Def 30   Ms +2          1:(Shaker)
                                         Luck 24

        Def-Up
        Outside:SR

-----------------------------------------------------------------------------
Chairman                HP 1000  Atk 20  Agi 200        XP 200  Z 9
                                 Def 1   Ms -1          0:(Herb)
                                         Luck 5

        ???
        ???     (The source code indicates that this enemy exists, but I
                haven't ever found one.  Have you? - I'm not sure exactly
                what this enemy would look like if it existed.)

-----------------------------------------------------------------------------
Chiroru                 HP 60   Atk 58  Agi 55          XP 40   Z 40
                                Def 38  Ms 1            0:(Herb)
                                        Luck 5

        ...
        *DryWell        (This battle ends when either the Chiroru or Villagrs
                        dies.)

-----------------------------------------------------------------------------
Chorking (flying)       HP 25   Atk 265  Agi 500        XP 3200  Z 1613
                        AP 10   Def 500  Ms -3          3:(Charm,ShinyBR)
                                         Luck 40

        Psn.Brth, RotBrth
        Outside:G

-----------------------------------------------------------------------------
Conch (aquatic)         HP 284  Atk 265  Agi 73         XP 1350  Z 316
                        AP 50   Def 195  Ms -1          1:(EarthAR,LoveBR)
                                         Luck 44
                        full immunity

        Pwr.Down
        Infinity

-----------------------------------------------------------------------------
Corpse (undead)         HP 25   Atk 25  Agi 14          XP 5    Z 7
                                Def 15  Ms +4           1:(SteelAR)
                                        Luck 4

        Miss
        Mt.Fubi

-----------------------------------------------------------------------------
Cotris (icy)            HP 234  Atk 203  Agi 95         XP 570  Z 223
                        AP 42   Def 89   Ms +1          2:(WFruit,WiseBL)
                                         Luck 37

        CtrAttck, Hush
        Outside:ZB

-----------------------------------------------------------------------------
Creon                   HP 280  Atk 58  Agi 33          XP 60   Z 50
                                Def 34  Ms +2           0:(Herb)
                                        Luck 12

        Eggbetr
        *DryWell

-----------------------------------------------------------------------------
Crodworm (icy)          HP 151  Att 164 Agi 81          XP 715  Z 208
                        AP 35   Def 66  Ms +1           1:(Extract,Van.Ext)
                                        Luck 34

        Tornado, Typhoon
        Outside:f, SkyTower, SkyCave

-----------------------------------------------------------------------------
Cuttlecb (icy)          HP 74   Att 86   Agi 47         XP 93   Z 30
                        AP 12   Def 45   Ms +2          1:(Stamina)
                                         Luck 26

        Def-Up
        W.Tunnel

-----------------------------------------------------------------------------
Cyclops                 HP 950  Atk 280  Agi 63         XP 2880  Z 100
                        AP 50   Def 130  Ms +3          2:(IronSH,StarSH)
                                         Luck 48

        Atk-Up
        Outside:Er, ForValy, Infinity

-----------------------------------------------------------------------------
D.Brnger (undead)       HP 207  Att 110  Agi 62         XP 353  Z 135
                        AP 12   Def 70   Ms +1          2:(WhiteSH,SilverAR)
                                         Luck 35

        Death
        Outside:r, Highfort, Dream

-----------------------------------------------------------------------------
D.Crsdr                 HP 264  Atk 213  Agi 77         XP 762  Z 512
                        AP 50   Def 124  Ms 0           1:(SokletAR,CrmsnCL)
                                         Luck 39

        Def-UpX, Cure 4, Shield
        St.EvaCh        (Cure 4 is used if an ally has lost at least [mHP/4]
                        HP)

-----------------------------------------------------------------------------
D.Fly (flying)          HP 65   Atk 42  Agi 44          XP 20   Z 14
                        AP 10   Def 26  Ms +2           1:(PwrFood)
                                        Luck 12

        ...
        Outside:xnwF

-----------------------------------------------------------------------------
D.Spider (undead)       HP 186  Atk 211  Agi 84         XP 451  Z 187
                        AP 21   Def 93   Ms +2          2:(LifePl)
                                         Luck 37

        Runaway
        Bando, ThvsTomd

-----------------------------------------------------------------------------
D.Spirit (spirit)       HP 164  Atk 214  Agi 89         XP 625  Z 312
                        AP 10   Def 83   Ms -3          1:(DemonDR,ElmoreSD)
                                         Luck 38

        Sap, Drain
        Bando

-----------------------------------------------------------------------------
Dadelous                HP 513  Atk 350  Agi 1          XP 2024  Z 700
                        AP 26   Def 158  Ms -3          2:(StoneAR,HeroAR)
                                         Luck 48

        Atk-Up
        Infinity

-----------------------------------------------------------------------------
Danielle                HP 100   Atk 100  Agi 200       see Algernon
                        AP 65535 Def 5    Ms +3         0:(Herb)
                                          Luck 9

        Cure 2
        *OwlWoods

-----------------------------------------------------------------------------
Darious (aquatic)       HP 254  Atk 181  Agi 87         XP 772  Z 210
                        AP 15   Def 73   Ms +4          2:(BreathAR,BlndedAR)
                                         Luck 34

        BuildUp
        SkyTower

-----------------------------------------------------------------------------
Deathevn                HP 10000  Atk 400  Agi 138      XP 0    Z 0
                        AP 1000   Def 140  Ms -2        0:(Herb)
                                           Luck 80

        Explode/ColdBrth(88), Death, (disappear), (god's power), BoneLzr
        *Infinity

        The first time you fight this battle, the enemy does nothing but
        Explode.  The first battle doesn't end until you cast Anfini.
        Explode is not used thereafter.

        (god's power is used only if Deathevn's rHP != mHP, and BoneLzr may
        only be used if rHP < 4000.  At the start of this battle, all party
        members get the benefit of rest, formation is set to Normal, and
        the Hero is moved to the lead position, if necessary.)

-----------------------------------------------------------------------------
Dethpede                HP 136  Att 55  Agi 37          XP 26   Z 16
                        AP 10   Def 30  Ms +4           3:(Antdt)
                                        Luck 11

        Psn.Brth
        Outside:wN

-----------------------------------------------------------------------------
Devilkid (fiery)        HP 32   Att 38  Agi 29          XP 6    Z 20
                        AP 20   Def 22  Ms 0            2:(Gold)
                                        Luck 8
                        full immunity

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