Breath Of Fire 2 - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for Breath Of Fire 2 - Strategy Guide (Page 10).
(BronzeSD,JahAR)
Kimoto
(SilverHT,WisdomRB)
Magicmas, Babaruku
(StoneAR,EarthAR)
S.Golem(1), S.Idol, Ganga
(Stamina,ArmyGL)
G.Rider, Racegude
(KmikzeBL,DemonDR)
Amom
(IronML,SlashGL)
G.Lizard, Kuwadora
(Gold)
Devilkid, Mimic, P.Eater, K.Goblin
(ArmyGL,9-TailWP)
Zodiac
(BreathAR,BlndedAR)
Darious
(ThornWP,GlassDR)
M.Knight, B.Ogre, Titong
(WhiteSH,SilverAR)
D.Brnger
(HolySH)
Hellion, Anubus
(LifePl,ElemntAR)
E.Sludge
(BronzeHT,IronSH)
Ogre, R.Guard, Footman(1)
(WizardRG,FireRG)
Sireen, Nimufu
(SokletAR,CrmsnCL)
D.Crsdr, DPaladin, Soldier
(Extract,Van.Ext)
Stinger, Trout, Crodworm, Sniphead, Gonghead(2), A.Sludge, J.Worm
(Charm)
Stooly, S.Goblin
-=-=-======================- Know Your Enemy -=======================-=-
This section is a complete listing of all the enemies in BoF2, including
their stats, actions they use, prizes for defeating them, and where to find
them. A few enemies listed here remain to be found anywhere - I only know
about them through examination of BoF2's source code.
The enemy stats which I have been able to measure are:
HP - maximum Hit Points of the enemy. All enemies start out with a full
hit point bar, and may not have more HP than their mHP (just like
party members). These values are exact.
AP - maximum Ability Points. For all enemies which can cast spells, mAP
tells how much AP they start out with (works the same way as with
party members). Being low on AP does not prevent the enemy from
attempting to cast a spell (sometimes they try to cast spell which
costs more than their mAP - several times! These enemies give new
meaning to the term artificial intelligence) These mAP values are
exact.
Ms - Magic susceptibility. Actually this is a derived stat, calculated from
the enemies Wis stat as 4-[Wis/32], but I can measure Ms directly,
whereas I can't measure Wis directly. Anyway, Ms gives an
approximate measure of the enemy's Wis stat (+/-16 points). The
lower Ms is, the less damage the enemy takes from spells (refer to
the spell damage algorithm), and the higher the probability that
spells cast on the enemy will fail if they _can_ fail. Most Ms -3
enemies are completely immune to a lot of useful spells, such as
Death, Drain, and Def.Down. Ms is also an approximate measure that
spells cast by the enemy will succeed. (Death cast by an enemy of Ms
-3 always succeeds, unless the target is immune to death). These
values are exact.
Atk - Attack rating. This can range from (0..511) and works slightly
differently than it does for your allies, but the gist is the same.
(TODO). These values are exact.
Def - Defense rating. This can range from (0..511) and works exactly the
same way as it does for party members (as it pertains to attacks FROM
party members, anyway). Refer to the algorithm for damage from
attacks by party members for more details. The values are exact.
Type - Enemy type. This determines the elemental multipliers which apply
to the enemy:
Spirit 2x damage from holy attacks, 1/2 damage from all
other attacks which aren't undefendable
Aquatic 2x damage from thunder, 1/2 damage from fire
Icy 2x damage from fire, 1/2 damage from ice
Undead 2x damage from holy and fire
Flying 2x damage from vacuum
Fiery 2x damage from ice, 1/2 damage from fire
Refer to the 'Damage Algorithms' section for more details
Agi - Agility rating of the enemy, from (0..511). Determines the order in
which combatants will take action is a round of combat. Refer to the
'Stats' section for more details. These values are exact.
Luck - Luck rating of the enemy, from (0..255). Used for various probability
functions, such as the chance of making a 'Slammed' attack.
These values are exact.
Actions - A listing of the actions which the enemy can do, plus the
conditions which must be met for the action to be used, if there are
any. All enemies have the option to attack unless otherwise noted.
The effects of these actions is described in the 'Spells' and
'Actions' section. If the enemy only attacks and uses Defense, I
write '...' here. There exists a very small chance that these lists
are not complete yet.
XP - The experience point award for defeating that enemy. You do not win
this is if the enemy runs away. The exact amount won by a party
member is slightly different and is dependent on the relation between
the Hero's level and the party member's level. Refer to the
'Experience and Levels' section for more details. These values are
exact.
Z - The number of coins won from defeating that enemy in battle. Unlike
experience points, there is nothing strange in how this is handled:
the amount added to the party's gold supply is just the sum of the
coin values of the enemies defeated. These values are exact.
Location - Where you can fight this monster. Locations on the overworld map
are all listed together by map section codes as 'Outside:...'. These
map section codes are defined in the 'Mapping' section, but I will
repeat them here for convenience:
H Hometown Area
c Coursair Area
x on the Path to Windia
n Northwest
w Windia
N North
S Simafort Area
R Rivers south of Simafort
V Valley east of Windia Bridge
F Far northwestern Peninsula
t Tunlan island
M Mt.Maori island
T Sea of Trees
Z Guntz island
d Highfort Desert
D Great Desert
I Tropical Islands
f Farmland Area
B path to Bando
E Final Areas
r N.Rider Island
G Isle of Giants
All other locations are by place name as shown on the main command
screen. I put a star before the location name if the battle is 'to
the death', and one which can only be fought a finitely predetermined
number of times (as with bosses). A caret refers to a battle to the
death which you can fight as many times as you wish (Huntsvil, for
example). The special location 'Demo' means that you see the enemy
in the Demo sequence which runs automatically from the title screen
if you just let the game sit for a while.
Full Immunity - A property which makes the enemy immune to most spell damage.
Refer to the 'Damage Algorithms' section for more details.
Item - The explanation of this is a section unto itself. Refer to the
'Spoils of War' section above. The format of this field is
treasure class:(Common,Rare).
The standard presentation format of this data for each enemy is:
-----------------------------------------------------------------------------
[.Name.] {type} [HP] [atk] [Agi] [Z] [XP]
{AP} [def] [ms] [items...]
[luck]
{full immunity}
[Actions...]
[Locations...]
-----------------------------------------------------------------------------
Example:
-----------------------------------------------------------------------------
Devilkid (fiery) HP 32 Att 38 Agi 29 XP 6 Z 20
AP 20 Def 22 Ms 0 2:(Gold)
Luck 8
full immunity
...
Outside:cnF
-----------------------------------------------------------------------------
(Devilkid is an fiery type enemy: takes 2x damage from ice and 1/2 damage
from fire, but has full immunity, so most spells will deal 0 damage to it.
Devilkid can only attack, and has 22 mHP, 29 Agil, and 22 Def. This enemy
occasionally gives up Gold when defeated. You find it outside in the
Coursair area, northwest, and far northwest peninsula.)
-----------------------------------------------------------------------------
A.Sludge HP 900 Atk 270 Agi 190 XP 3000 Z 950
AP 100 Def 55 Ms +4 6:(Extract,Van.Ext)
Luck 40
8.0
Outside:G
-----------------------------------------------------------------------------
Algernon HP 1549 Atk 115 Agi 51 XP 1980 Z 1200
Def 51 Ms 0 4:(LifePl)
Luck 30
ColdBrth(24)
*OwlWoods (The award listed here is for defeating Algernon,
Suiky, and Danielle. This battle is unique in that
it is the only one in which the opposition may be
revived. Defeating an enemy more than once adds
nothing to your award.)
(While Algernon lives, if either Suiky or Danielle dies, make a
random roll to see if that character can be revived to mHP. Also
make a roll after every action by the opposition to first see if
either can be revived, then determine randomly whether it will be
Suiky or Danielle. If the intended target still lives, this roll is
wasted. Also make such a roll after all combatants have taken
actions for each round.)
-----------------------------------------------------------------------------
Amom HP 531 Atk 281 Agi 132 XP 2322 Z 897
AP 172 Def 138 Ms -2 2:(KmikzeBL,DemonDR)
Luck 45
Eggbetr, Typhoon
Infinity
-----------------------------------------------------------------------------
Amonica HP 110 Atk 151 Agi 43 XP 194 Z 147
AP 14 Def 125 Ms +4 2:(IceChunk,FrozenAR)
Luck 33
full immunity
Freeze
SkyTower
-----------------------------------------------------------------------------
Anubus (undead) HP 137 Atk 186 Agi 138 XP 555 Z 279
AP 34 Def 63 Ms +1 1:(HolySH)
Luck 36
RotBrth, Freeze
ThvsTomd
-----------------------------------------------------------------------------
Arachnod (icy) HP 81 Atk 73 Agi 54 XP 56 Z 32
AP 10 Def 35 Ms +4 2:(WFruit,WiseBL)
Luck 16
Psn.Brth
SimaFort
-----------------------------------------------------------------------------
Archer HP 300 Atk 250 Agi 130 XP 300 Z 100
Def 130 Ms -1 1:(LifePl)
Luck 40
Eggbetr
*St.EvaCh
-----------------------------------------------------------------------------
Aruban (icy) HP 119 Atk 99 Agi 63 XP 117 Z 88
AP 10 Def 55 Ms -2 1:(MystryHT)
Luck 25
Eggbetr, Hush
UpaCave, FogValy, Namanda, SkyCave
-----------------------------------------------------------------------------
Aruhamel HP 1600 Atk 175 Agi 100 XP 3200 Z 1000
AP 1000 Def 75 Ms -3 2:(LopOffWP,ElmoreSD)
Luck 80
(amnesia), Cure 2, SwtBrth, Psn.Brth
*Memory
-----------------------------------------------------------------------------
Assasin HP 152 Atk 207 Agi 100 XP 794 Z 415
AP 30 Def 88 Ms -1 2:(Biscuit,SlicerDR)
Luck 39
Def-Down
St.EvaCh
-----------------------------------------------------------------------------
Atlas HP 189 Atk 134 Agi 67 XP 260 Z 96
AP 20 Def 55 Ms +4 2:(GutsBT,HeroBT)
Luck 35
Def-UpX, Miss
Mt.Maori
-----------------------------------------------------------------------------
Augus HP 680 Atk 43 Agi 12 XP 150 Z 300
AP 16 Def 18 Ms -1 0:(Herb)
Luck 28
(save strength), Cure 1
*Coliseum
(Augus takes 2 actions each turn.)
-----------------------------------------------------------------------------
B.Ogre (fiery) HP 342 Atk 187 Agi 87 XP 483 Z 224
AP 10 Def 30 Ms -1 2:(ThornWP,GlassDR)
Luck 35
CtrAttck, FireBrth(40)
FogValy
-----------------------------------------------------------------------------
B.Roach HP 165 Atk 78 Agi 62 XP 60 Z 33
AP 20 Def 44 Ms +4 4:(Herb,HelpBL)
Luck 20
...
^SimaFort
-----------------------------------------------------------------------------
Baba(1) HP 169 Atk 39 Agi 20 XP 150 Z 100
Def 20 Ms +2 5:(Stamina)
Luck 21
CtrAttck
*TagWoods
-----------------------------------------------------------------------------
Baba(2) HP 96 Atk 88 Agi 28 XP 20 Z 20
Def 82 Ms +4 0:(Herb)
Luck 12
...
Demo (Katt fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------
Babaruku HP 2500 Atk 300 Agi 100 XP 3800 Z 5000
AP 256 Def 131 Ms -3 5:(SilverHT,WisdomRB)
Luck 42
Drain, Bolt-X, Def-Down, Missile, Hush, Fireball, Hail, Pwr.Down,
Ag-Down
*Gate
-----------------------------------------------------------------------------
Banbhand (icy) HP 154 Atk 115 Agi 77 XP 181 Z 106
AP 25 Def 50 Ms -2 2:(Charm,ShinyBR)
Luck 30
Zombie, Psn.Atck, Cure 2
Outside:M, Namanda (Cure 2 is used if an ally has lost at least
[mHP/4] HP.)
-----------------------------------------------------------------------------
Barubary HP 5000 Atk 380 Agi 90 XP 4000 Z 5000
AP 65535 Def 140 Ms -1 4:(SacredSH,ArmyGL)
Luck 80
CtrAttck, attack all, ColdBrth(88), FireBrth(88), Bolt X
*ShowCave, *Infinity
(Explaining Barubary is a bit complicated.)
(The first time you fight, you are expected to lose.)
(The second time, the battle ends automatically when
Barubary takes more that 1250 points of damage.)
(Barubary heals himself between the second and third times
if you choose not to fight him alone the third time.
Otherwise, he does not heal.)
(Barubary's attack power increases(?) when rHP drops
below 1000.)
-----------------------------------------------------------------------------
Barucuda (flying) HP 153 Atk 153 Agi 134 XP 392 Z 306
AP 14 Def 44 Ms +1 2:(Extract,TigerSD)
Luck 28
Eggbetr, Typhoon
Namanda, SkyCave
-----------------------------------------------------------------------------
Basilisk HP 170 Atk 111 Agi 83 XP 262 Z 84
AP 12 Def 59 Ms +2 1:(CureAl)
Luck 25
Eggbetr, Def-Down
Outside:Td
-----------------------------------------------------------------------------
Beak(1) HP 50 Atk 22 Agi 15 XP 5 Z 5
AP 10 Def 40 Ms +2 0:(Herb)
Luck 1
...
*Gate (This enemy is fought in the prologue - you can't kill this
creature - any damage you do to it beyond 50HP is reduced to 0.
Any damage it does to you is curbed down so that you
always have at least 1 HP left. This enemy dies automatically when
you begin to stoop.)
-----------------------------------------------------------------------------
Beak(2) HP 20 Atk 22 Agi 10 XP 4 Z 4
Def 20 Ms +4 0:(Herb)
Luck 2
...
^Huntsvil
-----------------------------------------------------------------------------
Beetle HP 102 Att 90 Agi 56 XP 10 Z 192
Def 73 Ms +4 2:(CharmSH,SilverAR)
Luck 22
BuildUp
Outside:t
-----------------------------------------------------------------------------
BigHand (icy) HP 953 Att 291 Agi 111 XP 2650 Z 424
AP 30 Def 152 Ms +2 1:(PwrFood,MamothCL)
Luck 46
Eggbetr, Def-Down
Infinity
-----------------------------------------------------------------------------
Biruburu HP 34 Att 37 Agi 23 XP 9 Z 5
Def 23 Ms +4 3:(Herb,HelpBL)
Luck 5
CtrAttck
Outside:c
-----------------------------------------------------------------------------
Bloodskr (icy) HP 38 Atk 39 Agi 30 XP 12 Z 8
AP 10 Def 23 Ms +4 2:(Herb,HelpBL)
Luck 8
Sap
Outside:V, Mt.Rocko
-----------------------------------------------------------------------------
Bouncer HP 250 Atk 72 Agi 39 XP 50 Z 40
Def 40 Ms +1 -
Luck 28
...
^WildCat (If you leave WildCat and revisit, you may fight
this enemy again)
-----------------------------------------------------------------------------
Bugbear HP 38 Atk 38 Agi 27 XP 12 Z 10
Def 22 Ms +4 1:(Antdt)
Luck 16
Miss
Outside:V, TagWoods
-----------------------------------------------------------------------------
Bush HP 500 Atk 1 Agi 255 XP 200 Z 0
AP 255 Def 10 Ms +4 0:(Herb)
Luck 5
--
*FarmTown (This enemy does not take any actions, and takes
only 33% damage from normal spell damage. (33% =
84/256).)
-----------------------------------------------------------------------------
C.Bear HP 253 Atk 115 Agi 78 XP 203 Z 128
AP 6 Def 60 Ms +4 2:(CloakKN,LopOffWP)
Luck 28
Atk-Up
Outside:T
-----------------------------------------------------------------------------
C.Kameo (aquatic) HP 219 Atk 246 Agi 70 XP 776 Z 205
AP 30 Def 164 Ms 0 2:(IronSH,StarSH)
Luck 39
???
??? (The source code indicates that this enemy exists, but I
haven't ever found one. Have you? - it would look like the
Conch enemy if it existed.)
-----------------------------------------------------------------------------
C.Sludge HP 7 Atk 4 Agi 300 XP 1502 Z 51
AP 10 Def 500 Ms -1 2:(LifePl,ElemntAR)
Luck 21
Runaway
Outside:FMZdt, W.Tunnel, Highfort, Dream, Namanda
-----------------------------------------------------------------------------
Cancer (fiery) HP 186 Atk 219 Agi 81 XP 595 Z 193
AP 50 Def 132 Ms +4 1:(EarthAR,LoveBR)
Luck 36
Freeze
Outside:D, JackDoor
-----------------------------------------------------------------------------
Carm (spirit) HP 190 Atk 254 Agi 139 XP 1260 Z 590
AP 175 Def 133 Ms -1 2:(MeowST)
Luck 44
Freeze, Hail
Infinity
-----------------------------------------------------------------------------
Catfish (aquatic) HP 105 Att 62 Agi 51 XP 102 Z 54
AP 12 Def 30 Ms +2 1:(Shaker)
Luck 24
Def-Up
Outside:SR
-----------------------------------------------------------------------------
Chairman HP 1000 Atk 20 Agi 200 XP 200 Z 9
Def 1 Ms -1 0:(Herb)
Luck 5
???
??? (The source code indicates that this enemy exists, but I
haven't ever found one. Have you? - I'm not sure exactly
what this enemy would look like if it existed.)
-----------------------------------------------------------------------------
Chiroru HP 60 Atk 58 Agi 55 XP 40 Z 40
Def 38 Ms 1 0:(Herb)
Luck 5
...
*DryWell (This battle ends when either the Chiroru or Villagrs
dies.)
-----------------------------------------------------------------------------
Chorking (flying) HP 25 Atk 265 Agi 500 XP 3200 Z 1613
AP 10 Def 500 Ms -3 3:(Charm,ShinyBR)
Luck 40
Psn.Brth, RotBrth
Outside:G
-----------------------------------------------------------------------------
Conch (aquatic) HP 284 Atk 265 Agi 73 XP 1350 Z 316
AP 50 Def 195 Ms -1 1:(EarthAR,LoveBR)
Luck 44
full immunity
Pwr.Down
Infinity
-----------------------------------------------------------------------------
Corpse (undead) HP 25 Atk 25 Agi 14 XP 5 Z 7
Def 15 Ms +4 1:(SteelAR)
Luck 4
Miss
Mt.Fubi
-----------------------------------------------------------------------------
Cotris (icy) HP 234 Atk 203 Agi 95 XP 570 Z 223
AP 42 Def 89 Ms +1 2:(WFruit,WiseBL)
Luck 37
CtrAttck, Hush
Outside:ZB
-----------------------------------------------------------------------------
Creon HP 280 Atk 58 Agi 33 XP 60 Z 50
Def 34 Ms +2 0:(Herb)
Luck 12
Eggbetr
*DryWell
-----------------------------------------------------------------------------
Crodworm (icy) HP 151 Att 164 Agi 81 XP 715 Z 208
AP 35 Def 66 Ms +1 1:(Extract,Van.Ext)
Luck 34
Tornado, Typhoon
Outside:f, SkyTower, SkyCave
-----------------------------------------------------------------------------
Cuttlecb (icy) HP 74 Att 86 Agi 47 XP 93 Z 30
AP 12 Def 45 Ms +2 1:(Stamina)
Luck 26
Def-Up
W.Tunnel
-----------------------------------------------------------------------------
Cyclops HP 950 Atk 280 Agi 63 XP 2880 Z 100
AP 50 Def 130 Ms +3 2:(IronSH,StarSH)
Luck 48
Atk-Up
Outside:Er, ForValy, Infinity
-----------------------------------------------------------------------------
D.Brnger (undead) HP 207 Att 110 Agi 62 XP 353 Z 135
AP 12 Def 70 Ms +1 2:(WhiteSH,SilverAR)
Luck 35
Death
Outside:r, Highfort, Dream
-----------------------------------------------------------------------------
D.Crsdr HP 264 Atk 213 Agi 77 XP 762 Z 512
AP 50 Def 124 Ms 0 1:(SokletAR,CrmsnCL)
Luck 39
Def-UpX, Cure 4, Shield
St.EvaCh (Cure 4 is used if an ally has lost at least [mHP/4]
HP)
-----------------------------------------------------------------------------
D.Fly (flying) HP 65 Atk 42 Agi 44 XP 20 Z 14
AP 10 Def 26 Ms +2 1:(PwrFood)
Luck 12
...
Outside:xnwF
-----------------------------------------------------------------------------
D.Spider (undead) HP 186 Atk 211 Agi 84 XP 451 Z 187
AP 21 Def 93 Ms +2 2:(LifePl)
Luck 37
Runaway
Bando, ThvsTomd
-----------------------------------------------------------------------------
D.Spirit (spirit) HP 164 Atk 214 Agi 89 XP 625 Z 312
AP 10 Def 83 Ms -3 1:(DemonDR,ElmoreSD)
Luck 38
Sap, Drain
Bando
-----------------------------------------------------------------------------
Dadelous HP 513 Atk 350 Agi 1 XP 2024 Z 700
AP 26 Def 158 Ms -3 2:(StoneAR,HeroAR)
Luck 48
Atk-Up
Infinity
-----------------------------------------------------------------------------
Danielle HP 100 Atk 100 Agi 200 see Algernon
AP 65535 Def 5 Ms +3 0:(Herb)
Luck 9
Cure 2
*OwlWoods
-----------------------------------------------------------------------------
Darious (aquatic) HP 254 Atk 181 Agi 87 XP 772 Z 210
AP 15 Def 73 Ms +4 2:(BreathAR,BlndedAR)
Luck 34
BuildUp
SkyTower
-----------------------------------------------------------------------------
Deathevn HP 10000 Atk 400 Agi 138 XP 0 Z 0
AP 1000 Def 140 Ms -2 0:(Herb)
Luck 80
Explode/ColdBrth(88), Death, (disappear), (god's power), BoneLzr
*Infinity
The first time you fight this battle, the enemy does nothing but
Explode. The first battle doesn't end until you cast Anfini.
Explode is not used thereafter.
(god's power is used only if Deathevn's rHP != mHP, and BoneLzr may
only be used if rHP < 4000. At the start of this battle, all party
members get the benefit of rest, formation is set to Normal, and
the Hero is moved to the lead position, if necessary.)
-----------------------------------------------------------------------------
Dethpede HP 136 Att 55 Agi 37 XP 26 Z 16
AP 10 Def 30 Ms +4 3:(Antdt)
Luck 11
Psn.Brth
Outside:wN
-----------------------------------------------------------------------------
Devilkid (fiery) HP 32 Att 38 Agi 29 XP 6 Z 20
AP 20 Def 22 Ms 0 2:(Gold)
Luck 8
full immunity
| « Previous Page | Next Page » |
