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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter B » Breath Of Fire 2 - Strategy Guide (Page 07)

Breath Of Fire 2 - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Breath Of Fire 2 - Strategy Guide (Page 07).

-----------------------------------------------------------------------------
Sten:      (+): A  HA           (!):            'Red'
                W  HW
                WA H                         F FE FH
                E  HE                   -------------
                EA                      Off 50 50 50
                                        Def -- 50 --


                                (?): FW         'Djinni'

                                        Off 70          Action: Sweh
                                        Def 30
                                        Vig 50          Skills: none
                                        mAP 50
                                        Wis 30

-----------------------------------------------------------------------------
Jean:      (+): A               (?):            'Sir Mackerel'
                WA
                W                            H HA HW
                                        -------------
                                        Off 50 50 50    Action: Chop
                                        Def 40 30 40
                                        Vig 40 40 55    Skills: Leap
                                        mAP 30 40 30
                                        Wis 50 60 50

-----------------------------------------------------------------------------
Spar:      (+): none            (!):            'Nightshade'

                                             D DW
                                        ----------
                                        mAP 50 50
                                        Vig -- 25


                                (?):            'Lil Mushroom'

                                             A AW AH AD
                                        ----------------
                                        Off 30 30 30 30   Action: Spor
                                        Def 30 30 35 30
                                        Vig 30 45 35 30   Skills: Forestry
                                        mAP 30 30 30 55
                                        Wis 40 40 40 40


                                (?):            'Seed'

                                             E EA EH
                                        -------------
                                        Off 30 30 30    Action: Bud
                                        Def 60 60 60
                                        Vig 55 50 55    Skills: Forestry
                                        mAP 20 30 20
                                        Wis 30 45 30


                                (?): FD         'Spindragon'

                                        Off 65          Action: Ntre
                                        Def 30
                                        Vig 30          Skills: Forestry
                                        mAP 45
                                        Wis 55

-----------------------------------------------------------------------------









  -=-=-=========================-  TownShip   -=========================-=-

What?  A town with no people to live in it?  I don't think so.

As founder of Township, it is your duty to populate it in your own image.  You
must scour the world to find those worthy of citizenship and invite them.
Perhaps they will honor your generous offer and move in, providing you with
valuable services... (...and perhaps they may just move in.)  Choose wisely,
for once you invite them, you can't make them leave.

Township is built in three phases.  In the first phase, Bow and Rand build
the hangout for the party.  They will finish this as soon as you complete the
DryWell location.

By phase 2, the shaman bonding area and the first set of 3 houses is
complete.  To get to this point, you will need to invite a carpenter to live
in TownShip and to construct the rest of the town.  There are 3 carpenters
from which you may choose to extend an invitation (must you choose one???),
are there others?.  All live in Capitan.

The three carpenters are:

        A - He lives in the upper right hand Victorian style house.
                He wears blue jeans, white shirt, orange jacket, and has
                blonde hair

        B - He lives in the left hand treehouse.  He wears blue jeans, a
                white shirt, a red jacket, and has red hair

        C - He lives in the Arabian house.  He wears red pants,
                a black shirt, a light blue jacket, and has light blue hair

You might be saying now, 'so where are B and C?'.  In the DryWell, if you
kill the enemy Villagrs instead of Chiroru, you have killed a villager
instead of rescuing the villager.  There are 6 villagers to rescue in the
DryWell, and not all are controlled by Chiroru.  Depending on how many you
rescue....

        If you rescue...        You may recruit...
-----------------------------------------------------------------------------
             0..2       Only carpenter A, and Ray teaches you Cure 2

             3..4       A or C, and Ray teaches you Cure 2

             5..6       A, B, or C, and Ray teaches you Renew


Each carpenter, if invited, will construct houses that look much like the
ones they used to live in.  Choosing a carpenter is strictly necessary to
progress beyond Capitan.  The carpenter you choose will immediately begin
work on the first 3 houses and will not finish until you rescue Jean from the
Woods location and return to the overworld map.  TownShip is now in phase 2.

To get to phase 3, you must now fill houses 1 through 3 with tenants (yes,
they must be full!).  Now make sure you visit all your new tenants at least
once, and then talk to your carpenter.  He will ask you for 1000Z to begin
construction on the last 3 houses.  Pay him and he begins on the last
set.  If you do not have the money, merely talk to him again when you do have
it.

Now to get the carpenter to finish these three houses right away, exit and
enter TownShip 8 times.  Voila! - town is finished.  Wasn't that quick?  You
are now in the last phase (sort of).

There are five other shamans besides Sana that may be invited to TownShip.
Their locations and powers are described in the Shamans section.  When
invited, they will move in with Granny.

And, there are 2 final characters that may be invited that don't live in the
6 houses (not counting shamans), and they will make it possible to see the
secret ending to BoF2.  The first character is Eichichi.  The second, well,
I'm not telling....

Eichichi can be a bit hard to find.  She can be invited to work in the town's
well shaft as soon as you have the whale.  First, enter the room in the well
shaft that has the machine.  Now, go to the basement of the Guntz library
(look for a hidden staircase).  Finally, check for someone who is hiding next
to the wall of this room.

The second character appears to be an enemy, much like the Villagrs/Chiroru
combo, except that this battle actually is a bit difficult.  Don't worry
about missing this battle - it's the fight with the Guardeyes and the Oldman,
and fighting it is an integral part of the plot.

In all, there are 6 houses, not including Granny's house, the carpenter's
house, and the well shaft.  Number these houses 1 through 6.  Each possible
tenant of TownShip has a house number corresponding to the house they would
move into if you invited them.  For each of the houses, there exists more
than one tenant which wants move into that house.  Inviting one of them into
that house means that the rest of those tenants can't be invited.  They
either disappear, or merely do not ask to be invited....

-----------------------------------------------------------------------------
The numbering scheme for these houses in carpenter A's town is:

          |-----|
          |=====|-|
         x| h   |g|  |---|  w
          |-----|-|  | c |
                     |---|
                                x  Dragon god
                 /-\ /-\        w  Well shaft
         /-\     | |-| |        h  Hangout
         |1|     |2|-|3|        g  Granny's house
         |-|     |-| |-|        c  Carpenter's house

        /-\       /-\
        | |       | |/-\
        |4|       |5||6|
        |-|       |-||-|


-----------------------------------------------------------------------------
In carpenter B's town, it is:

                                        - Drawing not to scale
             /=\ /=\     oooo           - Bucket ride is just like the
             |4| |5|    ooo        /=\      one in TagWoods
             === ===   oo  /=\     |6|
             | | | |   o  U| |     ===
                      oo  |===     | |
                ooooooo   || |
x Dragon god              |             oooooooo
w Well shaft              |oooooooooooooooooooooo
h Hangout                 |ooo
g Granny's house          |o      |-----|
c Carpenter's house       |       |=====|-|
U Bucket ride             |      x| h   |g|  |---|  w
o Trees blocking your way |       |-----|-|  | c |
                          |                  |---|
                          |
                          |                 /=\
                          |/=\          /=\ |2|    /=\
                          U| |          |1| ===    |3|
                           ===          === | |    ===
                           | |          | |        | |

-----------------------------------------------------------------------------
In carpenter C's town, the layout is:

          |-----|
          |=====|-|
         x| h   |g|  |---|  w
          |-----|-|  | c |
                     |---|

          /---\   /---\         x  Dragon god
          | 1 |   | 2 |         w  Well shaft
          \===/   \===/         h  Hangout
                                g  Granny's house
         /----\   /----\        c  Carpenter's house
         |  4 |   | 3  |
         \====/   \====/

          /---\   /---\
          | 5 |   | 6 |
          \===/   \===/



-----------------------------------------------------------------------------

The possible tenants of the houses, where and when to find them, and what
they do for you is listed here.  'Transient' means that the character
disappears if the house they like is filled up by another citizen, and can
not found except during the time TownShip is in the proper phase of
construction.  I believe this list is complete (27 tenants in all), but I
could be mistaken.


House #1
----------------------------------------------------------------------------
Back       Hidden in the lower right corner of the Guntz armory - Back will
                increase the Def rating of the character who talks to him by
                4 points.  This bonus lasts only until you try to change any
                of your equipped items on that character.  This bonus cannot
                be applied again while it is already in effect, and the
                effect is also removed after the first battle that you win.
                (Doesn't last very long, does it?)

Hekeller   Front room of the house next to your old lodgings in HomeTown
                (transient) - Hekeller opens up an armory which sells the
                following items:

                        FlameSD         BurnKN          FireRG
                        FireBW          HeatST          MagmaAR
                        FlameSH

Kay        Upstairs in the Coursair church - Kay gives all characters in
                your party (not just party members) immunity to poison, until
                after you fight your first battle in an area with monster
                activity.  Kay will give this gift even if you already have
                it, but there is no benefit to receiving it while it is still
                in effect.

Poo        Upstairs in the Coursair pub (transient) - Poo leaves town
                occasionally for an amount of real time?, when he returns
                he will sell you an item he 'picked up' on his journey,
                probably a MoonDrop.

Watts      At the Circus, but only while it is at Tunlan and before you get
                Spar - Watts can help you find the secret character, but
                getting Watts is not necessary to find this character; Watts
                only gives hints to help you if you don't already know.  You
                may try to answer Watts' riddles as many times as you like -
                just exit his house and reenter to try again.


House #2
----------------------------------------------------------------------------
Brockden   In Showcave - Brockden opens up a dojo, which seems to be of no
                use to the party whatsoever.  There is a FWAK floating about
                which says that if you talk to Brockden 200-300 times, he'll
                raise the mAP of the character which talks to him.  This
                is FALSE.

Leminton   Upstairs in the Capitan inn (transient) - Leminton opens up an
                armory which sells the following items:

                        KingSD          WonderRP        MightyAR
                        DemonSH

MacClean   At the W.Beach west of W.Cape (transient) - MacClean can take you
                to a secret fishing spot NW of TownShip at L7(1,5) which is
                stocked with 7 Snper and 6 PileWm.  Upon requesting to be
                taken to this spot, you are immediately transported to the
                spot under this one.  The location you are sent to does not
                depend in any way on the present location of TownShip.

Pechiri    Top floor of ThvsTomd, as soon as you are put on the mission to go
                here - Pechiri tells you he's giving up stealing and thanks
                you for the house.  After you find the 'evidence' in
                ThvsTomd, if you talk to him when you have any money
                in the bank, your bank funds will mysteriously disappear.
                The next time you talk to him, he will ask you if you truly
                believe he's given up stealing.  Give him the benefit of the
                doubt, and he'll give you a clue as to how to get your money
                back.  Hearing this clue is not strictly necessary to recover
                your money.

Win        In the upper left area of Mt.Rocko - Win allows you to change the
                color of all text windows in BoF2, from among one of 8 color
                schemes.  Unfortunately not all colors are adjusted, so
                nearly all of the other schemes look like they've been
                whooped up with the ugly stick.


House #3
----------------------------------------------------------------------------
Akky       In the Hut west of the sea of trees - only the Devil Katt
                transform can understand what Akky says.  Everybody else just
                hears 'Meow'.  Akky sleeps all day and doesn't seem to help
                you one bit.  When TownShip reaches phase 3, Nisa moves in.
                Nisa likes chicken, but doesn't do anything even if you do
                have the Chkn item.  Nisa doesn't seem to do anything useful
                for you either.  I've heard that if you get Nisa early
                enough, the two will raise a family of kittens, which also
                do nothing for you.  The kittens names are Nimosa, Suzu,
                Mano, Kitashi, Ayuka, Raia, Yoshika, Shimissa, Shoe, and
                Senchi.

Azusa      In a cave at Mt.Fubi - Azusa can take you to a secret hunting
                spot at L7(13,1) which is maxed-out with 3 pigs, 2 deer, a
                Grizzly, a Beak, and a guarantee of seeing a bird with every
                recently slain animal.  After requesting to see the secret
                Huntsvil, you are immediately transported to L7(12,2).  This
                location does not depend on the present location of TownShip.

Baretta    In the Windia armory (transient) - Baretta opens up an armory
                which at first sells the following trash:

                        LongSD          BronzeST        WoodenDR
                        SuedeAR         SaladBwl        SteelAR
                        Ristband

                However, her wares do get better as you pass certain points
                in the game.  After returning from HighFort with the famous
                flute, she sells:

                        BurnKN          FireRG          QuartrST
                        BreathAR        NationHT

                After Rand's mom is taken, she sells:

                        ThndrST         ChuckDR         PierceRP
                        EarthAR         SokletAR        GuardSH

                Finally, after St.EvaCh is leveled, she sells this:

                        BreakSD         DeathBW         KaiserKN
                        AmberRG         MotherRB        HeroAR
                        ShinyHT         HolySH

                So, if you're going to get Baretta, do it before you level
                the church, or else you'll never get to see the most
                studliest assortment of equipment ever to be sold in a BoF2
                shop.

Macotti    In the bathroom(!) of the Coursair pub - Macotti thanks you for
                the free house and doesn't seem to do anything whatsoever to
                help the party.

Wooppi     Upstairs in the HomeTown church - Wooppi gives you hints about
                what is to come in the scenario you are currently in.  Her
                fortunes are not dependent on the phase of TownShip.



House #4
----------------------------------------------------------------------------
Barose     The inn of southern Inheart (you will not be able to return here
                after clearing Memory!) (transient) - Barose can teach 4
                spells, each one to any party member in the lead of the
                walking order when you talk to him - but only if the party
                member has rHP > 2, and rAP > 2.  There are three easy ways
                you can go about reducing rHP to 1:

                1) Easiest: Have the character consume Bait

                2) Next easiest: Kill the character off in battle and then
                        revive that character to 1 HP by using 'Change' at a
                        dragon god totem

                3) Still somewhat easy: Kill the character off in battle,
                        have Rand use Wake on the character, and then run
                        from battle

                Which spell he teaches you depends on his mood.  And his mood
                changes based on how you answer his questions:

                If you answer 'No', nothing happens - he will stop talking to
                you

                If you answer 'Yes' when...     His mood changes by...

                        rAP > 1                         -96
                        rAP = 1                         +16
                        rAP = 0                         +32

                        rHP > 1                         -96
                        rHP = 1                         +32
                        rHP = 0                         +16

                If you answered 'Yes' twice and had rAP < 2, and rHP = 1, he
                will teach you a spell based on his mood:

                        [Mood/64] is...         Spell taught...

                            0                      Thunder
                            1                      Freeze
                            2                      Flame
                            3                      Missile

                If you want to better Barose's mood before learning a spell,
                just answer the questions without choosing to learn a spell.
                Barose's mood does not reset between conversations.  Remember
                that whenever a character learns a spell she already knows,
                nothing changes to the spell list.  Barose will only teach 4
                spells even if you wasted some of your picks in this way, so
                don't waste 'em.

Garber     Upstairs in the FarmTown inn - Garber can increase your offensive
                power for a short while by giving a bonus of 8 to the weapon
                power of whomever talks to him.  Offense is still limited to
                a maximum of 511.  This bonus cannot be applied again while
                it is still in effect on a given party member, and this bonus
                is removed as soon as you change any piece of equipment that
                the character is equipping, or win a battle (doesn't last
                very long, does it!).  If you were hoping that Garber might
                have been useful to fix up the SoleSD, sorry - no dice.

Karashinikofu - Inventor's house in Guntz - Karashinikofu opens an armory in
                TownShip which sells the following items:

                        KingOfDR        BirchST         GradeDR
                        PierceRP        SilverAR        SlashGL
                        WhiteSH

Locker     Back room of the Capitan inn - Locker can change the color of the
                houses in TownShip between one of 4 color schemes



House #5
----------------------------------------------------------------------------
El         In front of the Tunlan treasure room - El is a guard, and will
                'protect' your town (from what, I have no idea).  Talking to
                El with Sten has no special effects.

Hanz       Rear room of the house next to your old lodgings in HomeTown
                (transient) - Hanz opens up an item shop which sells the
                following items:

                        Charm           IronBR          D.Earing
                        WiseHoop        GutsBT          Cond.Up
                        Medicate

Martin     Hidden in the Tunlan inn - Martin will ask you for 3000 Z, in
                order to defeat 'that man', if you give him the money,
                he leaves a note not to look for him and never returns

Yozo       Upper left corner of WindiaFt - If you talk to Yozo 57 times, he
                will offer to increase one party member's bmAP (basic maximum
                AP) by 16 points.  This is the only opportunity in BoF2 to
                increase this stat other than by leveling up.  When Yozo is
                invited, he begins with a mood of 32.  Every time you talk to
                him, his mood increases by four.  Talk to him once more after
                his mood is maxed-out, and Yozo makes you the offer.  You may
                refuse as many times as you like, but you may only accept the
                offer once. IMHO, the bonus is most useful for Katt.


House #6
----------------------------------------------------------------------------
Daiye      Upstairs in the Windia inn (transient) - Daiye will open up a
                fish store in TownShip which sells the following items:

                        Srdine          Mckrl           Bait
                        Unagi           Tuna            Minnow

Salvador   In a SimaFort jail cell, during phase 3 of TownShip - Salvador
                decorates your town with statues, one for each party member.
                Upon being invited to TownShip, he immediately builds a
                statue of the hero.  To have him build the other statues, put
                the party member you want to use as a model in the lead and
                talk to Salvador.  Salvador will 'borrow' that character for
                a somewhat random interval of real time no longer than 14
                minutes.  This amount of time begins the moment you are sent
                to the party member change menu.  During that time, the
                character being used as a model is not in your party.  After
                the following times have elapsed, and you revisit TownShip
                (leave and reenter), this interval ends, and the statue is
                completed.  Note that Salvador will not sculpt any of the
                shaman transforms.  These statues all have something in
                common - see if you can guess what it is.  Other than
                curiosity value, the statues have no known use.

Sumner     In a Tunlan home - Sumner can play for you most of the background
                music in BoF2, but there are some tracks he doesn't know
                (hearing tracks through the regular course of the game is not
                a prerequisite for Sumner being able to play them for you).

Surfy      In the Hut on the peninsula northwest of TagWoods - Surfy opens up
                a bank outlet in TownShip.










  -=-=-==========================-   Items   -==========================-=-

There are 243 distinct proper items that I know of or have heard about in
BoF2.  This section explains the uses, properties, and the methods of
obtaining each one of them.

Each item has a price, or is priceless.  Priceless items can't be trashed,
sold, or bought.  Once you find them, they're in your possession for keeps.
The price of an item is the price you would pay at a store to buy the item.
Resale value of a non priceless item is always [price/2].  In cases where a
non-priceless item can't be bought anywhere, I list its price as what it
would be in order to account for its resale value.  Prices can be in the
range of (0..65k).

Other properties items may have are:
        Consumable
        Equipment - One of weapon, armor, shield, helm, or etc.
        Food
        Rods (subtype of etc. equipment)
        Bait (subtype of etc. equipment)
        Groupable

To each piece of equipment there is a set of switches to indicate who can
equip them.  The party members who can wear a piece of equipment are listed
by their 1-letter character code.

In BoF2, except for the etc. type, recall that it is impossible to unequip
items.  You may only replace a piece of equipment with another of the same
type.  Most of the time this is not a restriction, since you may use 'Swch'
at equipment shops to do a simultaneous selling of your currently equipped
item, while buying a new item to take its place.  You are charged the
difference between price and resale value, which may leave you richer than
before (although probably much worse off in the equipment department).
But beware:

!!BUG: Do not 'Swch' priceless items - the game will crash.  The designers
        forgot to put in a clause to deny you the ability to 'Swch' priceless
        items.  So, even though the value of a priceless item is listed as
        zero, if you agree to the switch, the video blinks out and the game
        halts (luckily, there are no ill effects to saved game data - and
        this seems to be the most vicious bug in BoF2).

All equipment besides the etc. type may be used, but only in combat, and only
a few of these items produce any effect.  Where the piece of equipment does
produce an effect when used, I list the effect by the spell which the action
is equivalent to.

For items which cast spells dealing normal spell damage, whether or not the
spell will be well-cast CAN be known for certain beforehand.  Certain items
always well-cast a spell, while others never do.  If the item well-casts a
spell, it is noted in the description.  Otherwise, it is not noted.  The
other thing about items that cast spells is that full immunity does not apply
to damage from item use, unlike casting the spell directly!

Consumables are items which may be used, but once used they are destroyed.

Foods are items which may be cooked by the carpenter.  The product of
a baking of a set of food items is not always food, but it is never
equipment.  Cooking in BoF2 is explained in the 'Home Cookin'' section.

Bait and Rods are equipment of the etc. type which allow your hero to fish at
FishSpots if he has one of each equipped.  Neither type is usable, but bait
is destroyed when it is cast out and not brought back without something on
the fishing line.  All Bait is groupable.

Equipment and Consumable classifications are mutually exclusive, as are Food
and Equipment (except for Bait).  All items which fit into none of the above
categories are listed in the Misc. section.

For all items for which the location where it can be found (found only once)
is listed, places in parenthesis denote that the item is found there, not
bought.  The 'Maniro:X' location means that the item can be bought by
catching Maniro at the correct Fishspot.  'Tsr.Box:X' likewise refers to
fishing.  'S:X' indicates (for equipment) that character X starts out with
that item equipped.  'Battle'  indicates that on rare occasions, you will win
this item from defeating particular monsters in battle.  Refer to the 'Spoils
of War' section for more information.

The location 'oven' means that if you have the carpenter who cooks items,
you may produce this item by cooking other items.  The location 'shop' refers
to one of the three standard item shop types, described in the 'Goods &
Services' section.  Since type 1 & 2 item shops are so plentiful, if an item
can be bought there, I will not bother to list any other locations where it
may be found.

The location 'Othello' means that this item can be won from the carpenter who
builds the treehouses.  Refer to the 'Othello' section for more details.

There are a few items you may be able to put into your item list which do not
appear here.  This is because the are not proper items.   These are items
such as '1C', '100C', '1000C', '10000C', and whitespace items.  The '..C'
items are money you find in treasure boxes.  When you obtain one of these
items, it is credited to your party's money supply instead of put in your
inventory.  The white space items are merely blanks for inventory and the
many different kinds of equip slots (that is why there exist 9 different
kinds of them, I am guessing).

Altogether:  (4 coin items) + (9 whitespace items) + (243 proper items) = 256

        (In other words, this list is complete.)


----------------------------------------------------------------------------
                        Index of All Proper Items

This is an alphabetical listing of all items, and what I have classified the
item as.  Refer to the appropriate section for more information:

        Type            Section
     --------------------------------------
        swd             'Weapons-Swords'
        bow             'Weapons-Bows'
        stf             'Weapons-Staffs'
        dgr             'Weapons-Daggers'
        rpr             'Weapons-Rapiers'
        rng             'Weapons-Rings'
        knf             'Weapons-Knives'
        whip            'Weapons-Whips'
        arm             'Armor'
        shd             'Shields'
        helm            'Helmets'
        etc             'Etc'
        con             'Consumables'
        misc            'Miscellaneous'
        ??              undiscovered as yet

Item    Type    Item    Type    Item    Type    Item    Type
---------------------------------------------------------------------

9-TailWP whip   ElemntAR shd    Liver    con    SlashGL  shd
AmberRG  rng    ElmoreSD swd    LongRP   rpr    SlicerDR dgr
Antdt    con    EmblemRP rpr    LongSD   swd    SkullBR  etc
ArmyGL   shd    EmpireSD swd    LopOffWP whip   Smoke    con

AutoBW   bow    Extract  con    LoveBR   etc    SnakeST  stf
Backlaw  shd    F.Spice  con    LuckCndy con    Snper    con
Bait     con    FalseBW  bow    MagmaAR  arm    SoleSD   swd
BananaDR dgr    FalseRG  rng    MagicRG  rng    SokletAR helm

Bandana  helm   FastShoe etc    MamothCL arm    SpiritRB arm
Beef     con    FinalKN  knf    Mckrl    con    SprRib   con
BirchST  stf    FireBW   bow    Meat     con    Srdine   con
Biscuit  con    FireRG   rng    Medicate con    Stamina  con

BlastKN  knf    FireRock con    MedusaSH shd    StarrSD  swd
BlndedAR arm    FlameSD  swd    MeowST   stf    StarSH   shd
BlndedML shd    FlameSH  shd    MightyAR arm    SteelAR  shd
BlndedSH shd    Fork     misc   Minnow   con    StickRod etc

BoyDR    dgr    Frizbee  con    Mirror   misc   StockRP  rpr
BrassSD  swd    FrozenAR arm    MisoSoup con    StoneAR  arm
BrassST  stf    G8Bait   etc    MoonDrop con    StormRG  rng
BraveAR  arm    GiantSH  shd    MoonMask helm   SuedeAR  arm

BreakSD  swd    GlassDR  dgr    MothDR   dgr    SunMask  helm
BreathAR arm    GlassRG  helm   MotherRB arm    TearDr   con
BronzeHT helm   GoblinSD swd    MystryHT helm   Tendon   con
BronzeSD swd    Gold     etc    Napkin   arm    ThndrGL  shd

BronzeSH shd    GoldAR   arm    NationHT helm   ThndrRP  rpr
BronzeST stf    GoldBar  misc   NatureWP whip   ThndrST  stf
Bum'sCL  arm    GradeDR  dgr    NinjaDR  dgr    ThornWP  whip
BurnKN   knf    GuardSH  shd    NinjaML  arm    TigerSD  swd

BusterBW bow    GutsBL   con    Noe'sRB  arm    Tolen    misc
BusterSD swd    GutsBT   etc    NorthDR  dgr    Treepole etc
Cake     con    HandKN   knf    NoTwinRP rpr    TreeST   stf
ChainML  arm    HeatST   stf    OceanRB  arm    Tuna     con

Charcoal misc   Herb     con    Octopus  con    TwinBW   bow
Charm    etc    HelpBL   con    OwlFruit misc   Unagi    con
CharmRod etc    HeroAR   arm    P.Pourri con    Urchin   etc
CharmSH  shd    HeroBT   etc    PanPizza con    Van.Ext  con

Chkn     con    HexadST  stf    PierceRP rpr    Vtmn     con
ChuckDR  dgr    HolyRB   arm    PileWm   con    WacWP    whip
CloakKN  knf    HolyRP   rpr    Plate    shd    WFruit   con
Collar   etc    HolySF   etc    PwrFood  con    WhiteSH  shd

Cond.Up  con    HolySH   shd    QuartrST stf    WindBR   etc
CrmsnCL  arm    HushRG   rng    QuickCL  arm    WindRB   arm
CrmsnRB  helm   IceBW    bow    RainbwRB arm    WisdomRB arm
CrossBW  bow    IceChunk con    RangerCL arm    WiseBL   con

CrsntSD  swd    IceSH    shd    RevetKN  knf    WiseHoop etc
CureAl   con    ImortlRG rng    RiotST   stf    WiseRB   arm
D.Earing etc    IronAR   arm    Ristband shd    WizardRG rng
DamageSD swd    IronBR   etc    Roast    con    WonderRP rpr

DeadSoup con    IronKN   knf    RoyalHT  helm   WoodenDR dgr
DeathBW  bow    IronML   arm    SacredSH arm    Worm     etc
DemonDR  dgr    IronSH   shd    SaladBwl helm   WorthRG  rng
DemonSH  shd    IvyWP    whip   ShadowDR dgr

Dinker   con    JahAR    arm    Shaker   con
DivideBL misc   KaiserKN knf    ShaveIce con
DluxPole etc    KingOfDR dgr    ShinyBR  etc
DmndBR   etc    KingHT   helm   ShinyHT  helm

DoubleWP whip   KingSD   swd    Shrimp   etc
DragonAR arm    KmikzeBL con    ShortBW  bow
DragonHT helm   KnightHT helm   ShortRP  rpr
DragonSD swd    KramerBR etc    Shorts   arm

DragonSH shd    LeotrdCL arm    SilkGL   shd
DreamBR  etc    LifeAR   arm    SilverAR arm
EarthAR  arm    LifeBR   etc    SilverDR dgr
Egg      con    LifePl   con    SilverHT helm








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                                   Equipment

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