Breath Of Fire - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Breath Of Fire - Strategy Guide (Page 01).
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Breath of Fire GBA
FAQ/Walkthrough
Version 0.3
By: Hylianhero
hylianhero@waveraceonline.com
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Table of Contents
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1) Introduction
2) Version History
3) Story
4) Characters
5) Controls
6) Walkthrough
7) Weapons
8) Magic List
9) Shops
10) Enemy List
11) FAQ
12) Secrets/Codes
13) Credits
14) Copyright Information
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1) Introduction
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Breath of Fire was one of the few non-Square RPGs for the SNES. It was also an
unusual one, since you had 8 party members, but could only use 4 at a time. You
could also merge some of the members to new, stronger forms. Needless to say,
BoF was highly innovative.
Now Capcom has ported it to the GBA, better then ever. It involves a run
button, new character portraits, and new battle menus for you to use. Jump in
and enjoy the world of Dragons!
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2) Version History
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Version 0.3
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Biiiiiiiiiig update. Added in the completed Magic List and Enemy List sections,
a Game Overview sub-section under Walkthrough, updated the walkthrough through
the Winlan quest(the remedy for the King) and updated the Shops list up to
Romero. This guide nearly DOUBLED in size. I hope to make many more updates
like this ;)
Version 0.2
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Uploaded the completed weapons list and an extra secret. This update is
basically to put up the Weapons list, so it really was bad in the last version
and I wanted to fix that.
Version 0.1
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This is a very, very light version of the guide, since I'm working with the
Japanese version. Expect better updates once I get the American game. Please
send in questions to be posted in the FAQ section.
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3) Story
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Dragon: Wake up Warrior! Disaster has struck! We need the power of the dragon!
Wake up now or face a fiery fate!
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(Ryu wakes up)
Old Woman: The village is engulfed in flames! Everything is burning! We must
go!
(Ryu and Woman head downstairs)
(Sara, village girl and your sister, walks in)
Sara: The Dark Dragons are outside the village! We're surrounded!
Boy: Zog's first target is the Light Dragons!
Old Man: Zog is an evil fool! He still thinks we possess the power of the
dragons!
Villagers: We will help you fight Sara!
Sara: No......I must do my part on my own....
(Sara turns everyone to stone to protect them)
(Sara heads outside and gets captured)
Villagers(unfrozen): We msut fight to reclaim Sara!
Old Woman: No! We must stay with our village!
(Woman pounds ground and scares away villagers)
Old Man: I know I can't stop you Ryu. You must go.
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And so, the Light Dragons balanced the power of family and peace reigned again.
But not for a long time......
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4) Controls
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Control Pad
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Moves your party around the screen. It can scrolls through options on in-battle
of in-game menus. Use it to target enemies to attack.
A Button
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Confirms selections in battle/in-game menus. Moves to the next block of text,
and talks to people/checks items in overworld and dungeons. Uses map ability
once earned.
B Button
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Cancels selections in battle/in-game menus. Runs in the overworld, cities,
dungeons, and other places.
R and L Buttons
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Toggles through different commands in battle/in-game menus.
Start Button
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Brings up menu anywhere, thus pausing the game with it. Can be used to start
game(duh).
Select Button
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Used to toggle map on once received. You get the map in Romero. To remove the
map, press the B Button.
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5) Characters
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Hero-(Default Name: Ryu)
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Ryu is your average "star" of the game. He fights with a sword most of the
time, has good all around stats, and can use a few spells later on, once he's
learned them. Ryu begins with very few abilities, but later gains them as he
progresses in the game, such as turning into dragons and fishing. Ryu should be
at the top of your party at all times, unless you need another member to do
something.
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Special Ability: Fishing. Equip bait and a rod to your Etc equipment positions,
then go up to a well and press A.
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Starting Stats:
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Level: 1
HP: 20
AP: 0
Strength: 10
Vigor: 10
Agility: 8
Wisdom: 12
Luck: 12
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Starting Equipment:
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Weapon: Dirk
Shield: WoodSH
Armor: Robe
Helmet: StrawHT
Magic: None
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Nina
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Nina is the healing sorceress of the game. All the spells she learns usually
deal with protecting you or healing your HP or status effects. Her melee
attacks are very weak, so use the FlameRP or E Key until she gains a few levels
and becomes a respectable fighter. She is a member of the bird clan, which can
turn into birds as adults.
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Special Ability: Flying. This allows you to easily move from one place to
another, without wasting AP warping or running into enemies walking. Learned
after you gain Adult Nina near the end of the game, after Carmen.
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Starting Stats:
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Level: 5
HP: 36
AP: 45
Strength: 10
Vigor: 24
Agility: 35
Wisdom: 38
Luck: 30
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Starting Equipment:
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Weapon: ShortRP
Shield: None
Armor: Dress
Helmet: None
Magic: Cura, Heal, Fort
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Bo
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Bo is the archer of the game. He's pretty good with his bow attacks, and packs
a good whallop with his magic. He'll learn mainly offensive attacks, but does
come along with cure to heal your party. He levels up faster than the hero, so
he may be at higher levels at many points in the game.
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Special Ability: Hunting, walking through forest. Bo can fire arrows at animals
to kill them for meat in the overworld, and can walk right through forests.
Handy, eh?
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Starting Stats:
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Level: 9
HP: 68
AP: 21
Strength: 40
Vigor: 40
Agility: 42
Wisdom: 33
Luck: 9
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Starting Equipment:
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Weapon: BronzBW
Shield: None
Armor: Armpad
Helmet: SuedeHT
Magic: Flare, Spark, Cold, Fry, Flame, Frost, Cura
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Karn
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Karn is the respected theif character of the game. He can pick locks off doors
and can deactivate traps on chests. Karn can later merge into greater and more
powerful forms with other characters after he has learned a few spells.
Unfortuanely, Karn can't steal items from enemies or from shop owners.
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Special Ability: Lock Picking/Trap Deactivating. Just walk up to a lock or a
chest and press A when Karn is in front of your party. Then just proceed as
normal.
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Starting Stats:
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Level: 12
HP: 116
AP: 53
Strength: 38
Vigor: 34
Agility: 69
Wisdom: 42
Luck: 51
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Starting Equipment:
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Weapon: ThrowDR
Shield: None
Armor: SuedeGN
Helmet: NiceHT
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Gobi
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Gobi is a fish and is the only one who can travel underwater before you get the
gills. After a while you will gain a sphere which will let Gobi turn into a
giant fish underwater. Everyone will hop in and you can travel without any
monsters trying to battle you. Nice, eh?
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Special Ability: Press A once you have regained the sphere to turn Gobi into a
giant fish that can ferry the party across the ocean. Necessary for completing
the game.
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Starting Stats:
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Level: 15
HP: 90
AP: 48
Strength: 35
Vigor: 40
Agility: 32
Wisdom: 49
Luck: 69
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Starting Equipment:
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Weapon: Pole
Shield: None
Armor: BronzAR
Helmet: BronzHT
Magic: Ebb, EbbX
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Ox
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You know the big strong warrior dude in all RPGs that are slow and know little
spells? Well, that's Ox. He's exactly what his name suggests, but packs quite a
whallop in his melee attacks. He does know Cure3 however, so you may find
yourself using that sometimes.
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Special Ability: Iron Fist. Ox can break through walls that look like you can
break them, and it'll save you time on dungeons.
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Starting Stats:
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Level: 16
HP: 168
AP: 30
Strength: 73
Vigor: 71
Agility: 14
Wisdom: 40
Luck: 21
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Starting Equipment:
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Weapon: Club
Shield: SuedeSH
Armor: BronzAR
Helmet: None
Magic: Cura3, Heal
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Bleu
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Bleu is the offensive mage of the group. All her spells will be geared towards
attacking the enemy, and they'll also gain in power as her levels go up. Bleu
is always a good member to have around, as she can easily get you out of jams
once she learns Flee.
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Starting Stats:
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Level: 19
HP: 119
AP: 159
Strength: 28
Vigor: 38
Agility: 59
Wisdom: 75
Luck: 41
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Starting Equipment:
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Weapon: Stick
Shield: SuedeSH
Armor: Gown
Helmet: None
Magic: Exit, Flare, Spark, Cold, 3.5, Para, Bomb, Sap, Warp, Rub, Flame, Fry,
Frost, 5.5, Boom
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Mogu
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Mogu is a mole, and is the tiniest character of the party. At first, you may
think he is a walking rock. Mogu is a fast mole that packs a decent attack. His
Dig spell is incredibly useful when your party is in a jam or low on health.
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Starting Stats:
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Level: 22
HP: 91
AP: 54
Strength: 80
Vigor: 52
Agility: 76
Wisdom: 45
Luck: 22
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Starting Equipment:
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Weapon: DigCW
Shield: None
Armor: BronzAR
Helmet: None
Magic: Dig
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6) Walkthrough
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Game Overview
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Breath of Fire is a very unique game in many ways. First of all, you can have 8
party members. Eight party members! Can the GBA scale that many sprites on the
screen at one time? Well, I guess we'll never know. Cause only 4 are on screen
and battling at the same time. Kinda like a bench in basketball, as that you
have to have a good sixth man(fifth in this case).
All bosses also have a second wind. This means that after you take away all
their HP, their meter shows they still have 1 HP left. However, 1 HP isn't all
they really have gained back. Depending on the boss, their second wind HP may
have been more then their original hit points-or it might be incredibly less,
like the Wizard in Karma Tower.
Another awesome thing is this game is transformations. The Hero can find up to
9 Dragon transformations, the strongest merging ALL party members together and
dealing 999 damage every turn, no matter the enemy. Karn can also learn
transformation spells from various wise men in his travels, that fuse him and
other party members together at once, to be used in the Overworld and in
battle.
Also, you can equip Ect items to your character, such as fishing rods and bait
to the hero. These are usually used to add some extra punch to a member's stats
other than the regular eqiupment.
And finally, when you have to backtrack to a city, I will label it as the next
Part. For example, the second time you visit Romero, I will label it:
Romero-Part Two.
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Drogen
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You will wake up in your bed. Follow the old woman around, then down the
stairs. Here, talk to the lower and left most girl and she will move. Now head
down a step and talk to the middle girl. Suddenyl, Sara will come in, warn you,
and turn you all to stone. Now watch the cinema scene of her being captured,
then wait until you resume control again after talking to the old man.
Now walk up and open the blue chest for 300GP. Now leave this building. Head
into the Dragon Shrine(the building with a Dragon symbol on it) and talk to the
Dragon Statue to save your game. Head out of town through the south entrance,
and you're now in the Overworld for the first time ever.
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Overworld
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Head left, then up, and cross the bridge. You'll probably have to fight some
Slimes and Bullas along the way-don't worry, they're not too tough to defeat,
and if you get in trouble, you'll probably be able to run from battle. Try to
level up to Level 2 around here, while heading up, then right and entering the
city of Camlon.
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Camlon
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Walk north, then enter the Dragon Shrine and save your game. Exit the shrine,
then walk north toward the castle. Talk to the king to learn it's been taken
over by monsters, then enter.
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Camlon Castle
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Goodies: 70GP x2, Herb x5, BronzSD, Gauntlet, SuedeCP, Visor, Antdt x2, 150 GP
As soon as you enter, walk up a bit, then take a left turn, then walk up again.
Heal yourself at the water pool by pressing A next to it, then go right, up,
then right again. Now go down then right, and then down again, right, and
finally up. Go all the way up, then go down the steps. Here, go down, then walk
all the way left, across the room to the other steps. Go up these.
Now go down. Go down the steps, then head right this time, and up another pair
of steps. Now go left, then up. Go up the steps here, then walk upwards and
engage in a battle with the first boss, the frog.
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Frog
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This guy should be very easy. Have you character keep on attacking, and heal
with herbs when necessary. If you find that you keep dying, level up a bit,
then come back. After the fight, your character should gain about 2 levels.
Now that the castle is restored to it's original beauty, exit the place from
the same way you came in.
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Camlon-Part 2
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As soon as you exit the castle, the King will thank you for your courage. Then,
an earthquake will shake the land. The King concludes that the Quake Control is
active in a dungeon under the town Nanai, and asks you to take it back from the
Dark Dragons. Now save your game at the Dragon Shrine, then leave town and into
the Overworld.
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Overworld
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Walk north from Camlon, than when you can, head east, and finally south. You'll
find a large looking town called Nanai, the current headquarters for the Dark
Dragons. Wait around outside until night falls, then enter the town.
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Nanai
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Since it's nighttime, some guards will be sleeping, allowing you access to the
town. Make your way around town, avoiding the vigil guards that are near shops
and inns. Around the center of Nanai is a large Castle with a dragon mark on
it. Enter the castle while avoiding the one guard.
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Nanai Palace
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Goodies: 650 GP, B. Stn, Antdt, F. Stn, Cure, 70 GP, Armpad, E. Key
This place shouldn't have any enemies you didn't see in the Camlon Castle, but
they'll be in greater numbers. Level up to about Level 10, and collect the B.
Stn and F. Stn found here. After that, go find and fight the boss.
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Knight
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This guy is easy if you know how to fight him. Make sure you have the Long
Sword, at least 3-6 herbs, the B. and F. Stones, and are at the level 9 or 10.
Fight him with your sword and heal yourself with herbs, then hit him with the
B. Stn. In his second wind, immediately use the F.Stone, then finish him with
normal attacks.
After defeating the Knight, walk up to the monument in front of you and press
A. Say yes to take the key out, then use the hole in the floor to warp outside
of town. Nanai will then be destroyed. One of the King's servants will bring
you back to Camlon, and tell you to then go to Winlan to find another kingdom.
So, you must do so.
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Overworld
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Go back to the place where Nanai once stood. Now go east, the north, and then
go up the steps to find the town of Winlan. The monsters on the walk there are
nothing you haven't seen before.
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Winlan
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Save your game in the Dragon Shrine. Now head north, all the way up to the
Castle. Talk to the Queen there, and she'll go back and talk to the Princess
Nina. They'll give you a room for the night, which you will proceed to sleep
in. Once you're asleep, you take control of Nina.
Once you gain control of Nina, walk down the steps. Open all the chests here
for a couple of herbs, an antidote, a SuedeHT and a SuedeSH. Equip those, then
head to the Weapon Shop. Trade in your ShortRP for a BronzRP, then leave town.
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Overworld
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Head south a bit from Winlan, then go west. You'll see a cave opening. However,
before entering, take the time to level up Nina to level 6(only one level).
Then enter the cave.
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Aura Cave
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Goodies: Cure, SuedeGN, 150 GP, I.Ore, 70 GP, Herbx2, B.Stone, C.Stone
Walk a few steps up and two Winlan soldiers will confront you. They say you
can't go on without their help. Choose yes and they will join you, packing more
power to your punch. Now continue forward.
The rest of the cave is very straightforward. Make sure you pick up the
SuedeGN, which will really help Nina's stats, and the I.Ore, which will save
you a trip later in the game. Just walk through the cave and kill the enemies
that approach you, since they're ones you have seen before.
Now, once you exit the cave, head west to Romero.
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Romero
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Goodies: Map
The first thing you'll want to do here is heal at the Inn and save your game at
the Dragon Shrine. Then, head to the house above the Inn that's on the right,
and fall down the hole inside. Here's what the pots will look like:
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43
2
1
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Push pot 1 to the left, then push pot 3 upwards, and finally pot 4 to the left.
Now walk up to the barrel and push it to the side, then search it for the Map.
Exit out the staircase to the Overworld, then come back into Romero.
Once you're in Romero again, go up, then head west and exit the town. Now walk
directly west and you'll enter the Karma Forest.
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