Boktai 2: Solar Boy Django - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Boktai 2: Solar Boy Django - Strategy Guide (Page 03).
Ignore the two doors here as they don’t take you anywhere or anything right
now, so go down to the next screen. Make your way through this room dodging
the Hound and the Hive. Run past the Hive here and go through the door in the
corner, get the Antidote from the chest and push the Stone Block into the hole
and leave the room the way you come through then head up the stairs and leave.
Get past the Bok’s and Bats here then in the next room, take the left path at
the fork and you’ll see Kuro again. Follow it to the next room. Go through the
second door and transform into the mouse and go through the hole. The
following area is going to heavily rely on these animal transformations.
In the next room, hit the switch so the gate opens then head up the stairs.
Kill the Yellow Blob in your way then go through the southern door. Go through
the door below you and get another Antidote then go back and go up the stairs.
Transform into the Bat and go through the open window, head up through the
next door, dodge the mummies to get to the next door. The elevator has a
animal puzzle on it, if you are Django it will go all the way down, if you’re
a bat, it won’t let you on, but if you’re the mouse, you’ll be taken to the
middle floor - if you do go all the way down, turn into the Bat and go into
the platform, you’ll be taken back up. While on the middle platform, open the
chest to get a Map and then back into the mouse and go through the hole.
Dodge the Bok’s in here and get the Red Bottle from the chest and leave the
room. You’ll end up back outside, so push the crate into the hole and go back
inside. Go through the next room and then go down the elevator, head outside.
Now that the hole has been filled, you can cross the gap. Enter the first door
you see for a nice puzzle for some armor.
01. Move the GREEN block west twice onto the Green tile.
02. Move the BLUE block east twice onto the Blue tile.
03. Move the RED block west once
03. Move the RED block north once
04. Move the PURPLE block east once
05. Move the PURPLE block south once
06. Move the PURPLE block east twice
07. Move the PURPLE block west once
08. Move the RED block west twice
09. Move the RED block north once onto the Red tile.
10. Move the PURPLE block east once
11. Move the PURPLE block south once onto the Purple tile.
Get the Weapon Guard that appears and leave the room.
Transform into the Bat then fly over the puddle of water and go into the next
room. Open the Purple Chest for an O-Key and leave the room. Fly over the
puddle then go south and leave this alley by going to the west.
Back at the alley with the two doors, go through the one you went through
before and go through the next door then go up the stairs. Kill the Blob in
your way and open the Purple Door.
Head through the eastern door and push the crate into the gap, go back and you
can go up the stairs for a piece of meat or go straight down the stairs. If
you’re not the Bat, I recommend you turn into the Bat right now, this makes it
much easier for you to dodge all of the Bok’s, when you’re done go through the
door.
Back outside head north through the next alley and enter the second door.
Transform into the mouse and go up the elevator. Move the block closest to the
elevator east twice, now move the remaining block, south once and east twice,
now go down the elevator and push the block into the gap. Transform into the
Bat and go up the elevator, get the Red Bottle from the chest and push the
block south twice, now turn into the mouse again and push the block east three
times. Go back down to the ground floor and push the block into the gap, go
through the door.
=-------------------------\Mini Boss Battle/-----------------------=
- 7.14 Four Mummies -
=------------------------------------------------------------------=
HP: 60 (each)
Attacks: Jump (45), Bombs Spit (80), Touch (15)
As you enter, transform into the mouse and start running around, get the
mummies’ attentions so they will spit out bombs, lure them so they get blasted
by it. Let them run around on fire, all you have to do now is dodge them.
=------------------------/End Mini Boss Battle\--------------------=
After the battle, open the Green Chest for a Flail. Now leave the room.
Turn into the Bat and go up the elevator and through the open window. Now take
the middle window. Fly over the steel grating and dodge the Bok’s then head
down the stairs. Go through the door and push the crate into the hole. Go back
in and up the stairs then go through the open window and enter the remaining
window.
Dodge the Blobs and the Bok then hit the switch, the door will open, so go
through it. Go into the room south to you, get some sunlight and get the
tonniaR mR. from the chest then go back one room and head down the stairs.
Take the east exit and go down the stairs in the next room. Exit through the
door then exit the building.
Back outside in the alley, go east then fly over the puddle and the switch. If
you step on the switch, fire will appear and you won’t be able to get the O-
Key from the chest. Now head through the door next to the switch.
Push the crate into the hole then fly over the puddle and go through the door.
Use the key on the Purple Door. Head up the stairs here then press up against
the walls and go across the gaps. These upper floors have a lot of Ghosts on
them, they’re hurt when they come in to contact with sunlight, but they’re
fairly easy to dodge, so they shouldn’t really by a problem.
Anyway, there’s a Red Potion in the corner of the room otherwise turn into the
Bat and go out the window. Head all the way south and go through the southern
most window.
Make your way through the room to the southern end where there is a Red Bottle
and an O-Key. Now fly back out and fly into the window on the opposite side,
quickly head down the stairs and go through the door down here. Push the crate
down into the hole then go back inside and take the elevator down then exit
through the southern door.
You’ll end up back outside once again, so now that the gap has been filled, go
across it and fly over the switch and puddle. Use the key on the door. Heal up
and replenish your energy then go onto the elevator...
=-------------------------\Mini Boss Battle/-----------------------=
- 7.15 Cheyenne the Wind Warrior -
=------------------------------------------------------------------=
HP: 1600
Attacks: Slam (45), Spin (25), Throw (45), Touch(15)
As soon as the battle begins start slashing with your sword so you block the
incoming axes that the Chief throws at you. He’ll then run away and get some
new Axes, this is your chance to prepare for the battle. First of all, equip
the Lance, the lance is the only weapon capable of dealing out more than 1 or
2 points of damage. I also suggest you use your Dark Element to do slightly
more damage. By the time your energy has diminished to nothing, you should use
some Sunscreen and get some sunlight to recharge.
Anyway, onto the strategy. You should stay on one of the four blocks in the
corner and run around, hitting him with your lance from behind the corners.
When he throws his axes, get close as he can’t attack unless he has his axes.
But when he does have axes, don’t get too close, otherwise he will spin around
with his axes at hand and if you get close, will deal out a lot of damage. But
if keep him spinning he will get dizzy and you will have a lot of time to
damage him. Again, if you get too close he will also slam his axes in front of
him. It’s just best to avoid getting too close to him.
Sometimes through out the battle he will drop a couple of items, you can take
them if you like, but be careful, some of the items will make the screen
blurry when you walk around.
With all that in mind, be watchful of his pattern and you should be able to
beat him in no time.
=------------------------/End Mini Boss Battle\--------------------=
After the battle there will be a conversation between Django and the Chief,
he’ll show you a way across the roofs of the buildings as well as give you an
O-Key. Now go down the elevator and use the key on the Purple Door.
Go up the stairs and open the Green Chest up here for the Dungeon’s Map B then
head up the stairs dodging the Ghosts and Mummies. Kill the Blob in the way
and get the Red Bottle from the Chest (the other one is a Mimic) then go
through the door. Grab the Sunscreen from the chest and go up to the roof.
Turn into the Bat and fly through the window then turn into the mouse and go
through the hole then run around and go through the hole in the wall. Cross
the plank of wood and go through the hole. Turn into the Bat then go through
the window, turn back into Django and push the box into the hole then go
through the door.
Dodge the Bok’s and get the Red Bottle from the chest then head down the
stairs. Get the Red Potion from the chest while dodging the Mummies then exit
through the door. Heal up and restore any lost energy then head down the
elevator.
Walk around to the entrance to the Immortal, but before you can reach the
door, someone will appear and you two will have a conversation - until she
gets attacked by a group of bats, in which Django automatically leaves to the
next room.
NOTE: If you haven’t already upgraded your stats, I suggest you do so now,
especially your "STRG" points, otherwise you will only be able to deal 1 point
of damage to Durathror. To be able to do so, you’ll need to raise your Attack
to above 35, 40 is preferred though. If you don’t have enough points, go back
through the dungeons and defeat a lot of enemies.
=---------------------------\Boss Battle/--------------------------=
- 7.16 Red Durathror the Earth-ruling Immortal -
=------------------------------------------------------------------=
HP: 1,200
Attacks: Ball (33), Leaf (15), Touch (15), Vine Summon (48)
Durathror only really has one attack and that’s spinning around unleashing
dozens of small sharp leaves into the air. But she also summons four vines so
they try to stop you from attacking her.
The best weapon to use is the Lance and the Dark Element. This way you can
eradicate those annoying vines from a safe distance as well as Durathror.
If there’s no vines around her, or if there is, kill it, watch the leaves and
try to dodge them all. It may take some practice but it’s worth while as you
get to her much quicker.
That’s all she’ll do for the first half of the battle, the next half consist
of her and several other copies of herself rising from the ground. The
strategy here is to wait until they bloom, you should the notice that one of
the bloomed flowers should have her head on it. That’s the one to attack. One
more thing, you’ll notice the one she is in will shake a few times (well for
me it did anyway). The other, and more commonly you can transform into the
Bat to see exactly which flower she's in (Thanks to Nosgoroth for that tip).
After that stage she will then break free from her flower-like form and become
a hideous vine creature. In this form she’ll summon a lot of really big vines
as well as make several balls fall from the ceiling. These are relatively easy
to dodge, just make sure you attack her before and after her attack.
Repeat this process until she’s gone.
=--------------------------/End Boss Battle\-----------------------=
After the battle proceed into the next room to obtain a Red Card. Now go back
and draw the coffin into the previous room, you’ll notice that it’s now been
destroyed, so head through the new door.
Place the coffin on the switch then cross the now covered gap and push the
stone block north, move the coffin if you have to then go through to the next
room.
In this room you have to place the coffin on the switch so the platform make a
full path. After that go around to the other side of the room and push the
block into the hole, now take the coffin and head through the door.
This next room has more block puzzles. So press up against the wall and cross
the gap, now push the block into the gap and drag the coffin onto the switch.
Cross the platforms and push the crate into the hole, now run around to the
north-eastern side of the other crate and push it south once, now push it into
the hole so it completes the path to the stairs. Take the coffin and go up.
Now exit through the door here.
You’ll be back outside now, so kill the two hounds here if you want, but get
the hidden Sunscreen from the southern corner and the Red Bottle from the
visible chest. I recommend you stay here and replenish your energy as you’re
going to need it in the coming rooms.
Once when you’ve replenished your energy head through the western-most door.
Place your coffin on the Solar Symbol - this will hold your coffin so you can
do all of the puzzles, and head through the door. Kill the Blobs and the Bok’s
and head through the southern door to get a piece of Meat then go back in, now
go back and get the coffin and go back into the room where you just killed the
Bok’s and go down the stairs with coffin at hand.
Kill the Bok in front of you then kill the other two and head through the
door. Press up against the wall and go over the grating and kill the Bok, go
around and kill the next Bok. Now go through the door. Hit the switch once
when both you and the coffin are on the platform, you’ll be across the gap, so
take the coffin and head through the door.
Go south and destroy the crate then push the block into the hole. Now take the
coffin and go south, down the stairs and through the door. Dodge/kill the
hounds here and go through the south-eastern door. Nothing in the next room so
head through the door there. Now leave the Immortal dungeon.
====================================================================
- 5.14 San Miguel -
====================================================================
From the entrance to the third Immortal, head south and kill the Yellow Blob
blocking the way, head west past the Vine and destroy the blocks if you
haven’t already done so and kill the Vine then go through to the next room.
As you enter the Pile Driver screen, Zaji will appear and start a conversation
with you, you can skip the details and go straight into the Purification
Battle.
NOTE: Do not use/buy Sunscreen, you won’t need it...
[ PURIFICATION ] ---------------------------------------------------
As you enter the purification, Django will fall due to the sunlight. After a
cut scene with several San Miguel residence, Django will be in a black
background, you have to hold the A Button to absorb the sunlight, after that,
Django will be back to his former self and back in the Pile Driver.
As you begin the actual Purification, you should replace your Elements so you
can use them. You’ll also notice you have two new ones, they’ll be explained
later on.
Anyway, this is pretty much the same as any other purification, you only have
to watch out for her leaf attack once again. Otherwise it’s quite easy.
--------------------------------------------------- [ PURIFICATION ]
After the Purification, they’ll be another cut scene with the residence.
They’ll talk, and then Lita will show you how the Solar Tree is
regrowing, she’ll also give you the Earth Sol Element.
When you're done playing with your new magic or exploring, head to the Chief
in the southern part of town and talk to him, follow him into his store and he
will give you the Dash Technique. Now head to Sumire's room and talk to her.
Kuro will then head out the door, so follow him out the door. Outside you’ll
see Kuro walking away so continue following him, you’ll eventually reach the
fourth Immortal’s entrance - so if you feel as if you’re ready, go on in.
====================================================================
- 5.15 Immortal IV: Aqueduct -
====================================================================
+ Enchantment Available
- Luna: Earth x1
+ Mini Boss(s):
+ Boss:
As you enter you will see the Cloaked Vampire standing there, then a short
conversation will occur, the Vampire will give you the Earth Element. Now to
open the door you must complete a fun little side quest...
====================================================================
- 5.16 Tarot Card 1 -
====================================================================
Head outside Immortal 4 and go towards Immortal 1.
Once inside the first Immortal’s dungeon, take a moment to remember...
remember how much you kicked undead a**. Now head north to the next screen and
follow the main pathway to the next screen, you’ll come to the entrance to the
Cathedral. But instead of going inside, go to the western side of the screen
and select the Earth Sol Element then hit the L Button while facing the Lilly
pad, this will make it grow allowing you to cross it.
Repeat that process on the Lilly Pad in the southern part of the screen then
do it again on the other Lilly Pad and head up the stairs and collect your
first Black Card. Now exit.
NOTE: You can do this to all the other Lilly Pads in the dungeon to collect
several other items.
====================================================================
- 5.17 Tarot Card 2 -
====================================================================
Go forward, to the second Immortal Dungeon; The Desert Ruins.
Head up the steps and enter the ruins and go through the northern door. Take
the second left passage and go through the door. Dodge the mummy in this room
and take the door exit (not the stairs). You’ll enter a room with glass and
light on the floor, first of all, kill all of the Bok’s.
Now go to the very northern tip of the room and press up against the wall, now
hold left and keep tapping on the wall, you’ll notice one of the taps was red
and made a different sound. So equip your Dynamite Sol Technique and place
your dynamite against the wall, hide until it explodes then enter the new room.
Kill the Vine then head up the stairs and collect your second Black Card.
NOTE: You’ll have to kill some Purple Blobs in order to leave the room.
====================================================================
- 5.18 Tarot Card 3 -
====================================================================
Head north young Solar Boy (to the third Immortal Dungeon).
Go through the door at the entrance then exit through the next door. Go
through the northern exit and cross the now covered gap, flatten up against
the wall and go past the northern block. Now go through the door closest to
the chest (in the closed up area).
Change into Black Django and transform into the Bat so you can cross the
switch, now change back and head through the purple door. Go through the next
door in here and head up the stairs. You’ll notice that there are more vines
here now, anyway, watch out for the Ghosts and Mummies and go up the stairs in
this room. Go past the Bok’s and Green Blob then exit through the door.
Head up the stairs and you’ll end up outside. Just keep going through to the
next door, go down the stairs here and head through the door in the next room.
You should recognise this pathway as it was the room just before the Immortal
Battle, so heal if needed and go down the elevator.
Head down the steps and drop down the gap, exit through the southern door and
make your way through the next four rooms to end up outside (all the puzzles
are completed so all you have to do is run along the path). Once outside, go
through the door closest to you.
01. Push the Block North once.
02. Equip the EARTH Luna Element and hit the cube next to the block.
03. Push the Block into the gap.
04. Equip the FLAME Enchantment and hit the blue cube.
05. Equip the CLOUD Enchantment and hit the northern cube so it goes east.
06. Hit the southern cube from the eastern side.
07. Hit the southern cube from the southern side (preferably with Spear).
08. Hit the eastern cube from the eastern side (preferably with Spear).
09. Hit the cube you just hit so it goes up onto the wall.
10. Hit the remaining cube so it goes east once.
11. Now hit it so it goes north once.
12. Hit it so it goes west next to the other cube.
13. Equip the Spear and hit both cubes so they fly over to the switches.
14. Equip the FROST Enchantment and hit both cubes so they freeze on
the switches. This will open the gate, so go up.
Make your way past the mummies then exit via the southern door. Here you’ll
see your target, but for now go through to the next door. Quickly run past the
Hive and press up against the wall so you can cross the gap then go through
the door.
Run past the mummies and turn into Black Django then transform into the mouse
so you can go through the hole in the wall, here open the Green Chest for your
final Black Card, a short cut scene between Django and an unknown lady will
occur.
To exit, you must push the block into the gap and go back the way you entered
and exit back outside. Now take the south-western-most door. Go past the
barrier and into the next room, run past the Boks and the Blobs and head down
the stairs.
Kill the first Bok you see, this will attract the attention of the other two
Boks so take the other path and go into the next room. Quickly run through
this room and exit via the western door. Go onto the platform and you’ll be
taken across to the other side, so exit the room and you’ll be back outside
near the entrance to the dungeon, go south through the next room and keep
going south until you’re out of the place.
====================================================================
- 5.19 Immortal IV: Aqueduct -
====================================================================
+ Items Available: + Weapons Available
- Map x2 - Star Piece x1
- Tasty Meat x1
- Strength Card x1 - Enchantment Available
+ Mini Boss: Three Purple Slimes, Kraken, Three Fencers
+ Boss: Blue Dvalinn the Sea-ruling Immortal
Now with all three cards at hand, face the wall and press the A Button, this
will play a short event cut scene, once when it’s over with go through to the
next room.
=-------------------------\Mini Boss Battle/-----------------------=
- 7.17 Three Purple Slimes -
=------------------------------------------------------------------=
HP: 130 (each)
Attacks: Touch (5)
This may seem like an easy battle, and it is. It’s just like any other slime
you have fought, except just don’t get too close or they will turn you into
stone momentarily.
=------------------------/End Mini Boss Battle\--------------------=
After that, go into the next room and climb the stairs then retrieve the map
from the Green Chest and head through the door.
=-------------------------\Mini Boss Battle/-----------------------=
- 7.18 Kraken -
=------------------------------------------------------------------=
HP: 170 (each)
Attacks: Grab (1+), Rock (39)
Another easy one. Just eliminate them one by one using the sword or another
quick weapon so you can escape the incoming rocks and deal some damage. Not
much else really.
=------------------------/End Mini Boss Battle\--------------------=
After that battle the next screen will have a short cut scene, follow Sabata
into the next room.
=-------------------------\Mini Boss Battle/-----------------------=
- 7.19 Three Fencers -
=------------------------------------------------------------------=
HP: 260 (each)
Attacks: Power Stab (59), Slice (54), Touch (39)
This battle can take a while so make sure you’re prepared.
I suggest you walk around and get the attention of all three Skeletons. This
way you can hit them all at once and maintain the battle with ease at a much
faster rate. I recommend you use either the Spear or Hammer for the battle as
they will do the most damage.
If you’re finding it too slow, try placing some dynamite in strategic
locations in order to deal more damage.
=------------------------/End Mini Boss Battle\--------------------=
After that go into the next room and heal up. It’s time to Bust some
Immortal a** again.
=---------------------------\Boss Battle/--------------------------=
- 7.20 Blue Dvalinn the Sea-ruling Immortal -
=------------------------------------------------------------------=
HP: 1600
Attacks: Bubble Breath (2), Dark Breath (1+), Ink Balls (4), Rock (21), Slam
(51) Tentacle Slap (41)
When you begin I recommend you quickly change your Magic Selection so you
include the Switch Magic and the Bat Transformation. Also equip the Hammer and
Spear or any other really strong weapon. You will also need at least 60 points
of Strength (STRG), but it would be better to have 65+ of points so you deal
out more damage.
Anyway, stay in the Black Django form and watch where the tentacles appear,
you watch where they are so you can figure out the opposite side of them. If
there is none you should run up and down quickly so you will be just missed by
the tentacles.
As always run around the platform to dodge the rocks. Then when Dvalinn comes
out of the water, watch if it goes back a little, if that does happen
transform into the Bat so you are unaffected by the shock of the slam. If it
only begins to spit Ink at you, simply run around to dodge them. Either way,
it’s just easier to transform into the Bat so you’ll be prepared for the
inevitable.
Dvalinn will also appear very close to the platform, in this case she will
make dozens of bubbles, these barely do any damage so you should stay close so
you can attack Dvalinn much quicker. You can also use your sword or fists to
burst a lot of the bubbles.
Another technique when close is the Poison attack, she will turn Red and make
a stream of poison across the platform. It doesn’t do much damage so you can
deal out a lot of damage to Dvalinn while in this attack form.
I found that when versing Blue Dvallin, The Sea Ruling Immortal that
when she backs away about to slam the platform, if you equip the
flame enchantment and spear and hit her, she stops attacking. It
saved me a lot of life and I didnt have to change into Black Django.
- Submitted by "Bullfrog4eva"
=--------------------------/End Boss Battle\-----------------------=
After the battle drag the coffin out across the newly formed platforms then
open the chests for a Tasty Meat and Map B then head through the door. Follow
the pathway until you reach a room with Purple Slimes and a Centipede, kill
these then go through the door and keep following the path to a room with
Archers. You can’t permanently kill them so go straight through the room.
You’ll end up back at the room with the Immortal Battle, so go on the platform
next to you and it will take you across the water. Go into the cave room you
see to get a Star Piece and a Strength Card. Now go back and take the coffin
through the remaining door. Heal up then go through the door and make your way
back to the dungeon entrance.
====================================================================
- 5.20 San Miguel -
====================================================================
Continue dragging the coffin and kill the Green Slime in your way then make
your way to the Pile Driver.
[ PURIFICATION ] ---------------------------------------------------
This purification is pretty much the same as the others. Immortal attempts to
attach its self onto the Pile Driver or attacking you. Dvalinn’s attack is a
simple Bubble attack, I suggest you just dodge them as if you try to attack
them, they will slow down and just get in the way.
--------------------------------------------------- [ PURIFICATION ]
After the purification Zazie will talk to you, after that you can explore the
town or go straight to the final dungeon. Otherwise you can go to the Inn and
talk to Zazie once more in order to make more sense of the story, or, and I
recommend this, to finish off any Undead Dungeon you may have left behind.
====================================================================
- 5.21 Treasury -
====================================================================
+ Items Available: + Weapons Available
- Photo: Red Django x1 - Axe x1
- Magic Robe x1 - Corsesca x1
- Photo: Kid x1 - Zweihander x1
- Photo: Coffin Shopx1
- Photo: Ennio x1 - Enchantment Available
- Mini Boss: -
- Boss: -
As you enter, equip a weapon and the Earth Enchantment then hit the cube in
your way. You’ll notice four Panels on the walls, you can read them or not,
but go into the Panel Room.
/ / /’ PANEL ROOM
Step into the center of the switches then press the A Button, then press A on
the corner on the Blue square, this will make the door open so you can
progress. In the next room there is another puzzle, step on one of the corners
and press A, then step onto another corner and keep repeating it until all
corners are done, then step in the center and press the A button to open the
door.
The third panel room consists of you only having 4 tries to make all of the
panels read. In order to do this, we must first of all, remember where the
blue panels are then, when you’re ready, step on one of the blue panels and
press the A Button, now step on the other blue panel and keep repeating this
until all four original blue panels have been stepped on and pressed A over.
The fourth room will have you doing the same thing as the third room, expect
the first step is to press the A Button on the only blue panel. The fifth room
isn’t too different either, first of all, step on one of the corners and press
A, then go onto another corner and just repeat going onto the corners and
pressing A onto them, this will make the puzzle look exactly like the third
puzzle, of which you should know what to do.
In the next room there will be two Green Chests, open these for a Zweihander
and a photo of Red Django. Now go all the way back and choose the Emblem Room.
/ / /’ EMBLEM ROOM
Now that you would have the hang of it, it’s time to get for some more
difficulty.
First Room:1. Move the BLUE Block north once.
2. Move the RED Block west once.
3. Move the BLUE Block east once.
4. Move the BLUE Block south twice.
5. Move the RED Block north twice.
6. Move the RED Block west once.
7. Move the BLUE Block north once.
8. Move the BLUE Block west once.
9. Move the BLUE Block north twice.
Second Room:
1. Move the BLUE Block east once (into the gap).
2. Move the RED Block west thrice.
3. Move the BLUE Block north once.
4. Move the BLUE Block west twice.
5. Move the RED Block north twice.
6. Move the BLUE Block east twice.
7. Move the BLUE Block north once.
Third Room:
1. Move the GREEN Block west once.
2. Move the GREEN Block east once.
3. Move the BLUE Block east once.
4. Move the BLUE Block north twice.
5. Move the RED Block south once.
6. Move the GREEN Block west twice.
7. Move the RED Block south once.
8. Move the BLUE Block east once.
9. Move the Purple Block south once.
10. Move the Purple Block east once.
Fourth Room:
1. Move the GREEN Block west twice.
2. Move the BLUE Block east once.
3. Move the RED Block east once.
4. Move the GREEN Block east thrice.
5. Move the RED Block north once.
6. Move the RED Block east once.
7. Move the BLUE Block north once.
8. Move the BLUE Block west thrice.
9. Move the BLUE Block north once.
10. Move the PURPLE Block north once.
11. Move the PURPLE Block west once.
12. Move the GREEN Block west once.
13. Move the GREEN Block north twice.
14. Move the GREEN Block west twice.
Fifth Room:
1. Move the PURPLE Block south once.
2. Move the PURPLE Block east thrice.
3. Move the RED Block north once.
4. Move the PURPLE Block north once.
5. Move the RED Block west thrice.
6. Move the RED Block south once.
7. Move the BLUE Block north twice.
8. Move the GREEN Block south once.
9. Move the BLUE Block north once.
10. Move the BLUE Block east twice.
11. Move the GREEN Block west twice.
12. Move the GREEN Block north once.
13. Move the GREEN Block south twice.
14. Move the RED Block north twice.
15. Move the GREEN Block south once.
Open the chests for a Magic Robe and a photo of Kid.
/ / /’ ICE ROOM
First Room:
1. Move the northern block west (Block 1).
2. Move the southern block north (Block 2).
3. Move Block 2 west.
4. Move Block 2 north.
5. Melt Block 1
6. Move Block 2 east.
7. Move Block 2 north.
Second Room:
1. Move the northern block east (Block 1).
2. Move Block 1 south.
3. Move Block 1 east.
4. Move Block 1 north.
5. Move the other block north.
6. Move Block 1 west.
Third Room (Proclaimed the hardest puzzle in the game):
# = Block 1
# # = Block 2 then Block 3
# = Block 4
1. Move Block 1 west.
2. Move Block 4 west.
3. Move Block 4 north.
4. Move Block 2 west.
5. Move Block 3 west.
6. Move Block 3 north.
7. Melt Block 4.
8. Move Block 1 north.
9. Move Block 2 east.
10. Move Block 2 north.
11. Move Block 2 west.
12. Move Block 2 north.
13. Move Block 1 west.
14. Move Block 2 east.
15. Move Block 2 north.
Fourth Room:
# = Block 1
# = Block 2
# = Block 3
1. Move Block 1 south.
2. Move Block 2 north.
3. Move Block 2 east.
4. Move Block 3 east.
5. Move Block 3 north.
6. Move Block 3 east.
7. Move Block 2 south.
8. Move Block 2 west.
9. Move Block 1 west.
10. Move Block 1 north.
11. Move Block 2 north.
12. Move Block 2 west.
Fifth Room:
1. Move the second block from the left north.
2. Now move it east.
3. Now move it north.
4. Now move it west.
5. Move the second block from the right north.
6. Repeat steps 2-4.
7. Now move it into the gap (north).
Open the chests for a Corsesca and Photo of the Coffin Shopkeeper.
/ / /’ ROCK ROOM
First Room:
Block 1 = Left most block
Block 2 = Middle block
Block 3 = Right-most block
1. Move Block 3 east once.
2. Move Block 3 south once.
3. Move Block 1 east once.
4. Move Block 1 south thrice.
5. Move Block 1 east once.
6. Move Block 2 east twice.
Second Room:
# = Block 1
# = Block 2
# = Block 3
1. Move Block 3 north twice.
2. Move Block 2 east once.
3. Move Block 3 south thrice.
4. Move Block 3 east four times.
5. Move Block 3 north five times (into the hole).
6. Move Block 1 south once.
7. Move Block 1 west once.
8. Move Block 1 south twice.
9. Move Block 1 east four times.
10. Move Block 1 north five times.
11. Move Block 1 west once.
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