Battle Network: Rockman EXE 2 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Battle Network: Rockman EXE 2 - Strategy Guide (Page 04).
Being a Elec-based style can help to parayze him when he comes out of his jar, but his bitting
attack can be a 1 hit kill if you're Elec.
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ProtoMan V1: Talk to Chaud.
-HP 800
-Teleports a couple of times then appears at the top or bottom corner and does a Slice which
sends a wave at you, move to the top or bottom to evade.
-Sometimes he then zooms in and slashes you.
-Zooms in and slashes you.
-Protects himself of some attacks with his shield.
-When low on HP he will be faster.
ProtoMan V2: Talk to Chaud some time later.
-HP 1200
-Teleports a couple of times then appears at the top or bottom corner and does a Slice which
sends a wave at you, move to the top or bottom to evade.
-Sometimes he then zooms in and slashes you.
-Zooms in and slashes you.
-Protects himself of some attacks with his shield.
-When low on HP he will be faster.
ProtoMan V3: Talk to Chaud even later in the game.
-HP 1500
-Teleports a couple of times then appears at the top or bottom corner and does a Slice or 2 or
3 (swithing from bottom to top and backwards) which sends a wave at you, move to the top or
bottom to evade.
-Sometimes he then zooms in and slashes you.
-Zooms in and slashes you.
-Protects himself of some attacks with his shield.
-When low on HP he will be faster.
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KnightMan V1: In Netopia Castle Dungeons, at the end.
-HP 800
-Has StoneBod chip on. He will only take it off to attack. Every attack when stone deals 1HP.
-Throws his huge ball at you if on the same line.
-Shoots to the air and 3 pieces of a roof fall down. If not on the same line.
-He will jump 1 square forward and crack all panels. BE VERY CAREFUL at this point.
KnightMan V2: In a Large platform of the upper-west part of Netopia 1.
-HP 1000
-Has StoneBod chip on. He will only take it off to attack. Every attack when stone deals 1HP.
-Throws his huge ball at you if on the same line.
-Shoots to the air and 3 pieces of a roof fall down. If not on the same line.
-He will jump 1 square forward and crack all panels. BE VERY CAREFUL at this point.
KnightMan V3: Found ramdomly on the Netopia 1.
-HP 1500
-Has StoneBod chip on. He will only take it off to attack. Every attack when stone deals 1HP.
-Throws his huge ball at you if on the same line.
-Shoots to the air and 3 pieces of a roof fall down. If not on the same line.
-He will jump 1 square forward and crack all panels. BE VERY CAREFUL at this point.
-He will rotate his ball around him if on the row adjacent to him.
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MagnetMan V1: In the Air Comp.
-HP 1000
-Creates 2 magnets, 1 in the top line and the other in the bottom line which homes at you.
-Creates a Magnet ball which homes slowly at you, and will paralyze you if it touches you.
-Uses MagLine.
-When low on HP, he will clone himself when on your same line and both ram at you.
-This attack is usually paired with the magnets...
MagnetMan V2: In a dead end behind the stairs that take you to the UnderSquare in Undernet 2.
-HP 1400
-Creates 2 magnets, 1 in the top line and the other in the bottom line which homes at you.
-Creates a Magnet ball which homes slowly at you, and will paralyze you if it touches you.
-Uses MagLine.
-When low on HP, he will clone himself when on your same line and both ram at you.
-This attack is usually paired with the magnets...
MagnetMan V3: Found ramdomly in the Undernet 2.
-HP 1800
-Creates 2 magnets, 1 in the top line and the other in the bottom line which homes at you.
-Creates a Magnet ball which homes slowly at you, and will paralyze you if it touches you.
-Uses MagLine.
-When low on HP, he will clone himself when on your same line and both ram at you.
-This attack is usually paired with the magnets...
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HeatMan V1: In the Airport at the departure lobby. Talk to Mr. Match.
-HP 900
-Creates a fire wave that homes on you.
-Turns into a box and drops on the square you are, turning it into a Lava Panel.
-Turns into a box but fire pillars appear from the ground.
-When low on HP he will move faster.
HeatMan V2: Same but later.
-HP 1100
-Creates a fire wave that homes on you.
-Turns into a box and drops on the square you are, turning it into a Lava Panel.
-Turns into a box but fire pillars appear from the ground.
-When low on HP he will move faster.
HeatMan V3: Same but even later.
-HP 1300
-Creates a fire wave that homes on you.
-Turns into a box and drops on the square you are, turning it into a Lava Panel.
-Turns into a box but fire pillars appear from the ground.
-When low on HP he will move faster.
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FreezeMan V1: In the Gospel Net HQ in KotoSquare.
-HP 1000
-Turns into an ice crystal which resist some damage before being destroyed.
-After breaking the ice, he blows you away for a limited time.
-Drops 3 Icicles at a time.
-Sends 3 ice waves at you, 1 after the other.
FreezeMan V2: Dead end at the westmost part of the Undernet 7, just try to get the Green M Data.
-HP 1200
-Turns into an ice crystal which resist some damage before being destroyed.
-After breaking the ice, he blows you away for a limited time.
-Drops 3 Icicles at a time.
-Sends 3 ice waves at you, 1 after the other.
FreezeMan V3: Found ramdomly in the Undernet 7.
-HP 1400
-Turns into an ice crystal which resist some damage before being destroyed.
-After breaking the ice, he blows you away for a limited time.
-Drops 3 Icicles at a time.
-Sends 3 ice waves at you, 1 after the other.
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PharaohMan V1: Be above Lv.70 and head to the end of the WWW 1, he will fight you.
-HP 1200 (Top and bottom squares of his left-most row are empty, can't be changed)
-A coffin uses a Ratton chip.
-A coffin launches a green ray on the line it is.
-Pharaoh Man creates a switch.
-If you step on it, the Anubis chip will be used (A statue fall and keepspoisoning your area)
-A huge block falls, which will then act as an obstacle, will deal damage if lands on you.
PharaohMan V2: In a dead end at the west-most part of the WWW 1, near the Mystery Data.
-HP 1500 (Top and bottom squares of his left-most row are empty, can't be changed)
-A coffin uses a Ratton chip.
-A coffin launches a green ray on the line it is.
-Pharaoh Man creates a switch.
-If you step on it, the Anubis chip will be used (A statue fall and keepspoisoning your area)
-A huge block falls, which will then act as an obstacle, will deal damage if lands on you.
PharaohMan V3: Found ramdomly in the WWW 1 area.
-HP 1800 (Top and bottom squares of his left-most row are empty, can't be changed)
-A coffin uses a Ratton chip.
-A coffin launches a green ray on the line it is.
-Pharaoh Man creates a switch.
-If you step on it, the Anubis chip will be used (A statue fall and keepspoisoning your area)
-A huge block falls, which will then act as an obstacle, will deal damage if lands on you.
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NapalmMan V1: Get all V3 Navi chips except those of Pharaoh, Napalm, Planet and Bass.
-HP 1400
-A small Machine Gun will keep coming out from a square and attack you, if on the same line.
-When low on HP he will send out 2 Machine Guns.
-Throws 3 grenades which will make a square burn for a while, then becomes a cracked panel.
-Will target you, then launch a BigBomb chip...
NapalmMan V2: In the 2nd path from the farest to the closest.
-HP 1700
-A small Machine Gun will keep coming out from a square and attack you, if on the same line.
-When low on HP he will send out 2 Machine Guns.
-Throws 3 grenades which will make a square burn for a while, then becomes a cracked panel.
-Will target you, then launch a BigBomb chip...
NapalmMan V3: Found ramdomly in the WWW 2 area.
-HP 2000
-A small Machine Gun will keep coming out from a square and attack you, if on the same line.
-When low on HP he will send out 2 Machine Guns.
-Throws 3 grenades which will make a square burn for a while, then becomes a cracked panel.
-Will target you, then launch a BigBomb chip...
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I might be missing attack because I was never able to find this guy again...
PlanetMan V1: Library data must be over 200 chips, then head to the end of WWW 3.
-HP 1600 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
PlanetMan V2: Dead end at the end of the Middle stair of the 3 stairs.
-HP 1800 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
PlanetMan V3: Found ramdomly in the WWW 3 area.
-HP 2200 (All his squares except for the center where he is are empty and can't be changed)
(Your area has the center panel empty and can't be changed)
-Has 2 Elemental balls around him, each has his own attack.
-He changes 1 of the elements.
-Aqua: Makes a water tower like the first MBN.
-Fire: Makes a fire tower like the first MBN.
-Elec: Unleashes a SLOW moving ZapRing.
-Wood: Recover PlanetMan.
-An airplane appears and keeps moving up/down while shoting at each line.
-Meteors appear from behind you.
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Bass (Fake): Before the last boss of the game.
-HP 1000
-Shots an energy ball at you.
-Charges and shoots a hell lot of energy balls.
Bass (Real): Beat Pharaoh, Napalm, Planet and try to exit the WWW area.
-HP 2000 Has an aura of 100
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice (see below).
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
BassDelux: Found ramdomly in the WWW 3 area AFTER you have 247/250 chips.
-HP 2000 Has an aura of 150
-Shoots green an energy ball.
-Charges yellow and shoots a hell lot of yellow energy balls.
-Charges red and up to 6 red energy balls can appear from nowhere around 10 times faster
everytime.
-Charges blue and a blue energy ball appears and keep doing a patter twice (see below).
-Comes at close range and attack you, destroying the panels up/down of you.
-Bass will take down his barrier at this attack.
-Bass will regenerate his barrier from time to time after you take it down.
_____ _____ _____ _____ _____
|_|_|_| Pattern: |9 4 3| |- 1 6| |6 1 -| |- 1 6|
|_|_|_| Your area. |8 5 2| Then |- 2 5| Then |5 2 -| Finally |- 2 5| And that's it
| | | | |7 6 1| |- 3 4| |4 3 -| |- 3 4|
ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
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Gospel: The VERY last boss of the story.
-HP 2000
-Sends a shockwave out of his mouth.
-Charges the breaks all the panels.
-Turns head into a drill and flies at you, only when on same line.
-Stuff appears and fly at you, ala MagnetMan's magnets.
-Head turn into a Gospel Navi (Air, Quick, Cut, Shadow, Knight, Magnet) and does an attack.
-Wind blows against you, making you stay on your right-most row.
-Shoots a giant green fire. GO to your back row to be safe.
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16.-Program Advance (P.A.) List
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This is a list of all P.A. in all possible combinations...
If the P.A. is formed by 3/5 of the same chip, the comb is listed to the right, if it's formed
by 3/4 DIFFERENT chips, the comb is listed downwards...
1. Z-Canon1: Cannon A / B / C 5-second invisible cannon
Cannon B / C / D You can keep shooting for 5 seconds.
Cannon C / D / E Deals 40x3 (120) per shot
2. Z-Canon2: HiCannon C / D / E 5-second invisible cannon
HiCannon D / E / F You can keep shooting for 5 seconds.
HiCannon E / F / G Deals 60x3 (180) per shot
3. Z-Canon3: M-Cannon E / F / G 5-second invisible cannon
M-Cannon F / G / H You can keep shooting for 5 seconds.
M-Cannon G / H / I Deals 80x3 (240) per shot
4. H-Burst: Spreader M / N / O Powerful exploding shots
Spreader N / O / P 3x3 Shot.
Spreader O / P / Q 100x5 (500)
5. Z-Ball: CannBall O / P / Q 5-second invisible cannonball
CannBall P / Q / R You can keep throwing for 5 seconds.
CannBall Q / R / S 300 per shot
6. Z-Raton1: Ratton1 H / I / J 5-second invisible Ratton
Ratton1 J / I / K You can keep using Ratton1 for 5 secs.
Ratton1 I / K / L 70x3 (210) per hit
7. Z-Raton2: Ratton2 J / K / L 5-second invisible Ratton
Ratton2 K / L / M You can keep using Ratton2 for 5 secs.
Ratton2 L / M / N 80x3 (240) per hit
8. Z-Raton3: Ratton3 L / M / N 5-second invisible Ratton
Ratton3 M / N / O You can keep using Ratton3 for 5 secs.
Ratton3 N / O / P 90x3 (270) per hit
9. O-Canon1: Cannon A / B / C / D / E 10-second invisible cannon
You can keep shooting for 10 seconds.
40x3 (120) per shot
10. O-Canon2: HiCannon C / D / E / F / G 10-second invisible cannon
You can keep shooting for 10 seconds.
60x3 (180) per shot
11. O-Canon3: M-Cannon E / F / G / H / I 10-second invisible cannon
You can keep shooting for 10 seconds.
80x3 (240) per shot
12. M-Burst: Spreader M / N / O / P / Q Powerful exploding shots
3x3 shot
100x10 (1000)
13. O-Ball: CannBall O / P / Q / R / S 10-second invisible cannonball
You can keep throwing for 10 seconds.
300 per hit
14. O-Raton1: Ratton1 H / I / J / K / L 10-second invisible Ratton
You can keep using Ratton1 for 10 secs.
70x3 (210) per hit
15. O-Raton2: Ratton2 J / K / L / M / N 10-second invisible Ratton
You can keep using Ratton2 for 10 secs.
80x3 (240) per hit
16. O-Raton3: Ratton3 L / M / N / O / P 10-second invisible Ratton
You can keep using Ratton3 for 10 secs.
90x3 (270) per hit
17. Arrows: DoubNdl C I Fires off 10 arrows of rage!
TripNdl C or I Shots 10 arrows continously.
QuadNdl C I 100x each arrow (1000)
18. UltraBmb: LilBomb O Q T Strongest bomb hits 9 panels!
CrosBomb O or Q or T Throws a 3x3 bomb.
BigBomb O Q T 400
19. LifeSrd1: Sword A L Y Gigantic 2 by 3 sword!
WideSwrd A or L or Y Creates a 2 -> for 3 ^/v sword.
LongSwrd A L Y 400
20. LifeSrd2: FireSwrd H N R Gigantic 2 by 3 sword!
AquaSwrd H or N or R Creates a 2 -> for 3 ^/v sword.
ElecSwrd H N R 500
21. LifeSrd3: FireBlde F R Gigantic 2 by 3 sword!
AquaBlde F or R Creates a 2 -> for 3 ^/v sword.
ElecBlde F R 600
22. Punch: GutPunch B D Punch like a machine-gun
ColdPnch B or D Flying punches in the same line.
DashAtk B D 80x6 (80 per hit)
23. Curse: CrsShld1 A O P 3-line curse shield!
CrsShld2 A or O or P Curse Shield attacks 3 lines.
CrsShld3 A O P 500 per hit
24. TimeBom+: TimeBom1 G K Z Gigantic time bomb!
TimeBom2 G or K or Z Super TimeBomb.
TimeBom3 G K Z 500
25. HvyStamp: Quake1 Q W Stomps on 1 enemy!
Quake2 Q or W Super Quake on closest enemy.
Quake3 Q W 800
26. PoisPhar: PoisMask U W Pharaoh's stronger poison
PoisFace U or W Poisoning even FASTER.
Anubis U W 1x### per hit
27. Gater: Wind G G G Various things out of a gate!
Fan G or G or G Different projectiles may come out...
GateMan G V2 G V3 G 300x3 (900)
28. GtsShoot: Guard * * * GutsMan throws MegaMan!
DashAtk G or G or G GutsMan throws MegaMan across the line.
GutsMan G V2 G V3 G 400
29. BigHeart: HolyPanl R R R Roll's heart does full heal!
Recov300 R or R or R Super Roll attack, full recovery.
Roll R V2 R V3 R 300
30. BodyGrd: DropDown S S S ShadowMan shoots shurikens!
AntiDmg S or S or S 18 stars distributed in Active Time.
ShadoMan S V2 S V3 S 100x? (100 each star)
31. 2xHero: CustSwrd B B B MegaMan & ProtoMan teamed up!
VarSwrd B or B or B 18 swipes and 18 shots.
ProtoMan B V2 B V3 B 70x? (70 each swipe/shot)
32. Darkness: Bass V3 X Double darkness attack!
AntiNavi X MEGA damage on all enemy panels.
Fire /Aqua /Elec /Wood Gspl X 3000 !!!
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17.-Battle Obstacles and Terrains
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List of all Panels and Obstacles:
Panels:
Normal: Normal, no Dis/Advantages.
Cracked: When something steps on it then moves away becames an Broken panel.
Broken: Nothing can happen on top on it. Recovers after about 10 Secs or using the Repair chip.
Magnet: These will drag you in if you are on an adjacent line.
Empty: This panel CAN'T be changed, it starts like it, it ends like it.
Fire: This will burn you the moment you step on it and then disappear.
Frozen: You will slip past this on the same dir you stepped it from.
Grass: This will heal all Wood elements. Using a Fire attack will change it into a Normal.
Poison: This will slowly drain your HP when you are on it.
Holy: Halves damage received by the one who stands on it.
Obstacles:
Every obstacle can be destroyed, but some are harder that others, I will list an aprox. of their
HP in difficulties:
*: 10-50 HP
**: 50-100 HP
***: 100-200 HP
****: 200+ HP
Rock: Common rock. ****
Ice Cube: Common Ice Block or generated by viruses. ***
Bomb: Attacks all panels on the side it is, ignited with Fire attacks. ***
TimeBmb: Bomb made by the Handys or the TimeBmb chips. **
TimeBmb+: Bomb made by the TimeBmb+ PA. ****
Staff: Generated by the Meteo chips. *
Candle: Paired with Candle viruses or made with the Candle chip. **
Stone Block: Generated by the RockCube chip. ***
Sensor Bomb: Generated by the Frnt/Dbl Snsr chips. **
Prism: Made with the Prism chip. Fades in 10 secs. ****
Windbox: Generated with the Wind chip. *
Vacuum Fan: Generated with the Fan chip. **
Anubis: Generated with the Anubis chip. ***
Pharaoh Statue: Generated with the PoisPhar PA. ****
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18.-Extras
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---Folders:
#1: Start with.
#2: Beat Mr. Famous for the first time to get it.
#3: Trade a BigBomb* to a black lady at the Mother Comp room.
---Stars:
Yellow: Delete Gospel and see the ending.
Green: Defeat the hidden Navis, Pharaoh, Napalm, Planet and Bass.
Red: Get all 250 Chips.
Purple: Get the 10 Secret chips. (251-260)
Blue: Have 31 P.A. (Darkness (32) not required).
---S-SS-SSS License:
You will need these licenses if you want to reach far in the WWW areas.
S: -You must beat 10 Hard battles in a row with no recovery between each.
SS: -You must find the ArmyData, to get it, you must go to the WWW 1 area, and find a warp that
takes you to the middle of Den Area 1, get the ArmyData and jack out, then in again and
talk to the navi again to keep going with the test.
-You must beat 4 "black" Navis, in THIS order, in Yumland 2, then Netopia 3, Undernet 6,
UnderKoto.
-Then 20 battles in a row!!
SSS: -You must find the Master Navi... You must search some places to get clues to keep going...
-Search the cafe sign in Marine Harbor.
-In the dam, all the way back in some "woods", the is a scientist.
-Then go to the airplane in display and search the purple thingy in the cockpit.
-Go to the Netopia Castle Dungeons, and at the top, talk to the girl.
-Then go to the alley and search the 2nd dumpster from left to right.
-Then search around the Yumland Square.
-Search Mayl's piano, talk to the purple Navi there.
-Go with your dad but save before you talk to him. In short, he's the Navi Master, and you
will have to fight an endurance battle but with Navis...
-GutsMan V2
-ToadMan V2
-GateMan V2
-ThunderMan V2
-SnakeMan V2
-HeatMan V2
-ProtoMan V2
-Then go back to the exam Navi and have an endurance battle of 30!!!!!!!!!!!!!!!!!!
---Hard Game:
After you have all 5 stars, in the main screen, highlight "New Game" and press:
- <- <- -> <- -> <- -> -> or Left, Left, Right, Left, Right, Left, Right, Right -
You will start normally, or from ZERO!
You can't trade, nor even access the Network command.
Enemies are more powerful and have about 50% extra HP.
The Hard Mode save will appear below your normal file... (Corrected by: Richard Huang)
When you/if finish the Hard mode, you will get the "Snctuary" or "Sanctuary" chip in your
normal file...
---Get chips 251-260:
You must have a friend with MBN2.
Anyway, you and your friend must have at least 3 of the 5 stars, the you must battle him/her,
defeat his Megaman in S busting level, you better convince him/her to lose on purpose then
backwards, after a couple (17+) of wins you might get a chip from the 251-260.
---Chips 261-265:
You can only get GateMan SP, Fire/Aqua/Elec/Wood Gospel chips if you live in Japan or you own
a Gameshark or the like.
---8 Navi Chips when only 5 are allowed (Nader Jawad, mavrick236@hotmail.com)
This trick will alow you to have 8 Navi Chips with any style other than ????-Team or Hub,
first, equip a Team style, element doesn't matter, then equip your favorite 8 chips, wait
until you get another style and overwrite the Team you have and currently using, you will
have 8 Navi Chips with the style you have, BUT, you WON'T BE ABLE to change any Navi chip...
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19.-Chip List
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COMPLETE list of all the chips:
###---Chip Name----Dmg----Elem----Possible Codes----Rarity----Game Description
001 Cannon 040 Norm A B C D E * * Cannon for attacking 1 enemy
002 HiCannon 060 Norm C D E F G * ** Cannon for attacking 1 enemy
003 M-Cannon 080 Norm E F G H I * *** Cannon for attacking 1 enemy
004 Shotgun 030 Norm B F H J N * * Explodes 1 square behind
005 V-Gun 030 Norm A F G L P * * Explodes 2 diagonal squares
006 CrossGun 030 Norm H J M Q S * * Explodes 4 diagonal squares
007 Spreader 030 Norm M N O P Q * ** Creates a large explosion
008 Bubbler 040 Aqua B G H P R * * Explodes 1 square behind
009 Bub-V 040 Aqua C D J N S * * Explodes 2 diagonal squares
010 Bub Cross 040 Aqua K O P T V * ** Explodes 4 diagonal squares
011 BubSprd 040 Aqua E F I L M * *** Creates a large explosion
012 HeatShot 050 Heat B G H P R * * Explodes 1 square behind
013 Heat-V 050 Heat C D J N S * * Explodes 2 diagonal squares
014 HeatCros 050 Heat K O P T V * ** Explodes 4 diagonal squares
015 HeatSprd 050 Heat E F I L M * *** Creates a large explosion
016 MiniBomb 050 Norm B E G L O * * Throws a bomb 3 squares
017 LilBomb 050 Norm F J O Q T * * Bomb that explodes vertically
018 CrosBomb 060 Norm D J O Q T * ** Bomb that explodes in a cross
019 BigBomb 070 Norm O Q T V Y * *** Bomb with a 9-square explosion
020 TreeBom1 100 Wood B G H P R * * Tree seed! Water for a PowerUp!
021 TreeBom2 120 Wood C D J N S * ** Tree seed! Water for a PowerUp!
022 TreeBom3 150 Wood K O P T V * *** Tree seed! Water for a PowerUp!
023 Sword 080 Norm A K L S Y * * Cut enemy in front! Range is 1
024 WideSwrd 080 Norm A C L K Y * * Cut enemy in front! Range is 3
025 LongSwrd 080 Norm A I L O Y * ** Cut enemy in front! Range is 2
026 FireSwrd 100 Heat F H N R U * ** Flame sword cuts 3 vertical
027 AquaSwrd 100 Aqua A H N R W * ** Water sword cuts 3 vertical
028 ElecSwrd 100 Elec E H N R V * *** Electric sword cuts 3 vertical
029 FireBlde 090 Heat F H P R Z * *** Flame sword cuts 2 horiz.
030 AquaBlde 090 Aqua A F J R Z * *** Water sword cuts 2 horiz.
031 ElecBlde 090 Elec E F M N R * *** Electric sword cuts 2 horiz.
032 StepSwrd 150 Norm D H M Q U * *** Two steps, then use a wide sword
033 Kunai1 040 Norm E I L P S * * Kunais up and down 1 square
034 Kunai2 040 Norm D F J Q R * ** Kunais up and down 2 squares
035 Kunai3 040 Norm C G H K N * *** Kunais up and down 3 squares
036 CustSwrd ??? Norm B G K Q T * **** Cust Gauge = Attack Strenght
037 Muramasa ??? Norm N O T U W * ***** Sword that uses HPs to attack
038 VarSwrd 160 Norm B L N T Z * **** A magical, shifting sword
039 Slasher 180 Norm A D H L Q * **** Cuts while A Button is held!
040 Shockwav 040 Norm H J L R U * * Shock goes through enemies
041 Sonicwav 060 Norm E I M S W * ** Shock goes through enemies
042 Dynawave 090 Norm G N Q T V * *** Shock goes through enemies
043 Quake1 090 Norm A M P Q W * * Attack cracks the floor
044 Quake2 110 Norm B G N Q W * ** Attack cracks the floor
045 Quake3 130 Norm C E O Q W * *** Attack cracks the floor
046 GutPunch 070 Norm B D H K N * * Pucnh that pushes 1 sqaure
047 ColdPnch 070 Aqua B D L P S * ** Ice punch pushes 1 square
048 DashAtk 090 Norm B D G J L * * Dash right through enemies!
049 Wrecker 080 Norm O Q S U W * *** Can break 3rd square ahead
050 CannBall 150 Norm O P Q R S * **** Can break 3rd square ahead
051 DoubNdl 050 Norm A C F I J * * 2 volleys of needles
052 TripNdl 050 Norm C I M T V * ** 3 volleys of needles
053 QuadNdl 050 Norm C H I P U * *** 4 volleys of needles
054 Trident 060 Norm E I K O T * **** 3 volleys of spears
055 Ratton1 070 Norm H I J K L * * A crawling rat that turns once
056 Ratton2 080 Norm J K L M N * ** A crawling rat that turns once
057 Ratton3 090 Norm L M N O P * *** A crawling rat that turns once
058 FireRat 200 Norm B F G H R * **** Amazing when lit with fire
059 Tornado 020 Norm E J L M Q * **** 8-hit tornado 2 ahead
060 Twister 020 Wood N O T U Y * *** 8-hit tornado 2 ahead
061 Blower 020 Heat P R T W Z * *** 8-hit tornado 2 ahead
062 Burner 150 Heat A B F L S * *** Enevelopes you with flames!
063 ZapRing1 020 Elec A M P Q W * * Paralyzing electric rings!
064 ZapRing2 030 Elec B G N R S * ** Paralyzing electric rings!
065 ZapRing2 040 Elec C E O T Z * *** Paralyzing electric rings!
066 Satelit1 060 Elec G O Q U W * * A floating & spinning satellite
067 Satelit2 080 Elec H J K P R * ** A floating & spinning satellite
068 Satelit3 100 Elec L S T Y Z * *** A floating & spinning satellite
069 Spice1 100 Wood A C G Q T * * Unhealthy powder on all grass
070 Spice2 120 Wood B E H J N * ** Unhealthy powder on all grass
071 Spice3 140 Wood D K M P Q * *** Unhealthy powder on all grass
072 MagBomb1 080 Elec F G J M N * * Stops the enemy in its tracks
073 MagBomb2 100 Elec B D I R T * ** Stops the enemy in its tracks
074 MagBomb3 120 Elec H K O Q S * *** Stops the enemy in its tracks
075 Yo-Yo1 040 Norm C E R T V * * A 3-square yo-yo attack!
076 Yo-Yo2 050 Norm A G J K N * ** A 3-square yo-yo attack!
077 Yo-Yo3 060 Norm D I M S Y * *** A 3-square yo-yo attack!
078 CrsShld1 130 Norm A O P S Z * * Guard then bite into the enemy
079 CrsShld2 170 Norm A O P T V * ** Guard then bite into the enemy
080 CrsShld3 210 Norm A O P U W * *** Guard then bite into the enemy
081 Hammer 100 Norm R T U V Z * **** Hammer for smashing things!
082 ZeusHamr 200 Norm J K O V Z * **** Damage all if panel
083 Lance 090 Wood O P T V Y * *** A lance through back line
084 BrnzFist 100 Norm B N O R S * ** Fist of death!
085 SilvFist 140 Norm E I L S V * *** Fist of death!
086 GoldFist 180 Norm D G L O Z * **** Fist of death!
087 PoisMask ??? Norm D S U W Z * ** Poison 1 panel with A Button!
088 PoisFace ??? Norm P Q U W Y * *** Spread poison w/ A Button!
089 Whirlpl ??? Norm A C E G I * * Whirlpool kills weak enemies!
090 Blckhole ??? Norm B D F H J * ** Black hole kills weak enemies!
091 Meteor9 060 Heat C E L S V * * Magic wand shoots 9 meteors
092 Meteor12 080 Heat A C F J W * ** Magic wand shoots 12 meteors
093 Meteor15 100 Heat D G H R Z * *** Magic wand shoots 15 meteors
094 Meteor18 150 Heat B G I K O * **** Magic wand shoots 18 meteors
095 TimeBom1 070 Norm C G K M Z * * An area-wide time bomb!
096 TimeBom2 120 Norm F G K O Z * ** An area-wide time bomb!
097 TimeBom3 200 Norm E G K P Z * *** An area-wide time bomb!
098 LilCloud 070 Aqua C G I K N * * Rain cloud goes back and forth
099 MedCloud 090 Aqua D H J L O * ** Rain cloud goes back and forth
100 BigCloud 110 Aqua Q R T V W * *** Rain cloud goes back and forth
101 Mine 300 Norm L N R S V * **** Place mine in enemy area
102 FrntSnsr 100 Norm H M Q R T * **** Automatic dynamite device
103 DblSnsr 100 Norm E J P W Y * **** Diagonal dynamite device
104 Remobit1 080 Elec E G J K N * * Generates remobit in enemy area
105 Remobit2 080 Elec B F I R U * ** Generates remobit in enemy area
106 Remobit3 080 Elec A L M T Y * *** Generates remobit in enemy area
107 AquaBall 010 Aqua A B Q T W * *** Pops when it hits something
108 ElecBall 010 Elec E H J K V * *** Pops when it hits something
109 HeatBall 010 Heat C F R S U * *** Pops when it hits something
110 Geyser 200 Aqua A B D L S * **** Geyser if there is no panel
111 LavaDrag 200 Heat F G O R Y * ***** Summons a nasty lava dragon!
112 GodStone 150 Norm E I L Q U * ***** Summons a God Stone!
113 OldWood 100 Wood C M S T W * ***** Summon Old Wood!
114 Guard ??? Norm * * Repels the enemy's attacks
115 PanlOut1 ??? Norm A B D L S * * Destroy 1 panel in front
116 PanlOut3 ??? Norm C E N R Y * ** Destroy 3 panels in front
117 LineOut 040 Heat F H J Q Y * ** Destroy 1 line of panels!
118 Catcher ??? Norm F I J N T * ** Sends UFO to steal a chip
119 Mindbndr ??? Norm D I M N T * *** Enemy loses control
120 Recov10 ??? Norm A C E G L * * Recovers 10HP
121 Recov30 ??? Norm B D F H M * * Recovers 30HP
122 Recov50 ??? Norm C E G I N * ** Recovers 50HP
123 Recov80 ??? Norm D F H J O * ** Recovers 80HP
124 Recov120 ??? Norm O Q S U W * *** Recovers 120HP
125 Recov150 ??? Norm N P R T V * *** Recovers 150HP
126 Recov200 ??? Norm M N U V W * **** Recovers 200HP
127 Recov300 ??? Norm O R V W Z * **** Recovers 300HP
128 PanlGrab ??? Norm B H K L P * * Steals 1 enemy square!
129 AreaGrab ??? Norm E L R S Z * ** Steals left edge from enemy
130 GrabRvng ??? Norm A L P S W * *** Punishes for stolen panels
131 Geddon1 ??? Norm C K L Q S * ** Cracks all panels!
132 Geddon2 ??? Norm J M R T Z * *** Breaks all empty squares!
133 Geddon3 ??? Norm E J N P Y * **** Turns all panels to swamp!
134 Escape ??? Norm F H J L N * ** Escapes from some enemies
135 AirShoes ??? Norm A J O V Z * *** Stand on empty square
136 Repair ??? Norm A C E L P * ** Fixes your side's panels
137 Candle1 ??? Norm C F I M V * * Places a healing candle
138 Candle2 ??? Norm A G J L T * ** Places a healing candle
139 Candle3 ??? Norm B E H N W * *** Places a healing candle
140 RockCube ??? Norm B D G M V * * Places a stone cube in front
141 Prism ??? Norm B C L N Q * *** Shoots all over after it hits
142 Guardian ??? Norm O P U V Z * **** Statue punishes when hit
143 Wind ??? Norm G J O Q T * * WindBox blows at enemy area
144 Fan ??? Norm A G L N Y * ** VacuumFam sucks from enemy area
145 Anubis ??? Norm H K M U W * ***** Anubis poisons enemy area
146 SloGauge ??? Norm * ** Cust Gauge slows down for battle
147 FstGauge ??? Norm * ** Cust Gauge speeds up for battle
148 FullCust ??? Norm * ** Cust Gauge is always full!
149 Invis1 ??? Norm A F L R U * * Invisible for a while
150 Invis2 ??? Norm B H M Q V * ** Invisible for a while
151 Invis3 ??? Norm C G K P W * *** Invisible for a while
152 DropDown ??? Norm A C F Q S * **** Invisible until you attack!
153 PopUp ??? Norm D I J T W * ***** Invisible except for attack!
154 StoneBod ??? Norm C E S T W * *** Stone body takes only 1HP damage
155 Shadow1 ??? Norm B G H L R * ** Only sword attacks hurt you
156 Shadow2 ??? Norm D E J M T * *** Only sword attacks hurt you
157 Shadow3 ??? Norm C F K N V * **** Only sword attacks hurt you
158 UnderSht ??? Norm H J N R W * **** Lethal hit reduced to just 1HP!
159 Barrier ??? Norm B E L S T * * Nullify damage one time!
160 BblWrap ??? Aqua I J Q R W * **** Water barrier reforms
161 LeafShld ??? Wood A D R S W * **** Next attack heals you
162 AquaAura ??? Aqua A E I M Q * *** Repels attacks under 10
163 FireAura ??? Heat B F N J R * *** Repels attacks under 40
164 WoodAura ??? Wood C G J O S * *** Repels attacks under 80
165 ElecAura ??? Elec D H L P T * *** Repels non wd attacks under 100
166 LifeAur1 ??? Norm B G I O Q * **** Repels all attacks under 100
167 LifeAur2 ??? Norm D F J N R * **** Repels all attacks under 150
168 LifeAur3 ??? Norm E H K M T * **** Repels all attacks under 200
169 MagLine ??? Norm A E I M Q * *** Changes your line to magnet
170 LavaLine ??? Norm A F J M R * *** Changes your line to lava
171 IceLine ??? Norm B E J N Q * *** Changes your line to ice
172 GrassLne ??? Norm B F I N R * *** Changes your line to grass
173 LavaStge ??? Norm D H M U V * **** Changes all panels to lava
174 IceStage ??? Norm A C E I S * **** Changes all panels to ice
175 GrassStg ??? Norm B D H P R * **** Changes all panels to grass
176 HolyPanl ??? Norm C E H L R * *** Makes all panels holy
177 Jealosy ??? Norm E J O R U * **** More chips means more damage
178 AntiFire 200 Heat F L K P T * *** Punishes enemy for using fire
179 AntiElec 200 Elec E H N U Y * *** Punishes enemy for using elec
180 AntiWatr 200 Aqua A D Q W Z * *** Punishes enemy for using aqua
181 AntiDmg 100 Norm C J M R S * *** Fake pain and throw shurikens!
182 AntiSwrd 100 Norm D H I M T * *** Punishes for using swords
183 AntiNavi ??? Norm K L O T X * **** Take the enemy's Navi away
184 AntiRecv ??? Norm B D M P W * **** Punish the recovery of HPs!
185 Atk+10 ??? Norm * * +10 to selected AtkChip!
186 Atk+20 ??? Norm * ** +20 to selected AtkChip!
187 Atk+30 ??? Norm * *** +30 to selected AtkChip!
188 Fire+40 ??? Norm * ** Adds 40 to Fire AttackChip
189 Aqua+40 ??? Norm * ** Adds 40 to Aqua AttackChip
190 Wood+40 ??? Norm * ** Adds 40 to Wood AttackChip
191 Elec+40 ??? Norm * ** Adds 40 to Elec AttackChip
192 Navi+20 ??? Norm * ** +20 to selected NaviChip!
193 Navi+40 ??? Norm * **** +40 to selected NaviChip!
194 Roll 060 Norm R * *** Attacks 1 enemy then heals you
195 Roll V2 080 Norm R * **** Attacks 1 enemy then heals you
196 Roll V3 100 Norm R * ***** Attacks 1 enemy then heals you
197 GutsMan 050 Norm G * *** Creeps and smashes panels!
198 GutsMan V2 070 Norm G * **** Creeps and smashes panels!
199 GutsMan V3 090 Norm G * ***** Creeps and smashes panels!
200 ProtoMan 120 Norm B * *** Swings sword at enemy face
201 ProtoMn V2 160 Norm B * **** Swings sword at enemy face
202 ProtoMn V3 200 Norm B * ***** Swings sword at enemy face
203 AirMan 040 Norm A * *** Shoots air twisters in a line
204 AirMan V2 070 Norm A * **** Shoots air twisters in a line
205 AirMan V3 100 Norm A * ***** Shoots air twisters in a line
206 QuickMan 050 Norm Q * *** Boomerang attacks whole row
207 QuickMn V2 070 Norm Q * **** Boomerang attacks whole row
208 QuickMn V3 100 Norm Q * ***** Boomerang attacks whole row
209 CutMan 150 Norm C * *** Scissor attacks one square
210 CutMan V2 200 Norm C * **** Scissor attacks one square
211 CutMan V3 300 Norm C * ***** Scissor attacks one square
212 ShadoMan 060 Norm S * *** Splits and shoots 3 shurikens!
213 ShadoMn V2 070 Norm S * **** Splits ans shoots 3 shurikens!
214 ShadoMn V3 080 Norm S * ***** Splits and shoots 3 shurikens!
215 KnightMn 160 Norm K * *** Smashes enemies in circle!
216 KnghtMn V2 210 Norm K * **** Smashes enemies in circle!
217 KnghtMn V3 260 Norm K * ***** Smashes enemies in circle!
218 MagnetMn 130 Elec M * *** Bipolar tackle on 1 enemy
229 MagntMn V2 140 Elec M * **** Bipolar tackle on 1 enemy
220 MagntMn V3 150 Elec M * ***** Bipolar tackle on 1 enemy
221 FreezeMn 050 Aqua F * *** Rains icicles on enemies
222 FrzMan V2 060 Aqua F * **** Rains icicles on enemies
223 FrzMan V3 070 Aqua F * ***** Rains icicles on enemies
224 HeatMan 100 Heat H * *** Flame attack! Range is 3
225 HeatMan V2 130 Heat H * **** Flame attack! Range is 3
226 HeatMan V3 160 Heat H * ***** Flame attack! Range is 3
227 ToadMan 100 Elec T * *** Shocking melody paralyzes!
228 ToadMan V2 140 Elec T * **** Shocking melody paralyzes!
239 ToadMan V3 180 Elec T * ***** Shocking melody paralyzes!
230 ThunMan 080 Elec T * *** Thunder attack 3rd line
231 ThunMan V2 130 Elec T * **** Thunder attack 3rd line
232 ThunMan V3 180 Elec T * ***** Thunder attack 3rd line
233 SnakeMan 030 Wood S * *** Main attack and snakes!
234 SnakeMn V2 040 Wood S * **** Main attack and snakes!
235 SnakeMn V3 050 Wood S * ***** Main attack and snakes!
236 GateMan 040 Norm G * *** 3 soldiers charge forward!
237 GateMan V2 040 Norm G * **** 4 soldiers charge forward!
238 GateMan V3 040 Norm G * ***** 5 soldiers charge forward!
249 PharoMan 240 Norm P * ***** Laser-shooting coffin etc
240 PharoMn V2 270 Norm P * ***** Laser-shooting coffin etc
241 PharoMn V3 300 Norm P * ***** Laser-shooting coffin etc
242 NapalmMn 220 Heat N * ***** Bombs that even break panels!
243 NaplmMn V2 240 Heat N * ***** Bombs that even break panels!
244 NaplmMn V3 260 Heat N * ***** Bombs that even break panels!
245 PlanetMn 070 Wood P * ***** Planet smashes 1 enemy!
246 PlnetMn V2 080 Wood P * ***** Planet smashes 1 enemy!
247 PlnetMn V3 090 Wood P * ***** Planet smashes 1 enemy!
248 Bass 050 Norm F * ***** Air-burst attack on all lines!
249 Bass V2 060 Norm F * ***** Air-burst attack on all lines!
250 Bass V3 070 Norm X * ***** Air-burst attack on all lines!
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