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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter B » Banjo-Kazooie: Grunty's Revenge - Strategy Guide (Page 01)

Banjo-Kazooie: Grunty's Revenge - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Banjo-Kazooie: Grunty's Revenge - Strategy Guide (Page 01).

*================================*
| Banjo Kazooie: Grunty's Revenge|
|     Complete Walkthrough       |
|     Written by: Coolboyman     |
|          Version 1.6           |
*================================*

Version Info:
1.6 Added Glitches and other Oddities, Action Replay Cheats, and fixed a few
things in the FAQ that you said that was wrong (Thanks!) Im also adding much
more stuff even though the game guide is gone, so check this out every once in
a while (10/10/03)
1.5 Added the Mini Game Info (9/28/03)
1.45 Fixed that old style of the font which my laptop screwed it up sorry!
(9/27/03)
1.4 Re-added Farm Heights (Finally!), so the game guide is complete, more stuff
coming soon. (9/26/03)
1.3 Finished Freezing Furnace and added Action Replay Codes!  Farm Heights was
misteriousaly deleted from my computer so ill have that up later. (9/24/03)
1.25 Something weird was happening with my notepad and it deleted some letters,
but now that's fixed (9/23/03)
1.2 Finished Spiller's Harbor, Move Guide, and boss guide. (9/23/03)
1.1 Added tons of info the previous versions were missing, but still not done.
(9/22/03)
1.0: Just started! (9/18/03)

Index:
1. Story
2. Characters
3. Items
4. Spiral Mountain's past
5. Banjo and the Barn Boys
6. Saving Foulmouthed Breegull
7. The Adventures of Bayou Banjo
8. Banjo on the Boardwalk
9. Freezing Furnace and Grunty's Industry's Past
10. Spiral Mountain Jiggies
11. Jump into Grunty's Lair and ending the game
12. Quick Move Guide
13. Quick Transformation Guide
14. Quick Mini Game Guide
15. Enemy Guide
16. Quick Boss Guide
17. Glitches and other Oddities
18. Action Replay Cheats
19. Beta Comparison (Nothing Yet)
20. Hacking (Nothing Yet)
21. Credits

*=======*
|1.Story|
*=======*

This takes 2 months right after Banjo and Kazooie defeated Grunty in the first
game.  Klungo doesn't give up on the budging of the boulder that fell on her. 
Then the big great oaf gets a great idea... build a suit that can support her
soul so she can escape from under the boulder!  After Klungo builds the new
device Grunty's soul escapes and goes into the machine.   She then comes up
with an idea, to steal Kazooie and prevent Banjo and Kazooie from ever meeting!
Mumbo witnesses this event and tells Banjo to hide Kazooie, but its too late,
the mechanic witch steals the breegull and goes back in time bringing along
Klungo and Kazooie.  Mumbo then sends Banjo back to the same time Grunty is, so
he can save Kazooie, and their history together.

*============*
|2.Characters|
*============*

Banjo:  The bear that has stared in Banjo-Kazooie and Banjo-Tooie, appeared in
Diddy Kong Racing, and Conker's Bad Fur Day (As a hunting trophy in the pub) is
back on the GBA.

Kazooie: The foul mouthed one returns as well!  Although you don't have access
to her at the start of the game.  She's there to assist Banjo on his adventure,
it might look like Kazooie's doing all the work, but Kazooie needs Banjo's
assistance to do most of her moves, likewise Banjo!

Mumbo:  The Shaman returns to be the lazy shaman he was in BK instead of
adventuring out in BT.  He's there to transform you into 4 different animals,
but he needs a Mumbo Totem for his magic to actually work

Bozzeye:  Bottles (from BK/BT) distant cousin is there to help Banjo and
Kazooie relearn moves from BK, as well as learn new ones, although it comes at
a price --- notes, which aren't hard to find, but is there a reason he would
need them?

Grunty:  The witch from BK is back, in her new mecha suit!  You face her a few
times in the game, and she 'upgrades' as well.

Klungo: Grunty's assistant is there to help Grunty with all of her dirty needs.
 You face him as a boss as well sometimes.

Jiggywiggy:  He's there to help you open the worlds with the Jiggys you collect.

Honey B:  Hollow honeycombs is what she likes, and she will trade them to
increase your energy bar.

Jinjo Oracle: He is there to give you clues and information about finding
Jiggies and Jinjos, but in order for him to give you information, you need to
show him your dedicated to saving Jinjos--- by naturally, saving them.

*============*
|3.Item Guide|
*============*

Jiggies: The main item you need in your quest, they are needed to open the
doors in the old Spiral Mountain.

Notes:  Bozzeye needs these for some reason... but he will teach you moves in
return for them.

Note Nests: Same as notes, but gives you 5 of them.

Jinjos:  These little guys are scattered throughout the worlds, 5 in each
world.  Rescue all 5 in a world and the Jinjo Oracle will give you a Jiggy.

Honeycombs: If you're low on health, get one of these to increase your health

X2 Honeycombs: Same as honeycombs, but increases 2 units of energy instead of 1.

! Honeycomb: This will make your honeycomb amount goes up, and when it reaches
the top it will go down again.  When you got the amount you want, press A to
stop it at there

? Honeycomb: Same as a ! Honeycomb, except the amounts aren't in order.

Hollow Honeycombs: Originally called "Extra Honeycomb Pieces" in the previous
games, when these are shown to Honey B, she will increase your life bar.

Blue Eggs: These are the first eggs you get, you can hold up to 25 of these,
they don't do much damage, but they are better than nothing!

Battery Eggs: These will give enemies a big shock.  You can hold up to 15 of
these.

Ice Eggs: These will freeze most enemies and kill fire-based enemies in in 1
hit! You can hold up to 20 of these.

Fire Eggs: These will
give enemies a burn and kill ice-based enemies in 1 hit.  You can hold up to 10
of these.

Gold Feathers: Collect these to be able to use the wonder wing pads. You can
hold up to 25 of these.

Egg and Feather Nests: These give you 3 of whatever item is in the nest!

Mumbo Totem: Grunty has some of these, when you beat her in most levels she
will drop one off.  Give these to mumbo so he can transform you into something
new!
	
Jump Pad: These jump pads will give Banjo and Kazooie a big jumping boost. 
Just jump on one and you will jump high!

Wonderwing Pad: Unlike in the other Banjo games, you can only activate the
Wonderwing when you are on this pad.  Just push A on it to activate it.

Switches:  Theres switches all over the game so activate one simply pack whack
or bill drill it and see what happens!

Chicks: A mother chicken in Farm Heights has lost her chicks, 5 of them, you
need to find all 5 of them in order to get a Jiggy.

Hen Eggs: A hen dropped her eggs down a slide for some reason, play the mini
game and collect them all for a Jiggy.

Sheep:  The sheep need help getting out and you need to fish them out. Get 12
of them out to get a Jiggy.

Shells:  A mouse on Breegull Beach needs shells for some reason.  Find all 5
and you will get a Jiggy!

Chains:  You need to destroy these chains to free the breegull's attached to
them. Free all 6 of them to get Jiggy.

Grub: Play the Breegull Beach slide game and collect 20 of these for a Jiggy
and the breegull's can have something to eat!

Treasure Chest: The boating mini game in Breegull Beach requires you to hold
onto this the longest, do it and it will open with the real treasure, a Jiggy!

Red Fish: When fishing you need these in 2 fishing mini games in order to get a
Jiggy, but make sure not to get the snippets...

Silver Coins: Collect 5 silver coins to ride the waterslide mini game in
Spiller's Harbor.  Beat it to get... a Jiggy.

Toy Saucer: One of the sludge kids wants a saucer or else he wont go to his
mom, so find it so he will return!

Ice Cream: The other kid wants Ice Cream, give it to him and he will return and
you will get a Jiggy.

Gold:  Theres a bucket that can make you a Jiggy, although it needs 7 gold
pieces. Get them all so she can make you a Jiggy!

Iceguy:  In a skiing game, you need to collect the most of these to win.  If
you win you get a Jiggy.

Gold Coins: At the end of the game, while the credits are rolling, there will
be a slide mini game.  Collect the gold coins so you can play the arcade in
Spiller's Harbor.  More information on section 14.

*=========================*
| 4.Spiral Mountain's Past|
*=========================*

After Mumbo sends you back in time you will see a molehill. Spiral was much
bigger in the past, anyway, go talk to Bozzeye to introduce yourself to him. 
He will tell you that he can teach you all kinds of moves, but at one cost:
notes.  Notes aren't that hard to find, you will mostly find them while your
trying to look for Jiggies and other objects, but just simply go north.

There will be a path leading north, collect the notes on the way until you
reach his second molehill.  Talk to him and he will ask you for 10 notes, which
you most likely have more than 10 on your walk to the hill. He will teach you
the first move of the game: pack whack.

Move 1: Pack Whack (10 Notes)
Press B while standing still to make Banjos backpack slam on the ground.

Jinjo 1: Right after you get your first move, go to the left and break the pile
of sticks and junk around the Jinjo.

After you get those, go to the right, and see the Jinjo oracle to get
information on the Jinjos.  Then go south and you can find Jiggy Wiggy's Temple.

Hollow Honeycomb 1: Right next to JiggyWiggy's Temple there will be a pile of
sticks on the ground glowing.  Bash it open with pack whack to get your first
Hollow Honeycomb.

Go to JiggyWiggy's temple, and it will say you don't have enough Jiggies but
don't worry, simply hit the switch with Pack Whack.  After you do that the door
will open.

Jiggy 1: When you enter the temple there will be a jiggy right in front of
Jiggywiggy, simply walk up to it to collect your first Jiggy.

Use the Jiggy to open the first world--- Farm Heights.

*=========================*
|5.Banjo and the Barn Boys|
*=========================*

The first level is Farm Heights, which is pretty easy, and fun, will get you
into the game.

Jiggy 1: Learn how to from Bozzeye that is near by the entrance of the level. 
Go to the spring nearby and submerge in, inside lies a Jiggy

Jiggy 2: Follow the path and climb up the hill and you will find a mother
chicken who has lost all of her eggs down a slide.  Go into the cave and you
will slide down. Collect all the eggs and avoid the spikes, and you will earn
the Jiggy.

Jiggy 3: From Jiggy 2, just across the gap at the left and climb up.  When you
reach the top there will be whiplash's surrounding a Jiggy, simply kill them
and get the Jiggy.

Jiggy 4: From Jiggy 3 follow the path east until you see a pen with a bunch of
sheep in a pen, kill the gruntweed when its on the ground.  Kill it and grab
the Jiggy.

Jiggy 5: Go to the north part of the farm and talk to the mother hen, she has
lost her 5 chicks.

Chick 1: The pen that's in the center of the map, walk on the bottom part of
it, you should see it, so go get it.

Chick 2: Go into the big pen east of the mother chick, and go up and you can
find it.

Chick 3: After you get chick 2, jump to the little piece of land that's west of
it and get the chick.  Grab the jiggy as well.

Chick 4: Go right of the north side of the pen near the mill and you should
find it.

Chick 5: Near the top of the map, where Mumbo's skull is, is the last chick

Jiggy 6: When getting chick 3 you should already have gotten this, its on the
small piece of land on the west side of the map.

Jiggy 7: Go northeast of the big pen to go into a smaller pen.  There you can
play a mini game.  You have to fish the sheep out of the pen.  Move the control
stick to move Banjo, hold the B button and hold it based on how far you want
your net to go.  Get all of them for a Jiggy.

Jiggy 8: Go into the barn that's inside the big pen, and inside will be a
button, roll into it and it will activate the boss pad. Go on it and press A to
face your first boss, Klungo. The first Klungo is really easy.  Just dodge the
potions he throws at you, and hit him when his shield his gone.  He throws more
potions every time you hit him.  Hit him 3 times and your done.

Jiggy 9: Turn into a mouse after you beat the boss.  Go crawl into the mill,
inside get the Hollow Honeycomb, and go into the hole and crawl under the mill,
you cant see it well, but go walk around until you get to the other side of the
bottom (the right).  Go walk up then and you will appear on the higher level of
the mill.  Up there lies a Jiggy.

Jiggy 10: Red Jinjos

Jinjo 1: Right near Jiggy 2 you should see it.

Jinjo 2: Dive into the pool that's east of Jiggy 3.

Jinjo 3: South of the pool where Jinjo 2 is lies a Jinjo that is on a bunch of
barrels.

Jinjo 4: Go to Jiggy 6 and dive into the water, follow the water trail (to get
the notes as well) and go under the bridge, follow the trail up to the mill and
a Jinjo will be there.

Jinjo 5: Go into the barn as a mouse and go into the small hole inside the
barn.  In there is a Jinjo.

Bozzeye 1: Swimming (25 Notes)
Right next to the entrance of the world you can learn a new move. When theres a
spring of water or you see bubbles on the water, push R to submerge and you
will be underwater!  Push A to swim higher and the control pad to move (of
course).  Be careful though, because you have a limited air supply.

Bozzeye 2: Climbing (40 Notes)
Follow the path after you get the first Jiggy and you will find the molehill.
When you see a bunch of vines or anything else you can climb simply walk up to
it, and move up down left or right, if you want to jump off just press A.

Bozzeye 3: Rolling (60 Notes)
Northeast of the barn is the last molehill of this level. While running, push B
to do a roll attack.  This can be used to also press switches.

Hollow Honeycomb 1: Go on the top of the barn and climb up.  There will be one
there.

Hollow Honeycomb 2: When you're in the mill, it will be out in the open, so
grab it.

*===============================*
|6. Saving Foulmouthed Breegull |
*===============================*

Yes, believe it or not theres another beach in the world of Banjo Kazooie
besides Treasure Trove Cove, but this beach is where all the breegull's live! 
Welcome to Breegull Beach.  You need 6 Jiggies to enter this level, and since
Farm Heights is really easy, I think you should have plenty of Jiggies to enter.

Jiggy 1: From the entrance, go south of the Jinjo Oracle and you will meet up
with a rat; he's looking for shells that are scattered around the beach.

Shell 1: Go to the Jinjo Oracle, and go to the right and you will find a shell
just lying there

Shell 2: Go south of the Mouse's Hut and you will find another shell

Shell 3: When you find Mumbo's Skull, go south east of it and you will find the
third shell

Shell 4: After you get the third, go east of Mumbo's skull and you will find
the fourth one.

Shell 5: Go back to the to the Mouse's Hut and go east of it find the final
shell.

After you get all the shells, return to the hut and get your Jiggy.

Jiggy 2: Go to Mumbo's Skull and turn into a mouse.  (You should already have
the Mumbo Totem from Farm Heights that lets you turn into a mouse, if you don't
go back and read the boss guide).  Go west of the skull and talk to the white
Breegull.  He'll say that his friends are trapped as workers, so go into the
tunnel and free them all.  They aren't too hard to find, just look around the
entire area as well as getting all the notes, but theres gruntlings around the
area, and the mouse cant harm anyone, so you have to simply dodge them.  When
you find a breegull trapped, gnaw on its chain and it will be free, when you
free all 6 of them, go back to the white breegull and he'll give you a Jiggy.

Jiggy 3: (Boss) Go to Grunty's Quarry (Which is Northwest of the Egg teaching
Bozzeye.)  When you're there, you will see a lot of construction stuff--- this
is the construction that Grunty is using to build her lair.  Climb up to the
stand that's near a green button.  Jump over to the ledge where the button is
and pack whack the button, which will let you enter the Grunty pad below. 
Enter it and have your first fight with Grunty!  The first 3 times she will
simply try to run into you.  Just run away from her and when she stops and her
shield is gone roll into her to hurt her.  After you do that 3 times she will
try to stomp on you, it isn't much more difficult than the first 3 times, just
make sure you don't get hit.  When she stops roll into her. When you do that 3
times she will run away to upgrade.  The cage holding Kazooie will open, and
you will learn a new move, the flip jump (See Bozzeye Move 2 for more
information).  Go back to the Quarry and collect the Jiggy that is near by.

Jiggy 4: Now that you can flip jump go north of the quarry and jump up on the
ledge, then go left then jump on the construction machine.  Jump down and kill
the gruntling in your way, then flip jump to the Jiggy!

Jiggy 5: After you leave the quarry, learn the eggs (See Bozzeye Move 1 for
more information) and go to the east.  Go on the skull and you will see a
pirate ship.  The pirate will shoot cannons at you and you just simply have to
dodge them. When he pokes out to laugh shoot an egg at him.  Do this 3 times
(the cannons get harder to dodge every time but it isn't that hard) and he will
lose his Jiggy!

Jiggy 6: After you get Jiggy 5 go right then go north, it's a mini game!  All
you have to do is steer your boat to the treasure chest and dodge the other
boaters.  It doesn't matter if you have the treasure chest in the end... it
matters how long you hold onto it.  Hold A to motor, control pad to move, and L
n R buttons to shoot cannons at others to spin them out.  After you win the
treasure chest will open reveling its treasure--- a Jiggy.

Jiggy 7: Learn the Feathery Flap (See Bozzeye 3 for more information) and go
south of Jiggy 5.  Go down until you see some high ledges to the right.  Jump
on them and feathery flap across to get the Jiggy.

Jiggy 8: Go to the south side of the beach and look for a dolphin.  When you
find him follow him underwater (submerge with R).  Swim under and follow him,
collect all the notes you find on the way there.  If you are low on water, just
find the plant that shoots bubbles out and your oxygen will come back. (Make
sure to collect the Hollow Honeycomb on the way there).  When you find the
ship, there will be a Jiggy on it, go get it, and go inside the ship for a
Jinjo.

Jiggy 9: Go east of the Jinjo Oracle and jump all the way up to get to the
breegull peak.  Talk to Bozzeye and learn talon tront, then go up the ledge
with talon tront (L then R).  Go climb the vines to the top to go into the
Breegull slide temple (On the sides of the temple is a Hollow Honeycomb and a
Jinjo).  Its another slide mini game, but you need to collect 20 worms for the
breegull's to eat!  Make sure you don't hit the spikes like last time, and you
will do just fine.  Collect the Jiggy.

Jiggy 10: Yellow Jinjos

Jinjo 1: Go south of the entrance and under some trees will be a Jinjo.

Jinjo 2: When your getting Jiggy 2 look out for a Jinjo, which isn't that hard
to find

Jinjo 3: Go south of Jiggy 6 to find a Jinjo on a rock in the middle of the
water.

Jinjo 4: After you get Jiggy 8 go inside the boat, and there will be a Jinjo
waiting for you.

Jinjo 5: Right before you get Jiggy 9 go to the left side of the temple to find
a Jinjo.

Bozzeye 1: Normal Eggs (80 Notes)
Go east of Mumbo's skull and near the Quarry heights you will find a molehill,
and he will teach you how to shoot eggs (You need Kazooie first).  Hold L and
then push B to go into Breegull Blaster mode, and push B to shoot an egg.  If
you get more eggs later push R to switch what egg your going to use.  To get
out of this mode push L.

Bozzeye 2: Flip Jump (0 Notes)
I dunno why they consider this a "Bozzeye Move" but whatever.  When you rescue
Kazooie she will tell you how to do the Flip Jump.  Hold L and push A to do a
jump that can reach places you cant normally reach with regular jumping.

Bozzeye 3: Feathery Flap (110 Notes)
You need Kazooie for this move.  East of Jiggy 5, you will find a molehill that
will teach you that when you jump, Kazooie can give you a slight hover, jump
normally with A and push A again to hover and reach new places.

Bozzeye 4: Talon Tront (140 Notes)
To run faster and go up steeper slopes, you need Talon Tront to do it. You will
find the molehill on the way to Jiggy 9.  Hold L and then push R to get into
Talon Tront mode.  You can't attack in this mode, but its more mobile than
Banjo's legs.  To get out of it just push L.

Hollow Honeycomb 1: On you way to Jiggy 8, you will find it

Hollow Honeycomb 2: Just before you enter the temple with Jiggy 9, go to the
right side of it to find the second one!

*===============================*
|7.The Adventures of Bayou Banjo|
*===============================*

Bad Magic Bayou is like Mad Monster Mansion and Bubble Gloop Swamp from
Banjo-Kazooie Combined--- a swamp and spooky combined.  Prepare to be annoyed
by monsters poking out of walls, but you can learn some pretty cool moves in
this area!  You need at least 14 Jiggies to enter, so you should have plenty
for this area.

Jiggy 1: Go South of the entrance and go a little to the right and you will see
a sergeant gruntling, he'll put you to the test.  Simply kill all the
gruntlings and claim your prize.

Jiggy 2: After you get Jiggy 1 go to the west and meet up with another mouse. 
Play the fishing game, its very similar to the sheep game in Farm Heights, but
you need to only get the red fish, and make sure you don't touch the snippets.

Jiggy 3: After you get Jiggy 2 go to the east and go into the Vapor scrubs.  Go
into Talon Tront Mode, and Jump across the planks as fast as you can, because
this poisonous gas slowly takes your health away. Do not go into the area north
yet--- instead keep following the path, then jump up on the log.  Then feathery
flap to the other one and get the Jiggy.  Get the Jinjo that's between the logs
while you're at it.

Jiggy 4: At the entrance, follow the path that leads up the hill.  You will
find a mansion; a Jiggy is on it.  Flip Flap your way up to it, and its yours.

Jiggy 5: Go inside the mansion and go to the left room.  There will be a lab. 
Go shoot a battery egg (learn it from the right room first) and then climb up
the ladder at the right.  Wait for the pad to come and pick you up, stay on it
and STAY in breegull blaster mode.  Then when you see the next hole shoots it
and jump on the second pad.  Wait for it to reach the platform that the Jiggy
is and get it!

Jiggy 6: (Boss) Go upstairs and go all the way down to the last room.  Shoot
battery eggs in the holes and you can access the boss.  Its Klungo and he's
pretty easy. He will turn invisible and chase you, as well as throw potions at
you.  When he is invisible and he has no shield around him simply hit him.  Do
it 3 times and he will give up for now...

Jiggy 7: Go back to the entrance and go northeast of there.  Bill Drill some of
the roots that are in the ground, a sludge monster will pop out... don't worry,
when it gets on you simply move the control pad a lot and it will disappear.
Bill drill again and get a second sludge monster, do the same thing.  Bill
drill a third time and the Jiggy will hit the ground.

Jiggy 8: Go to vapor scrubs where you got the 3rd Jiggy, and go up to Mumbo's
Skull (after you got the Mumbo Totem from Jiggy 6) and change into the new
transformation --- Candle.  Candles can light up very dark areas that Banjo
can't go into, and do a flaming summersault.  Go into the dark cave to the
right and follow the path to a hidden room.  There are pictures on the walls
with certain shapes that tell you which candles to light.  Make sure you
remember them and light the appropriate amount.  When you do all of that you
get a Jiggy!

Jiggy 9: Go to Mumbo's Skull again and transform into a Tank (You need the
Mumbo Totem from Freezing Furnace in order to get this Jiggy).  Go west of
Mumbo's skull and blow down that door.  Go in and you will see a bunch of
tiles, make sure you run over EVERYONE of them.  When you reach the end of the
place, get your Jiggy.

Jiggy 10: Cyan Jinjos

Jinjo 1: Go east of where Bozzeye teaches you the Rat-a-Tat-Tat, and there will
be a big log.  Jump on it
and kill the monster that pokes out of it and get the Jinjo.

Jinjo 2: Go to the middle of Vapor Scrubs (Near Jiggy 3) and get him.

Jinjo 3: At the right of the mansion, there will be roots showing.  Bill drill
it and the Jinjo will fall out of the tree.

Jinjo 4: Go inside the Mansion and go to the second floor.  There will be a
Jinjo on a pillar.  Flip Jump to it.

Jinjo 5: When you're a candle, on your way to the candle puzzle you should find
the Jinjo

Bozzeye Move 1: Rat-a-tat-tat (210 Notes)
Go South East of the Entrance and you will find a molehill.  Talk to Bozzeye
and he will teach you how to use this useful move against those stupid monsters
that poke out of the holes.  Jump and then press B and Kazooie's beak will give
enemies a thrashing.

Bozzeye Move 2: Bill Drill (170 Notes)
Go to the right side of the mansion and Bozzeye will teach you how to use Bill
Drill.  Jump and then push R to make Kazooie drill the ground.  This can shake
stuff out of trees, break certain ground objects, and push switches if you're
too lazy to use Pack Whack...

Bozzeye Move 3: Battery Eggs (260 Notes)
Go inside the Mansion and go into the right room, and Bozzeye gives you a new
kind of egg: Battery eggs.  These will give enemies a shock and can be used to
power up certain things.

Hollow Honeycomb 1: Go to the right side outside of the mansion, and it should
just be there out in the open.

Hollow Honeycomb 2: Go to where you learn battery eggs and shoot the eggs into
the holes, and the Hollow Honeycomb should fall right out of the wall.


*========================*
|8.Banjo on the Boardwalk|
*========================*

The next level is a boardwalk, not a pretty clean one though; regardless you
must get the Jiggies in this level to beat the game.  You also learn some great
new moves in this level.  You need 26 Jiggies to enter this level.

Jiggy 1: Go up to Spillerston (Northeast of the starting point) and go up
there, you might mistake this pile of sludge for a pile of crap, but this isn't
Conker. Imagine it being crap if you want, anyway, meet there mom and she will
say her kids are missing.  First go to the right of it and jump on top of the
"Game Over" arcade, which might because slightly useful later on.  Get it and
go west of it and meet up with a little piece of crap/sludge and give him the
little toy saucer you just found.  After you find it got back to the main area
of the level and you will see an ice cream truck near by.  Rat a tat-tat the
birds around it, and Alfred P. Cock will give you a free ice cream thanks to
you helping him get the birds away--- they scared the customers away.  Anyway
get the Ice Cream and go south, make sure not to not to go into the sludge
water, and look for a little boat.  Jump in it and give the little guy the Ice
cream.  Return to the mother and she will give you a Jiggy, make sure to clean
it before you put it in Banjo's backpack though--- you don't know where it's
been!

Jiggy 2: Go north of the Jinjo Oracle in Spillerston.  Use the jump pad to jump
on the ledge, then talon tront on top of the house to the right, and jump in
the chimney.  Inside you will find a Wonderwing pad as well   as some notes. 
Use the pad and defeat all the boom box's with easy.  Then a Jiggy will appear.

Jiggy 3: You need to collect 5 coins in order to ride the water slide.

Coin 1: Go west of the entrance and on top of the sandcastle lies a coin.

Coin 2: East of where you got the ice cream, talon tront up the house and jump
inside the top of the roof. Inside the suite, go behind the couch in there.

Coin 3: Go southeast of the entrance till you go to the big boat and there will
be one there.

Coin 4: Go west of Spillerston, avoid the bees and grab the coin and run.

Coin 5: Northwest of Spillerston, outside of a house, there will be a coin,
just get it.

After that, go to the water slide up there, the guy will offer to race you, use
the speed pads to go faster and avoid oil so you won't slip out.  If you use
the speed pads and avoid the oil, you will do just fine.  Get your Jiggy.

Jiggy 4: (Boss) Southeast of the skull lies a lighthouse, jump pad up there and
shoot ice eggs in the hole, and you can face the boss! This is a Grunty
shootout with Ice Eggs.  Shoot Grunty with ice eggs on the red metal parts of
her body.  You can break any 6 of them in any order.  The parts include her
Hat, right arm, left arm, her shoulder, her belly, and just under her face. 
Break all of them and she will leave once again.

Jiggy 5: Go to Mumbo and give him the Mumbo Totem you just received from her. 
Transform into the new transformation --- Octopus. The Octopus can be used to
go into dangerous waters Banjo can't usually go into. The Octopus can also go
into small pipes, and attack baddies with its water gun by pressing B.  Once
you're the squid go down into the river that you wont get hurt in anymore and
go inside the pipe that's below the ice cream truck.  Inside will be a stream,
kill the sharpnels and whiplashes that are in your way with the water gun, they
will die in 1 hit so don't worry.  When you reach the end of the area there
will be a Jiggy for you to pick up.

Jiggy 6: After you exit the sewer go southeast of the river and a Jiggy will be
there for you to grab.

Jiggy 7: Go back to Mumbo and turn into a mouse.  Go left and go into the
sandcastle, it will be a maze.  It isn't really confusing though and theres
about 15 notes for you to get in there.  There are 4 levers, gnaw on each one
of them to create pathways on the top of the maze.  After you do that go to the
bottom right of the map and go up the milk carton.  Follow the path and get the
Jinjo on your way.  When you reach the end you will find a Jiggy.

Jiggy 8: Go west of Spiller's Harbor and outside the sandcastle.  Use a jump
pad to get up the ledge, then push a jump pad button to activate another one. 
It will show you where it is so you don't need my help to tell you where it is.
--- When you reach the one that is near the ledges jump to the ledge with the
note on it and feathery flap to the other ledge and activate the jump pad, go
back up the ledges and get the Jiggy.

Jiggy 9: This one is a hard one.  Go to Spillerston and use the jump pad to go
on the ledge, go to the roof to the left, and push the Wondering Pad Switch,
which will activate the pad in the central area of the map.  Go to it before
time runs out and go to the left where you got one of the coins.  Kill all the
bees, and I mean ALL of them, and hit the jump pad switch, which will activate
the jump pad at the same area where the wondering pad used to be.  Use it to go
on top of the little building in the middle and push the jiggy switch.  A Jiggy
will appear on a roof left to where the Wonderwing switch is.  Talon tront to
the jump pad, don't waste time with enemies, because if you do you don't have a
chance of getting this.  Jump to the ledge and then flip jump onto the roof
where the Wonderwing switch is. Feathery flap to the other roof and grab it. 
You should get it in just the nick of time.

Jiggy 10: Black Jinjos

Jinjo 1: Go south of the entrance and bill drill the sewer lid, and jump in and
grab the Jinjo.

Jinjo 2: Go to the ceiling of the building east of the ice cream truck and jump
in through the roof.  Go to the right of the room and make sure you kill that
monster that pokes out of the hole first.  Kill it and grab the Jinjo.

Jinjo 3: Go east of the boat in the middle of the sludge lake, and a Jinjo will
be on a boat.

Jinjo 4: On the way to the sandcastle, you should simply see the Jinjo.

Jinjo 5: Be the mouse and go south of the Jinjo Oracle.  To get in go through
that little path.  Get the Jinjo behind the fence.

Bozzeye Move 1: Gold Feathers (350 Notes)
Go west of the entrance and you should see it. Find a Gold Feather pad to
activate wonder wing.  You will be invincible for a limited amount of time, and
it takes 1 gold feather for about 1 second.   To end it simply press R.  You
can carry up to 25 gold feathers.

Bozzeye Move 2: Jump Pads (370 Notes)
Go east of the Jinjo Oracle and you will learn how to use jump pads. If you
can't jump high enough even with Feathery jump, find a jump pad and simply jump
on it to have a big boosted jump.

Bozzeye Move 3: Ice Eggs (410 Notes)
Go east of Mumbo's skull to learn a new kind of egg. Chill out (Pun Intended, a
very bad one) with Ice Eggs.  These can be used to end fires and freeze
enemies, kills fire based enemies in 1 hit, and you can carry up to 20.

Hollow Honeycomb 1: Near the entrance theres a sewer pipe with a Hollow
Honeycomb inside it.

Hollow Honeycomb 2: Its really close to Jinjo 5, you can't miss it.

I'm going to list note nests now because theres not 100 of them...

Note Nest 1: Go south of where you learn Wonderwing and it should be in a rock
in the muddy river.

Note Nest 2: On your way to Mumbo's skull that's right of the entrance, you
can't miss it

Note Nest 3: Under the Jinjo Oracle where you can't see anything lies one

Note Nest 4: Go to where you got Jiggy 2, there should be one in that building

Note Nest 5: In the middle of the sand castle go get it, it's not that hard to
find.

*===============================================*
|9.The Icy Mountain and Grunty's Industry's Past|
*===============================================*

Here is the icy mountain of this game, real close to Hailfire Peaks in the Isle
'O Hags, lies Freezing Furnace.  This place if very slippers so watch where
your running and if you think this is only an icy mountain, then your wrong,
also lies a doorway to Grunty's Industries. In a place underground where you
couldn't (or will not) go in Banjo-Tooie, and the rest of the industries is
inaccessible, sorry, if you want to access the rest then play Banjo-Tooie, its
real nice for rare to put a game link too! So have fun in Freezing Furnace, and
the second basement of Grunty's Industries.

Jiggy 1: Go to the top of the mountain and go west when you reach the top. 
Enter the cave you see and play a mini game.  This mini game you have to
collect as most of the icy guys as you can within 60 seconds against the other
3 computer players.  Do that and win a Jiggy

Jiggy 2: Go south of Mumbo's skull that's all the way at the top left of the
map.  On the way there you should see an igloo.  Go inside and play another
fishing game.  It is very similar to the fishing game in Bad Magic Bayou,
except with a catch --- you cannot see what you fish up.  This you just have to
rely on luck to get the amount needed.  Do that and get a Jiggy.

Jiggy 3: Go inside Grunty's Industries.  It's in the mountain that's to the
right of Freezing Furnace.  Go inside and shoot a fire egg (When you learn it)
into the hole near the door.  Wait for the pads to appear out of the side of
the wall and jump on them to the right.  Go right until you can't go anymore,
then go down until you see a machine.  Go on it and bill drill the middle of it
to go into a storage room.  Remember to get the notes where theres some behind
the boxes.  Theres also a Wonderwing pad if you look carefully enough.  Use it
to kill all the boom boxes, then go up you will see a Jiggy that's way up.  How
do you get it? Well behind the boxes near it theres a jump pad, use it and you
can get the Jiggy

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