Baldur's Gate: Dark Alliance - Strategy Guide (Page 04)
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- |Amulet of Constitution +2| - Increase your Hit Points (HP) By 18 - | - |Selling Price - 1,038 |Weight - 0.2 ------------------------------- RINGS AND AMULETS OF REGENERATION ------------------------------- - |Ring of Regeneration +2| - | - |Selling Price - 1,421 |Weight - 0.2 - |Amulet of Regeneration +2| - | - |Selling Price - 1,286 |Weight - 0.5 ----------------------------- RINGS AND AMULETS OF PROTECTION ----------------------------- - |Ring of Protection +1| - | - |Selling Price - 341 |Weight - 0.5 - |Amulet of Protection +2| - | - |Selling Price - 646 |Weight - 0.5 - |Ring of Protection +2| - | - |Selling Price - 807 |Weight - 0.2 - |Ring of Protection +3| - | - |Selling Price - 3,325 |Weight - 0.2 ------------ OTHER JEWELS - |Amulet| - | - |Selling Price - 99 |Weight - 0.5 - |Ring| - | - |Selling Price - 105 |Weight - 0.2 - |Ruby| - | - |Selling Price - 16 |Weight - 0.5 - |Emerald| - | - |Selling Price - xx |Weight - 0.x _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- POTIONS ------------------- HEALING POTIONS ------------------- Recover Hit Points (HP) - |Lesser Healing Potion| - - | - |Selling Price - 10 |Weight - 0.5 - |Healing Potion| - - | - |Selling Price - 21 |Weight - 0.7 - |Extra Healing Potion| - - | - |Selling Price - 62 |Weight - 1.0 ------------------------ REJUVENATION POTIONS ------------------------ Recover Mana Points (MP) - |Lesser Rejuvenation Potion| - - | - |Selling Price - 10 |Weight - 1.0 - |Rejuvenation Potion| - - | - |Selling Price - 21 |Weight - 1.5 - |Extra Rejuvenation Potion| - - | - |Selling Price - 62 |Weight - 2.0 ============================================================================== 8 - MAGICAL WEAPONS (SPELLS) ============================================================================== This section lists all the Spells that each character in the game can use. I divided this section for each character. Then it lists all the Spells to Fighter, all the spells to Archer, etc. ---------------------------------------------------------------- Fighter | ---------------------------------------------------------------- -:-:-:-:-:-:- Combat Aura -:-:-:-:-:-:- Gives the Hero a positive Aura. Level 1 - Strength +1 while the Aura is activated - Cost: 4 Level 2 - Strength +2 while the Aura is activated - Cost: 6 Level 3 - Strength +3 while the Aura is activated - Cost: 8 Level 4 - Strength +4 while the Aura is activated - Cost: 12 Level 5 - Strength +5 while the Aura is activated - Cost: 16 -:-:-:-:-:-:- Earthquake -:-:-:-:-:-:- An earthquake hits enemies around (Warhammer/Great Axe). Level 1 - Strength +1 while the Aura is activated - Cost: 6 Level 2 - Strength +2 while the Aura is activated - Cost: 6 Level 3 - Strength +3 while the Aura is activated - Cost: 8 Level 4 - Give additional damage to Arrows (+ 8) Cost: 14 Level 5 - Give additional damage to Arrows (+ 10) Cost: -:-:-: Dodge -:-:-: Gives a bonus to Armor Class. Level 1 - Gives 1 additonal Armor Class point - Cost: 1 Level 2 - Gives 2 additonal Armor Class points - Cost: 2 Level 3 - Gives 3 additonal Armor Class points - Cost: 3 Level 4 - Gives 4 additonal Armor Class points - Cost: 4 Level 5 - Gives 5 additonal Armor Class points - Cost: 5 -:-:-:-:-:-:-:- Improved Block -:-:-:-:-:-:-:- Allows blocking with a Two-Handed Melee Weapon Level 1 - Activated - Cost: 5 -:-:-:-:-:-:-:- Shield Expert -:-:-:-:-:-:-:- Gives an additional armour class bonus when a Shield is equipped Level 1 - 1 additional point - Cost: 2 Level 2 - 2 additional point - Cost: 4 Level 3 - 3 additional point - Cost: 6 Level 4 - 4 additional point - Cost: 8 Level 5 - 5 additional point - Cost: 10 -:-:-:-:-:-:-:- Shield & Fist -:-:-:-:-:-:-:- Increases the chance to hit and Min/Max damage (Melee) Level 1 - Increase Min/Max damage by 1 - Cost: 2 Level 2 - Increase Min/Max damage by 2 - Cost: 4 Level 3 - Increase Min/Max damage by 3 - Cost: 6 Level 4 - Increase Min/Max damage by 4 - Cost: 8 Level 5 - Increase Min/Max damage by 5 - Cost: 10 ---------------------------------------------------------------- Archer | ---------------------------------------------------------------- -;-;-;-;-;-:- Flame Arrows -;-;-;-;-;-:- Grants a Flaming Aura to Arrows. Level 1 - Shoot a Fire Arrow Level 2 - Shoot a Fire Arrow (14-18) Level 3 - Shoot a Fire Arrow (20-26) Cost: 6 Level 4 - Shoot a Fire Arrow (26-34) Cost: 8 Level 5 - Shoot a Fire Arrow (32-42) Cost: 10 -;-;-;-;-; Ice Arrows -;-;-;-;-; Enchants Arrows with an Icy Aura. Level 1 - Shoot an Ice Arrow (20-26) Cost: 5 Level 2 - Shoot an Ice Arrow (25-36) Cost: 6 Level 3 - Shoot an Ice Arrow (30-46) Cost: 8 Level 4 - Shoot an Ice Arrow (35-56) Cost: 10 Level 5 - Shoot an Ice Arrow (40-66) Cost: 14 -;-;-;-;-;-:- Shock Arrows -;-;-;-;-;-:- Enchants Arrows with an Electrical Aura. Level 1 - Shoot a Shock Arrow (30-48) Cost: 10 Level 2 - Shoot a Shock Arrow (35-62) Cost: 11 Level 3 - Shoot a Shock Arrow (40-76) Cost: 13 Level 4 - Shoot a Shock Arrow (45-90) Cost: 15 Level 5 - Shoot a Shock Arrow (50-104) Cost: 18 -;-;-;-;-;-:-: Hail of Arrows -;-;-;-;-;-:-: Allows to Fire Multiple Arrows at once. Level 1 - Shoot 2 Arrows at the same time - Cost: 3 Level 2 - Shoot 3 Arrows at the same time - Cost: 7 -;-;-;-;-;-:-:-; Exploding Arrows -;-;-;-;-;-:-:-; Enchants Arrows so that they explode when they strike a target. Level 1 - Shoot an Explosive Arrow (1-15) Cost: Level 2 - Shoot an Explosive Arrow (1-20) Cost: 6 Level 3 - Shoot an Explosive Arrow (1-25) Cost: 8 Level 4 - Shoot an Explosive Arrow (1-30) Cost: 10 Level 5 - Shoot an Explosive Arrow (1-35) Cost: 14 -:-:-:-:-:-:-: Arcane Quiver -:-:-:-:-:-:-: Reduces the Weight of Arrows in the Inventory. Level 1 - Activated -:-:-:-:-:-:-:- Enchant Arrows -:-:-:-:-:-:-:- Every normal Arrow fired becomes enchanted. Level 1 - Give additional damage to Arrows (+ 2) Cost: 1 Level 2 - Give additional damage to Arrows (+ 4) Cost: 4 Level 3 - Give additional damage to Arrows (+ 6) Cost: 8 Level 4 - Give additional damage to Arrows (+ 8) Cost: 12 Level 5 - Give additional damage to Arrows (+ 10) Cost: 16 -:-:-:-:-:-:-:-:- Deflect Missiles -:-:-:-:-:-:-:-:- Gives a chance of automatically blocking missile attacks. Level 1 - Gain 5% chance - Cost: 1 Level 2 - Gain 10% chance - Cost: 2 Level 3 - Gain 15% chance - Cost: 3 Level 4 - Gain 20% chance - Cost: 4 Level 5 - Gain 25% chance - Cost: 5 -:-:-:-:-: Endurance -:-:-:-:-: Increase the carrying capacity. Level 1 - Allow to carry 15 more Lbs - Cost: 2 Level 2 - Allow to carry 30 more Lbs - Cost: 4 Level 3 - Allow to carry 45 more Lbs - Cost: 6 Level 4 - Allow to carry 60 more Lbs - Cost: 8 Level 5 - Allow to carry 75 more Lbs - Cost: 10 -:-:-:-:-: Toughness -:-:-:-:-: Grants permantent Hit Points. Level 1 - Give 3 additional Hit Points - Cost: 1 Level 2 - Give 6 additional Hit Points - Cost: 2 Level 3 - Give 9 additional Hit Points - Cost: 3 Level 4 - Give 12 additional Hit Points - Cost: 4 Level 5 - Give 15 additional Hit Points - Cost: 5 -:-:-:-:-: Willpower -:-:-:-:-: Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 -:-:-:-:-:-:-:-:- Combat Reflexes -:-:-:-:-:-:-:-:- Increase Attack Speed. Level 1 - Increase Attack speed by 5% - Cost: 2 Level 2 - Increase Attack speed by 10% - Cost: 4 Level 3 - Increase Attack speed by 15% - Cost: 6 Level 4 - Increase Attack speed by 20% - Cost: 8 Level 5 - Increase Attack speed by 25% - Cost: 10 -:-:-:-:-:- Death Blow -:-:-:-:-:- Increase the damage of critical hits. Level 1 - Critical hits gain + 2 attack bonus - Cost: 1 Level 2 - Critical hits gain + 4 attack bonus - Cost: 2 Level 3 - Critical hits gain + 6 attack bonus - Cost: 3 Level 4 - Critical hits gain + 8 attack bonus - Cost: 4 Level 5 - Critical hits gain +10 attack bonus - Cost: 5 -:-:-:-:-:-:-:-:- Improved Critical -:-:-:-:-:-:-:-:- Increase the chance of scoring a critical hit. Level 1 - Give 5% additional chance - Cost: 1 Level 2 - Give 10% additional chance - Cost: 2 Level 3 - Give 15% additional chance - Cost: 3 ---------------------------------------------------------------- Wizard | ---------------------------------------------------------------- -;-;-;-;-;-:-: Magic Missile -;-;-;-;-;-:-: Darts forth a Missile of Magical energy which heads for targets. Level 1 - Fire 1 Missile (3-6 ) Cost: 1 Level 2 - Fire 2 Missile (6-9 ) Cost: 2 Level 3 - Fire 3 Missile (9-12) Cost: 3 -;-;-;-;-;-:-: Burning Hands -;-;-;-;-;-:-: Fire a Magical flamethrower, emitting a cone-shaped blast. Level 1 - Deal 12 damage per second - Cost: 1 Level 2 - Deal 15 damage per second - Cost: 2 Level 3 - Deal 18 damage per second - Cost: 3 Level 4 - Deal 21 damage per second - Cost: 4 Level 5 - Deal 24 damage per second - Cost: 5 -:-:-:-:-: Willpower -:-:-:-:-: Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 ---------------------------------------------------------------- Elven Fighter | ---------------------------------------------------------------- -;-;-;-;-;- Ice Arrows -;-;-;-;-;- Enchants Arrows with an Icy Aura. Level 1 - Shoot an Ice Arrow (20-26) Cost: 5 Level 2 - Shoot an Ice Arrow (25-36) Cost: 6 Level 3 - Shoot an Ice Arrow (30-46) Cost: 8 Level 4 - Shoot an Ice Arrow (35-56) Cost: 10 Level 5 - Shoot an Ice Arrow (40-66) Cost: 14 -;-;-;-;-;-:- Shock Arrows -;-;-;-;-;-:- Enchants Arrows with an Electrical Aura. Level 1 - Shoot a Shock Arrow (30-48) Cost: 10 Level 2 - Shoot a Shock Arrow (35-62) Cost: 11 Level 3 - Shoot a Shock Arrow (40-76) Cost: 13 Level 4 - Shoot a Shock Arrow (45-90) Cost: 15 Level 5 - Shoot a Shock Arrow (50-104) Cost: 18 -;-;-;-;-;-:-:- Hail of Arrows -;-;-;-;-;-:-:- Allows to Fire Multiple Arrows at once. Level 1 - Shoot 2 Arrows at the same time - Cost: 3 Level 2 - Shoot 3 Arrows at the same time - Cost: 7 -;-;-;-;-;-:-: Magic Missile -;-;-;-;-;-:-: Darts forth a Missile of Magical energy which heads for targets. Level 1 - Fire 1 Missile (3-6 ) Cost: 1 Level 2 - Fire 2 Missile (6-9 ) Cost: 2 Level 3 - Fire 3 Missile (9-12) Cost: 3 -;-;-;-;-;-:-: Burning Hands -;-;-;-;-;-:-: Fire a Magical flamethrower, emitting a cone-shaped blast. Level 1 - Deal 12 damage per second - Cost: 1 Level 2 - Deal 15 damage per second - Cost: 2 Level 3 - Deal 18 damage per second - Cost: 3 Level 4 - Deal 21 damage per second - Cost: 4 Level 5 - Deal 24 damage per second - Cost: 5 -;-;-;-;- Fireball -;-;-;-;- Shoot a Burst of flame that detonates when it hits. Level 1 - Shoot a Fireball (10-25) Cost: 8 Level 2 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: 9 Level 3 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: X Level 4 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: X Level 5 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: X -:-:-:-:-:-:-:- Enchant Arrows -:-:-:-:-:-:-:- Every normal Arrow fired becomes enchanted. Level 1 - Give additional damage to Arrows (+ 2) Cost: 1 Level 2 - Give additional damage to Arrows (+ 4) Cost: 4 Level 3 - Give additional damage to Arrows (+ 6) Cost: 8 Level 4 - Give additional damage to Arrows (+ 8) Cost: 12 Level 5 - Give additional damage to Arrows (+ 10) Cost: 16 -:-:-: Dodge -:-:-: Gives a bonus to Armor Class. Level 1 - Gives 1 additonal Armor Class point - Cost: 1 Level 2 - Gives 2 additonal Armor Class points - Cost: 2 Level 3 - Gives 3 additonal Armor Class points - Cost: 3 Level 4 - Gives 4 additonal Armor Class points - Cost: 4 Level 5 - Gives 5 additonal Armor Class points - Cost: 5 -:-:-:-:-: Endurance -:-:-:-:-: Increase the carrying capacity. Level 1 - Allow to carry 15 more Lbs - Cost: 2 Level 2 - Allow to carry 30 more Lbs - Cost: 4 Level 3 - Allow to carry 45 more Lbs - Cost: 6 Level 4 - Allow to carry 60 more Lbs - Cost: 8 Level 5 - Allow to carry 75 more Lbs - Cost: 10 -:-:-:-:-: Toughness -:-:-:-:-: Grants permantent Hit Points. Level 1 - Give 3 additional Hit Points - Cost: 1 Level 2 - Give 6 additional Hit Points - Cost: 2 Level 3 - Give 9 additional Hit Points - Cost: 3 Level 4 - Give 12 additional Hit Points - Cost: 4 Level 5 - Give 15 additional Hit Points - Cost: 5 -:-:-:-:-: Willpower -:-:-:-:-: Grants permantent Arcane Energy Points. Level 1 - Give 5 additional Mana Points - Cost: 1 Level 2 - Give 10 additional Mana Points - Cost: 2 Level 3 - Give 15 additional Mana Points - Cost: 3 Level 4 - Give 20 additional Mana Points - Cost: 4 Level 5 - Give 25 additional Mana Points - Cost: 5 -:-:-:-:-:- Meditation -:-:-:-:-:- Increase Arcane Energy Regeneration Rate. Level 1 - Increase to 125% - Cost: 1 Level 2 - Increase to 150% - Cost: 2 Level 3 - Increase to 175% - Cost: 3 Level 4 - Increase to 200% - Cost: 4 Level 5 - Increase to 225% - Cost: 5 -:-:-:-:-:-:-:-:- Intest. Fortitude -:-:-:-:-:-:-:-:- Increase Health Regeneration Rate. Level 1 - Increase to 150% - Cost: 1 Level 2 - Increase to 200% - Cost: 2 Level 3 - Increase to 250% - Cost: 3 Level 4 - Increase to 300% - Cost: 4 Level 5 - Increase to 350% - Cost: 5 -:-:-:-:-:- Death Blow -:-:-:-:-:- Increase the damage of critical hits. Level 1 - Critical hits gain + 2 attack bonus - Cost: 1 Level 2 - Critical hits gain + 4 attack bonus - Cost: 2 Level 3 - Critical hits gain + 6 attack bonus - Cost: 3 Level 4 - Critical hits gain + 8 attack bonus - Cost: 4 Level 5 - Critical hits gain +10 attack bonus - Cost: 5 -:-:-:-:-:-:-:-:- Improved Critical -:-:-:-:-:-:-:-:- Increase the chance of scoring a critical hit. Level 1 - Give 5% additional chance - Cost: 1 Level 2 - Give 10% additional chance - Cost: 2 Level 3 - Give 15% additional chance - Cost: 3 -:-:-:-:-:-:-:- Improved Block -:-:-:-:-:-:-:- Allows blocking with a two-handed Melee weapon. Level 1 - Activated - Cost: 5 -:-:-:-:-:-:-:- Shield Expert -:-:-:-:-:-:-:- Gives an additional armour class bonus when a Shield is equipped Level 1 - 1 additional point - Cost: 2 Level 2 - 2 additional points - Cost: 4 Level 3 - 3 additional points - Cost: 6 Level 4 - 4 additional points - Cost: 8 Level 5 - 5 additional points - Cost: 10 -:-:-:-:-:-:-:- Shield & Fist -:-:-:-:-:-:-:- Increases the chance to hit and Min/Max damage (Melee) Level 1 - Increase Min/Max damage by 1 - Cost: 2 Level 2 - Increase Min/Max damage by 2 - Cost: 4 Level 3 - Increase Min/Max damage by 3 - Cost: 6 Level 4 - Increase Min/Max damage by 4 - Cost: 8 Level 5 - Increase Min/Max damage by 5 - Cost: 10 ============================================================================== 9 - CREDITS/ACKNOWLEDGEMENTS ============================================================================== - GameFAQS, for hosting this file. Thanks to Jeff Vessey, owner of GameFAQS, - Special Thanks to Justin Knightes (Jknightes@cs.com), for giving some info about the Wizard. - My sister, for helping me at the ASCII logo. - Me, for having all the work of making this Faq. - Very special thanks to you, reader of this file. In fact, this wouldn't be called FAQ without someone to read. Thank you. ============================================================================== 10 - FINAL WORDS ============================================================================== Just to remember, you can contact me at davidapoliveira@hotmail.com Instant Messengers: MSN: davidapoliveira@hotmail.com ICQ: 262331176 Baldur's Gate, Dark Alliance, Forgotten Realms, Dungeons & Dragons are a registered trade mark of Wizards of the Coast, Inc. Game Boy Advance(GBA) is a registered trade mark of Nintendo. The Baldur's Gate: Dark Alliance/FAQ (c)Copyright 2004 David Oliveira ==============================================================================
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