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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter B » Baldur's Gate: Dark Alliance - Strategy Guide (Page 04)

Baldur's Gate: Dark Alliance - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Baldur's Gate: Dark Alliance - Strategy Guide (Page 04).


- |Amulet of Constitution +2| - Increase your Hit Points (HP) By 18
- |
- |Selling Price - 1,038 |Weight - 0.2







-------------------------------
RINGS
AND AMULETS OF REGENERATION
-------------------------------

- |Ring of Regeneration +2|
- |
- |Selling Price - 1,421 |Weight - 0.2


- |Amulet of Regeneration +2|
- |
- |Selling Price - 1,286 |Weight - 0.5



-----------------------------
RINGS
AND AMULETS OF PROTECTION
-----------------------------

- |Ring of Protection +1|
- |
- |Selling Price - 341 |Weight - 0.5


- |Amulet of Protection +2|
- |
- |Selling Price - 646 |Weight - 0.5


- |Ring of Protection +2|
- |
- |Selling Price - 807 |Weight - 0.2


- |Ring of Protection +3|
- |
- |Selling Price - 3,325 |Weight - 0.2


------------
OTHER JEWELS


- |Amulet|
- |
- |Selling Price - 99 |Weight - 0.5


- |Ring|
- |
- |Selling Price - 105 |Weight - 0.2


- |Ruby|
- |
- |Selling Price - 16 |Weight - 0.5


- |Emerald|
- |
- |Selling Price - xx |Weight - 0.x


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

  POTIONS



-------------------
HEALING POTIONS
-------------------
Recover Hit Points (HP)


- |Lesser Healing Potion| -
- |
- |Selling Price - 10 |Weight - 0.5


- |Healing Potion| -
- |
- |Selling Price - 21 |Weight - 0.7


- |Extra Healing Potion| -
- |
- |Selling Price - 62 |Weight - 1.0


------------------------
REJUVENATION POTIONS
------------------------
Recover Mana Points (MP)


- |Lesser Rejuvenation Potion| -
- |
- |Selling Price - 10 |Weight - 1.0


- |Rejuvenation Potion| -
- |
- |Selling Price - 21 |Weight - 1.5


- |Extra Rejuvenation Potion| -
- |
- |Selling Price - 62 |Weight - 2.0



==============================================================================
8 - MAGICAL WEAPONS (SPELLS)
==============================================================================

This section lists all the Spells that each character in the game can use.

I divided this section for each character. Then it lists all the Spells to
Fighter, all the spells to Archer, etc.

----------------------------------------------------------------
Fighter                                                        |
----------------------------------------------------------------

-:-:-:-:-:-:-
Combat Aura
-:-:-:-:-:-:-

Gives the Hero a positive Aura.

Level 1 - Strength +1 while the Aura is activated - Cost: 4
Level 2 - Strength +2 while the Aura is activated - Cost: 6
Level 3 - Strength +3 while the Aura is activated - Cost: 8
Level 4 - Strength +4 while the Aura is activated - Cost: 12
Level 5 - Strength +5 while the Aura is activated - Cost: 16

-:-:-:-:-:-:-
Earthquake
-:-:-:-:-:-:-

An earthquake hits enemies around (Warhammer/Great Axe).

Level 1 - Strength +1 while the Aura is activated - Cost: 6
Level 2 - Strength +2 while the Aura is activated - Cost: 6
Level 3 - Strength +3 while the Aura is activated - Cost: 8
Level 4 - Give additional damage to Arrows (+  8) Cost: 14
Level 5 - Give additional damage to Arrows (+ 10) Cost:

-:-:-:
Dodge
-:-:-:

Gives a bonus to Armor Class.

Level 1 - Gives 1 additonal Armor Class point  - Cost: 1
Level 2 - Gives 2 additonal Armor Class points - Cost: 2
Level 3 - Gives 3 additonal Armor Class points - Cost: 3
Level 4 - Gives 4 additonal Armor Class points - Cost: 4
Level 5 - Gives 5 additonal Armor Class points - Cost: 5

-:-:-:-:-:-:-:-
Improved Block
-:-:-:-:-:-:-:-

Allows blocking with a Two-Handed Melee Weapon

Level 1 - Activated - Cost: 5

-:-:-:-:-:-:-:-
Shield Expert
-:-:-:-:-:-:-:-

Gives an additional armour class bonus when a Shield is equipped

Level 1 - 1 additional point - Cost: 2
Level 2 - 2 additional point - Cost: 4
Level 3 - 3 additional point - Cost: 6
Level 4 - 4 additional point - Cost: 8
Level 5 - 5 additional point - Cost: 10

-:-:-:-:-:-:-:-
Shield & Fist
-:-:-:-:-:-:-:-

Increases the chance to hit and Min/Max damage (Melee)

Level 1 - Increase Min/Max damage by 1 - Cost: 2
Level 2 - Increase Min/Max damage by 2 - Cost: 4
Level 3 - Increase Min/Max damage by 3 - Cost: 6
Level 4 - Increase Min/Max damage by 4 - Cost: 8
Level 5 - Increase Min/Max damage by 5 - Cost: 10

----------------------------------------------------------------
Archer                                                         |
----------------------------------------------------------------

-;-;-;-;-;-:-
Flame Arrows
-;-;-;-;-;-:-

Grants a Flaming Aura to Arrows.

Level 1 - Shoot a Fire Arrow
Level 2 - Shoot a Fire Arrow (14-18)
Level 3 - Shoot a Fire Arrow (20-26) Cost: 6
Level 4 - Shoot a Fire Arrow (26-34) Cost: 8
Level 5 - Shoot a Fire Arrow (32-42) Cost: 10


-;-;-;-;-;
Ice Arrows
-;-;-;-;-;

Enchants Arrows with an Icy Aura.

Level 1 - Shoot an Ice Arrow (20-26) Cost: 5
Level 2 - Shoot an Ice Arrow (25-36) Cost: 6
Level 3 - Shoot an Ice Arrow (30-46) Cost: 8
Level 4 - Shoot an Ice Arrow (35-56) Cost: 10
Level 5 - Shoot an Ice Arrow (40-66) Cost: 14

-;-;-;-;-;-:-
Shock Arrows
-;-;-;-;-;-:-

Enchants Arrows with an Electrical Aura.

Level 1 - Shoot a Shock Arrow (30-48)  Cost: 10
Level 2 - Shoot a Shock Arrow (35-62)  Cost: 11
Level 3 - Shoot a Shock Arrow (40-76)  Cost: 13
Level 4 - Shoot a Shock Arrow (45-90)  Cost: 15
Level 5 - Shoot a Shock Arrow (50-104) Cost: 18

-;-;-;-;-;-:-:
Hail of Arrows
-;-;-;-;-;-:-:

Allows to Fire Multiple Arrows at once.

Level 1 - Shoot 2 Arrows at the same time - Cost: 3
Level 2 - Shoot 3 Arrows at the same time - Cost: 7

-;-;-;-;-;-:-:-;
Exploding Arrows
-;-;-;-;-;-:-:-;

Enchants Arrows so that they explode when they strike a target.

Level 1 - Shoot an Explosive Arrow (1-15) Cost:
Level 2 - Shoot an Explosive Arrow (1-20) Cost: 6
Level 3 - Shoot an Explosive Arrow (1-25) Cost: 8
Level 4 - Shoot an Explosive Arrow (1-30) Cost: 10
Level 5 - Shoot an Explosive Arrow (1-35) Cost: 14

-:-:-:-:-:-:-:
Arcane Quiver
-:-:-:-:-:-:-:

Reduces the Weight of Arrows in the Inventory.

Level 1 - Activated

-:-:-:-:-:-:-:-
Enchant Arrows
-:-:-:-:-:-:-:-

Every normal Arrow fired becomes enchanted.

Level 1 - Give additional damage to Arrows (+  2) Cost: 1
Level 2 - Give additional damage to Arrows (+  4) Cost: 4
Level 3 - Give additional damage to Arrows (+  6) Cost: 8
Level 4 - Give additional damage to Arrows (+  8) Cost: 12
Level 5 - Give additional damage to Arrows (+ 10) Cost: 16

-:-:-:-:-:-:-:-:-
Deflect Missiles
-:-:-:-:-:-:-:-:-

Gives a chance of automatically blocking missile attacks.

Level 1 - Gain  5% chance - Cost: 1
Level 2 - Gain 10% chance - Cost: 2
Level 3 - Gain 15% chance - Cost: 3
Level 4 - Gain 20% chance - Cost: 4
Level 5 - Gain 25% chance - Cost: 5

-:-:-:-:-:
Endurance
-:-:-:-:-:

Increase the carrying capacity.

Level 1 - Allow to carry 15 more Lbs - Cost: 2
Level 2 - Allow to carry 30 more Lbs - Cost: 4
Level 3 - Allow to carry 45 more Lbs - Cost: 6
Level 4 - Allow to carry 60 more Lbs - Cost: 8
Level 5 - Allow to carry 75 more Lbs - Cost: 10

-:-:-:-:-:
Toughness
-:-:-:-:-:

Grants permantent Hit Points.

Level 1 - Give 3  additional Hit Points - Cost: 1
Level 2 - Give 6  additional Hit Points - Cost: 2
Level 3 - Give 9  additional Hit Points - Cost: 3
Level 4 - Give 12 additional Hit Points - Cost: 4
Level 5 - Give 15 additional Hit Points - Cost: 5

-:-:-:-:-:
Willpower
-:-:-:-:-:

Grants permantent Arcane Energy Points.

Level 1 - Give 5  additional Mana Points - Cost: 1
Level 2 - Give 10 additional Mana Points - Cost: 2
Level 3 - Give 15 additional Mana Points - Cost: 3
Level 4 - Give 20 additional Mana Points - Cost: 4
Level 5 - Give 25 additional Mana Points - Cost: 5

-:-:-:-:-:-
Meditation
-:-:-:-:-:-

Increase Arcane Energy Regeneration Rate.

Level 1 - Increase to 125% - Cost: 1
Level 2 - Increase to 150% - Cost: 2
Level 3 - Increase to 175% - Cost: 3
Level 4 - Increase to 200% - Cost: 4
Level 5 - Increase to 225% - Cost: 5

-:-:-:-:-:-:-:-:-
Intest. Fortitude
-:-:-:-:-:-:-:-:-

Increase Health Regeneration Rate.

Level 1 - Increase to 150% - Cost: 1
Level 2 - Increase to 200% - Cost: 2
Level 3 - Increase to 250% - Cost: 3
Level 4 - Increase to 300% - Cost: 4
Level 5 - Increase to 350% - Cost: 5

-:-:-:-:-:-:-:-:-
Combat Reflexes
-:-:-:-:-:-:-:-:-

Increase Attack Speed.

Level 1 - Increase Attack speed by  5% - Cost: 2
Level 2 - Increase Attack speed by 10% - Cost: 4
Level 3 - Increase Attack speed by 15% - Cost: 6
Level 4 - Increase Attack speed by 20% - Cost: 8
Level 5 - Increase Attack speed by 25% - Cost: 10

-:-:-:-:-:-
Death Blow
-:-:-:-:-:-

Increase the damage of critical hits.

Level 1 - Critical hits gain + 2 attack bonus - Cost: 1
Level 2 - Critical hits gain + 4 attack bonus - Cost: 2
Level 3 - Critical hits gain + 6 attack bonus - Cost: 3
Level 4 - Critical hits gain + 8 attack bonus - Cost: 4
Level 5 - Critical hits gain +10 attack bonus - Cost: 5

-:-:-:-:-:-:-:-:-
Improved Critical
-:-:-:-:-:-:-:-:-

Increase the chance of scoring a critical hit.

Level 1 - Give  5% additional chance - Cost: 1
Level 2 - Give 10% additional chance - Cost: 2
Level 3 - Give 15% additional chance - Cost: 3


----------------------------------------------------------------
Wizard                                                         |
----------------------------------------------------------------

-;-;-;-;-;-:-:
Magic Missile
-;-;-;-;-;-:-:

Darts forth a Missile of Magical energy which heads for targets.

Level 1 - Fire 1 Missile (3-6 ) Cost: 1
Level 2 - Fire 2 Missile (6-9 ) Cost: 2
Level 3 - Fire 3 Missile (9-12) Cost: 3

-;-;-;-;-;-:-:
Burning Hands
-;-;-;-;-;-:-:

Fire a Magical flamethrower, emitting a cone-shaped blast.

Level 1 - Deal 12 damage per second - Cost: 1
Level 2 - Deal 15 damage per second - Cost: 2
Level 3 - Deal 18 damage per second - Cost: 3
Level 4 - Deal 21 damage per second - Cost: 4
Level 5 - Deal 24 damage per second - Cost: 5

-:-:-:-:-:
Willpower
-:-:-:-:-:

Grants permantent Arcane Energy Points.

Level 1 - Give 5  additional Mana Points - Cost: 1
Level 2 - Give 10 additional Mana Points - Cost: 2
Level 3 - Give 15 additional Mana Points - Cost: 3
Level 4 - Give 20 additional Mana Points - Cost: 4
Level 5 - Give 25 additional Mana Points - Cost: 5

-:-:-:-:-:-
Meditation
-:-:-:-:-:-

Increase Arcane Energy Regeneration Rate.

Level 1 - Increase to 125% - Cost: 1
Level 2 - Increase to 150% - Cost: 2
Level 3 - Increase to 175% - Cost: 3
Level 4 - Increase to 200% - Cost: 4
Level 5 - Increase to 225% - Cost: 5

-:-:-:-:-:-:-:-:-
Intest. Fortitude
-:-:-:-:-:-:-:-:-

Increase Health Regeneration Rate.

Level 1 - Increase to 150% - Cost: 1
Level 2 - Increase to 200% - Cost: 2
Level 3 - Increase to 250% - Cost: 3
Level 4 - Increase to 300% - Cost: 4
Level 5 - Increase to 350% - Cost: 5

----------------------------------------------------------------
Elven Fighter                                                  |
----------------------------------------------------------------

-;-;-;-;-;-
Ice Arrows
-;-;-;-;-;-

Enchants Arrows with an Icy Aura.

Level 1 - Shoot an Ice Arrow (20-26) Cost: 5
Level 2 - Shoot an Ice Arrow (25-36) Cost: 6
Level 3 - Shoot an Ice Arrow (30-46) Cost: 8
Level 4 - Shoot an Ice Arrow (35-56) Cost: 10
Level 5 - Shoot an Ice Arrow (40-66) Cost: 14

-;-;-;-;-;-:-
Shock Arrows
-;-;-;-;-;-:-

Enchants Arrows with an Electrical Aura.

Level 1 - Shoot a Shock Arrow (30-48)  Cost: 10
Level 2 - Shoot a Shock Arrow (35-62)  Cost: 11
Level 3 - Shoot a Shock Arrow (40-76)  Cost: 13
Level 4 - Shoot a Shock Arrow (45-90)  Cost: 15
Level 5 - Shoot a Shock Arrow (50-104) Cost: 18

-;-;-;-;-;-:-:-
Hail of Arrows
-;-;-;-;-;-:-:-

Allows to Fire Multiple Arrows at once.

Level 1 - Shoot 2 Arrows at the same time - Cost: 3
Level 2 - Shoot 3 Arrows at the same time - Cost: 7


-;-;-;-;-;-:-:
Magic Missile
-;-;-;-;-;-:-:

Darts forth a Missile of Magical energy which heads for targets.

Level 1 - Fire 1 Missile (3-6 ) Cost: 1
Level 2 - Fire 2 Missile (6-9 ) Cost: 2
Level 3 - Fire 3 Missile (9-12) Cost: 3

-;-;-;-;-;-:-:
Burning Hands
-;-;-;-;-;-:-:

Fire a Magical flamethrower, emitting a cone-shaped blast.

Level 1 - Deal 12 damage per second - Cost: 1
Level 2 - Deal 15 damage per second - Cost: 2
Level 3 - Deal 18 damage per second - Cost: 3
Level 4 - Deal 21 damage per second - Cost: 4
Level 5 - Deal 24 damage per second - Cost: 5

-;-;-;-;-
Fireball
-;-;-;-;-

Shoot a Burst of flame that detonates when it hits.

Level 1 - Shoot a Fireball (10-25) Cost: 8
Level 2 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: 9
Level 3 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: X
Level 4 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: X
Level 5 - xxxxxxxxxxxxxxxxxxxxxxxx Cost: X

-:-:-:-:-:-:-:-
Enchant Arrows
-:-:-:-:-:-:-:-

Every normal Arrow fired becomes enchanted.

Level 1 - Give additional damage to Arrows (+  2) Cost: 1
Level 2 - Give additional damage to Arrows (+  4) Cost: 4
Level 3 - Give additional damage to Arrows (+  6) Cost: 8
Level 4 - Give additional damage to Arrows (+  8) Cost: 12
Level 5 - Give additional damage to Arrows (+ 10) Cost: 16

-:-:-:
Dodge
-:-:-:

Gives a bonus to Armor Class.

Level 1 - Gives 1 additonal Armor Class point  - Cost: 1
Level 2 - Gives 2 additonal Armor Class points - Cost: 2
Level 3 - Gives 3 additonal Armor Class points - Cost: 3
Level 4 - Gives 4 additonal Armor Class points - Cost: 4
Level 5 - Gives 5 additonal Armor Class points - Cost: 5

-:-:-:-:-:
Endurance
-:-:-:-:-:

Increase the carrying capacity.

Level 1 - Allow to carry 15 more Lbs - Cost: 2
Level 2 - Allow to carry 30 more Lbs - Cost: 4
Level 3 - Allow to carry 45 more Lbs - Cost: 6
Level 4 - Allow to carry 60 more Lbs - Cost: 8
Level 5 - Allow to carry 75 more Lbs - Cost: 10

-:-:-:-:-:
Toughness
-:-:-:-:-:

Grants permantent Hit Points.

Level 1 - Give 3  additional Hit Points - Cost: 1
Level 2 - Give 6  additional Hit Points - Cost: 2
Level 3 - Give 9  additional Hit Points - Cost: 3
Level 4 - Give 12 additional Hit Points - Cost: 4
Level 5 - Give 15 additional Hit Points - Cost: 5

-:-:-:-:-:
Willpower
-:-:-:-:-:

Grants permantent Arcane Energy Points.

Level 1 - Give 5  additional Mana Points - Cost: 1
Level 2 - Give 10 additional Mana Points - Cost: 2
Level 3 - Give 15 additional Mana Points - Cost: 3
Level 4 - Give 20 additional Mana Points - Cost: 4
Level 5 - Give 25 additional Mana Points - Cost: 5

-:-:-:-:-:-
Meditation
-:-:-:-:-:-

Increase Arcane Energy Regeneration Rate.

Level 1 - Increase to 125% - Cost: 1
Level 2 - Increase to 150% - Cost: 2
Level 3 - Increase to 175% - Cost: 3
Level 4 - Increase to 200% - Cost: 4
Level 5 - Increase to 225% - Cost: 5

-:-:-:-:-:-:-:-:-
Intest. Fortitude
-:-:-:-:-:-:-:-:-

Increase Health Regeneration Rate.

Level 1 - Increase to 150% - Cost: 1
Level 2 - Increase to 200% - Cost: 2
Level 3 - Increase to 250% - Cost: 3
Level 4 - Increase to 300% - Cost: 4
Level 5 - Increase to 350% - Cost: 5

-:-:-:-:-:-
Death Blow
-:-:-:-:-:-

Increase the damage of critical hits.

Level 1 - Critical hits gain + 2 attack bonus - Cost: 1
Level 2 - Critical hits gain + 4 attack bonus - Cost: 2
Level 3 - Critical hits gain + 6 attack bonus - Cost: 3
Level 4 - Critical hits gain + 8 attack bonus - Cost: 4
Level 5 - Critical hits gain +10 attack bonus - Cost: 5

-:-:-:-:-:-:-:-:-
Improved Critical
-:-:-:-:-:-:-:-:-

Increase the chance of scoring a critical hit.

Level 1 - Give  5% additional chance - Cost: 1
Level 2 - Give 10% additional chance - Cost: 2
Level 3 - Give 15% additional chance - Cost: 3

-:-:-:-:-:-:-:-
Improved Block
-:-:-:-:-:-:-:-

Allows blocking with a two-handed Melee weapon.

Level 1 - Activated - Cost: 5

-:-:-:-:-:-:-:-
Shield Expert
-:-:-:-:-:-:-:-

Gives an additional armour class bonus when a Shield is equipped

Level 1 - 1 additional point  - Cost: 2
Level 2 - 2 additional points - Cost: 4
Level 3 - 3 additional points - Cost: 6
Level 4 - 4 additional points - Cost: 8
Level 5 - 5 additional points - Cost: 10

-:-:-:-:-:-:-:-
Shield & Fist
-:-:-:-:-:-:-:-

Increases the chance to hit and Min/Max damage (Melee)

Level 1 - Increase Min/Max damage by 1 - Cost: 2
Level 2 - Increase Min/Max damage by 2 - Cost: 4
Level 3 - Increase Min/Max damage by 3 - Cost: 6
Level 4 - Increase Min/Max damage by 4 - Cost: 8
Level 5 - Increase Min/Max damage by 5 - Cost: 10


==============================================================================
9 - CREDITS/ACKNOWLEDGEMENTS
==============================================================================

- GameFAQS, for hosting this file. Thanks to Jeff Vessey, owner of GameFAQS,

- Special Thanks to Justin Knightes (Jknightes@cs.com), for giving some info
  about the Wizard.

- My sister, for helping me at the ASCII logo.

- Me, for having all the work of making this Faq.

- Very special thanks to you, reader of this file. In fact, this wouldn't be
  called FAQ without someone to read. Thank you.

==============================================================================
10 - FINAL WORDS
==============================================================================

Just to remember, you can contact me at davidapoliveira@hotmail.com
Instant Messengers:
MSN: davidapoliveira@hotmail.com
ICQ: 262331176






Baldur's Gate, Dark Alliance, Forgotten Realms, Dungeons & Dragons are a
registered trade mark of Wizards of the Coast, Inc.
Game Boy Advance(GBA) is a registered trade mark of Nintendo.

The Baldur's Gate: Dark Alliance/FAQ
(c)Copyright 2004
 David Oliveira

==============================================================================


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