Baldur's Gate: Dark Alliance - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Baldur's Gate: Dark Alliance - Strategy Guide (Page 02).
[Dwarves' Mining Camp] Talk to the dwarf ahead of you, this is Torrgeir. He will talk to you about how the Dark Elves invaded the Dwarves' Mines. He will tell also that some Dwarves were kidnapped by the Gnolls and asks you to find them. Finally, you must go to the Dark Forest. But before you go there, stop at the Shop at the center of the camp. Simply follow the path to north until you see another Dwarf. This is Branoch, the shopkeeper of the camp. I suggest you to sell all of your useless equipament. This includes all old equipament. The best weapons that you have right now are the two ones that you received (Masterwork Lomg Sword +1 and Frost Fine Shorbow +3). For the armor, keep the best equipament that you have and sell the rest. After you do what you want here, go to the Dark Forest. Follow the path to north until the end, then go right. [Dark Forest] Your first dungeon of this Act. The Dark forest has a lot of new enemies, more stronger than the ones from Act I. And as the name indicates, this forest is a maze. Don't get lost. The enemies here are all Gnolls. There are four versions of them. Here is some info about them: Gnoll 1: |-HP: 100 | EXP: 240 |-Can drop: |-Location: Dark Forest, Mount Burning Eye --------------------------------------------------------------- Gnoll 2: |-HP: 140 | EXP: 300 |-Can drop: Amulet of Strength +2, Wounding Shortbow +1 |-Location: Dark Forest --------------------------------------------------------------- Gnoll 3: |-HP: 160 | EXP: 400 |-Can drop: Amulet, Scale Helmet |-Location: Dark Forest --------------------------------------------------------------- Gnoll 4: |-HP: 200 | EXP: 560 |-Can drop: |-Location: Dark Forest --------------------------------------------------------------- Get past the first two enemies, and to the first area. Go right, and then up, to a hidden are. The left path here is a dead end, so go north. Smash the barrels, taking the items, and then return to the first area. Take the main path now, you can see a path to left (your left, not of the character). Follow this path, and take the second down path. Then right. In this place, there is a secret path leading to down, and leading to a secret area with a chest and some enemies. Backtrack all the way to the main path. Keep going this path, there is a dead end to left, with a enemy. Follow the obvious way, then. Down and right. You will see some barrels and a new enemy, beat him and continue the path. There a couple of these new enemies here, be careful. Now, take the right path, with some more enemies and another path to right, that leads to a small area. There are four barrels here and three enemies. Follow the path to north, and then left, there is a chest here, as well a new enemy. Take the items and backtrack all the way to the main path, and take the left path this time. There is a narrow passage here. Follow this path, beating the enemies, until you see a large area. Before you explore this area, take the north path. Three more enemies, and a barrel. Kill the Gnolls here, and receive the key to the Gnoll prison. Collect the items and return to the large area. This is another Dwarf Camp. You must beat all enemies here. Try not beat them at the same time. There are a LOT of Gnolls here. After you beat all of them, and collected all items, go north. You will see a prison. Open it to free the Dwarfs, and talk to them. Now you must return to the Dwarf Camp. You must backtrack all the way to entrance of Dark Forest. Exit this place now. [Dwarves' Mining Camp] You must talk to Torrgeir again, but before it go to the shopkeeper. Sell all of your uselless equipament. Buy any potions if you need, and go talk to Torrgeir. He will tell you that their leader Kolgrim took the key to the Mines and went climb the Burning Eye mount. Now you have to climb the Burning Eye peek and find Kolgrim and the three other Dwarves. Follow the north path and go left this time, to your next dungeon. [Mount Burning Eye 1] Your objective here is to find the four stones to light the signal at the summit. Following the path you will find four more Gnolls, and the first actual area. There are lots of Spiders here, beat them carefully. You will see a crack on the wall. Enter it, take the chest and go back. Follow the main path, where you see your next enemy. He throws stones if you are far from him, or attack with his club if you are near. He has about 375 HP, so be careful. After you beat him, continue this way, to a very large area. There are some Gnolls here, and lots of barrels too. First kill all enemies here, and take all the items. Then, take the right path, to another area. There is another monster here. Look in this place for an almost dead Dwarf. He will tell you about the four magical stones necessary to light the signal and give you the first of the four stones [1]. From here, take the path next to a big stone. This path leads to area with two options: left or right. Take the left one first, beating the enemies and collecting the item at the end. Return and take the right path. Defeat all Spiders here, while following the path. You will end in a area with one enemy. This monster is very strong. Here is some of his status: |-HP: 750 | EXP: 600 |-Can drop: Serrated Scimitar +1, Serrated Bastard Sword of Defense |-Location: Mount Burning Eye 1, Mount Burning Eye 2 and he throws stones too. After you kill him, continue the path. Before you go to right to arrive at Mount Burning Eye 2, there is another stone to get. Take the left path, then. Defeat the Gnolls here, and go north. You will see two barrels and a Gnoll. Go down and left. In the next area, you will see another crack on the wall, between three barrels. Enter it to find a chest and take the items. Exit this small room, and follow the only path here. More enemies. Simply continue exploring this place, following the path, until you see another Dwarf. Talk to him to receive your next stone [2]. Before you leave this place, there is something more you can do. See that crack on the wall near the dead Dwarf? well, enter it, and open the chest. Take the items and exit this room. Now you've got to backtrack all the way: from the Dwarf, down-left, left, up, right, up again, right again, down, and right once more, until you see the "exit" message. Make sure you have the two stones, and finally exit Mount Burning Eye 1 directly to Mount Burning Eye 2. [Mount Burning Eye 2] Here, simply continue this way with some more Gnolls and some barrels. Follow the path until you find a area with a new enemy. Take the up-right path, that leads to another of these giant enemies and lots of barrels. Remember that the monster has about 750 HP and gives 600 EXP. After you kill him smash all barrels here and get the items. Exit this area going north. There is a barrel and some enemies here. Get past them and keep going, until you arrive at a really large area with some enemies. Kill them, as usual, and get the items. There is a north path and another large area. Here, go right then down, to a south path. Follow this path, defeating the enemies, until you see a area with another Gnoll, and another dead Dwarf. Examine it to receive your next stone [3]. Now you finally have the three stones (don't worry about the fourth one: you will find out why later) the only thing to do is to find the summit. To do so, returns to the last large area. But first, look for a passage in the right side that leads to a chest and two barrels. Return, and go left, and then up. You have two options of paths here: the left one has only some Gnolls and barrels, so get the right path. Some more enemies, and two paths again. Take the north one now. Continue this way, defeating the enemies and getting the items, then return a bit and take the south path. Simply follow this path, while defeating the monsters, until you arraive at a area with TWO of these giant enemies. Kill them if you want, then go to north, where you see the "exit" message. This is the mount Burning Eye summit, talk to the Dwarf here. After the cutscene, you finished this dungeon. Talk to the Dwarf here again, and he will give you a key. You receive: - Key to the Mines - 1000 XP Now you have to backtrack ALL the way to the Dwarves' Camp. You heard me right. ALL the way. Then, return to the previous area, then to Mount Burning Eye 1, and to the entrance. Another dungeon finished. Back to the Dwarves' Camp, go to the shop, and sell your uselless equipament again, buy any potions and arrows if necessary, then talk to Torrgeir again. Continues... ============================================================================== 5 - FAQS - FREQUENTLY ASKED QUESTIONS ============================================================================== In this section you will see some of the most frequent questions about the game, and obviously the answers. ------------------------------------------------------------------------------ ////////////////////////////////////////////////////////////////////////////// Q - What is the Orb glitch? A - Basically, If you, right after you talk to the priest,you beat the orb and the undeads, the game won't allow you to advance, and you'll be stuck after you beat the orb. However, I never experiencied that Glitch. I simply talk to Ethon after I talk to the priest, and it's enough, in my opinion. ------------------------------------------------------------------------------ ////////////////////////////////////////////////////////////////////////////// Q - How do I acquire the Golden Armor? A - In a room near the one that leads to the final boss, walk to north to go through the wall and meet the ghost. Where the Ghost is, go down, until you find the door, then left. Keep going left until you find the large room with two pillars. Continue to left, until you finally reach a room with one pillar in the middle of it, and apparently no exit. Move to the left-up area in this room, press B to enter the secret room. Fight the two Spiders and the Skeleton, and open the chests. These chests contains all four pieces of the Golden Armor, that is the best Armour of this game. These pieces are very heavy too, so make sure to have a lot of Carrying capacity. Well, to make the things more accurate, here is a(crappy) map. Basically, A is the room that leads to the final boss room, B is the room that leads to the secret room and C is the secret room. 1)Gold Boots 2)Gold Armor 3)Gold Helmet 4)Gold Gloves ______ __________________ | | | | |ghost| | (stairs) | |__ __| | (save)_| | |_________| / | | / |[ ] [ ] | / | | / | A _______/ | | | ___________| | | | | | | | | « B | |____| ________ | | | | | | C « | | | | | __________| |________ | | | |____________________________ | [ ] |__| B | _________ [ ] [ ] A » | | | ____________________________ |__________| |___________________| ________ | | |C 1 | | 2 | | 3 | | 4 | | » |________| ------------------------------------------------------------------------------ ////////////////////////////////////////////////////////////////////////////// Q - In the Burning Eye mountain, I have already three stones, and can't find the fourth one. Where is it? A - It's simple: if you have three stones, then go to the summit. There, a Dwarf will give you the last stone. Also, if you are missing any, he will tell you. ============================================================================== 6 - SECRETS ============================================================================== Unlock Elven Archer: Finish the game with any of the Characters to unlock the Elven Fighter. ============================================================================== 7 - ITEMS ============================================================================== This section lists all the items of the game, as well the related info of each one. They are divided in Weapons, Armours, Jewels, and Potions This is the base that I use: |Name of the Item| Bonus (attack or defense) | |Selling Price - |Weight - _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- WEAPONS - Weapons are divided in Melee Weapons and Bows. MELEE WEAPONS ------------------------------------- « Daggers, Swords, and Scimitars ------------------------------------- ------------ DAGGERS ------------ - |Rusty Dagger| 1-2 - | - |Selling Price - 14 |Weight - 2.0 - |Dagger| 1-4 - | - |Selling Price - 37 |Weight - 1.0 - |Keen Dagger| 1-4 - | - |Selling Price - 75 |Weight - 1.0 - |Dagger +1| 2-5 - | - |Selling Price - 70 |Weight - 1.0 - |Serrated Dagger| 4-4 - | - |Selling Price - 287 |Weight - 1.0 - |Flaming Burst Dagger| 1-4 - | - |Selling Price - 321 |Weight - 1.0 - |Keen Dagger +1| 2-5 - | - |Selling Price - 188 |Weight - 1.0 - |Icy Burst Mithral Dagger +1| 3-12 - | - |Selling Price - 5,972 |Weight - 1.0 ----------- SWORDS ----------- - |Rusty Short Sword| 1-3 - | - |Selling Price - 82 |Weight - 6.0 - |Rusty Long Sword| 1-4 - | - |Selling Price - 92 |Weight - 4.0 - |Frost Short Sword| 1-6 - | - |Selling Price - 1,644 |Weight - 3.0 - |Short Sword +1| 2-7 - | - |Selling Price - 330 |Weight - 3.0 - |Short Sword +2| 3-8 - | - |Selling Price - 617 |Weight - 3.0 - |Fine Short Sword| 1-9 - | - |Selling Price - 170 |Weight - 3.0 - |Keen Long Sword| 2-8 - | - |Selling Price - 284 |Weight - 4.0 - |Long Sword| 2-8 - | - |Selling Price - 142 |Weight - 4.0 - |Wounding Long Sword| 2-8 - | - |Selling Price - 385 |Weight - 4.0 - |Flaming Burst Long Sword +1| 3-9 - | - |Selling Price - 1,332 |Weight - 4.0 - |Masterwork Long Sword +1| 6-18 - | - |Selling Price - 1,224 |Weight - 4.0 - |Flam. Burst Mast. Long Sword +1| 6-18 - | - |Selling Price - 4,011 |Weight - 4.0 - |Bastard Sword| 8-18 - | - |Selling Price - 643 |Weight - 10.0 - |Frost Bastard Sword +1| 9-19 - | - |Selling Price - 4,735 |Weight - 10.0 - |Keen Great Sword| 10-24 - | - |Selling Price - 2,180 |Weight - 15.0 - |Jeweled Great Sword +5| 15-29 - | - |Selling Price - 1,145 |Weight - 6.0 - |Serrated Bastard Sword of Defense +3| 21-21 - | - |Selling Price - 4,185 |Weight - 10.0 - |Masterwork Great Sword of Speed| 20-48 - | - |Selling Price - 8,841 |Weight - 15.0 - |Onyx Sword| 90-120 - | - |Selling Price - 66,281 |Weight - 10.0 -------------- SCIMITARS -------------- - |Scimitar| 5-7 - | - |Selling Price - 246 |Weight - 4.0 - |Wounding Scimitar| 5-7 - | - |Selling Price - 885 |Weight - 4.0 - |Serrated Scimitar| 7-7 - | - |Selling Price - 1,818 |Weight - 4.0 - |Serrated Scimitar +1| 8-8 - | - |Selling Price - 782 |Weight - 4.0 - |Scimitar +3| 8-10 - | - |Selling Price - 1,464 |Weight - 4.0 - |Icy Burst Fine Scimitar| 7-10 - | - |Selling Price - 3,085 |Weight - 4.0 - |Keen Scimitar +3| 8-10 - | - |Selling Price - 2,207 |Weight - 4.0 - |Masterwork Scimitar of Speed| 10-14 - | - |Selling Price - 18,174 |Weight - 4.0 - |Mithral Scimitar +2| 21-27 - | - |Selling Price - 5,279 |Weight - 4.0 ---------------------------------------- « Hammers, Maces, Axes and Clubs ---------------------------------------- ------------- HAMMERS ------------- - |Rusty Warhammer| 1-4 - | - |Selling Price - 42 |Weight - 8.0 - |Warhammer| 1-8 - | - |Selling Price - 65 |Weight - 8.0 - |Keen Warhammer| 1-8 - | - |Selling Price - 191 |Weight - 8.0 - |Warhammer of Disruption | 1-8 - | - |Selling Price - 145 |Weight - 8.0 - |Fine Warhammer| 1-12 - | - |Selling Price - 147 |Weight - 8.0 - |Warhammer +1| 2-9 - | - |Selling Price - 124 |Weight - 8.0 - |Spiked Warhammer of Disruption +1| 9-9 - | - |Selling Price - 5,177 |Weight - 8.0 - |Warhammer of Disruption +5| 6-13 - | - |Selling Price - 2,181 |Weight - 8.0 - |Masterwork Warhammer| 2-16 - | - |Selling Price - 2,374 |Weight - 8.0 --------- MACES --------- - |Rusty Lt. Mace| 1-3 - | - |Selling Price - 26 |Weight - 6.0 - |Keen Lt. Mace| 1-3 - | - |Selling Price - 180 |Weight - 6.0 - |Lt. Mace of Disruption| 1-6 - | - |Selling Price - 148 |Weight - 6.0 - |Fine Lt. Mace| 1-9 - | - |Selling Price - 157 |Weight - 6.0 - |Lt. Mace +1| 2-7 - | - |Selling Price - 157 |Weight - 6.0 - |Masterwork Lt. Mace| 2-12 - | - |Selling Price - 404 |Weight - 6.0 - |Keen Masterwork Lt. Mace| 2-12 - | - |Selling Price - 1,051 |Weight - 6.0 - |Masterwork Lt. Mace of Desruption| 2-12 - | - |Selling Price - 1,618 |Weight - 6.0 - |Flaming Burst Masterwork Lt. Mace| 2-12 - | - |Selling Price - 1,088 |Weight - 6.0 - |Morning Star| 8-12 - | - |Selling Price - 637 |Weight - 12.0 - |Morning Star of Disruption| 8-12 - | - |Selling Price - 859 |Weight - 12.0 - |Morning Star of Disruption +1| 9-13 - | - |Selling Price - 1,413 |Weight - 12.0 - |Morning Star +2| 10-14 - | - |Selling Price - 2,250 |Weight - 12.0 - |Fine Morning Star| 12-18 - | - |Selling Price - 637 |Weight - 12.0 - |Mast. Morning Star of Disruption +1| 18-26 - | - |Selling Price - 1,434 |Weight - 12.0 ------- AXES ------- - |Rusty Handaxe| 1-3 - | - |Selling Price - 25 |Weight - 5.0 - |Handaxe| 1-6 - | - |Selling Price - 68 |Weight - 5.0 - |Keen Handaxe| 1-6 - | - |Selling Price - 207 |Weight - 5.0 - |Rusty Battle Axe| 2-6 - | - |Selling Price - 148 |Weight - 7.0 - |Handaxe +1| 2-7 - | - |Selling Price - 305 |Weight - 5.0 - |Fine Handaxe | 1-9 - | - |Selling Price - 370 |Weight - 5.0 - |Battle Axe| 4-12 - | - |Selling Price - 228 |Weight - 7.0 - |Mithral Handaxe| 3-18 - | - |Selling Price - 2,397 |Weight - 5.0 - |Keen Mithral Handaxe| 3-18 - | - |Selling Price - 3,207 |Weight - 5.0 - |Battle Axe +1| 5-13 - | - |Selling Price - 516 |Weight - 7.0 - |Fine Battle Axe| 6-18 - | - |Selling Price - 513 |Weight - 7.0 - |Frost Masterwork Warhammer +2| 6-20 - | - |Selling Price - 3,264 |Weight - 8.0 - |Icy Burst Masterwork Battle Axe +2| 12-28 - | - |Selling Price - 8,226 |Weight - 7.0 --------- CLUBS --------- - |Worn Club| 1-2 - | - |Selling Price - 15 |Weight - 6.0 - |Spiked Club| 3-3 - | - |Selling Price - 110 |Weight - 6.0 - |Club +1| 3-4 - | - |Selling Price - 251 |Weight - 3.0 - |Fine Club| 3-4 - | - |Selling Price - 317 |Weight - 3.0 - |Fine Club of Disruption| 3-4 - | - |Selling Price - 803 |Weight - 3.0 - |Spiked Club +1| 4-4 - | - |Selling Price - 694 |Weight - 3.0 - |Spiked Fine Club of Disruption| 4-4 - | - |Selling Price - 1,765 |Weight - 3.0
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