Astro Boy: Omega Factor - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Astro Boy: Omega Factor - Strategy Guide (Page 02).
Stage 1-2 World Federal Building
---------
Character: Alejo
This is, again, a straightforward stage. To advance, you
need to defeat the wave of enemies that will appear in the
screen. (I wonder how many times I will have to say that.) At
the first screen, you need to destroy the robot with the traffic
sign. This will stop the vehicles from appearing and will now
let you advance in the stage. You can also destroy the glass at
the background to get additional points. Destroy the upper-right
glass of the building to meet Alejo.
This is also the first stage where you get to meet small
and large versions of the bad guys. At the end of the stage,
do not leave the screen immediately if you have lost a lot of
life points. A heart should drop from the sky.
Stage 1-3 Warehouse Battle
---------
You do not have to defeat all the enemies in this stage.
To finish the stage, you just need to go to the upper-right
part of the warehouse. If you do not care about the points,
you can simply dash past the enemies and get a better time.
This is also the best stage to use the EX Dash and practice
those combos that involve the dash.
Stage 1-4 Spider Robot
---------
Character: Wato Chiyoko
This stage starts off with enemy spiders crawling on the
web at the background. The spiders either attack with four
bombs from their rear end or spit three projectiles from their
mouth. Standing underneath the spiders will always make them
attack with their mouths. To defeat them, just perform an air
combo. Two attacks should kill them.
After defeating the small spiders, a BIG spider robot will
now appear. This battle will be your first boss fight. The boss's
life meter is found at the bottom of the screen. The big spider
releases four big bombs from its rear end and five fast
projectiles from its mouth. To defeat the Spider Robot, just
perform air combos. You can use the machine gun or arm cannon
to finish it faster.
After defeating the boss, walk towards the right and
meet Wato. Power-up any of Astro's abilities. Wato will
mention something about a "Magnamite" that's being used by the
enemy.
Stage 1-5 Magnamite
---------
This is a boss fight. The Magnamite has three different
attacks: tentacle attack, laser beam from the mouth, and
jumping or crushing attack. The Magnamite will use its arms or
tentacles when Astro is on it. The laser beam will be used
when Astro is in front of its mouth. The Magnamite will perform
the jumping or crushing attack when you have depleted more
than half of its life points. Take note that the Magnamite
gains temporary invincibility when it's bobbing up and down.
If Astro is on top of the Magnamite when it jumps off the
screen, Astro will be crushed by the ceiling and will receive
damage. You should also avoid it by dashing when it is about
to land.
After defeating the boss, Astro gets to meet an enemy
robot. The robot introduces himself as Atlas and escapes to
fight another day. Dr. O'Shay wonders who made Atlas. We
then get a view of Metro City with a man who was closely
watching the meeting between Atlas and Astro. He calls Astro
"Tobio". Could he the same person you saw at the beginning of
the game? Hmm...
Chapter 2 "Cruciform Island"
---------
Summary: Police Inspector Tawashi is currently investigating
an airplane accident somewhere in the Pacific Ocean. Based
on the initial reports, the cause of the accident was a
sudden increase of temperature in the area. Inspector
Tawashi asks Astro to help in their investigation. Their
primary concern is to find out the person responsible for
the disaster.
Stage 2-1 X Point, Pacific Ocean
---------
This is the first shooting stage in the game. Doctor
O'Shay has removed Astro's jet limiter so he can fly over the
Pacific Ocean. With the jet limiter off, you should be able to
perform a combo like this: (B, jet) x n.
Just like in your typical shooting games, Astro can use
his finger beam and super moves to defeat the bad guys. Astro
always faces right in this stage. He cannot look towards his
back. If you look closely at the sun found on the background,
it gives you a hint when the stage is about to end. Use the
arm cannon to dispatch the enemies faster. Near the end of the
stage, you'll fight a giant bee for a boss battle.
Stage 2-2 Artificial Sun
---------
Time for another boss battle. If you have noticed, Astro
is now using his jet boots to hover. This means he can move
around during the battle and be able to face towards the left
of the screen.
The battle with the artificial sun has two parts. During
the first part, the boss's only way of damaging Astro is by
ramming him. Use your finger beam and arm cannon while avoiding
the boss to deal damage. The best way to do this is to stay near
the middle of the screen. When the boss has lost three life
points, it will become small and grow tentacles around its body.
Time for round number two. The artificial sun now has
weapons in the form of tentacles. These are easily avoided
BUT the artificial sun becomes bigger every time it receives
damage. Again, use the finger beam and arm cannon to deal
damage. When you are about to get hit by the tentacles, use
the EX Dash or the machine gun to move away safely. I strongly
recommend that you use the machine gun. Heck, forget that I
even mentioned the EX Dash. If you're feeling confident with
your skills, you can simply jet away from the tentacles.
As pointed out by several people, the Artificial Sun grows
faster when you use any of your EX moves. If you have upgraded
your laser stat, the finger beam will be powerful enough. Try to
reserve your EX moves when the sun has only two or three circles
left.
After the battle, the artificial sun will try to escape
towards an island.
Stage 2-3 Cruciform Island
---------
Characters: Amazing Three
Big X
Rainbow Parakeet
Wally Kisaragi
Upon landing, Astro will note that something as big as
that object should be around somewhere. Walk towards the right
of the screen and Astro will meet a white lion. It turns out
that the lion is a transforming robot named Pook. When Pook
runs away, three animals - a rabbit, horse and duck - riding
a big tire arrive. They introduce themselves as the Amazing
Three. They accuse Astro of using the white lion to steal money
and jewelry. The Amazing Three attacks Astro.
This boss battle should be easy. The Amazing Three only
bounces around inside their tire. Use the machine gun at the
start of the fight. Dash past the Amazing Three and use the arm
cannon. Two combo attacks should finish them off.
After the fight, Astro will explain to them that it is all
a simple case of misunderstanding. You'll get the Amazing Three
for the Omega Factor and you'll be able to power-up again. Enter
the ruins to your right.
The appearance of this area will depend if you have
upgraded Astro's sensor stat. If you did not power-up the
sensor, the area will look dark and the only visible area is
around Astro. If you have upgraded the sensor at least once,
you'll be able to see properly. In case you need to recover life
points, there is a heart floating above the entrance. Anyway,
walk towards the right until you reach a sign. Jump over the hole
and proceed towards the right of the screen. Walk until you reach
the room with the altar and moai statues. Big X will appear and
challenge Astro because he mistakes him for one of Kinsankaku's
goons. (Gawd, why can't they ask questions first?)
This is another boss battle. At the start of the fight,
Big X will use "Boost #3". He'll teleport either in front or at
the back of Astro. Big X has only one form of attack - a straight
punch that Astro can easily counter. You can either use the
machine gun to stun him or simply dash towards him followed by a
combo. I usually stay at the right-most part of this area. This
should solve your problem with Big X's teleportation. He will
always appear to your left when you're at the edge of the screen.
When Big X has six life points remaining, he will use
"Boost #5". Use the same strategy and Big X should go down after
one or two combos.
Big X will apologize to Astro after the fight. He tells
Astro of a man named Kinsankaku who is somewhere in the island.
That bad guy from Carthage also brought some V3 robots. Kinsankaku
is doing something in the island and should be stopped.
Big X will now be added to the Omega Factor. Power-up any
of Astro's abilities and return to the previous room. Drop
down the hole and go to your left. Astro will meet Rainbow
Parakeet at the end of that area. Rainbow Parakeet is a
detective who is investigating for his client. He gives Astro
a hint regarding a secret entrance of an underground ruin.
Rainbow Parakeet will also be added to the Omega Factor. Yay,
another power-up!
Return to the sign and go to your right. Go down until
you see another sign. Unfortunately, the way is blocked. Could
this be the secret entrance Rainbow Parakeet is talking about?
Go towards the left while avoiding the water. Jet over the wall
and keep going left until you meet an old man. Wally Kisaragi
is his name. Wow, he is a private detective who ALSO happens to
investigate Kinsankaku. Wally tells Astro that Kinsankaku
stole the "Artificial Sun" needed for the development of Pluto.
*GASP* So, it's Kinsankaku who is responsible for the accident.
Unfortunately, Wally cannot open up the secret entrance because
he's too weak to destroy the stone face. Wally will be added to
the Omega Factor and you get another power-up.
Walk past Wally and destroy the stone face. This will open
the passage previously blocked. Return to the passage and then
go down.
Stage 2-4 Dreadful Robots V3
---------
This is a straightforward stage. Beat all the V3 robots
to finish the stage. The V3 robot has two attacks: a wild
swinging punch and a jumping attack. The first screen has only
one enemy while the next screen has four V3 robots. During the
second screen, prepare to dash since four V3 robots will be
landing. Try to stand on the elevated platforms located at both
ends of the screen. Take note that the landing V3s can damage
Astro. Use the arm cannon to destroy the robots faster. Get the
heart at the end of the stage to recover life points.
Stage 2-5 The Elevator
---------
Character: Magma
Astro will ride a lift to reach the underground hideout
of Kinsankaku. You'll fight huge bees and bats in this stage.
Magma is hidden in one of the metal parts of the lift. Spam
your machine gun and look out for the "hit" effect on one of
the metal parts. Use the arm cannon to destroy it faster. OR you
can just keep on kicking the bad guys toward the right side of
the screen. Meeting Ambassador Magma now will give Astro another
power-up and will save you some trouble later. You can get a
heart when the elevator finally stops. Ignore the heart first
since you still need to fight two mini-V3 robots. The mini-V3s
will land on both ends of the screen. So, stay somewhere in the
middle of the screen.
Stage 2-6 Transformable Robot "Pook"
---------
Character: Pook
Wow, it's a huge hole. This island is not a volcano
after-all. Down below, Pook is complaining to a Mr. Skunk
that he doesn't want to steal jewels and money anymore. Skunk
tells him that he still needs him. Actually, Skunk is going
to get rid of him when they find the treasure. Kinsankaku and
Skunk stole the artificial sun in order to excavate a ruin of
the Mu Empire. Astro jumps down and tells Kinsankaku to give
up. Skunk tells Pook that he'll set him free if he fights Astro.
(Villains are required to master the art of persuasion.)
Time for a major boss battle. In case you have forgotten,
Pook is a transformer. (He's not an Autobot nor a Decepticon!)
He can change into a lion, bird, monkey, or a shark. Pook usually
transforms when you damage one circle from his life meter.
Lion - "Leo Force"
The lion has only one attack. It will charge or
pounce on Astro. When the lion prepares to attack,
air dash over it and use the machine gun. Upon
landing on the other side, use a combo attack or
the arm cannon to deal damage. Take note that Pook
becomes invincible when he has this green aura.
Bird - "Quntole Force"
The bird has three attacks - it will either swoop
down on Astro, shoot some energy balls from its mouth,
or use its feathers. After Pook has transformed
into a bird, immediately use the machine gun. This
will let you perform a free air combo. Repeat
until Pook transforms into another form.
Monkey - "Hanumaan Force"
The monkey attacks using its tail. Right after
Pook finishes his transformation, jump and do not
attack. This will bait Pook into attacking you in
the air. Upon landing, use the machine gun. Dash
towards Pook and perform any combo attack. An easier
way of dispatching the monkey is to jump and bait
Pook in attacking you in the air, jet downwards,
perform the finger beam while still in the air near
the ground and land. Repeat until Pook changes to
another form. This attack pattern will work as long
as Pook uses the monkey's tail to attack Astro while
he is jumping.
Shark - "Bahamute Force"
The shark either performs a jumping attack or an
underground fin attack. AGAIN, use the machine gun
to stun Pook and perform any combo attack. Avoid
standing near the wave when Pook is underground.
I have to stress the importance of the machine gun attack
in this fight. Even though it is the weakest move in the game,
I consider it to be the best super move because of the stun
it causes the enemies. Anyway, Pook should go down after seven
or eight transformations.
After the battle, the good guys surround Kinsankaku and
Skunk to prevent them from escaping. You also get Pook for
the Omega Factor. Power-up any of Astro's abilities.
Chapter 3 "Astro VS Atlas"
---------
Summary: It's the moon. Upon arrival, Astro asks Dr. O'Shay
regarding Pook's condition. No worries, Pook can repair
himself thanks to nanotechnology. Astro remembers Pook
say something about helping a "Mu Empire". Dr. O'Shay
tells Astro that it is a lost civilization that appeared
30,000 years ago.
Back to the story. Someone has taken control of the
lunar plant owned by the Tokugawa Group. To make matters
worse, the son of Mr. Tokugawa, Daichi, has been taken
hostage. The "terrorist" insists that Astro should come
to the plant and meet him. If the authorities will interfere,
the hostage will be killed. Astro has no other choice but
to comply with his demand.
Stage 3-1 Tokugawa Plant on the Moon
---------
Character: Jetter Mars
As you have remembered from your elementary science class,
the moon has a weaker gravitation pull. Astro can jump higher
and fall slower in this area. Anyway, let's proceed with the
game.
This is, again, a straightforward stage. Destroy all the
enemies in the screen to advance. Before you enter the facility,
destroy the second block from the top to meet Jetter Mars.
When you reach the area with the "huge" hole, simply perform
a jump and attack the enemies blocking your way with the arm
cannon. You can get a heart at the end of the stage to recover
life points.
Stage 3-2 Goblin Roboid
---------
Time for a mini-boss battle. You'll get to fight a big
robot called Goblin Roboid and three small versions of it.
Start the fight with the machine gun to stun the bad guys then
proceed with your combo. After defeating the enemies, a heart
will drop near the exit in case you need to cover life points.
Stage 3-3 Power Plant Reactor
---------
Character: Fumoon
The appearance of this stage will depend on the sensor
stat of Astro. If Astro has at least a level 2 sensor, he can
view the stage properly. Otherwise, the stage is covered with
steam. Anyway, your main goal in this stage is to get to the
upper part of the reactor while avoiding the obstacles.
At the start of stage, drop down and proceed to the right.
You should be able to see a platform with the laser traps on
its bottom. Stand on the left-side of this platform and attack.
You'll get the hit effect and you'll meet Fumoon if you continue
attacking. If you're having a problem locating where to attack,
use the machine gun to find the location.
After meeting Fumoon and getting the power-up, make your
way to the left while avoiding the lasers on the floor. Go up
until you reach the laser beams and the pistons. Near the end of
the stage, get the heart to recover lost life points. Go down
and proceed to the next stage.
Stage 3-4 Observation Deck
---------
Character: Hecate
This is a straighforward stage. Destroy all enemies to
proceed to the next stage. After defeating all the enemies,
do not proceed to the viewing platform. Go to the upper-left
of the screen to meet Hecate. Yay, another power-up! This
should make the next stage easier.
Stage 3-5 Astro vs. Atlas
---------
Upon reaching the viewing platform, Astro meets Daichi.
Daichi goes on this talk about the "strongest robot" which
surprises Astro. Daichi then informs Astro that he died three
years ago. His father has asked a certain Dr. Tenma to
transfer his "memory" into a robot and he is now known as
Atlas. This whole mission is a set-up!
Time for a boss battle. Just like in the "Artificial Sun"
battle, Astro will use his jet boots to hover above the ground.
During the first part of this fight, Atlas will have two
attacks. He'll either use his HUGE beam cannon or perform a
charging punch attack. The best way to defeat Atlas is to
start the fight with the machine gun. Stay behind him and
attack with the finger beam and arm cannon. Three arm cannons
should end the fight. Or whenever Atlas life point hits five.
Atlas then goes on with this long rant about his current
life. He claims that in his robot form, he has attained the
final state of evolution -- far more superior than the humans
could ever achieve. He even mentions that robots should rule
the humans because they are stronger. Atlas can do anything
thanks to Dr. Tenma who HAPPENS to be the same scientist who
created Astro. ARGH! NOOOOO!
Time for round two. At the start of the fight, Atlas
powers up and gains an electric "tail". He only uses the
charging punch to attack but the tail can also damage Astro.
The electric tail thingy moves in a counter-clockwise direction.
Use the same strategy you used in round one to defeat Atlas.
After the battle, an artificial hibernation capsule will
drop from the ceiling. There's a girl inside and Atlas goes
into a fit because he somehow remembers the girl. Based on
this events, Dr. Tenma will remark on how useless Atlas was.
Atlas still had a "human heart" even though he was already
a robot. But, he was still happy with the result of the fight.
Chapter 4 "Lord Deadcross"
---------
Summary: The world gets to witness the first robot to be
elected as president of the Antarctic. Astro will attend
the inauguration ceremony of President Rag. Aboard the
Marine Express, Astro is bothered by the things he learned
from Atlas. Who is Dr. Tenma? Why did Dr. O'Shay kept
this a secret? Will he become evil just like Atlas? Things
have gotten complicated for our hero indeed.
Stage 4-1 Antarctic President
---------
Character: Rag
Upon arrival, Rag welcomes Astro and Wally. Rag
will be placed in the Omega Factor and you'll get a power-up.
Anyway, Astro feels honored to be part of the activities.
Wally is worried about the "Black Looks" but Rag feels its
normal for some people to doubt him since he is a robot.
Understanding and cooperation is still needed for things to
work out. Hopefully, the Antarctic region will benefit with
him as president and with the aid of the World Federation
headed by Duke Red. Without warning, the Black Looks attack!
This is yet another simple stage. Walk towards the left
and defeat all the enemies. At the end of the stage, two
Black Looks are harassing a humanoid robot. Wait a minute!
How can this girl be at the end of the stage when she was
with Rag and Duke Red at the beginning of the stage? Rescue
the girl by defeating all the enemies. The girl introduces
herself as Nuka, Duke Red's "daughter". It seems our hero is
attracted to Nuka. Wally butts in and tells Astro that the
bad guys are already escaping.
Stage 4-2 Above the Antarctic Ocean
---------
Time for another "hovering" shooting stage. At the start
of the stage, Astro gets to meet the leader of the Black Looks.
This stage does not need any complicated explanations. Defeat
all the enemies using the finger beam and the super moves. At
the end of the stage, you'll fight the boss.
The boss uses his sword to create a shockwave attack.
His vehicle fire missiles and will try to hit Astro. The boss
shares life points with his jet platform. Just aim your finger
beam and the arm cannon on the vehicle.
Stage 4-3 Follow Carabs!
---------
Astro fails to unmask the real leader of the Black Looks
from previous fight. But one of the goons mentioned of a French-
developed armored warship called "Carabs". Anyway, the ship is
planning to bomb the presidential office. Rag and the other people
are in danger.
Yay, another "hovering" shooting stage. Use the same
strategy you used from the previous stage to finish this one.
The only hard enemy in this stage is the giant Black Look at
the end.
Stage 4-4 Robot Tank Carabs
---------
This is a boss battle. The Carabs attacks using laser
beams from its eye and small bullets from its mouth. Touching
the body of the Carabs will deal damage to Astro. The weak
point of the Carabs is its "head" or the front part. The
battle starts with Astro at the back of the warship.
You can either wait or go on the offensive. During the
start of the battle, stay at the bottom moving towards the
right. Use the machine gun to cancel the projectile of the
opponent. When you reach the right-side of the screen, use the
arm cannon to damage the Carabs. When the Carabs tries to
corner you, use the machine gun or the EX Dash to go to the
other side.
Yatta! After the fight, Duke Red congratulates Astro for
his impressive performance. Nuka even calls him the best
robot in the world. Rag's inauguration ceremony finally kicks
off. Unfortunately, the bad guys don't give up that easily.
The leader of the enemies attacks Rag and introduces himself
as Deadcross - protector of human rights and dignity. Exit
stage left.
Chapter 5 "Marine Express"
---------
Summary: With the trouble caused by Deadcross and the Black
Looks in the Antarctic, the relationship between the
humans and robots have become worse. The only way to save
the situation is to arrest Deadcross and reveal his true
identity and intentions.
Stage 5-1 Deadcross Escapes
---------
Character: Black Looks
The stage starts with Deadcross escaping again. Anyway,
this is a straightforward stage. Defeat all the enemies to
advance. Just watch out for the mini and huge versions of
the Black Looks.
At the end of the stage, you'll get the Black Looks for
the Omega Factor. Power-up any of Astro's abilities.
Stage 5-2 Marine Express, Antarctic Station
---------
Character: Kennedy
The stage starts with Deadcross escaping again. When you
gain control of Astro, go to your left and destroy the trash
can. Kennedy is hiding inside it. He'll be added to the Omega
Factor and you can upgrade any of Astro's abilities. Now, go to
your right and defeat the Black Looks. At the end of the stage,
Deadcross rides the Marine Express to escape AGAIN.
Stage 5-3 Marine Express, Ruins
---------
Get ready for another shooting stage. Use the finger
beam and your super moves to defeat the enemies. In case you
still haven't noticed, the arm cannon is the best super move
to use in shooting stages. The machine gun, even though an
excellent move in the action stages, actually increases your
time considerably in the shooting stages. Why? Because the
next wave of enemies will not appear until the first ones
leave the screen or get blown up.
At the end of the stage, you will fight the defense
mechanism of the Marine Express. You are required to destroy
these weapons to proceed. The Marine Express shoots laser
beams, bullets in a circular pattern and a spread shot.
After busting the three weapons, it will now use its main
gun. It either shoots a pair of laser beams, spread bullets
or some homing missiles. Destroy the weapon to proceed to
the next stage.
Stage 5-4 Marine Express, Inside
---------
Character: Deadcross
The first thing you will notice in this stage is the
wind. The wind will push Astro towards the left of the screen.
Don't worry, you'll not be blown off the Marine Express. It
only makes it more difficult to attack the enemies. You need
to defeat the Black Looks on the roof to advance.
Drop down and enter the passenger cabin. In case you
have lost some life points, walk towards the left. There is a
hidden heart in that part of the Marine Express. Anyway, go
to your right and defeat the Black Looks that will block
your way. You can get another heart near the end of the stage
after your talk with Wally. Walk towards the right and
you will meet Deadcross with a big Roboid.
This will be a two-against-one fight. Deadcross will
still have the same attack from stage 4-2. The robot also
has the same sword attack from stage 3-2. Start the fight
with the machine gun to stun Deadcross and the robot. Dash
past them until and use combo attacks. Keep them stunned by
ending your combos with the machine gun. Repeat until they
both go down.
After the battle, Deadcross will be added to the Omega
Factor. Power-up any of Astro's abilities. Astro unmasks him and
our hero is surprised to see that he looks like President Rag.
His real name is Rock and he was supposed to be the president.
Rag was orginally made to be his assistant and give speeches.
But Rag was already fed up with this charade and during one
of the conventions, Rag told everyone that he is not Rock. He
told everyone that he is a robot aiding Rock in his candidacy.
Rag filed his own candidacy and won the elections. And, the
rest is history. Rock disguised himself as Deadcross to exact
revenge on Rag and the robots.
After Rock's long explanation, the Marine Express will
be teleported to a different area and the stage ends.
Chapter 6 "Lost World"
---------
Summary: Astro, Wally and Rock ends up in a lost empire
due to time travelling. Astro then meets an opponent who
could possibly be most dangerous one he has ever met.
Will Astro be able to defeat the bad guy and save the day?
Stage 6-1 Sapphire's Castle
---------
Did the Marine Express end up at the bottom of the
ocean? A vampire-looking guy welcomes them to the Mu Empire.
He introduces himself as Don Dracula, a minister of the
empire. Behind DonDra is Prince Sharaku, the three-eyed one.
Pook the White Lion appears to rescue Astro and company.
They get to meet Queen Sapphire, the ruler of Mu Empire. Pook
is surprised that Astro knows him. Strange? Wally thinks
that they might have travelled back in time - something about
the "Time Paradox" thingy. Anyway, things have gotten out of
hand when Sharaku appeared in Mu. Sapphire suspects Sharaku
of starting a rebellion. He plans of using the underground
resources of the empire to take over the world.
Anyway, Astro's goal is to find Sharaku. You will get to
meet new enemies in this stage. The soldier-type enemies
carry a spear and a shield. When these enemies use their
shield, they are completely invulnerable from frontal attacks.
Dash past them and hit them at the back. Some of them carry
a shield with a different color. These enemies can also use
a projectile attack from their spears. The second type of
enemy is the "moai on wheel". What the heck is a moai? It's
the name of the stoneheads found on Easter Island. Anyway,
you need to perform an air combo to defeat them.
To finish the stage, just defeat all the enemies.
Stage 6-2 Legendary Mu Civilization
---------
Character: Unico
At the start of the stage, defeat all the enemies that
will appear in the screen. After that, go to the top of the
screen and reach the floating platform. You will need a HIGH
jet stat or just use the EX Dash to reach this area. If ever
you reach the platform, destroy the statue and you'll meet
Unico. Power-up any of Astro's abilities. Get back on the
ground and defeat all the enemies. At the end of the stage,
you'll fight two giant moai enemies.
Stage 6-3 Great Pyramid
---------
Character: Don Dracula
Astro's goal in this stage is to reach the top of the
pyramid. You can destroy those bladed obstacles to get points.
But I highly recommend that you just jump and jet over them.
You are going to need the life points for the next stage.
There is a secret area in this stage. Credit goes to Edwin
Perodin for telling me about this one.
"I havent played the game to the second section,
however, during your time at the MU empire, there
are the pyramid climb to get to shiraku, in the last
gap before reach the top, there's a gap. Flying up
the praymids, you'll see/use that as refuge to escape
the moving roadblocks, and they seem normal. Alas,
not so...the gap before the top entrance, there is a
gap. Walk inside the gap, jump up and jet...you'll
find that you'll be under the path, however, this is
no glitch. Continue to your right to find a hidden
room, with a white weird monster....semi harmless...
DO NOT COMBO IT. Strike once, and it will give you a
heart. Striking once will release heart after heart
until the final huge heart is released and the monster
is no more...."
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