Advance Wars 2 - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for Advance Wars 2 - Strategy Guide (Page 10).
Jess Day 8: Start capturing port next to battleship. Move SE rocket 1W 2N. Build a bomber. Sturm Day 8: Laser cannon fires at nothing. "Such power...I regret crushing it." Super CO Power Meteor Strike smashes huge damage on Jess' three rockets and infantry. Rise western sub. Dive sub in the east. Move eastern battleship north. Andy Day 9: Blast western minicannon with western rocket. Move medium tank on eastern base 1W 4N. Build medium tank from western base. Grit Day 9: Kill sub with western rocket. Build a battleship. Jess Day 9: Finish taking port. Move bomber 5N. Move 4HP rocket 3S. Move bottom 2HP rocket 1SW. Move top 2HP rocket 1S. Sturm Day 9: Stupid laser cannons fire at nothing. Attack infantry that took port with battleship. Rise sub in the east. Andy Day 10: Seal Sturm's minicannon fate by taking it out with your western rocket. Move medium tank on western base 4N. Move infantry on northeast base 2E 1S and build an APC. Grit Day 10: Move battleship 4N 1W. Move western rocket 4E 1N. Jess Day 10: Bomb submarine below your bomber. Move 2HP infantry 1S into transport copter 6S, and drop east. Sturm Day 10: Laser cannons hit nothing. Dive sub. Andy Day 11: Move western three medium tanks 5N. The eastern of the three should start breaching a pipeline. Move eastern medium tank 5N and the one west of it 4N. Move eastern rocket 4N and western rocket 1W 3N. Move infantry to capture neutral cities. Move APC 6E. Build a medium tank from NE base. Grit Day 11: Move battleship 4N. Move medium tank 5N. Move northern rocket 4N. Move southern rocket 3N onto base. Move infantry towards NW penninsula. Jess Day 11: Move bomber 1N to start bombing the battleship. Move all rockets north, preferably along the road to go faster. Move infantry towards NE penninsula. Build a rocket from northern base. Sturm Day 11: Attack three of Andy's medium tanks with Black Cannons. Laser cannons hit nothing. Rise sub. Andy Day 12: Attack laser cannon in the east with eastern rocket. From NE base medium tank, move it 5N to attack the pipeline. Move 2nd to west medium tank that has full HP 4E to attack the pipeline. Use the western rocket to attack pipeline. Move western 5HP medium tank 1E. Move western full HP medium tank 2E to finish off pipeline. Move last two 5HP medium tanks through pipeline. Continue taking middle cities. Build medium tank from western base. Grit Day 12: Move battleship 4E 1N. Attack western laser cannon with rocket. Move Grit's medium tank 4E to take out the pipeline. Start taking NW penninsula base, and move other infantry towards other props there. Move back rocket 3N. Build another battleship. Jess Day 12: Sink the battleship with your bomber, attacking up. Use front rocket to weaken eastern laser cannon to 8HP. Move all other rockets 3N except the SW one that moves 2N. Move infantry to NE penninsula. Sturm Day 12: Black Cannon blasts three of Andy's other medium tanks. Laser cannons hit nothing as always. Dive sub. Andy Day 13: With eastern rocket, take out the farthest to the west pipeline seem you can in one hit. Attack easternmost seem with 5HP medium tank from bottom, then send another 5HP medium tank to the north of it and take it out. Move western rocket 2N. Move all other medium tanks eastward. Continue taking cities. The remainder of the infantry should move north with the APC. Move western base medium tank 4N 1E. Build medium tank from eastern base. Grit Day 13: Use bottom rocket to wipe out laser cannon. Use top rocket to attack medium tank. Use 5HP battleship to attack rocket. Move medium tank 2N. Move back medium tank 4N 1W. Continue taking props from NW penninsula. Build a rocket from northern base. Jess Day 13: Use 2nd to top rocket (just has enough range to take out laser cannon) to do so. Move other rockets as far north as you can. Move bomber 3W. Build a medium tank from northern base. Sturm Day 13: Black cannon blast one Andy medium tank, one Andy rocket, and one Grit medium tank. Take out 5HP medium tank that blew up pipeline with rocket (east). Rise sub. Move down medium tanks and rockets on both sides (outer pipeline region). Andy Day 14: Use western rocket to eliminate 7HP rocket. Attack Sturm's 5HP medium tank with your 5HP medium tank. In the east, attack ONE medium tank from rocket and two sides with 5HP medium tanks. Attack pipeline for power (but don't destroy any or factory will start doing stuff). Finish taking cities, move up eastern medium tank 5N. Build medium tank from NW base. Move up infantry and APC. Grit Day 14: Super Snipe! Use 5HP battleship to attack rocket in inner pipeline. Use both rockets to wipe out full HP medium tank. Use 5HP medium tank and move it west to weaken 3HP medium tank to 1HP. Continue taking cities on NW penninsula. Move bottom battleship 4N. Move bottom rocket 3N 1E. Build a rocket from northern base. Jess Day 14: Use front two rockets to wipe out 4HP medium tank and weaken rocket. Move bomber 3E to take out sub. Continue taking cities on NE penninsula. Move up other two rockets. Move medium tank NW. Build another medium tank. Sturm Day 14: Black Cannon blast three medium tanks (two Andy, one Jess). Meteor Strike on Jess' four weakened rockets and weakened medium tank (good, cause Grit can't take too much). Take out four OS medium tanks and one GE rocket with rockets and medium tanks. Andy Day 15: Move medium tank on western base 1E 4N. Move western rocket 1NE. Take out 1HP medium tank in the west with 5HP medium tank. In the east, attack medium tank with rocket, attack rocket with 5HP medium tank, and attack 8HP medium tank with other medium tank. Hyper Upgrade. Move infantry northeast with extra step, as well as APC east. Build medium tank from NE base. Grit Day 15: Move northern battleship (5HP) 3N 1W. Move other battleship 4E 1N. Use northern rocket and weakened medium tank to weaken missile. Move up other rockets NORTH, one onto the shoal. Continue taking penninsula cities. Jess Day 15: Use messed up rockets to attack whatever you can. Do the same with GE medium tank. Continue taking penninsula cities. Move bomber west but out of cannon/missile range. Move medium tank northwest. Build another medium tank. Move infantry/t-copter west. Sturm Day 15: Black Cannon blasts two of Andy's medium tanks and one of Jess' full medium tanks. Attack medium tanks with rockets, take out Jess' 1HP rocket, attack infantry with 8HP medium tank of Andy's. Andy Day 16: Fuel eastern rocket with APC. Move that rocket 1NW. Attack western black cannon with western rocket 55% to 44HP. Move all other units up. Make medium tank from NW and NE bases. Take out eastern rocket with 4HP medium tank. Attack pipeline if you feel bored (for power) but don't kill any. Grit Day 16: Attack 6HP rocket to 2HP with 5HP battleship. Move other battleship 3N INTO ROCKET RANGE. Use 5HP rocket to finish off missile. Move 1HP medium tank to 2 west of 2HP rocket. Move rockets NE. Finish taking penninsula cities and start moving east. Build an APC in northern base and rocket from new NW base. Jess Day 16: Move bomber west to take damage next turn. Finish taking penninsula props and head northwest with all units except a 2HP rocket that should attack a full health missile. Build a medium tank from northern base. Sturm Day 16: Black Cannon blasts BM rocket on NW base, bomber and medium tanks of GE. 2HP rocket deals 1 damage to battleship, rocket kills GE full health infantry in one hit, and finishes off 2HP infantry with 8HP medium tank. Andy Day 17: Use western rocket to take out western Black Cannon! Use eastern rocket to attack 8HP medium tank to 4. Move up full health medium tank NW to take it out. Attack missile in the east with 4HP medium tank. Move up medium tanks and APC. Build a rocket from NW base. Grit Day 17: Use 5HP battleship to take out 2HP rocket. Attack missile with other battleship. Fuel rockets with APC, move rockets east. Build rocket from NE base. Jess Day 17: Attack missile, move units up. Sturm Day 17: Blast Andy's medium tank, Jess' medium tank. Finish 1HP medium tank of Jess with rocket. Andy Day 18: Keep pulling rockets north. Finish off missile. Move up medium tanks. Fuel rocket. Move everything up, make rocket from NE base. Grit Day 18: Take out missile and weaken medium tank with battleships. Move rockets east/northeast, as with infantry. Jess Day 18: Move units northwest. Do not use Override yet. Build a medium tank. Sturm Day 18: Get furious and attack two Andy medium tanks with Black Cannons. Andy Day 19: Move western rocket 2E, eastern rocket 2N. The western rocket should be ready to fire on the central Black Cannon next two turns. Move other medium tanks/rockets up. Build a Neotank from eastern base. Grit Day 19: Move up rockets to cannons even if they can fire on something. Build a medium tank. Jess Day 19: Overdrive to bring up units fast and without terrain penalty. Move everything up! Build a Neotank from NW base. Sturm Day 19: Black Cannon blasts OS rocket, GE medium tank. Blow up bomber and medium tank. Andy Day 20: Attack central Black Cannon with western rocket. Move up units and attack what you can. Build a Neotank from eastern base. Grit Day 20: Move rockets east. Move medium tank northeast. Build a Neotank. Attack Neotank with battleship. Jess Day 20: Attack what you can and move up Neotank. Build rocket. Sturm Day 20: Black Cannon attacks OS and GE Neotanks. Other tanks attack as well and take out some units. Andy Day 21: Hyper Repair! Use western rocket to take out central Black Cannon. Use other units to blast a Neotank, and weaken another. Build a rocket from NE base. Grit Day 21: Snipe Attack! Use rockets to attack two Neotanks and one medium tank. Move up other units. Jess Day 21: Move up units and take out a medium tank. Move up units. Sturm Day 21: Black Cannon blasts OS Neotank. Meteor Strike on OS+BM rockets (mostly BM). Take out 4 medium tanks. Andy Day 22: Attack as much enemy units as possible with rockets first, then medium tanks. Take out one if possible and make a Neotank in eastern base. Grit Day 22: Same as Andy, and move rockets east. Jess Day 22: Move up units and make Neotank. Sturm Day 22: Attack BM Neotank with Black Cannon. Wipe out three units. Andy Day 23: Attack with rockets first. Hyper Repair. Take out Neotank and weaken medium tank. Move up another Neotank. Make another one. Grit Day 23: Wipe out all but a 5HP medium tank, a rocket, and a missile. Move units up. Jess Day 23: Weaken medium tank to 1HP. Move up units. Sturm Day 23: Blast GE medium tank, weaken GE infantry. Andy Day 24: Take out last medium tank, move strongest Neotank at 7HP to attack eastern Black Cannon. Move units up. Grit Day 24: Move up rockets. Jess Day 24: End. Sturm Day 24: Black Cannon blast back OS Neotank. Andy Day 25: Finish off Black Cannon with front Neotank. Sturm is informed his Black Cannons have fallen, and sends an infantry that is captured to tell of Sturm's real army to follow the trail to Sturm's missile platform and be trapped, and launch missiles at Cosmo Land and other continents. Nell got the intel through their own intel-gathering team as well as through the soldier. Grit suspects it is a trap. Sonja agrees. Allied commanders agree to attack with morale still high and time still enough. "I'll win next time, too!" - Andy. Victory! 94 Speed + 34 Power + 69 Technique = 197 Pts. = C-Rank OK, here we enter the last stage of the war, disarming and defeating Sturm. Move to the last mission, a ******* one. Mission 34: Final Front ---------------------------- OS CO (Andy) + BM CO (Grit) + GE CO (Jess) vs. Sturm Difficulty: ******* "CO Select: The final conflict! Stop the enemy's missile from launching!" Sturm asks Lash how long it will take to build the missiles. Lash seems to have a weird mind and picks 3 or 40. Sturm demands it be done in 30 days. A Deathray is invented by Lash as well, which fires on enemy units every 7 days 5 damage on ALL allied troops. Choose Colin, Eagle, and then Max, to have Colin in the middle, Eagle in the west, and Max in the east. The missile platform is spotted by Andy. "Look at what I've found!" "You...you're Sturm!" "And you're the little girl who likes playing with soldiers." Sturm notices Sonja again and acknowledges to Nell that they will see their world destroyed by his missiles. Allied forces and Black Hole forces finally meet in the final battle, and Colin is informed of a giant laser blocking the platform. Jess says to weaken his defenses, attack the platform, and stop the launch. Note that you actually have a 30-day limit... General Strategy: Make six infantry for each side to capture cities. Make bombers and fighters for everyone that will charge towards the Deathray after Day 7's Deathray attack. ONLY build those until the last day when you should build technique. Do not need to defend base, go for Deathray as Sturm isn't fast enough anyway. An argument arises after the missile platform is inoperable, and Sturm says he will kill everyone there, including himself. Hawke betrays Sturm with Black Storm, and self-proclaims himself commander-in-chief of the Black Hole Army. Hawke wanted to test his power, it seems. Hawke doesn't really care about anything but to get himself something, but Eagle is furious at Hawke's invasion of Green Earth and refuses to let him go. Drake and Colin try to convince that the Allied forces are too weak right now to do anything. The Black Hole forces under new commander Hawke retreats. Andy says that what've been done to Macro Land was unforgiveable but killing Sturm saved them. The Allied forces will have to be prepared again if Black Hole invades again. But for now, Andy asks for a party and you've won the war-ridden campaign! "He can keep trying, but he will never beat us!" - Max Victory! 100 Speed + 0 Power + 60 Technique = 160 Pts. = C-Rank War World Paper: War is Over! Macro Land is free, but peace is fragile and can be broken again...and the staff credits roll. Good job! =============================================================================== =============================================================================== =============================================================================== (m8) --------------------------- ---- 8 > HARD CAMPAIGN ---- --------------------------- Welcome to the Hard Campaign! Are you up to the challenge? (m7.1) ################# ## ORANGE STAR ## ################# Prologue -------- Sturm is back in Macro Land. Hawke and Sturm ramble onward on taking Macro Land and Wars World. Cosmo Land was taken in the past, but this time it's different. Andy, Sami, and Max (in that order) talk about Black Hole's return Andy and Max argue over the fact that Wars World has more than one continent, and that Macro Land is not on the same continent. The other armies have also spotted Black Hole forces in their country. Andy seems to like this war to bring the four countries together. Andy runs to the first campaign battle, which is a beefed up version of Border Skirmish on NC. Sami and Nell talk about the upcoming battle and that Sami will handle it. Flak agrees to send out his tanks against you. Mission 1: Border Skirmish -------------------------- Sami vs. Flak Red Difficulty: *** OS: 3 Mechs, 1 APC, 1 Recon, 1 Tank, 1 A-Air, 2 Battle Copters, 1 Artillery, 1 Medium Tank, 1 Rocket BH: ? Sami Day 1: Move Sami's tank 2N 4E. Move top and bottom mechs 2E (one to take city). Move battle copters 3NE. Move rocket up 4N 1E. Move up artillery 2N 3E. Move medium tank 5E. Move A-Air 3NE. Move recon 2E 1N. Move last mech into APC and move it 3N, dropping east onto the river. Flak Day 1: Move up about 12 units, mostly tanks. A medium tank attacks the tank on the BH city. Sami Day 2: Use artillery and rocket to take out medium tank. Finish taking city. Move bottom mech 2E onto mountain to spot a mech on the opposing shore. Move northwest mech 1NW. Move 4HP tank 2S 1E. Move medium tank 3N. Flak Day 2: Move up two A-Airs in front of medium tank, move up three mechs. Other actions unknown as of now. Sami Day 3: Move northern mech 2N onto mountain. Move central mech 2E to attack mech. Move southern mech 1NE to take it out and spot a recon, an APC, and two tanks. Move A-Air 1S 3E to take out mech. Finish front A-Air to 1HP with rocket, then send bottom battle copter 2E to finish it. Move medium tank 1E and attack right, at the A-Air. Move top battle copter 1NE to attack the mech. Move artillery 2E. Move recon 1NE. Move APC 1S 2E. Flak Day 3: Attack A-Air with hidden artillery in forest. Attack north battle copter with medium tank. Move other units up, totally revealing a weakened mech, recon, tank, and medium tank. Sami Day 4: Use artillery to weaken medium tank. Attack right with northern battle copter to finish off the mech. Attack right with medium tank to weaken tank. Move southern battle copter 1E to finish it. Move A-Air 3W. Move APC 1S. Move rocket 3E. Flak Day 4: Barbaric Blow. Attack medium tank with recon (yes, he's insane, but it still does 3 damage). Attack battle copter with medium tank and lose 3HP. Sami Day 5: Have rocket fire on farthest tank you see. Finish off recon with southern battle copter. Finish off medium tank with northern battle copter. Move 9HP mech (central mech) 1NE to reveal a hidden tank. Attack it with artillery, then move medium tank 1E to finish it and reveal a tank above that. Move northern mech 2E. Move southern mech 2E. Move recon 1NE. Move APC 1E. Flak Day 5: Hit mech on river with hidden rocket to 1HP, destroy 1HP mech with full HP tank above medium tank 1SE. Move 4HP tank to above medium tank. Sami Day 6: Rocket fire on full HP tank to weaken it to 4HP. Use artillery fire to destroy the one above your medium tank. Finish that last 4HP tank with your medium tank. Move northern battle copter 5E 1S to reveal the hidden artillery and an APC. Move southern mech 1N to attack that artillery. Move bottom battle copter 4E to finish off the artillery. Move recon 3E to reveal an enemy rocket on the HQ. Move APC 1N 3E. Move A-Air 2E 3N. Move 4HP tank 1W onto allied city. Flak Day 6: Attack recon with rocket. Move APC north. He now has an APC, artillery, rocket, and an A-Air left. Sami Day 7: Move 3N into forest to reveal the 5HP A-Air, APC, and a rocket. Move eastern battle copter 1W 5N to attack the A-Air at 5HP. Move western battle copter 1E 3N to finish it to 1HP. Move APC 4N to spot a hidden artillery. Victory March! Move northern mech 3E to destroy the artillery. Move the southern mech 4N. Flak Day 7: Attack rocket with northern mech. Sami Day 8: Move southern mech 1N to attack rocket, then move northern mech 2E to finish off the rocket. Attack and destroy A-Air with both battle copters. Move APC 1N 3E to refuel both. Move recon 3E 2N to attack APC. Flak Day 8: Do nothing with APC. Sami Day 9: Move APC 1W to refuel mechs. Move southern full HP mech 2N to attack APC to 1HP. Use recon to finish it off. "Grrr...Not bad, for a girl." Sami has the exact opposite attitude for Flak as for Eagle in AW here. But you won, so who cares? :) Victory! 100 Speed + 100 Power + 100 Technique = 300 = S-Rank! Mission 2: Orange Dawn ---------------------- Max vs. Flak Red Difficulty: **** Advancing back through Orange Star on Macro Land against heavy Black Hole forces, Flak and Max call each other apes and gorillas. Max is furious and Nell convinces Max to calm down. Look around the map. This looks like the NC map on the western part of the screen except for bases, but look east and you can spot a laser cannon, four neutral ports, and a base in laser cannon range. Max Day 1: Build two infantry. Flak Day 1: Laser cannon fires down nothing. Make two infantry. Max Day 2: Move both infantry 3E. Make an infantry from the left base and an APC from the right base. Flak Day 2: Laser cannon hits nothing. Move infantry 3E. Make two infantry. Max Day 3: Move infantry on western base 2E into APC, then move the APC 2N 4E and drop east. Move other two infantry 1N 2E. Build a tank from eastern base. Flak Day 3: Laser cannon hits nothing. Start taking a city. Move infantry east. Make an APC and infantry. Max Day 4: Move SW infantry into APC and move APC 4E, dropping east. Move bottom infantry 1N 2E, top infantry 3E into APC. Move tank 2N 4E. Flak Day 4: Laser cannon hits nothing. Finish taking city. Move units east. Build a tank from eastern base. Max Day 5: Move both infantry 2E 1S. Move APC 4E 2S and drop east. Move tank 4E. Flak Day 5: Laser cannon hits nothing. Move units east. Build artillery. Max Day 6: Move western infantry 2E 1S to start taking that port. Move eastern infantry 3E. Move last infantry 1SE into APC and move APC 5E, dropping east. Move tank 4E 2S. Flak Day 6: Laser cannon hits nothing. Start taking city, move all other units east. Make a tank. Max Day 7: Finish taking SW port. Move central infantry 1N to take port, eastern infantry 1E to take city. Move APC 3W. Move tank 5E. Flak Day 7: Move units east. Finish taking city. Make nothing. Max Day 8: Move infantry on SW port 3E into APC. Finish taking SE port and city. Move APC 3E 2N and drop infantry east. Move tank 6N. Flak Day 8: Fire at...nothing. Waste of precious laser. Start taking city, move units east. Build a rocket. Max Day 9: Move infantry on SE port into APC and move it 5N. Drop east. Move other two infantry 1W 2N. Build a battleship from SE port. Flak Day 9: Fire at nothingness. Attack APC with tank. Move east units, make a tank. Max Day 10: Blast laser cannon with battleship to 50%. Move tank 1W to attack tank. Move NE infantry 1E to take city. Move APC 1E, central infantry 3N. Flak Day 10: Attack his own APC to 5HP with laser cannon. Attack infantry with 3HP tank to 8HP and 2HP. Move units east. Max Day 11: Attack laser cannon with battleship to 1HP. Finish taking NE city. Flak Day 11: Laser cannon nothing. Max Day 12: Finish taking out laser cannon with battleship. Move southern infantry 1NE to start taking that crucial base. Move NE infantry on city 1S 2W. Flak Day 12: Move 2HP tank back east, move up infantry, full HP tank, and other units east. Build a lander and artillery. Max Day 13: Move battleship 4N 1W. Finish capturing base. Move 8HP infantry and tank to take out infantry. Move full health infantry 1NW. Move APC 1E to heal in city. Flak Day 13: Attack infantry. Move up units towards you. Build a mech in eastern base. Max Day 14: Move infantry on base 2N. Build a medium tank from that base. Move 2HP infantry 1E to join with 4HP infantry. Attack left tank with battleship. Move 9HP tank 1N to attack full health tank. Flak Day 14: Build a medium tank, move other units east. Max Day 15: Finish off left tank with battleship, right tank with 7HP tank. Move medium tank 2NW. Move full HP southern infantry 1N 2W. Build another medium tank. Flak Day 15: Move units east. Max Day 16: Attack eastern infantry with battleship. Finish it off with 7HP tank. Move NW medium tank 2NW to take out that infantry. Move full HP infantry 1W to start capturing that city. Move 2nd medium tank 2NW. Make a 3rd medium tank. Flak Day 16: Brute Force. Move units east. Make a mech from western base. Max Day 17: Finish taking NE port. Move battleship 1W out of rocket range. Take out infantry just left of 1st medium tank. Move 2nd medium tank 2N 3W. Move 3rd medium tank 2NW. Build a 4th one, you have the money! Flak Day 17: Move eastern units west, western units east. Max Day 18: Move battleship 1S 3W. Finish off loaded APC with front medium tank. Move 2nd to the left medium tank 2W. Move last two 2NW. Flak Day 18: Move indirect units west, direct units east. Max Day 19: Attack lander on port with battleship. Move front battleship 1SW to attack tank to 1HP. Move 2nd to west medium tank 2W to finish off lander. Move 7HP tank 5W onto port to kill the 1HP tank. Move 3rd medium tank to the west 5W. Move 4th one 2N 3W. Move APC 4W. Move infantry on NE port into APC. Move 6HP infantry 1W. Build a battleship from NE port. Flak Day 19: Move up medium tanks and tanks, move back artillery. Build two tanks. Max Day 20: Move left battleship 4W 1S. Move easternmost medium tank 3W 1S. Move NE medium tank 2SW, the one that was below it 1SW. Move 7HP tank 1SE. Move 6HP infantry 3W. Move APC 3W and drop west. Build battleship from NE port. Build medium tank from base. Flak Day 20: Move units up except for rocket. Max Day 21: Move medium tank directly east of mech 4W to attack and kill it. Move western battleship 2NW. Move bottom two medium tanks 1NW. Move top medium tank 1S 2W. Start taking NW port with infantry on NW port. Move 7HP tank 2W 1S. Move 6HP infantry and APC 3W. Move eastern battleship 4W 1S. Move easternmost medium tank 2NW. Flak Day 21: Attack battleship with rocket. Move up units. Max Day 22: Attack rocket with battleship. Finish off infantry to the left of you with medium tank. Move easternmost medium tank near the enemy 4W to attack tank. Move eastern battleship 3W. Finish taking enemy port. Move medium tank near base 2N 3W. Build another medium tank. Flak Day 22: Attack battleship to 3HP with rocket. Attack medium tank with medium tank. Move up mechs. Build infantry and medium tanks. Move east other units as well. Max Day 23: Max Blast. Take out 5HP tank with eastern battleship. Send the easternmost of the 4 medium tanks near Flak 5W 1N to finish off the rocket. Move 2nd to west (westernmost full-HP medium tank not moved) 4W 2N to take out artillery. Move other full-HP medium tank 3W 1N to weaken medium tank to 1HP. Take out 1HP medium tank with 3HP medium tank. Attack eastern mech to 8HP with battleship. Move APC 3W. Move 7HP tank 1N 5W. Move both infantry 1S 2W. Move back medium tank just east of port 5W. Move medium tank on base 2W 4N. Make another medium tank. Flak Day 23: Barbaric Blow. Attack 2nd to west medium tank with artillery and tank, down to 4HP but dealing 5 damage to tank. Move units east. Build a tank. Max Day 24: Attack 5HP tank with 3HP battleship. Finish it off with 4HP medium tank from the east. Move top 10HP medium tank 2W to take out artillery. Move other medium tank 2W that is at full health to deal 9 damage to deal loaded APC with mech. Move 7HP tank 1N. Move 3HP medium tank 1W. Move APC 1S to fuel. Move next medium tank 3W. Move full HP infantry 2W, and eastern battleship 5W. Move easternmost tank 2NW, and medium tank above it 5W. Flak Day 24: Move units east, APC west to heal. Build artillery from western base. Max Day 25: Finish off 8HP mech with full HP battleship. Move medium tanks west and take out 2 mechs and a tank. Move other units west, and have full HP infantry take BH city. Build a medium tank. Flak Day 25: Attack and take out 7HP tank, his first kill in the game. Won't hurt you, though. Move artillery east. Make two mechs. Max Day 26: Finish taking BH city. Finish off full HP tank with battleships. Move medium tanks west and take out an artillery, infantry, and an APC with loaded mech. Move other units west any way you like. Flak Day 26: Take out 4HP medium tank with medium tank. Move mechs northeast. Build two more. Max Day 27: Move battleships west. Use Max Force. Take out medium tank with two full ones, then take out a mech. Have no non-full HP unit in mech range. Move other units west (medium tanks, infantry) except for APC. Flak Day 27: Move mechs southeast. Build two more to have 5 total. Max Day 28: Weaken mechs with battleships, take out 3 mechs and weaken one with medium tanks. Move units west, and APC cover eastern base. Flak Day 28: Attack mech with full HP mech, move 1HP mech onto HQ. Build a mech from western base. Max Day 29: Take the mechs out with battleships and medium tanks. "How's that, ape-man?!?" Max and Flak continue to bicker at each other. Nell talks about how to use the points you get in Campaign Mode into buying maps from Battle Maps with Hachi. Nell talks about Speed, Power, and Technique as well. "Flak, huh? Dumb name, tough CO." Victory! 100 Speed + 100 Power + 100 Technique = 300 = S-Rank! Mission 3: Andy's Time ---------------------- Andy vs. Flak Red Difficulty: *** Lash tells Flak about her new invention, the Black Cannon. Hawke urges Flak to complete his conquest of Orange Star, but he seems be reeling backwards, eh? "Toodles!" Commander Andy and Nell notices the giant cannon, and Max argues Andy can't take it, he can with his strength. Andy still is confident, however. In this AC version, you will see that BH has two bases to start with that are NEXT to the cannon, as well as an extra two laser cannons. Also, the middle base is IN BLACK CANNON RANGE now. You can also get attacked from the left now due to bridges. Andy Day 1: Build two infantry. Flak Day 1: Build two infantry. Andy Day 2: Move both infantry 3W. Build two infantry. Flak Day 2: Start capturing a city, move other one east, make two infantry. Andy Day 3: Move western two infantry 3W to capture those cities. Move other two infantry on bases 3N. Flak Day 3: Start taking two cities. Make an infantry. Andy Day 4: *to be continued...* =============================================================================== =============================================================================== =============================================================================== (m9) ---------------------- ---- 9 > WAR ROOM ---- ---------------------- In Advance Wars, it was fairly easy to get S-ranks, as long as you put your mindset into strategies. In Advance Wars 2, they're taken it up a notch. Although the first twenty War Room missions are the same, most of them have all-new computer opponents that have a stronger AI. Original strategies will more or less work less well here. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| | Map |Cities|Bases|Silos|Airp.|Ports| Enemy(ies) CO(s) |Days|Score| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Spann Island | 11 | 8 | 0 | 0 | 0 | Andy | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Moji Island | 24 | 8 | 0 | 0 | 0 | Adder | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Duo Falls | 23 | 10 | 0 | 5 | 0 | Max | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Sole Harbor | 22 | 8 | 0 | 0 | 3 | Drake | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Pivot Isle | 17 | 10 | 0 | 4 | 3 | Eagle | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Land's End | 23 | 12 | 0 | 3 | 0 | Lash | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Kita Straight | 31 | 9 | 0 | 0 | 7 | Sami | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Point Stormy | 24 | 14 | 0 | 4 | 4 | Olaf | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Ridge Island | 17 | 8 | 0 | 0 | 0 | Grit | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Mial's Hope | 29 | 14 | 0 | 9 | 0 | Sensei | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Bounty River | 27 | 16 | 0 | 0 | 8 | Flak | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Toil Ferry | 17 | 8 | 0 | 8 | 6 | Hawke | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Twin Isle | 29 | 8 | 0 | 0 | 0 | Jess | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Dire Range | 31 | 14 | 0 | 10 | 0 | Colin | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Egg Islands | 26 | 18 | 0 | 0 | 9 | Kanbei | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Terra Maw | 27 | 16 | 0 | 5 | 5 | Sonja | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Stamp Islands | 26 | 19 | 0 | 13 | 11 | Drake, Eagle | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Rivers Four | 26 | 17 | 0 | 0 | 0 | Sonja, Lash | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Ring Islands | 43 | 24 | 0 | 0 | 5 | Olaf, Grit | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Last Mission | 31 | 20 | 0 | 10 | 0 | Andy, Nell | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Pay Dirt | 14 | 7 | 7 | 4 | 0 | Colin | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Long Road | 18 | 12 | 2 | 0 | 0 | Jess | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Nest Egg | 15 | 11 | 4 | 0 | 0 | Sensei | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |The Trident | 13 | 8 | 5 | 8 | 5 | Nell | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Banker Hills | 13 | 8 | 8 | 0 | 0 | Hachi | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Missile Plains| 30 | 22 | 21 | 0 | 0 | Sturm | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Lost Basin | 23 | 15 | 6 | 0 | 0 | Sami, Sonja | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Risky Vale | 19 | 13 | 0 | 0 | 0 | Max, Kanbei | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |The Ring | 33 | 14 | 12 | 5 | 5 | Eagle, Drake, Jess | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| |Strong Land | 26 | 19 | 0 | 11 | 11 | Flak, Lash, Adder | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻŻŻ
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