Advance Wars 2 - Strategy Guide (Page 09)
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Victory! 100 Speed + 100 Power + 86 Technique = 286 Pts. = S-Rank Choose southeast mission with Drake's peerless navy with Hawke's air force. Mission 31: Navy vs. Air ------------------------ Drake vs. Hawke Difficulty: ***** Predeployed Units: GE: 2 Infantry, 1 A-Air, 3 Cruisers BH: 6 Battle Copters Mission Briefing: Hawke asks if Lash has completed the airport. Lash has, but she wants to add extra options like a self-destruct system. Hawke doesn't care for one. "Tsk! Boooooring!" Hawke asks Lash if it's finished, and it is. Drake's navy is now ready to take on Hawke's air force, which will be quite a task. Drake is informed by a GE soldier that the airport is being finished by BH forces and was just recently known. Drake understands air power is over naval power, which is why Hawke has yet to see action with ANY navy so far except for two cruiers on Eagle's first mission, but the sea dog is ready! Drake Day 1: Move all three cruisers 4E 3N. Move LEFT infantry and A-Air into lander. Move lander 5E. Move RIGHT infantry 3N. Build two infantry. Hawke Day 1: Move southeast Hawke battle copters west, northeast Hawke battle copters southwest. Build two infantry. Drake Day 2: Move lander 4N 3E. Move northern two cruisers 3N 4E. Move bottom cruiser 4N 2E. Move up NE infantry 3N to within range of port for Day 3. Build infantry in left base, A-Air in right base. Hawke Day 2: Move battle copters west. Have two more infantry and one transport copter. Drake Day 3: Move lander 1S and infantry west and drop A-Air 1S. Move eastern cruiser 2E 3S. Move central cruiser 4E 2S. Move northern cruiser 4E 3S. Move infantry 3W of port 3E to take port, and finish taking both bases. Move other infantry 3S. Move A-Air 4S. Hawke Day 3: Move up battle copters. Build APC and infantry. Move infantry to take cities, etc. Drake Day 4: Move eastern A-Air 4S 2E to take out battle copter. Move left cruiser 2E to take out copter. Move once-right cruiser 2E to take out another battle copter. Move last cruiser 2E to take out battle copter. Move lander 5W. Finish capturing port. Move eastern infantry on south central island 1E to capture port. Move northern two infantry 3S. Move other infantry 1S. Build a lander. Move A-Air into lander. Hawke Day 4: Attack infantry taking port with A-Air, move up battle copter to A-Air, build artillery. Drake Day 5: South Central Island: Move southwest cruiser 3E 1N to take out battle copter. Move other cruisers 4E 3N. Move A-Air 2W 3N to take out final battle copter. Move 4HP infantry 3S. HQ Island: Move unfilled lander 4S 3W. Move bottom infantry 1E into the lander on the port and move that 5E. Move infnatry south towards bottom port. Hawke Day 5: Take cities with four infantry, and move them and the APC, artillery, and recon west. Drake Day 6: South Central Island: 4HP infantry 1S 2E. Move A-Air 3SE. Move southwest cruiser 2N 5E. Move northern cruiser 5E 1S to take out transport copter. Move last cruiser 6E. HQ Island: Move filled lander 4N 3E. Move other lander (1S of your GE port 1N). Move two infantry next to port into lander on port. Move other infantry down towards port. Hawke Day 6: Take city on south central island, move infantry and other units south. Build a transport copter. Drake Day 7: Move lander 1S onto neutral port and drop infantry south, A-Air east. Move 4HP infantry 3E to start taking neutral base. Move other A-Air 6E. On your HQ island, move the lander on the port 5E. Move other infantry south towards port. End without moving cruisers. Hawke Day 7: Advance units, take a city, build a battle copter from NW airport. Drake Day 8: Use eastern cruiser to kill transport copter. Move eastern A-Air 2NE to attack infantry. Keep taking base with 4HP infantry. Move full HP infantry on south central island 3S. Move western A-Air 4S 2E. Move empty lander 5W. Move infantry on HQ island to port. Build Neotank from SE base at HQ island. Move full lander 4N 3E to 1N of neutral port. Move western cruiser 3N. Move central cruiser 1N. Hawke Day 8: Move 5HP infantry to capture airport. Attack eastern cruiser with battle copter, dealing 5 damage to both. Move infantry and units west/southwest. Build an infantry. Drake Day 9: Move western A-Air 6E. Use 5HP cruiser to attack up and kill the 5HP battle copter. Move eastern A-Air 3N to take out infantry taking airport. Keep taking base with 4HP infantry. Move full HP infantry 3E. Move eastern lander 1S onto neutral port. Drop infantry west and east. Move empty lander 4S 3W. Move Neotank 3S. End. Hawke Day 9: Saving up for Black Storm. Take two cities. Move other units west. Build a mech and tank. Drake Day 10: Continue taking base with 4HP infantry. Move eastern full health infantry 2E 1S. Start taking cities with back two infantry. Move eastern lander 5W. Move western lander 1N. Fill it with a Neotank and infantry. Move western A-Air 1N to attack infantry, and eastern A-Air 3S to attack infantry. Move middle cruiser 2S to take out transport copter. Hawke Day 10: "This is the end." Black Storm. -2 off all units. Build mech, move other units west (south if from bases on BH HQ island). Drake Day 11: Take out both weakened infantry attacked by A-Air last turn with the same two A-Air. Continue taking base with 2HP infantry. Move 8HP infantry to join with 2HP infantry taking final base. Keep taking western cities. Move empty lander 4S 3W. Move full lander 5E. Hawke Day 11: Move west units. Drake Day 12: Finish taking base. Finish taking two western cities. Move full lander 4N 3E. Move eastern A-Air 1SW to attack infantry, and use western A-Air to finish it off. Move 8HP lander 1N into port. Build two tanks (regular). Hawke Day 12: Move units like the tank up. Drake Day 13: Your Typhoon is nearing, Drake! Move eastern lander 7E. Move central cruiser 1SW to weaken transport copter. Use infantry that captured base 2S to capture other base. Move both A-Air 2SW. Build Neotank from south central island base. Continue taking cities with western two infantry. Move tanks into western lander. Move western lander 5E. Hawke Day 13: Start capturing airport with mech. Move up other four mechs, tank, recon, artillery, APC, and transport copter. Build a battle copter. Drake Day 14: Move 3HP cruiser 2N to take out transport copter. Move central cruiser 2N. Move eastern lander 5E 1S onto the shoal. Drop the Neotank south, the infantry west. Move western Neotank 6W to injure the the tank to 1HP. Move SE A-Air 4E 2N to attack mech. Move other A-Air 3NE to attack mech taking airport. Build a Neotank from base there. Finish taking southern base. Finish taking cities in the west. Move western lander 4N 3E. Hawke Day 14: Move up units, attack infantry with artillery, move tank back, take out 3HP cruiser with battle copter, weaken A-Air with weakened mech. Move up T-Copter. Make an A-Air. Drake Day 15: Typhoon! -2HP off all enemy units but anything 2HP or less, rains begin. Move northwest 8HP cruiser 3E 1S to take out battle copter. Move other cruiser 1E to take out transport copter with mech. Use 3HP A-Air to take out 1HP mech above it. If it fails, send 1HP infantry 3S to take it out. Take out 2HP mech on airport with 5HP A-Air. Use NE Neotank to take out artillery. Move next farthest east Neotank 1NE to take out 8HP mech. Move up next Neotank 6E. Continue taking cities with all other infantry. Make a Neotank from top base, APC from bottom base. Move western lander 7E. Hawke Day 15: Be shocked that you now have the advantage. Move up recon to Neotank, move everything else in a sort of bridge formation. Build two mechs as his empire in the east starts to crumble. Drake Day 16: Attack east with Neotank left of the 8HP recon to take it out on one blow. Move NE Neotank on NE part of south central island 2S 1E to take out APC. Continue taking cities with infantry. Move eastern lander 1N. Move western cruiser 1N. Move western lander 7E. Heal A-Air fuel with APC. Move left Neotank east. Build two tanks. Hawke Day 16: Move 1HP tank north to heal, move A-Air to block Neotank, move both mechs 2S, build two mechs. Drake Day 17: Attack east with Neotank to weaken A-Air to 1HP. Advance Neotanks and tanks, APC, and both A-Air. Land a tank on BH HQ island shoal from lander. Hawke Day 17: Black Wave. -1HP. Take out tank with two mechs. Advance mechs. Build mech and T-Copter. Drake Day 18: Move Neotanks east to weaken two mechs and take out one. Drop another tank from lander. Move all but infantry east, which should continue taking cities. Build Neotank. Hawke Day 18: Move down mech, move other into transport copter and west into sea. Build one mech. Drake Day 19: Use every one of your Neotanks and tanks to steamroll Hawke's land forces down to one A-Air. Move Neotank left. Hawke Day 19: Build a battle copter, land mech with T-copter on your side. Drake Day 20: Take out Hawke's entire land forces in the east, and use a cruiser and weakened A-Air to take out transport copter. Block as many BH deployment bases as possible. Hawke Day 20: Attack cruiser with battle copter. Move transport copter east. Drake Day 21: Take out transport copter in the sea. Block all deployment bases other than the NW airport. Even use Neotanks to attack battle copter. Weaken battle copter with 2HP cruiser. Hawke Day 21: Move 1HP battle copter to airport. Drake Day 22: VOH Day! Victory over Hawke, indeed. Use almost any unit, like the 4HP A-Air, to take it out. End: "It seems that I underestimated my opponent." Hawke goes to prepare for the final battle against GE, which he says will win. GE soidier tells Drake of the victory, but Drake won somehow, Drake says. Eagle sent his air force, but it seems he sent it too late. Drake is modest and Eagle gives him credit anyway. "Blow me down...We finally won." Victory! 100 Speed + 100 Power + 100 Technique = 300 Pts. = S-Rank! Select the red star mission to reach the final battle of the Green Earth Campaign! Mission 32: Great Sea Battle ---------------------------- (Jess), Eagle, or Drake vs. Hawke Difficulty: ****** GE: 2 Infantry, 1 A-Air, 3 Cruisers BH: 6 Battle Copters "Lord" Hawke has been informed that GE forces are coming towards BH factory. "Hawke." Sturm has arrived in person to talk to Hawke about his companions' defeats throughout Macro Land. "And here you are, cringing like a dog with a tail between its legs." Sturm orders Hawke to save the factory or he will know no peace and no forgiveness. Hawke can't do much but agree. Eagle and Jess order an attack onto the factory, even with the entire BH forces there. Kanbei arrives to aid GE. Nell arrives as well to help GE. "Blue Moon can't send soldiers, but their support is unwavering." With all three countries' forces prepared to liberate Green Earth, it's time you start taking this seriously once again, as this is a ****** mission. Choose Drake, Max, and Sonja, who will then decide on their roles. Drake Day 1: Build two infantry and a transport copter. Max Day 1: Make two infantry. Sonja Day 1: Make one infantry. Hawke Day 1: Create infantry and transport copter from factory. Moves it northwest. Builds an infantry. Drake Day 2: Move left infantry 2N 1W. Move right infantry 3E. Build two infantry. Move transport copter 2E 4N. Max Day 2: Move right infantry 1N 2E. Move left infantry 1W 2S. Build Build an APC from left base and infantry from right base. Sonja Day 2: Move infantry 2N to start taking city. Make another infantry. Hawke Day 2: Three battle copters from factory. Move them and infantry northwest. Build an infantry. Drake Day 3: Move NW infantry 1W to start capturing that city. Move infantry on western base 2N to take city. Move infantry on eastern base into transport copter, then move it 6N. Drop north. Move eastern infantry 1SE to target missile at two infantry, one transport copter, and three battle copters to deal a total of 18 damage. Build two infantry. Max Day 3: Move eastern infantry 3E to fire the missile on the same area as Drake did to deal another 18 damage. Move left infantry 3S. Move right infantry on eastern base 2W into APC on western base. Move APC 1W 2S and drop infantry south. Build two infantry. Sonja Day 3: Move infantry on base 1E 2N to start capturing that city. Finish capturing western city. Make one infantry. Hawke Day 3: Factory-produce a medium tank, move other units northwest. Build an infantry and a fighter. Drake Day 4: Finish capturing two western cities. Move infantry on eastern base 2N to capture city. Infantry on airport should move back into transport copter and move 6N, dropping to the north onto the base. Move infantry on western base 2E 1N. Move easternmost infantry 3N. Max Day 4: Move easternmost infantry 1S 2E towards neutral base. Move both infantry on southwest bridge 3S (one should be taking a neutral city). Move western base infantry into APC. Move APC 5E and drop east. Move eastern base infantry 1N 2E. Build two infantry. Sonja Day 4: Move NW infantry 3E to take city. Finish capturing city. Move base infantry 3E. Hawke Day 4: Happily make two artillery from the factory. Move copters, fighter, infantry, and tanks west. Artillery are moved northwest. Builds a mech. Drake Day 5: In the north, begin capturing base. Move T-copter 6S. Finish capturing city. Move western two infantry 3E. Move southernmost infantry 2E 1N. Move northeast infantry 2W 1N. Max Day 5: Move northeast infantry 2E 1N to begin taking the base. Move next to farthest esat infantry 2E 1S to start taking that city. Move the next east infantry (on eastern base) 1N 2E. Finish capturing city in group of cities. Move APC 5N. Move other two infantry in group of cities to take cities. Move western base infantry into APC. Build A-Air from eastern base. Sonja Day 5: Build a lander. Continue taking cities. Infantry not taking city should move into lander. Hawke Day 5: Move units west. Finish taking neutral base near him. Build APC. Does not manufacture anything from the factory for once. Drake Day 6: Finish taking northern base. Build a battleship. Move infantry north to take cities along bridge. Move T-Copter 1E. Max Day 6: Finish taking properties already taking. Use last infantry in group of cities to take southern city. Move APC 3NE and drop east. Use last infantry 1SE to take that city. Move A-Air 1N 4E. Make nothing. Sonja Day 6: Move another infantry into lander. Finish capturing city. Move lander 6E. Hawke Day 6: Cannon blast Drake's transport copter, which won't matter. Move planes southwest. Move new battle copters and transport copter from factory northwest. Move everything else west. Drake Day 7: Move northern infantry 1SW to fire a missile at a medium tank, infantry, tank, and two battle copters and deal some 15 damage. Build infantry from northern base. Move other infantry north, one into T-Copter to land on airport. Avoid cannon range now. Move battleship 5E 1N. Max Day 7: In group of cities, take southern city and use other two infantry to take the top two. Finish taking NE city. Move NE infantry on NE base 3E towards missile silo. Move infantry on city just west of that 3E. Move last infantry into APC to the left and move APC 5E 1S, dropping to the east. Move A-Air 1S 5E. Build an infantry from NE base. Sonja Day 7: Move lander 6E. Hawke Day 7: Move forces northwest/west. Advance first forces to near Max. Units he has at this point: 3 infantry, 2 artillery, APC with infantry, fighter, 5 battle copters, A-Air, transport copter, tank, medium tank, rocket, mech. Drake Day 8: Use battleship to attack NW cannon 55%. Take other two cities with two infantry at north base. Build a battleship. Move other infantry up. Stay out of cannon range. Build another infantry from northern base. Start taking airport. Max Day 8: Finish taking cities in group of cities. Start moving bottom infantry north. Move A-Air 4E to take out mech. Move infantry next to missile silo 1E onto it and launch one at a rocket, medium tank, two battle copters, and tank to deal 15 damage. Move infantry on eastern base 3S. Move other infantry east/southeast with APC help. Build a Neotank from NE base. Sonja Day 8: Move lander 1E to drop both infantry. Move infantry on HQ island towards port. Hawke Day 8: Attacks A-Air and infantry. Move units west. Build an infantry and lander. Drake Day 9: Destroy NW cannon with right battleship. Move left battleship 5E. Finish capturing airport and two cities. Move infantry one at a time north past the bridge as the cannon is in the way. Max Day 9: Move infantry on broken missile silo 1W. Move 2HP A-Air 1N to weaken battle copter. Move Neotank 2E. Build a Neotank from NE base. Move infantry to take another city, and move the few infantry from group of cities north. Sonja Day 9: Fire missile with infantry on missile silo. Aim missile at A-Air, two infantry, medium tank, battle copter, and lander, to deal 18 damage. Move other infantry 1E to capture base. Move lander 6W. Make a battleship. Hawke Day 9: Move up forces. Move aerial forces south, land forces west. Paratroop onto island. Drake Day 10: Use both battleships to wipe out SW cannon. Continue moving infantry north/east. Build a third battleship. Max Day 10: Take out APC with Neotank. Build A-Air in NE base. Keep moving infantry up. Sonja Day 10: Battleship 5E. Lander 6W. Build an infantry. In the east, move southern infantry 1W to capture port, other infantry to finish capturing base. Hawke Day 10: Blast down one OS infantry. Move units west and take out 2HP A-Air as well as infantry near it. Move aerial forces to middle of map. Drake Day 11: Use northern battleship to attack SE cannon. Move 2nd battleship 5E 1S. Move 3rd battleship 5E. Move infantry north/east. Build a rocket from northern base. Max Day 11: Use both Neotanks to take out an infantry and an artillery, having all units out of rocket range. Move A-Air 1S. Build a 3rd Neotank. Move infantry at HQ area north. Leave APC blocking entrance to northern part of Max's forces. Sonja Day 11: Move battleship 5E. Finish taking port. Move lander 1W. Move infantry into it, move other one toward it. Move last infantry (SE island) 2E to take city. Build rocket from SE island base. Hawke Day 11: Fighter, bomber, AND battle copter from factory. Move up all three northwest, and other units west. Drake Day 12: Bring his rocket 1N 3E. Move his infantry north/east. Use 1st battleship to finish off SE cannon. Use 2nd battleship to weaken NE cannon. Use 3rd battleship 4E. Max Day 12: Use eastern two Neotanks to eliminate rocket and A-Air. Move APC southwest. Move in Neotank east to take out recon. Build an A-Air. Move infantry in HQ area east. Sonja Day 12: Move battleship up 1E 4N. Move up rocket 2N. Move other infantry into landers. Move lander 6E. Finish taking SE island city. Move other infantry 1E 2N. Hawke Day 12: Black Wave. -1HP to all. Move airplanes to middle. Attack battleship (Drake's) with battle copter and take 1 damage. Move aerial and paratrooping forces to center, rest west. Drake Day 13: Move Drake's rocket 1E. Move infantry eastward. Use 8HP battleship to destroy NE cannon. Move other two battleships east. Build a fighter. Max Day 13: Use two Neotanks to take out a tank and an A-Air, STAYING OUT OF BOMBER RANGE. Move A-Airs behind Neotanks for the bomber later. Make A-Air. Move other infantry east. Sonja Day 13: Use Sonja's battleship to attack the large cannon. Use Sonja's rocket to weaken SE cannon. Use infantry on SE island to take another city and move to the missile silo. Move lander 6E. Hawke Day 13: Move air force west. Two battle copters knock 1HP off of two battleships. Drake Day 14: Use rocket to hit big cannon. Build a Neotank from the northern base. Move fighter east out of range of cannons. Move western two battleships north but out of big cannon range. Move other battleship east to aid Sonja's indirect units. Max Day 14: Move infantry east. Move a Neotank SW to take out main cannon. Use other one of the two to wipe out tank. Put A-Air in front of Neotanks cause of the bomber. Build an A-Air. Sonja Day 14: Use battleship to weaken Black Cannon to 1HP. Hit SE cannon with rocket to 1HP. Finish taking city, and launch a missile at Move lander 5N. Build A-Air in SE island base. Hawke Day 14: Cannonblast A-Air. Move aerial units south. Finish infantry with bomber (bait). Attack battleships with battle copters that do barely anything. Drake Day 15: Attack artillery with rocket, infantry killing 1HP infantry, and start capturing city next to squashed Black Cannon. Move all infantry and Neotank east. Use western two battleships to attack SW cannon of the next 4-cannon island. Use eastern battleship to attack infantry taking city. Move fighter a little east but out of enemy fighter range. Max Day 15: Attack bomber with A-Air. Use A-Air to take out mech. Finish off recon and APC with eastern two Neotanks. Move other two A-Air to finish off bomber and transport copter. Move other Neotank east, as well as all other infantry and the APC. Build another Neotank. Sonja Day 15: Finish blowing up Black cannon and SE cannon. Move lander 3NE and drop to the north and west. Take other city and missile on SE island. Fire the missile at two bombers and a lander. Move A-Air NE. Build another A-Air. Hawke Day 15: Cannon blast infantry. Black Wave. Take out two Neotanks with bombers. Move battle copters to weaken battlecruisers, weaken other infantry with other units. Drake Day 16: Finish off SW cannon with battleship, start weakening SE cannon. Take out artillery with rocket. Move Neotanks and artillery up. Make another Neotank. Move fighter 1E. Max Day 16: Max Blast! Take out western bomber with westernmost A-Air. Move next westernmost A-Air to take out next bomber. Move Neotanks all the way east. Move easternmost A-Air to take out battle copter. Move weakened infantry into APC and move APC east. Move other infantry east. Build an A-Air. Sonja Day 16: Attack SW cannon with battleship. Move lander 4S. Load it with rocket and A-Air. Move other A-Air NE. Continue taking SE island city. Move other two infantry on BH island north towards taking base. Build a cruiser from SE island port. Hawke Day 16: Factory-produce two Neotanks. Move aerial units south. Move new Neotanks west. Take out Drake's battleship with battle copter. Take out infantry with battle copter. Take out A-Air with medium tank of Max's. Build a sub. Drake Day 17: Take out undived submarine with both battleships. Move rocket SE. Move infantry and Neotanks east, staying out of range of minicannons. Build an A-Air. Max Day 17: Move western units east, eastern units into defensive formation with APC in front. Build Neotank. Sonja Day 17: Move lander 6N. Drop A-Air west, rocket south. Move infantry 1N 2W to fire a missile at two Neotanks, a tank, and a mech to deal 12 damage. Finish taking SE island city. Attack minicannon with battleship. Move cruiser northwest towards Hawke's air force. Build another cruiser. Hawke Day 17: Factory-produce a missile and a rocket. Attack Drake's fighter with Hawke's fighter. Take out APC with medium tank. Attack rocket/battleship with rockets. Take out A-Air with medium tank. Take out infantry with infantry. Move up units. Drake Day 18: Typhoon! This will -2HP off all units and reduce them to half fuel, which will help against his air/naval force. It also starts to rain. Attack fighter with fighter (you will lose it). Weaken SE cannon with both battleships. Move up Neotanks, A-Air, infantry, and rocket. Build a Neotank. Max Day 18: Move up full HP Neotank to take out 8HP medium tank to the east. Take out 5HP Neotank with 8HP Neotank. Attack A-Air with A-Air. Move units east. Build an A-Air. Sonja Day 18: Take out minicannon with battleship. Move both cruisers NW. Move infantry on northern island 2E to start taking base. Use A-Air to eliminate 4HP battle copter. Move rocket NW. Move lander back to SE island. Put full HP infantry and A-Air in it. Hawke Day 18: Move aerial/naval units north, land units northwest. Take out battleship of Drake's. Attack infantry taking base (Sonja). Attack A-Air with A-Air (Max). Attack Neotank with weakened Neotank. Drake Day 19: Move front Neotank northeast. Move battleship west. Move other units east, out of cannon range. Avoid cannon range. Build an APC. Max Day 19: Use 5HP Neotank to take out 3HP Neotank on city. Send full HP A-Air and weakened A-Air to take out A-Air. Move A-Air onto base there. Move full HP Neotank east to take out 7HP tank. Move other units east. Build a Neotank. Sonja Day 19: Move northern cruiser north to fighter on airport and weaken it from 8HP to 3HP. Move infantry taking base 1N. Move A-Air on base to take out battle copter. Move rocket northwest. Move lander all the way up and drop infantry to the north, A-Air to the west. Move other cruiser NW. Make an infantry. Move battleship east. Hawke Day 19: With his loss approaching, he slows it with Black Storm. -2HP, +2HP on his units. Move fighters, battle copters east (one attacking northern cruiser). Drake Day 20: Move northern Neotank to take out mech to the east. Move all other land units east. Move battleship SW to rest in port. Max Day 20: Move 8HP Neotank northeast onto airport. Attack APC with other units in the east. Weaken tank on base with another Neotank from the west. Build an A-Air. Sonja Day 20: Enhanced Vision. Move up southern cruiser. Use northern cruiser to take battle copter and cruiser to 2HP. On northern island, move A-Airs northwest. Start taking base with 8HP infantry. Join up with 3HP infantry. Move lander south. Move infantry into lander, other one north towards lander. Move battleship into port. Hawke Day 20: Lose a unit to fuel reasons. Take out 1HP A-Air of Max. Factory-build fighter, two battle copters. Move units, build a mech in western base. Drake Day 21: Attack rocket with Neotank. Move next to west Neotank to weaken tank to 1HP. Finish it with infantry. Move everything else east. Max Day 21: Use northeasternmost Neotank 3SE to attack pipeline seem. Attack mech with A-Air. Move up units east. Sonja Day 21: Weaken two fighters, continue taking base, take out battle copter with weakened cruiser, attack sub with cruiser. Hawke Day 21: Feel doomed. Take out 3HP Neotank with rocket. Attack infantry with mech. Move units. Drake Day 22: Destroy everything you can destroy. This should be one rocket and one mech. Max Day 22: Max Blast. Take out A-Air, missile, battle copter, mech, and then the pipeline seem. You have won! Hawke no longer gives any orders but lets the ground lieutenant choose what to do. Black Hole forces leave. Hawke feels there's still a chance left as he is still alive. The factory is captured, and Eagle is unable to capture Hawke. The Green Earth COs talk, and Nell congrats the GE forces for the victory, but the three countries talk about taking Black Hole's own country in order to win the war that they've finally counterattacked to match Black Hole in. "We did it!" Victory! 100 Speed + 36 Power + 100 Technique = 236 Pts. = B-Rank You have now won the Green Earth Campaign. From here, you move on into Black Hole itself. (m7.5) ################ ## BLACK HOLE ## ################ Mission 33: Hot Pursuit ---------------------------- OS CO (Andy) + BM CO (Grit) + GE CO (Jess) vs. Sturm Difficulty: ****** "Attack the Black Hole citadel!" Here is the first mission you fight Sturm in. Don't spell Strum, please...unless you think it's funny, haha. Sturm is informed by his lieutenant Allied force movements into Black Hole itself. Flak and Adder argue over taking command, but Sturm insists on taking command himself. "You wretches report to the missile platform and assist Lash." They leave, and Sturm is very disappointed with their losses. "When this is finished, I will make...adjustments." Max tells Sami that this is Sturm's citadel, and Sami says that they pillaged everything from allied countries and have them here. Jess agrees to that, and Andy argues to get back their money here. Nell thinks it got moved. Eagle and Olaf ask why, and Grit thinks the same as Nell. Kanbei comes and asks for a general assault to take out the cannons. Sonja says you must take out the 3 Black Cannons. They will run if you take them out. Sensei agrees, and then they'd find out if that was Sturm's HQ. "That's brilliant, Commander Sonja!" - Colin. Indirect fire is useful here, and using decoys, as well as what COs you use. I suggest a combo of Andy, Grit, and Jess. OS gets 12 properties, while BM and GE get 10. YC doesn't seem to have an army. Andy Day 1: Build two infantry. Grit Day 1: Build two infantry. Jess Day 1: Build two infantry. Sturm Day 1: Both laser cannons fire and miss. Move down sea units in the west and east. Andy Day 2: Move both infantry 3N. Build two infantry in western base, rocket in eastern base. Grit Day 2: Move western infantry 3E. Move eastern infantry 2E 1N. Build a rocket from eastern base and infantry from western base. Jess Day 2: Move both infantry 1S 2W. Build a rocket from western base, infantry from eastern base. Sturm Day 2: Cannon blasts miss. Move down sea units. Andy Day 3: Move northwest infantry 1N 2W, northeast infantry 1N 2E. Move rocket 4N. Move other infantry 3N. Build a rocket from western base, infantry from eastern base. Grit Day 3: Move your rocket 3E 1N. Move northeast infantry 3N to start taking base. Move eastern infantry 1NE, western infantry 3E. Build no more. Jess Day 3: Move your rocket 1S 4W. Move western infantry 2W 1N. Move central infantry 2W. Move eastern infantry 1S 2W. Sturm Day 3: Move down naval forces. Andy Day 4: Move northwest infantry 1W to start capturing that base. Move the northeast infantry 1E to start capturing that base. Use top rocket to indirectly attack the minicannon. Move western rocket 4N. Move now northwest infantry 1N 2W. Move southeast infantry 3N. Grit Day 4: Finish capturing base. Move rocket 3N. Move other two infantry 2N. Build a rocket from western base. Jess Day 4: Move rocket 3N. Move infantry in the west 3N to take base. Move eastern infantry 3W. Move central infantry 1W 2N. Build a rocket from the eastern base. Sturm Day 4: Cannon blast nothing. Move down navies. Attack Grit's eastern rocket with his battleship. Andy Day 5: Use eastern rocket to take out minicannon. Finish taking both bases. Move central infantry 2E 1N. Move left rocket 1E. Build a medium tank from left base. Grit Day 5: Use both rockets to weaken sub to 1HP. Move northeast bottom two infantry. Jess Day 5: Finish taking base. Attack cruiser with eastern rocket. Build a T-Copter and an infantry. Move western rocket 2N, infantry 2N 1W. Sturm Day 5: Laser attack nothing. Take out Grit's 1HP rocket with battleship. Move cruisers south (one to attack T-Copter). Andy Day 6: With western rocket, attack minicannon. Move infantry on NE base 1E. Move rocket onto NE base. Move medium tank 4N 1W. Make a medium tank from SE base. Grit Day 6: Attack cruiser with rocket. Move infantry on northern base 1S. Build a rocket from that base. Jess Day 6: Take out cruiser with eastern rocket. Move infantry into T-Copter. Move T-Copter 4N 1W and drop infantry north onto the port (out of battleship range). Move infantry on northern base 1W. Build a rocket from that base. Sturm Day 6: Cannons fire and miss. Move weakened sub up and rise in the west. Dive sub in the east. Move battleship 1E in the west, move 5HP cruiser north off BM port in the west. Andy Day 7: Use both rockets to attack both minicannons, taking out minicannon in the west. Move eastern rocket onto base. Move eastern medium tank 4N 1E. Build a medium tank from the western base. Grit Day 7: Use both rockets to blast the battleship into the ocean waters. Jess Day 7: Move eastern rocket 1S 4W. Sturm Day 7: Lash's laser cannons manage to hit nothing and they themselves do not get hurt. Dive western 1HP sub, rise eastern sub. Andy Day 8: Take out minicannon with eastern rocket. Move infantry 5 under the minicannon 1S. Move western rocket 3W. Move medium tank on western base 1E 4N. Make medium tank on eastern base. Grit Day 8: Move northeast rocket 1N. Destroy cruiser with western rocket. Build medium tank from northern base.
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