Advance Wars 2 - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Advance Wars 2 - Strategy Guide (Page 07).
Eastern Front: Rocket attack infantry on city, move bottom rocket 1NW. Lash Day 7: Take cities, attack APC on western front with rocket, move up. Sonja Day 8: Just a little more left! Western Front: Move recon 2S. Use top rocket to take out infantry taking city. Take out another infantry taking city with 2nd rocket. Attack rocket with 4th rocket. Move APC 1N. Eastern Front: Do nothing. NOTHING. You can't do anything anyway... Central Front: Move full health tank 2W 4S to attack infantry. Move another one to finish it. Move down the other one as well. Move rocket 1W 4S. Lash Day 8: Attack recon with rocket, move 2 artillery and mech. Sonja Day 9: Use bottom western front rocket to attack western artillery. Use bottom eastern front rocket to kill the mech. Use 4HP tank to kill rocket. Move down other two tanks and rocket. Lash Day 9: Pathetically beaten by indirect units, she takes out your two low HP tanks. Sonja Day 10: Move eastern front recon 1S 2W. Move western front recon 1S 2E to spot that rocket. Use bottom western front rocket to take out 4HP artillery. Use your central front rocket to deal 8 damage on artillery. Move tank west/south to attack that final rocket to 5HP on city. Lash Day 10: Move 2HP artillery 1NW to city. Sonja Day 11: Finish artillery with rocket, rocket with tank. End: Lash regards war as a game, and says that she has more pieces to play with even with Sonja's victory. Sonja is shocked that Lash believes so and says Sonja is similar to her. Lash feels joy in war in the way chess is played. "Tee hee hee! Toodles!" Sonja doesn't want to be like Lash. Victory! 100 Speed + 100 Power + 100 Technique = 300 Pts. = S Rank! Here, you move on to either the hidden lab mission or the final mission with the red star flag. I missed it...so this next mission goes onward to the ***** red star mission. It's CO Selecting vs. Adder! Mission 23: Sea of Hope ----------------------- Sami and Kanbei, Sonja, or Sensei vs. Adder Difficulty: ***** Mission Briefing: Sonja finds the Black Hole lab on the map and intel shows that Black Hole has been researching a new tank there. Calculating on Adder's skill, Sonja believes you will have a 18-day limit. Sensei notices the war between Sami and Adder, and YC joins them. Choose Kanbei. Sami and Kanbei begin their attack. Mission 24: The Hunt's End --------------------------- Sensei and Max vs. Adder Difficulty: ***** Mission Briefing: Hawke arrives to ask how Adder is doing. Adder becomes very self-conscious at his losing streak and promises that they will take YC soon. Adder knows that Hawke is there to replace him in conquering the allied missions, so he has to win. You as YC shall not let him. Sonja finds the BH factory there and promises to take it down. Olaf arrives to YC to bring his army to aid Kanbei in the fight against Adder. OS also joins with a CO. Choose Sensei and Max. General Strategy: Look around the map here. There's three minicannons on one island. A minicannon guards the pipeline seem. Adder has 3 bases and close to 4. He also has a pesky factory. You have small places out of nowhere... Sensei Day 1: Build three infantry. Max Day 1: Build one infantry. Adder Day 1: A battleship, transport copter, and infantry appear. Damned factories...he also builds three infantry. Sensei Day 2: Move top two infantry 3E. Move the other one 2E to begin capturing a city. Build 3 infantry. Max Day 2: Move infantry 1SE to take that factory. Make another infantry. Adder Day 2: Infantry and APC built. City captured, transport copter east. Sensei Day 3: Move NE infantry 1E 2S to take that city. Finish capturing other city. Move all other infantry 3E. Make APC in SE base. Max Day 3: Finish capturing base, have other infantry capture the city. Build an infantry. Adder Day 3: Battle copter and transport copter appears from factory. Build a tank. Sensei Day 4: Finish capturing city. Move infantry 2E of APC into APC, then move APC 1N 5E and drop east. Move everything else 3E. Build a cruiser from the port to combat the coming battle copter. Max Day 4: Finish capturing city. Move other two infantry 3N. Adder Day 4: Move units down. Sensei Day 5: Move infantry on allied city 3E to capture that city. Move all other infantry east of the APC 3E. Move that last infantry into the APC and move it 7E, dropping east. Move cruiser 1N 5E. Create an A-Air from NE base. Max Day 5: Capture port with any infantry. Adder Day 5: Medium tank from factory. Battle copter attacks cruiser. Move units down. Make infantry and tank. Sensei Day 6: A-Air 1S 4E. Finish capturing city. Move infantry left of base to take it. Move infantry north of neutral city to take it. Move every other infantry 3E (one into APC). Attack south with the cruiser to finish off the battle copter. Move APC 5E 1N and drop north. Max Day 6: Finish capturing port. Adder Day 6: Tank and medium tank move down towards Sensei as well as other lesser troops. Sensei Day 7: Finish capturing city and base. Start capturing base. Move APC 1NE. Move A-Air 5E. Move infantry SW of that 2N 1E. Move other two 3E. Cruiser back into port to heal. Max Day 7: Move infantry off port, build a lander. Fill with two infantry. Build two infantry. Adder Day 7: Take southern cities, take port in the west with A-Air support, move down units. Sensei Day 8: Finish capturing base. Move two infantry near that infantry 2E. Move A-Air 6E. Move other three infantry 3E. Build a medium tank in central base (your new central base, the other one will be called eastern base), the closest base you can deploy out of. Max Day 8: Move lander 1E 4N and drop both infantry. Move up infantry on HQ island without getting onto port. Create a medium tank. Adder Day 8: Battle copter and transport copter produced by the factory. Finish capturing western port and southeastern cities. Finish APC with tank. Move medium tank, tank, and artillery west. Make a missile. Sensei Day 9: Move infantry on city 2E. Copter Command. Move infantry next to one that just moved 2N. Move infantry east of that one 2W. Also move infantry near enemy tank 1W. Build a medium tank from eastern base. Move A-Air 2N. Move medium tank 4E 1N. Move all 9HP infantry 3E. Max Day 9: Move lander back to port. Load a medium tank and an infantry. Capture airport and a city on northern shore. Adder Day 9: Move A-Airs in north, tanks, medium tanks, and copters in south. Build artillery in northwest base. Sensei Day 10: Move cruiser 1N 5E. Attack east with medium tank on base. Move other medium tank 1S 2E. Build another medium tank from central base. Move back infantry 3E except one near base who moves 2E. Max Day 10: Move lander to only shoal available and drop medium tank west. Finish capturing city and airport. Adder Day 10: Sideslip. Against Max, A-Air attacks infantry. Against Sensei, battle copter attacks cruiser, two infantry take out one, transport copters fly over sea. Neotank built from factory. Build a rocket in NW base. Sensei Day 11: Attack battle copter with cruiser. Finish tank next to medium tank in the north. Move infantry off any city. Copter Command! In the south, attack infantry with medium tank. Use A-Air and infantry to wipe out two more infantry. Move infantry in front of medium tank in south. Move back infantry eastward. Build a rocket in central base. Move infantry to take damage for medium tank in north as well. Max Day 11: Move medium tank 2N to kill A-Air. Have full HP infantry capture other city. Move lander back to port. Move one infantry in. Build one infantry. Adder Day 11: Take out infantry with artillery and infantry in south, finish infantry with infantry and medium tank in north. (Sensei) Lose infantry to A-Air (Max). Build infantry and A-Air. Sensei Day 12: Finish battle copter with A-Air. Move cruiser back into port. Attack medium tank with medium tank in south. Move rocket east. Attack tank with medium tank in north. Just note that behind the artillery, tank, and medium tank, he has nothing. Advance infantry east! Build a medium tank from central base. Max Day 12: Move lander 2S 4E and drop both infantry north and east. Move medium tank 2E and finish off A-Air. Finish capturing the city. Build a bomber. Move up newly built infantry. Adder Day 12: Sideslip. Kill infantry with artillery, tank, AND medium tank. Move units west and south. Move threatening battleship south. Sensei Day 13: Move cruiser 1N. Make sub from port. Take out infantry with two infantry. Move medium tank 2E to weaken artillery by attacking. Move everything else east/northeast. Max Day 13: Kill infantry with medium tank. Move infantry on northern shore northeast. Move bomber 7E. Start capturing port and city with landed infantry. Move lander back to port and send in two infantry. Adder Day 13: Battleship, artillery, medium tank fire on various infantry. Sensei Day 14: Use A-Air to wipe out artillery, medium tanks to take out medium tank and tank. Copter Command. Sweep ALL infantry eastward. Move sub 1N 4E. Move up medium tank and rocket. Build an artillery in eastern base. Move cruiser into port. Max Day 14: Move bomber 5E 1S to kill the infantry. Move medium tank east to kill artillery, and move infantry northeast. Finish capturing port and city. Move lander southeast. Build a bomber. Adder Day 14: Attack bomber with cannon. Move A-Air and units down to Sensei. Attack rocket with battleship. Sensei Day 15: Move sub 2W of battleship and dive. Join two infantry with low HP (2+7=9). Have A-Air attack his A-Air. Move up medium tanks and start capturing southeast BH cities. Move up artillery and rocket to be able to attack battleship next turn. Move all infantry east. Build a rocket from eastern base. Max Day 15: Move bomber 3S 1E to begin bombing the NW cannon. Continue taking cities on that Africa-shaped island. Move 2nd bomber 7E. Move medium tank and infantry in the north east but out of rocket range. Move lander southeast. Adder Day 15: Sideslip. Take out weakened rocket with battleship. Weaken two infantry. Move missiles and artillery forward. Sensei Day 16: Use sub and rocket to finish off battleship. Attack both A-Airs with a medium tank and take out the northern one. Use artillery, A-Air, and infantry to take out an APC, and move the other medium tank east towards missile. Continue moving infantry east and off any allied cities. Copter Command for random new infantry. Combine them for some extra cash since you don't need that many infantry any way, while moving them east. Max Day 16: Finish NW cannon with 7HP bomber. Move other bomber 5E 2S. Build a third bomber. Move lander east all the way. Continue capturing infantry on island. End. Adder Day 16: Cannon hits back bomber to 7HP. Move units west/south. Sensei Day 17: Move sub northeast. Take out missile with medium tank. Attack A-Air with other medium tank. Send A-Air to attack A-Air later. Continue taking cities that you can. Combine 9+9 infantry. Build a rocket from eastern base. Max Day 17: Take out SW cannon with both bombers. Move 3rd bomber 7E. Move lander 4E 1N. Adder Day 17: Attack bomber with cruiser, infantry with battleship, medium tank with Neotank. Move units forward. Sensei Day 18: Attack southeast A-Air with 5HP medium tank and 8HP A-Air. Move rockets east/northeast. Attack battleship with dived sub. Create a rocket in eastern base. Move units back to lure Neotank into artillery and rocket range. Move cruiser northeast and infantry east/ north. Max Day 18: Max finally gets his first CO power...move all three bombers onto the western island so you can take out the cruiser next day. Move lander a little east. Build a 4th bomber. Adder Day 18: Attack medium tank with cannon that you move up because the rocket gets moved back. Start taking middle airport. Neotank kills infantry. Attack infantry with infantry. Set up defensive formation in the east. Sensei Day 19: Move infantry off cities. Copter Command! Do the combining of every single combo infantry you can now as this will give you more money and less units, since you don't need so many anyway, usually 9+9 infantry. Kill A-Air with medium tank and A-Air, kill 7HP infantry with full-health infantry, kill baited Neotank with artillery, rocket, and medium tank. Kill battleship with sub. Move cruiser north. Move east rockets, other units north/east but out of artillery range. Build a medium tank. Max Day 19: The cruiser seems to have moved east. Move all four bombers as far east as you can without hitting anything and without being in range of anything. Move medium tank back north. Move lander northwest but do not land. Adder Day 19: SIDEWINDER! Take out 1HP bomber with cruiser *phew?*. Attack artillery with tank, sweep an infantry with A-Air. Move up artillery. Sensei Day 20: Finish off tank with medium tanks, move everything else up. Build a medium tank. Max Day 20: Max Force! The extra square will have your last bomber have enough range to kill the cruiser. Move the last bomber you made 4SE to take out cruiser. Use your other two bombers to attack both cannons from the right, taking out the NE cannon. Build a bomber and move your lander 2N to avoid rocket range. Move medium tank forward to attack, too, now that the NE cannon is gone. Move down infantry toward port. Adder Day 20: Cannon attack your lander. Counterattack in southeast. Sensei Day 21: Build a lander. Use your rockets and artillery to eliminate two tanks and weaken an A-Air. Finish off the A-Air with your other medium tank. Move up medium tanks. Move up infantry. Max Day 21: Move newest bomber 7E and create yet another bomber. Take out SE cannon with 7HP bomber. Move lander SW. Use full health bomber that took out NE cannon to move onto BH base and take out the cannon in front of the pipeline. Move in the other one to the right of the A-Air and take out the A-Air. Adder Day 21: Keep defensive formation. Sensei Day 22: Attack with all you can. Move lander east. Move cruiser 1E. Build battleship. Max Day 22: Move bomber from base 1N to take out pipeline seem. End: You win, and Adder blames the weather. YC COs talk about their victory, and thanks Olaf..."with some help from Orange Star". Nell tells Kanbei that Hawke, the last Black Hole new CO, has Green Earth near defeat, and ask of Blue Moon and Yellow Comet to aid Green Earth. Victory! 99 Speed + 76 Power + 100 Technique = 275 Pts. = A-Rank This concludes the Yellow Comet Campaign, but the hardest has yet to come. (m7.3) ################# ## GREEN EARTH ## ################# Drake seems to have a face problem here...even after hearing Allied victories over Black Hole in western countries, Green Earth is still half occupied by Black Hole forces under their best commander, Hawke. Jess comes in and asks if they're counterattacking. Eagle and Drake are not land masters, so Jess's return from training is much needed for GE. Eagle doesn't care for "Red"'s help and would rather do it himself, but Drake notices that with all three fronts covered as them three, they can take back GE. Choose the northwest mission with Eagle versus Hawke first. Mission 25: Sea Fortress --------------------------- Eagle vs. Hawke Difficulty: **** Mission Briefing: Hawke asks Adder if the fortress is readying, along with minicannons. Adder says it's true. Hawke also learns that only a GE air force is coming. Eagle asks all to take out the fortress. A GE pilot reports that it is no good cause Hawke has too much A-Air. Eagle learns that Black Hole knew about him coming, and notes that they could let BH take the factory, or suffer heavy casualties taking it. The GE pilot decides to go, as he remembers Eagle told him that they mustn't lose. Another pilot agrees. Aim for the minicannons and "Let's give them a show of power they won't soon forget!" Eagle Day 1: Look east. You have eight battle copters, four fighters, and six bombers. He has six battle copters, four fighters, two cruisers, four A-Air, and four missiles, as well as eight minicannons. Move middle two battle copters 5E. Move all other battle copters 6E. Move middle four bombers 7E. Move the side two 6E. Move top and bottom fighters 8E. Move next to top fighter 7E 2N, and the next to bottom fighter 7E 2S. Hawke Day 1: Send front fighters 9W, send front battle copters 6W, send back fighters and battle copters in a crazy 1N, all the way W formation. Cruisers move 6W. Eagle Day 2: Here, the fighters are nearby. Move top fighter 5E and take out the battle copter south of you. Move bottom fighter 4E and take out the battle copter to the north. Move 2nd to top fighter 2E 1S to attack that fighter, and move the 2nd to bottom fighter 2E 1N to do the same. Move bottom two copters to take out Hawke's copter, then use the 2nd and 3rd highest copters to take out his northern one. With your remaining 4 battle copters, surround the four fighters so they can't get out. Move your non-middle 2 bombers 7E except for the north one which should move 6E 1N. Move the last two bombers 5E. Hawke Day 2: Attack battle copters to the left with both fighters to deal 4 damage each. Fighters, battle copters, and the bombers move up westward. Eagle Day 3: Use top and bottom bombers to bomb down both front cannons from the left. (Northern one 7E, southern one 1S 6E) Finish off both weakened fighters with same fighters from the right. Move northern no damaged fighter 5E 1S to attack it. Move your southern fighter 5E to attack his. Move the now southern bomber 1E. Move the top one 2N 1E, and the middle two 3E. Move middle two battle copters 5E. Move top battle copter 4E 1N. Move the left remaining top copter 5E 1N. Move the one directly right 5E 1S. Move the bottom copter 4E 1N. You have two battle copters to move. Move the left one 6E and the east one 5E 1N. End. Hawke Day 3: Cannons hit closest bombers to 7HP. Black Storm, dealing 4 damage this first time. Fighter moves to take out one battle copter and injure the other. Your battle copters move up, one injuring another copter. Northern cruiser takes out bomber, southern cruiser takes out battle copter. Take out the northern cruiser Eagle Day 4: You now have an air force of (and HPs at): Battle Copters: 2, 3, 4, 4, 8, 8 Fighters: 6, 6, 6, 7 Bombers: 5, 8, 8, 8, 8 Send top two fighters to take out top fighter, then use one fighter to attack the bottom fighter. Bomb the northern cruiser with your 8HP bomber, staying out of range. In the south, use two 8HP bombers to take out the cruiser. Move up remaining fighter to attack the full health battle copter in the north instead of finishing 1HP on the final fighter, and use a 4HP copter to weaken that to 1HP. Use your two 8HP battle copters to finish off the bottom one. Move your other forces out of missile, A-Air, and cannon range and prepare to advance now that you have Lightning Strike, but don't actually use it yet. Hawke Day 4: With fighter, deal 1 damage to battle copter. Send 3HP cruiser down to take out 3HP battle copter. Move up northern missile. Eagle Day 5: Move units in this formation: North: 8HP bomber, 7HP bomber, 8HP battle copter, 4HP battle copter, 3HP battle copter, 7HP fighter, 5HP fighter South: 8HP bomber, 7HP bomber, 5HP bomber, 6HP battle copter, 2HP battle copter, 6HP fighter, 6HP fighter Prepare to launch your attack in this order in upcoming days: Take out missiles, the western A-Air, then western cannons, then move to back cannons, take out those, and take out A-Air. Then take out the cannons near them to win. Hawke Day 5: Zzzzzzzzzz...... Eagle Day 6: Attack missiles with bombers! Use battle copters to aid your attack. After weakening missiles use Lightning Strike! Take out front A-Air with three bombers. Use fighters as back cannon bait. Use your other bombers and battle copters to wipe out the missiles. With the few remaining battle copters and bombers you might have, destroy NW cannon with bomber and battle copter. Use fighter bait with remainning fighters. Hawke Day 6: Cannons to blast two fighters and one bomber, as your fighters should be up farther. Eagle Day 7: Move one fighter up to west of both back cannons and leave them there for the rest of the mission. Choose the most weakened one. Take out NE cannon with 7HP and 3HP bombers. Move other units out of 2nd to last row of cannon range. Severely injure the NE cannon on island with 8HP bomber but DO NOT finish it off. Attack SE cannon with what you have. Hawke Day 7: Attack with cannons. Eagle Day 8: Move EVERY unit, including fighters, out of cannon range. Attack back cannons from the back (north, south, and east). Hawke Day 8: Nearing Super CO Power. Can't do anything. Eagle Day 9: Destroy NE and SE cannons with strongest bombers. Move everything to east of A-Airs. Send a 4HP and 2HP bomber towards 5HP bomber in NE. Move up battle copters and fighters but stay out of range. Hawke Day 9: AHHH! Nothing. Eagle Day 10: Join up 5+4+2HP bombers in north to 10HP, and join up 7+3HP bombers in south. Prepare to attack A-Air with now two full HP bombers next turn. Join up 8+2HP battle copters. Join up 4+3+3HP battle copters. Join up 5+4HP fighters and 6+3HP fighters. Now you have one of each unit in north AND south, and no fuel problems. Hawke Day 10: Zzz.. Eagle Day 11: Attack northern A-Air with northern bomber from the north. Attack southern A-Air with southern bomber from the south. Do not accidentally hit cannons. Use full HP battle copters to attack A-Air from east and take out both. Move fighters into cannon gap. Hawke Day 11: Black Storm. -2HP on all 6 units. Eagle Day 12: Use both bombers to kill SE cannon. Use any battle copter (or both if needed be) to take out NE cannon. You win! End: Eagle has won, thanks to the GE pilot that convinced him and because of your superior tactics. Victory! 84 Speed + 100 Power + 98 Technique = 282 Pts. = S-Rank! Move to the eastern mission with Jess. Mission 26: Sinking Feeling --------------------------- Jess vs. Lash Difficulty: ****** Mission Briefing: Hawke wants Lash to finish repairs on the battleships within 30 days. Lash says it'll take 17 days. The southernmost city on the western island contains the lab map. Jess notes that although she has few troops, she can't lose time before the repairs are complete. Jess Day 1: Move NE mech to take port. Move western infantry into APC and move APC 5S, drop south. Move infantry 3E, mech 2E. Move northern medium tank 5N, southern medium tank 1N 4E. Move western artillery 1N 4E. Move eastern artillery 5E. Move rocket 1N 4E. Move northern tank 1N 4E. Move recon 3E. Move western A-Air 4E 2N. Move southern tank 1N 4E. Move last A-Air 1NE. Lash Day 1: Lash and soldier talk, and Lash declares a counterattack despite repairs going on without hurting repairs. Move down 2 infantry, mech, 4 tanks, artillery, A-Air, 2 medium tanks, and rocket. Move 2 infantry on northeast island 3W. Jess Day 2: Finish capturing port. Move NE medium tank 1N 3E, and other medium tank 1N 4E. Move southern mech 2E. Move eastern infantry 1S. Move northern tank 2E, southern tank 3E. Move recon 2E. Move left artillery 2E. Move northern A-Air 1E. Move southern A-Air 1SE. Lash Day 2: Move down units, start capturing NE airport. Jess Day 3: Move southern mech 2N to attack tank. Use rocket to attack medium tank. Southern medium tank 2N to take out medium tank. Move unmoved medium tank 2NE to weaken tank. Move northern mech 2E to attack tank. Move top A-Air 5E 1N to take out mech to east. Move northern tank 5E 1N to attack A-Air. Move other A-Air 1N 5E to attack infantry. Build a battleship from port. Move both artillery 2E 1N. Move southern infantry 2E. Move southern tank 3N 1E to take out tank. Move northern infantry 2S. Move recon 3N 2E to take out infantry. Move APC 4E 2S. Lash Day 3: Finish taking cities in south, move down tanks to attack A-Air, tank, and recon. Move down medium tank, rocket, infantry towards base. Jess Day 4: Move up battleship 3N 2E. Move rocket 5E. Build a lander. Move full HP mech 2W into lander. Use southern artillery to take out 3HP A-Air. Move non-weakened tank 1S 2E to attack tank. Turbo Charge. Use weakened A-Air and weakened tanks to take out 4HP tank (from left and right without moving). Move southern medium tank 5E to attack enemy medium tank. Move northern medium tank 1N 2E to weaken tank. Move recon 2NE to try to take it out. Move injured mech 2N. Move other A-Air 2S 4E. Move top infantry 2E. Move bottom infantry 1E into APC, and move APC 3E 2N and drop west. Move northern artillery 4E 1N. Lash Day 4: Prime Tactics. Retreat weakened units to rocket, finish weakened tank with weakened medium tank. Move rocket 1E. Jess Day 5: Move battleship 5N. Move northern medium tank 4E 1N. Move lander 4N 2W. Kill weakened medium tank with rocket. Move both artillery 3E 2N. Move other medium tank 3E 2N. Move bottom A-Air 2N 3E to injure artillery. Move mech 1NE. Move northern A-Air 5N 1E. Move tank 1N 4E. Move APC 1E 4N. Move southern infantry 1S 2E. Move northern infantry 1E. Move recon 5E. End. Lash Day 5: Finish capturing city/bases, attack artillery with rocket. Jess Day 6: Overdrive. Lander 6N. Attack NE battleship with battleship. Move 9HP tank 2E 3N to take out rocket. Move up full HP medium tank 2N to take out infantry. Move recon 9N 1E. Move back 8HP medium tank 6N 1E. Move mech 2E. Attack artillery with A-Air from north without moving it. Move northern infantry 1S 3E to take it out. Move southern infantry 2E to capture city. Move full HP artillery 2N 5E. Move rocket 4N. Move 2HP artillery 5N. APC 2E 3N to block BH base. Weakened A-Air 2E 6N. Lash Day 6: Start capturing second airport from NE island, move battle copter southwest. Move up 1HP tank. Jess Day 7: Move 8HP medium tank 3W to attack minicannon. Continue attacking unhurt battleships with your battleship. Move lander 1N 5W and drop mech north. Move other medium tank 4N 1E. Start capturing base in southeast and finish taking city. A-Air from SE 2N 4E. Mech 2N. Use 2HP artillery to attack minicannon. Move 4HP A-Air 5N 1W. Move recon 3N 2W to take out 1HP tank. Move APC 6N. Move full health artillery 3N 1E onto BH base. Move 9HP tank 5N. Move rocket 2E 1N. Build a battleship and end. Lash Day 7: Attack 8HP medium tank to 5HP. Terrain Tactics. Destroy recon with bomber. Move battle copter south. Jess Day 8: Continue capturing props from southeast. Finish off minicannon with rocket. Attack bomber with A-Air that will die. Let artillery take minicannon fire that is at 2HP. Move A-Air onto BH base. Move mech up. Move everything toward battleships. On western island, move mech 1W to start capturing that city to take lab map. Move lander 6E as bait. Lash Day 8: Doesn't take bait and attacks full HP medium tank with upper minicannon, moves bomber to take out artillery. Move copter down to hit tank. Build ANOTHER bomber. Jess Day 9: Move up second battleship, make a 3rd, attack with 1st battleship. Move up rocket. Move NW full HP A-Air, move mech 2E, move artillery onto BH base. Finish capturing everything in southeast. Build a recon. Attack weakened battleships with tanks. Move APC 1N. Move lander 3NE. Finish capturing with western mech to get a...lab map, and Neotanks coming your way soon! 1 battleship should be down now due to joining battleships. Lash Day 9: Burn A-Air with cannon. Bomb and copter down rocket, use other copter to lure to lander. Move T-Copter down. Jess Day 10: Attack plane with A-Air, weaken two battleships. Prepare to use Overdrive next day. Move up 3rd battleship. Move lander NE. Capture port with western infantry. Move up recon. Move mech 2E. Move up infantry from southeast. Build A-Air. Keep attacking battleships with two medium tanks and one tank. Lash Day 10: Burn APC with minicannon. Join 5+4HP battleships. Bomb down lander that lures away bomber. Bomb battleship with other bomber. Attack artillery and medium tank with battle copters. Jess Day 11: Overdrive! Finish taking NW port. Move up 3rd battleship. Aim for one battleship with both battleships in front, plus both medium tanks to take it out so she only has 5 left! Move A-Air 2E to take out battle copter. Move artillery NE. Start capturing NE base with mech. Move up infantry and A-Air. Be happy that you're still on track to win! Lash Day 11: Cannon blast APC to 4HP. Prime Tactics. Bomber bombs down APC. Bomber kills artillery (perfect bait for A-Air). Battle copter destroys small 3HP tank in battleship zone. Move back T-Copter, build a battle copter. Jess Day 12: Move mech on western island to take final city. Build battleship from that port on the island. With both full HP battleships and two medium tanks, take out another battleship. Weaken another one with 5HP battleship. Take out bomber with A-Air, and move up other one as well. Continue taking BH base with mech. Move recon northwest. Move infantry north for bait later. Build FINAL A-Air from SE base. Lash Day 12: Cannon blasts one A-Air. Bomber finishes 5HP battleship. Battle copter does 2 damage to battleship, other battle copter moves down. Move T-Copter to heal. Jess Day 13: Move full HP battleship west to weaken bomber to 2HP. Move up other weakened A-Air to battleship zone, avoiding cannon. Move recon west. On western island, finish capturing city. You now have three full battleships, two that can attack. There are four battleships left to take out, and you have 5 days. Move newly built battleship 5E. Check its range. Do not kill ANY battleship in that range, but you can weaken them. With two battleships at half-HP due to your two battleships and medium tanks, they will surely join together to become three overall. Move up infantry. Continue taking BH base with mech. Move northwest final A-Air. Have nothing in cannon range. Lash Day 13: Weaken battleship and medium tank from bridge, which means A-Air can attack next turn. Other battle copter takes infantry bait instead of hitting battleship. Build nothing. Jess Day 14: Overdrive! Move 3rd battleship NE. Use other two battleships to wipe out the 8HP joined battleship. Move 9HP A-Air up to take out full HP battle copter. Move down 4HP A-Air to take out bomber. Use remaining medium tank to attack cannon from west. Finish off final battle copter. Now Lash has no way of winning. No chance. Finish capturing base with mech. Move up recon only to bridges out of cannon range. Build a battleship from western island port. Lash Day 14: Doomed as mushrooms, she uses Prime Tactics...and can't do anything. Haha. Jess Day 15: Continue smashing cannon with medium tank from the left. Pull up farthest battleship NE. Weaken a battleship to 2HP. Pull last battleship east just in case. Lash Day 15: Think it's still a game, keep healing T-Copter. Jess Day 16: Use 6HP battleship to down 2HP battleship. Use other two battleships in range to weaken battleship and finish off cannon. Move up final battleship. Lash Day 16: Lash only has one day to finish, a BH infantry reports. Lash thinks that they are almost finished so doesn't care. Do nothing. Jess Day 17: Final day. Use ANY battleship to sink her battleship. If it isn't enough, add another one, but I doubt it. Jess tells everyone to retreat after their victory because more BH forces will win. Nice going...victory! Lash no longer feels it's like a game, so it's time you take her seriously? Lash is angry. End: Victory! 96 Speed + 100 Power + 79 Technique = 275 Pts. = A-Rank Four new missions open up here. Move to the southern mission with Drake. Mission 27: Drake's Dilemma --------------------------- Drake vs. Hawke Difficulty: **** Hawke has a Black Cannon now, and Hawke seems to be the only one that takes any allied country seriously. Drake, who is spotted with his navy at a small southern island, debates whether to take out the Black Cannon head-on or to seize the HQ. Eagle comes in through a transmitter and learns of Drake's dilemma, but that Yellow Comet troops are on their way, led by Kanbei. Take out both Black Cannons here with Kanbei's aid. Drake and Kanbei together shall take out Hawke, right? Black Hole units to beware of: Western side of Lake: Recon, Rocket Northern side of Lake: 2 Recon, Artillery Northeast side of Lake: Artillery, 2 Rockets, Recon Drake Day 1: Move bottom sub 1E 5S and dive to spot one infantry, two artillery, and two rockets. With northeast battleship, attack the rocket you spot to the east. Move southern battleship 1S. Move subs all the way south and dive. Move everything else either south and out of range (do not venture out of central of lake as you will be sniped on), or onto reefs. So cruisers should all be on subs, while battleships are just around lake. Build an infantry in SE base near Kanbei. End.
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