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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter A » Advance Wars 2 - Strategy Guide (Page 06)

Advance Wars 2 - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Advance Wars 2 - Strategy Guide (Page 06).

Adder Day 13: In the middle, his tank injures your recon. His units
move up in the west and he builds a rocket!

Sensei Day 14: Finish capturing that airport. Move northeast battle
copter 1E to deal 9 damage on that missile. Move recon 1S. Use 7HP
tank to take out missile. Use 10HP tank to attack his tank in the
forest. Attack a mech with your battle copter in the west, and send
over your 3rd one 6W as well. Move up infantry on all fronts. Make
another battle copter.

Adder Day 14: Rocket nearly kills an infantry on western front. Tank
clash in the middle. 

Sensei Day 15: Use your top battle copter in the west to deal
6 damage to the rocket, then move up your other one 4N to take out
the mech on one shot. Now your transport copters can do something.
Move both 1W 5N and drop both infantries west. In the middle, take
out the tank with your medium tank and weaken the artillery with your
tank(s). Take out the back artillery with your back artillery. Move
up your infantry and other battle copter 6N. Make yet another battle
copter from northern airport. 

Adder Day 15: Sidewinder.

Sensei Day 16: In the middle, take out an artillery with two tanks
and move in your medium tanks. The back infantry and battle copters
should head for HQ. The infantry on middle island near BH cities should
take them. In the west, use your battle copters to take out a mech with
infantry help that is on the western base, the rocket, and an infantry
so your western units can seize temporarily control over the SW BH
base and weaken an infantry.

Adder Day 16: Attack an infantry with the last 3HP tank, clear a 6HP
infantry on the SW BH base with an A-Air, and take out 5HP infantry
with mech. Build two mechs.

Sensei Day 17: Move back the 4HP tank to attack the 3HP tank and
trap it in the forest. Move up medium tank to attack infantry on HQ.
With massive battle copter help, take out two infantry and two mechs,
blocking all three bases with transport copters or a recon (SW base).
In the middle, use 9HP infantry to take out tank.

Adder Day 17: With only one A-Air left, he takes out a battle copter.

Sensei Day 18: Use a medium tank and then a battle copter to finish off
that final A-Air. Send battle copters east, as he is hiding a unit there.

Adder Day 18: Sideslip. The APC moves out of the forest in the northeast.

Sensei Day 19: Take out the APC with two battle copters to win.


End:

Adder remembers that Yellow Comet once boasted a CO that was unbeatable,
which turns out to be Sensei. Even Sonja was surprised. Adder leaves.
A different victory screen showing infantry forces shows up here. Good
job!

Victory! 99 Speed + 100 Power + 97 Technique = 296 Pts. = S Rank!

Your victory opens three new missions. Now all your choices are ****.
Take the southernmost one.



Mission 19: Show Stopper
---------------------------
Sonja vs. Adder
Difficulty: ****


Mission Briefing: Sonja's intel shows that the Black Hole forces 
are encamped there. Sonja spots the stronghold but Kanbei refuses to 
let her go. Sensei convinces Kanbei to let her go. Sonja spots the 
8 cannons surrounding the fortress and knows to kill all 8 to win 
or capture the HQ. Adder laughs, and Sonja quickly notices that 
it's CO Adder. There is a hidden map to the secret lab here, which 
is the southwesternmost neutral city. It's in FOW, so it's Sonja's 
specialty. It'll still annoy you a bit though...


Sonja Day 1: Build a recon in NE base, and infantry from western two
bases.

Adder Day 1: He moves two or so bombers, 3 indirect units, 2 medium
tanks, 3 tanks, two copters, 4 infantry, and an A-Air (estimate, as
this is FOW) east.

Sonja Day 2: Move bottom infantry 3W. Move top infantry 2N 1W. Move
recon 4NW. Build an APC in the NW base and two other infantry.

Adder Day 2: Move every single unit at you.

Sonja Day 3: Move SW infantry 3W to start taking port. Move NW infantry
1W to start taking city. Move other bottom infantry 2W 1N, and other 
infantry 2W into APC. Move APC 3NW and drop north. Move recon 3N. Make
recon from NW base, tank from SW base, infantry from NE base.

Adder Day 3: Things move at you...none that are near you at all.

Sonja Day 4: Finish capturing city and port. Move NW infantry 1W 2N
to start taking neutral base. More northern recon 1NW. Move southern
recon 5W. Move tank 3NW. Move other two infantry 3W. Move APC 1W. Build
A-Air from NW base.

Adder Day 4: ADVANCE! Spot bomber in the south, and three recons, two
tanks, artillery, and battle copter in the north.

Sonja Day 5: Finish capturing the neutral base. Move A-Air 1W 5N. Make
A-Air from NW HQ base. Move infantry near APC into it, move APC 2N, and
drop south. Move tank 5N. Move easternmost infantry 3W.

Adder Day 5: Destroy infantry with tank and battle copter, attack recon
with battle copter, destroy infantry with bomber.

Sonja Day 6: Move southern A-Air 5W 1S to attack bomber. Move northern
A-Air 2SW to take out battle copter. Move tank 3N to weaken artillery.
Move recon 2N 1W to attack artillery. Move APC 2NE. Build a medium tank
from that newly taken base. Move infantry just east of recon 1NW. Build
two infantry from two western HQ bases.

Adder Day 6: Bomb recon. Battle copter kill infantry. Recon kill recon.
Recons attack APC. Artillery runs. Tank attacks A-Air. Injures his units
by a little in the process. 

Sonja Day 7: Move northern 4HP A-Air 3S to take out weakened bomber. Move
9HP southern A-Air 1NE to take out battle copter. Move medium tank 2N to
take out recon. Move northern tank 1S to take out recon to 3HP. Move
all three southern infantry 1N 2W. Move 3HP APC 1S 4E into forest. Build
a tank from northern base.

Adder Day 7: Sidewinder. Start taking northern port with infantry,
destroy infantry with recon and tank, destroy recon with tank. Move down
recons. 

Sonja Day 8: Counter Break. Move SW 9HP A-Air 3W to attack recon. Move 4HP
A-Air 4N to take out recon to 1HP. Move SE 3HP infantry 1W 2N. Move full
infantry 1W to join. Move northern tank 1NW to attack infantry taking port.
Move medium tank 1S 4W to attack mech. Move southern tank 1W 4S to attack
tank. Build tank from NW HQ base. Build A-Air from northern base.

Adder Day 8: Destroy full HP infantry with two recons and tank. Weaken A-Air
with tank.

Sonja Day 9: Move SE tank on base 4N 2W to weaken tank to 1HP. In the north,
finish off infantry taking port with tank. Move full HP A-Air on northern base
2W 3S to take out mech. Move medium tank 1S 3W to attack mech. Move northern
4HP A-Air 3W to take out recon. Move southern 4HP A-Air 1N 4E to take out tank.
Move 8HP tank 1SW to attack tank. Build tanks in northern and NW bases. Move
APC 5W.

Adder Day 9: Finish off 3HP APC with recon. Attack A-Air with mech.

Sonja Day 10: Move full HP A-Air 4N to decimate the transport copter. Move
SE tank 4W to finish off recon. Move 6HP tank 1N 2E to take out tank. Move
southern full HP tank 3N 2W to weaken recon. Move medium tank 1E to take 
out mech, tank on base 1E to take out recon. Build FOUR infantry. Move 1HP
A-Air 4E 2S, 2HP A-Air 1E. Move northern tank 1NW.

Adder Day 10: Gets bored! :)

Sonja Day 11: Move northern infantry 3N. Move bottom 3 infantry 3W.
Shift southern tank 1N 5W. Build recon from northern base. Roll
northern full HP A-Air 3W to spot an APC. Move bottom two A-Airs 6W.
Build recon from NW HQ base. Move middle two tanks next to northern base
3NW. Move medium tank 5W to spot an A-Air. Move 6HP tank 2N 4W. 

Adder Day 11: Attack medium tank and tank with hidden rockets.

Sonja Day 12: Move 3HP medium tank 3W to spot hidden rocket. In the
north, move 3HP tank 6W to spot APC, artillery, and rocket. Transfer
northern tank 4W to attack rocket. Move tank just 2SE of that one
1N 4W to attack artillery. Move A-Air 2N 1W to finish off rocket.
Move northern infantry 1N to take port. Move northern recon on
northern base 3N 2W. Move southern recon 7W 1S. Move bottom three
infantry 3W. Move 6HP tank 1N 2W. Move bottom full HP tank 3N 2W into
forest. Move bottom 4HP A-Air 1W (out of range, still). Build a
medium tank from NW HQ base. Build APC from northern base.

Adder Day 12: Sidewinder. Bomber bombs 3HP tank to rubble, destroys
A-Air with A-Air. Attack A-Air to 7HP with minicannon. Destroy medium
tank with medium tank.

Sonja Day 13: Move 7HP A-Air 2W to attack bomber. Finish taking
northern port. Move northern tank 1W to attack artillery, use other tank
to finish it. Move northern recon 4W. Move APC 4N 2W. In the south, move
full HP tank 3E to attack A-Air. Move 4HP A-Air 2N to attack A-Air. Move 6HP
tank 3E 2S to take it out to 1HP. Move southern recon 1N 3W to spot rocket.
Move bottom infantry 1N 2W, other two 3N. Move southern medium tank 5W. 

Adder Day 3: Minicannon blast both A-Airs.

Sonja Day 14: SUPER POWER: Counter Break. Build A-Air from northern
base, medium tank from NW HQ base. Move 9HP southern tank 3W. Take out
1HP A-Air with 1HP A-Air. Move 6HP tank 2W. Start taking the two cities
and SW base near you. Move southern medium tank 1N 4W. Move northern full
HP tank 1S 3W to attack minicannon. Move northern infantry into APC and
trek west. Attack minicannons with other units and move westward. 

Adder Day 14: Minicannon blast tank and APC, take out two 1HP A-Airs.

Sonja Day 15: Finish taking two cities and base. Attack rocket with tank,
medium tank with medium tank. Move back units west, attack minicannons
with the rest.

Adder Day 15: Minicannon blast tank, attack infantry with medium tank.

Sonja Day 16: Continue attacking medium tank with medium tank. Use two
weakened tanks and one recon to eliminate southern enemy tank. Move units
west. Build medium tank from new SW base.

Adder Day 16: Sideslip. Attack tank with bomber in the north, attack 4HP
infantry with medium tank.

Sonja Day 17: Continue attacking minicannons, take out bomber with A-Air.
Take out 3HP medium tank with 6HP medium tank. Continue slapping eastern
four minicannons. Build a medium tank from SW base. 

Adder Day 17: Minicannon blast tank. Destroy tank and weaken APC with
northern battle copter and hidden rocket.

Sonja Day 18: Use new medium tanks in the SE area to eliminate the
NE of the two SE cannons. Take out northern battle copter with A-Air.
Stay out of minicannon range with all as you keep swiping those minicannons.
Also watch out for that SW artillery. Keep moving SW base medium tanks
towards the minicannons. Create medium tank from SW base.

Adder Day 18: Take out APC with hidden rocket.

Sonja Day 19: Take out SE of NE minicannons as well as other SE minicannon.
Move 1HP northern tank west to spot APC. Keep attacking minicannons. Move
up another medium tank and build another one. Take cities you cleared from
SE minicannon area. Take out NE-north minicannon. Move in towards NW
minicannons but do not attack it, as it is in rocket range. Do not move
A-Air unless it was attacked. Make medium tank. 

Adder Day 19: Attack medium tank with a battle copter in the south.

Sonja Day 20: Destroy 1HP artillery with 3HP tank. Take out both minicannons
in SW side. Keep moving medium tanks northwest. Move infantry west as well.
Attack NW minicannons with all you have, even in minicannon range, taking out
NW-north minicannon in the process.

Adder Day 20: Destroy weakened tank, and weaken infantry and recon with
battle copters and rocket. 

Sonja Day 21: Weaken NW minicannon, but DO NOT DESTROY IT! Build A-Air from
ALL BASES. Move units to rocket+APC hiding place and move all infantry west.
Your goal is here to capture that SW city that BH has, which has the hidden
lab map. 

Adder Day 21: Weaken medium tank with rocket.

Sonja Day 22: DESTROY ROCKET. Move A-Air south to destroy battle copter on
BH city. Counter Break. Start capturing that SW lab city with full HP
infantry. Surround it with 4 units (on all 4 sides, one unit). Take out
rocket. Use a weakened medium tank to weaken NW minicannon but not destroy
it. Move back units west. Make five infantry and one cruiser from southern
port.

Adder Day 22: Minicannon blast medium tank.

Sonja Day 23: Finish taking SW lab city. "Commander! This was found
when we captured a new base." "Ah! It's a map! A map showing the
location of their lab! This must be where they're developing those
new weapons we've heard about. Please deliver this to my father! He
will send reinforcements for sure." "Yes, ma'am! I'll deliver it to
CO Kanbei right away!" "Now, I just have to do something with this mess."
Take out battle copter with A-Air and finish off NW minicannon to win!


End:

Adder is surprised, but still blames it on bad luck. Adder is forced to 
retreat, and you win by clearing the fortress! Kanbei is impressed with
Sonja's ability as well. "Perfect planning wins the day!"

Victory! 99Speed + 100 Power + 76echnique = 275 Pts. = A-Rank

Now with three missions with ****, and a lab with ***** in the
northeast, you have little options. Choose the southeast mission.



Mission 20: Duty & Honor
---------------------------
Kanbei vs. Adder
Difficulty: ****


Mission Briefing: The laser cannon has been deployed for Adder on a 
mountain. Flak doubts YC will actually go up it, but Adder replies 
that he'd siege YC cities if they don't. Flak helps him deploy 
infantry. The cities are for bait, it turns out... So Kanbei wants 
to fight, but Sonja notices the trap and notes that the cities 
aren't too important. Kanbei replies that they are YC COs and
can't let more of Yellow Comet be taken. Look around the map to find
two Laser Cannons that fire like a cross...so the early roads are
covered. 


Kanbei Day 1: Move left APC and infantry 1N. Move bottom 2 mechs
2E. Move other three 1SE. Move other infantry 1NE and other APC 1N 2E.
Move the back medium tank 5N, and the other two 2N 3E. Move tanks 1E
4N. Move left rocket 1E 3N and the right rocket 1NE. Move left 
artillery 2E 3N. Move right artillery 4E 1N.

Adder Day 1: Move up something like half the army.

Kanbei Day 2: Sonja tells Kanbei what the laser cannons do. They can't
fire all the time, but if you get 10 YC cities taken, you lose. Move
units in this formation (northeast tank takes out enemy recon):

Infantry APC   Md Tank Md Tank Tank
         Artly Md Tank Tank
         Mech  Inf     Mech
         Mech  Mech    Mech
               Artly   APC

Your other rockets should move 2N as well.

Adder Day 2: Fire laser cannons, attack tank with tank. Advance
infantry and mechs.

Kanbei Day 3: Retreat front tank. Send in full health medium tank to
kill the tank. Move every unit not on road north and every other unit
east. Pull as far east as you can. Your formation should now be a
2-square wide horizontal line stretching from the 2 rockets in the west
to the edge of the road to the right. The artillery should be weakened,
too.

Adder Day 3: Artillery deals 1 damage to your artillery. Take out 1HP
medium tank with his tank. Infantry and mechs advance toward 10 cities.

Kanbei Day 4: Move both rockets north within range of the upper Laser
Cannon to kill it Day 5. Use full health medium tank to take out tank
in one hit. Take out artillery with weakened tank. Move everything else
out of cannon range and weaken the tank with your mech.

Adder Day 4: Both laser cannons miss. Tank attacks APC. Units move up.

Kanbei Day 5: Destroy upper laser cannon with both rockets. Continue to
send medium tanks and tanks. Put APC onto city to lure BH tanks. Move
along the road everything, and take out that western tank with a mech.

Adder Day 5: Start capturing two of 10 cities. Two tanks take APC
bait and kill it. Tanks, medium tanks, artillery, infantry, and mechs
move up.

Kanbei Day 6: Take out ONE tank with medium tank, staying out of laser
cannon range, and weaken the other one in cannon range with your
artillery. Move up units to take on the medium tank Day 7. Continue
moving units up. Now, you should have 2 medium tanks, 1 tank, an APC,
an infantry, and a mech in the front lines with your rockets and back
mechs moving up. STAY OUT OF RANGE!

Adder Day 6: Fire the laser cannon that deals his own tank 1 damage.
Sidewinder. Finish capturing two cities and start capturing another
one. Attack tank with tank. Join tanks. Attack artillery with medium
tank. 

Kanbei Day 7: Move back weakened artillery. Attack medium tank with 
other artillery and weakened medium tank. Finish it with 4HP tank.
Move up medium tank to take out newly joined 9HP tank. Move up
rockets. Move units as far east along the road as you can.

Adder Day 7: Finish capturing another city and start capturing two
more. Move units west. Attack mech with tank. 

Kanbei Day 8: Finish tank with medium tank. Move units eastward but
keep out of cannon range. Have one rocket in range of cannon for
Days 9-10.

Adder Day 8: Fire off laser cannon that does nothing to anyone.
Capture a total of 6 cities and start taking 7th. Take out infantry
with artillery. Take out tank with medium tank. Attack infantry on city
with medium tank.

Kanbei Day 9: Attack the cannon with your rocket and deal 71% down to
28HP. Weaken both medium tanks with rocket and both artillery. Move
medium tank east to get ready to retake cities. Take out the medium
tank. Move east units.

Adder Day 9: Finish capturing seven cities. You now must attack at
least one mech to survive now...finish tank with rocket. Move everything
up.

Kanbei Day 10: Samurai Spirit! Rocket to destroy laser cannon, finish
off medium tank with your back one. Finish off mech taking NW city with
full health medium tank. Move everything else all the way east along
the road but keep out of artillery/rocket fire unless you must take out
that mech to stay alive (which you must). 

Adder Day 10: Have 9 cities captured and start to capture that last
city again. Move artillery NE but keep rockets there. 

Kanbei Day 11: Move rockets NE as far as possible. Attack mech taking
final city with medium tank even under artillery fire. Move other
medium tank to deal 8 damage to a mech next to it. Move APC, mechs,
and artillery east out of rocket range. 

Adder Day 11: Continue taking city, take out an artillery (instead of
your full-health medium tank being attacked), other medium tank hurt by
other artillery, move up infantry and artillery in the west. 

Kanbei Day 12: With front rocket, take out front artillery in one shot.
Finish an infantry with your artillery, and take out 4HP mech with 4HP
medium tank. Move the other medium tank ONTO that city and kill the
infantry to the east. Move everything else east but stay out of rocket
range.

Adder Day 12: Sidewinder. Artillery attacks infantry. Move up western
artillery.

Kanbei Day 13: Move APC to fueling city and ONE mech west near APC.
You will send APC and mech to kill that artillery in the west. Other
units should take out the final artillery in the northeast and prepare 
to take out the rockets with the APC. 

Adder Day 13: Do nothing.

Kanbei Day 14: Move mech and APC west to artillery. Take out infantry
with medium tank. Send everything you have at the two rockets.

Adder Day 14: Artillery moves west and nearly runs out of fuel, two
rockets kill a rocket.

Kanbei Day 15: With your advanced rocket and artillery, injure both
rockets. Use weakened medium tank to kill the first rocket. Attack APC
with mech. Continue chasing western artillery. Move everything else in
the east south.

Adder Day 15: Artillery northeast, rocket attacks but deals nothing.

Kanbei Day 16: The artillery you can see has run out of fuel. Chase the
artillery again. In the east, take out both rocket and APC and move the
rest back west. 

Adder Day 16: ...

Kanbei Day 17-18: Attack artillery with mech. Finish artillery with 
mech. You have won! Adder notices that the YC COs are tough and decide
to retreat to the factory. Kanbei seems to have done the right thing in
saving the 10 cities...


End:

Victory! 91 Speed + 100 Power + 82 Technique = 273 Pts. = A Rank

A red star mission opens up, the first ***** mission. Choose the
Sensei mission, the middle one.



Mission 21: Foul Play
---------------------------
Sensei vs. Adder
Difficulty: ****


Mission Briefing: Black Hole seems to be ready to sign a peace 
treaty with Yellow Comet with their heavy losses in the country, 
and are giving a favorable proposal to Yellow Comet. Sonja 
believes it's a trap, Kanbei still wants to hear out. They reach the 
peace treaty location and it seems Adder is clearing obstacles on the 
road to reach YC. Sensei accepts the challenge. Sonja tells Sensei 
the pipe is indestructible but that the seem can be broken. Sensei 
knows this battle as only a skirmish in comparison to the past. 
Sensei must destroy the three minicannons to win. Look around, the 
map is big. Take out the seems to bring reinforcements from the 
south to the north.


Sensei Day 1: In the north, move your medium tank 2W 3N, move tank 1N
5E, and move artillery 2N 3W. Note this will play a lot like Mighty
Kanbei! from AW, so you should know to defend the choke points with
style. Build an artillery from the right base. In the south, move all
bombers 3E 4N. Move battle copters 2E 4N. Build two infantry from both
remaining bases. Move all 3 infantry into transport copters 3W and move
them 6E. Drop east. 

Adder Day 1: Send everything recklessly against you. 

Sensei Day 2: In the north, move regular tank 1E 2N. Move artillery on
eastern base 3N 2E. Infantry in the west 1W 2N. Move medium tank and 
artillery 1NW. Build two artillery in northern bases. In the south, use
your SE bomber and move it 7E to bomb Adder's A-Air. Use top two bombers
to bomb the two seems above you. Move one bomber in between them, and
the other one to severely injure the infantry next to it. Move your
battle copters east and have one take it out. Send all transports and
one infantry to airport. Use the other three to capture cities near
base. Create another infantry.

Adder Day 2: Move down vast army.

Sensei Day 3: Finish capturing two cities and start capturing the
airport. Use the bomber that attacked before to attack the other A-Air
and take 3 damage while dealing another 8. Blow up the seems with the
same bombers, then send the other two to bomb the next two seems. Use
your battle copters to weaken the medium tank nearing the airports,
take out a 2HP A-Air, and nearly kill an artillery. Use T-Copters to
surround the medium tank and use infantry. In the north, attack
the mech with your artillery and medium tank to attack tank in the
left, while finishing the A-Air with artillery and tank in the right.
Send another artillery to both sides. Build an artillery in the left
and an infantry in the right.

Adder Day 3: Move down massive army. In the south, attack infantry
with tank and attack transport copter with medium tank. In the north,
advance and use some mechs to cross mountains. Also attack right tank
with medium tank.

Sensei Day 4: In the north (right), attack the medium tank with both
artillery. Move the tank 1S from the city. Move the infantry from the
eastern base 3N and build another one. In the west, move the left
artillery 1W. With the right one, injure the full-health tank. In
the south, finish capturing the airport and move ALL infantry off
cities. Use CO power Copter Command! Back to the north (left), take out
the tank above your medium tank with it. Take out the mech with your
infantry, and then move your 9HP infantry up to attack the 4HP one.
Move other artillery 1W 3N onto city. Do not move infantry to the right.
In the south, finish the next seems with your two bombers and move up
your other two to start blowing up the next two. Use three battle
copters to kill a mech, injure a recon, and injure a tank. Use your
last bomber to finish off that other medium tank. Move infantry from
there northeast to take out tank, and surround other medium tank with
two transport copters. Move other one to infantry on airport. Build
infantry from bottm base. In the top left one, build an infantry as
well.

Adder Day 4: Two cannons fire at that first infantry you have, now down
to 2HP. Sidewinder. In the north, take out 2HP infantry with artillery,
attack your infantry in northeast corner you recently got but didn't
move, and a Neotank attacks your medium tank in northwest. A tank takes
out an infantry in northeast. Nearly take out artillery with mech and
infantry. Move down units.

Sensei Day 5: Use infantry now that you got from northeast 3S. In the
south, bomb the medium tank with your bomber. In the north, move your
artillery on western city 1S and your other infantry 1N to attack the
mech. Use Copter Command! With infantry in the northeast, attack the
rocket and missile. Also start taking the city and base there. With
your southern battle copter, injure the medium tank there to 1HP. Move
infantry north towards the broken pipeline seems. Build an infantry in
the bottom base. Move your battle copters up to weaken a missile and
take out a damaged recon. With bombers, destroy the two seems again and
use your other two to damage again. Move infantry on eastern base 1SW
to attack the seem. With your western two artillery, attack the Neotank
and deal it 6 damage. Move infantry on western base 2N. Make a medium
tank from that base. In the east, injure mech with artillery, move 1HP
artillery 2S, and use tank and two infantry to finish BH infantry and
mech. Build infantry from right base.

Adder Day 5: Move units down. Neotank and Tank moves into west to attack
infantry and artillery. In the east, an infantry is destroyed. Three
total infantry taken down all over.

Sensei Day 6: In the southeast, take out 1HP artillery with infantry,
and medium tank with battle copter. In the northeast, use weakened
battle copter to take out missile and use full HP battle copter to
weaken 4HP A-Air to 1. Take out missile with two infantry in very
northeast, and weaken rocket to 1HP with infantry. Continue to attempt
to take city and base. With your infantry near missile silos, aim a 
missile at that hits most units on the western front: A Neotank at
the bottom, a medium tank, three tanks, an APC, 1 infantry, and 1 mech
to deal it a massive 24 damage overall. Use the other one to aim a
little higher, aiming one with top at rocket and hitting 8 units again, 
to deal 22 damage. With western artillery and two infantry, take out
two tanks, kill an infantry, and weaken a mech. In the east, the medium
tank came in, but ignore it for now. With your front two bombers,
destroy the seems. Move in your right back bomber 6N 1E to severely
weaken that medium tank. Start capturing base below first seem with
that infantry, and move your other bomber 7N. Build a medium tank from
left base. End after killing the medium tank in the right and attacking
rocket with tank. Move two infantry to cities next to bottom seem.
Move bomber up as well.

Adder Day 6: Sidewinder. Kill one artillery with tank. Take out
another infantry. Also, weakens like half your units on western front.

Sensei Day 7: Capture cities and bases at pipeline seems. Move 2HP
artillery down. Move medium tanks up to attack his. With your other
medium tank, attack the tank on the yellow city. Take out the rocket in
the right with your bomber. Copter Command. Use northeast infantry and
battle copters to slowly eliminate those units. In the north, move
bombers up and attack anything in sight but don't go into missile/A-Air
range. Attack anything in sight, as this is the turning point. Build
medium tank from left base.

Adder Day 7: Attack infantry with cannons. Attack a few units, feel 
doomed. Build an infantry.

Sensei Day 8: Copter Command, thought you won't get units. Move up
units but still stay out of range of A-Air/bombers. Blow up eastern
seem. Move everything else up! That, and continue taking properties.

Adder Day 8: Attacks bombers with cannons :P 

Sensei Day 9: Send EVERYTHING up to destroy cannons. And the units
near them. You can hit the missile/A-Air, but it won't matter too
much here.

Adder Day 9: Attack bombers. Attack everything else in sight. Feel
doomed.

Sensei Day 10: Finish off all three cannons to win! Victory for Sensei!
Sensei scares away Adder :) .

End:

Victory! 100 Speed + 100 Power + 95 Technique = 295 Pts. = S Rank!

See the peninsula that sticks out in the southwest? Go there for
Sonja's war on Lash. 



Mission 22: A Mirror Darkly
---------------------------
Sonja vs. Lash
Difficulty: ****


Mission Briefing: Sonja and Kanbei notices no one at the battlefield 
once again but they move onward. Lash notices no one as well. The clash 
of Lash and Sonja comes when Sonja arrives. Sonja told Lash that 
Sonja's army had moved on, which turns out to be fake intel, getting 
even Kanbei and Sensei to agree. Sonja trapped Lash, it turns out. 
Artillery and rockets for you, but Lash has a huge army. Both noticing 
each other's weaknesses and attacking them, the battle begins.

Sonja Day 1: Look at the map. You surround the enemy who is situated in
the middle. Let's divide this into three fronts to make it easier for
both of us:

Western Front: Move recon 2S 3E. Move mechs 2E. Southern artillery 4S
1E. Top two rockets 2E. Top artillery 4S. Bottom rocket 2S 1E. Last
rocket 1SE. APC 5S 1E.

Eastern Front: Bottom mech 1NW to spot a mech, an APC, a recon, and
an A-Air. Move top two rockets 1NW. Move recon 1N 2W. Move other two
mechs 2W. 3rd to the top rocket 2N. Southern artillery 4N. Last rocket
2W. APC 4N 2W. Top artillery 4S.

Central Front: Do nothing.

Lash Day 1: Capture city, move MASSIVE army up. 

Sonja Day 2: Current units you should see for Lash: 3 Infantry, 1 Mech,
1 Recon, 2 Tanks, 1 Artillery, 2 A-Air, 2 APCs, and 6 medium tanks, as
well as a Neotank. 

Western Front: With second highest rocket, attack Neotank. Move
bottom mech 2S to spot another Neotank and two more mechs. Use bottom
artillery to attack mech. Use 2nd rocket to attack Neotank. Use 3rd
rocket to attack medium tank. Move recon 1E. Move APC 2E. In the north,
move rocket 1S, artillery 2S, and top mech 2S. 

Eastern Front: With your top rocket that can fire anything, hit the
A-Air. The bottom one should hit the A-Air closest to you. Move APC
1W. Move recon 1E. Move northern artillery 3S 1W.

Central Front: Do nothing...

Lash Day 2: Annoy you to hell by taking cities and moving units up.
Huge, isn't it?

Sonja Day 3: OK, that's a lot of units, isn't it?

Western Front: Top rocket to finish Neotank. Next rocket to attack next
Neotank. 3rd rocket to attack medium tank. Last rocket to attack APC.
Artillery 4N 1E. Bottom mech 1NE to finish off APC. Top artillery 1NE.
2nd to the top of top 2 mechs 1E.

Eastern Front: Top rocket kills A-Air. Next rocket and artillery finish
medium tank. Next rocket injures medium tank. Last one injures another
one. Top mech 1NW. Bottom two, move 1W to injure tank. APC 2E 3N.

Central Front: Do nothing.

Lash Day 3: Prime Tactics. Artillery and rockets, as well as recon
and A-Air, kills your mechs. Continue moving units up.

Sonja Day 4: Counter Break.

Western Front: Top rocket to injure top Neotank, artillery to attack
mech. 2nd rocket to injure injured medium tank, 3rd rocket to injure
tank, final rocket on recon. Move recon 2N. Artillery 2NE. Lower
mech 2S to weaken mech. APC 2NE. Top mech 1NE.

Eastern Front: Top rocket on tank, mech 1NW to take out 1HP tank, 
2nd rocket on medium tank, APC 1SW, lower artillery to weaken weakened
medium tank, 3rd rocket to weaken medium tank, bottom rocket to weaken
A-Air.

Central Front: Rocket to attack recon, right tank 4S to take out
recon, central tank 1SW to take out Neotank, western tank 5S to take
out that tank. 

Lash Day 4: Continue taking cities, move up tank towards HQ, attack
mech and western tank with medium tanks, continue moving up with units
like rockets you haven't seen before.

Sonja Day 5: 

Central Front: Attack tank with rocket that is closing in. Send 6HP
tank 1W 3N to take out 2HP tank. With mech, attack west and take out
4HP A-Air left of you.

Western Front: Top rocket and top artillery to attack medium tank. Move
5HP bottom mech 1NE to deal it an extra damage. Move recon 1W 2S.
Attack APC with bottom rocket. With rocket above it, destroy 4HP tank.
With rocket, take out 1HP medium tank. With artillery, take out 3HP
APC. Refuel indirect units if needed.

Eastern Front: Top rocket weakens medium tank. Move recon 4S 1W. Weaken
medium tanks with bottom two rockets. Refuel if needed.

Central Front: Move central tank back 1NE and right tank back up 4N. 

Lash Day 5: Move up medium tanks, join 1+5=6 medium tank, move up
remainder of destroyed army forward. 

Sonja Day 6:

Eastern Front: Top rocket attacks top medium tank. Artillery attacks
injured medium tank. Enhanced Vision. 2nd rocket finishes 5HP medium
tank. 3rd rocket finishes 2HP medium tank. Last rocket injures mech.
APC to refuel if needed. Move recon and APC 1W.

Western Front: 3rd to top rocket to kill recon, APC to refuel if needed,
3rd rocket to kill mech, 4th one 1E. 

Central Front: Move 6HP tank 1NE. Move other two tanks 1S.

Lash Day 6: Prime Tactics. Move up infantry to capture YC cities,
medium tank attacks middle tank in Central Front. Two artillery, rockets,
and infantry also moves up.

Sonja Day 7: 

Central Front: Attack medium tank with rocket. Move 6HP tank 2S and
every other tank to take out medium tank from all directions BUT south.

Western Front: 2nd to top rocket attacks infantry taking city. Recon
1N. Move bottom two rockets 1NE. Top rocket and artillery attack
infantry on city.

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