Advance Wars 2 - Strategy Guide (Page 05)
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Grit Day 12: Use your medium tank and one infantry to take out the infantry next to the lab. Send infantry to start capturing lab. Advance rocket, retreat infantry from artillery. Take out an infantry with a medium tank on western front. Build a medium tank in western HQ base. Lash Day 12: Unknowing of the lab, Lash advances. Grit Day 13: Take out an artillery with your rocket, finish capturing city next to lab, and wipe out an A-Air and tank with two medium tanks. End: With your victory here, the Blue Moon forces will now be able to deploy Neotanks in upcoming missions. Victory! 100 Speed + 100 Power + 100 Technique = 300 Pts. = S-Rank! This victory opens up a mission to the northeast province with a star. Go to the southeast island flag for Mission 14! Left with only three Blue Moon missions left, all of which are ****, these are going to really test you. Choose the southwest mission to Mission 14! Mission 14: Nature Walk ----------------------- Grit vs. Lash Difficulty: **** Mission Briefing: It appears to Grit that while Olaf is inspiring his troops, he notices THREE black cannons aiming fire on you through the forests in FOW. Lash seems to be the other Sonja of the BH universe, knowing all the intel and now having THREE Black Cannons against you. Grit accepts the challenge. General Strategy: You must reach the HQ with ANY unit to win. Your goal here is to keep everything in forest or out of range of the Black Cannons so they won't kill you. Grit Day 1: Weaken the tank and recon you see at first sight with your two artillery. Send the bottom tank of both sides to finish them off from the side. With your right rocket, kill the artillery. Move up both other tanks 3N. Move up your left rocket 3N. Move up your two infantry 2N and 2N 1W into the forest. Move everything as north as you can, preferably in forest. Don't go past the road though... Lash Day 1: The right Black Cannon fires and deals 5 damage to your medium tank. Units move north and towards HQ. Grit Day 2: Advance north everything through the forest, and take out a tank in the west with your rocket. Weaken that recon with a tank. End. Lash Day 2: Black Cannon hits your left tank. Grit Day 3: Finish the recon with your weakened tank. Lash Day 3: Infantry and mechs continue to move up. Grit Day 4: Move up units. Lash Day 4: Get owned if you hit ambushes and lose a few units... Grit Day 5: Advance north fast to take out his infantry/mechs. Lash Day 5: Black Cannons will hit you, but you must sacrifice some units for speed here. You'll lose a few more units here. Grit Day 6: Fire back with Snipe Attack and all your direct units. Lash Day 6: Prime Tactics. Grit Day 7: Kill infantry, mechs, artillery, and tanks in your way. Sneak recon and APC with mech toward HQ and maybe a few other units just in case like a tank. Lash Day 7: Advance north. Grit Day 8: Take out a mech, move APC to 1S of HQ and land the mech to win! End: Victory! 100 Speed + 100 Power + 90 Technique = 290 Pts. = S-Rank! Your victory brings you down to two missions. Go to the southern white flag one! Mission 15: Two-Week Test ------------------------- Colin vs. Lash Difficulty: **** Mission Briefing: Colin must guard certain properties for 14 days. Protect your base for 14 days! Lash may have a lot but you can do it! Colin Day 1: Build two infantry. Lash Day 1: Build four infantry and a transport copter. Colin Day 2: Send both infantry to capture northern bases. Build two more infantry. Lash Day 2: Start capturing city, move infantry west with a transport copter, build two infantry, tank, and artillery. Colin Day 3: Finish capturing northern bases. Move infantry on western base 1SE to capture base, infantry on eastern base 1E 2S to capture that city. Create two infantry. Lash Day 3: Start capturing even more cities, make Medium Tank. Colin Day 4: Move units southeast to capture cities unless they are already capturing. Create two artillery. Lash Day 4: With her high funds, she builds an A-Air and battle copter. Her tank and medium tank come near you. Colin Day 5: Capture properties to 12. Block entrance to HQ area with infantry. Reinforce them with two artillery. Build four more infantry. Lash Day 5: Tank and medium tank weaken two infantry. Colin Day 6: Use two artillery to destroy the tank. Take out weakened infantry and replace the front line with full health ones. Build an artillery. Lash Day 6: Medium tank attacks infantry, battle copter and everything else advance. Colin Day 7: Attack medium tank with artillery. Create an A-Air. Retreat and advance whichever infantry is necessary. Retreat to your square base, though. Lash Day 7: Battle copter attacks your artillery, A-Air destroys your infantry, medium tank attacks your artillery. She creates a Neotank. Colin Day 8: A nervous Colin convinces himself to stay alive for another week. Kill the battle copter with your A-Air. Use Gold Rush! Create TWO Neotanks. Deal damage all the way to 1HP on the medium tank with your artillery. Lash Day 8: BH forces advance as they take most of the cities on their side of the isle. A tank comes in to attack your infantry. His Medium Tank runs. Colin Day 9: Send your Neotank to severely damage the tank, then kill it with your artillery. Weaken other units with your other artillery. End. Lash Day 9: BH forces start to take cities right next to you. A battle copter takes out an artillery. A rocket moves forward. Colin Day 10: Take out the battle copter with your A-Air, then kill the tank with both artillery. Take out an infantry with both Neotanks taking the neutral city. Build a rocket and an A-Air. Lash Day 10: Lash takes more cities, and a rocket takes out an artillery. A bomber bombs an infantry. Her Neotank attacks one of yours. Colin Day 11: Gold Rush! With your rocket, injure the Neotank. Injure the bomber with an A-Air. Build a Neotank. Use your current full health Neotank to take out hers. Lash Day 11: Prime Tactics. She takes yet another of your cities and attacks your infantry with a rocket. A bomber kills one of your 1HP infantry. A tank takes out your 2HP infantry, and an A-Air takes another one. Colin Day 12: Attack the advancing A-Air with your Neotank, and finish it with the rocket. Move your A-Air out to finish off the bomber, and use the Neotanks to take out the tank. It's also good as defense for your back line. With your artillery, hit an infantry. Build 4 infantry. Lash Day 12: A rocket strikes your infantry on the mountain, and his medium tank attacks your weakened Neotank. Her infantry advance. Colin Day 13: Use a rocket to injure the medium tank, and an artillery to finish it. Use Gold Rush! Take out an infantry with one of your Neotanks, and weaken one with another one. Build a rocket. Lash Day 13: Lash's infantry comes up to take your city, and a battle copter injures one of your infantry at the shore that is at full health. The rocket moves up. Colin Day 14: Destroy two infantry, a mech, a battle copter, a transport copter, and a rocket with what you have left. It looks like you're about to advance, eh? Lash Day 14: She sends units up that do nothing. You win! End: Lash loses again, and she "Toodles" away again. Victory! 100 Speed + 100 Power + 95 Technique = 295 Pts. = S-Rank! Your victory brings you down to the final mission! Good luck, Commander! Choose the red star flag to enter Mission 15! Mission 16: Factory Blues ------------------------- Grit and Max vs. Lash Difficulty: **** Mission Briefing: Flak, Lash, and Adder talk about how to save the remainder of their holdings in Blue Moon, the factory. Olaf and Grit say they're ready for this challenge, when Nell pops up under Grit's request. Grit's help turns out to really be useful when an OS-BM alliance is helpful in defeating BH. Choose BM Grit and OS Max. Grit has the bases while Max has the predeployed units. You'll want Max to get the two bases. Grit Day 1: Build three infantry. Max Day 1: Move bottom tank 6E. Move top tank 5E 1N. Move artillery 4E 1N. Move A-Air 5E 1N. Move mech 2E. Move infantry into APC. Move APC 5E 1N drop east. Move recon 5E 1N. Lash Day 1: She builds two infantry and has a mech out of the factory. Grit Day 2: Capture the three CITIES next to you. Do not capture ANY base, give those to Max. Make three infantry. Max Day 2: Move mech 2E to begin capturing base. Move infantry 3E. Move tank 5N. Move APC 3W. Move the artillery 2E 3N. Move recon 1E 3N. Move other tank and A-Air 1E 5N. Lash Day 2: 3 recons out of factories that move south. Make one APC. Grit Day 3: Finish capturing three cities. Move left and right infantries 3N and the middle one 2N 1E. Build nothing. Max Day 3: Finish capturing left base with mech. Move infantry 1S to start capturing that base. Don't move APC, leave it there. Move the back tank 1E 4N to kill the recon there. Move the other tank 5N. Move artillery, A-Air and recon 4N. Lash Day 3: Start capturing airport, attack tank with mech, build a tank. Grit Day 4: Move up infantry and capture cities. Create an artillery from northern base. Max Day 4: Finish capturing right base, use APC to move mech to western two cities so Max can have them. Build an infantry from western base. Move A-Air 2N 1W to finish off the mech. Move non-injured tank 1E 3N and injure that recon. Move 4HP tank 1E 2N to kill that recon. Move recon 1W 3N and artillery 3N. Lash Day 4: Finish capturing a city, attack artillery with recon, move up tank, make infantry and A-Air, factory-produce an artillery. Grit Day 5: Move artillery 1W 4N. Capture cities in north and east (west is for Max). Prepare to fire a missile next day. Create three infantry. Max Day 5: Begin capturing city with mech, add an infantry to get the other one. Move the other one 3N from eastern base. Deploy two infantry. Attack infantry with artillery. Move A-Air 1N to attack recon. Attack artillery with tank. Finish infantry with recon. Move 4HP tank 2W to kill recon. Move APC in route for western base infantry to go up quickly. Lash Day 5: Artillery injures 4HP tank, A-Air from factory attacks BM infantry, tank kills 1HP tank, mech kills artillery. Grit Day 6: Attack A-Air with your artillery to deal it 8 damage. Finish capturing cities. Launch a missile at the tank, infantry, and mech. Fire a second one at a tank and infantry. Finish off the A-Air with an infantry. Make a Neotank from top base. Move infantry north. Max Day 6: Continue taking cities and moving north. Create two infantry. Move your tank 1N 3W to attack the tank, attack east with the A-Air to take out the mech, and move recon 2N 1E to finish off the artillery. Lash Day 6: Move down units, finish off 2HP infantry on city with infantry. Build an artillery and infantry. Grit Day 7: Use artillery to blast infantry, then use another infantry to kill it. Send a missile on 2 tanks and 2 infantry in the west of the factory. Move Neotank and infantry north. Max Day 7: Max Force. Finish capturing city, and move all infantry/mechs north except for the one near the APC, which should ride it to the western airport. Move tank 1NW to take out the 6HP tank, then send A-Air 3N to take out that tank, then move recon 2W to take out the infantry. Create two infantry. Lash Day 7: A-Air moves south to weaken Max's infantry, infantry moves down to attack Grit's infantry, and other units move down. An infantry and tank is built. Grit Day 8: Move Neotank 4N. Take out BH 8HP infantry with a full health one and your 5HP one. Move everything north, and have a blue infantry near both airports to capture their cities (airport on right side). Remember your artillery has to be moved from your base up as well. Build a rocket. Max Day 8: Capture airport in the northwest, and move all other infantry and mechs north. Build two infantry. Move APC east. Move A-Air 2N to take out that infantry, then move tank 4N to attack the infantry on the base. Move recon 2E. Lash Day 8: A Neotank pops out from the factory and destroys your BM infantry. An A-Air kills your infantry. Another infantry that pops out from factory takes out your 1HP OS infantry. An infantry and tank is built. Grit Day 9: Attack the A-Air with your artillery, and move infantry to form with Max's forces a solid wall so that your Neotank won't be attacked first. Kill the A-Air with your Neotank. Move everything up and capture cities on western and eastern parts of the map! Max Day 9: Capture whatever properties are close to you, but move every infantry/mech north 2/3. Finish off the 6HP infantry with your front one. Build nothing as well. Move your A-Air 1S to finish off the 6HP infantry, and attack the infantry where your tank is with your tank. Lash Day 9: Prime Tactics. Her tanks and artillery move up, but she does no actual damage. Grit Day 10: Move two artillery in range of the enemy Neotank. From the east, attack hers with your Neotank. Create another Neotank from top base. With infantry, block the factory so she can't get any free units next turn. Finish capturing city with infantry in east. Max Day 10: Capture a city or two and move infantry up. Move A-Air 2S 1E to take out the 6HP infantry, and move your APC 3N 1E. Drop the infantry to the north. Don't move your tank and attack from the west at the infantry. Move other infantry in to capture BH city. Lash Day 10: Tank attacks BM infantry. Tank attacks OS infantry. Mech finishes OS infantry. BH infantry attacks OS infantry in west. Artillery moves west. Grit Day 11: Snipe Attack. Both artillery to finish Neotank. Move Neotank 2NW to attack infantry. Move up infantry towards NW base. Move up Neotank and rocket. Max Day 11: Start moving all units east except for the infantry and tank near western Lash base. Finish capturing city. Attack artillery with infantry. Attack infantry with infantry and infantry on base with tank. Lash Day 11: Lash is doomed. She joins her 1+6=7 infantry on her west base, and in the east, kills Grit's infantry with the artillery. She also takes out the infantry on the eastern airport with a tank, but that's ok...you lured away one tank. A tank attacks an artillery, and she builds a mech. Grit Day 12: Use front Neotank to deal damage to western base infantry. Capture cities with infantry. Move up 2nd Neotank. Use back rocket and artillery to take out front tank, then use your artillery to hit hers. Create another Neotank. Max Day 12: Finish off infantry on western base with tank, then use 6HP infantry to start capturing the base. Move A-Air east to take out the artillery. Move red units to block factory and eastward to advance towards the right base. Create a Neotank from eastern base. Lash Day 12: Move A-Air to kill Max's infantry. Make a mech. Lash currently only has 3 Mechs, 1 APC, 1 Tank, and 1 A-Air left. Grit Day 13: Move Neotank, artillery, rockets, and infantry towards eastern base. Capture the two cities west of the factory, and use the 4HP Neotank to attack the pipeline seam and deal it 24 damage. Move your back Neotank all the way north. Max Day 13: Continue capturing western base, bring tank south. Attack A-Air with A-Air and send waves of infantry at Black Hole lines. Move Neotank 5N. Lash Day 13: Terrain Tactics. An OS infantry is eliminated by her superior terrain bonuses and she builds a rocket. Little units, but great powerful units, eh? Grit Day 14: Continue blowing up the pipeline seam with the first Neotank. Attack the A-Air with your artillery, attack the mech on the mountain with your second Neotank, and move up your artillery. Move infantry to block factory, and towards the eastern base. Also bring up third Neotank and rocket. Build a 4th Neotank for the heck of it. Max Day 14: Finish off A-Air with A-Air. Move every unit to the eastern front as close to the eastern base as possible. Continue taking western base. Lash Day 14: BH taking airport. Rocket takes out 6HP infantry that was taking western base. Grit Day 15: Attack rocket with artillery. Continue attacking pipeline seam. Move 3rd Neotank to western front. Move everything to eastern front. Move 4th Neotank up. Build a 5th one. Max Day 15: Send up infantry to take out his 2HP one. Destroy the rocket with your recon. Move your A-air to the north of the mech and attack it. Move everything else towards eastern base except for Neotank which should move east. Make a second one from eastern base of yours. Lash Day 15: Medium tank comes out of factory and kills Grit's rocket. Builds an infantry from western base and NOTHING from eastern. Grit Day 16: Move up Neotank on western front to attack artillery. Continue to attack pipeline seem to 3HP. Take out mech on eastern front. Move rest of units east. Move bottom Neotanks towards BH tank. Max Day 16: Start taking eastern base. Use A-Air to destroy the pipeline seem. You win! With this victory, Olaf has finally saved Blue Moon from Black Hole conquest and destruction. Olaf praises both Grit and Colin for being great COs. The Orange Star COs agree that the war has come to an end in Orange Star and Blue Moon, but there was more to be done. End: Victory! 98 Speed + 30 Power + 85 Technique = 213 Pts. = B Rank Your victory brings you final victory in Blue Moon! Now it's off to clear Yellow Comet from enemy intruders! (m7.3) ################## ## YELLOW COMET ## ################## Sonja calls Kanbei over, who was looking for his sock. Sonja is unsure of what the forces have, but she is sure it is all over Wars World. Sonja thinks they're Black Hole forces, but Sensei interrupts that they are hostile. Sensei joins the Yellow Comet Army to aid Sonja who gathers intel and Kanbei who controls Yellow Comet land. OK, so you've now beaten the Blue Moon Campaign. Take the southeast mission. Mission 17: Silo Scramble ------------------------- Kanbei vs. Flak Difficulty: ** Mission Briefing: Sonja informs Kanbei they installed missile silos to protect Yellow Comet. With the Black Hole attack, the missile silos are unguarded and Kanbei rushes off with Sonja's intel help to take on Flak. Sonja informs Kanbei on how to use the missile silos. Kanbei Day 1: Make two infantry. Flak Day 1: Flak seems to be everywhere, eh? He makes two as well. Kanbei Day 2: Move the left infantry 1S 2W, and move the right one 3S. Create two more infantry. Flak Day 2: He moves his left infantry 3N and his right one 2N 1E. He makes two more infantry. Kanbei Day 3: Finish capturing city with your infantry, then move your southeast one 1SW to take that city. Move infantry on bases 3W. Build an APC in the western base and an infantry in the eastern base. Flak Day 3: Start capturing port. Make Kanbei look stupid by also making an APC and infantry. Kanbei Day 4: Finish capturing city. Move eastern base infantry into APC. Move APC 1S 5W and drop the infantry west. Move other three infantry 3W. Build nothing. Flak Day 4: Finish capturing a port, fire missile on units centered on APC, make a tank. Kanbei Day 5: Move infantry closest to port to take it 1S. Move easternmost infantry 3W. Move infantry 1NE of APC into the APC and move it 4W 2S. Drop south. Send the northern of the two remaining infantry 2W to capture city, and the other one 3W. Build nothing. Flak Day 5: Fire a missile at the APC and two infantry near it. Start capturing two cities. Build nothing. Kanbei Day 6: Continue capturing properties. Move easternmost infantry 3S towards missile silo. Move other infantry near other port to take it (4HP). Move APC 2N 4E. Create two infantry. Move last 4HP infantry 3S to deal a missile that hits two infantry and a tank near being taken cities. Flak Day 6: Builds a lander and keeps taking cities. Thanks for the lander, stupid Flak! :) Kanbei Day 7: Move 4HP infantry in silo territory 1E 2S to fire it at 4 infantry and 1 tank...Flak seems to be tired today, eh? That deals an overall 15 damage. Move your full-health infantry on the other shore 1S to fire another missile at the same area to deal another 15. Continue/ finish taking properties. Move both newly made infantries 3W. Make two tanks. Flak Day 7: Infantry on bridge nearly takes out your infantry on silo. He builds a mech and infantry. Kanbei Day 8: Move the 1HP infantry 1N onto that missile silo and fire it at a tank, a mech, an APC, and an infantry (HQ area) and deal it 9 damage. Move your infantry on the opposing shore on a silo 2S 1E. Move everything as far to the silos as you can, using APC and dropping as help. Move tanks 6W, infantry following the road except for the one full-health one near the APC who should hop it, follow the road, and drop south. Flak Day 8: Fire a missile at two tanks and two infantry. FINALLY finish capturing two buildings after joining infantry. Move APC with infantry east. Make an artillery. Kanbei Day 9: Follow the road as far as you can with all units in the north. Continue capturing with 4HP infantry. Move your two infantry near remaining missile silos in the middle to use them, both on the mech, artillery, and tank to deal some 14 damage overall. Move APC 1S. Move infantry near final missile silo 1E 2S. Flak Day 9: Infantry in the middle starts taking the right base. A second one via an APC comes as well. He builds a tank. Kanbei Day 10: Move your infantry on the east coast 1S onto the missile silo to fire it on the two tanks, artillery, and mech to deal 10 damage overall. Move the back tank 6S. Move the other one 3S 2E to attack the infantry taking the base. Move the 9HP infantry 3S, and the full health infantry 2S 1W to start taking the base. Finish taking the city with the 4HP infantry and continue along road with infantry. Move medium tank 5W. Flak Day 10: Create an artillery and capture cities. Continue to capture middle base. Kanbei Day 11: Wipe those out with tanks and start capturing eastern base. Move everything south along the road. Flak Day 11: Move artillery and tank up, make a mech. Kanbei Day 12: Finish off the enemy infantry in the middle and continue to take cities. Create a medium tank in the middle cause you'll be hit later...move up the infantry from now on from eastern shore all the way over slowly. Flak Day 12: Take out an infantry with the advancing tank in the middle. Start moving APC and artillery over as well. Kanbei Day 13: Send your northern medium tank all the way south and attack the tank, then use yours from the north to finish it off. Move your other medium tank and tank along the road, making sure your medium tank is in front. Continue taking cities in the middle. Build a rocket in the middle base. Move infantry 3N on eastern shore. Flak Day 13: Move up tank, infantry, APC, and artillery. Kanbei Day 14: Take out 7HP APC with your medium tank from above. Move your other one 1E 3S to take out the artillery. Move your rocket 2E 1S. Move in formation to attack, without having tanks in front of medium tanks. Make a tank and an infantry in two bases on the middle island. Flak Day 14: He moves his tanks up to you. Kanbei Day 15: Take out the tank just below you with your medium tank. Move your other one 3S. Move everything south but not farther than medium tanks. Flak Day 15: Move units east. Kanbei Day 16: Use rocket to kill mech. Move front medium tank 1S 3W to take out that small tank. Move your other one 4S 1W to take out the APC. Move your forces forward, staying out of range of the two enemy tanks. Make two APCs and fill them with two full health infantry. Flak Day 16: Move units forward, move infantry to deal 1 damage to rocket. Build two mechs. Kanbei Day 17: Take out the infantry with your tank, and move your right medium tank 1NW to weaken the tank to the east. Move the other medium tank 1W to take out that tank. Use the rocket to take out an infantry. Send everything else southwest that still avoids mech/artillery fire and takes out the small tank at 1HP. Send APCs down too. Build another medium tank. Flak Day 17: Barbaric Blow. Moves units east, makes two mechs. See why to keep out of range? Kanbei Day 18: Take out a mech with a medium tank. Weaken one on base with the other one. Have the rocket attack the lander. Move everything down...stay out of range of the mechs. Build another rocket. Flak Day 18: Move mechs out, make a mech and APC. Kanbei Day 19: Move rocket on base 1S. Attack lander with rocket. Take out two mechs with two medium tanks. Take out another two with three small tanks. Move APCs west, making sure to drop one on the eastern base which is now empty of units. Move the rest down. Flak Day 19: Attack an infantry with an artillery, attack APC with mech. Kanbei Day 20: Build a mech, move APC west. Move in medium tanks and tanks to take all both mechs and the artillery, besieging the APC. Down the lander with any rocket and capture the port. Block the other two bases, too. Flak Day 20: Do nothing. Kanbei Day 21: Use Morale Boost. Move in both medium tanks to take out APC on HQ. You win! With a Kanbei victory, apparently Flak is one of the greatest losers of all time, losing to Orange Star, Blue Moon, AND Yellow Comet. And Kooper says he most likely smells too. Sonja hurries to tell Kanbei an apology for the silos, but Kanbei refuses to accept it, as it helped him more. End: Victory! 97 Speed + 100 Power + 100 Technique = 297 Pts. = S Rank! Take the mission on the western isolated island for Mission 18. Mission 18: Sensei's Return --------------------------- Sensei vs. Adder Difficulty: *** Mission Briefing: Adder hears that the plundered supplies are making way into factory-built units, which he's happy to hear. Yellow Comet forces have arrived, so his thoughts are terminated for now. Adder doesn't seem to care for Sensei's brave words, even with the quote from Sensei through Lenin "He who laughs last laughs best." Adder says he'll beat you in 10 days. It's in FOW, so good luck to you! Sensei Day 1: Build two infantry. Adder Day 1: Build two infantry. Sensei Day 2: Move both infantry 3E to capture those cities. Create a recon from the top base and an infantry from the bottom base. Adder Day 2: Move infantry, build two new infantry. Sensei Day 3: Make a transport copter. Move the newly built infantry into it. Finish capturing other two cities. Move recon 6W. Adder Day 3: Move all four infantry, build two new units. Sensei Day 4: Move transport copter 6N 1W. Drop the infantry west. Build two infantry from bases, move other two infantry 2W. Move recon 3W 1N. Adder Day 4: ? Sensei Day 5: Start capturing that base in the middle by moving your infantry 1W. Move transport copter 5S. Create another transport copter. Move all infantry 3W, even if it goes into the copter. Move recon 2N 1W. Adder Day 5: Capture cities, move infantry south to your recon. Sensei Day 6: Move northern transport copter 7W and drop infantry east. Move the other one 3N 2E and drop infantry east. Finish capturing base in the middle. Move other two infantry west. Attack infantry with recon. Build a battle copter. Adder Day 6: Move infantry and tread units. Sensei Day 7: Capture any property near any infantry, which should be two cities and an airport. Make a recon on the middle penninsula. Kill the infantry with your recon in the west. Make two infantry from your HQ bases. Move your other two infantry west. Move your transport copters to the 3 west of both of the newly made infantry. Move your battle copter 6W. Adder Day 7: Move in tank to attack your airport-taking infantry. Artillery moves down as well. Sensei Day 8: Finish capturing whatever city you are taking. Continue taking the airport as well. Move your recon in the middle 3E. Build a tank from that middle base. The base infantry should move 3W into the T-Copters. Move up your battle copter 5N 1W to attack the infantry. Finish it with your recon. Move your other two infantry 1W 2N. Move your bottom transport copter 7N and drop south. Move your top transport copter 7N and drop north to surround the BH tank. End turn. Adder Day 8: Capture neutral city near you in the middle, kill airport infantry with tank, bring up A-Air, move back forces in the west. Sensei Day 9: Use your recon and battle copter to finish off that next infantry in the west. Move infantry up there. In the middle, move your tank 1NE to attack his. Build another tank in the middle base. Move your two infantry back into the transport copters, and move them both 1N 4W. Move up that infantry at the edge of the penninsula 2W 1N. Adder Day 9: Take other city, move up mech and infantry in west, A-Air, infantry, mech, and tank in the middle. Sensei Day 10: Move up your battle copter 2N to attack the mech. Finish it with your recon. Attack the next infantry with your next one. Move the rest up. Move your full-health tank 2E in the middle to take out his tank, and your 9HP tank 1N to attack the A-Air. Move the other infantry 1NW. Create an infantry on the middle base. Adder Day 10: Sideslip. His infantry moves in to capture airport, his A-Air attacks your infantry on base, and another infantry effectively besieges your infantry on base. Sensei Day 11: Move your battle copter 1N to take out that infantry, then use an infantry to attack the mech. Move up your recon to spot Adder's tank. Your battle copter will deal with that..heh heh... Build another battle copter from the airport, and attack the two infantry besieged your middle base with all you've got to take out one infantry and hurt the other. Adder Day 11: He continues to capture airport, and takes out infantry on base. His tank moves up and he builds another infantry. Sensei Day 12: Attack north with your battle copter to hurt that tank. Finish the A-Air and infantry in the middle with your two tanks, and advance recon 2NE into the forest to spot Adder's tank, artillery, APC, and missile. Move your other infantry north. Move your other battle copter north and build yet another one. Move up another infantry to hit the mech in the west. End. Adder Day 12: Move units ahead. Sensei Day 13: Copter Command. This gives you 4 infantry for the 4 cities you have with 9HP. Finish off the tank above you with that battle copter, and attack the mech with an infantry. Move up tanks in middle, and recon 2NE to discover a tank. Start capturing neutral airport. Move other battle copters 6N. Move other infantry up to front lines. Build a medium tank from the middle base.
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