Advance Wars 2 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Advance Wars 2 - Strategy Guide (Page 03).
To S-Rank: Take both neutral factories over ASAP, and also neutralize
Flak's deployment base. Smash BH's small force quickly.
General Strategy Day 1: Move toward central island.
Andy Day 1: You notice you only have 1 infantry and 1 transport copter,
but you do get deployment bases to deploy new units. Nell talks on
about how to make units. Look around on the map. BH has a base north of
you, east of the cannon. The cannon has 99HP and can destroy practically
everything; it takes out 5HP from any unit it attacks. Watch out with that.
It takes as much damage as a Md Tank, so attacking it with a Md Tank will
mean 55% damage, that will take out 55HP from it (so it's not that difficult
to eliminate!). There are three bases to the west of both of you. Move the
infantry into the transport copter and move it all the way west.
Deploy two infantry.
Flak Day 1: The cannon will fire starting Day 2, and Lash tells Flak
to advance south.
General Strategy Day 2: Land on central island to grab that base, and
move infantry north.
Andy Day 2: Check out the cannnon's range, which seems to cover a
massive range of about 82 squares! The best you can do right now is
avoid being fired upon. Move your T-Copter all the way up and drop to
the south onto the base. Move your western infantry to capture the
city, and move the other one 3N. Build an infantry in the left base
and tank in the right base.
Flak Day 2: An infantry moves SE to take a city. He builds another one.
General Strategy Day 3: Move units north and take middle base.
Andy Day 3: Nell informs you to attack the Black Cannon door. By the
looks of it, it's best if you attack with an indirect unit or you'll
get blasted. Start capturing base on middle island. Finish capturing
other city. Move left infantry 3N, right infantry 2N 1W. Move tank
6N. Make another infantry and another tank. Move T-Copter 2S 4E.
Flak Day 3: He finishes capturing a city, moves infantry, and makes
yet another one. Poor guy with no money :)
General Strategy Day 4: Take central island, strike BH units from
the south.
Andy Day 4: Finish capturing the base on the central island. Move your
northernmost infantry 3N to start capturing the city. Move up your tank
5N 1W to attack the infantry on the city. Move your infantry from 3S of
the transport copter and move it 3N into the copter, and move it 3NW.
Move your two infantry 3N and tank 6N. Build an APC on the left base
and an infantry on the right base.
Flak Day 4: He begins capturing a neutral city, backed by two other
infantry. He makes a mech.
General Strategy Day 5: Seize control of the left base to surround
the remaining BH forces.
Andy Day 5: Move your transport copter 1W 5N and drop the infantry to
the left. Move your northern tank 3W to kill the infantry. Move your
other tank 6N. Finish capturing the neutral city on the right side with
your infantry. Move the infantry on the central island 3N. Move your
left infantry (that is left) 3N and the one east of it 2N 1W. Move your
infantry on the right base 2W into the APC. Move the APC 1E 5N, and
drop your infantry north. Build nothing.
Flak Day 5: BH units capture ONE city, and another infantry unit is
built.
General Strategy Day 6: Close in on the last base and build a rocket.
Andy Day 6: OK, you've at a clear advantage now. Move your infantry
west of the T-Copter 2W to begin capturing the base. Move your left
tank 1N to attack the infantry on the city, and move your infantry
on the middle island 2N to finish that one off. Move your other tank
3W 2N to deal damage to the mech to the left. Build a rocket on the
middle island base. Move all infantry except the one just above the APC
3N. Move that last infantry into the APC 5N and drop east. End turn.
Flak Day 6: BH infantry moves 3S to attack your infantry. Another one
moves onto a city and attacks another one. A mech moves west and fails
to kill your T-Copter.
General Strategy Day 7: Move rocket up, surround BH base with anything
you can muster.
Andy Day 7: Move your rocket 3N. Move the infantry above the rocket
1NE to finish off the mech. Finish capturing the top base. Move your
bottom 9HP tank 1SE and deal that infantry 6 damage. Finish it with
your 4HP infantry without moving from below. Move the infantry below it
3N to attack the infantry on the city. Move the infantry east of the
APC 2N to finish it. Attack the infantry on the base with your tank.
Move your APC 4N, and your T-Copter 4E 1S. Move your other infantry
3W. Create an artillery on the middle island base.
Flak Day 7: He's doomed. His infantry on the base attacks your T-Copter
and does three damage.
General Strategy Day 8: Effectively take the surrounded BH base and
build a rocket.
Andy Day 8: Move your rocket 2N 1W. Move your artillery 4N. Your tank
west of that enemy infantry should attack it and bring it to 2HP. Move
your T-Copter 6W. Move your full health infantry 2W 1N and finish that
infantry off. Move your 9HP infantry 2N and capture that enemy base.
From your northwest base, move that infantry 1W 2S and build a rocket
from there. Move your APC 6W, your 4HP infantry 2N 1W, your other 9HP
tank 5W, your 5HP infantry 3W, and your full health infantry 1S to
capture the BH city.
Flak Day 8: He has no base or units. Do nothing.
General Strategy Day 9: With your two rockets, destroy the 99HP cannon.
Andy Day 9: With your rocket on the base, attack the cannon down to
44HP. Finish it off with your other rocket. You win!
End:
Andy and Flak have a clash of words and then Andy spots Max's tank
force. Maybe it'll be helpful?
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank! You
now have 1,800 points.
With most of Orange Star now secure, you have to hop to the last
island. Andy will provide you assistance in marching into the
mountains to take out that final Black Hole lab.
Mission 7: Test of Time
-----------------------
Andy vs. Flak
Difficulty: ***
Mission Briefing: This is the first FOW map, but the last Training-type
mission. Andy will come here and wipe out Flak's remaining units and
lab. You have 7 days to complete this mission. Run like the wind, Andy!
Mission Terms: Now that you've found Black Hole's lab inside Orange Star,
you have one week to penetrate it and seize the plans for the new Black
Hole unit, the Neotank. This is your first FOW mission.
Starting Properties:
OS BH Neutral
Cities 3 4 3
Factories 0 0 0
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 1 Infantry, 1 Mech, 1 APC, 1 Recon, 1 A-Air, 1 Tank, 1 Medium Tank,
1 Artillery, 1 Rocket
BH: 1 Infantry, APC, 1 A-Air, 1 Artillery
General Strategic Checklist:
1. Remember Black Hole has a lander, artillery, and rocket that hides
in forest on the eastern half of the map.
They can snipe you if you don't take them out (exception: lander), and
they're just plain annoying...
2. Infantry on mountains give you +3 vision.
Your recon can't do all vision...your infantry and mech can give you
extra vision.
3. Move in groups.
One unit can't take out any unit or army, even your medium tank, as
you may be sniped. Move units up together.
4. Capture the secret lab or destroy all units.
Instead of taking out all units, you may want to capture the secret
lab instead, since you have a time limit...but destroying all units
can be easier.
Black Hole Strats: Flak has forces in the north that will attack you,
but he'll leave his artillery, rocket, and lander hidden from view and
snipe you when he has the chance. Find them and kill them. One is in
the north, one is next to the HQ.
To S-Rank: Fog of War makes the mission somewhat more difficult, but
you should be able to take out the northern forces with ease and move
on.
General Strategy Day 1: Use FOW tactics to uncover the area, then
take out an infantry, an APC, and an artillery.
Andy Day 1: Nell rambles on about FOW tactics, and you find yourself
spotting only ONE artillery of BH. Select your infantry and move it
2N onto the mountain. Move your A-Air 1E 5N and take out the infantry
to the north. In the east, move your mech 1NE. Move your medium tank
3N 2W to weaken that APC 9 damage. Move your tank 1W 4N and attack
the artillery from the east. Kill the artillery with your artillery.
Move your recon 3NE. Move your APC 2N. Move your rocket 1E 3N. End.
Flak Day 1: His recon attacks your infantry on the mountain, and moves
his A-Air to the east of your recon to attack it. His APC moves south.
General Strategy Day 2: Take out remaining unhidden units except a
recon.
Andy Day 2: You are informed by Sami that an indirect unit hides in
the forest. Nell also points out the reef that you can hide in FOW in.
Move your 6HP infantry 1S to kill the 1HP APC. Move your A-Air 1S to
attack the recon. Move your recon 2W 1N and move your medium tank 3E
2S to destroy the A-Air. Move your artillery 3E 2N. Move your tank 1S
4E with 5 damage. Finish off that infantry with your rocket. Move your
mech into the APC and move your APC 1W of the HQ, and drop your mech
on the HQ.
Flak Day 2: Your mech will be attacked by a rocket.
General Strategy Day 3-4: Uncover hidden units, then kill them.
Andy Day 3: Move your mech 2E to reveal the rocket. Move your tank
1S 3E to deal 6 damage to the rocket. Move your A-Air 3S to finish
off that recon. Move the damaged infantry 1E 2N. Move your recon 1E 5N
into the forest. Move your APC 6N. Move your medium tank 2E 3N. Destroy
the lander with your artillery and rockets.
Flak Day 3: He can't do anything.
Andy Day 4: Finish off the rocket with your damaged mech. If it isn't
finished, use your tank. Move your mech 2E. Move your medium tank 1E
2N and recon 3E to destroy the last artillery to win!
End:
Flak urges everyone into the factory. With the shutting of the final
lab and you learning about the new Black Hole unit, the Neotank,
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank! You
now have 2,100 points.
Mission 8: Liberation
-----------------------
Andy, Max, or Sami vs. Flak
Difficulty: ****
Mission Briefing: Flak is surprised by the sight of Adder, who was
supposed to invade Yellow Comet. With his wordplay, he angers Flak.
Here is a factory and base that is the center of the BH war on OS. If
you can take this out, victory on BH will be a reality, at least in
OS, for now. You have the base advantage here.
Mission Terms: Entering the final mission of the Orange Star Campaign,
you hold a disadvantage due to Black Hole's factory, which is given
units through a pipeline. You'll want to seize the neutral airport early
and smash the pipeline seem.
Starting Properties:
OS BH Neutral
Cities 2 2 11
Factories 3 1 2
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
General Strategic Checklist:
1. Destroy the pipeline seem for a quicker and easier victory.
See the weak spot, the pipeline seem, in the pipeline? That's where
you should hit it to break the pipeline connection and stop the
factory from building more, as well as win the mission.
2. Take the neutral airport away from BH hands.
The lone airport is vital if you want to take out the seem fast.
Capture the base below it, too, if you don't plan on taking Flak
down within first 10 days.
3. Take lone eastern cities if you have the time.
The eastern cities will supply that extra 2000 a day you could use.
4. Block factory from producing units.
The BH factory can be blocked from cranking any more units out, by
blocking the three doors.
5. Produce an APC and infantry early.
Use both units to speed to the airport/base.
6. Seize the west as a diversion.
This won't really help speed or technique, but if this mission is a
bit rough, marching units west and taking that SW neutral base will
be useful.
Black Hole Strats: Flak's forces have stepped up a notch, and now
uses more indirect units to throw mushrooms on your head. Block
the bridges with anything you can, and you'll want to seize the skies
even with A-Air and missiles threatening you.
To S-Rank: You'll want to rush and crush the pipeline seem while keeping
some strong attacks on units at and near the factory for power.
Sami Strategy:
Sami Day 1: Build an infantry from the SW base and an APC from NW base.
Flak Day 1: Build an infantry from base and mech from factory, which
shifts west.
Sami Day 2: Move infantry 2N 1W into APC, then move APC 2N 5W and drop
infantry north onto the river. Build a mech from NW base.
Flak Day 2: Start capturing cities with infantry and mech, and build an
infantry.
Sami Day 3: Move infantry 2N to start capturing the airport, move mech
2W, and move APC 1SE.
Flak Day 3: Finish taking both cities with infantry and mech, move
units, build an infantry. Factory produces recon.
Sami Day 4: Move mech 1NW into APC, then move APC 4W 3N. Finish
capturing airport.
Flak Day 4: Finish taking city, and surround base with his units.
Build infantry, factory produce an artillery.
Sami Day 5: Move infantry 2N off airport. Move APC 2NE and drop
north. Create a bomber from new airport.
Flak Day 5: Finish taking city, attack infantry with artillery,
create APC from base, make missile and mech from weird-looking
factory.
Sami Day 6: Move bomber 4W 1N to attack mech, move infantry 1SW
into APC, attack artillery with mech, and move APC 2NW. Drop
infantry to the east.
Flak Day 6: Attack APC with artillery, and build a tank. All
other units move south except for a few that move east.
Sami Day 7: Move infantry 1SW and attack the artillery to your
right. Move mech 1NW. Move bomber 3E 1N. Move APC 2SW. Build
a battle copter.
Flak Day 7: Build a rocket. Move most units south to neutral
zone.
Sami Day 8: Move battle copter 4W 1N to attack mech, then move
bomber 2E 3N to attack pipeline seem. Build a battle copter. Move
APC 1E 2N.
Flak Day 8: Continue seizing neutral base and cities nearing your HQ.
Sami Day 9: Move newly built southern battle copter 5W to attack missile.
Move APC 1E. Move mech 2W to kill mech. Kill artillery with infantry.
Using other battle copter, finish off missile. Use bomber to finish off
pipeline seem.
Victory! 100 Speed + 100 Power + 100 Technique = 300 Pts. = S-Rank!
Andy Strategy:
Andy Day 1: Make an APC in the northwest base, and an infantry in the
left base.
Flak Day 1: Flak orders a unit to come out of the factory, and a mech
does so. He also builds an infantry from base.
Andy Day 2: Nell informs you that BH has also been stealing weapons,
money, and materials to make an army, and they transfer it to this
factory, which uses the pipeline to transfer units to wherever they
need it. Move your infantry 1W 2N into the APC, then move it 6W.
Build another APC and infantry.
Flak Day 2: His infantry and mech start capturing cities. He builds an
infantry.
Andy Day 3: Nell tells you that you can't destroy the factory, but you
can destroy the breached pipeline, which has 99HP just like the Black
Cannon, so that BH doesn't get more free units. Move your left infantry
into the left APC again, and move it 1W 4N, dropping the infantry to
the right, in range of the airport. Move the other infantry into the
APC, move it 6W, and drop north. Build 3 infantry.
Flak Day 3: A BH soldier notes to Flak that the breached pipeline was
discovered. Flak notes the troubles of it being destroyed, and asks
his troops to attack fast, capturing 2 cities and starting to capture
one near him. He creates an infantry and brings out of the factory a
recon.
Andy Day 4: Move your infantry near the airport to capture it, and then
move the APC that was west of your infantry 2E. Move your
infantry near the base 1NW. Move remaining infantry 3W. Build one
infantry from the NW base. Do not move the other APC.
Flak Day 4: An artillery pops out from the factory. His infantry and
mech capture cities, and his recon moves toward the airport. His
artillery moves east.
Andy Day 5: Finish capturing the base and the airport. Move the
APC near the airport 1N. Move the infantry three east from the APC
3W into the APC, and move it 6W, dropping the infantry to the west.
Move other three infantry 3W. End without building anything.
Flak Day 5: A missile and mech pop out of the factory. Another city
is taken by an infantry. The recon and artillery kill your APC.
Andy Day 6: With your westernmost infantry, move it 1N 2W to start
capturing that base. Do not move the infantry on the airport. Move all
other infantry 3W. Move western APC 3E. Build a tank from your newly
taken northern base. End.
Flak Day 6: An A-Air pops up from the factory. His missile moves NE,
out of range of the airport. He moves his units in the west south.
Andy Day 7: Move your tank 2NE to damage the recon. Move your 6HP
infantry 1N to attack the artillery there. Finish capturing the western
base. Move bottom two infantry 3W. Build a Neotank from the northern
base. Move the infantry three east of the APC into the APC, and move it
2W. Drop the infantry west.
Flak Day 7: His artillery attacks your tank, and his A-Air takes out
your infantry. In the west, infantry attack your infantry on your
western base. He builds nothing from his factory.
Andy Day 8: Move your Neotank 5W and kill that mech. Move bottom two
infantry 3W. Move infantry east of Neotank 3W to attack that infantry.
Move your full health infantry 1NW to deal damage, and move the 8HP
infantry 1SE to finish him. Move your 5HP tank 2W 3S. Build an infantry
in the base just above that. Make an A-Air in the western base. Move
APC 1NW. End turn.
Flak Day 8: A tank moves down to take out your 8HP infantry. Another
of your infantry is attacked. BH takes another city, and BH builds a
mech. You also spot his new rocket coming at you.
Andy Day 9: Move your eastern of your bottom infantry 1NW to finish off
that infantry, then send your Neotank 2SW to take out the tank. Move
your 5HP infantry 1E, then send the A-Air 2E 1N after him to kill the
infantry there. Move your other full health infantry 2N 1E to take the
city. Move your 8HP infantry 1 east into the APC, and move the APC 2W
4N. Drop to the north. Create an infantry on the western base. Move
your infantry on that western base 3W, and create a tank.
Flak Day 9: Flak's tank attacks yours on the base, which turns out to
be a nice bonus for you, but he moves his artillery forward. The BH
factory sprouts another rocket that gets moved to the western front.
Andy Day 10: Move your bottom infantry 2W to start capturing that city.
Finish capturing the other city. Move A-Air 1W to finish up that
infantry in your way. Move your 8HP infantry 1E and attack a good 1HP
off the rocket. Move your APC 1E 3S. Move Neotank 3N. Move infantry on
western base 2N onto the mountain. In the east, attack the tank from
your northern base. Move your 5HP tank 6W. Move your 5HP and full
health infantries 2N. Build an infantry from the western base.
Flak Day 10: He activates Brute Force, his CO power. He starts to
capture a neutral city. His artillery and rockets strike an infantry
and mow down another. He moves his rocket.
Andy Day 11: Move your Neotank 4N to take out the rocket to the east.
Move your 8HP infantry 1N to attack the infantry above you. Finish
capturing the city in the southwest, and move the 4HP infantry 2E to
attack the artillery. With your tank on the northern base, finish the
tank above you. Move your A-Air 4N 1E to attack the APC to the east.
Move your western two infantry 2N and make a tank from the western
base. Move your full-health infantry 2N into the APC and move the APC
1W 4N. Drop west. Move your 5HP tank 1W 4N. End turn.
Flak Day 11: An infantry finishes capturing a city near the end of the
pipeline, and a rocket takes out one infantry at 6HP. His artillery
strikes the tank on the northern base. He builds a mech and gets a
recon from the factory.
Andy Day 12: Move your Neotank 1E 2N to take out the rocket. Move
your highest infantry 2E, attacking east on the infantry on the city.
Move the one below it 1E 2N to attack the same one. Move your 5HP
tank 1E 3N to finish it. Move your A-Air 4N to attack that mech on
the BH base. From the western base, move up your tank 1E 4N. Move up
the infantry left of it 2N, and the one below it 3N. Move the APC 3N.
Create a tank from the western base. In the east, move your tank 1N to
attack the artillery. Use the 4HP infantry to do the same. Create a new
tank from that eastern (was northern) base. End.
Flak Day 12: His mech in the east goes to capture another city, and his
artillery strikes your tank on the eastern base. His two recon move in
to aid his A-Air on the eastern front. More units head east. In the
west, a mech attacks your APC. The factory produces an artillery that
moves east.
Andy Day 13: You now have your Super CO Power! Use Hyper Upgrade to
heal 5HP on your units and move in! Move your A-Air 2W and attack south
to deal 9 damage to the mech to the south. Note that Hyper Upgrade
actually increases 1 movement to your infantry. Move your
northwesternmost infantry 2NE to deal 4 damage to that mech on the
base. Move your tank on the bridge 1NE to take the APC out. Move your
Neotank 3S 4E (again, the extra movement) to take out the mech on the
river. Move the tank in the west above the bridge 2S 5E. Move your
infantry on the river in the west 3N to take out that infantry. Move
your APC 2N and the infantry below that 2N WITHOUT FIRING at the 1HP
infantry. Let it heal in the base, it won't hurt, and you can't take
the base yet anyway. Move your other tank in the west 1E 5N, and your
infantry there 1E 3N. In the east, kill the artillery with your front
tank, then move your other tank 2N to deal severe damage to that A-Air.
Move your last infantry 3N to attack the artillery. Create a tank in
the eastern base.
Flak Day 13: He has money, but no base. He can heal his mech 2HP in his
base but can't build. He finishes capturing a city in the east. His
artillery takes 5HP off your tank. His recon and A-Air move towards
you, and his mech on the base attacks your APC. His missile also moves
east.
Andy Day 14: In the west, take out the mech with the infantry to the
east, then use the infantry just below it to start capturing the base.
Move your other two infantry in range of the cities to begin capturing.
Move your Neotank 3E 1N to take out his last artillery. From the
southeast, kill that A-Air with your front tank. Move the back tank 2N
1E to deal damage to the recon. Move your 5HP tank 3E 1S to take out
that recon. Move the other 3 tanks and infantry east/northeast as
far as possible. Move the APC and A-Air southeast.
Flak Day 14: The factory comes with an artillery and medium tank.
The artillery attacks the tank to the right, while an A-Air pummels
another infantry. The Medium Tank attacks your A-Air.
Andy Day 15: Build a bomber. Send Neotank northeast to deal 75 damage
to the pipeline. Move tanks up from the south to take out A-Air, and
move other tank west to attack artillery. Finish capturing cities and
base in the west. Build nothing.
Flak Day 15: Flak uses Super CO Power Barbaric Blow. His Artillery
takes out an A-Air and the recon attacks you. His medium tank attacks
your infantry, and his mech fires on your tank.
Andy Day 16: Attack the missile with your Neotank, the scorched pipeline
with your tank, take out A-Air with your tank, and bomb the heck out of
the BH mech. Build a Neotank in the west.
Flak Day 16: His medium tank goes in to attack your infantry, and his
recon makes random chaos in the east.
Andy Day 17: Finish the missile and then the pipeline to win!
End:
Flak informs Max that although he lost, there are many other Black Hole
COs attacking Blue Moon and Yellow Comet. Orange Star forces are in
ragged shape, but they
Victory! 100 Speed + 100 Power + 82 Technique = 282 Pts. = S-Rank!
You have beaten the Orange Star Campaign!
(m7.2)
###############
## BLUE MOON ##
###############
Olaf informs Grit that Black Hole forces have attacked Blue Moon. Grit
argues that they're only losing the countryside wastelands, which makes
Olaf furious. Colin arrives to tell Olaf that he is the new BM CO.
Colin seems to call everyone "sir", so Grit tells him not to get worked
up. Olaf is furious.
Choose the top mission first with Colin.
Mission 9: Reclamation
-----------------------
Colin vs. Lash
Difficulty: **
Mission Briefing: Olaf hears about the Black Hole invasion on the
northern frontier, the border with Orange Star. Colin volunteers to
go, while Grit doesn't seem to care as much, just like in the past
war. Grit acknowledges that Colin is now a full-fledged CO, and Olaf
lets him. Grit gives him a little advice. Lash is informed that
Colin leads the Blue Moon army, though she wanted "the bearded
geezer, or at least the scarecrow", pointing to Olaf and Grit. She
orders a retreat because Colin will be boring, but decides to
attack anyway.
Mission Terms: With your first Blue Moon mission comes a new CO,
Colin. His units are weaker than everyone's, but they're
cheaper. You'll want numbers early on, especially with infantry.
Starting Properties:
BM BH Neutral
Cities 0 0 6
Factories 3 3 1
Airports 0 0 3
Seaports 0 0 0
Missile Silos 0 0 0
General Strategic Checklist:
1. Seize the middle airport.
The middle airport gives you a place to build cheap battle copters
to aid your cause. They will be helpful for when you are unable to
kill a certain unit in one hit.
2. Take the neutral factory.
It's highly unlikely you will want to build units from your HQ bases,
so you'd better take one closer to the enemy.
3. Produce infantry early game.
As Lash will have lots of infantry as well, beat her with numbers
before you move on to tanks and copters.
Black Hole Strats: Lash will build APC and infantry early on. She'll
also rush for both airports and eventually build tanks. You should have
the upper hand.
To S-Rank: You may want to build a medium tank or two to destroy those
pesky A-Airs and tanks, but add battle copters as well. This should be
quite easy.
Colin Day 1: Build three infantry.
Lash Day 1: Build three infantry.
Colin Day 2: Move the right one 1W 2S, and the left two 1N 2W. Build
three more infantry.
Lash Day 2: She builds two more, and moves two east towards you, one
towards the airport.
Colin Day 3: Move your southern infantry 3S, your uppermost infantry
2W, the one just below it 2W 1S to capture that city, and move the
infantry on the right base 3W. Move the other two 1N 2W. Build an APC
from the northern base.
Lash Day 3: BH begins capturing a city and builds an APC.
Colin Day 4: Move your southern infantry 1S to start capturing the
airport. The infantry capturing the city should move 2S to start
capturing the base. Your NW infantry near the cities should move 2W
to take that one. The infantry on the road should move 2W 1S to capture
the city. The one on the forest should move 2W, and the last one should
move 1E 2N into the APC. Move the APC 1S 5W and drop to the left. Build
an A-Air from the northern base.
Lash Day 4: She finishes capturing one city, starts another, and begins
capturing the airport. He moves east and builds an artillery.
Colin Day 5: Finish capturing the airport and three cities. Move the
infantry on the mountain 3W. Move the infantry not doing anything 1W
to capture that city. Move the APC 2W, and the A-Air 1S 5W. End turn.
Lash Day 5: She finishes capturing a city and an airport and moves east
without building anything.
Colin Day 6: Your westernmost infantry should move 1N and grab that
airport. Finish capturing the other city. The one on the other airport
should move 3N. Now that you have a western base, build a Medium Tank
from it after moving the infantry 2W from it. Move your other two
infantry 2W as well. Move your A-Air 4W. End.
Lash Day 6: BH starts capturing a city and attacks your infantry on
the bottom mountain. He moves his artillery east and builds a tank.
Colin Day 7: Finish capturing the airport with your infantry. East of
the river, move that infantry 3N. Move your A-Air 3S and attack north.
Move your 5HP infantry 2N 1E. Move the top one on the city 2S. Move
down your medium tank 2S 1W. Move the infantry near the airport 1S.
Make nothing.
Lash Day 7: Her forces move north. She builds another tank.
Colin Day 8: Move your medium tank 1S 3W to severely damage that tank.
Your infantry right of the airport should move 2S 1W to kill the 4HP
infantry and relieve your A-Air. Move your A-Air 3N 1E to damage the
artillery. Move the infantry on the airport 3S and attack east. Move
the one 2E of the artillery 1W and deal it 1 damage. Move the 5HP one
1W, and the last one west of the river 2W into the APC. Move the APC
2W 3S and drop east. Move that infantry east of the river 1N 2W. Build
a tank from the western base and a battle copter from the airport.
Lash Day 8: Her 5HP artillery deals damage to your damaged infantry on
the city. Her tank moves up, and her combined infantry assault yours
and take out your infantry on the neutral city. She builds a mech.
Colin Day 9: Move your medium tank 2W to deal that tank 7 damage. Move
your A-Air 1W 2S and attack left on the infantry. Move your battle
copter 1SE to finish off the artillery. Move your infantry besides the
APC 2W to finish off the 3HP infantry. Move your full health infantry
1W to kill the weakened one. Move 5HP infantry 1W. Move your 4HP
infantry 2S into the APC. Move your tank 3SW. Build another fighter
and another tank. Move the infantry east of the river 3W.
Lash Day 9: She joins her two tanks to 7HP and kills your 5HP infantry.
Your APC gets attacked as well. She builds two mechs.
Colin Day 10: Attack east with your medium tank to eliminate the tank.
Move the tank 1N 4W to attack the APC. Move your A-Air 1NW to attack
the infantry. Move your other battle copter 4W 1S to attack the
transport copter. Move your 5HP infantry on the mountain 1S 2W to
finish off that one, and then move your battle copter 3SW and deal the
other infantry damage. Move your APC 4S 1W and drop the infantry east.
Move your infantry west of the mountains 1W 2S and finish that
infantry. Move your tank 3SW and your eastern infantry 1W 2S. Build a
medium tank.
Lash Day 10: He moves his mechs, transport copter, and builds a mech,
an infantry, and an artillery.
Colin Day 11: Move your A-Air 4S. Move your top battle copter 3S to
take out that transport copter. Move your other battle copter 1S 4W to
attack the mech. Move your back tank 1S 4W. Move your medium tank 2W.
Move your 4HP infantry 1W into the APC. Move your other tank 1S. Move
your 5HP infantry 2W and full health infantry 1N to capture that city.
Move that last infantry 3S. Move your medium tank 2W 3S. Build a
transport copter.
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