Advance Wars 2 - Strategy Guide (Page 02)
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Andy, Sami, and Max (in that order) talk about Black Hole's return
Andy and Max argue over the fact that Wars World has more than one
continent, and that Macro Land is not on the same continent. The other
armies have also spotted Black Hole forces in their country. Andy seems
to like this war to bring the four countries together. Andy runs to
the first campaign battle. Here is your first training mission!
Mission 1: Cleanup
------------------
Andy VS. Flak
Difficulty: *
Mission Briefing: Flak and a space infantry talk on about their failed
advance. OS soldier and Nell talk awhile about the OS victory there,
and then for Andy to clean up the remaining BH forces.
Mission Terms: After Nell's near-victory against Flak, it's time for Andy
to gain some experience once more and get used to fighting another war.
Take out the two infantry or the HQ to win!
Starting Properties:
OS BH Neutral
Cities 0 0 0
Factories 0 0 0
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 3 infantry, 1 APC
BH: 2 infantry
General Strategic Checklist:
1. Don't let Black Hole beat you with HQ capture.
Although it might seem unlikely, watch out for HQ capture. If you're
a new gamer, remember that if your HQ is captured, you will lose.
2. Advance twice as fast with loaded APC.
APCs travel twice as fast as any infantry, so you should load an
infantry in to move units east faster.
3. Use forest defensive advantage.
Woods squares (or forest) have more defensive stars and cover than
regular roads or even plains. Use them to your advantage when attacking
or defending.
4. Attack in numbers.
You usually can't kill a unit in a single turn unless it's a lot more
powerful. In this case, it's an infantry clash so you should attack from
two or even three sides against one infantry.
Black Hole Strats: Flak is not very smart...yet, so he will rush his
infantry at you. You should be able to take out both one by one.
To S-Rank: Make sure you attack first by staying out of infantry range,
and hurry on with speed and don't take more than 5 days.
General Strategy Day 1: Move everything east.
Andy Day 1: Here, you'll have to learn to move units, capture the HQ,
and kill infantry, and also how to use an APC. Of course, to AW fans
this will be easy, but new AW2 players will need it. Move every
infantry 3E. Move APC 3SE. End turn. Nell talks on and on, don't you
think? Nell is too overly excited...
Flak Day 1: He moves his infantry down to meet yours.
General Strategy Day 2: Move everything east.
Andy Day 2: Nell rambles on about how infantry attack. Move all three
infantry 3E. Move APC 6E and end turn.
Flak Day 2: Flak moves his two infantry down.
General Strategy Day 3: Take out one BH infantry.
Andy Day 3: OK, now you can surround that front infantry with all three
infantry, but do this. Go and move north infantry 3E and deal 5 damage
to that infantry, taking 2. Move south infantry 3E to finish it. The
screen shakes a little. Move the middle infantry 2E into APC. Move APC
4E 2N and drop infantry north. End turn.
Flak Day 3: Flak is pathetically screwed. He moves his infantry 2W to
attack your 8HP infantry and deal 6.
General Strategy Day 4: Injure the other BH infantry.
Andy Day 4: Move northern infantry 3N. Use south infantry to attack
north and deal Flak's infantry 5 damage and take 2. Move 2HP infantry
into APC, move APC all the way north, and drop it west.
Flak Day 4: He moves his 5HP infantry 3W.
General Strategy Day 5: Take out that last infantry.
Andy Day 5: Move southern infantry 3W to kill it. You win!
End: Andy has taken back a part of Orange Star captured by Black Hole!
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank!
Mission 2: Border Skirmish
--------------------------
Sami vs. Flak
Difficulty: *
Mission Briefing: Flak now has tanks against you. You have one of five
units. You can take them! Flak talks about how to capture cities. If
you're new to AW/AW2, this will help. Nell talks about defensive cover.
Mission Terms: Sami is told by Nell to plan an operation against Flak in
Orange Star. He now has tanks, so you'll want to take them out and set up
a defensive position at the bridge.
Starting Properties:
OS BH Neutral
Cities 1 2 1
Factories 0 0 0
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 1 Infantry, 1 Mech, 1 APC, 1 Artillery, 1 Tank
BH: 2 Infantry, 1 APC, 3 Tanks
General Strategic Checklist:
1. Destroy anything that directly threatens you.
The first tank should be weakened by the mech first time, else you
want to get some damage. At the bridge, you'll want to use both
artillery and tank, and perhaps your mech, to defend.
2. Use allied cities as defensive cover and to heal.
Allied cities, when you station units on them, gain +2HP each turn, as
they heal. You might even want to take the neutral city for another
healing place.
3. Hold the bridge!
If you can't hold the bridge, you'll be flanked. You must hold it with
a tank on the allied city.
Black Hole Strats: Flak, as he is the enemy AI, will not look for a nice
defensive position, but rather, tries to advance. If you can even hold
the bridge, you win.
To S-Rank: Hold your position at the bridge, and use tank and artillery
to weaken forces on the bridge. Do not lose a single unit.
General Strategy Day 1: Take out the tank and move east.
Sami Day 1: Click the mech and move it 2N to attack the tank, dealing
it 7 and taking 1. Move your tank 2NE to finish it. Move your artillery
3E 2N. Move your infantry 3E and begin capturing the city. Sami's
infantry are stronger than anyone else's, so she can capture faster.
Nell rambles on again. Move your APC 3E 4N. As you see, APCs seem to
have gained another square now...
Flak Day 1: He moves in to start capturing your city, and moves in
his tank and other infantry units.
General Strategy Day 2: Set up a defensive formation with your tank
in front and an artillery in the back, with mech support.
Sami Day 2: Sami and Nell talk about how to heal units in friendly
cities. Finish capturing the city, and the crowd goes into uproar.
Move your tank 2E and your mech 1NE. Move your artillery 1E to keep a
defensive formation at the bridge.
Flak Day 2: BH forces take one of your cities, and his tanks, APC,
and infantry come rolling west.
General Strategy Day 3: Deal damage to the front tank.
Sami Day 3: Ok, here's where you use your artillery, don't move it but
still click it, and click Fire to take 6 damage on that tank. Move your
APC 1S and move your mech 1E.
Flak Day 3: His tanks and infantry move in, but they can't attack as
you're in too strong a defensive position.
General Strategy Day 4: Take out two tanks with your artillery and
tank.
Sami Day 4: Fire away! Kill the tank with your tank, attack the other
tank with your artillery, and finish it by moving your mech 2E. Move
your infantry into the APC and move it 1N 3E. Drop south and end.
Flak Day 4: He's screwed. He attacks your infantry on the river which
takes 5 damage. The other infantry attacks your mech.
General Strategy Day 5-7: Take out infantry and last APC.
Sami Day 5: Use your artillery to kill the infantry in the east. Move
your tank 2E 1N to finish the other one. Move the rest towards last
APC.
Flak Day 5: Do nothing.
Sami Day 6: Attack the APC with your tank and infantry.
Flak Day 6: Do nothing.
Sami Day 7: Finish off the APC with your artillery. Good job!
End:
Sami has the exact opposite attitude for Flak as for Eagle in AW here.
But you won, so who cares? :)
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank! You
now total at 600 points.
Mission 3: Orange Dawn
----------------------
Max vs. Flak
Difficulty: *
Mission Briefing: Advancing back through Orange Star on Macro Land against
heavy Black Hole forces, Flak and Max call each other apes and gorillas.
Max is furious and Nell convinces Max to calm down.
Mission Terms: Sami is told by Nell to plan an operation against Flak in
Orange Star. He now has tanks, so you'll want to take them out and set up
a defensive position at the bridge.
Starting Properties:
OS BH Neutral
Cities 1 2 1
Factories 0 0 0
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 1 Infantry, 1 Artillery, 2 Tanks, 1 Medium Tank, 1 Transport
Copter, 2 Battle Copters
BH: 2 Infantry, 2 Tanks, 2 Medium Tanks, 1 Battle Copter
General Strategic Checklist:
1. Seize the small four-square island.
The island gives you a lot of manuevering room, plus bridge, forest,
and city defensive advantage.
2. Transport Copter should be used for HQ capture if you don't manage
to kill all units or see HQ wide open.
On this mission, later on, Flak will leave his HQ wide open. Therefore,
it'd be useful to go for it.
3. Take out the battle copter!
Taking out the battle copter will give you total aerial control.
4. Block bridges!
Don't let Flak's units swarm you! Guard the bridges!
5. Have your medium tank in front.
Your medium tank can withstand more damage than any other of your tanks,
so use that.
Black Hole Strats: Flak will move his blundering forces east to meet
you. Kill him.
To S-Rank: Take out his battle copter quick and don't lose any units,
and use your battle copters to weaken his units.
General Strategy Day 1: Move all units north, taking out the battle
copter.
Max Day 1: You've got medium tanks, battle copters, and transport
copters now. Max is strong with direct units but weak with indirect,
so your artillery can be a bit useless here. You have the upper hand
here. Click the SW battle copter and attack the enemy battle copter to
the south to deal MAJOR damage. Use your other battle copter to finish
it off. Click your artillery and move it 3N 1E. Move your medium tanks
1E 2N. Move your two small tanks to the west and south one square of
the medium tank, next to it. Move your infantry into the transport
copter and move it 2E 4N onto the sea.
Flak Day 1: Flak says Max reminds him of himself. He moves all his
units east.
General Strategy Day 2: Injure a medium tank with your battle
copters, and move your land forces past the bridge.
Max Day 2: Nell talks about how to heal battle copters and how to join
units, and when to do so. Move in your battle copters to target the
eastern medium tank and take off 5HP. Move your medium tank 4N. Move
your other small tanks to the south and SE 1 square of it. Move your
artillery to the south of that, and end.
Flak Day 2: BH forces move east except for the damaged medium tank.
General Strategy Day 3: Take out a medium tank and a tank.
Max Day 3: Attack with your medium tank the tank left of it and kill
it in one move. Move in your left small tank to attack his. Finish
off the 5HP medium tank with your two battle copters, move your small
tank and artillery 1N, and end turn.
Flak Day 3: He moves his medium tank east.
General Strategy Day 4-5: Destroy the last medium tank to effectively
cripple Flak, and then finish the last small tank and infantry.
Max Day 4: With your small tank, finish off the tank next to you, and
attack the infantry with your medium tank. Move both battle copters 3E
to deal 6 damage on the medium tank. Move your transport copter all
the way west. Move in your small tank to attack the infantry, and
move your artillery 1N.
Flak Day 4: His medium tank attacks your small tank. You deal 2 damage
like he does.
Max Andy 5: Finish off his last two units any way you like.
Max and Flak continue to bicker at each other. Nell talks about how to
use the points you get in Campaign Mode into buying maps from Battle
Maps with Hachi. Nell talks about Speed, Power, and Technique as well.
Max yells that Flak is a dumb name.
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank! You
now total at 900 points.
OK, from here, you get to choose which part of OS you want to recover.
You have three here, all rated **. Move in west
(southernmost battlefield).
Mission 4: Flak Attack
----------------------
Max vs. Flak
Difficulty: **
Mission Briefing: With bombers and fighters on his side, Flak has a big
air force at you. Remember though, you have some anti-aircraft gunners
and missiles to down them, and power isn't everything...
Mission Terms: The Orange Star and Black Hole war sets up into the
skies above, as Max and Flak's aerial forces clash. Flak arms up his
air force with stronger attackers, while Max gets stronger defenses.
Make sure that you can repel it and grab the lab map from the neutral
city on your island by capturing it.
Starting Properties:
OS BH Neutral
Cities 2 2 1
Factories 0 0 0
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 1 Infantry, 1 Mech, 1 A-Air, 1 Rocket, 1 Missile,
1 Transport Copter
BH: 1 Infantry, 1 Tank, 4 Battle Copters, 1 Fighter, 2 Bombers
General Strategic Checklist:
1. Protect your missile Day 1 with surrounded A-Air.
Your missile has some range that your A-Air will never get in taking
down planes. Make sure you keep it safe, then move out on Day 2.
2. Check aerial force range.
Remember, if you're out of Flak's range he can't attack you...
3. Grab the lab map!
The lab map is located on your island's neutral city. Capture it
with an infantry or mech and enter the hidden mission of Orange Star!
4. Take out anything in your path, but aim for bombers first.
Bombers deal the greatest damage of all of his units, and he has two.
Weaken those first, then move on to battle copters, and then, fighters.
Black Hole Strats: Flak will move all his air units south on Day 1 and
attack. Make sure you are ready, and counter it with your 4 A-Air and
one missile.
To S-Rank: Go defense Day 1, then counterstrike on Day 2 and give
yourself a pronounced advantage.
General Strategy Day 1: Take out the battle copter and injure a 2nd one,
making sure the A-Air protect the missile and that your other planes are
out of range.
Max Day 1: Down the battle copter with your missile. After this, Sami
will note the new CO Power star chart, instead of a bar for CO powers.
Your battle copter in the sea is doomed. Move it 1W and attack the
battle copter to do damage. Move mech 2N to capture city. Move rocket
and infantry all the way up.
Flak Day 1: Flak explains how to use stronger aerial units like the
fighter and bomber. His fighter takes out your battle copter. His
bomber comes in to bomb your anti-air. His other battle copter finishes
it. He moves the rest towards you.
General Strategy Day 2: Injure his air force with your four A-Air
and one missile.
Max Day 2: Finish capturing the city with your mech as defense against
the tank later on, which turns out to be a Black Hole lab that
researches new weapons like...*shhh*. Yeah. Move your southern A-Air
to take 9 damage off of the bomber and get your CO power ready. You
could do that and get the CO Power Max Force or save up for the
Super CO Power Max Blast. Save up for now. Take out the battle copter
with an A-Air, and down the other bomber. With your missile, down his
battle copter.
Flak Day 2: His air force is half down in one day! Flak uses
Super Power, Super CO Power Barbaric Blow! His fighter moves towards
your battle copter, his bomber does nothing to your missile, and his
weakened battle copter does ONE damage to your rocket. Apparently, you
took out so much his Super CO Power is useless. His tank moves in to
deal 3 damage to your mech, which you deal back. His infantry moves
forward.
General Strategy Day 3-4: Use Max Blast and destroy all remaining
units with your now superior numbers.
Max Day 3: Max now has his Super Power. Go to the main menu and go down
to a 3-star icon called Super. Use Max Blast! Move his A-Airs east and
destroy the bomber, the fighter, AND the battle copter. If you must,
use your missile to finish the fighter. Destroy the tank with your
battle copter. Move everything else north.
Flak Day 3: Do nothing.
Max Day 4: Finish off the last infantry with your battle copter and
infantry.
End:
Flak still points to the upcoming Black Hole invasion as moral
support, and says Sami is Max's girlfriend. Max and Sami argue that
Black Hole has no respect.
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank! You
now have 1,200 points.
With your victory, a new mission opens up for you on the island
far off. It is a *** mission, so don't go just yet. Instead, move to
the mission farthest south and west. This one deals with sea units as
well.
Mission 5: Lash Out
-------------------
Sami vs. Lash
Difficulty: **
Mission Briefing: Lash has appeared! She taunts Nell, who tells Sami to
bring her prisoner alive.
Mission Terms: This is your first timed mission, and you must eliminate
Lash's forces through HQ capture or by elimination. Though you may not
have Victory March quickly, you should care to advance from both the
western and eastern fronts, advancing most forces at the base but keeping
an eye towards the HQ.
Starting Properties:
OS BH Neutral
Cities 3 0 3
Factories 0 0 1
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 3 Mechs, 1 APC, 1 Artillery, 2 Tanks, 1 Rocket, 1 Lander, 1 Sub,
1 Cruiser, 1 Battleship
BH: 3 Infantry, 2 A-Air, 1 Rocket, 1 Sub, 1 Cruiser
General Strategic Checklist:
1. Don't let BH beat you with base-built units.
The bulk of your land forces should take care to eliminate anything
Lash builds from this base.
2. Don't lose your transport copter. You can send it into your cruiser
for safety.
The transport copter is required to be saved, and it might even be
useful if you use it right...
3. Win the naval war.
You can seize naval advantage early by destroying the sub, cruiser, and
even the rocket in the first few days to give your lander a bit of room
to land later.
4. Land forces on the eastern shore to march towards the HQ.
You can win by HQ capture. Sami has Victory March, and you might even
activate it. You'll need to win the naval war before you can do this,
though...
Black Hole Strats: Lash will focus early attacks on your transports
unless you keep them out of range, so their forces will go and seize
power near the base.
To S-Rank: Take out their navy first, then advance on both fronts with
superior numbers. Lash just can't deploy fast enough...
General Strategy Day 1: Take out Lash's entire useful naval force but
her cruiser. Move remaining units north. Save your T-Copter.
Sami Day 1: Nell notes that a deployment base is near Lash. Nell notes
Sami's infantry and transport power as well. You spot that you have
a lander here, and a transport copter in trouble. Click the battleship
and Nell gives you a short brief. Fire on the rocket to the north and
deal it 8 damage. Click your cruiser to get a short brief, then attack
Lash's sub. Move your sub 4N 1W and dive after that brief. Move the
bottom tank and an APC with a mech into the lander. Click the lander
to get a description, then move the lander 5E 2N. Move your other mechs
2N, your tank 5W 1N. Click your rocket and move it 1E 3N. Move your
artillery 1W 4N. Remember that you now only have 7 days left to beat
this mission. Move your transport copter into your cruiser. End.
Lash Day 1: Lash tells Sami that Flak will be coming on Day 7 to kill
Sami's forces. This is the reason why you must win quickly. Lash moves
in infantry to capture a base and a city. His A-Air move eastward.
General Strategy Day 2: Move everything north.
Sami Day 2: Nell talks about how sea units sink if they don't have
enough fuel. Move your battleship 5N. Move your cruiser 4E...don't
drop the transport copter! Move your sub 1NW to finish off hers. Move
your lander 1E 3N. Move both mechs 1NW. Move your tank 4N 1W. Move the
artillery 2W 3N. Move the rocket 2NW. End turn.
Lash Day 2: She finishes capturing the base and city, and deals 1
damage to your battleship with the rocket. Her A-Air comes west.
General Strategy Day 3: Land on the eastern shore and advance north.
Sami Day 3: Take out the rocket with your battleship, then move your
lander 2N 1W. Drop your APC west, and drop your tank north. Rise your
sub. In the west, attack the infantry with your tank from the south,
move the northern mech 2N, the southern one 2W, and the artillery AND
rocket 2N. End turn.
Lash Day 3: She uses her CO Power Terrain Tactics. Her A-Air comes in
to attack your artillery. She takes a city in the east and builds an
infantry.
General Strategy Phase 4: Advance north on both fronts, using your
battleship to help take out the infantry in the east, and your
artillery and rocket in the west.
Sami Day 4: Use your rocket to attack the western A-Air, move your
artillery 4S, and bring up your mech to take it out. In the east,
attack the cruiser with your battleship and finish it with your sub.
Drop the transport copter from your cruiser north. Move your tank north
to attack the infantry from the north, then move up your APC 1E 4N and
drop the mech north. In the west, move your mech 2N and attack the
infantry with your tank from where you are.
Lash Day 4: She finishes capturing a city and kills your mech with her
A-Air. One infantry moves west, one east to HQ.
General Strategy Day 5-7: Sweep entire BH forces in east and west.
West with more firepower, east because there's no BH base there.
Sami Day 5: Use your battleship to attack the infantry blocking the
way to the HQ and finish it with your tank. Move your mech back into
the APC, and move it onto the HQ, dropping the mech north. In the
west, attack the A-Air with your rocket, and use your tank and mech to
finish off the infantry. Move your artillery 1N. Move your T-Copter
towards HQ. End.
Lash Day 5: Continuing to take cities, the AI takes another one and
attacks the APC with her infantry, dealing none.
Sami Day 6: You only have 2 days left, or as Nell says, tomorrow! In
the west, take out the Anti-Air with your artillery, and with your
rocket and mech, take out the infantry north of you. Attack the
infantry with your tank. With your battleship, attack the infantry
near you. Take out the infantry next to the HQ by using your tank,
and move your APC 5W to block the infantry from going east. Move your
mech to start capturing the HQ.
Lash Day 6: The infantry attacks your APC, so she can't build! The
other one continues to take a city.
Sami Day 7: You can actually go for elimination now! Take out the
infantry with your battleship. Attack the infantry on the deployment
base with your rocket, and finish him with your tank.
End:
Sami drags a dummy of Lash over. Lash apparently escapes. You won!
Victory! 100 Speed + 100 Power + 100 Technique = 300 = S Rank! You
now have 1,500 points.
With your victory, Orange Star has only two more provinces for you
to take back. Select the mission to the southeast (not on the island).
Mission 6: Andy's Time
----------------------
Andy vs. Flak
Difficulty: **
Mission Briefing: Lash tells Flak about her new invention, the Black
Cannon. Hawke urges Flak to complete his conquest of Orange Star, but he
seems be reeling backwards, eh? Commander Andy and Nell notices the
giant cannon, and Max argues Andy can't take it, he can with his
strength. Andy still is confident, however, and will do it himself.
Mission Terms: Andy's Time introduces you to Lash's new invention, the
Black Cannon, which deals five damage to the strongest unit with the most
HP in its range, which covers some 82 squares and has 99HP. Ignore it if
you can until you attack it.
Starting Properties:
OS BH Neutral
Cities 3 1 8
Factories 2 1 3
Airports 0 0 0
Seaports 0 0 0
Missile Silos 0 0 0
Predeployed Units:
OS: 1 Infantry, 1 Transport Copter
BH: Black Cannon
General Strategic Checklist:
1. Stay out of Black Cannon range until you attack it, and when you do,
attack from range.
Although the Black Cannon on this first mission will only attack every
few turns, it's to your best interests to stay out of the way, as you
can capture the middle base out of Black Cannon range, as well as send
rockets to smash it from afar.
2. Capture the middle and northwest factories.
Flak is slow and won't reach either base in time if you use your
transport copter. It's also a nice way to flank him.
3. Occupy Flak's factory within several days.
With your superior property advantage, you should be able to seize
control of it so Flak doesn't go slapping you when you attack Lash's
Black Cannon.
Black Hole Strats: Flak doesn't get much, so he'll build infantry and
small vehicles to attempt to match your superior forces. Chances are
he won't last...
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