Advance Wars 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Advance Wars 2 - Strategy Guide (Page 01).
-------------------------------------------------------------------------------
AAA DDD VV VV AAA NN NN CCCCC EEEEEEEEE
AA AA DDDD VV VV AA AA NNN NN CCC CCCC EEEEEE
AA AA DD DD VV VV AA AA NNNN NN CCC EE
AA AA DD DD VV VV AA AA NN NN NN CCC EE
AAAAAAA DD DD VV VV AAAAAAA NN NN NN CC EEEEEEEEE
AAAAAAA DD DD VV VV AAAAAAA NN NN NN CCC EEEEEE
AA AA DD DD VV VV AA AA NN NNNN CCC EE
AA AA DDDD VVVV AA AA NN NNN CCC CCC EE
AA AA DDD VV AA AA NN NN CCCCC EEEEEEEEE
WWW WWW WWW AAAA RRRRRRRR SSSSSSSS 22222222
WWW WWWWW WWW AAAAAA RRRRRRRRR SSSSSSSSS 22222222
WWW WWW WWW WWW AAA AAA RRR RRR SSS 222
WWW WWW WWW WWW AAA AAA RRRRRRRR SSSSSSS 222
WWW WWW WWW WWW AAA AAA RRRRR SSSSSSS 22222222
WWW WWW WWW WWW AAAAAAAAAA RRRRRR SSS 22222222
WWWWW WWWWW AAAAAAAAAA RRR RRR SSS 222
WWWWW WWWWW AAA AAA RRR RRR SSSSSSSSS 222
WWW WWW AAA AAA RRR RRR SSSSSSSS 22222222
****************************************
****************************************
** ADVANCE WARS 2: BLACK HOLE RISING **
****************************************
** FAQ, GENERAL GUIDE & WALKTHROUGH **
****************************************
****************************************
Advance Wars 2 Guide - by YoyoYoshi and Roma_emu
===============================================================================
===============================================================================
===============================================================================
(m0)
---------------------------
---- 0 > GUIDE SUMMARY ----
---------------------------
To go directly to a chapter, type the text between the brackets (), including
the brackets, in the Search window. You can usually press CTRL+F to bring the
Search window.
1 - Version History (m1)
2 - Copyright Notes (m2)
3 - About Us (m3)
4 - Introduction to Advance Wars (m4)
5 - Game Controls (m5)
6 - Advance Wars 2 Basics (m6)
7 - Normal Campaign (m7)
7.1 - Orange Star Campaign (m7.1)
7.2 - Blue Moon Campaign (m7.2)
7.3 - Yellow Comet Campaign (m7.3)
7.4 - Green Earth Campaign (m7.4)
7.5 - Black Hole Campaign (m7.5)
8 - Hard Campaign (m8)
8.1 - Orange Star Campaign (m8.1)
8.2 - Blue Moon Campaign* (m8.2)
8.3 - Yellow Comet Campaign* (m8.3)
8.4 - Green Earth Campaign* (m8.4)
8.5 - Black Hole Campaign* (m8.5)
9 - War Room (m9)
9.0 - Sub-sections links (m9.0)
10- VS Mode (m10)
10.1 - VS (m10.1)
10.2 - 3 Players (m10.2)
10.3 - 4 Players (m10.3)
10.4 - War Room (m10.4)
10.5 - Classic (m10.5)
10.6 - Predeployed (m10.6)
11- Design Maps* (m11)
12- Secrets (m12)
13- Battle Maps* (m13)
14- COs Guide (m14)
14.1 - Orange Star COs (m14.1)
14.2 - Blue Moon COs (m14.2)
14.3 - Yellow Comet COs (m14.3)
14.4 - Green Earth COs (m14.4)
14.5 - Black Hole COs (m14.5)
15- Units Guide (m15)
15.1 - Land Units (m15.1)
15.2 - Naval Units (m15.2)
15.3 - Air Units (m15.3)
16- Terrains Guide (m16)
16.1 - Natural Terrains (m16.1)
16.2 - Buildings (m16.2)
16.3 - Black Hole Structures* (m16.3)
17- Damage Chart (m17)
18- Advanced Techniques* (m18)
* These sections haven't been made yet.
===============================================================================
===============================================================================
===============================================================================
(m1)
-----------------------------
---- 1 > VERSION HISTORY ----
-----------------------------
Version 1.0 - 06/24/2003
- First version of the guide, featuring:
- Game Controls
- Introduction to Advance Wars
- Advance Wars 2 Basics
- Full Normal Campaign guide
- First missions of Orange Star Hard Campaign
- VS Mode Guide
- Secrets (Unlocking COs, Hard Campaign and Lab Missions)
- COs Guide
- Units Guide
- Terrains Guide
- Damage Chart
===============================================================================
===============================================================================
===============================================================================
(m2)
-----------------------------
---- 2 > COPYRIGHT NOTES ----
-----------------------------
©2003 YoyoYoshi and Roma_emu.
Do not duplicate, copy, steal, sell, or do anything to our FAQ that
will break the law of plagiarism. If you do, you are ignoring the law.
Ignoring the law doesn't secure you from breaking it.
The only sites that can have this guide are:
- Cheat Code Central
- GameFAQs
- Advance Wars Network
===============================================================================
===============================================================================
===============================================================================
(m3)
----------------------
---- 3 > ABOUT US ----
----------------------
»»»»»»««««««
»»Roma_emu««
»»»»»»««««««
Name: João Pedro
A/S/L: 14/M/Rio de Janeiro, Rio de Janeiro, Brazil
How to Contact Me:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Email Address: roma.emu@bol.com.br
AOL Instant Messenger (AIM) SN: Roma emu
Yahoo! Messenger SN: Roma_emu
MSN Messenger SN: johnware@bol.com.br
ICQ: 126965217
Web Site: (Advance Wars Networl, AWN)
Major Contributions on GameFaqs: Still-not-submitted Pokemon Ruby/Sapphire Full
Guide/Walkthrough/FAQ; Super Famicom Wars FAQ/
Guide.
Games Currently Involved in: Advance Wars, Advance Wars 2, Fire Emblem, Pokémon
Sapphire
Advance Wars Contributions: Advance Wars Net staff member, Damage Calculator,
Advance Wars Online Simulator
GBA Games Played: Castlevania Circle of the Moon, Advance Wars, Advance Wars 2,
Fire Emblem 6, Golden Sun, Mario Kart Super Circuit, Pokémon
Sapphire and Ruby, Super Mario Advance, Bomberman Tournament,
Dragon Ball Z Legacy of Goku, Mega Man Battle Network 1 & 2,
Sonic Advance, Yu-Gi-Oh! Eternal Duelist Soul, Harry Potter
and the Philosopher's Stone, Tactics Ogre Knight of Lodis.
Currently involved in communities: Advance Wars Network (AWN), Advance Wars
Forum Battles (AWFB), GameFAQs.
»»»»»»»«««««««
»»Yoyo Yoshi««
»»»»»»»«««««««
Name: Bobby Yu
A/S/L: 15/M/San Francisco Bay Area (South Bay), California,
United States of America
How to Contact Me:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Email Address: swiftdestiny2006@yahoo.com
Battle.net Name: AzN-Yoyo (@USWest if you're not on USWest)
Address: Not disclosed, South Bay, San Francisco Bay Area, California
Phone Number: Not disclosed.
AOL Instant Messenger (AIM) SN: Not disclosed cause of countless IMs.
Yahoo! Messenger SN: Not disclosed cause I don't check it anymore.
MSN Messenger SN: Not disclosed cause I don't check it anymore.
ICQ: Not disclosed cause I don't check it anymore.
Web Site: (Nintendo Paradise International, NPI)
Major Contributions on GameFaqs: Pokemon Ruby/Sapphire Complete FAQ, Golden
Sun: The Lost Age In-Depth Psynergy FAQ,
Golden Sun: The Lost Age English translations
for ikillkenny's Complete FAQ, Golden Sun
Complete In-depth Location FAQ.
Games Currently Involved in: StarCraft: The Brood War Expansion, Advance Wars,
Advance Wars 2, Golden Sun: The Lost Age,
Golden Sun.
FAQs Written for: Pokemon Gold/Silver/Crystal, Golden Sun,
Golden Sun: The Lost Age, Advance Wars, Advance Wars 2
Mini-FAQs Written for: Mario Kart 64, Mario Tennis 64, Mario Golf 64, Pokemon
Blue/Green/Red/Yellow
GBA Games Played: Pinobee, Mario Kart: Super Circuit (once world champion of
it, but I've lost the lead now), Super Dodge Ball Advance,
Super Mario Advance, Advance Wars, Fire Emblem VI:
The Sealed Sword, Pokemon Ruby/Sapphire, Golden Sun, Golden
Sun: The Lost Age (more as I remember what I'm missing).
PC Games Played: Empire Earth, Age of Empires II, Age of Empires II: The
Conquerors Expansion, StarCraft, StarCraft: The Brood War
Expansion, Diablo II, and others.
Fanfics Written (in order of when I wrote them in reverse): Yoshi Pokemon
Adventure Stories, Mario Millenium Series, Powers of Pokemon,
The Eye of the Enemy, The Rising Sun, Sergei Molotov's Story,
The Dawn of a New Age, The Destiny of Fire, (Coming up: Golden
Sun 3: The Rising Sun...don't ask how I managed to get the name
twice for two very different fanfics).
Currently involved in communities: Advance Wars Network (AWN), GameFaqs
Also in: KingsOfChaos name - YoyoYoshi
===============================================================================
===============================================================================
===============================================================================
(m4)
------------------------------------------
---- 4 > INTRODUCTION TO ADVANCE WARS ----
------------------------------------------
Advance Wars for Game Boy Advance system came out on September 11th 2001 to all
people, but the effect of terrorism drew it back from Japan's release on the
following day. It did make it here, the first of the series from Japan to reach
America. Its sequel Advance Wars 2 continues on Advance Wars' storyline, as a
GBA game that follows the older console games that only got released in Japan.
Advance Wars is like chess played to a global scale. With a compelling story,
various commanding officers and terrific music add to the reason why you'd want
this game. As the advisor of a fighting force, you maneuver allied units into
position, capture cities and bases, and attack the enemy units while avoliding
threats like the Black Cannon and carrying your plan to eliminate the enemies.
Every unit under your control have weaknesses and strengths with movement, hit
points, attack restrictions, ammunition,and fuel that you must monitor often in
order to defeat your enemy. You can repair and supply battle units, deploy new
units, and use the special powers of your commanding officer to gain the upper
hand on the enemy. Every mission is an epic struggle that requires a firm grasp
of the battle tactics to win.
===============================================================================
===============================================================================
===============================================================================
(m5)
---------------------------
---- 5 > GAME CONTROLS ----
---------------------------
A: Use A to confirm a selection, select a unit on the map, or activate the menu
when it's not on a unit.
B: Use B to cancel a selection. Holding B will also show you a unit's attack
range.
L: This will move to the next that still can move.
R: Use R to check information of your units and terrains.
Start: Press Start after a mission briefing to enter a Campaign Mission.
This shows a mini-map in battle and when designing maps, and also skips
dialogue in Campaign Mode.
Select: Activate the menu.
Start+Select+A+B: Quick way to reset. Not suggested... unless you made a
mistake and it's in your enemy's turn and it would be longer
to wait for his/her turn to end than to reset.
L+Right+Select: Holding these buttons while turning on the game will delete
all saved data. Not suggested... unless you bought a used game.
===============================================================================
===============================================================================
===============================================================================
(m6)
-----------------------------------
---- 6 > ADVANCE WARS 2 BASICS ----
-----------------------------------
This section is composed of various mini-sections containing basic information
about the game. It goes from explanation of the Mode Select Menu to how the
damage is calculated to explanation of what each score (power/technique/speed)
means. Reading it is a step closer to becoming an Advance Wars 2 expert!
|Mode Select Menu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nell will guide you through the mode select menu, providing a small explanation
of the mode you has selected. Just use the Up/Down arrows to select, A to
confirm and B to cancel. All the modes are open from the start, but you have to
buy the "secret" modes, which are activated by pressing Select over existing
modes.
VS Mode: This Versus mode lets you battle your friends or the computer(s). You
take turns passing around the Game Boy Advance. At least one player
has to be a human player. Can be saved, one slot at a time.
Link Mode: This Linking mode lets you battle your friends in challenges where
you use a Link Cable to link up your 2-4 GBAs. This can also link
to people without the game and play a certain few maps against them.
Campaign: Here's the real fun! Play out the storyline of Advance Wars 2. Can be
saved...but only one slot at a time. Included this mode is a Hard
Campaign mode, on which the maps are MUCH harder. You will get coins
according to your score.
War Room: Here you can hone your skills against the computer. Thirty maps in
all (20 from Advance Wars 1), each one with a pre-defined enemy CO.
From easy 1v1 to hard 1v3 maps, your skills are tested and rated, and
you are given a score (and coins) on how well you do.
Design Room: In the Design Room are included two game modes: Design Map and
Design CO.
Design Maps: This mode lets you create your own map. There is a limit of 60
buildings (pipeline seams and silos are counted as buildings too)
and the map is 30x20 squares big. You can place no Volcanoes,
Mini or Black Cannons, Laser Cannons, Factories or Death Rays, but
everything else is there. You can also place units to create pre-
deployed maps. There are THREE save slots on which you can save
your maps, and you can also name them.
Design Maps Controls:
A - Place the terrain or unit at certain place; choose the selected unit
as the active one when in the unit or terrain selection menu.
B - Select the terrain or unit; exit the unit or terrain selection menu.
L - Open the unit selection menu.
R - Open the terrain selection menu.
Start - Display overhead map. Press again to close it.
Select - Displays the Design Maps menu.
Design Maps Menu:
- File: Load, Save or name your maps!
- Help: Displays a basic Help screen for Design Maps mode.
- Intel: Displays the total properties and units already on the map.
Note that you may not have over 60 properties per map, or 50 units
per army.
- Fill: This selection fills the map with a selected terrain: Random, Plains,
Mountains, Sea, or Forest. Random lets the computer design a map.
- End : You can end map editing here. If you don't save the map you editted,
you will lose it!
Battle Maps: You might be asking...what do you do with those coins you get in
Campaign and War Room modes? Well, here you buy maps with those
hard-earned coins, as well as COs for VS. and War Room modes, the
rights to edit their colors, and the Hard Campaign and the Sound
Room. Hachi will give you some tips and talk to you when you enter
the Battle Maps. Pressing Select while the Battle Maps option is
highlited in the Mode Select Menu will let you enter the Sound
Room (of course, only after you have bought it :D).
Sound Room: You can listen to the 46 tunes of Advance Wars 2, and view the
war pictures that you get when you win a mission.
|In-Game Menu
¯¯¯¯¯¯¯¯¯¯¯¯
During a battle (VS Mode, Campaign, etc), if you hit the A button while not
over any unit or press Select, you will see the in-game menu. Here are your
options:
CO: Show information about the COs in the battle, including their Power Meters
and the attack power of their units (which is updated if their CO or Super
Power is being used).
Intel: Opens a sub-menu which may have the following options:
Terms, Status, Unit and Rules.
Status: Shows the map name, day number, neutral buildings and units created,
lost, buildings, income and funds of each army.
Terms: Appears in Campaign missions only. This shows you what you have to
accomplish in the map to win. Sometimes just destroying all the enemy
units won't do!
Unit: View the statuses of every single unit you have on the field.
Rules: Appears in VS Mode and Link Mode maps only. It shows what rules were
chosen for that map.
Power: Use your CO Power! Only available when all the small stars of your Power
Meter have been filled.
Super: Use your Supre CO Power! Only available when ALL the stars of your Power
meter have been filled.
Options: Opens a sub-menu with the following options:
Delete, Yield, Music, Visual and Exit Map.
Delete: Changes the cursor to a Delete Mode Cursor. All the units you choose
will be deleted. Of course, you can only choose your own units! Press B
to switch back to the normal cursor.
Yield: You surrender and lose. If you are playing Campaign Mode and all the
allied armies have been defeated, Nell will give you some hints on the
mission.
Music: ON/OFF. Do you want music while you play? Make a choice. Default is on.
Visual: A/B/C/No Visual. What do you want?
A: Do you want all animations on?
B: Do you want animation on only when units are attacked?
C: Do you want animation on only when your units are in battle?
No Visual: Or do you want no animation on?
Exit Map: You exit the map by doing this. You do not see end game results or
mission hints unlike with Yield. It quits your current battle without
saving.
Save: Save your current status in the game, so you can play again it later.
End: This ends your turn and lets your opponents move.
|Movement Menu
¯¯¯¯¯¯¯¯¯¯¯¯¯
After you move a unit, you will see a small menu in the top of the screen,
which shows what actions your unit can take. If you press B it takes no action
and you cancel its movement.
Wait: The default action. The unit moves to the desired location and ends its
turn, and can only be moved in the next turn.
Capture: This option lets you capture an enemy or neutral property. Only
Infantries and Mechs can capture any property.
Fire: For every unit but transports, this lets you fire on the enemy within
attack range. Choosing it will let you choose the desired target.
Launch: Launches a Missile from a unused Missile Silo. Only Infantries and
Mechs can choose this option. After you choose it, you are allowed to
select the desired target range.
Load: Load units into a transport unit!
Drop: Drop units from a transport!
Supply: Only APCs can do this. Supply adjacent units with fuel (rations, for
soldiers) and ammunition.
Dive: Dive a Submarine so that only yourself and your allies can see it. The
enemies can only see it if one of their units is adjacent to the
submerged Sub. Only cruisers and other Subs can attack it, even after it
is found. Dived Subs use more fuel per day.
Rise: Rise a dived submarine. You should only do this to save its fuel.
|The Five Armies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Think of the four Advance Wars allied countries as the four major powers in
World War II. Black Hole are the outer space invaders. Here's the information
about all of them.
»ORANGE STAR«
Color: Red (Orange)
Campaign Mode: 1st Campaign (Controlled)
Versus Mode: 1st Army
Resemblance: United States of America
CO Leader: Nell
City background: Modern city
Headquarters: American Skyscraper
Available COs: Andy, Max, Sami, Nell and Hachi
» The only country that have an advisor (you) to control their armies!
Revolutionized American-like troops, they rely mostly on strategy rather than
numbers. In Advance Wars 1 they were invaded by Blue Moon, then while going
after Olaf, they found out that Black Hole was their actual enemy. Now,
attacked by Flak, they decided to go into war to save the world again.
»BLUE MOON«
Color: Blue
Campaign Mode: 2nd Campaign (Controlled)
Versus Mode: 2nd Army
Resemblance: Union of Soviet Socialist Republics
CO Leader: Olaf
City background: Rural town
Headquarters: Russian palace
Available COs: Olaf, Grit, Colin
» The only country with a fat-look-like Santa and a cowboy on the same side, it
has Russian-like troops that invaded the American-like territory in the first
Advance Wars. Weird? Relying in heavy numbers and not much on strategy, they
got trampled over by Orange Star forces in the north, but later became their
allies, when Olaf found out that Sturm had been using him. In Advance Wars 2,
Blue Moon is an ally since the start, and had their territory invaded by
Lash.
»GREEN EARTH«
Color: Green
Campaign Mode: 4th Campaign (Controlled)
Versus Mode: 3rd Army
Resemblance: Nazi Germany
CO Leader: Eagle
City background: WWII age city
Headquarters: German Castle
Available COs: Eagle, Drake, Jess
» This German-like country gets invaded, unlike World War II. Now what is this
game up to? However, Eagle, Drake and Jess combined can do serious damage in
the air, sea and land! I like Eagle for his air units and green is cool! His
Super Power is cool too, because you can attack twice one turn, and unlike in
Advance Wars, his units DON'T get weaker! In Advance Wars 2, most of Green
Earth's territory gets gets occupied by Black Hole, and they only begin their
fight back when Jess arrives. The Green Earth Campaign will provide a good
challenge for the players, since they were invaded so badly and Black Hole
got the chance to become more powerful.
»YELLOW COMET«
Color: Yellow
Campaign Mode: 3rd Campaign (Controlled)
Versus Mode: 4th Army
Resemblance: Imperial Japan
CO Leader: Kanbei
City background: Japanese town
Headquarters: Japanese Palace
Available COs: Kanbei, Sonja, Sensei
» The Yellow Comet territory looks like Japanese territory, their units look
like Japanese, and lost the war against Orange Star (like the Japanese lost
to the Americans), but Yellow Comet is nothing to sneeze about. They are
stronger than they look! The Yellow Comet's COs are intended for expert
players, since it's hard to work with Kanbei's high price for units, Sonja's
bad luck and Sensei's few stronger units. Though, they can prove to be
excellent COs. The invader of Yellow Comet in AW2 is Adder.
»BLACK HOLE«
Color: Purple/Black
Campaign Mode: 5th Campaign (Enemy)
Available COs: Sturm, Flak, Adder, Lash, Hawke
Resemblance: Aliens
CO Leader: Sturm
City background: Modern city
Headquarters: Snifit Home
The Black Hole Army is the strongest of the five, so it took all four major
countries to knock them down. Sturm has the best Super Power and best movement.
Sturm cloned many Andys in the first Advance Wars, but still lost the war even
with his large numbers, due to weak strats. Now he comes back with a bunch of
new COs who are suspectfully similar to some of the other armies' COs. What
could he be up to? Sturm's Meteor Strike resembles a nuclear bomb.
|Weathers
¯¯¯¯¯¯¯¯
In Advance Wars 2, there are three weather possibilities: rain, snow and clear.
Most of the time it will be clear, but certain effects happen when the other
two come:
RAIN: Vision of all units is reduced by 1 (minimum of 1). Movement cost for
tread and tire type increases by 1 in woods and plains. Drake and Sturm
are immune to the movement penalty. For Olaf, movement penalties in rain
is the same as what the other COs would have in snow.
SNOW: Movement cost for tread and tire type increases by 1 in plains.
Increases by 1 for all air units, everywhere. Increases by 1 for ships in
ports and sea tiles. For Infantries, increases by 2 in mountains and by
1 in woods and plains. Olaf is immune to all movement penalties of snow.
|Damage Calculation
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you choose a target for a unit's fire, you see a damage percentage. Would
you like to know how it is created?
All the damage can be translated in the simple formula:
»»» Base Damage × (HP ÷ 10) × ( CO Bonuses - Terrain Bonuses) «««
You can find the base damage in the Damage Chart (m17).
The terrain bonus is found this way: (Terrain stars × HP) ÷ 100.
You can calculate the CO bonuses as the sum of all the CO bonuses (including
the Powers' bonuses) of both COs, then adding 100 to it, and dividing by 100.
Counterattacks are calculated in the same way. Let's see an example:
»»» Max's 8HP Tank at a Plains tile attacking «««
»»» Colin's (using CO Power) 10HP Mech in Woods tile. «««
If you look at the damage chart, you will see that the base damage is 75%.
The HP of the Tank is 8, so the results of the brackets are 0.8.
Next, the CO Bonuses. Since Tanks are direct units, they get a +20% attack
bonus from Max. However, since Colin is using his CO Power, his units get a
+10% defense, thus reducing the CO Bonus to 10% only. Adding 100 to it and
dividing by 100 will yield 1.1.
Terrain Bonuses. Since woods give two defense stars to the units, and the HP
of the unit is 10, the formula becomes (2 × 10) ÷ 100, which equals to
20 ÷ 100 = 0.2.
Now you have all the data gathered. Putting it in the Damage Formula will make
it like this:
70 × 0.8 × (1.1 - 0.2) = 56 * 0.9 = 50.4%
Those percentages are always rounded down so it becomes 50%.
It you had gotten a percentage different of a multiple of 10, the Luck factor
would have come into play. It works this way:
26% »60% chance of scoring 3 damage
»40% chance of scoring 2 damage
I still haven't found the perfectly accurate damage formula. I'm still
doing research on it, and when I find how it works, I will update this part.
|After-Mission Scores
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are three different scores that you see after you beat a War Room or
Campaign mission: Speed, Technique and Power. Each of them has a maximum of
100 points, and the score you get in the mission is the sum of these three
scores. According to your score, you get a rank - S-Rank is the best one.
»RANKS«
S-Rank: 280~300
A-Rank: 250~279
B-Rank: 200~249
C-Rank: ???~199 > Lower limit is under 125, probably 100 or 120.
D-Rank: ???~???
E-Rank: ???~???
»SPEED«
Your speed score is based on how fast you cleared a map. Each map has its own
time limit, and if you take more time than allowed your speed score will begin
to drop.
»POWER«
Power is based on how many units you destroyed (not weakened). I am yet to
research if what matters is the total number of enemy units you destroyed or
how many units you destroyed in a single turn. I've heard that you have to
destroy 10% of the enemy units in a single turn to get a perfect score, but
it is not confirmed.
Near the end of the map, try to kill as many enemy units as possible. Do not
try to damage them, but as long as you can keep your own units safe (to prevent
getting a bad technique score) try to destroy many of the enemy weaker (easier
to kill) units. Note that if the enemy joins two units and you destroy that
combined unit, it is counted as a single unit destroyed.
»TECHNIQUE«
Technique is calculated by the number of units you lose (in the same way as the
power score is). In Campaign mode, you can't lose more than 1/5 (rounded down)
of the units you have ever created (including predeployed units) in your map.
In War Room, you can't lose more than 1/10. So, for example, if you have
created 28 units, you can only lose 5 units if it's Campaign or only 2 units if
it is War Room.
As in Power score, if you join two units and it is killed by the enemy, you
actually lose only one unit. Be sure to use this to your advantage!
|CO Powers
¯¯¯¯¯¯¯¯¯
Every CO (Commanding Officer) you can play with has a CO Power and Super Power.
You can see in the top of the screen, under the face of the CO and how money
you have, the Power Meter. It is filled when your units receive or deal damage.
You can see small and big stars in your Power Meter. You need to fill all the
small stars to be able to use your CO Power, and all the small and big stars
to use the Super Power.
Each star initially means 9000G. You get, in the Power Meter, (Unit Cost / 10)
for each HP of damage dealt to your units, and half of it (Unit Cost / 20) for
each HP of damage that you deal to an enemy (damage dealt by terrain structures
like Missile Silos and Black Cannons, and by Powers like Tsunami and Meteor
Strike don't count). Note that for those COs that have units with different
prices (Kanbei, Hachi and Colin), you must use their different unit cost in the
"Unit Cost" field when calculating damage dealt to their units (either be it
you damaging one of them, or if you are one of them).
Each time you use a Power, the G amount that each star means will rise by 1,800
so after five uses you will need double the money you originally needed to
activate the Power! When you use a CO Power and you have already filled some of
the big stars in your Power Meter, you will keep some of the remainder. Note
that the money charged in your Power Meter will actually be subracted by the
increased CO Power cost (with the extra 1,800 in each star), so, if you used
Andy's Hyper Repair (3 stars = 27,000) and had 40,000 in your Power Meter, it
will be actually reduced by 32,400 (3 new stars = 10,800 × 3), so your Power
Meter remainder will not be 13,000, but 7,600. Also note that while your Power
is active (your units are flashing), your Power Meter will not be charged.
===============================================================================
===============================================================================
===============================================================================
(m7)
-----------------------------
---- 7 > NORMAL CAMPAIGN ----
-----------------------------
Welcome to the Normal Campaign!
(m7.1)
#################
## ORANGE STAR ##
#################
Prologue
--------
Sturm is back in Macro Land.
Hawke and Sturm ramble onward on taking Macro Land and Wars World.
Cosmo Land was taken in the past, but this is different.
| Next Page » |
