Advance Wars - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Advance Wars - Strategy Guide (Page 02).
Tank VS Inf 75%
Tank VS Mech 70%
Tank VS Recon 85%
Tank VS Tank 55%
Tank VS Md Tank 15%
Tank VS APC 75%
Tank VS Artillery 70%
Tank VS Rocket
Tank VS A-Air
Tank VS Missile
Md Tank VS Inf 105%
Md Tank VS Mech 95%
Md Tank VS Recon 105%
Md Tank VS Tank 85%
Md Tank VS Md Tank 55%
Md Tank VS APC 105%
Md Tank VS Artillery 105%
Md Tank VS Rocket 105%
Md Tank VS A-Air 105%
Md Tank VS Missile 105%
Artillery VS Inf 90%
Artillery VS Mech 85%
Artillery VS Recon 80%
Artillery VS Tank 70%
Artillery VS Md Tank 45%
Artillery VS APC 70%
Artillery VS Artillery 75%
Artillery VS Rocket 80%
Artillery VS A-Air 75%
Artillery VS Missile
Rockets VS Inf 95%
Rockets VS Mech 90%
Rockets VS Recon 90%
Rockets VS Tank 80%
Rockets VS Md Tank 55%
Rockets VS APC 80%
Rockets VS Artillery 80%
Rockets VS Rocket 85%
Rockets VS A-Air 85%
Rockets VS Missile 90%
A-Air VS Inf 105%
A-Air VS Mech 105%
A-Air VS Recon 60%
A-Air VS Tank 25%
A-Air VS Md Tank 10%
A-Air VS APC 50%
A-Air VS Artillery 50%
A-Air VS Rocket 55%
A-Air VS A-Air 45%
A-Air VS Missile 55%
* CO Ability Bonus *
Andy - No bonus
Olaf - Movement cost in snow = movement cost in clear weather
- Movement cost in rain = movement cost in snow
Max - The damage done by Max's close combat unit = [(Basic damage) * 1.5]
any decimal place in this case will be drop.
Damage done by Max's long range unit = [(Basic damage) * 0.9]
All long range units' attack range are reduced by 1
Example
Max's Tank VS Andy's Tank
Damage done = 55 * 1.5 = 82.5% = 82% (drop decimal)
Sami - Sami's Unit capture building with a 1.5 bonus.
Sami's Transport unit gain +1 to movement
Damage done by Sami's close combat unit = [(Basic damage) * 0.9]
any decimal place will be drop
Sami's foot soldier's gain bonus on defense and attack.
Damage done by Sami's foot soldiers = [(Basic damage) * 1.2]
Damage received by Sami's foot soldiers = [(Basic damage) * 0.9]
Example
Sami's Md Tank VS Andy's Tank
Damage done = 85 * 0.9 = 76.5 = 76% (drop decimal)
Example
Sami's Mech VS Andy's Tank
Damage done = 55 * 1.2 = 66%
Damage received = (3/10) * 70 * 0.9 = 18.9%
outcome, Sami's Mech 9 HP (ignore the single digit %)or 8 HP, Andy's Tank 3
HP
Kanbei - Kanbei's unit cost 1.2 * (normal price)
Kanbei's unit also gain bonus on its attack and defense
Damage done by Kanbei's unit = [(Basic damage) * 1.2]
Damage received by Kanbei's unit = [(Basic damage) * 0.8]
Sonja - Sonja unit gain +1 to vision.
She's plague by bad luck, the single digit of the damage % are often
ignored.
She might also do no damage in certain situation.
Example
Sonja's Tank (4/10 HP) VS Andy's Tank (4/10 HP)
by right, Sonja should do 2 damage to Andy's Tank and receive 1 damage.
But the outcome is Sonja do no damage and receive 2 damage.
* CO Power Bonus *
Andy - Hyper Repair
Hyper Repair heals 2 HP for every unit.
All units receive attack and defense bonus.
Damage done is [(Basic Damage) * 1.1 ]
Damage receive is [(Basic Damage) * 0.9]
* Enemy Attack Priority *
The enemy will always attack transport unit first, follow by the unit it
could do most damage.
-----------------------
-= 8. Field Training =-
-----------------------
The field training is pretty easy, just follow what the CO, Nell tells you
to do and you
should be fine.
- Troop Orders -
Your Units
2 Infantry
Enemy units
2 Infantry
Move the infantry towards the enemy. While they move towards you, fire them
with both of
your unit. When the second enemy come near you, fire him with the full
health infantry then
the second one.
- Terrain Intel -
Your Units
4 Infantry
Enemy Units
2 Infantry
2 Mech
Kill those two infantry and then engage the mech infantry. Stand on a
mountain when you fire
at the mech infantry. For the upper mech infantry, engage it with a higher
HP infantry, then
end turn. You might loss a unit if you engage it with the injured unit. By
next turn, fire
with the higher HP infantry from the mountain, then use the weaker one to
finish it.
- Base Capture -
Your Units
4 Infantry
2 Mech
Enemy Units
2 Infantry
2 Mech
4 Tanks
You learn how to capture city in this mission. Capture the cities on the
west side. Then wait
for the enemy infantries and mechs to approach. After killing them, move
south then east. You
could capture the enemy HQ without bothering the tanks. Don't try to attack
the full health
tanks with your infantry, while they're on the plain, your infantry can't
hurt them and will
be badly injured even if you attack from a moutain. But mechs on the
mountain could fight the
tank well. The problem is the next turn it will be attack by two tanks which
is too powerful
for it to take.
- Unit Repair -
Your Units
4 Infantry
2 Mech
2 Tank
Enemy Units
2 Infantry
2 Mech
2 Tank
First, withdraw your tanks to your nearest city. You can move the tank on
another one to
combine them. block the bridge on a forest with a mech so that the enemy
tank won't take you
out too easy. Use another mech on the next turn to prevent the enemy from
crossing the bridge.
Move all other infantry south to defend enemy infantry that cross the river.
When you tank is
ready, use it to take out the enemy tanks by using terain defense bonus. You
can combine your
injured mech units or let them rest at your city.
- APC ABCs -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
Enemy Units
3 Infantry
1 Mech
3 Tank
1 Artillery
Follow the instruction to load ammo to the artillery so that you could use
it. Move the tank
and a mech towards the east side to secure your city. Move other units south
to prevent your
enemy for capturing the neutral city or capture neutral city. Check the
enemy artillery's
attack range, it could wipe out your infantry with one hit. At the north
east, use your tank
to guard against enemy from the bridge. Move the artillery to the east so
that it could help
you to take out those tanks. After clearing all infantry and tanks, take out
that artillery.
Your tank can approach it in one turn, but other units needs two turns, so
move on mountains
or forest.
- Tank Ops -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
Enemy Units
2 Infantry
2 Mech
2 Tank
1 Artillery
1 Md (medium) Tank
Nell will just give you some advice for you and leave the whole mission to
you.
Move your tank to attack the enemy tank. Move one mech unit near the tank
with the APC. Move
the artillery towards the enemy. Don't get in the attack range of the
enemy's Artillery. Take
out the Artillery on the next turn as it moves towards you. Make the full
use of your Artillery
and clear the enemy here. Capture neutral city for your injured unit to
rest. Use the APC to
move the Infantries faster. The Medium Tank won't move until you are in it's
attack range.
It's very powerful, so don't get into it's range. To get rid of it, move
your Tank next to
the north bridge and the Artillery and APC behind it. Hit it with your
Artillery after it
attacks your Tank, move away the damaged Tank and use the APC as shield. The
next hit with
Artillery should finish it. You can also take over the enemy's HQ by using
the Tank and APC
as shield to buy time. Make sure it's on the bridge, not on a plain, as the
damage to it varies.
- Copter Tactics -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
Enemy Units
2 Infantry
2 Mech
2 Tank
4 Md (medium) Tank
1 Artillery
1 B(Battle) Copter
Do as Nell says and move the infantry to the enemy HQ. Then withdraw your
units from the front.
Capture the enemy HQ and you'll win. The enemy's copter and tank won't make
it there to hurt
you.
- Air Assault -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
Enemy Units
1 Bomber
1 Fighter
2 B Copter
2 Infantry
2 Mech
2 Tank
1 Md Tank
1 Artillery
You see how powerful the Fighter and the Bomber are. Then, you see what
anti-air units can do.
Move all your units north. Don't worry about the fighter and the bomber, as
they will run out
of fuel and crash. Take out any enemy that's on your way to the Md Tank and
the B Copter.
Use artillery and B Copter to finish the Md Tank, use B Copter and Tank to
take the Artillery
and use A-air to finish that B Copter. You got all the advantages.
- Air Defense -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
1 Missile
1 Rocket
Enemy Units
2 Bomber
2 B Copter
2 Infantry
2 Mech
2 Tank
2 Md Tank
Bomb those Tanks on the east island with your Rocket. When it's clear, send
an Infantry or
Mech there with T Copter. For the bomber and the B Copter that visits you,
serve them with
Missile and A-air. You might need to sacrifice some Infantry to keep your
Rocket and Missile
at full health so that they could do maximum damage.
- Dogfights -
Your Units
3 Fighter
3 Bomber
2 B Copter
2 Infantry
1 T Copter
1 Missile
1 Rocket
Enemy Units
3 Bomber
2 Fighter
2 Md Tank
2 Infantry
2 B Copter
2 T Copter
1 Missile
1 Shoal Lander
First, take the enemy fighter with your missile, take the other one with
your fighters.
Then take out the missile with your bombers. Use the Rocket and B Chopter to
take out the
Lander. Take out the B Copter and keep the T Copter for last. Take Bombers
with Fighters and
ground units with Bomber. You can protect your Missiles or rocket by
surrounding them with
B Copters and T Copter.
This map could be finished within three days.
- Naval Forces -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
1 Rocket
1 Subs
1 B Ship
1 Lander
1 Cruiser
Enemy Units
3 Md Tank
3 Lander
2 Rocket
2 Infantry
1 Cruiser
1 Sub
1 B Ship
Take out the enemy missiles with your B Copter and Md Tank. Sink the cruiser
with your battle
ship's cannon, then engage your enemy battle ship with the sub. Make use of
the B Ship long
range weapon and the three Md Tanks shouldn't be much problem.
- Climate Status -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
1 Missile
1 Rocket
Enemy Units
4 B Copter
2 Infantry
2 Mech
2 Tank
2 Md Tank
1 Artillery
1 A-Air
1 Rocket
Don't move too far, just move a little so that you won't be attack when the
enemy move.
Prepare your Missile and A-air to encounter the B Copter. On the enemy's
turn, Olaf will use
his CO Power, Blizzard which causes a huge snow storm drops in. Snow lowers
the movement range
of all your units. Use the Missile and A-air to take out the B Copters. Use
Rocket, Artillery
and Md Tank to take out the A-air and approaching Tanks. The snow will stop
on day 4 enemy's
turn. After the snow stop, the Md Tank will start moving. It rains on day 6
and the rain weaken
Olaf's power. Approach the Rocket with your B Copter and take out the last
Copter with your
A-air or Rocket. You can also bring Mech next to the Rocket with T Copter.
- Fog of War -
Your Units
3 Infantry
2 Mech
2 Tank
1 APC
1 Artillery
1 Md (medium) Tank
1 Rocket
1 Recon
Enemy Units
1 Md Tank
1 Artillery
1 Lander
2 Tank
2 Rocket
2 Infantry
Take off the Md Tank with your Missile and Md Tank. Take the missile with
your Tanks. Move the
Recon around so that you could see more map. After the Md Tank and the
Missile, there will be
two Tanks coming. Take them with your Md Tank and Tanks. Finish the next two
infantry with your
tanks or recon, but don't go near the enemy HQ. There's one Rocket hidding
at the south wood and
one Artillery hidding at the north wood from the enemy HQ. There's also a
Lander hiding on the
reef.
Now, you had finished the Field Training and you are promoted from Candidate
to Advisor
and you are given a partner, Andy. You are also given a card with your name
and rank.
- Special Intel -
Your Units
1 Fighter
Enemy Units
1 Infantry
More Tips
-----------------
-= 9. Campaign =-
-----------------
- It's War! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Artillery
1 APC
1 Md Tank
1 A-air
1 Recon
CO : Andy
Enemy Units
4 Infantry
3 A-air
2 Mech
2 Tank
2 Artillery
2 Rocket
1 Md Tank
CO : Olaf
Try group all your unit at the south west of the map. Guard the bridge with
the Md Tank, use
the other Tanks as wall to defend your Artillery and A-air. The enemy Tanks,
Artillery, A-air,
Mech and Infantry will move towards you. So let them come and take them out
one by one. Olaf
will use blizzard immediately when he gain enough power. So, if you seperate
your forces to
the east and to the north, they can't help each other. Try group all your
unit together.
Although A-air and Mechs are weak against Tanks, they could be use as
finisher when the Tank
is low on HP. After finish all those vehicles that move towards you, it's
time to proceed your
unit to take out the foot soldiers, Rockets and Tanks. Wait until the snow
stop so that you
don't have movement penalty and can approach the Rocket in one move with
your Tank. You could
use CO Power - Hyper Repair once your meter is full. It's useful when you
are approaching the
Md Tank and the Rocket. Because you can recover your unit's HP after taking
the enemy's attack.
It also make your units stronger on that turn. So, use it in the begining of
the turn to make
your attack more effective.
- Gunfighter ! -
Your Units
2 Infantry
1 Artillery
1 Tank
CO : Andy
Funds : 8000
Enemy Units
2 Infantry
2 Rocket
2 Artillery
3 Tank
2 Mech
1 Recon
1 Md Tank
CO : Grit
Grit is your opposing CO, all the long range unit he has can fire at a
longer distance.
Deploy some infantry and move those foot soldiers to the north. Fight off
the enemy there and
capture the neutral city there. When you have enough cities, you could
deploy two Tanks in a
turn, and that helps alot. Because the enemy has extra range, a Tank is
better than a Md Tank
for it's cheaper and it's larger movement points. The enemy on the south
part is slightly easier
for they are just Artillery, Tank, and Recon. The north east part is harder.
There are two
Rockets with a Md Tank and a Tank guarding them. Deploy a Md Tank whenever
you have sufficient
funds. Overwhelm the enemy with Tanks and Md Tanks. Just don't forget to
keep an eye on Grit's
CO Power meter.
- Air Ace ! -
Your Unit
2 Infantry
2 Mech
1 Tank
1 Md Tank
1 Artillery
2 A-air
1 B Copter
1 T Copter
1 Missile
CO : Andy
Funds : 6000
Enemy Unit
3 Infantry
3 Tank
3 B Copter
2 Fighter
1 Bomber
1 Missile
Funds : 8000
CO : Eagle
Proceed across the bridge and take out any units that's in your way. The
enemy fighter will
arrive soon, so be ready with your Missiles and A-airs. Once the opponent
CO, Eagle have his
power ready, his air units could attack twice in one turn. So take out as
much unit as you can
when they approach. When you continue to proceed, keep an eye on the enemy
bomber's attack
range, so that it won't blow your Md Tank in one attack. Let it destroy a
Tank or Infantry and
revenge with your Anti-airs. Once you take out the Air force, the remaining
troops are easy to
deal with. Keep your T Copter so that it could transport a unit to the enemy
HQ and capture it.
Keep the B Copter to defense the unit from the Tank at the area. By the way,
deploy any unit if
you think it's needed. I would suggest a Rocket here.
There's a new CO available, you can choose Max or Andy.
Now, Andy and Max will have different opinion, so choose either one of them.
Choosing different character will result in different missions.
Choosing Andy will give you either Max of Olaf in the last mission.
Choosing Max will give you Grit in the last mission
*--< Andy's Route >--*
- Max Strikes! -
Your Unit
2 Infantry
2 Mech
2 Tank
1 Md Tank
1 Rocket
1 Artillery
1 B Ship
1 Sub
1 Lander
Funds : 7000
Enemy Unit
2 Infantry
3 Tank
3 B Ship
2 Md Tank
2 Artillery
Funds : 9000
CO : Olaf
Take out the nearest B Ship with Sub and B Ship. Load your Tanks and
infantry into Lander
and send them to the enemy base after you finish those enemy B Ships. Move
the Rocket to the
shore south of the northern bridge, this way it could attack enemy further
to the east. With
the Md Tank guarding the bridge, and the Artillery and Rocket backing it up,
it shouldn't be
any problem to defense against the enemy up north. So just enjoy the ride to
the enemy HQ and
capture it. Use the tank and APC to block the bridge, so that you could
capture the HQ without
being attack.
- Max's Folly ? -
Your Units
3 Tanks
3 Md Tanks
2 Artillery
2 Rocket
2 Mech
1 APC
CO : Max
Enemy Units
6 Artillery
4 Rocket
3 Tank
2 Infantry
CO : Grit
This is mean, Max's long range unit has a -1 range penalty and Grit has a +1
bonus. When Grit
uses his CO Power, Snipe Attack, his units got even more advantage.
Don't let the enemy capture your HQ in 5 days and you will win. First,
manuever all your tanks
as fast as you can. use your artillery and place them at the blind spot of
the Rocket on the
other side of the mountain. Those two Artillery will take it out on the next
turn. Use your
Rocket against the enemy Artillery. Move as fast as you can, once you cross
over to the other
side, there will be some Rockets and Artillery there to take your strong
close range fire.
When you get Max Force, use it and it helps you move faster and take out
enemy faster.
Try not to get your Tanks destroyed as they are the fastest unit here and
they are useful
for reaching the HQ early and destroy any infantry there.
- Olaf's Navy! -
Your Units
3 Infantry
2 Mech
2 Tank
2 Recon
1 Md Tank
1 APC
1 Artillery
1 Rocket
1 Sub
1 Lander
1 B Ship
Enemy Units
3 B Ship
3 Cruiser
3 Sub
4 Tanks
2 Rocket
CO : Olaf
Move All your troops north, moving them east will lead them into the B Ships
fire range.
Dive your sub so that the B Ship won't hit you. You could also ignore your
naval units and
concentrate on taking over the enemy's HQ. If you want to save your naval
unit, hide the
B ship and Lander in the reef and dive the sub. The Rocket hide in the wood
after the northern
bridge, beware of that and those Tanks are easy.
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