Zelda: The Wind Waker - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Zelda: The Wind Waker - Strategy Guide (Page 03).
After you defeat him, you will get the skull hammer. The direction to the top
is the same, but the puzzles are all different. Its a bit easier now since
you don't need stealth. Get to the top and defeat The Helmaroc King.
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|Boss V: Helmaroc King |
|Location: Forsaken Fortress, Second Time |
|Difficulty: ** |
|Items Used: Skull Hammer, sword |
| |
|Yes, this is the same phoenix that kidnapped aril earlier in the game. |
|You fight it the second time you go to monster island. I really don't |
|remember this fight too well, but I do remember most of it, and its easy. |
|you start in the area where your sister was being held. You have to run |
|up to the top before the water floods the arena completely. Most of it is |
|dodging the bird and defeating the enemies for the most part. Once you do |
|get to the top, the bird will be blocking your path. Hit it with your |
|hammer once to make it move. Once your in the real arena, the fight |
|starts. The first thing it will do is try to sky dive into you. If |
|you are too close to it, it will miss you, but you cannot attack it, |
|if you are far away, it will hit the ground and get stuck. This is your |
|time to attack. Use your hammer on it to damage it. Repeat until the |
|metal mask it has on breaks. After that, you can use normal sword attacks |
|on it. Repeat until its dead. |
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After that, go up where the Mysterious Man was standing in the beginning.
Go through the door to meet....GANONDORF!!! After a long cut scene, it
will be time to take Tetra to Hyrule to find her Destiny!!
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Hyrule Revisited: Go to the place where the master sword was to meet...the
king!?!?! Yes, not only is he the King, but he is the real identity of the
King of Red Lions. He tells Link and Tetra that the Stone they have been
using to comunicate was realy a advanced version of the Gossip Stones
that he made himself. He also says that because of Ganon breaking out
of the Sacred Relam, the Master Sword's power has dulled and must be revived by
awakening two new sages for the Earth and Wind Temples. He will then give tetra
the Triforce of Wisdom and she will become...ZELDA!!! After that is done, it is
the Beginning of the end, or in other words, your at the 1/2 way point.
Your first goal now is to get the Fire/Ice arrows.
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Northern Triangle Area (D3):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][**][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
In order to get the fire/ice arrows, you
will need the Ballad of Gales, and in order to get the song, you
will need to find a cyclone. Although there are a few cyclones around
the great sea, one of them is in Area D3 of the great sea. Once you find
the cyclone, Cyclos, the god of storms, will come out. Shoot him 3 times
with your Bow before you get sucked in so he will teach you the Ballad
of Gales. Now you can get the fire and ice arrows.
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Mother and Child Isles (B2):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][**][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
After you get the Balad of Gales, warp to section B2 of the
grid to emerge in a faires fountain. After a cutscene with the fairy
queen, you will get the fire and ice arrows. After that, your next goal
is to get the Power Bracelets.
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Fire Mountain (F3):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][**][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
One of the best ways to get to fire mountain
is warping to Dragon Roost Island and going south. After you find the
island, shoot a Ice arrow at the Lava flowing from the mountain to
cool it off. After that, a 5 minute countdown will begin. Run up
the mountain to the top and drop inside. When your inside, jump from
Lava platform to platform to reach a area with some enemies. Kill all
the enemies in that area to make a treasure chest with the bracelets
appear. After getting the bracelets, lift up the rock in the opposite
direction of the treasure chest to find a warp point out. Your next
destination is Headstone Island.
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Headstone Island (C7):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][**][D7][E7][F7][G7]|
----------------------------
Warp to Outset Island (B7) and sail east to find
heastone island. Lift up the rock thats blocking the enterance and go inside.
Play the song on the stone wall (Analog Stick: right, C-Stick: Down, Down,
rest, Right, Left, rest) to learn the Earth God's Lyric. After you play
the song, a Zora sage named Laruto approaches you and says that you need
to awaken a sage that has the same gold harp that she does. After that,
warp to Dragon Roost Island (F2)
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Dragon Roost Island (F2):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][**][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Go to the rito tribes village inside the
volcano and go up to where the post office sorting mini game is.
to the left of it is a exit. Head out and use your grappling hook
to go across. Climb up the ladder to find Medli playing the harp.
Talk to her and after your done, pull out the wind waker and play
the earth god's lyrics to awaken Medli as a sage. After a cutscene,
go back to Headstone (C7) and play the Earth God's Lyric's to the
stone slab to open up the enterance to the Earth Temple.
==================
| The Earth Temple |
==================
When you first enter the temple, you see a pit, and a door on the other side.
Grab Medli and float across the pit. If she is in another room, use the deku
leaf to float across, or another way to go across is to use the deku link
with thing and them play the command melody and use medli to fly across.
Make sure you carry her in each room, or you will have to go back to
the previous room and get her.
In the second room, with medli in hand, go up the staircase and hop off the
cliff to reach the first piller with a switch. Make Link hop on the switch
and then switch to medli and fly to the other switch. Hop on that one to
raise the bars on the door. Fly back to link and then go through the door.
Before you switch to medli, lure the Black ChuChus over to the light to
petrify them and then use your hammer to break them. After that, switch
to medli and use her harp to reflect light at the transparent chest
to make it solid. Inside is the Dungeon Map. Either use a bomb or a
fire arrow on the warp urn in the northeast corner to open it up
for transport. When your done, go through the next door.
The next room is a important room. Go to the right patch of light and
make Medli reflect it on the floor of the blue fog plegueing the floor
near the hammer switch. That way, you can use items near the switch
and enable you to use your hammer. Hit the switch with the skull hammer
to make the bars on the right door rise. Go through that door.
Carry medli near the transparent treasure chest and put her down. Climb
the ladder on the west wall to reach a small ledge with a pull-able block.
Pull back the block to exspose a hole that shines light on the floor. Use
Medli to reflect the light on the transparent chest to make it solid. Get
the key from the chest and pick medori up and go back the way you came.
Be aware of the Red Bubbles and the Floormasters in this room.
You will be back in the room with the blue fog. Continue to the other side
with the locked door and go through. In this room, you find a tall wall and
some black chuchus. Use a fire arrow on the banner to the right on the south
wall to make light shine in. Lure the black chuchu's near the light to petrify
them and use them as weights on the switches to make a staircase fall down.
Quickly go up the stairs before it falls down and use the command melody to
control medli and fly up to where Link is. Push the block on the ledge you
are at down to raise the bars on the north wall. Pick up medli and go through
the door.
Defeat the floor masters in this room and push the block nearest the enterance
to this room to open a hole in the celing for light. After that, switch to
medli and shine the light on the statue on the farthest block to break it.
Switch to link and push it forward. Switch back to medli and shine the light
oh the wind gale signs on the walls to dissolve them. On the left wall is
another block you need to continue, and on the right is a Warp Urn. Push
the third block out and up the path to the exit. Grab medli and toss her
on the block and climb up, and throw her again on the ledge. You can also
use the command melody, but this is easier. At the other side is a chest
with the compass and the door to the next room
in the next room, you will find a new, but old enemy from zelda games,
the poe. The only way to kill them is to either shine light on them
or let them take control of you and reverse your controls for a few
seconds. After you defeat all the enemies, the staircase to two doors
will fall down. The door in the center is the miniboss room and its locked.
The left room is a crypt room, with the key you need. Go through the left
door.
In this room, you need to walk near the crypt's so the wall willl fall down
and exspose either a ReDead, a key, or rupees. Get the key and defeat the
ReDead's to drop a ladder back to the doorway. Exit and go to the room you
were just in
Head through the previously locked door to start the Miniboss battle for
the mirror shield:
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|Three Stafolos |
| |
|Difficulty: *** |
|Weapons uses: Master Sword |
| |
|When you first enter the room, you will have to face one stafolos, and |
|then two. The Stafolos's here are more similar to there Majora's Mask |
|counterparts. After enough hits, they will fall apart and there weak |
|point, the head, is exposed. If you dont kill it fast enough, it will |
|regather again. Defeat all three to get the chest with the mirror shield. |
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After you defeat all the stafolos's, the chest with the mirror shield will
appear. Use it to reflect the light on the switch above to re-open the
door to the previous room.
After you get medli, return to the room with the giant sun statue and the
blue fog. Switch to medli and use her harp to reflect light at one of the
eye's and make Link reflect the other. After you do that, the whole room
will fill with light and:
A. Make the blue fog dissapear
B. Open the staircase down to the next room.
Head down the staircase to find a bridge, two blue bubbles, and blue fog.
Ignore the bubbles and everything else in this room (if you have a GBA, you
can get the Tingle Statue in this room), and head to the other side of the
bridge. On the other side is a stone tablet just like the one you used to
enter the Temple. Play the Earth God's Lyric to break it and reveal a door
to the next room.
The next room has two redeads, a block with a breakable statue on it,
two mirrors, and two breakable statues on two of the doors you need to
go through. Kill the ReDeads and use the light to shine on both of the
mirrors to break both of the statues and then break the statue on the
block to make it moveable. Go through the right door to go to your
next destination.
In this room, you will find a pathway filled with blue fog and Floor
Masters, and the other side where you need to go. Either use Medli to
fly across the blue fog or go across the blue fog while dodging the
floor masters. In my opinion, the later is the easiest and less time
consuming way to get across. In the next section, you will find a
mirror and a hammer switch. Push the mirror forwards and hit the hammer
switch to make light shine through. After the mirror is reflecting the
light, go back to the enterance to this room, get medli, and continue
back to the previous room. If you want, put medli down and continue
to the room on the left side.
In this room, the floor is filled with blue fog and Floor Masters. Run
past the blue fog and floor masters to the other side with a chest
that has key in it. After that, the blue fog will clear, but the floor
masters won't. If you want, you can kill all the floor masters for
a treasure chart. Afterwards, continue to the previous room and push
the block on the northern wall forward, grab medli, throw her on the ledge
or use the command melody, and continue through the key door.
The next room has a taste of whats going to come in the next section of the
temple. Use medli or link to shine the ligh on the statues to break them
and expose some very minor items, and then switch to medli and shine light
on the floor, and switch back to link. While as link, reflect the light
on the floor at the last statue to reveal a door. Pick up medli and continue.
In the next room, go right and try to run past the coffins. At the end of
the hall on the right side is another stone slab. Play the Earth God's Lyrics
again to break the slab and expose the door to the next room.
On the norther wall of this circular room is the boss room to Jahalla, but
since you dont have the big key yet, go down the steps on the left to find
a door to one of the biggest pain in the asses of Wind Waker, the mirror
room.
In this room, control medli and fly to the top of the little temple to
find a switch that opens up a hole in the celing for light. Now heres
the hard part: you need to use the mirrors to break down walls that
expose other mirrors. There are several ways to do it, and its
realy hard to explain, but once you get medli and link to shine
the light on the eyes of the sun statue, stairs to the boss key
room will fall down....yes, I didnt tell how to do the mirror room,
but at least you will have SOME difficult in the game. You will thank
me later. Now, to the boss key room.
Defeat the two blue bubbles first to make it easy, and then use the parry
attack on the Darknut to drop its armor. After you defeat all the enemies,
the door to the boss key will open up. Get the boss key and go back to
the round room with the stairs and the boss key door. Use medli to jump
across the pit to the boss key room, or use the deku leaf, and continue
to the boss, Jahalla.
Boss:
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|Boss VI: Jahalla |
|Location: Earth Temple |
|Difficulty: ** |
|Items Used: Mirror Shield, Sword or bow and arrow and etc |
| |
|Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the |
|arena, go to one of the light areas where the mirror shield can reflect |
|light and shine it on the poe. you have to keep reflecting and not do |
|it like other poes where you only have to do it once. Once its made solid|
|pick it up with A and throw it at one of the giant spike walls on the |
|arena. Once it hits, the poe will break into MANY poes. You can |
|either use two hits from your sword to bring one down, a single hit |
|from the ice/fire arrows, or a easy one hit from the spin attack orca |
|gave you if you gave him 10 Knights Crest. Once all the poes are gone, |
|you win!!! |
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Defeat the earth temple to awaken 1/2 the power of the master sword.
After that, your next goal is to get the Iron Boots from Ice Ring Island (E6)
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Ice Rink Isle (E6):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][**][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Just like Fire Mountain, Ice rink needs to be
unfrozen with a fire arrow to enter. Fire a fire arrow at the dragon's
head to unfreeze the island and start the 5-minute clock. This is much
tougher to do than Fire mountain. Climb the sides and be careful
not to slip off the ice and into the water. Once you get to the rotating
platforms, wait and jump across one-by-one to get to the dragon's head
and the hole to the inside of the island. Before you slide down to
the location of the Iron Boots, kill all the keese so they wont
knock you off and into the water. Once you slide down, open the
chest at the end to find the iron boots. After you get them, Equip
them and put them on to get past the wind blowing out of the walls
and back to the warp point. Your next goal is Gale Island (D1)
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Gale Isle (D1):
A B C D E F G
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1 |[A1][B1][C1][**][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
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Quickest way to Gale Island is to warp to Windfall (D2)
and sail north. Equip the Iron Boots and the hammer to get to where
the stone is blowing out the wind and use the hammer to break it open,
revealing a enterance. Just like Headstone, play the song on the
tablet (Analog Stick: Right, C-Stick: Up, Up, Down, Right, Left, Right)
to learn the Wind God's Aria. Like Laruto, the spirit of the Wind Temple
will appear. His name is Fado, a Koriki, and just like Laruto, he also
had his sole stolen from him. After that, your next goal is to awaken
the sage of the Wind temple, and to do that, you need to sail to the
Forest Haven (F6)
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Forest Haven (F6):
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][**][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Go to the first grappling hook swing spot and press
L to control to go up or down. After that, build up some momentum and
swing into the cave. Inside, you will meet Makar playing the violin.
After talking to him, pull out the wind waker and play the Wind
God's Aria to awaken him as a sage and for him to partner up with
you. Return to gale isle (D1) and play the song at the tablet to
open the enterance of the Wind Temple.
=================
| The Wind Temple |
=================
In the first room, you will find a wizzrobe and a Stafolos night. Defeat
the Stafolos and the Wizzrobe and get Makar to plant two seeds to make a
chest with 100 rupees appear. After your done with that, use the command
melody to switch to makar and fly above the wind turbines to the other
side, fly up, and press a switch to make the wind stop. Get on the spring
board and put on the Iron Boots to weigh it down and unequip them to get
flung in the air. While in the air, use the deku leaf to float to the other
side and to the next room. Remember to pick up Makar before you leave.
In the next room, equip the Deku Leaf and blow the switch to make the
screen door rise up (it would be good if you killed all the armos statues
before you do.) After that, use Makar to plant two seeds near the locked
door to raise the bar's. Continue to the next room.
Control Makar and make him fly up to the seed area's and make him plant
a tree in all 3 patches. Once he does all 3, a floormaster will come and
take him away. After that's done, the door on the right side will be
open. Go through.
In this room, you will find Makar in a prison. You cant get him out yet,
so continue to the door witht the Armos Knights. Continue through that
door.
In this room, drop down the hole and kill the floormaster. Then use the
deku leaf on the switch to bring the wall up. Use the spring board to
bounce back up and continue. Continue down and go through the door
on the other side.
This room is almost impossible to get across without double magic, so
I recomend you have that before you continue. Fly to the platform with
the switch to bring a section of the gate down. Fly on the gate
and continue to fly forward to reach the Dungeon Map. After that, fly
left of the dungeon map to find another gate, and then a thrid one,
and finally, the door to the next room and a wizzrobe. Kill the
wizzrobe with your bow and arrow's and continue. After your done
refilling your magic from the grass, continue.
You will find yourself in the hall where makar is. Infront of you is a
switch that opens up the gate and opens up the floor. Get on the switch
and equip the iron boots to activate it. Go down below to find 2 seed
patches, a locked door, and a door. Go through the door without a lock.
In this room, equip the iron boots on one of the cracked squares to fall
down below. Defeat all the enemies and push the spring block to where the
hole on the other side is, and press the plain block over to where the
spring block is and climb up on the normal block and then to the spring
block. Equip the Iron boots and unequip them to bounce up to where a
treasure chest with a key is. After getting the key, the spikes blocking
you from jumping down will stop. Go back through the door and back into
the main hall. Use the key on the locked door to go to the Mini-Boss room
-------------------------------------------------------------------------
|Red Wizzrobe |
|Difficulty: **** |
|Weapons used: Master Sword, Bow and Arrow |
| |
|The most difficult of the wizzrobes, red wizzrobe has the normal fire |
|ball attack, but the main challenge is his summon spell, that can summon |
|creatures such as darknuts, stafolos, peahats, keese, etc. Take out the |
|red wizzrobe first with fire/ice arrows and then take out the rest with |
|there normal weaknesses. You need to defeat all of them to get the |
|dungeon item. |
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After you kill all the enemies, a chest will appear with the Hookshot in it.
Equip the hookshot and pull yourself up to the platform completely north of
the enterance to find a hammer switch. Equip the skull hammer and hit it
to open the door back to the main hall.
Use the hookshot on the targets to pull yourself up. When you get to a
platform that has another platform and a chest on the other side, use the
deku leaf to float across to the chest area to find the Compass inside.
If you come to a platform with a spring switch, use the iron boots to launch
up and then use the deku leaf to soar to the next platform.
When you get back to the area with Makar and the giant stone statue, equip
the iron boots and launch the Hookshot at the statues head to bring it down.
Get makar and continue back to the room where makar was abducted.
In this room, control makar and make him fly up to the highest point and make
sure he is out of reach of the floormaster. After that, use your hookshot to
carry you from tree to tree. Once your at the top, defeat the floormaster,
get makar, and go through the door.
In this room, control makar and make him plant a seed in each of the patches
of dirt to make a hookshot-able tree grow. The bad part is, the room is filled
with blue bubbles. Its best that you get makar to do the first tree, hookshot
to that area, defeat the blue bubble, and continue until you get to the door
at the end.
In this room, make makar stand on one switch and link on the other to open
up the fan at the bottom of the room. After that, drop down to where the
fan is and make makar pland 2 seeds to start the upward wind that you will
use. Control makar and go to the ledge where the armos knights are and then
go back to link and use the deku leaf and go to the same area. Get makar
and go through the door again.
Remember the room that lead to the treasure map room? This is the room. Get
makar at the end to find a stone slab just like the one outseide. Play the
Wind God's Aria to open the slab.
This is the big key room. Kill all the enemies in the room to open the path
to the boss key chest. Get the key and return to the main hallway. Make makar
fly to the top area with the 4 statues and a door and take control of link
again. Use the deku leaf to fly up to the same area as makar, pick him up,
and go through the door.
In this room, defeat all the armos to make a key appear, get the key and
leave.
Return to the main hall and take makar with you and drop down to the bottom
section. Go below the fan and go through the door in that section.
In this room, defeat all the enemies and use the hookshot on the targets
on the wall to move ledge to ledge until you get to a ledge with a hammer
switch on it. Hit it with the hammer to make the door to the next room
open up. Get makar and continue
In this room, kill the armos knights and the bokobnlins to make it
a bit easier. Take control of makar and plant a tree in the path of
dirt past the wind turbines to stop the fans. Use the hookshot on
the tree to go over. Kill the floormasteres and continue to the next
room.
The boss door room, and a real pain in the ass. Leave makar at the
enterance and equip the iron boots. You need to move the blocks in
front of the blades in order to walk across safely with makar. Here's
how it goes:
1. Move the right block in the middle of the first two traps so that they
wont hit you when you walk across
2. Push a block into the pit near the third trap.
3. Push a block in the path of the third trap so it wont hit you when
you go across the third block.
After you get across safely, you will find another stone slab. Play the
Wind God's Aria to break the slab and expose the boss door.
Boss:
-------------------------------------------------------------------------
|Boss VII: Mogera |
|Location: Wind Temple |
|Difficulty: *** |
|Items used: Hookshot, sword |
| |
|Another fight based on a old boss, this time Twinmold from Majora's Mask,|
|and the Sand Scorpion from the third dungeon in A link to the Past. Its |
|really doesn't have any attacks besides the sand trying to suck you in |
|and the Mini Scorpions it makes every time you damage it. Lock onto it |
|and fire the Hookshot at it. It will make the scorpions tentacle to be |
|drawn toward you. After that, hit it with your sword. After awhile, it |
|will fly into the air and dive into a new spot. Repeat until dead |
-------------------------------------------------------------------------
After you beat the boss, Makar will become the new sage and the master
sword will return to its full power from ocarina. Now that the dungeons are
over with, the only thing left to do is collect the triforce pieces,
beat Ganon's Tower, and the final boss
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The Triforce charts and Pieces:
Requrements for the triforce pieces:
-Rupee bag that is either 1000 or 5000
-Freeing Tingle on Windfall and getting the picto box
-2 or more Hyoi Pears
-21 Joy Pendants
-3,589 Rupees Total (201 for the IN-credible chart and
3,184 Rupees for decoding, note that you only need 398 for each map
and you can decode the maps at any time, this is just
the total ammount of rupees you will spend)
-All items up to the Wind Temple (Magic Armor is not required)
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][**][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Triforce Chart 1:(Islet of Steel,B5)-
There's a island being protected by some bomb ships take them
down and go inside the entrance. Play the Wind Requiem on the wind
mark to get the first chart
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][**][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Triforce Chart 2 :(First: Windfall Island,D2; Second and Last: Cabana Island,
E5)
-First, You need to get the Picto Box from the Tingle Cell Maze. Then,
go talk to the killer bee's to find out about the Windfall teacher.
After that, go talk to the teacher of Windfall island, Miss Marie.
After that, go outside and talk to the Killer Bee's. Then they will challenge
you to a game of hide and seek. Kid one is in a tree near the dock,
roll to get him. Kid 2 is behind the bomb shop. Kid 3 is behind the gravestone.
Kid 4 is on the balcony up near the gate from where you first start. After
that, you will get a piece of heart. Go talk to Miss Marie to get 50
rupees. Go talk to the Killer Bee's again and they will tell you to find a
hidden
Joy Pendant in a tree for there teacher's birthday. The pendant is near
the bomb shop. Once your down with that, go give that pendant and 20 more to
Miss Marie to get her deed to her Cabin on Cabana island (E5).
Go to E5 and enter the house. Smother the flames by using the
Grappling Hook on the ceiling. Go through the maze and you will find the
Wind mark at the end. Play the song to get the map.
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][**]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Triforce Chart 3: (Bird's Peak Rock,E7)
-Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all the
switches and the bars over the door will open. Drop down for the wind mark and
the chest
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[**][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Triforce Chart 4: (Diamond Steppe Island,A6)
-You first need to go to Diamond island. Go inside and complete
the maze to get the Ghost Ship Chart. Look at the map and see how many times
the
moon needs to change to get to diamond Steppe Island. Play the song
that changes night into day and vice versa and wait on Diamond Steppe island
for the
boat. After it appears, go inside with the boat and defeat all the enemies to
get
the chest with the map in it.
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[**][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Triforce Chart 5: (Needle Rock Island,A5)
-Defeat the golden bomber near the island and use the grappling hook to
pull the map up
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|
----------------------------
Treasure Chart 6:(Outset Island,B7)
-Go onto the rock at the top where the beginning of the bridge is.
Fly over to the lone stone on the far cliff and lift it up to find a hole.
You must defeat 30 floors of enemies, every 10 floors there is recovery and
ammo items. 30 is the Wind mark and map
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][**][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Treasure Chart 7:(Stone Watcher Island,C5)
-Lift up the rock to find a hole. Drop in to fall into a arena.
Defeat all 4 doors filled with enemies to get 2 Darknuts to appear.
Defeat them to get the door with the wind mark.
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][**]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
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