Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Z » Zelda: Ocarina Of Time - Strategy Guide (Page 07)

Zelda: Ocarina Of Time - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Zelda: Ocarina Of Time - Strategy Guide (Page 07).


----------------------------------------------------------------------
                        F I R E   T E M P L E
---------------------------------------------------------------------- 
                             FIRE TEMPLE
                          (Ocarina of Time)
 
Go up the stairs and go left. You will meet your long-lost brother, 
Darunia! He tells you to find the imprisoned Gorons while he deals with
the dragon (yea.... right). When the conversation's over, use the platforms
to go to the left. Step on the switch to open the gate. Speak to the Goron
and take the SMALL KEY. Go to the previous room.


Use the small key on the locked door. In the big lava room, go to the right 
and get on the right-most platform. You should see a suspiciously-made
brick wall. Bomb that wall and the door behind you leads you to a Goron and
a SMALL KEY in a chest. Go back out and go to the extreme opposite side 
in the big lava room. Enter the lock-less door. Again, you find a imprisoned
Goron and a chest with a SMALL KEY. Is everything here so easy? *shrugs*


Go back out and stand on the edge of the platform you're on. Sing the Song
of Time and the big block above will come down. Climb up to the door. In
that room, there's some blocks that will move to hit you. Use your
shield to protect yourself. Or you can just dodge them. Kill the Like-Like
and grab the token from the Gold Skulltula. That's all in this room. Go 
back out yet again.


Use the small key on the north door (to the left) and climb up the fence.
Drop down to the platform with a big stone block (kill the bats if you like).
Push the block off the edge so it is in the way of the flaming pillar. Drop 
and stand on the block. The fire will push the block up to 2F. Use your 
small key on the door.


Kill both bubbles on the ledges and jump over the gap to the platform with 
a switch and a block. Don't worry about the switch. Push the block over 
the edge and drop down and pull the block all of the way. Use the block to
go to the platform _above_ the switch. Not the one on the top, just above
the switch. Go to the edge of the platform so you're looking down at the
switch. Take out your bow and shoot an arrow at the switch. Immediately
climb to the top platform and climb up the fence to the door.


Go left and look for an alcove somewhere in the maze. I do not have a guide 
for the rolling boulders because... I can't! Just be careful and do not
get hit by the rolling boulders. When you find the alcove, enter the door
for a Goron and, of course, a chest with SMALL KEY. Return to the maze.


Now, go across the maze to a switch (no door) that opens... ANOTHER
SET OF A GORON AND SMALL KEY! -_- There's too much... *yawn* Anyway,
go down and go right a bit, look for a door with a lock on it. Of course,
you know what to do.


Use the other small key on the door ahead. Go on the first platform with 
holes and a wall of fire will chase you. Just run around the place to the
end. Ignore the door and jump up on the green fence. Drop down into the
fenced area. Open the chest for the DUNGEON MAP. Open the door and go right.
Do the process (run away from the fire) again but this time, take the
door you ignored earlier.


You will be on the top part of 3F. Kill whatever is on the top part and 
jump onto the platforms all of the way to the right. On the way, press the
switch to open the gate. Go to that alcove for a Goron and a SMALL KEY.
Go back to the door you used to enter the room. But don't open the door.
Bomb the floor that has been damaged to make it a full hole for you to
drop down. Guess what's waiting for you? Yes, a Goron and a damn SMALL
KEY. Go back up to 3F (top part). 


Now, you CAN open the door leading to the room with the fire wall. Jump
to the platform with a locked door. Open the door to access the OTHER 
part of 3F!


Drop to the lower level and make your way through the fire maze. Just
walk around cautiously and see if the path's flamed. The nearest door is
a fake so don't bother. The real one is with a key, the one on the 
other side. When you've made it, ignore the Goron in the cell because
you can't do anything for him yet. Go to the next room and make your
way around the maze again. Find a switch (to the left) and step on it. 
Go DEAD left and go straight to the platform that you can access now. The
door is fake but you can bomb it to reveal the actual door. 


Time for a cool mini-boss! The boss has three forms but they all attack 
the same and you use the same method to beat all three forms anyway. 
To kill the mini-boss, use your hookshot to get the boss out of the 
fire body. Then use the arrows or your sword to damage him even further. 
Repeat with the other forms (fire, ice, and forest). As he dies, the
fire will go out. Stand on the platform to go to 4F.


Remember when you had to shoot an arrow from above to hit a switch so you
could climb a fence without fire? Well, you have to do this again in this
4F room. Good luck. When you're done, you'll be at 5F.


At 5F, step on the switch and quickly walk around the narrow steps to the 
chest. This may take a few tries so try to walk on the outside edge so 
you won't fall into the pit, which will take you back to 1F (or 3F?). 
You can take the wide path but it takes too much time and the fire may go 
back when you finally arrive. The narrow path isn't hard so I suggest
taking that one. The chest's prize? The MEGATON HAMMER!!! Congrats! It is
indeed a useful item!


Go back to the beginning of 5F. You see a block sticking out of the
floor? Smash it down with your new weapon. You'll go down to 4F. Use
the Hammer again to get rid of the statue. Kill all of the Bats in the 
room with two crates. Then smash the block with a face yet again. 
The floor will turn into steps to 3F. Take a crate and go down to the
switch. Place the crate on the switch, that'll keep the door open.


Use the Hammer yet again... And you'll go back to 3F again. Use the Hammer
on the rusted switch. In the room with the blue block on the far side,
sing the Song of Time when on the edge. The block will change positions.
Now you can use the block as a 'stepping stone' to the platform with the
switch. Smash down the switch and grab the SMALL KEY from the chest and
talk to the damn Goron. Go back up (use the block) and smash the LARGE
block (with a face) and it'll drop to 1F! What a ride it is from 3F to
1F! Wheee! 


Back to 1F... you don't have the Boss Key... no need to worry. Go to the
first room and go down the stairs. Use your Hammer to move the statue 
out of the way. Enter the door.


Kill ALL 7 or 8 enemies (bats and puddles) to open the next door. Dodge
the plates and get the token from the Gold Skulltula (on the wall).
Exit the room and you will fight the mini-boss AGAIN! You know what to 
do if you're this far. After you've defeated the mini-boss, open
the chest for BOMBS and go in the new door. Smash down the switch for
the final Goron and the BOSS KEY!!!


Go back to the room where you met Darunia and open the boss door...


_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                            V O L V A G I A

This boss is somewhere between Barinade and Phantom Ganon. Not too 
easy or hard. Just right. :-)

First of all, fill your bottles with fairies. Then go to battle. 
Volvagia will stick its head out of the ground. Quickly go to the head
and smash it with the Hammer. The dragon will scream with agony and
faint for a while. During that time, attack the dragon with your sword!

When the dragon have taken some damage, it will fly over the platform,
spouting fire. Just stay on the platform and fire arrows at it. After
that, wait for the dragon's head to come up and strike it with a Hammer
again and strike it with the sword. Finally, the dragon will fly wayyyy
high and make the boulders fall to the platform. Just stand there and 
press R (shield) and block upwards. You are unlikely to get hit if
you do this. Continue fighting. Have your Hammer out when the head's 
coming out of the platform so you are ready to strike it quick. It won't
take long before the dragon dies.
_______________________________________________________________________

Take the Heart and say bye-bye to the Fire Temple.


The warp will return you to the Chamber of Sages. Guess who's the Sage
of Fire? Yes, Darunia. He will give you the third medallion, the FIRE
MEDALLION. 


----------------------------------------------------------------------
                 D E A T H   M O U N T A I N   C R A T E R
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Now that you have the Hammer, you can break very hard boulders (red
rocks) now! Get across the hole in the bridge by using the Hookshot.
Then go to the place with two boulders blocking a path. Break them both
with the hammer and enter. You've entered a Fairy Fountain! Sing the
Zelda's Lullaby on the Triforce and your Magic Power will double!

Now go back out and go right (break the boulder on the way) and jump
onto the next platform and climb the ladder. Walk to the edge. You won't
fall over, you just will climb down the rocky wall. Climb down until 
you reach an alcove with a Piece of Heart. Now time to look for the
Water Temple.


----------------------------------------------------------------------
        T H E   P A T H   T O   T H E   W A T E R   T E M P L E
----------------------------------------------------------------------
                          (Ocarina of Time)
 
The direction to the Water Temple is not the Zora's Domain. Instead,
it's in the Lake Hylia. However, go to the Zora's Domain and into
the Zora's Fountain first. When you finally arrive the Zora's Domain,
you notice that the entire Domain has been frozen! Doesn't matter,
you must save the world! Walk up to the king and walk past him
to the Zora's Fountain. Use the ice glaciers to jump to the Heart Piece.
Then go back and use the other path (go north) and enter the Ice Cavern.


----------------------------------------------------------------------
                         I C E   C A V E R N
----------------------------------------------------------------------
                             ICE CAVERN
                          (Ocarina of Time)
 
Just walk forward and enjoy the scenery for now. Then you will be 
confronted by 5 Frezzards. Their attack: blowing COLD AIR that could 
freeze you! Just slash three to kill one. Kill them all to make the
shutter open.


In the next room, you will see some blades revolving. Your mission here
is to collect all five white rupees. Three of those is in plain sight.
One is behind some icicles and one is in air, just jump from a high
platform to it. Remember, use the alcoves to avoid the spinning blades
if you need. 


Kill all ice bats (3) and get on the platform, killing the Frezzard on the
way. Get your bottle(s) out and get the blue fire into the bottle. It can
be used to burn down red ice. Go to the red ice with a chest inside. 
Use your blue fire to reveal the chest. Now you have the DUNGEON MAP.
Before you leave, fill up your bottles with blue fire (try to have at 
least two)


Back in the spinning blades room, go left to find a wall of red ice. Burn
it down and follow the path to a little room with two red ices and a blue
fire. Burn both red ice down for a PIECE OF HEART and COMPASS!!!! Now you
love me, don't you hahaha! Don't forget to refill your bottles!


Now back to the blade room yet again. Burn down the final red ice-wall.
It will lead you to a room with a block. Guess what? They form
a puzzle! Sorry, kiddo... you have to think again. Yeah, you have to
collect all 5 white rupees again.


Kill all of the Ice bats and go to the block. Facing the alcove with the
blue fire, push the block to the left. Take the rupee, and push the block
up, take the rupee again. Push the block to the right and down. You should
have 4 white rupees by now. Push the block into a pit. A new block will
appear. This time, push it up and right. It will lead you to a red ice 
with a white rupee inside. Melt it and take the final rupee. The
shutter will open. Push the block out of bounds again. Before moving
on, refill your bottles with blue fire. Bring two of those if you can.
When the new block comes, push it left, up, right, down and left. Climb up.


Kill both Freezards and use a blue fire to burn down the red ice. Open the
door, and you will fight a Staflos. He's not even that hard so just kick 
his ass. (he probably deserved it) Open the chest for... IRON BOOTS! Now 
you can sink all of the way to the underwater floor!  Then Sheik appears out of 
nowhere and teaches you the SERENADE OF WATER. Now, make sure you have a
bottle full of blue flame. Leave the dungeon by equipping on the
Iron Boots and dive down the water pit. 


----------------------------------------------------------------------
    T H E   P A T H   T O   T H E   W A T E R   T E M P L E (con'd)
----------------------------------------------------------------------
                           (Ocarina of Time)
 

Go to King Zora. He's stuck in red ice... so... melt him! With your
blue flame, duh! Speak to the King and he will grant you a prize:
the ZORA'S TUNIC! Now you can breathe underwater! Whoo!!!!!!


Now, sing the Serenade of Water and you'll warp to Lake Hylia. Equip 
your Zora Tunic and Iron Boots and go into the Lake Hylia. When you're 
on the BOTTOM, look up to see a blue diamond. Press it by using your
Hookshot. Now you will be in the...

----------------------------------------------------------------------
                        W A T E R   T E M P L E
----------------------------------------------------------------------
                              WATER TEMPLE
                           (Ocarina of Time)
 
Unequip your Iron Boots and equip them again when you're in the other
pool of water. Drop to 1F and go right (east) and walk through the corridor.
!!!!!!!!!!! Ruto!!!!!!!! She still remembers you! Man! She says that there
is three places in the temple that you can change the water's level.
She'll go up to one. Follow her to 3F. Open the door.


Kill all spikes here and take the DUNGEON MAP from the chest. Go back to the 
previous room and look at the Triforce mark on the wall. THAT’S the place
where you change the water levels. Sing the Zelda's Lullaby front of
it and the water level will drop. Go to !F.


Use the Din's Fire (if you don't have it, go get it in Hyrule Castle as a 
young link OR shoot a arrow through the middle torch to light up the torches)
to light up the unlit torches, unlocking the door. Behind that
door is three clams. To kill them, wait until their mouth is open and 
shoot the Hookshot at it. Kill all three for a chest with a SMALL KEY.


Go back to the main room. Since the water is emptied out, go to the west 
passage (opposite of east) and you will see a red block. Push it all of 
the way until it drops. Swim under and up to the next room. Hit the
switch and a geyser of water will come up. Use it as a platform to access
the next solid platform. Open the door.


You will see a swirling water with a serpent underneath. Drop into the
water and equip the Iron Boots, and land ON the serpent's tail. Do not land
on ANYHWERE else! Look at the serpent's face and you should see a switch.
Shoot it with your hookshot. The shutter will open. Use your hookshot
on the target in the passage. Kill the clams if you want... or just 
unequip your Iron Boots and float up the little path. You will be led to
a little room with a SMALL KEY. Hit the switch and immediately go down and 
out of the room. 


Time to take the south passage (right of the west passage)! Bomb the 
cracked floor and drop into the water (Iron Boots), and kill the clam. 
Go up again and step on the switch. Kill the monsters before you hookshot
to the target. Stand by the shutter and execute a Charged Spin Attack to
hit a switch. Take the token from Gold Skulltula. Go back to the main
room.


Go to the south end of the building (door with a lock) and enter the door.
Hookshot to 2F. Alas! The second Triforce where you can raise/fall the 
water level! Sing the Zelda's Lullaby, and the water will rise. Do not 
proceed upwards. Equip your Iron Boots and drop to B1F (The platforms that
was on 1F has floated to 2F, revealing a passage).


In B1F, hit the switch and a zillion of Spikes and clams comes flying out!
Kill them all to open the OTHER shutter. Just keep your distance from the
monsters and you should be alright. Go up the new passage and take the
SMALL KEY. Now return to 2F of the main building.


At 2F, open the door to get out of the building and jump to the west passage
of the 2F (with 2 clay jars). Go down the passage and use the hookshot to
get over the spikes. When you see a geyser with a chest inside, go by it 
and shoot an arrow at the switch. Now you can leisurely open the chest for 
a COMPASS. 


Go back to the east passage of 1F where you met Ruto. Since the water 
level's at 2F, you can access the east 2F now. There is a cracked floor
there. Of course, you use a bomb. Take the easy SMALL KEY (should have
3 if you followed my directions). 


Go to the west door of 2F. The door should have a lock on it so use up a
Small Key on it. Stand on the geyser and shoot the switch with an arrow.
You will be brought up to 3F. Enter the door and you find the third and 
final Triforce! Sing the Zelda's Lullaby to get the water level up one 
more time. Now you can access the east room of 3F. Go there.


In the east portion of 3F, drop into the water and PULL the block all of
the way (do not push). That's all for the east portion FOR NOW. Go back
to the main chamber and go to the west door (with a lock).


Kill the bats and drop to the second platform below. Now you have to beat
the waterfall... You have to hookshot to the highest platform you CAN get 
to (wait until the upcoming platform is the highest you can get to). 
Once there, hookshot again to the next platform. Repeat all this until
you get to the top. Try to be calm, don't panic.


Kill all of the enemies in the Dragon-head room. Then shoot the switch in
the middle of the room (with an arrow). Hookshot to the nearest target and
shoot the switch yet again. Hookshot at the target on the wall and jump
over the Dragon-head. Shoot the target again, and hookshot to the highest
Dragon-head. hit the switch again and GET ON the head... Shoot the switch
for the final time to get to the higher platform. Kill the two spiders...
and use the Like-Like to transport you over the spikes (use the Hookshot).
Enter the door...


Ah, the famous battle. Link vs. Dark Link... Most people was stumped on
how to beat him. There is only one way and it is easy. Just use the Hammer
on him and he can't avoid the attack. Just do it over and over again.
When he finally die, go to the new door. You can use the Iron Boots to 
slow him down since he mimics your movements (thanks to Doc on that).

A tip from seang@comcast.net: "I found the dark link battle much more easier 
by using din's fire on him. If you battle him in this way however, you 
should load up your bottles on green potion."
-Hmm... it's a good idea, a 'sure fire' (pun!) way to beat him! I 
personally prefer the Hammer method, but you could do that too.

Another tip, from flip28skater: "it helps to use din's fire but it 
uses a lot of magic as in the walkthrough so if you use all your magic, 
DO NOT L-TARGET DARK LINK!!! you wont hit him if you do if you don't 
target him you can actually beat him with your sword! You get hit a 
lot, but I guarantee you will not die!" I still DON'T get why people
don't just use the Megaton Hammer.

YET another tip: from Alphagold123,
"It is also possible to beat Shadow Link very easily with the Biggoron's 
Sword. You can L-Target him and it usually hits him. Shadow Link also 
doesn't get much of a chance to strike back."
Still... Megaton Hammer?!?!?!


Enter the opened door and take the prize: the LONGSHOT!!! Play the Song of
Time to get rid of the block behind the chest. You will land down to a river
with some Vortexes. You can either swim or use the Iron Boots to walk the
river. If you're using the Iron Boots, don't forget the Gold Skulltula.
Get on the platform and shoot the eye (arrow) and go to the chest for a 
SMALL KEY.


Go back to the main chamber and if the water level is at 3F, you have to
go back to the first Triforce (where Ruto showed you... east room of 1F 
to 3F) and bring the level down to 1F. Go to the ledge and face the south
passage of 2F. Shoot the eye and quickly Longshot to the target.

(If you're wondering how I did get to 2F... I went into the building and
used the Longshot to get to 2F)


Push the block up and open the chest for a SMALL KEY. Go straight out and
look up, Longshot to the target. Drop down to 1F, north passage. Go 
through the water passage (Use the Longshot to get to the door)
and open the locked door. 


You see six spiders... ignore them and get to the next door (don't use the
Iron Boots, just swim). I ignored them and still got to the other side 
without any harm from them. I don't need to waste the arrows on them :P


Stay on the high platform and nit-pick the Stingers below in the water. Use
the Longshot, arrows, whatever. Then drop off to the left and bomb the 
wall with a crack. You will find a block... push it, of course. When the
block stops moving, go back out and look for another crack in the wall.
Bomb it and pull the block until you stops. Go back into the passage and
push the block until it falls. The water level will rise, and you have
the access to the next room!


I recommend you kill or lure the enemies into the chasm below so they won't
bother you en route to the door. Press the switch and the water geysers 
will come up... Jump onto them and open the door on the other side.


Equip your Iron Boots and wait until you see a boulder rolling across...
then you go right and down the passage (kill the Gold Skulltula if you
want) and up to find a locked door. Behind the door is a chest with the
BOSS KEY! There's also two jars with fairies inside. Capture them into
your bottles or use them now.


Make your way back to the main room. Go into the building and raise the 
water level to 2F. Get out of the building and enter the west door of 2F.
Ride up the geyser again and get out... and raise the water yet again to 
3F. Now you can access the Boss Door!


Go to the north side of 3F and Longshot to the statue. The jars by the door
has a fairy inside. Just letting ya know. Enter the door and you see some
spikes on a slope. You have to run all of the way to the top. The only way:
run NON-STOP. If you pause your running for a moment, you go back to
the bottom and you may get hit. If you get hit too, you go back to the 
bottom again. You have to run non-stop. When you finally get to the top,
open the door to fight...

_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                              M O R P H A

This boss ain't too hard for me, although for some it is. For the entire
battle, the boss will attack you the same way. There are no variations,
just attack the same way throughout the battle. As for you, you will
only be able to attack the boss in one way. That is: L-target the boss
then Longshot it. If you got it, the boss will be pulled straight to
you. Then attack it. That's it. Do it about 14 times to beat the boss.

The boss attack: make some water into a solid/liquid object what will
try to get and grapple you. The attack will do some MAJOR damage to you!
It's easy to avoid this attack because it's pretty slow but... if you do,
be ready to take some serious damage! I'm talking about 4~5 hearts here!

Good luck.
_______________________________________________________________________

Take the Heart and go into the Warp. guess who's the Ancient Sage of 
Water? Ruto... Damn... she STILL loves you! hahahaha! She, of course,
gives you the WATER MEDALLION. 4 down, 2 to go.

Stay where you are in Lake Hylia, don't go anywhere. Go right and check
the stone tablet. It says you have to shoot the sun when it's morning.
So wait until the morning if it's not morning yet. Shoot the morning
sun, and receive the FIRE ARROWS! This item will be useful in the last 
two dungeons.




***IMPORTANT!!!!!!!!!

                           S U N   S O N G

Go to the graveyard and play the Zelda's Lullaby on the Triforce and 
go into the new hole. In the new hole, kill ALL of the bats with your
boomerang. The door will open (you can use the Din's Fire to light
the torches for a chest containing BOMBS.) and enter the door. Ignore
the ReDeads and check the stone. You will learn the SUN'S SONG. This
is very, very vital to getting the treasure in the well. 



----------------------------------------------------------------------
        K A K A R I K O   V I L L A G E / P A T H   T O   T H E   
                      S H A D O W   T E M P L E
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Go straight to Kakariko Village. When you enter the village, an AMAZING
cut scene occurs and you also learn yet another song from Sheik: the
NOCTURNE OF SHADOW. It will lead you straight to the entrance of the
Shadow Temple, but before that, you have to go back in time and enter
the Well to seal the evil underneath and take the mysterious treasure
there. So go back to the Temple of Time and put the Master Sword back
in its place. Then go back to Kakariko Village and sing the Song of 
Storms in the windmill. It will cause the water in the well to go out.
Go into the well.


----------------------------------------------------------------------
                   B O T T O M   O F   T H E   W E L L
----------------------------------------------------------------------
                           BOTTOM OF THE WELL
                           (Ocarina of Time)
 
***Before you go into the well, learn the Sun's Song. The explanation
on how to get it is just above the above section.***


After crawling through the hole, kill the Skulltula and go through the
fake wall at the end. Follow the moat (watch out for the green skull) 
to the Triforce. Sing the Zelda's Lullaby on the Triforce to stop
the water flow (from the head). 


Go back to the beginning of the Well... not the VERY beginning, but the
place where there WERE a pool of water. Now since the water stopped 
flowing, the water is gone. Go into the pit for a chest with BOMBS and
crawl through the hole. After killing the Skulltula, enter the door.


Now you will fight a mini-boss. To beat the mini-boss, let one of the 
hands catch you. That will lure the monster out. Smash A to get off
the hand's grasp. Go up to the monster and let it lower its head to
try to bite you. When his/her head is low enough, attack the doofus
with your sword. Repeat until the damn doofus dies. A chest will come 
out: the LENS OF TRUTH! Now you can go to the Shadow Temple! However,
you may explore the dungeon even further for some Gold Skulltulas but
that's it. There are no 'rewards' in the dungeon other than the Gold
Skulltulas. I'd say you ignore them for now and beat the game... so 
if you want some more Gold Skulltulas, you can always come back.


First, go to the Temple of Time and take the Master Sword back. As an
adult Link WITH the Lens of Truth, you can tackle the Shadow Temple!
Sing the Nocturne of Shadow and enter the...


----------------------------------------------------------------------
                       S H A D O W   T E M P L E
----------------------------------------------------------------------
                            SHADOW TEMPLE
                          (Ocarina of Time)
 
For your information you start at B1F. There is no 1F. This dungeon only
has the levels: B1F to B4F. Just letting ya know. 


Stand on the platform and use the Din's Fire to light all of the torches
at once. Enter and you're officially in the Shadow Temple.


Longshot to the next platform. The face-wall ahead is fake so just walk
through it (can see if it is fake by equipping your Lens of Truth). 
Ignore the statue and the torches and look around with your Lens of Truth 
for another fake wall. It should lead you to a door.


Now you're in a mini-maze. Use your Lens of Truth throughout this maze
portion. Go right and enter the door behind a fake wall. In that room is
2 bats and a zombie. Killing them all will award you a DUNGEON MAP. Go 
back to the maze and continue on. You should end up in a room with a 
familiar setting... Yes, it's that mini-boss again (the one you had to
kill to get the Lens of Truth!). Kill him again for a chest with the
HOVER BOOTS! Now you can 'fly' for a short period of time! How cool!


Return to the place with the falcon statue. Equip your Lens of Truth and
look at the torches. Only one should have its fire up. That's the REAL
fire. Pull the statue so the beak is pointing to that fire. The shutter 
will open... Equip on your Hover Boots and walk to the tongue (you will
make it BARELY!) and go down the ramp. 


Ignore the Beamos and go right. The wall there is fake so just walk right
through it. In that room, there's two Mummies so immediately play the
Sun's Song to stun them both. Kill them off and get the COMPASS.


Return to the fork with a Beamos. Go to the opposite side, through a fake
wall. Now you see a scary image: dual-headed Reaper swinging around two
Blades! Eeeek! Anyway... (rolls eyes) Get all white rupees here... Just roll
to avoid the blades if they get near you. 3 of them are in plain sight, 
2 in alcoves and there's one that can be only accessed if you use the
Longshot to get on a high crate. When you've collected them all, enter
the room that just opened for a SMALL KEY. Return to the previous room.


The wall to the left ain't fake but a bomb can break it down. Do 
so (avoid the Beamos) and enter the locked door.


You will encounter a set of guillotines after you've killed all of the
Skulltulas in the passage. Just wait until it's rising from the floor and 
now you can run under the blade. Continue avoiding the blades until you 
land on the platform with a Skeleton. Ignore the Skeleton and equip your
Hover Boots and walk left. Trust me, there's a platform there. Equip your
Lens of Truth to see the invisible platforms. Follow the platforms to a
door. Again, use the Lens of Truth in the room to see the invisible Reapers.


Kill the Like-Like and all three Bats to open the shutter. Grab the BLUE
RUPEE from the chest and the Gold Skulltula’s token. Return to the big
room and walk back to the platform with the Skeleton. Kill the Skeleton
and wait for the platform with the chains to drop. Jump to the platform
and ride it up. When the platform's at the peak, jump off. You see the 
rupees? Yea, collect them all. One of them is INSIDE the Beamos. You 
don't have to kill it, just walk up to it and you'll get it. Enter the 
shutter.


Equip your Lens of Truth to see a block hidden in a wall. Pull it out 
and push it under the spikes. Now the block will act like your shield from
the spikes. Push the block until BOTH of the spikes hits it. Then get 
on the other side of the block and pull it. Don't forget to get the 
Gold Skulltula and a chest with a BUNDLE OF ARROWS in the cells. Pull
the block all of the way. Climb onto the block and go onto the platform. 
Get on a spike's top and step on the switch. A chest with a BLUE RUPEE 
will come out. Then go back to the other side. Equip your Hover
Boots and walk over the chasm to a far platform. Your Lens of Truth
will uncover an invisible chest. Guess what's inside? A ever-worthy
SMALL KEY! Yippee! Leave the room.


Go past the moving spikes and the Beamos. You should see a narrow path
leading to a guillotine. Take the path, but before you cross the 
guillotine, equip your Lens of Truth. You see the platforms now? Go
to the moving platform and to the door.


Now, now, before you salivate yourself and take the seemingly easiest
white rupee ever, equip your Lens of Truth to see an INVISIBLE spike!
Now that rupee doesn't look so easy, doesn't it? HUH! Longshot the zombies
to stun them and kill them. Killing them yields a chest with a BLUE
RUPEE. Use the Longshot to collect all rupees. That will open a door.


Climb up the steps (be aware of the bats) and take a bomb from a flower.
Throw it into the skull vase. When the bomb explodes, the vase will 
break, and a SMALL KEY will fly out! Don't forget the Gold Skulltula
before leaving.


Use the Key on the door (use Longshot and Lens of Truth to get there). 
A vent will try to blow you off course. Just equip on your Iron Boots
and nothing will make you move! When you see a gap, just use the Longshot
on the wood bar above. Drop to the bottom level and walk with your Iron
Boots all of the way to the door. 


Sing the Sun's Song immediately to stun the zombies. Of course, kill them
both. Equip on your Lens of Truth to see an invisible chest for a BUNDLE
OF ARROWS. Get out of the room and equip your Hover Boots. Wait until
the first vent (nearest one) blows and get in the way and the wind will
blow you over to a secret passage! (you can see the secret passage with
your Lens of Truth)


In the next room with 2 mummies, sing the Sun's Song and slay both of them.
Open the chest.... yay, a Small Key! What? a BLUE RUPEE? UGH! Where's
the Small Key so I can open the next door? Hmmm I see a crack on a
corner, let's try to bomb it. Nothing's there... Maybe something's
invisible! *gets out the Lens of Truth* Ah-ha! A chest! *opens* YES!
A SMALL KEY! Whooo! Now I can open the door!


Go left and pull the block up once. Then pull/push the block all of the way
until it "sinks". Climb on the block and up the ladder. Get on the ship,
mate! Sing the Zelda's Lullaby on the Triforce and the ship will mooooove!
Coolness... Unfortunately some sailors (Skeletons) doesn't like it one
bit. Kill them off and jump off to the left when the ship begins to sink.


Open the door down the river and equip your Lens of Truth. Now you can see
the invisible doors. There are 3 other doors here: the south door leads
to an invisible Floormaster and the prize is a SMALL KEY so go there first. 
The west door is nothing big, just some rupees and bombs. The room you have 
to enter is the north.


In the north room, immediately use the Din's Fire to burn off the wooden 
traps. Kill the zombie (the right one, not the left) and open the chest
for the BOSS KEY. If you want a BLUE RUPEE, kill the zombie to the left and
open the chest. Return to the river.


You see the bombs on the other side of the river? Shoot one of them with 
an arrow. That'll cause some serious damage to the tall statue. The 
bridge will fall down, creating a bridge. Go across the river to the 
door. 


Equip your Lens of Truth again... use the Hover Boots to get to the 
Boss Door.

_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                         B O N G O   B O N G O

« Previous PageNext Page »