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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Z » Zelda: Ocarina Of Time - Strategy Guide (Page 06)

Zelda: Ocarina Of Time - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Zelda: Ocarina Of Time - Strategy Guide (Page 06).


Now, go out to the Death Mountain Trail. Go right to see a Goron and a 
bomb flower. Take the flower and throw it over the fence. If you did it
correctly, the rock blocking the Dodongo's Cavern breaks. Now you can 
access the second dungeon!


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                     D O D O N G O ' S   C A V E R N
----------------------------------------------------------------------
                           DODONGO'S CAVERN
                           (Ocarina of Time)
 
The fiery temple... the challenge here isn't 'fiery' that's for sure.
Probably one of the easiest dungeons in the whole game, if not THE
easiest. At first, you will depend on your Goron's Bracelet heavily,
but when you finally get the Big Treasure (Bomb Bag) you will depend
on that instead.


Use the bombs on either sides to bomb the wall. Now you are OFFICIALLY
in the cavern. Anyway... just go up to the middle platform with a Beamos
on it. ***A tip on the Beamos: use a Deku Nut to stun them. Then you 
can walk around it freely.*** Go left and pick a bomb flower, use that
on the wall to the left of the bomb. When you bomb that wall, it 
reveals an alcove with a chest inside. The chest's content: the DUNGEON
MAP.


Now go ALL of the WAY over to the other side of the room! *pant* When
you're finally on the right side, pick up the bomb flower and run past
the Beamos and bomb the wall. Enter that newly found hallway.


Kill the baby dinos with a single hit of your sword, but they will
lay there and explode after a while so get out of the range after
killing them. Go over to the higher platform. Pull one of the statues
to the blue switches, making the door STAY open. Enter (duh) the door.


Kill the bats if you wish, but you don't have to. Just move on to the
next door. In that room, you will encounter your first Lizaflos. They
are tough IF you don't know how to defend yourself. What to do: Use the
L-targeting to lock on them and get your shield up (Deku) and wait until
a lizard attacks you. When the sword hits the shield, it's the time for
you to strike! Repeat until both Lizards are dead.


Then you will meet another new enemy: Baby Dodongo. My suggestion is to
avoid them since they're not worth the trouble of fighting and you don't
have to kill them this time. Just take out a Deku Stick and light it up
with a nearby lit torch. Light up all three unlit torches in time to 
open the door. (If you need some Deku Sticks, bomb the wall that you
saw when you came in the room... it has a Deku selling some Sticks for
15 rupees)


Step on the switch and the door on the OTHER SIDE will open! *sighs, runs*
When you arrive the opened door, you will see some bombs surrounding a 
large wall. Don't worry about now, just go in the other door.


You will see three weird-looking statues... For your info, the middle one
is ALIVE! Yes, ALIVE! Just go up to it and it'll wake up. Run to a bomb 
flower and drop it. Lure the statue to the bomb. If the bomb's explosion
hits it, the statue will dieeeee away. Whoo! Open the chest for a
COMPASS. Now return to the previous room.


Pick up a bomb (don't pick one from the set) and place it on the stone
platform where there's no bomb. The bomb will trigger a chain reaction 
and clear the platform from bombs. The stairs will come down... hmmm...
now what do we do? Oh! How about going UP the stairs! What a good idea!
When going to the door, don't forget the Gold Skulltula on the vines.


In the room with 4 statues, kill the flaming bats first (2). After that,
DO NOT touch any statues yet! Go around the statues and look for a ladder.
Pull/push the statue that's front of the ladder. The other statues are 
alive so if you touched them, they'll give you some trouble. Press on the
switch and go out the door.


Go across the bridge and drop down to the ground floor when you reach a
new room. Be aware of the spikes here. They're not really a hassle,
but still be aware of them. Use the block underneath the ladder to get
on a platform with a bomb flower. Pick the bomb and wait until the 
bomb's flashing rapidly and throw it at the wall! If you timed it
correctly, of course, the wall will break open.


Aww... a circle of fire is blocking your path... awww.... You want a
solution??? Ah ok... Here's how: See that eye? Shoot it, duh! The
fire will go even HIGHER! No, I'm kidding, the fire will go out. Just 
proceed. 


Ignore the Baby Dodongo in the hallway. As you enter the new room, the
door will lock behind you. Yes, you have to fight the Lizaflos again.
If you still have your shield, good for you. If your shield's gone...
too bad. You have to use your skills to dodge the attacks. Kill them
both and the door will unlock.


Ah, you see yet another circle of fire... However, this time, there's
two! What you have to do is: shoot the eye that you can see. Then jump
on the first platform and look LEFT. You should be able to see an alcove
with an eye inside. Of course, you know what to do. The path should be 
clear now. 


Jump over the chasm and open the chest... It's the Big Treasure, the 
BOMB BAG! Now you don't need to use the Bomb Flowers! Now you can get
a bomb any time you want! Whoo!


Move on, move on. Step on the switch and a platform will be moved to 2F.
Now you can access 2F and 1F anytime! Anyway, go across the bridge and 
bomb the wall for a chest with a DEKU SHIELD. That is, if you don't
have a Deku Shield! If you had a Deku Shield, you will get a BLUE RUPEE.
Thanks Bary Witteveen! However, mathieucantinhalpin told me that this chest
contained a RED RUPEE! I'm not sure what's up, two different rupees.
Who cares, you get a rupee anyway! ^_^


Go back to the middle of the bridge. There should be two holes in the
bridge. Guess what's directly below the holes? The skull's eyes! You
have to drop the bomb through the holes to the eyes. Do it for each eye.
The mouth should open. Drop to 1F and enter the mouth!


In the mouth, go right (kill the bats if you want) and you should see some
more bats. They will be a threat to you so kill them. Then walk all of 
the way to the other side (ignore the blocks for now). Bomb the wall
and enter. In the room, DO NOT touch the statue! Just use your Slingshot
to kill the Gold Skulltula behind it. Then carefully pick up the
token. If you touched the statue... it's your problem. You can kill him
or go back to the previous room and try again.


Back in the previous room, (don't forget to kill the bats again) go back 
to the ledge with some blocks around it. Pull the lower block to the 
point when it's underneath the upper block. Then get on the lower block 
and push the upper block until it falls down. Pull the fallen block all
of the way to the OTHER block. Use the block get over the upper block. 

mathieucantinhalpin: "I just wanted to say that all you really have to 
do is jump on the ledge, jump on the block then jump on the higher 
ledge and follow it down to the door. (Its just an easier way to do it)"
-Why didn't I think of that? :P


Walk up the ramp and push the block down to the ground floor. Kill both
bats and push/pull the block to the hole in the middle. It will open
the door to the BOSS! Open the chest for BOMBS and bomb the black part
of the floor and drop down to...

_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                         K I N G   D O D O N G O

Meh. I don't know why the dungeons were so challenging... yet the bosses 
are nothing.

Anyway, just throw a bomb into his mouth when his mouth is open (duh).
When the bomb explodes inside him, he will collapse. Hit him once with 
your sword. Then stick to the wall. Dodongo will roll and miss you 
completely. When he went past you, follow him. He will crash into a 
wall. He'll turn toward you can open his mouth again. Throw another 
bomb into him. Slash. Stick to the wall. Repeat. I think 4 or 5 hits 
will do it. Pathetic, indeed.
_______________________________________________________________________
Don't forget the heart container and step into the light...


----------------------------------------------------------------------
                D E A T H   M O U N T A I N   T R A I L
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Dodongo comes out of nowhere and calls you his Sworn Brother. :P  He 
also mentioned Ganondorf. That dorf! He also gives you the second 
Spiritual Stone: GORON'S RUBY. Dodongo recommends you to go to the 
fairy at the top of the mountain. Go up the path and you should see 
three boulders to the left. Go up the path and run all of the way
across the molten lava pit, and up the vines. Then you should see a 
false wall. Bomb that one away and you will be able to enter a hole. 
Enter the hole and play the Zelda's Lullaby on the Triforce. A fairy 
will come out and award you a Magic Power. Now you can do a Charged 
Attack! Try it out, it's pretty useful in the future! Then Kaepora will
take you to the Kakariko Village...


When you finally arrive the Kakariko village, you will be on a rooftop.
Now don't move! Go right and DROP, not JUMP from the roof to the 
another ceiling below (above the chicken pen) and enter the small 
doorway. While you're inside, you can take a HEART PIECE! 


Call Saria with the Saria's Song. She will tell you that the next 
Spiritual Stone is at Zora's Domain. So go there. Get out of the 
Kakariko Village and into the Hyrule Field. Go left and jump into the 
river. Swim all of the way to the next patch of grass. Then walk
to the sign. Finally, you're in the Zora's River portion of the Zora's 
Domain!!!


----------------------------------------------------------------------
                        Z O R A ' S   R I V E R 
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Cut open the grass if you don't have many bombs left. Then you will be 
confronted by Kaepora yet again. He tells you to sing the melody of the
Royal Family. Don't sing it yet! Crash into the tree and kill the 
Golden Skulltula.  Use the bombs to blow the boulders apart. Grab the 
chicken, it is very important to get ahead in the river. Use the 
chicken to get across the river. Then throw the chicken to the higher 
platform and quickly jump to it and grab it again. Do this again when 
you face a problem like that.


Work your way upriver. When you get to a point where there's 2 path 
overlapping, get to the highest point and use the chicken to fly to a 
small indent in the wall to get a HEART PIECE. Then fly back to the 
overlapping paths. Throw out the chicken and get on the stone portion
of the path. Play the Zelda's Lullaby. The waterfall will open up. 
Enter the hole in the wall.


----------------------------------------------------------------------
                       Z O R A ' S   D O M A I N
----------------------------------------------------------------------
                           (Ocarina of Time)
 
You are officially in the Zora's Domain. Take your time and look around.
Play the diving mini-game (go up the stairs to the king and go left). 
If you beat it, you get a SILVER SCALE. Your underwater breath 
increases from 3 seconds to 6! Use that extra breath to your advantage 
and dive down to a hole underwater. If you made it, you arrive at Lake 
Hylia.


The first thing you should do at Lake Hylia is to look for the bottle 
that's on the bottom of the Lake Hylia. Use your new-found ability (6 
second dive) to grab the bottle. Then go back to King Zora. Show him 
the bottle. He will read the bottle. Princess Ruto is inside the Jabu 
Jabu! The Zora summons you to go to Jabu-Jabu to get Princess Ruto out.
Before going to Jabu-Jabu, go down to the body of water and capture a 
fish with your empty bottle. Then go back to the King and walk through 
the opening behind him. Then put the fish to the front of Jabu-Jabu. 
Then Jabu-Jabu himself will suck the fish and.... you!!!!!!


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       I N S I D E   T H E   J A B U - J A B U ' S   B E L L Y
----------------------------------------------------------------------
                      INSIDE THE JABU-JABU'S BELLY
                          (Ocarina of Time)
 
This dungeon is probably your first 'challenging' dungeon in this game
if you're a new-comer. This is your first dungeon that requires some
back-tracking, unlike the other two which you just go along the path 
and end up beating it. Good luck!


The enemies you see in the first room are called Octoroks. To kill them,
you can use your Slingshot OR reflect the seeds they shoot at you with
your Deku Shield. It's up to ya. After that, L-target the thing sticking
down from the ceiling. It's a 'switch' for this dungeon. Shoot it with a
Seed. Naturally, the door will unlock. Enter the door, you silly boy.


Ignore the jellyfishes and go to the next door. Don't worry about this 
part, you will come back later. In the next room, you will find the
girl you were looking for: Princess Ruto! Yay! Your quest's over! 
Wait... it can't be this SHORT! Ruto tells you to go away and walks
into a hole. Follow her through the hole.


Talk to Ruto TWICE and you will be permitted to pick her up and carry 
her around. Pick her up and enter the door near her. Avoid the bubbles and 
get into the water. Go to the other ledge and throw Ruto over to the 
platform. Go back to the switch and press it. The water will rise, so
swim to the ledge where Ruto is and get onto it. Pick her up again and
throw her by the door. Shoot the switch above and enter the door.


Dan %&$@#!% Octorok! If you don't see any platform front of you, don't 
jump into the water and dodge the seeds the Octorok shoots at you. When
the platform FINALLY come down, jump onto that platform and ride it
to 1F. Open the door to the right and you will be at the place where you 
met Ruto. This time, don't fall into any pits! Go over to the other side 
of the room and open the door, of course.


Go right (avoid any monsters you see) and step on the yellow switch. Drop
Ruto on the switch and enter the door. The enemies here are some flying 
stingrays. To get them out of the floor, attack them or use a Deku Nut.
When they're in the air, use two Seeds for each one to finish them off.
When you've killed all four, a chest comes out. Guess what's inside?
Yes, the great BOOMERANG! I love this weapon! Get out of here.


Oh man! Ruto's gone! No need to worry. Just return to the room where you
first met her. She's there but a bit mad! :P Pick her up again and 
return to the previous room. This time, go left. Again, leave Ruto on the
switch and open the door.


You will meet you first 'tail' enemy. There are many of these in this
dungeon but they're all the same. To kill it: L-target it and throw
the boomerang when it's out of its position and swinging (to lure it
out, get in close). Hit it about 4 times and it'll die. Simple 
enough. A chest will come out: DUNGEON MAP.


Go back to the previous room and head left. The red slimy thing's gone!
Yeah the tail is connected to it... so what? let's go into the room!


There's a timer for this room. If you want a prize, you have to break
all bubbles here in 40 seconds. My suggestion is to L-target one of them
and walk up to it. You'll take some damage but it's pretty worth it 
because it's faster and the damage is MINIMAL. However, if you're a
sissy and want the safe way... ok... you can use the sword to break 
them. The prize: a COMPASS. Return again.


Go over to the other side of the fork, to the door left of the room where
you got your Boomerang. In that room, you will fight another 'tail'.
You know what to do, so kill it. Return YET AGAIN! This time, to the
MIDDLE door. Guess what? Yes, you have to kill another tail. Well, 
there's also some jellyfish around. Kill them first with your boomerang.
After you've killed the tail, leave (don't forget Ruto!) to the room 
with the pits. 


Drop down the right-most pit (when you enter from the fork room) and you
should end up on the highest platform of B1F. Don't forget the Gold
Skulltula and enter the door down the hall.


WHOOOOOO! The Third Spiritual Stone! Let's throw Ruto over to it! She
got it... Uhhh? She suddenly went up and here comes a Giant Octorok!


To beat the Giant Octorok, just use the boomerang to STUN him. It won't
hurt him at all, but to STUN him. If the Octorok's running after you, 
use the Boomerang to stun him. After a while he will regain the control
to his body. He might spin, and if he does, throw the boomerang again. 
If you're lucky, his rear end will face you! ^_^ Attack his ass if this
happens. If the face shows up, not his ass, then... try again! 4 hits 
will do it.

An amazing tip that would GREATLY help you by Tapam N:
"When you get him in damageable position, pull out a Deku Stick and jump 
attack him with it. He'll die in one hit."


Go on the platform and you will go up to 1F again. Go down the hall
and enter the door. Use the boomerang to stun the slimy red stuff 
and use them as platforms to get to the next door. Get on the isolated
platform and it'll go down to B1F again. Take a crate and place it on
the switch. The door will stay open.


Kill all five jellyfish just to be safe and look at the left side of the
vines. There's a Gold Skulltula. Kill it and take the token if you 
want. Go up the vines to the top. L-target the switch and hit it with
your boomerang. The door to the boss will open!


_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                           B A R I N A D E

This boss is very cool, because this boss makes you move like there's 
no tomorrow. Remember to move, move, and always have the boss or its 
friends L-targeted.

First, Barinade will just stay in the middle while the electrical 
jellyfishes revolve around it. Immediately L-target the boss and throw 
a boomerang at her to stun her. Then switch your L-targeting to the 
jellyfishes. Kill them one by one with your boomerang. When you've
killed them all, Barinade will get out of the floor and spin around 
with the jellyfishes. Again, L-target the boss and throw a boomerang at
the boss (may take a few tries). When the boss' stunned, kill all of 
the jellyfish as fast as you can. If you can't kill them all, try to 
stun Barinade again and kill the rest. Now, Barinade is finally 
friend-less. All you have to do is to stun her and attack her body 
three times. She will attack you with electrical waves. So always be on
the move. The waves can't hit if you're always moving. When you've 
attacked her three time, she will submerge into the floor and shoot
some more waves. Just revolve her to avoid the waves. Then the boss 
will get back up. Stun her again and attack her three times. Repeat. 
When you've attacked her for the total of nine times, you've won the 
battle!  
_______________________________________________________________________
Take the heart container and enter the warp with Ruto. Congrats, you've
gotten the final Spiritual Stone, the ZORA'S SAPPHIRE! Time to go back 
to Princess Zelda! 




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                         H Y R U L E   F I E L D
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Go straight to Hyrule Field. Go to the Castle and you will be embraced
with an ultra-cool cut scene. Pick up the OCARINA OF TIME afterwards and
learn the SONG OF TIME. Then go into the Castle and take the right path
to the 'Church'. Play the Song of Time in the front of the black stone.
A cut scene occurs then go into the new opening. Pick up the Master 
Sword. Then yet another lengthy (but cool!) cut scene occurs. You meet 
up with Rauru, one of the Ancient Sages. He tells you that you have to 
wake up the remaining six ancient Sages. He also tells you... that 
you've grown up! Seven years worth of slumber! He also gives you your
first medallion: the LIGHT MEDALLION. Get ready... Wait... there's a 
weird guy behind you. The weird person says that her name is Sheik. She
says you must go to the Forest Temple but you must go to the Kakariko 
Village first. So your next destination is the Forest Temple, but go to
the Kakariko Village first. Here begins your true adventure as Link.




----------------------------------------------------------------------
                       L O N   L O N   R A N C H
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Before going to the Kakakiro village, stop by the Lon Lon Ranch and 
talk to Ingo. Pay him 10 rupees to ride one of the horses. Sing the 
Epona's Song on your ocarina. Epona will come, ride on her. Practice 
with her a bit. When the time expires, pay Ingo another 10 rupees to 
ride Epona again. Sing the Epona's Song again and talk to Ingo while on
Epona. Ingo will challenge you to a race. Pay him 50 rupees. When you 
race, use the carrots wisely, and don’t use them all at once. When you beat
Ingo, he will get mad and challenge you again. The stake this time: the
horse. Beat him again, no problem. The horse's yours. However, Ingo 
prohibits you from leaving the ranch! What to do? Simply ride Epona to 
the other side of the ranch and jump over the fence. Now Epona's
officially yours to use! Sing the Epona's Song to get Epona to you 
whenever you're in the Hyrule Field.


----------------------------------------------------------------------
                    K A K A R I K O   V I L L A G E
----------------------------------------------------------------------
                          (Ocarina of Time)
 
First thing to do: Go to the windmill and learn the Song of Storms. 
Just talk to the musician and then show his your ocarina and he'll 
teach you the SONG OF STORMS.


After that, go to the Graveyard. Go to the left side and pull the grave
with bright flowers in the front. Drop into the hole and you will see 
Dampe's ghost. Talk to him and he'll challenge you to a race. You don't
have to beat him, just keep up with him. Avoid the fires at all costs. 
Use the A button (roll) to go faster. Watch where's he going. Follow 
him ALL of the way, until the end. When you've done that, you get
the HOOKSHOT! Exit via the only opening left and play the Song of Time 
to get rid of the blocks. Then walk up the passage you're back in the 
windmill! Jump onto a revolving platform and jump off to a PIECE OF 
HEART. Your mission here is done! Onward to the Forest Temple!


----------------------------------------------------------------------
          T H E   P A T H   T O   F O R E S T   T E M P L E 
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Do you know where the Forest Temple? Remember where you met Saria to 
learn the Saria's Song? The temple was behind her! :-O Anyway, go to 
the Lost Woods and maneuver yourself through it (the directions are 
the same as before.) The directions:

Right, Left, Right, Left, Forward, Left, Right

On the way, you will see your ol' friend, Mido! He doesn't know you so
he will block your way. Just sing the Saria's Song front of him. He'll 
let you pass. Continue on. When you get to the Meadow, there will be 
some big guys with spears. Just wait until you see the guy passing 
through and kill him with a hookshot attack. There are a few of them
(5?). You can check if the giant's there by press L and strafe to 
check.


When you've gotten to the end of the maze, you will face another big 
giant but he won't chase you down, but he will smash the ground with a 
mace, causing a shockwave to chase you. Avoid them by going from side 
to side until you're right next to him. Attack him with the Master 
Sword 3 times and he's dead. Now go up the stairs and you will be 
confronted by Sheik. Sheik will teach you a new song, the MINUET OF 
FOREST. Hookshot to the tree's branch and enter the Forest Temple.


----------------------------------------------------------------------
                       F O R E S T   T E M P L E
----------------------------------------------------------------------
                            FOREST TEMPLE
                          (Ocarina of Time)
 
Alright, this dungeon is pretty tough, so brace yourself... 


Kill the Stalfos and climb up the vines up to the tree. There's a Gold
Skulltula on the vines. What you do to it is up to you. Jump to the
other branch (other tree) and open the chest for a SMALL KEY. Enter the
door.


Go through the corridor (be aware of the Skulltula above) and you will 
see four ghosts, called Poes, running away (or floating away?)... They 
are located somewhere in the Temple, but they aren't in the same place...
grumble... You have to catch them all and the fires will come back so
the elevator to B1F will be intact. Go to the north door.


Ignore or kill the blue bubble and you will enter a room with two Skeletons.
Defeat them both in the same method you did with the Lizaflos. After 
killing them, chest comes out. Guess what? A SMALL KEY! Yippee...


Go to the main room and go DEAD RIGHT to a corridor with some blocks.
Sing the Song of Time to make the blocks disappear. You will reach a
room with some vines and a Giant Baba facing you. Kill it by stunning
it with a hookshot attack. Go right and kill the two skulltulas on the
vines. You can't kill the third one so climb past it when it's not
looking. You should end up in an alcove with a door inside.


In that door, kill the sole enemy- blue bubble. Doing it will award you
a DUNGEON MAP. Go out the other door. Use the target to the left to 
hookshot yourself over there. Pressing the red switch will empty a
nearby well, so go into that well. In that well, run to the end of the 
tunnel for a chest with a SMALL KEY. Climb up the vines and get out
of the area.


Go back to the main room with the torches. From where you entered, go 
right to a locked door. Use a small key on it. Kill the skulltula and
go into a dual-floor room. Go up to 2F using a ladder and pull/push the 
block (follow the arrows). When you've pushed the block to the end, go
around the corridors and push the block into the pit. BUT... don't 
climb on it yet! Go back to the ladder that leads you further up to 2F.
Push the red block all of the way until it stops. Then go back to the
blue block and climb on it and go up to 2F (climb to the right). 
Of course, you push the red block to the end and climb up the ladder.
Kill the enemies here if you want and use a small key on the door. 


Ah-ha! The infamous twisted corridor! Whoever played this game will never
forget this corridor. Anyway, go forward and be aware of the Wallmasters,
a VERY feared enemy! It can jump down from the ceiling and pick you up and
return you to the BEGINNING of the dungeon! VERY, VERY ANNOYING! Quickly
jump over to the door to the right. Now your small keys are gone.


Finally, you've encountered the first Poe! Unfortunately, you can't do 
anything YET. Go down the stairs and open the door. Kill the Skeleton
and two more Skeletons will come down. Kill the second one (after you
killed the first one) quickly because if you take too much time, the
first Skeleton will come back to life. When you've killed them both,
A chest will be awarded. Open...it... FAIRY BOW!!!! YES! It rules,
I'll tell you right now. Go back to the previous room.


NOW you can do something about that Poe! What you have to do is: stay
away form a picture WITH a Poe and shoot it with an arrow. If it hits the
Poe, the picture will burn. Do it for all pictures. When you've destroyed
the last one, the Poe will come out. Go down to the bottom part and fight it.
To kill it: L-target it and avoid its attacks until it is opaque (is 
visible) and attack it. Repeat until it dies, of course. When it is killed,
the torch goes on! 1 down, 3 to go! Open the chest (duh) for a nice,
fancy SMALL KEY! 


Go to the room where you got your Bow and enter the opposite door. Guess
what's inside? Another Poe! Do the same thing you did with the first Poe.
When you've killed it, take the COMPASS and RETURN to the room with the 
two blocks. You know, the one before the twisted corridor.


At the two-story room, kill both bubbles for the safety's sake and shoot
the eye above the door you entered with an arrow. The twisted corridor
will be 'un-twisted'. Go back into the corridor and drop to the chest for...
the BOSS KEY! This key will unlock the boss door, opening the access to 
the boss. Drop through the hole before the Wallmaster gets you! Kill
the enemies to open the door.


You're back to that grassy room with the vines... Finally, something sunny!
^_^ Get rid of the Giant Baba (don't fall off the path!) and enter the 
door in the second alcove. Kill the Floormaster (don't forget to kill
the babies FAST or they will attach onto you and grow back into an adult).
In the chest is yet ANOTHER SMALL KEY. Go out and enter the door to the
right.


Stay where you are and take out your Bow and hit the eye on 2F. It's good
targeting practice! A chest will come out. Go up the ladder and use the 
ladder that you had to use to push the red block. Open the chest for a
BUNDLE OF ARROWS. Go up to 2F and re-shoot the eye to turn the hallway
back to twisted (sorry). 


Continue going from door to door until you arrive to where you found the 
second Poe. Use a Small Key on the door, of course.


Ah, yet another Wallmaster resides in this very room! Try to jump diagonally
to the right. Try to get on the platform so you don't have to use the 
ladder. If you missed, run around! Wait until the Wallmaster comes down
(if you don't get picked up) and kill it with 2 swipes of your sword! Go
up the ladder and through the twisted corridor. 


Get on a moving platform and take out your bow and aim carefully at the 
frozen eye BUT DON'T shoot yet! Wait until your arrow's path to the eye 
crosses the fire on the torch. Then shoot! The arrow ill catch on fire and
if it hits the eye... The eye will melt and the corridor will be normal now!


Go back to the corridor and drop to B1F. You will arrive at a checkered floor.
The ceiling here will drop when you are near. Before crossing the room, kill
the Skulltula to the right (with an arrow). Then walk to the first white 
space to the right that the ceiling doesn't drop on. When the ceiling is
going up, RUN to the switch! When you've stepped on the switch, wait until
the ceiling drops and rises again. Then RUN, RUN, RUN all of the way to 
the door! Ignore the Skulltula and the chest (not important, BUNDLE OF
ARROWS). 


When you have passed that ceiling obstacle, you will enter a room with...
a Poe! This time, to get the Poe out is different. First, shoot the picture
with an arrow (as always) but the Poe won't come out UNTIL you solve the
puzzle. You have to put together the blocks that fell from above. The 
blocks has some picture on it. When put together correctly, it should
look like the Poe on the picture. The time limit is 1:00. If you didn't
make it in time, just try again. (You know how to pull and push, right?)
After putting together the puzzle, kill the Poe the regular way. 


After killing your third Poe, go through the door and you will be back into
the main room! That's where the fourth/final Poe is! Go down to the center. 
The Poe will split into four. Only one of them is the actual Poe. To 
find out, you can do the trial/error method, but I have a better one. Look
at the Poes CAREFULLY when they break up. A Poe will spin once afterwards.
That's the real one. L-target it and shoot it with an arrow. Do it over
and over until it dies. The final torch will light up and you now have
access to B2F!!!


B2F: The walls here can be moved, revolving the 'shell'. Grab a wall and
push it COUNTERCLOCKWISE. A gap will reveal a switch. Of course, step on
it. Again, push the wall counter-clockwise. Another switch will appear.
After stepping on the switch, push the wall one more time for a chest
with a BUNDLE OF ARROWS. Give the wall one more push and press the switch.
The gate to the boss door opens. Make sure your bottles are filled with
fairies (go out of the Temple and climb the ladder down the stairs. The
first hole you see leads to a Fairy Fountain, where you can get fairies.)


_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                        P H A N T O M   G A N O N

This boss is one of my favorites because I was imitated by him and 
actually was afraid of him when I first fought him. He's not Ganon or
Ganondorf, he's just a spirit of Ganondorf. He will ride a horse in and
out the paintings, and there will be always two of them. One is false 
and the other true. You have to look carefully for the true version
by looking for the brighter Ganondorf. Shoot an arrow at him. If the
Ganondorf was false, the true Ganon will come out of the picture and slash
at you. Hit him three times with your arrows then he will come out
and fight you.

Ganondorf will throw some fireballs at you, and have to deflect them with
your sword (think baseball). If you're L-targeting the Phantom while
deflecting the fireballs, the fireballs will go back to him and damage
him! Sometimes Ganondorf will deflect your deflections! Continue deflecting
and Ganondorf will finally take the damage. When he's stunned, go up to
him and mash the B button like crazy. When he regains control, repeat.

Gurrr: "the easiest way to beat phantom Ganon on the horse is just 
aim at the middle top ceiling. he will eventually pass by when he comes 
out so just shoot. its a easy target. just aim at that top area and 
it should be no problem."

I do not know if it will work well, but since it saves you the trouble
of looking for a right one, I guess it's pretty good. 
______________________________________________________________________

Ganondorf himself will banish the Phantom for losing to Link. Take the
Heart Container and stand on the warp. The warp leads to the Chamber
of Sages, where you saw Rauru. Here, you will awake the Forest Sage:
Saria. She will give you your second medallion: FOREST MEDALLION.
Then you end up in the Kokiri Forest and meet the Deku Tree sprout.
He will tell you your past. You're not a Kokiri! You're a Hylian! 
mmmmmmm... interesting. 



----------------------------------------------------------------------
                       H Y R U L E   C A S T L E
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Before going to look for the Fire Temple, go to Hyrule Castle and into
the Temple of Time. You will meet Sheik again here and learn the 
PRELUDE OF TIME from Sheik. And she explains to you that you can go back
in time 7 years. All you have to do is to put the Master Sword back into
the stone. Do so, because you need to obtain an item that is only accessible 
as a young Link. Go back in time and go to the Hyrule Castle.


Climb up the vines like when you did to get to Zelda. Now, jump off the 
gate and take the right path of the fork. You should see a boulder...
Bomb the boulder and crawl through the hole. You come upon yet another
Fairy Fountain... Sing the Zelda's Lullaby's on the Triforce and the 
Fairy will come out and give you the DIN'S FIRE. This item can be used
to burn things down or to damage enemies. Now go back to the Temple of
Time by using the Prelude of Time. Then take the Master Sword again. 


----------------------------------------------------------------------
              T H E   P A T H   T O   F I R E   T E M P L E
----------------------------------------------------------------------
                          (Ocarina of Time)
 
Go to the Kakariko Village. Enter the Skulltula House if you've gotten
10+ tokens. Find the boy and he will give you an ADULT WALLET. Now you
can hold up to 200 rupees! Now go to the Goron City.


Go to the second floor and look for a rolling Goron. Stop him with a 
timed bomb. Then he will talk to you about the Gorons and Volvagia.
He gives you the GORON'S TUNIC, a flame resistant suit! Now you can 
walk on lava! Go down to Darunia's room and pull the statue to....
reveal a secret passage! *gasp* Enter the passage and you're in the
middle of the Death Mountain Crater! Equip your Goron Tunic to prevent
the heat. Go left and hookshot the log above the bridge. Then you'll
meet Sheik yet again and learn the BOLERO OF FIRE. After that, go left 
and down the hole to enter the Fire Temple.

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