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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Z » Zelda: Ocarina Of Time - Strategy Guide (Page 03)

Zelda: Ocarina Of Time - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Zelda: Ocarina Of Time - Strategy Guide (Page 03).


Drop down the new hole in the floor and you will end up in a checkered
floor room. You have to plot your new move, since the ceiling will
fall down. The ceiling has some holes so you have to go to the place that 
the hole will fall on. before proceeding, kill the front 4 Skulltulas with 
your Fairy Bow. When you see the switch to the right, run to it. It will 
unlock a chest containing ARROWS. Then go left and step on the switch.
It will unlock the door. Run back to the door and enter the door.


Drop to the grass patch below. Take the SMALL KEY from the chest. Use the
Song of Time to bring out the blocks that you can use to get back up
to the platform. Go back to the room with the checkered room. Do the same
thing, run to the hole area. This time, go for the door at the end. Use 
your small key to open that door.


Here's a fun puzzle to do! Fire an arrow to the picture with the Poe. Then
some blocks will fall from the ceiling. You have to put them together so 
it forms a picture. I think the puzzle is random so I can't help you.
The time limit is a minute so hurry! When you've completed the puzzle,
you get to fight the third Poe. Defeat her and leave the room. 


Now you're back to the main room! The last Poe was waiting in that room 
the entire time! The last Poe will split into 4. Three of those will be
a trick copy. Only one will take damage. You can find out which's real
by the elimination process, but try this way: When the Poe splits into
four, look carefully at the Poes. If you see a Poe spin, that's the real
Poe. Attack it by L-targeting it and shoot it with an arrow. Do this 
five times and you've killed the final Poe!!! Time for the final boss
of the Forest Temple!


***NOTE: I Suggest you go out of the Forest Temple and go to the Meadow.
Climb the ladder and down the hole. It will lead you to a fairy garden.
The fairies will heal you 100%. Also, capture some fairies with your 
bottles if you can. Don't worry, the Poes will be still dead when you 
come back. :-) END NOTE***


Ride the elevator down. The room you just entered is adjustable. Push
one of the walls counter-clockwise. Then grab the chest with ARROWS 
inside. Then push the wall again (counter-clockwise). You should see an 
opening with a switch on top. Use the hookshot for the switch. Then
press the switch up ahead. Push the walls counter-clockwise two more
times. Go to the opening in the wall and turn around. Look up, there
should be an eye. Shoot it with an arrow. The path to the boss opens.


_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                        P H A N T O M   G A N O N

This boss is one of my favorites because I was imitated by him and 
actually was afraid of him when I first fought him. He's not Ganon or
Ganondorf, he's just a spirit of Ganondorf. He will ride a horse in and
out the paintings, and there will be always two of them. One is false 
and the other true. You have to look carefully for the true version
by looking for the brighter Ganondorf. Shoot an arrow at him. If the
Ganondorf was false, the true Ganon will come out of the picture and slash
at you. Hit him three times with your arrows then he will come out
and fight you.

Ganondorf will throw some fireballs at you, and have to deflect them with
your sword (think baseball). If you're L-targeting the Phantom while
deflecting the fireballs, the fireballs will go back to him and damage
him! Sometimes Ganondorf will deflect your deflections! Continue deflecting
and Ganondorf will finally take the damage. When he's stunned, go up to
him and mash the B button like crazy. When he regains control, repeat.

Gurrr: "The easiest way to beat phantom Ganon on the horse is just 
aim at the middle top ceiling. he will eventually pass by when he comes 
out so just shoot. its a easy target. just aim at that top area and 
it should be no problem."

I do not know if it will work well, but since it saves you the trouble
of looking for a right one, I guess it's pretty good. 
______________________________________________________________________

Ganondorf himself will banish the Phantom for losing to Link. Take the
Heart Container and stand on the warp. The warp leads to the Chamber
of Sages, where you saw Rauru. Here, you will awake the Forest Sage:
Saria. She will give you your second medallion: FOREST MEDALLION.
Then you end up in the Kokiri Forest and meet the Deku Tree sprout.
He will tell you your past. You're not a Kokiri! You're a Hylian! 
mmmmmmm... interesting. 



----------------------------------------------------------------------
                       H Y R U L E   C A S T L E
----------------------------------------------------------------------
                            (Master Quest)
 
Before going to look for the Fire Temple, go to Hyrule Castle and into
the Temple of Time. You will meet Sheik again here and learn the 
PRELUDE OF TIME from Sheik. And she explains to you that you can go back
in time 7 years. All you have to do is to put the Master Sword back into
the stone. Do so, because you need to obtain an item that is only accessible 
as a young Link. Go back in time and go to the Hyrule Castle.


Climb up the vines like when you did to get to Zelda. Now, jump off the 
gate and take the right path of the fork. You should see a boulder...
Bomb the boulder and crawl through the hole. You come upon yet another
Fairy Fountain... Sing the Zelda's Lullaby's on the Triforce and the 
Fairy will come out and give you the DIN'S FIRE. This item can be used
to burn things down or to damage enemies. Now go back to the Temple of
Time by using the Prelude of Time. Then take the Master Sword again. 


----------------------------------------------------------------------
              T H E   P A T H   T O   F I R E   T E M P L E
----------------------------------------------------------------------
                            (Master Quest)
 
Go to the Kakariko Village. Enter the Skulltula House if you've gotten
10+ tokens. Find the boy and he will give you an ADULT WALLET. Now you
can hold up to 200 rupees! Now go to the Goron City.


Go to the second floor and look for a rolling Goron. Stop him with a 
timed bomb. Then he will talk to you about the Gorons and Volvagia.
He gives you the GORON'S TUNIC, a flame resistant suit! Now you can 
walk on lava! Go down to Darunia's room and pull the statue to....
reveal a secret passage! *gasp* Enter the passage and you're in the
middle of the Death Mountain Crater! Equip your Goron Tunic to prevent
the heat. Go left and hookshot the log above the bridge. Then you'll
meet Sheik yet again and learn the BOLERO OF FIRE. After that, go left 
and down the hole to enter the Fire Temple.


----------------------------------------------------------------------
                         F I R E   T E M P L E
---------------------------------------------------------------------- 
                             FIRE TEMPLE
                            (Master Quest)
 
Go left and enter the door. Kill the Like-Like. If you got sucked by
the Like-Like, you will lose your tunic AND shield. Kill it to get 
the tunic back. Open the chest to get the shield back (if you lost it).
If you killed the Like-Like without losing anything, kudos to you. Open
the chest (if didn't get sucked) to get.... a GREEN RUPEE! Gah.


Go back out and jump on the shoulder of the stairs to avoid the fire
at the base of the stairs. Then use the Din's Fire (if you don't have
it, go back to the Hyrule Castle section, second section above here)
to light up all of the torches here. Enter the opened door. 


Whooo! You found Darunia! Wait... he says that he has to leave to seal
the dragon (Volvagia) and asks you to save the prisoners... Oh well. 
When Darunia leaves, go right and jump on the platforms then use the
hookshot to attach yourself to the target. Then climb up the steps and 
break the crates. Then stand by the target and do the Din's Fire magic
to light up both torches. Quickly jump off the platform westward, toward
the other side of the room. Get up on the platform with an unlit torch.
Use the Din's Fire to light up that torch before the other two torches
go out. If you're fast enough, the gate to an alcove will open. In that
alcove is a chest with a SMALL KEY. Leave the room.

~TiteHotmail adds: "Instead of running across and using the Din's Fire 
again you could just use Din fire in top of where the crates are and 
use it (lighting up both torches) and then use the bow and arrow to 
light up the torch on the opposite side." In other words, you can fire an 
arrow through the fire to the other side. I never thought of that.


Go down the stairs and use the small key to unlock the door with a lock.
Kill all of the enemies here (be careful, the skeletons can inflict
large amounts of damage!) to open the door. Use your shield to block
the floor's attacks (there are 5). And break open the jars in the south
corners for fairies. You can capture them if you want. Then wake up
the armored solider sitting on the throne (attack him to wake him up).
L-target him and get close to lure him into attacking. Before he attacks,
get out of the range. When he's done with his attack, get in close again
and strike him. After about 8 strikes, his armor will go off. Just 
go up to him and attack like crazy until he dies. The locked door will
finally open.


In the next room, you will fight a mini-boss. The boss has three forms 
but they all attack the same and you use the same method to beat all
three forms anyway. To kill the mini-boss, use your hookshot to get the 
boss out of the fire body. Then use the arrows or your sword to damage
him even further. Repeat with the other forms (fire, ice, and forest).
When you kill him, the chest will come out in the middle of the room.
Take out the prize. The prize? The MEGATON HAMMER! Cool!


Leave the room and use the Megaton Hammer to press the rusted switch 
down. Then open the chest (DUNGEON MAP) and talk to the Goron. He will
thank you and leave. 1 down... Leave the room via the far door. You're
back in the original room. Climb the shoulder and up the stairs. Go 
right... see that weird looking statue? Get rid of that statue by using
your Megaton Hammer. Then enter the door behind it.


In the large lava room, go left (use the platforms) to the door. In that
room, there is a rusted switch. Smash the switch in with your Hammer. 
Then talk to the Goron. Don't forget the Golden Skulltula behind the
Goron.


Back in the big lava room... go all of the way across the room to the 
wall of fire. Get on the moving platform (next to the wall of fire) and
hookshot to the torch to pull yourself over the fire. Then bomb the
colored wall and enter the door. Use the Din's Fire to light up the
torches in the room and talk to the Goron. Open the chest for a SMALL
KEY. Go back to the big room. Again, go back to the other side. There is
a platform that will rise when stepped on. It's in the northeast corner.
Use the platform to jump to an alcove in the wall. Use the Din's Fire
to light up that fire and shoot an arrow through the fire to another 
torch (near the door). Drop to the lava below and climb the platform
to the right. Use the hookshot and the target to get to the door you
just unlocked by shooting a fire arrow. 


In the new room, have your shield ready for the attacking floor boards.
There are 8 so wait until all 8 have broken. Then use the torch to 
hookshot yourself to the other side of the firewall. Open the chest for 
the BOSS KEY. Use the torch in the middle of the room to get back. 
Return to the big room. Use the small key on the locked door.


Climb up the screen (bars, whatever you want to call it) to the top
and jump to the platform with fire on the bottom. The platform will go
up to 2F. Walk off the platform and enter the door.


Look around the room a bit... then go left and up the platforms. Use
the Din's Fire to light up the torch. It will trigger an event where
a target will come up. Jump to the platform where the target is on. Jump
on the top of the target and jump off it to the higher platform. Kill the
Lizaflos and climb up to 3F.


I was stuck in this 3F for so long that I nearly gave up... Man... You're
lucky that you have my guide to get through this part. Go to the south
part of the room and do a spin attack through the bars to trigger a 
switch. Then break the crates to uncover a chest with BOMBS. Go to the
other side and bomb the wall (well... hard to explain WHERE... it's just
in the north part. There's two walls that can be bombed. They're next 
to each other, only a barrier divides them.) Smash the rusted switch.
then use one of the targets to pull yourself on the barriers. Look around
for a cracked floor. Use a bomb to make a hole. Drop to 2F. 


Break all of the crates to find a rusty switch. Smash the switch to
open the gates. Open the chest to find a COMPASS. Go back up to 3F, 
use the fences to climb up. Go down to the lower floor of 3F. Make sure
you've bombed the wall left of the switch you just used to bring out the
targets. After that, go back up to the top part of 3F.


Then jump all of the way to the other side. Stand on the edge as close 
as you can. You should be facing a locked gate with some crates behind 
it. Do a FULL magic spin-attack to open the gate. Jump to the opened
alcove. Smash the crates but not the little boxes. Open the chest for 
BOMBS. Then pick one of the boxes and run all of the way (avoid the
Lizaflos!) to the part where I told you to bomb. Put the box on the 
switch and enter the door.


Finally, a Goron! Talk to him and he'll thank you and leave. Open the 
chest for a SMALL KEY. Go back to the previous room and get on the 
top part of the room. Use the small key on the door on the right.


Ignore all of the boxes and crates and go to the other side. Do not
enter the door, just go back a bit and get on a fenced platform that can
be jumped to a higher solid platform with a crate and 2 little boxes.
Do not break the crate, just grab a box and drop down and place the box 
on the switch. Use your hookshot on the crate to get back up. Now,
you have to light up a fire near the ceiling... To do that,
go to the lit torches and shoot an arrow through one of them to the other 
torch. A door will unlock. Go into the door. 


Look right, you should be able to see the block of time. Get on it and
jump off to the large platform. Stand on the middle (on the face) and
smash the platform with your Hammer. The platform will go down all of
the way to 1F. Now you can access the boss. 

***NOTE: You must be wondering: what happened to 4F and 5F? You forgot
about that part! Relax... No, I didn't. 4F and 5F are not mandatory
to beat the dungeon. The only important things that are ahead: Gold
Skulltulas. If you want to go and collect them, go ahead. I'm not
covering that part because this is a Walkthrough not a Secrets FAQ.
Also, it might be better if you beat the boss first because the 
platform in 1F will bring you up to 4F. So I guess it's better to
beat the boss first. END NOTE***


_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                            V O L V A G I A

This boss is somewhere between Barinade and Phantom Ganon. Not too 
easy or hard. Just right. :-)

First of all, fill your bottles with fairies. Then go to battle. 
Volvagia will stick its head out of the ground. Quickly go to the head
and smash it with the Hammer. The dragon will scream with agony and
faint for a while. During that time, attack the dragon with your sword!

When the dragon have taken some damage, it will fly over the platform,
spouting fire. Just stay on the platform and fire arrows at it. After
that, wait for the dragon's head to come up and strike it with a Hammer
again and strike it with the sword. Finally, the dragon will fly wayyyy
high and make the boulders fall to the platform. Just stand there and 
press R (shield) and block upwards. You are unlikely to get hit if
you do this. Continue fighting. Have your Hammer out when the head's 
coming out of the platform so you are ready to strike it quick. It won't
take long before the dragon dies.
_______________________________________________________________________

Take the Heart and say bye-bye to the Fire Temple.


The warp will return you to the Chamber of Sages. Guess who's the Sage
of Fire? Yes, Darunia. He will give you the third medallion, the FIRE
MEDALLION. 


----------------------------------------------------------------------
                 D E A T H   M O U N T A I N   C R A T E R
----------------------------------------------------------------------
                            (Master Quest)
 
Now that you have the Hammer, you can break very hard boulders (red
rocks) now! Get across the hole in the bridge by using the Hookshot.
Then go to the place with two boulders blocking a path. Break them both
with the hammer and enter. You've entered a Fairy Fountain! Sing the
Zelda's Lullaby on the Triforce and your Magic Power will double!

Now go back out and go right (break the boulder on the way) and jump
onto the next platform and climb the ladder. Walk to the edge. You won't
fall over, you just will climb down the rocky wall. Climb down until 
you reach an alcove with a Piece of Heart. Now time to look for the
Water Temple.


----------------------------------------------------------------------
        T H E   P A T H   T O   T H E   W A T E R   T E M P L E
----------------------------------------------------------------------
                            (Master Quest)
 
The direction to the Water Temple is not the Zora's Domain. Instead,
it's in the Lake Hylia. However, go to the Zora's Domain and into
the Zora's Fountain first. When you finally arrive the Zora's Domain,
you notice that the entire Domain has been frozen! Doesn't matter,
you must save the world! Walk up to the king and walk past him
to the Zora's Fountain. Use the ice glaciers to jump to the Heart Piece.
Then go back and use the other path (go north) and enter the Ice Cavern.


----------------------------------------------------------------------
                         I C E   C A V E R N
----------------------------------------------------------------------
                              ICE CAVERN
                            (Master Quest)
 
This is what I call a 'mini-dungeon' because it does have a map, compass
and everything but this place does not have any boss. This dungeon is 
also VERY short. You could say this is a warm-up to the hardest dungeon
in the game, the Water Temple.


Proceed into the Cavern and go to the little niche to the left to 
avoid the oncoming boulder. When a boulder passes, quickly go up the 
passage. Kill all of the enemies ahead and use the Fairy Bow to trigger
the switch to the right of the ice wall. The switch will melt the ice
wall. Go to that direction and kill all of the enemies in the big room.
Don't forget to kill the semi-invisible enemies too. Go through the new
opening after you've killed all of the monsters. 


In the new area, kill both Wolflos and take your bottle out. Get some of 
the blue flame into the bottle and pour the flames onto the red ice. The
red ice will melt, and nothing's there... wait... go to the opposite 
part of the room and break the icicles and attack the switch. The switch
will show you the treasure chest. The chest's in the area of the red 
ice. Open the chest for the DUNGEON MAP. Then take the blue fire into 
your bottles again. Leave the area. Use the fire on the north (up some 
platforms) red ice in the next room.


Bypass the invisible monsters and the boulders. Now when you're in a
room with a Piece of Heart stuck in the ice, go to the middle of the 
room to find a submerged switch. Use a bomb to trigger that switch.
Now the ice blocking your way to the Piece of Heart is gone. Grab the
Piece. Use the bombs to destroy the wind blowers. Follow the path to a
chest containing a COMPASS. Then go back and stand near the red ice with
a Golden Skulltula and play the Song of Time. A hidden block will come 
out. Stand on the block and pour the fire on the ice. Kill the Skulltula
and take the token. Leave the area.


Go to the other red ice in the room and melt it with your blue flame. 
Watch out for the rolling boulder. Then kill all of the monsters here
so you can navigate easier. Go to the blue flame and sing the Song of
Time to get the hidden block visible. Take the flame and melt the red
ice. Want the Golden Skulltula? Okay... go back to the entrance for this
room and look up. Shoot an arrow at the switch. Kill the Skulltula. 
Then hit the switch again. Proceed down the passage. Open the door.
Here's your mini-boss for the mini-dungeon.


The mini-boss is a measly skeleton. Kill it. Then you've gotten the 
mini-dungeon's treasure: the IRON BOOTS! Then Sheik appears out of 
nowhere and teaches you the SERENADE OF WATER. Now, make sure you have a
bottle full of blue flame. Leave the dungeon by equipping on the
Iron Boots and dive down the water pit. 


----------------------------------------------------------------------
    T H E   P A T H   T O   T H E   W A T E R   T E M P L E (con'd)
----------------------------------------------------------------------
                            (Master Quest)
 
Go to King Zora. He's stuck in red ice... so... melt him! With your
blue flame, duh! Speak to the King and he will grant you a prize:
the ZORA'S TUNIC! Now you can breathe underwater! Whoo!!!!!!


Now, sing the Serenade of Water and you'll warp to Lake Hylia. Equip 
your Zora Tunic and Iron Boots and go into the Lake Hylia. When you're 
on the BOTTOM, look up to see a blue diamond. Press it by using your
Hookshot. Now you will be in the...

----------------------------------------------------------------------
                        W A T E R   T E M P L E
----------------------------------------------------------------------
                             WATER TEMPLE
                            (Master Quest)
 
***NOTE: I really, really hate this dungeon so I bypassed all of the
un-needed extras like the Golden Skulltulas. You can still follow
my walkthrough and beat the boss and come back later for the Skulltulas.
END NOTE***


*sigh* THE hardest dungeon in the history of n64 Zelda, the Water Temple,
is here. Do not be afraid. Don't be. Just stick with me. :-)


First thing to do: Get into the central 'tower' of water and sink down
using your Iron Boots. Go right and into the passage. !!!!!!!!!!!
Princess Ruto! She still remembers you and still calls you her fiancée!
Hot damn! Anyway, follow her up to 3F and use the Din's Fire to light
up the 4 torches. Enter the door.

OK, I was STUCK here for a LONG time... Typical of the water dungeon...
Kill all three Skeletons and then hookshot the mysterious plate on the
wall to reveal a hidden chest. Open the chest for the DUNGEON MAP. Then
go back to the previous room and look at the Triforce. Play the Zelda's
Lullaby (stuck here for a while) front of the Triforce. The water level
will fall! So THAT's what Ruto was talking about! *shakes head* 


Jump down to 1F. Once again, use the Din's Fire to light up the torches
and enter the door. Kill the spiked metal ball in the room by shooting
your Hookshot at it then slash it once with your sword. Kill both
Lizaflos. Then a chest will appear. Inside that chest is the COMPASS.
Now, go back out. Use the hookshot to pull yourself to 2F. (Use the
target to get in the range of the other target on 2F.)


When you're on 2F, just go forward and use the Hookshot on the plate on
the wall. Here comes a chest! Guess what's inside? A LONGSHOT! It's 
exactly like the Hookshot, only that it reaches twice the distance!


Now go back to the central platform (1F) and enter the tower. Use the 
Longshot to reach 2F of the tower. Play the Zelda's Lullaby front of 
the Triforce. The water will rise. Then go out the door. Look for a target
to get to 3F. Then go back to the tower's side of 3F. Walk around the 
tower to find an alcove with a Triforce panel. Hookshot yourself to it.
Sing the Zelda's Lullaby, of course. The water level will rise to the
highest level. Use the Iron Boots to sink down to 2F of the tower. 
Look for a door into the tower. Enter.


In the tower, take off your Iron Boots to float back up to 3F. Get on
the floating platform and sing the Song of Time to reveal a block.
Get on the block and use the Din's Fire to light up the torches. Then
put your Iron Boots and dive all of the way to B1F (still in the tower).
Walk around the blocks and you should see a block sticking out of the
floor halfway. Get on that block to cause the block to fall. Hit the
switch with your Longshot and go up the new gap in the room.


You know the drill: hit the weird panel and get a chest. This time, the
reward is a SMALL KEY. Go back to 3F, but get out of the tower. Look
for a door with a lock on it. That's where you will go next.


OH MAN! This puzzle must has taken me ages to figure out!!!! Now, go to
the edge of the passage and look up with your Longshot. Hit the switch
and jump off to the moving platform below. This is where I was stumped.
Look at the waterfall and you look at all that targets. Where do you
attach the Longshot? WHERE??? Ah... use the left-most target, the top
one. That way, when you attach the Longshot to the target, you will 
fall down to the bottom target. Then look up and hit the weird panel.
The top target will rise up. Attach the Longshot to the top target.
Now just climb all of the way to the end of the room. Whew!


Drop to the water level. Kill all three Skeletons. After that, attach 
to the target nearest to the alcove. (if you want some fairies, go to
the jars on a cliff) Use the targets to get to the alcove and over the 
spikes. Exit the room.


Ah, the famous battle. Link vs. Dark Link... Most people was stumped on
how to beat him. There is only one way and it is easy. Just use the Hammer
on him and he can't avoid the attack. Just do it over and over again.
When he finally die, go to the new door. You can use the Iron Boots to 
slow him down since he mimics your movements (thanks to Doc on that).

A tip from seang@comcast.net: "I found the dark link battle much more easier 
by using din's fire on him. If you battle him in this way however, you 
should load up your bottles on green potion."
-Hmm... it's a good idea, a 'sure fire' (pun!) way to beat him! I 
personally prefer the Hammer method, but you could do that too.

Another tip, from flip28skater: "it helps to use din's fire but it 
uses a lot of magic as in the walkthrough so if you use all your magic, 
DO NOT L-TARGET DARK LINK!!! you wont hit him if you do if you don't 
target him you can actually beat him with your sword! You get hit a 
lot, but I guarantee you will not die!" I still DON'T get why people
don't just use the Megaton Hammer.

YET another tip: from Alphagold123,
"It is also possible to beat Shadow Link very easily with the Biggoron's 
Sword. You can L-Target him and it usually hits him. Shadow Link also 
doesn't get much of a chance to strike back."
Still... Megaton Hammer?!?!?!



Use the Longshot again to hit the weird panel and drop down through
the hole. Use the Longshot to get from a target to another. Use this
method to keep away from the water vortexes. When you get to the end, 
follow the path to another room filled with water. Go into the water and
dive to a passageway underwater to another room. When you get to the
other room, use the Din's Fire to light up all of the torches here.
Go back to the previous room and exit the room. 


The next room also stumped me as well. What you have to do is jump
down and stand on a little pool of water. Look up and hit the switch
with your Longshot. When the water beneath you is at its highest, use
the Din's Fire. Then jump to the chest. The BOSS KEY’S yours! Go out
of the room and dive in the water and follow the passage up. Use the
Iron Boots to step on the switch. Take off the Iron Boots and float all
of the way to 3F.


Look around for a statue head with a target. Use your Longshot to get 
there. Then enter the door. Look up... there's a switch. Longshot it.
Then attach your Longshot to one of the targets. Now open the door
to...

_______________________________________________________________________
-----------------------------------------------------------------------

                              *~B O S S~*

                              M O R P H A

This boss ain't too hard for me, although for some it is. For the entire
battle, the boss will attack you the same way. There are no variations,
just attack the same way throughout the battle. As for you, you will
only be able to attack the boss in one way. That is: L-target the boss
then Longshot it. If you got it, the boss will be pulled straight to
you. Then attack it. That's it. Do it about 14 times to beat the boss.

The boss attack: make some water into a solid/liquid object what will
try to get and grapple you. The attack will do some MAJOR damage to you!
It's easy to avoid this attack because it's pretty slow but... if you do,
be ready to take some serious damage! I'm talking about 4~5 hearts here!

Good luck.
_______________________________________________________________________

Take the Heart and go into the Warp. guess who's the Ancient Sage of 
Water? Ruto... Damn... she STILL loves you! hahahaha! She, of course,
gives you the WATER MEDALLION. 4 down, 2 to go.

Stay where you are in Lake Hylia, don't go anywhere. Go right and check
the stone tablet. It says you have to shoot the sun when it's morning.
So wait until the morning if it's not morning yet. Shoot the morning
sun, and receive the FIRE ARROWS! This item will be useful in the last 
two dungeons.




***IMPORTANT!!!!!!!!!

                           S U N   S O N G

Go to the graveyard and play the Zelda's Lullaby on the Triforce and 
go into the new hole. In the new hole, kill ALL of the bats with your
boomerang. The door will open (you can use the Din's Fire to light
the torches for a chest containing BOMBS.) and enter the door. Ignore
the ReDeads and check the stone. You will learn the SUN'S SONG. This
is very, very vital to getting the treasure in the well. 



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        K A K A R I K O   V I L L A G E / P A T H   T O   T H E   
                      S H A D O W   T E M P L E
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                            (Master Quest)
 
Go straight to Kakariko Village. When you enter the village, an AMAZING
cut scene occurs and you also learn yet another song from Sheik: the
NOCTURNE OF SHADOW. It will lead you straight to the entrance of the
Shadow Temple, but before that, you have to go back in time and enter
the Well to seal the evil underneath and take the mysterious treasure
there. So go back to the Temple of Time and put the Master Sword back
in its place. Then go back to Kakariko Village and sing the Song of 
Storms in the windmill. It will cause the water in the well to go out.
Go into the well.


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                   B O T T O M   O F   T H E   W E L L
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                          BOTTOM OF THE WELL
                            (Master Quest)
 
***Before you go into the well, learn the Sun's Song. The explanation
on how to get it is just above the above section.***


This is another little mini-dungeon like Ice Cavern. Not too tough.

Go straight, run past the ReDead. Go left a bit to find an alcove with
a boulder sticking out of the wall. Use the bomb to reveal an eye. Use
the Fairy Slingshot to close the eye. A gate will open. Then go left
a bit more and follow the passage until you see two boulders blocking
a path. Bomb them out. Then kill the Skulltula and press on the switch.
Don't even try to jump over the gap! Just safely go back to the 
moat/river and continue until you see a Triforce underwater. Stand on
it and sing the Zelda's Lullaby. Don't forget to shoot the switch on
the face.


The gate behind you will open so go through it and open the chest for
the DUNGEON MAP. Go left and into a cell. Use the Slingshot again to
hit the switch. Return to the beginning of the dungeon, where there
was some deep water. Crawl through the hole and climb up to the 
platform. 


Now you will fight a mini-boss. To beat the mini-boss, let one of the 
hands catch you. That will lure the monster out. Smash A to get off
the hand's grasp. Go up to the monster and let it lower its head to
try to bite you. When his/her head is low enough, attack the doofus
with your sword. Repeat until the damn doofus dies. Open the chest for
a COMPASS. Don't leave the room yet... see that weird-looking corner
to the far left of the entrance? Bomb the crack on that corner, it will
reveal a SMALL KEY. Now you CAN leave the room!


Go to the Triforce where you sang the Zelda's Lullaby. Then go right 
and crawl through the hole. Get back up and shoot a Seed at the face
painting (aim at the upper right part). Enter the door. At the next
room, ignore the Floormaster and open the locked door with your Small
Key. Bomb the crack on the corner to reveal a switch. Step on it and
return to the main plaza via the previous rooms. 


Go to the middle part of the plaza and drop to B3F via the hole 
(behind the chest where you got the Dungeon Map). Step on the switch. 
Drop off again. 


Look at your map and go to the direction of the chest (to the east). 
You will see some ReDeads. Use the Sun's Song to stun them all. Then walk
to the chest and open it. The treasure of this dungeon is now yours! It's
the mysterious LENS OF TRUTH! Try it out right now! Get the feel of 
it... Use the Lens of Truth to see the invisible spiders in the north
passage of BF3. Get through the passage to find a Gold Skulltula. Go
back to B1F via the ladders.


Go back to the main plaza and enter the door that you unlocked a while
ago (opposite the cell, and next to the chest). Use the Lens of Truth to
see the invisible floor. Take the Small Key and go back out. Go to the 
westernmost door and use the Small Key on that door. Enter the door and
kill the Gold Skulltula in the back of the room. Ignore the enemies.


Now go back to the main plaza. To the opposite of the pit, there's a 
door that you never used before. Use the Lens of Truth to see the 
invisible enemies. Kill them all then pull the gravestone to uncover
another Gold Skulltula. Now the Bottom of the Well is history. Time 
for the Shadow Temple!


First, go to the Temple of Time and take the Master Sword back. As an
adult Link WITH the Lens of Truth, you can tackle the Shadow Temple!
Sing the Nocturne of Shadow and enter the...


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                       S H A D O W   T E M P L E
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                             SHADOW TEMPLE
                            (Master Quest)
 
For your information you start at B1F. There is no 1F. This dungeon only
Have the levels: B1F to B4F. Just letting ya know. 

Also, if you don't have the Fire Arrows, go back to Lake Hylia and get 
it by shooting the sun at the stone tablet.

Use the Longshot to get across the pit. Then use the Lens of Truth to get
through the wall. Check out the cool bird statue. It says you have to 
make the beak face the skull of truth. Get your Lens of Truth out again.
Look at the skulls on the poles. Only one will appear when viewed through 
the Lens of Truth. Then push the block to the direction of the skull. 
Then a gate will open. Whew! Then of course, use the Fire Arrows to light
up the far torches on the hands. Go into the mouth.


In the next room take the right door. The wall to the door is false so
just pass through. Then sing the Sun's Song to stun the zombies and 
attack them each 4 times to kill them. Take the chest for a SMALL KEY.
Go back to the previous room and go across the room to the other door.


You should be at the room with two reapers spinning with their sickles.
Your goal here is to get all of the white rupees (5) to open the gate
leading to the chest. Use the roll attack to get under the sickles. 
Also, kill the skulltulas with your arrows. (Use the longshot for the 
highest rupee) When you've gotten all 5, go to the gate and kill the 
skulltula protecting the chest. Open the chest for the DUNGEON MAP. 
Go back to the original room with the statue of a bird. 

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