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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Z » Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 03)

Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 03)

Below are the cheat codes, hints and help for Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 03).

Now we're in a giant maze with boulders rolling everywhere. You can find 
two Gorons now...the first one is to your left, just follow the wall in 
that direction. Get the key in his cell. The second is on the other 
side, in a small alcove. Get that key as well. Now, find the locked door 
(near a wall) and go through it. Hit the eyeball with an arrow (it's 
very easy to miss, look up near the ceiling) and the barred door will be 
open. Inside is a chest with the Map. Now return, go through the locked 
door. 

In this room a curtain of fire will follow you, so don't doddle. Ignore 
the locked door and follow the path to find another door. Now you're at 
the top of the maze. The platform in front of you, the one with the 
Torch Slug, has a very large crack in it. Also, Navi will say "I hear 
Goron voices below..." It's pretty obvious now. Just plant a bomb there, 
then fall down the tube. At the bottom is a Goron and a Key (like 
always). Climb up the grating to return to the top of the maze. A few 
platforms away is a switch, it will open a cage nearby, on the other 
side of the maze. Carefully, hop over there. Get the Key. NOW return to 
the room with the fire curtain, un-lock the door. Go through the hall...

This room is huge, and very dangerous. It looks like an open space, but 
the curtains of fire that open up block your path and will torch you if 
you touch them. And since they only appear when you get close to them, 
it's a good idea to walk, not run. Turn to your right and follow the 
wall to a door, inside is a chest with the Compass. Go back to where you 
came in and go left, carefully make your way through the pillars of 
fire, the bats, and rolling rocks and un-lock the door there. 

Go through the hallway (you can't get the Goron there - YET). Now you're 
on the opposite side of the room. The only reason you can't get here via 
the other side is due to the fact that the curtains of fire cover it up! 
Now, hit the switch and quickly run to the area that the giant flame was 
protecting. The door here is FAKE; it will attack you if you attempt to 
open it. Instead, lay a bomb down and blow it into oblivion. Behind it 
is a real door. Now you will fight the Flare Dancer. Ya know, the one in 
the Boss Section...

When he's dead the flame in the center will go out, now it serves as an 
elevator to the upper area. Climb the grating on the wall, then throw a 
bomb over the ledge to activate the Diamond Object and de-activate the 
flame. Climb the grating, then exit. 

Now we're in a semi-donut shaped room, Climb the stairs, then hit the 
switch. Now, above, the treasure chest used to have a flame around it, 
but now it does not. There's a timer, so quickly use the small steps 
near the edge of the hole in the center to climb up there. Oh, and try 
not to fall...it's a LOOOONNNG way down :) If you make it in time, and 
don't fall, you shall have received the Megaton Hammer! Go to your right 
to find a strange block with a face on it...smash it with the  Megaton 
Hammer and it will fall, creating a tunnel for you. Break the statue 
with the Hammer to reveal a door. Take care of all the Keese, then smash 
the strange block with a face. It's a switch, and will cause the floor 
to transform into a stairway. At the bottom is a switch that will not 
stay down...Just grab a crate near the start of the room, carry it 
there, then lay it down on the switch! 

Smash the stone with a face and you will fall into the room with the 
maze of fire curtains. The block that fell will serve as a step up to a 
barred door. There is a switch, but like Navi said, "It's all rusted!" 
Just whip out your Megaton Hammer and hit it. Now, take a running leap 
and jump over the gap! Play the Song of Time near the blue block and it 
will disappear (sorta), revealing a rusted switch. Hit it with your 
Megaton Hammer, it will un-lock the Goron below. He'll say that the 
statue near the start of the dungeon has a door behind it...Grab the 
Small Key in his cell. Now, climb the blue block and exit through the 
door you entered. See that platform right in front of you? Hop on it and 
smash the face block with your Hammer. Not only are we at the beginning 
of the dungeon, we've made a little bridge to the Boss Door!

The statue the Goron was speaking of is to the right of the stairs. 
Smash it to bits with the Hammer, then enter the door behind it. Kill 
all the creatures in this room to unlock the door. Exit through the 
door, avoiding the spinning tiles...now you must face the Flare Dancer 
again! Just check out the section...that starts with a B...ends with an 
S...After killing him the barred door will be free to open. Also, a 
chest will drop down, this contains a few bombs. Exit the door, smash 
the rusted switch with the Hammer to open the cell and rescue the final 
Goron. Open up the yellow and blue chest to find the...Boss Key! Oh 
yeah, baby! Go to the door that's in the cell, you're to the left of the 
stairs at the start. I'm sure you know where to go now...(door, left of 
stairs...where the King was at the start!). Also, if you want to re-fill 
your health or your bottles are empty, go to the right of the boss door 
(you'll need to use the Hookshot target) and smash the pots on the 
ledge, one of them has a Fairy in it!

Now you will fight the mythical dragon, Volvagia. Check out the Boss 
Section for details on this fight...Take the Heart Container and enter 
the blue light.

Now Darunia, king of the Gorons, and the Sage of Fire, will hand over 
the FIRE MEDALLION. You are now about 3/4 of the way through the game in 
terms of getting to the ending sequence. 


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  10.   C O L L E C T I N G   T H E   W A T E R   M E D A L L I O N

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           D E A T H   M O U N T A I N   C R A T E R 
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Items to find: Double Magic Meter


After warping from the Chamber of Sages, return to where you entered, 
but instead of going through, turn left, smash the boulders with your 
Megaton Hammer, and continue in that direction. Eventually, Navi will go 
to a group of rocks and turn green. Smash these and go inside; play 
Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy 
Whore will double your Magic Meter, making you even MORE dangerous :) 
You'll now want to some how make your way to Zora's Domain. The fastest 
way is to play the Prelude of Time to get to the Market, then walk out 
and play Epona's Song to call Epona, then run her to Zora's Domain. Or 
you could just walk down the mountain and get there...Like before, stand 
on the stone and play Zelda's Lullaby. It'll open.


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                    Z O R A ' S   D O M A I N 
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Items to find: Entrance to Ice Cavern


This place is a lot different...Instead of flowing water we have frozen 
ice...SOLID ice...Everything is frozen, even the King. Go behind the 
King Zora. Once outside, hop on the ice platforms and go in the ice 
cave...it's to the left, you nut.


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                      I C E   C A V E R N 
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Items to find: Map, Compass, Blue Fire, Iron Boots, "Serenade of Water"


This level is not exactly a normal area...and it's not exactly a major 
dungeon...It's a hybrid of sorts. Go forward until you reach your first 
room. Defeat all of the Freezeerds to open the door. Be careful of the 
switchblade that encircles the room! Go in the door, now you must 
collect all of the Silver Rupees. This is fairly simple if it weren't 
for the rotating knife contraption in the center of the room. Most of 
them are near the blades, and one is hidden in a grove of icicles, along 
with a Golden Skulltula. One is near the exit, but you'll need to jump 
off the platform (just be sure not to land on the blades!). After that, 
exit through the newly opened door, then follow the hall until you find 
a large room. Here you get to meet...ICE KEESE! These guys are 
ridiculously annoying...take them ALL out with your bow and arrow. Go to 
the torch of blue fire and fill ALL of your Bottles with this. Now, use 
it on the red ice that is blocking the chest, then re-fill. The Map is 
inside the chest...Now return to the room with the rotating knife 
contraption.

You'll notice that two parts of the wall are covered in red ice...melt 
them with blue fire. One of them will lead to a dead-end type room. It 
contains another torch of Blue Fire. Re-fill, then get the Heart 
Container and the Compass. Re-fill again, then go into the OTHER 
passageway that was covered in ice...

If you have an IQ of over 50 then this room will be a cinch! All you 
have to do to collect the Silver Rupees is to push the ice block against 
the pillars, then hop on. One requires a Bottle of Blue Fire, and what 
luck, there is a torch of it in the room, but you'll need the block to 
reach it. Just remember that if you screw up and need the block in a 
position that is simply impossible to get it there, push if off into the 
bottomless pits that surround the perimeter of the room, it will return 
to its original position (well, another one will, at least). Once the 
door is actually un-locked you'll actually have to make the iceblock 
start from its original position (push it off the ledge) and then make 
it go around the entire "circle" of pillars. You know, if you looked up 
you would see that the pillars around the room form a circle of sorts. 
:) Climb up to the door...but make sure to have at LEAST two Bottles of 
Blue Fire.

A large block of red ice will block your way...use Blue Fire, obviously. 
Now you must fight a White Wolfos. This isn't any different from an 
ordinary Wolfos, he just looks different (and he's a bit more powerful, 
but not much). The reward for all of this hard work?...the Iron Boots! 
Then Sheik will come in and teach you the Serenade of Water, which will 
warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron 
Boots and fall down the hole of water behind the treasure chest. If you 
need any Blue Fire, go back to the room with the giant knife contraption 
and into the room where you got the Heart Piece and the Compass, there's 
a torch of blue fire in there. Now exit, and return to Zora's Domain.

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                  Z O R A ' S   D O M A I N 
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Items to find: Zora's Tunic


Use the Bottle of Blue Fire on King Zora and he will thaw, and then 
reward your kindness with the Zora Tunic, which will allow you to go 
underwater without drowning  Ahem...Play 
the Serenade of Water to warp to Lake Hylia, which has not been frozen.

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                         L A K E   H Y L I A
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Items to find: Entrance to Water Temple


Equip both the Iron Boots and Zora's Tunic, then plunge into the water. 
Keep walking and you will, eventually, find the entrance to the Water 
Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk 
on in...


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                      W A T E R   T E M P L E 
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Items to find: Compass, Map, Longshot, Water Medallion


This is one of the most confusing dungeons in the game, so listen very 
carefully...Put on the Iron Boots and sink to the very bottom. Go in the 
entrance that has two torches on either side. There you will find 
Princess Ruto in all of her adult glory (if you thought she looked good 
as a kid...). First she will talk about how she'll marry you, then 
she'll tell you that to thaw out Zora's Domain you must beat the Boss of 
the Temple. She'll float up. Follow her by taking off the Boots. At the 
very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to lower 
the water level all the way. But before falling back down, enter the 
nearby door. Defeat all of the Spiked Balls by using the Hookshot, a 
treasure chest will appear, inside is the Map! Now return and fall down 
the hole...

There are two ways to light these torches: Shoot an arrow through the 
already lit torch so it hits the torches, or just use Din's Fire. Either 
way, the door will open. Kill all the clams by shooting the inside of 
their mouth with the Hookshot. When they are all dead a chest will 
appear, inside is a Small Key. Now exit to the main area of this 
dungeon.

If you want some items head to the left passageway. If you just want to 
continue, go to the other side of the chamber. Climb the block and push 
the stone as far as it will go. When it drops, use your Iron Boots to 
drop down and get to the next area. You may want to kill the Tekitite 
across the room (use arrows). Hit the Diamond Object and a pillar of 
water will rise, use this to get across the gap. The next area has water 
that swirls you around...underwater you'll notice a large pipe. When 
you're near the upper part of it, activate your Iron Boots to fight the 
currents and fall down there. Now, see the Diamond Object in the Dragon 
Statue's Mouth? Hit this with the Hookshot, the nearby gate will open. 
However, to get there you'll need to peg the Hookshot Target on the 
wall. To easily avoid the clams, take off the Iron Boots and float up to 
the next room. You'll find a Small Key...return to the Main Area of this 
dungeon.

In the middle of the chamber is a tower, correct? Well, there is a 
single, locked door at the bottom. Well, you have the Key, don't you?! 
Inside seems like a dead-end, but it's not. Run to the end of the 
blocks, then use your Hookshot on the nearby target, it's to your left. 
Play Zelda's Lullaby near the Triforce Symbol to raise the water mid-
way. Notice how the block has also been raised...strap on the Iron Boots 
and fall down into the secret tunnel that it was covering.

At the end is a Diamond Object, hit it with the Hookshot. Actually, 
that's the only thing you CAN hit it with since it's the only object you 
can use underwater. Kill the enemies that fall down to un-lock the gate. 
Inside is a room with a Small Key. Now you have two Small Keys...return 
to the previous room, the one with the Triforce Symbol, and exit through 
the only door. Put on your Iron Boots and return to the area where 
Princess Ruto was (the one with a torch on either side, but they're out 
now since it was covered with water...obviously). When you get there, 
take them off and float up. Since the water is only at mid-point you 
will reach the area with a cracked wall. Bomb it to find another Small 
Key! Return to the Main Chamber...

At the mid-way level (that is, the area where the water is the highest) 
is a tunnel with a few pots. Follow it, after a few Hookshot targets 
you'll find a chest covered in a waterpillar. To get rid of it, stand 
next to it and peg the Diamond Object with an arrow. The timer lasts 
about three seconds, so you HAVE to be this close. Inside is the 
Compass! Now return to the Main Chamber...

On the other side of the area is a locked door (mid-way level). Un-lock 
it. Now you have two keys. Stand on the water pillar, you should hear 
that sound a Tekitite makes when it jumps...MOVE! He'll come crashing 
down. Kill him. Now, stand on the water pillar, then hit the Diamond 
Object with your arrow. It will lift you up to another room. Play 
Zelda's Lullaby near the Triforce Symbol to raise the water to it's 
highest point. Now, near you is a locked door. Across the chamber from 
that is a tunnel. Go inside and pull the block until it falls into the 
little hole. Now, go un-lock that door!

This room has no puzzles, just pure ACTION! It's hard to explain, but 
just drop down to the platform that is moving up and down, then use your 
Hookshot on the nearest platform that comes down the falls. Then just go 
up, up, UP! :) At the top is a locked door, and you have one last 
Key...In the next room there is a Diamond Object in the center. Hit it 
with your Hookshot, the water will rise, as will the dragon statue 
across from you. Get over there by use of the Hookshot target on it's 
belly. Then, turn around and hit the Diamond Object again to lower the 
water, as well as the dragon statue across from you. Get over there by 
use of the Hookshot target on the wall. Climb the head, then hit the 
Diamond Object with your Hookshot to raise the water, as well as the 
dragon statue across from you. Get there by it's Hookshot Target. Now, 
hit the Diamond Object to lower the dragon and water. Climb onto of the 
dragon head, then hit the Diamond Object. Now the dragon statue will 
raise you to the next area. Kill the Tekitites, then climb over the 
spikes by using the Like Like as a Hookshot target (took me awhile to 
figure that out, heh heh). 

The next room contains Dark Link. Check out the Boss Section for a 
little spicy gossip...er...details.

Go into the now un-locked door to find the...Longshot! Whoop! Whoop! 
This one can extend TWICE as far as your old, outdated, nasty Hookshot. 
Go behind the treasure chest to find a blue block, play the Song of Time 
to get rid of it. Fall into the tunnel it creates. Now you're at the 
mouth of a river...and in it, as Navi points out, are several vortexes 
that will suck you in. The best, not to mention safest and fastest, 
method is to just swim by them! At the end is an eyeball on the wall. 
Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage 
will open, revealing a chest. Use it as a Longshot target to get there 
quickly. Inside is a Small Key. To escape, fall through the hole behind 
it which leads to an already explored area. Go to the main chamber, I'm 
sure you know the way...

Now we need to get the water level at it's mid-way point. If you forgot 
how to do that, shut off the computer/TV and bang your head against the 
wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once 
that is complete, go to the mid-way point of the tower and look for the 
barred entrance that has an eyeball. Shoot it with an arrow, then 
quickly pull yourself to the Longshot target. You have to be quick, 
since it only lasts about five seconds. Once there, you'll find the 
block you pulled into the little hole from the start of the dungeon. 
Push it until it stops, then continue to find a Small key in a chest. 
Now, return to the Main Area! 

Sink to the bottom and go through the tunnel that leads to a spiked 
area...I can't give you specific directions, since there's really 
nothing to look for...just look around at the very bottom, near the 
impression in the ground. Once there, use your Longshot to clear the 
spikes. Now, open the once-locked door. You have one more Key 
left...Trust me, you'll want to kill all the Tekitites in this room. The 
first four can be lured over with the Longshot - kill the last two with 
arrows. Now, carefully cross the dangerous water. Next room, defeat all 
the Stingers. Ok, see the parts of the wall that look funny, near the 
door you came in, on the platforms? Bomb 'em! Inside both is a secret 
tunnel with a block inside. Also in this room is a switch that won't 
stay down...put two and two together and what do you get? Just a hint, 
it's not five. Push/pull the block onto the switch. The water level will 
rise, allowing you to exit.

You'll probably want to kill the Teketites across the gap (try arrows, 
genius). Now, hit the switch and use the water pillars as platforms. 
Through the door is a waterfall that spews out boulders which will push 
you into a previous room. After a boulder goes by, jump near the 
waterfall and equip the Iron Boots. Under you go...use your last key to 
un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it 
are two pots: they BOTH have Fairies inside. Put them to good use inside 
your Bottles, afterall, you never know when you'll start sucking :) Exit 
to the Main Chamber...

Raise the water to it's highest point, then walk along the top part of 
the central tower. You'll spot a Longshot target on a purple statue. Get 
over there (the pots here also have Fairies). There's the Boss 
Door...but there's catch. The path to it has three switchblades going 
back and fourth. Sounds easy to get past, right? Wrong. The hill is 
tilted at such an angle that you CAN'T stop. You have to press the stick 
straight the entire time to get through. It won't be easy, but you'll 
get it sooner or later. 

Check out the Boss Section to kill the boss and thaw out Zora's Domain! 
Also, Princess Ruto will now hand over the WATER MEDALLION, as she is 
also a Sage!


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  11.   C O L L E C T I N G   T H E   S H A D O W   M E D A L L I O N

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                     L A K E   H Y L I A 
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Items to find: Fire Arrow


Now you're standing on an island with a plaque...it talks about firing 
into the morning sun. Wait until morning and look for the sun to rise 
and do exactly that; take aim with the bow and fire an arrow directly 
into the sun. A Fire Arrow will fall down...Now you can collect Fire 
Arrows throughout the game! They are quite powerful - they explode on 
contact.

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                    T E M P L E   O F   T I M E  
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Items to find: "Prelude of Light"


Go up to the Altar and Sheik will appear, teaching you the Prelude of 
Light (assuming this is your first visit back). Now go behind him to 
find the stone where the Master Sword was. Put the Master Sword back in 
and you will warp backwards seven years..................


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                   K A K A R I K O   V I L L A G E
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Items to find: Entrance of Well


Walk out of the Market and go to this peaceful town. Now, go to the 
Windmill and talk to the man. Play the Song of Storms for him, this will 
drain the well (and really screw up the windmill...). Crawl through the 
passageway at the bottom of the well and...


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                B O T T O M   O F   T H E   W E L L
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Items to find: Map, Compass, Lens of Truth


Go through the small passageway. After defeating the Giant Skulltula, go 
right through the wall. Yep, that's right, through the wall. It's fake, 
and you'll end up in a new room. Fall into the stream and follow it, 
starting to your right. Soon you'll find a Triforce Symbol. Stand on it 
and play Zelda's Lullaby. The water will drain all the way down...now 
retrace your steps to the room after the fake wall. There is a large 
alcove in the floor, it has two passages: one is barred, the other 
isn't. Follow the one that isn't until you reach a new room. Kill 'Dead 
Hand' to receive...dun dun dun...the Lens of Truth! Use it in this room 
to find a chest with a Golden Rupee (worth 200!). Explore the rest of 
the well, there are many interesting things here...But we got the main 
item. Now exit, I'm sure you know the way.

Also, here are the locations of the Map and Compass

Map: In the area you appear in when you fall down a hole, where you have 
to collect Silver Rupees, go to the passageway surrounded by torches and 
blow the boulders blocking it away. Follow the passageway, being careful 
of the ReDeads, and you will find a Big Chest! 
 
Compass: Follow where the river used to be and use the Lens of Truth 
constantly. You should eventually find a secret passageway that allows 
you to get to the Big Chest containing the Compass. You can also see 
this in the center area, but an invisible hole makes it impossible to 
from that area. 

NOTE: For information on anything else in this dungeon, see the FAQ 
section and Golden Skulltula section. 

Return to the Temple of Time and take out the Master Sword to travel 
forward seven years..........


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                   K A K A R I K O   V I L L A G E 
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Items to find: "Nocturne of Shadow", Entrance to Shadow Temple


Enter this town from Hyrule Field, NOT Death Mountain. After a cool 
cinema, Sheik will teach you a new song, the Nocturne of Shadow. Play it 
to warp to the entrance of the Shadow Temple. Now look behind you to see 
a bunch of unlit torches...Stand in the middle of them and use Din's 
Fire (You did get that...right? If not, go check out the location of it 
in the appropriate section...I can wait) to light them all at the same 
time, forcing the entrance open.


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                     S H A D O W   T E M P L E 
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Items to find: Compass, Map, Hover Boots, Shadow Medallion


(You're going to NEED the Lens of Truth in this dungeon, unless you know 
where ALL the invisible things are. If you've never been here and have 
no idea what I'm talking about, check up a few paragraphs to see how to 
find it).

Go forward and get past the cliff with your Longshot. Use the LENS OF 
TRUTH HERE! Walk through the face block. Now you're in a room with a lot 
of faces, use the Lens of Truth to find the one that goes to another 
hall. Again, use the Lens to find the correct path. Kill the ReDead and 
Keese and you'll receive the Map! Now go back into the room with the 
billions of orange faces to find another path. Sooner or later you'll 
stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now 
you will receive the Hover Boots! Return to the room with many blue 
faces and a strange bird statue in the middle...

The inscription reads, "Make my beak face the skull of truth...The 
alternative is a descent into the deep darkness below." Well, whip out 
the Lens of Truth and you'll find that most of the skull totems in this 
room are fake...except for one. Grab the statue and point its beak to 
that one. When done, the nearby door will un-lock. Use your newly found 
Hover Boots to glide there.

There are three ways to go...forward, left, and right. Two are 
invisible, forward is bombable, at the center is a formidable Beamos. Go 
left first. You have to collect all of the Silver Rupees while avoiding 
the spinning blades of the two Death statues. Pretty simple...you get a 
Small Key for your effort. Now, go through the right passage in the 
previous room (from where you entered originally, that is). Kill the two 
Mummies and you'll be rewarded the Compass. Now, go back to the little 
crossroads and bomb the forward passageway and go through the locked 
door.

Now you have to go through a long hallway. Be careful! Giant Skulltulas 
will drop from the ceiling with no warning. At the end you'll enter a 
large room. Dodge the guillotines (sp?) and use the Hoverboots to get to 
the platform that goes up and down using its chains (you can pretty much 
ignore the Stalfo if you want...). Now drop down to the next platform by 
using your Hoverboots when the platform is at its highest.

Collect the Silver Rupees to un-lock the door. This is as easy as 
falling asleep in Algebra class...Go down the hall, now you'll have to 
go through these falling spiked contraptions. Use your Lens of Truth to 
spot a block in the wall, use it to get through. When the second 
platform starts falling on it, switch to the other side to avoid getting 
hit by the first one (now you've switched from pushing to pulling). At 
the end it will create a little "ladder" for you to the above area. Use 
the spiked platforms as bridges to the other side, just be careful, you 
have to time it right or else you'll be impaled. On the other side is a 
switch, stand on it to activate a chest on the opposite side. You'll 
need to use the Hover Boots, obviously. Inside is another Small Key! Now 
go back outside...

Go up the brown, rocky path to the left. Use your Lens of Truth to spot 
the invisible platforms. Go through the locked door, you may need to use 
the Hover boots on the last platform, though, since it's moving back and 
fourth. Inside you can kill the two ReDeads for a Blue Rupee chest. 
Collect the Silver Rupees by using your Lens of Truth to spot spikes and 
invisible Longshot targets. You'll need to line yourself up with them, 
then fire your Longshot in order to retrieve them. One will require to 
use your Hoverboots in the platform in the corner. When they are all 
collected the door will open, another room.

Go up the stairs and grab a Bomb Flower, then hurl it into the flaming 
skull. When it explodes the skull will too, and a Small Key will pop 
out. Pick it up, obviously. To open the door you'll have to defeat all 
of the Keese in the room. Go back to the previous room. You can see the 
locked door, but you can't get there...don the Lens of Truth to see the 
invisible Longshot target. Get there, un-lock the door.

In this hall are several switchblades, but there are fans that will try 
to blow you into them! Put on your Iron Boots to avoid that. After 
awhile you'll find a gap with a fan across it. Above it is a log, use 
the Longshot to get over there. Now you'll find a bridge, with fans on 
either side, and an enemy eyeball that shoots fire. Kill it by shooting 
an arrow into it when it opens. Now, use the Lens of Truth to find the 
secret passage in the wall. It's too far away to get to, even for the 
Hover Boots! Look closely at the fan behind you...when it's at full 
blast, run off the cliff towards the passage, Hoverboots equipped, and 
you should make it perfectly!

Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near 
the entrance. Inside of it is an invisible chest, inside of that is a 
Small Key, which allows you to exit the room! The ladder is too high to 
reach, so push and pull the block against it to make it reachable. Up it 
is a boat, get on the Triforce Symbol and play the Royal Song...if 
you're confused about which one that is, I'd like to how you got this 
far. The boat will start to go down the river. Along the way you'll 
fight two Stalfos (just be careful, since all of your actions are 
exaggerated due to the boat's bobbing). At the end, whether or not they 
are both dead or not, the ship will start to sink. Jump to the area to 
your left (if you're facing the front of the ship). Go through the door.

This room is a big maze (though the walls are only visible if you wear 
the Lens of Truth) filled with Floormasters. Don't worry! They can't 
pick you up, they're on the floor, not the ceiling. There are three 
doors. One has a bunch of rotating skulls, you can get a few items in 
there. One has a blood stained floor, use the Lens of Truth to find the 
invisible Floormaster. Kill it to receive a Small Key. The last has two 
walls with spikes that will attempt to crush you. Just use Din's Fire to 
burn them down. Kill the two ReDeads for a few Rupees, then open the 
yellow/blue chest for the Boss Key. Once you have all the keys you need, 
return to where you fell off the ship.

Look across the chasm and you will see a large statue surrounded by bomb 
flowers. Take out your Fairy Bow and peg one with an arrow, they will 
all explode and the statue will fall, making a suitable bridge. Un-lock 
the door. Now, use the Lens of Truth to spot the invisible platforms, 
and use the Hoverboots to cross them. Just be careful when you land on a 
new one, you'll have some momentum and you might fall off, so quickly 
pull back on the analog stick to avoid that. You now stand at the Boss 
Door...be sure to leave the Hoverboots on when you enter!

Check out the Boss Section for details on this fight...


Impa, Zelda's nanny, is awakened as a Sage. You also have the SHADOW 
MEDALLION! Only one more medallion and we're off to Ganon's Castle.  


========================================================================

  12.   C O L L E C T I N G   T H E   S P I R I T   M E D A L L I  O N

========================================================================


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                     G E R U D O   V A L L E Y 
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Items to find: Entrance to Gerudo Fortress


This area can be found to the far west in Hyrule Field. To get across 
the broken bridge, whip Epona a lot and she'll fly over the large gap. 
Another way is to use the Longshot on the circle that is on the little 
piece of cloth that is above the bridge. Explore this area and you can 
find two Heart Pieces (one behind the waterfall that is feeding the 
river, and one on a ledge in the canyon; just drop down to get them). 
According to the boss carpenter, all of his workers have left to the 
Fortress because, as they said "...working's not cool!" So, continue on, 
past the tent, and you'll reach...

            
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                  G E R U D O   F O R T R E S S 
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Items to find: Four Carpenters, Gerudo Membership Card


Go up and around and let a guard see you and you'll be locked up in a 
jail cell. Look above the room to see a little notch in the doorway - 
use your Longshot to pull yourself up there and you'll be looking down 
on the area. Look straight down and you'll see a doorway to the 
left...but there is a guard down there. If you walk in front of her line 
of vision you will be put back in the cell. There are three main ways to 
get past these. The easiest it to just peg them with an arrow from your 
Fairy Bow, they will pass out and never wake up. Another is to stun them 
with your Longshot (they will turn blue like an enemy) and then run up 
to them and slice them with your sword. Or...find a way around them! 
Whatever you do, drop down and go through the door directly to your left 
(on solid earth).

Talk to the man in the cell to get the story of why they are locked 
up...then you'll face a (nice looking) Gerudo Guard! She has dual 
swords, and she can do moves with them that will make you wet your 
pants! Heck, they even double as a shield. The best way to get past this 
tough enemy is to Z-target (obviously) and circle around until she does 
a lunge, but then sidestep and do a lunge of your on (Z + A). Another 
good way is to get far away from her (but not so far so you break the 
lock), then she'll run towards you, then you can sidestep and she'll be 
facing AWAY from you - commence hacking. If you get hit a few times 
you'll be captured again, so don't fool around! Once she is defeated she 
will run away, but not before dropping a Small Key - use this to open 
the cell. Talk to him and he'll say some more stuff, yada yada, then 
exit through the exit.

Go to Link's left here, through the tunnel. Once inside, head right and 
watch the guard until she goes around the corner, then quickly run down 
the hall and turn into the first turn you come to (which is on the 
right-hand side of the wall). Go around the all and defeat the guard 
there with an arrow, then go through the door she was guarding. Another 
cell...it will be exactly as before. Get the key, open the door, then 
continue on. In this area you should see some vines going down over the 
wall, climb down them and go through that door. Another cell and another 
beauty to hack to bits. Rescue the confused carpenter, then exit through 
the door you came in. Climb up the vines on the wall and go through the 
door to Link's left.

Carefully sidestep around the corner and...ow! Two guards are making 
their rounds in this small room. Just use a few arrows to take them out. 
Just don't be too quick to continue, another one is in the nearby hall. 
If you're in the room and you see her coming, simply get behind 
something and press R to duck - voila! You're hidden. Anyways, from 
where you came in, go across and up the ramp, then through the door. 
Drop down to the lower area, which is to LINK'S right, then go through 
the door. Oh, before entering, you can get the Heart Piece by grappling 
to the large chest on the roof (use the Longshot, obviously). Anyways, 
go through the door. Quickly roll into the box in front of you, then 
cock your Fairy Bow and get ready to knock out another guard who will be 
coming around the corner any second. Go forward and save the fourth 
Carpenter!

A woman will come in, and since she thinks you have such great thieving 
skills, she'll hand over the Gerudo Membership Card, which will allow 
you to wander about without being hassled! Exit back outside.

This area has a lot of fun games to play, so I would stick around and 
play some (especially the Horse Archery game, you can get there by going 
to the path behind the Fortress; you'll need Epona to play though. The 
prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow 
quiver!). You can retrieve the Ice Arrows by going into the Gerudo 
Training Grounds. This is not needed to complete the game, however. Once 
you're done with your fun (that rhyme was not intentional, I swear!) 
walk on over to the large gate. Climb up the ladder that's next to it 
and talk to the person up there, she'll open the gate for you.


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                   H A U N T E D   W A S T E L A N D 
------------------------------------------------------------------------

Items to find: Entrance to Spirit Temple, "Requiem of Spirit"


There are two main ways to get over the river of sand. 1) Use the 
Hoverboots or 2) Get on top of the box and use the Longshot on the box 
opposite the river. Then just follow the long line of flags. It's easier 
to do this in the middle of the day, as it's MUCH easier to see where 
they are. Follow it until you see a stone block, then read the little 
note there. Use your Lens of Truth and look around, you'll notice a 
strange Poe...follow her. She'll wander the desert for a few minutes, 
seemingly going no where. After a bit of this she'll lead you to the 
entrance of the Spirit Temple. Walk near it, then a little bit away and 
then Sheik will return to teach you, yeah you guessed it, another song. 
This time it's the Requiem of Spirit, which will allow you to warp to 
the entrance of the Spirit Temple anytime.

Play the Prelude of Light to return to the Temple of Time. Go inside and 
travel back seven years...............Now, as young Link, play the 
Requiem of Spirit to warp to the Spirit Temple.


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        S P I R I T   T E M P L E   ( Y O U N G   L I N K ) 
------------------------------------------------------------------------

Items to find: Map, Silver Gauntlets


Go up the stairs and talk to the woman on the left, it's Nabooru! 
Eventually she'll tell you to go retrieve the Silver Gauntlets, since 
she's too big to fit through the small hole. Go in. Kill the Keese and 
the Armos Statue to un-lock the doors; go through the one on the left. 
Wow! You have to fight a Stalfos, as a kid! They look huge! After that's 
defeated, destroy the Flaming Green Skull by firing a Deku Seed at it 
with your Slingshot when its flame goes out. See the Diamond Object 
across the chasm? You'll have to hit that with your Boomerang...that's 
easier said than done. You'll have to be in the right place. When you do 
hit it a bridge will form. Cross it, and exit through the door.

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