Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 02)
Below are the cheat codes, hints and help for Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 02).
Now you'll have to make your across a hill and past some guards. If you
get caught they will kick you out; but no worry! You can always try
again...After doing this you will find some water, swim around the
pillar until it stops, get out. There will be a sleeping man, this is
Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched,
and the chirping of the young chick is just the right pitch to wake up
Talon. Fearing that his daughter may be mad at him, he quickly hurries
off (it's rather funny...).
Behind him are two crates, push/pull them to the water to form a bridge.
Jump across and get in the hole with water coming out. You have to aim
for the ledges or else you'll fall into the drink. Now you have to make
your way across the courtyard! This time the guards are walking around,
which makes things a bit tougher. Watch them for a few seconds, memorize
their patterns, then sneak by when they're not looking. It shouldn't be
THAT hard, there are a lot of bushes to hide behind. At the end of the
path is Princess Zelda.
Zelda will talk to you about your quest to save Hyrule, among other
things. Zelda tells Link to go find Impa, her nanny, after handing you
Zelda's Letter. The funny thing is, this cinema takes about 10 minutes
to end...do do do...
Walk back towards the guards to find Impa. She will teach you how to
play Zelda's Lullaby on your Fairy Ocarina. This will have many uses in
the future...Then she will escort you out of the castle.
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H Y R U L E F I E L D / L O N L O N R A N C H
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Items to find: Lon Lon Milk/Bottle, "Epona's Song"
Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be
able to ride for a looong time >=) Speak to Malon, then show her your
Ocarina to learn Epona's Song. Epona, by the way, is the name of your
horse. Sure, it's just a baby...but it WILL be yours in seven years. Not
REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to
get a Bottle Of Lon Lon Milk, but what you really want is the bottle
itself. Talk to Malon (she's out in the horse pen) and learn Epona's
Song, you'll be using this later when you need to retrieve your horse.
Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest.
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L O S T W O O D S
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Items to find: "Saria's Song"
This place is very confusing, with paths going every which way. Your
main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT,
CENTER, LEFT, and RIGHT. You can also find this by listening to the
music...it's loudest from the correct path. You will find a wolf at the
end; defeat it and follow the path it opens up. You'll find a maze like
area with enemies everywhere. After making your way through it you will
find Saria, your cute friend, waiting for nothing in particular. She'll
teach you Saria's Song. Aw, how cute, her name just *happens* to be
Saria! What a coincidence...ahem...After you are finished, head to
Kakariko Village. It's on the left side of Hyrule Castle.
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K A K A R I K O V I L L A G E / G R A V E Y A R D
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Items to find: Opening to Death Mountain, Bottle, "Sun's Song"
There are a ton of things to do here! First off, get the Bottle from the
Chicken Lady (See the appropriate section). After that, earn Rupees by
jumping up on the log near the unbuilt house. You can also buy a few
things. In the graveyard, pull on the tombstone with flowers in front of
it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At
the very end of the graveyard is a large statue, stand on the Triforce
Symbol and play Zelda's Lullaby, the statue will explode, revealing a
hole. Once inside, defeat all of the Keese to open the door. The easiest
way to do this is to Z-target them and use your Slingshot. Avoid the
ReDeads by swimming through the green soup (even if it does hurt you)
and go into the next room. Read the writing on the wall to learn Sun's
Song, the tune of the Royal Family. Go back outside. Now you can do a
TON of things, but that's covered in other various sections, and is not
vital to gameplay. To continue, give the guard in front of the gate
Zelda's Letter, he'll open it for you, and ask you to get a Mask...but
that's later.
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D E A T H M O U N T A I N
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Items to find: Entrance to Goron City
Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's
blocked by a large boulder, so you'll have to ignore it for now.
Continue up the path, talking to the Gorons you see for information, and
take a right when the path splits to find a city...just be careful of
that rolling Goron, he can knock you off!
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G O R O N C I T Y
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Items to find: Goron's Bracelet
Again, there is a lot of people to talk to, but besides that there's not
much. Putting everyone's stories together, it seems that Ganondorf has
sealed the entrance to Dodongo's Cavern with a boulder. Thing is,
Dodongo's Cavern is their main source of nutrient rich food - rocks!
Everyone is starving, and the king, Darunia, has locked himself up in
his room and is waiting for a royal messenger. Go down the stairs all
the way to the bottom level and step on the mat in front of the closed
door. Whip out the Fairy Ocarina and play Zelda's Lullaby. It will open,
revealing Darunia. He says that a song that is lush and has to do with
nature will cheer him up...Play Saria's Song and he will get up and
dance! After an amusing sequence he will reward you with Goron's
Bracelet, which will allow you to pick up bombs from bomb flowers! Exit
Goron City...
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D E A T H M O U N T A I N
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Items to find: Entrance to Dodongo's Cavern
There is a ledge above the sealed off entrance to Dodongo's Cavern, it's
right next to the entrance to Goron City. Hike up there to discover a
Goron and a bomb flower, he'll teach you about them. Pick up a bomb and
throw it over the ledge. If you throw it correctly, it will land on the
boulders and blow them away, leaving a rather large, gaping hole in the
side of Death Mountain. Well, what are you waiting for? GET DOWN THERE!
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D O D O N G O ' S C A V E R N
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Items to find: Bomb Bag, Goron's Ruby, Map, Compass
(Always have the Hylian Shield equipped in this stage, as the Fire Keese
and Dodongos can burn it if their fire touches it! However, the Deku
Shield IS a better shield to use when fighting Business Scrubs and the
Lizalfos, since Link uses it like a real shield instead of covering
himself up with it (you can't move while in that position, even when in
Battle Mode). If you're Deku Shield is burnt, you can buy one from the
various Business Scrubs)
Pick up a bomb flower and hurl it at the strange part of the wall to
reveal the "Main Room" of the dungeon! Run forward and jump on the
platform, then head to your right. Pick up a bomb flower and throw it at
the odd part of the wall and the Eye Enemy. Ignore the first one because
it just leads to a Gossip Stone. Go in the hall, then run down, avoiding
baby Dodongos. At the end is a switch that won't stay down...simply push
a statue over it and the switch will stay down, allowing you to go
through the door.
Lizalfos time! Use your sword fighting techniques to lay both down, then
the door will un-lock and you can continue. Now, take out your Deku
Stick and...wait, what's that, you don't have any Deku Sticks? No
problem! Just blow up the odd side of the wall with a Bomb Flower and
you can buy them from the Merchant Bush. Now, where was I...oh yes, the
sticks. Take one and light it on the torch, then light all the other
torches. Just be careful of the Dodongos...Behold! The door un-locks...
We're back in the "Main Room" again. Hit the switch you see, it will un-
lock the door on the far side of the chamber. Scramble over there, take
the bomb flower, and throw it at the oddly shaped piece of wall. Inside
is a chest with the Map! Now go through the door...Throw the bomb flower
at the odd shaped piece of wall, again, and go through. Fight the Armos
Statue, it's easy, but here's how: Awake it by touching it, and then use
a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it.
If you use a Nut, you'll need to then slash it with your sword, but if
you use a Bomb it won't matter. Then quickly run away as it will
explode. The exit will un-lock and you can then retrieve the Compass
from the chest it was guarding. Exit to the previous room.
Now, this is hard to explain, but extremely easy to do. Ok, see the
little split in the row of bombs? It's where the two rows a bombs (one
on each side of the central pillar) meet. Well, pick up the bomb near
the wall (totally away from the two rows) and throw it in the split. It
will explode, causing a chain reaction that will demolish the pillar and
form a nice stairway for you. Bomberman, anyone? Go up the wooden path
and go through the door at the top of the chamber.
Like the old saying goes, "Let a sleeping dog rest." Well, "Let a
sleeping Armos rest." You do not have to destroy them, and you shouldn't
want to since it's a big ordeal (especially for rookies). All you have
to do is pull the statue away that is in front of the ladder. At the top
is a switch that will solve this room...Cross the bridge, being weary of
the many Keese, and into the next room, then fall down into the little
maze with switch blades. Just watch where you are, everything should be
fine. Like Navi says, you can see around the corner by using Z and
sidestepping, that way you won't have any surprises waiting around the
corner. At the end is a blue block against a ladder. Climb up to the
thin path. Jump off to the side and land on the pillar with a bomb
flower and a chest (it has some Rupees). Pick it up, then face the oddly
shaped wall above the ladder. When it is flashing red, toss it. With
proper timing, and maybe a little bit of luck, the bomb will explode on
the wall, revealing the next path. But that is not the only way to do
it. If you have a good eye, you can get it "stuck" at the top of the
ladder. Then you can just wait for it to blow; it sure is easy that way!
Go through the new passageway.
Problem: Platform to exit is on fire. Solution: Shooting eyeball above
doorway with Slingshot. Then another Lizalfos room...then a similar
problem, except with two platforms. And for the occasion there are two
eyes...well, what are you waiting for, a drawn map? The next room has a
large chest...ta da! The Bomb Bag! Now you can make bombs under your own
power (I suppose Bomberman has one, as well?). In the next room, hit the
switch. Now if you accidentally fall or get a game over you can easily
reach the 2nd level, but I'm sure that won't happen, now will it? Ok,
see those gaps in the bridge? You have to throw bombs down them so they
land in the eye's of the giant statue of a Dodongo...ok. Now it will
open up it's mouth. If you lost your Deku Shield on accident, bomb the
nearby wall (still on the bridge here) and a chest has one. But if you
still have it will just have a few Rupees. Get to the main level by
either falling or using the elevator, then go through.
Another switch that won't stay down, but there's not a statue in sight,
so go up the hole instead. Drop down, then follow the path to the left.
You'll find some blocks to climb...do so. At the end of a tunnel is a
block, push/pull it into the room with the switch (which is just ahead;
how nice). If you're low on your bomb supply, just open the chest
nearby. Now bomb the odd part in the floor to drop down into a lava pit
room...
Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss
Section for more details on this fight...
After defeating King Dodongo, Darunia will come out and thank you for
freeing his home of the evil creatures. Then he will hand over GORON'S
RUBY, the 2nd Spiritual Stone. Only one more is needed...and now the
Gorons can EAT! The cinema is quite hilarious if you ask me. "How 'bout
a big Goron hug?"
There are tons of things you can do now that you have bombs, but I'll
focus on the necessary things, there are other sections. First off, near
the entrance to Goron City (sorta) are a bunch of boulders, blow them
away and use the steps to get above. Follow the path, when the volcano
erupts just use your Hylian Shield to block the rocks and ash. At the
end, kill the Skulltulas with your Slingshot so they don't bother you,
and then climb the wall. Bomb the wall to the left of the sign and the
owl, then go inside and play Zelda's Lullaby on the Triforce Symbol to
talk to the Great Fairy to get the magic meter and the Sword Slash (run
on!). Mr. Owl will give you a lift down the mountain if you talk to him
and hold on to his talons. Fall off the roof in Kakariko (you can get a
Heart Piece here...) and then return to the Hyrule Castle grounds, a
side path will take you to a sign that says "Dead End." Bomb this with
your newly found bombs and you'll find the Fairy that will give you
Din's Fire. These are also found in the Fairy's Location
Section...naturally. These two spells are absolutely VITAL to your
quest, so make sure to pick them up.
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6. C O L L E C T I N G T H E Z O R A S A P P H I R E
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Make your way to Zora's river, which is near Hyrule Field. Just follow
the river right into the wall.
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Z O R A ' S R I V E R
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Items to find: Entrance to Zora's Domain
Make your way across the rocks and head east on the map. To get past
this river, use Cuccos (chickens) to climb past large gaps. Simply pick
them up and jump! You'll be able to glide for a few seconds. Neat! :)
Soon you'll find a large rock formation with a waterfall. Play Zelda's
Lullaby on your Fairy Ocarina and it will stop, revealing a large
opening. Jump in to reach Zora's Domain!
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Z O R A ' S D O M A I N
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Items to find: Silver Scale
Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the
Shop and talk to the King of Zora's, he will tell you that Princess Ruto
is missing! Run inside the cave to the left and talk to the Zora and
tell her you want to play the diving game [See "Mini-Game" section for
more details]. Collect all of the Rupees she throws and receive the
Silver Scale. Now you can dive deeper! You can also do a few other
things, like getting a Heart Piece, but you can go look in that section
for yourself. See the hole in the wall near here? It's right in front of
the waterfall. Use your newly found diving techniques to get down there.
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L A K E H Y L I A
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Items to find: Bottle/Princess Ruto's Letter
When reaching the surface get out and dive down again and retrieve the
bottle with a note in it, it's right in front of where you start. It
reads:
Help me. I'm waiting for you inside Lord Jabu Jabu's belly.
-Princess Ruto.
P.S. Don't tell my father!
Return to Zora's Domain the same way you got here, through the large
hole. But before leaving you may want to do a little fishing, or plant a
magical bean near the science lab that is not too far away so you can
get to the fishing pond when you are older. You can also start the first
half of making your own song! The Scarecrow Song, that is. It's
absolutely essential if you want to collect all 100 Golden Skulltulas!
Ahem, where was I...yes, go back to Zora's Domain.
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Z O R A ' S D O M A I N / Z O R A ' S F O U N T A I N
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Items to find: Bottle, Fish, Entrance to Jabu Jabu's Belly
Give the bottle to King Zora and he will look at it, then step aside to
reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like
creature. Return to the shallow water along the sand and look in the
water, scan for fish. Assign the Bottle to a C button and use it to
catch a fish near the store! You have to be in shallow water for this to
work. It may take a few tries, but it is possible. Keeping the bottle,
go behind King Zora using the path to the right of him. Zora's Fountain!
Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a
small island, bomb the rocks and go inside. Play Zelda's Lullaby on the
Triforce Symbol and you will earn Farore's Wind from another Great
Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu
and he will open his mouth and suck you both in...MUAHAHA!...yeah.
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L O R D J A B U J A B U ' S B E L L Y D U N G E O N
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Items to find: Map, Compass, Boomerang, Zora's Sapphire
Go forward, past the Octorocks, and get against the locked door. Using
your Slingshot, hit the strange object hanging from the ceiling. The
door will open. Run through the next room, then open the next door.
There's Princess Ruto! She'll say she's ok, then attempt to walk away,
but she'll fall through a strange hole. Go down there, as well, and talk
to her again. Then again...now she'll tell you that you can carry her.
Pick her up and go through the next door. Fall into the water and toss
her over the side. If she falls in the water she will disappear, go back
to the previous room to find her. This applies to anytime you lose her.
Ok, hit the switch and the water will rise, allowing you to go and pick
up Ruto. Carry her to the exit, hit the strange object on the ceiling
with your Slingshot, then go into the next room.
Wait for the elevator to come down, then jump on it and it'll carry you
to the top. You're back, in the room before the area with strange holes.
Avoid them, then go through the door at the end. Turn right, and stand
on the switch. Now set Ruto down on it, her weight will keep it down,
giving you time to go into the door. Now you have to kill all the
creatures in this room. I prefer to just Z-target them and wham on them
with my Slingshot. When they are all defeated a chest will appear, the
Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end
of the hall. Set her on the switch, then enter the room to find The
Tentacle. Just Z-target the center of it, then get close to it so it
drops down, and hit it with the Boomerang. When it goes up into the
ceiling, quickly run towards it to make it come down again (just be
careful, it's very close to you and will probably knock you back). But
you will need the Boomerang...When it's dead you'll receive the Map, and
the hallway with the tentacle blocking your way is clear! Go there...
Now you must defeat the Bubbles in less than 40 seconds. The best way is
to Z-target them, then quickly toss the Boomerang their way. A single
Deku Nut will also do the job...Once you do this you will receive the
Compass! Now go down the hall, go through the new door. Inside is
another Tentacle. Kill it! You won't receive anything, but the tentacle
thing in the nearby hall will disappear, allowing you to go to the next
room. Guess what's inside? Another Tentacle! You won't receive anything
for slicing it up, but the green tentacle in the room with the strange
holes will be gone. Now go there and fall down where it used to be, then
go through that door.
Throw that sweet little girl up to that platform...but then it will go
up and you'll face another boss, Big Octo. Kill it by checking out the
Boss Section. When he's gone, climb on the central platform and it will
lift you to the upper section. Go down the hallway, through the door.
Throw the Boomerang at the convulsing red things, they will freeze,
allowing you get through this room (although you may want to finish off
that Octorok in the water...).
Jump to the second platform, it will lower to the room before the room
with strange holes, completing the circle and making a bridge to the
doorway that was out of reach. But the switch won't stay down, and
Princess Ruto is no where in sight! Well, go to the other side of the
chamber, there's some crates that you can lift. 'Nuff said :)
Kill all the Jellyfish with your Boomerang, it makes this room a tad
easier. Climb the vines, at the top is a strange object hanging from the
wall. You can't hit it with anything...not even your Boomerang! There's
a strange wall blocking it. Solution? Stand back a few feet and let your
Boomerang fly! If your spacing is right it should curve around the wall
and hit it! Improve the chances by Z-targeting it. Now, walk through the
door (what else?).
It's Boss time! Check out the appropriate section for details...
Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone!
She says it's her "most precious possession." I don't think so... ;)
Er...nevermind. Ignore that. I think it's pretty obvious she likes
Link...actually, that could be said about every close friend Link has
(Saria, Zelda, Malon...and Ruto). Ahem, carrying on.
/ \ /\ -=- NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=- / \ / \
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7. C O L L E C T I N G T H E L I G H T M E D A L L I O N
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(Not Part of Walkthrough: Before going through time you'll want to get
the Fairies, plenty of Bottles w/something in them, Great Fairies and
lots of Heart Pieces and what not...do everything you can think of! You
can come back, but you'll want to be prepared.)
When outside the Market you will witness an extremely cool cinema (at
least the Ganondorf part is cool...I'm mean, just look at his stallion!
Looks so realistic...). Impa will take Zelda away, but before they
disappear Zelda will toss the Ocarina of Time into the nearby moat.
Well, go use your deep diving skills to go get it! Now you have all the
necessary items to open up the Temple Of Time. Zelda will
telepathically teach you the Song of Time.
Return to the Market and go to the Temple of Time...it's near the Happy
Mask Shop, just go up the stairs. It's sorta hard to tell with all of
this *cough* pre-rendered crap *cough*
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T E M P L E O F T I M E
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Items to find: Master Sword
Walk up to the altar and stand on the mat, then whip out your brand new
spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will
happen. Go through the open door and walk up to the stone that has a
sword in it...this is the Master Sword! Pull it out.......
After a very long AND AWESOME cinema, you will be...an Adult! This was
just a small fraction of your journey...this massive game is not even
close to being over!
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8. C O L L E C T I N G T H E F O R E S T M E D A L L I O N
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M A R K E T / H Y R U L E F I E L D / K A K A R I K O V I L L A G E
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Items to find: Epona the Horse, "Song of Storms", Hookshot
Hyrule is a _very_ different place now...Ganondorf rules all, demons are
everywhere, monsters roam the land, and the people are frightened beyond
belief. You can already see Ganon's Castle, but you need the Six
Medallions to open it up (and what luck! You already have one...).
Run out of the Market and go into Lon Lon Ranch, it's time to get Epona.
First make sure you have Epona's Song, which is learned by talking to
Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become
an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10
Rupees to practice with a horse. Instead of riding the horse that comes
to you, play Epona's Song and she'll come. Run her around the course
(lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo
again and do the same. Instead of running around, talk to Mr. Ingo while
on Epona (Z-targeting) and he'll ask you to race him with a 50 Rupee
wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch,
simply get enough speed and hop over the fence. Hurray! Now you can call
Epona anytime when you're on Hyrule Field (using Epona's Song). She sure
does make travel a helluva lot easier than you on foot!
After this you'll want to go to Kakariko Village, the grave yard in
particular. Look at the left batch of tombstones, the one with some
flowers in front of it, this is Dampe's Grave. Pull on it to pull it
away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him
[See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot...
At the end of the cavern is a blue block, play the Song of Time and it
will move away. Follow the path to find a windmill, talk to the guy and
he will mention a kid with an Ocarina from seven years ago. Show him
your Ocarina and he'll teach you the Song of Storms. Now head out...You
can do a TON of things now. You can get Big Goron's Sword and a few
Heart Pieces. But, that's in the other sections. Go to Kokiri Forest
now!
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K O K I R I F O R E S T / L O S T W O O D S
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Items to find: Entrance to Forest Temple, "Minuet of the Forest"
Go into the Kokiri Forest, it seems it has been over-run by monsters!
Then head into the Lost Woods. At one point Mido will block your path,
play Saria's Song to prove you know her. He'll let you pass. Find the
Forest Meadow where Saria used to be (if you don't remember the path
just use that one trick...). Defeating the Moblins in the maze can be
quite a hairy experience...They won't give you any time to defend
yourself, they'll just charge at you and spear you. To get past them
easily, use your Hookshot. Then there's the hammer Moblin...just avoid
his shots, get behind him, and use your Sword! Also, you might want to
catch a few Faries from the nearby Fairy Fountain, because a lot of new
players die a lot in the next area. Continue, you will find Sheik at the
end, and he'll teach you the Minuet of the Forest. Behind him is the
Entrance to the Forest Temple...Look above it, there's a branch there.
Use your Hookshot to get over there and enter it...
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F O R E S T T E M P L E
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Items to find: Map, Compass, Fairy Bow, Forest Medallion
Go forward and kill the two Wolfos, then go to the side and climb the
vines there (after taking out the Skulltula with your Hookshot. Aren't
those things ANNOYING?!). At the top is a bunch of branches and a chest,
in it is a Small Key. Drop back down and go through the door, the hall,
and enter the main room of the dungeon. After the cinema showing the Poe
Sisters, go forward and through the doors. Kill the Flaming Skull by
bouncing it off your shield and then hitting it as it bounces around,
helpless. At the end you'll find two Stalfos! Kill them with your best
swordfighting techniques. Just remember that you can't block their lunge
with your shield, so do a backflip (back and A while in Battle Mode) to
avoid it, then do a lunge of your own to really hurt them. After they
are dead, break the pots, one of them has a Fairy if you need it. Your
prize is another Small Key. Exit back to the Main Room.
In a tunnel nearby is a blue block, destroy it by playing The Song of
Time. Go through the door it was blocking. Climb the wall to your right,
but you might want to kill the Skulltulas first, but one will still be
left because it's out of the Hookshot's range. So when climbing, go slow
and quickly go up when it looks away, since it won't charge if it can't
see you! Go through the door in the small alcove...Kill the Blue Flaming
Skull to receive the Map in a chest. Go through the next door. Look to
your left, see that white target? That's a Hookshot target, if you can
hit it with your Hookshot you'll be pulled towards it! Do so, then hit
the switch that is there. It will drain the nearby well. Drop down into
the water (if you hit land it might hurt you - badly) and go inside.
After a long path you'll get another Small Key! Now climb back out, then
return to the Main Room through the door that brought you here.
Go through the locked door that is in front of you, across the chamber.
Go through the hallway with the Giant Skulltula, then into the next
room. Climb the ladders, then pull out the stone block so it fits the
little area. Push it, following the arrows painted on the floor. Go to
where the block originally was, then follow that path to find the block
again. Now push it into place! You'll hear that chime that means you got
a secret. Use it as a stepping stone to the above area. Alright, pull
the red stone as far as it will go. You can't pull it all the way out,
however, due to the lack of space. Go back to where the blue stone
originally was, there's a ladder. Climb it, then turn right to find a
little fence. In the wall, to the right, before the fence, is a small
alcove where you can push the red block totally out! Now return to the
red block via the blue block and push it into place! Whew...
Follow the path to the end where you will find a locked door, un-lock it
then go through. Run across the twisted corridor, at the end is an area
with another locked door. You have one Small key left...well, guess what
to do next! Now you'll fight a lonely Stalfo. Note that although he can
walk over the hole in the center, you CAN'T! When he's dead the hole
will be covered and two more will warp in. Unlike the last one, if you
kill one it won't disappear, it will just fall to pieces. If you take
too long (trying) to beat the last one then it will re-assemble itself!
Even if you're new to the game this shouldn't be THAT hard (ok, I admit
I had some trouble with this, but...). Dispatch them and you'll receive
the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room.
See that Poe in the painting? Shoot it from afar with your bow. After
doing this to three different paintings (if you get to close, however,
it will go away to another painting) it will come out. Z-target it and
hit it with a bow! Then it will disappear. Cock your bow and get ready.
If it starts spinning wildly simply sidestep. When it re-appears, hit
it. Do this until it dies. An even faster way is to do a lunge with your
Sword...It will give you the Compass. Return to the Stalfos room, then
go through the next door. You'll repeat the same process, except this
time the Poe is red! Also, it will give you a Small Key instead.
Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See
the eyeball above the doorway? Peg it with an arrow, the resulting
effect will un-twist the twisted hallway. Now go through it and drop to
the floor, open up the purdy chest and you'll get the Boss Key. Now drop
down into the hole in the ground. Kill the Blue Skulls, then go through
the un-locked doorway. The best way to defeat the giant Deku Baba is to
stun it with the Hookshot, then use your sword (do a lunge for one hit
to kill! It's A in Battle Mode, duh). Go in the door to the right...Now
you must kill a Floormaster! Z-target it and wham it with arrows, then
it will break into three smaller pieces; do the same, or you could use
your Sword Spin, that is quite effective. Now after chopping it to
pieces, you will get another Small Key. Go back to the balcony and
through the door. Return to the area before the twisted hallway. Re-
twist it (Hey, I can make up my own words if I want to) then go through
it, down the Poe Area, through the used-to-be-Stalfo room, and through
another room. Fall down, then climb the ladder to the right. Go through
the hallway with green flaming skulls and un-lock this door with your
Key!
This room has a pillar with a torch on it at it's center, and four
platforms revolving around it. There is an eyeball near here, but it is
covered in ice. Solution? Whip out your arrow, get on a platform, and
shoot the arrow through the torch. The arrow will fly through the flame,
light on fire, hit the eyeball, melt the ice, and then activate the
switch. Sweet...That will cause the second hallway to be twisted, you
know, the one you just came from. Fall down the hole in the ground when
you return...
This area seems impossible at first...but it's not. The ceiling will
fall, but there are several holes in it, which will allow you to slip
by. Here's how to get through it: First, run to the switch. Stand on it
to open the exit, and a hole is right over you. When the ceiling is at
it's highest, quickly run to the chest. Besides being safe, you'll pick
up a bundle of Arrows. Oh, I forgot to mention, you can take out the
Giant Skulltulas with your Hookshot! The neat thing about using the
Hookshot is that you DO NOT have to wait for them to turn around (which
is a good thing, since they don't turn around until you get close to
them). Now, exit.
Look at the picture of the Poe. Look at it good...memorize it. Now hit
it with an Arrow, blocks will fall. They have pictures on them...you
have to arrange them to look like the Poe Sister, Amy, the one in the
picture. There's the eyes, bottom, and torch. It's a perfect block. You
get 60 Seconds, if you fail then they flip over and you must try again.
When you do finally complete it they will vanish and you'll fight Amy.
Use the same techniques as before. When the door unlocks, go through it.
Now we're back in the Main Room...climb to the bottom and go to the
center of the chamber.
Now you must fight the last Poe...Meg. She will split into four and
encircle you. The one that does a quick spin is the REAL one. Quickly Z-
target it and fire an arrow! Repeat this process until it's destroyed.
An elevator will appear in the platform. I'm sure you know what to do
now...
Now, this may sound strange (and it is!), but push on the wall. Yes, the
entire wall will shift positions. Fiddle around with this a bit and you
will eventually be able to get to the Boss Door! The fastest is to
continually push it counter-clockwise. Make sure to bring plenty of
Arrows for the Boss, or it will be a lot tougher. Check the Boss Section
for details on that...
Now Saria is rescued, and you have acquired the FOREST MEDALLION! You
are coming closer to freeing Hyrule, but you still have a lot ways to
go.
========================================================================
9. C O L L E C T I N G T H E F I R E M E D A L L I O N
========================================================================
------------------------------------------------------------------------
G O R O N C I T Y
------------------------------------------------------------------------
Items to find: Goron Tunic, "Bolero of Fire", Entrance to Fire Temple
All of the Gorons are gone, except for the one on the third floor that
is rolling around wildly. Put a bomb in his path and, if it blows up on
him, he'll stop. But I know a trick that I haven't seen anywhere else,
and it works like a charm...you know those two Bomb Flowers near the
entrance to the Giant Goron that sells you Giant's Knife? Well, get
away, and when the ball is almost there, fire an arrow at the bombs! It
works perfectly. Talk to him after he calls you "Ganondorf's servant"
and he'll tell you a few stories, then you have to talk to him about
both topics that are presented to you by Navi ("Where the Gorons are"
and "The Dragon". He says you're the only one that can save the Goron
race, and he gives you a little present, the Goron Tunic, which is
resistant to fire (Is this starting to sound like Super
Metroid?...maybe...). You could always buy this at a store, but it
costs a lot of money (200 Rupees...you'd need the Adult Wallet for this
one).
Go downstairs to the King's Room and pull on the statue that looks out
of place, behind it is the Death Mountain Crater. Cross the broken
bridge, using your Hookshot to get across gaps. Before finding the
entrance to the Fire Temple, Sheik will teach you the Bolero of Fire,
yet another song for your collection. Enter the Fire Temple...
------------------------------------------------------------------------
F I R E T E M P L E
------------------------------------------------------------------------
Items to find: Map, Compass, Megaton Hammer, Fire Medallion
Go up the stairs and through the left door. After the chat with the King
Goron (I can't remember how to spell it) jump on the platforms to the
left. You'll find a switch, stand on it to release the Goron! Talk to
him to free him and get a tip. Pick up the Small Key that's in his cell.
Now return to the entrance and go through the right door this time.
Cross the wooden bridge and go across the wooden board to the right of
the locked door. Soon you'll find a wall with an odd piece...blow it up
with a bomb! Inside is a Goron in his cell, along with the Small Key you
need to open the locked door. Now exit the tunnel, across the chamber is
a door under a blue block. Enter the door. Another Goron with a Small
Key. With your two keys, un-lock the door across the wooden bridge.
Go across the board and then climb the gate near the right pillar. Jump
on the pillar, being weary of the Keese, and push the block on top of
the pillar of fire. When it erupts it will fling the block up. Get on
your little elevator to be transported to the upper area, it has a
locked door. Use your last Key on it...duh. Climb the ledges, killing
the Torch Slugs, then hop on over to the adjacent area. Push the block
off the edge, then drop down and pull it as far as it will go. Get back
to where the block used to be, then use the block as a stepping stone to
the next area. Climb the fence. The exit to this room is being blocked
by a large flame. Remember that strange diamond object near where the
block originally was? Well, if you hit it with something, the fire will
go out...for five seconds. Get on the same level as the fire, stand near
the edge, and toss a bomb on top of the diamond. Get near the flame. If
the bomb hits its target, quickly climb the fence and exit through the
door.
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