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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Z » Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 01)

Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 01)

Below are the cheat codes, hints and help for Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Ocarina Of Time (Page 01).

Some great artwork from Raph Lee :

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          ##############   O C A R I N A   O F   T I M E

               Author: marshmallow (marshmallow@planetn2000.com)
                            Version 4.0
     
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N O T I C E : 
------------------
 
The update information can be found at the very, very bottom of this 
document. I apologize for any inconveniences.

========================================================================

  0.   T A B L E   O F   C O N T E N T S

========================================================================

1.   Story
2.   Controls
3.   Basics       
                  
4.   Kokiri Emerald      \
5.   Goron's Ruby         \
6.   Zora's Sapphire       \
7.   Light Medallion        \ 
8.   Forest Medallion        \______ The Actual Game Walkthrough
9.   Fire Medallion          /
10.  Water Medallion        /
11.  Shadow Medallion      /
12.  Spirit Medallion     /
13.  To Ganon Himself    /

14.  Gerudo Training Grounds (BONUS DUNGEON)
15.  Great Fairy Locations
16.  Heart Piece Locations
17.  Gold Skulltulla Locations
18.  General Secrets
       ~  Weapon Upgrades
       ~  Oddities / Easter Eggs
       ~  Rupee Hunting
       ~  Glitches
19.  Side Quests and Strange Information
       ~ Soft Soil Locations
       ~ Fairy Fountains
       ~ The Four Bottles
       ~ Chicken Lady Help
       ~ 10 Special Poes
       ~ Young Link the Mask Trader
       ~ Adult Link's Quest for a Sword
     ~ Secret Grottos / Areas
     ~ Warp Points 
       ~ Gossip Stone Quotes
       ~ Gossip Stone Locations 
       ~ Red Fairy Locations 
       ~ Mask Quotes 
       ~ Funny Quotes 
20.  Mini-Games
21.  Ocarina Stuff
22.  Enemy Characters
23.  Boss Characters
24.  Link's Equipment
       ~ Gameplay Items
       ~ Upgrades (includes Armor)
       ~ Weapons
       ~ Miscellaneous
25.  Shops
26.  Frequently Asked Questions
27.  Characters
28.  Rumor De-Bunking 
29.  Revision History / Update Information
30.  Credits
31.  Legal Section
32.  Contact Information



========================================================================

  1.    S T O R Y 

========================================================================


Long, long ago, in a time before time, there existed nothing. Then, from 
no one knows where, three beautiful Goddesses (Not Gods, these are 
women), Din, Nayru, and Farore emerged to create a fertile world, named 
Hyrule.  But it was empty and lifeless, so they created the five 
humanoid races: The fish-like Zora which lived underwater; The rock-
eating Gorons which resided in the mountains; The elf like Kokiri lived 
in the very hearts of the forests, protected from the outside world by 
the mystical Deku Tree. The strange and often times dangerous Gerudo 
inhabited the stretches of deserts, and the Hylians found home in the 
grassy plains.

Before departing their creation, the Goddesses left a symbol of their 
presence: The Golden Triangle known as the Triforce. It represented each 
Goddess' quality: Power, Courage, and Wisdom, respectively.  Although it 
was mighty powerful, the Goddesses feared that it may be destroyed, so 
they stored it in another dimension, created just for the Triforce. 
Affected by its magic, the soul-less dimension become prosperous and 
very beautiful. This led to many names, the most world-renown being "The 
Golden Land."

All five races had up-most respect for the Triangle, and some even based 
their religion and daily lives around it. But some felt 
differently...they knew of it's power, and wanted to use it for their 
own, selfish needs. Fearing that someone may actually be ignorant enough 
to steal it, a great Sage named Rauru built an awesome array of 
buildings and guard houses around the entrance to the Golden Land. Later 
named the "Temple of Light", it guarded the entrance to the Golden Land 
with a magical seal that could only be broken by someone who had all 
three aspects of the Triforce in a perfect balance: Power, Courage, and 
Wisdom.

Many a year later, the Triforce had become a legend. Nearly everyone in 
the land wanted to get their greedy hands on it, but the Temple of Light 
stood in their way and no one could break the seal. Each race, filled 
with envy and greed, accused every other race of having the key to it, 
when no one really did. Hyrule fell into a time of war and sacrilegious 
acts that would last a very long time...

Nearly six decades later, a great Hyrulian King arose. He had Power, 
Courage, and Wisdom. Somehow, he calmed the races and everything 
returned to normal. Countless numbers of peace treaties were signed 
among the races and everything fell into place: Hyrule returned to it's 
prosperous self.

Months later, in the infinite reaches of the desert, the Gerudo leader, 
Ganondorf Dragmire, was sifting through some old scrolls. He found one, 
looking very old, and noticed it was talking about the Triforce. Oh, how 
he would love to get his clawed hands on that Triangle. He was a well-
known thief among the Gerudos, so why not steal the Triforce? Intrigued, 
he read on to find this passage:

                        In a Realm beyond sight,
                        The sky shines gold not blue,
                        There, the Triforce's might
                        Makes mortal dreams come true.

Dreams come true? Why, no one could even imagine the Triforce doing 
this. It was long believed it would merely grant powerful magic. Reading 
on, Ganondorf discovered that whoever possessed the Triforce could have 
powers of nearly an infinite caliber. With the Triforce in hand, 
Ganondorf could easily rule all of Hyrule. But what about the Temple of 
Light? Ah, it appeared the scrolls had something to say about that as 
well.

According to the scrolls, only a handful of items were necessary to 
break the seal in the Temple of Light. First off, thy would need three 
mystical stones possessed by three races: The Zora, the Goron, and the 
Kokiri. The Zora should happily gave him the stone, having no use for 
it. The Goron are a bit slow, but would reluctantly handed it over. The 
Kokiri wouldn't budge, so Ganondorf would probably have to fatally wound 
the Deku Tree, and then steal the stone while they scrambled to save 
their one and only guardian.

Now he just had to do that... 

Returning to the scrolls, Ganondorf read the very last sentence in the 
scrolls. "The last item thy need is the legendary Ocarina of Time, which 
is passed down the royal line of Hyrule." Ganondorf sighed, knowing this 
would be very difficult. If he forced his way in, he would either be 
killed or sent to the dungeon for who-knows-how-long. He would have to 
be very covert, and almost sneak in. After a time, he earned the King's 
trust and became his personnel aid. Then, he planned to kill whoever 
held the Ocarina, no matter who  it's owner was. Even if it laid in the 
hands of the beautiful princess Zelda...Speaking of which, she was the 
only one who questioned Dragmire's actions, and wondered if he was 
really a friend of her father. 

[note: the following is taken from the instruction manual]

A long time ago...

Before life began, before the world had form, three golden  goddesses 
descended upon the chaotic land of Hyrule, they were Din, the goddess of 
power, Nayru, the goddess of wisdom and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the 
earth. Nayru poured her wisdom onto the earth to give the spirit of law 
to the world. Farore's rich soul created all life forms who would uphold 
the law.

These three great goddesses returned to the Heavens, leaving behind the 
Golden Sacred Triforce. Since then, the Triforce has become the basis 
for Hyrule's providence, where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the 
guardian spirit. The children of the forest, the Kokiri, lived with the 
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except 
one. His name was Link.

Early one morning, Link was having a nightmare. It was the same 
nightmare he had every night. During a storm, Link would find himself 
standing in front of a mysterious castle. A rider on horseback, carrying 
a girl, would race by. The girl would look at Link as if to say 
something. Then, another rider would appear. This big man clad in black 
would look down menacingly at Link.
Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"

As Link opened his eyes, he saw a fairy floating in front of him. This 
fairy's name was Navi. Navi was sent to summon Link to the Great Deku 
Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for 
coming. Thy slumber these past moons must have been restless, and full 
of nightmares. A vile climate pervades this world. Verily, ye have felt 
it. The time has come to test thine courage. I have been cursed. I need 
you to dispel the curse with your wisdom and courage. Art thou 
prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. 
A wicked man of the desert cast this dreadful curse on me. Employing his 
vile, sorcerous energies, the evil one is searching for the Sacred Realm 
connected to Hyrule. For it is there that one will find the divine 
relic. The Triforce, that contains the essence of the gods. Whoever 
holds the Triforce can make their wishes come true. Thou must never 
allow the desert man to lay his hands on the Sacred Triforce. Thou must 
never suffer that man to enter the Sacred Realm of Legend. Link, go now 
to Hyrule Castle. There, ye will surely meet the Princess of Destiny. 
Present this stone to the Princess. I have foreseen that she will 
understand everything."

The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before 
dying, the Deku Tree's last words were, "The future depends on thee, 
Link. Thou art courageous."


========================================================================
 
  2.   C O N T R O L S

========================================================================


They might seem tricky at first (really tricky), but after practice 
they'll become second nature! Here's a run down...


------------------------------------------------------------------------
                      N O R M A L   P L A Y
------------------------------------------------------------------------


Z Button:
------------

As nearly everyone knows, this is the "attention button." Get close to 
an object, whatever it may be, and tap Z and the camera will be placed 
over Link's shoulders. The main use for this is fighting enemies and 
bosses. Now you can strafe around the creature, advance, retreat and 
what-not without losing sight of your opponent. This feature will most 
likely be copied in some way or another in future games (even if they're 
for a system other than the N64).

A Button: 
------------

This button has dozens upon dozens of uses. If you're next to a door, it 
will open the door. If you're near a person, it will start the 
conversation. If you're near a ladder, it will make Link climb it. Near 
some stairs and it will force link to climb them. If you stand against a 
treasure chest it will read open...you get the idea. The action it will 
be used for in the particular situation is at the top of the screen.

B Button: 
-----------

Use this to unsheathe your sword. And if it already is out of the 
sheathe, then you can use this button to do all kinds of neat things! 
Press it once to slash, a few times at once to a double slash, 
etc...Hold it down to do a helicopter slash that can kill enemies around 
you...all kinds of neato moves! :) Press down on the stick and B and you 
will do a forward slash. Pretty useful for when you're fighting!

R Button: 
------------

Use this to whip out the ol'e shield! The way Link holds it depends on 
the shield you have equipped. You can not move while the shield is drawn 
except when in the fighting mode (locked on to an enemy, to be sure, 
check for letter-boxes and Navi flying over a targeted enemy). But you 
can still face different directions!

L Button: 
-----------

Turns off the transparent map. The map will only showed explored 
areas...unexplored areas are shown in black. The yellow arrow is you, 
and the red one is where you entered the area. 

Analog Stick: 
----------------

Naturally, this is the way you move. The harder you push the faster he 
goes, etc...This must be used with the "Auto-Jump Feature." Sure, I was 
skeptical myself on how this would work. But believe me everyone, this 
works perfectly and allows you to concentrate on playing the game 
instead of timing jumps that are crucial to surviving...Simply run at a 
gap and Link will jump over it automatically. Run slowly at something 
and he'll climb down. If it's too long a fall he will climb back up.

Left C, Right C, Down C: 
----------------------------

On the menu, you can assign what button you want it to do. There are 
more weapons and items (24) than C buttons, so you might need to do this 
a lot. Hitting the button once will draw it, the second time will lay 
it/fire it/whatever.

Up C: 
---------

Camera controls...sorta. It will zoom out in open spaces to give you a 
better look and make the camera go overhead inside houses. You really 
shouldn't need it that much. When locked on to an enemy this will make 
Navi give you some (vague) hints along with the name. 

Start: 
---------

Naturally, this is the pause button. But there are a lot of things to do 
at the menu! There are four screens, showing all sorts of things. 
Spiritual Stones, Medallions, Armor, Weapons, etc...This is where you 
can configure what weapon goes on what C button and this is also the 
only place where you can save! When you get more weapons than C buttons 
(which won't take long) then this will be a regularly visited place.

------------------------------------------------------------------------
   M O V E S   Y O U   C A N   D O   W I T H   T H E   S W O R D
------------------------------------------------------------------------

Vertical Arc: 
----------------

Press Z a and B together and Link will swing the sword in front of in a 
downward arc. 

Stabbing: 
----------

While in Battle Mode (holding Z that is) press up on the control stick 
and B to cause Link to stab forward.

Swinging: 
------------

Hold B and Link will swing his sword around. Finding a certain item 
(magic meter) will allow you to do a helicopter slash like this!

Jump & Slash: 
---------------

While in Battle Mode (holding Z, again) press the A button to do a jump 
& slash move. This move is quite potent, and is useful for killing 
baddies in the air. 

------------------------------------------------------------------------
                 D E F E N S I V E   M O V E S
------------------------------------------------------------------------

Roll: 
---------

While running, press A to do a roll. Actually, you really don't even 
have to be running, at least if you're in battle mode. Then you can 
simply press A and roll, which is very useful in avoiding attacks that 
are aimed at your head, or to go under jumping enemies.

Backflip:
-----------

While in Battle Mode (...holding Z...) press back on the control stick 
and A to do a backflip, which is useful for backing up from attack.

Side Jump: 
------------

Press left/right on the control stick and A while in Battle Mode (...) 
to jump left/right. 

Walking w/Shield Equipped: 
-----------------------------

While in Battle Mode you can walk with the shield by pressing R and 
holding Z NOTE: You cannot attack with the shield in this position, and 
you slow down slightly, and are still available from the back.


========================================================================

  3.   B A S I C S

========================================================================


Everything a novice needs to know...


------------------------------------------------------------------------
                      S C R E E N   I C O N S
------------------------------------------------------------------------


Hearts: In the upper left-hand corner of the screen is a row of hearts. 
        At the start of your quest you only have three, but as you 
        collect Heart Pieces your energy will steadily increase. When 
        you run out of hearts, your game is over. The amount of hearts 
        you lose depends on the power of the enemy, obviously. You may 
        regain health by drinking Red Potion, or by collecting hearts 
        that baddies sometimes drop after being defeated.

------------------------------------------------------------------------

Green Bar: Under the row of hearts, the green bar is a magic reservoir. 
           Everytime you use a magic spell, or use a magical item, MP 
           (Magic Points) are subtracted from the bar. You can regain MP 
           by collecting jars, or using Green Potion.

------------------------------------------------------------------------

Blue Sphere: Near the middle/top of the screen is a blue sphere. 
             Depending on your situation, a different word will be 
             inside it, signifying what Link will do when the button is 
             pressed. For example, if you stand next to a door it will 
             read, "open." 

------------------------------------------------------------------------

Green Sphere: Next to the blue sphere, the green sphere will usually 
              contain the current sword you are using. However, when 
              using certain magical masks, the main weapon will change 
              to something else, depending on the mask. For example, 
              when you are a Deku Scrub, you get to shoot deku nuts 
              instead of using your sword.

------------------------------------------------------------------------

Three Yellow Circles: In the upper right-hand corner of the screen are 
                      three yellow circles, each shows what 
                      weapon/item/mask you will use when you press said 
                      button. You may change which item goes where via 
                      the 'Pause Menu.'

------------------------------------------------------------------------

Rupees: In the lower left-hand corner of the screen is a small crystal 
        with a number next to it. This is the number of Rupees you have 
        at the time. When the number turns green, you have collected the 
        maximum amount of Rupees you can carry. It is, however, possible 
        to raise it by doing something special.

------------------------------------------------------------------------

Transparent Map: Found in the lower-right hand corner, shows you an 
                 overhead view of everything. The yellow arrow is you, 
                 the red arrow is where you entered the area. It can be 
                 toggled on/off with the "L" button.

------------------------------------------------------------------------
                    O T H E R   " S T U F F " 
------------------------------------------------------------------------


Navi:
--------

Flying over and around your head, this little creature is Link's 
personnel fairy, which each Kokiran grows up with. She's more useful 
than you might think! She'll often give you tips, shouting things like 
"Why don't you try..." and "Hey, go..." etc. The color she is also means 
something! When she's yellow she is over an enemy, trying to get your 
attention. Green is for secrets. Blue for friendly affairs and talking 
to people. Other than that, she's usually white/light blue.

Talking to People:
---------------------

Really, if you want to complete this game (or any RPG/Action RPG for 
that matter) you'll need to talk to people! Even ordinary-looking folk 
can yield insight on puzzles or myths. Heck, sometimes they might just 
want you to do a little job for them, or start up a meaning-less 
conversation...either way, it's a good idea to talk to everyone. Check 
back after "saving a village" or doing some other important objective, 
as people will often change their stories. Oh, and one last thing: This 
game IS filled with a slight twinge of humor. Don't be surprised to find 
yourself laughing out loud ;)

Mini-Games:
---------------

This game is filled with A LOT of mini-games [check out the "Mini-Game" 
section for specifics], and it would always be a good idea to try and 
complete them. Who knows what you may get? :)

Traveling in Time:
--------------------

After you receive the three spiritual stones [See "Geography" or 
"Walkthrough" sections] Link will fall asleep for seven years only to 
awake in a world ruled by Ganondorf, King of Thieves. After finishing 
the Forest Temple you may travel back in time using the Ocarina of Time. 
What you do in the past will affect things in the future...Always 
remember that =)

Fighting:
-----------

Past 3D games have been plagued with bad camera angles when trying to 
fight baddies...some tried to fix this problem by having just one or 
two, but they failed. Zelda is the saving grace. By simply 
pressing/holding Z button (configurable in the Options Menu) you can 
lock onto a specific enemy, or group, depending on the weapon. If done, 
Navi will fly over their heads, bright red and waving her arms. The 
screen will become slightly letterboxed, Link will move slower, and a 
target will appear on the enemies (s). Now you can strafe around the 
creatures, using your shield for protection and your sword (or whatever 
weapon you may have) for offense. It will stay like this until the 
enemies are defeated, you are, or if you break the lock.

Using the 1st-Person View:
-----------------------------

Some weapons (Bow & Arrow, Hookshot, Fairy Slingshot, etc...) have an 
optional 1-st person view. Simply press the C button you assigned it 
to...wait, that doesn't make it optional...oh well! Now you can aim a 
whole lot better, but be careful, as you can only swivel your view; you 
can't go forward, backward, etc. Z-target someone and you can just fire 
them off in the 3rd person view, making it much easier.

Finding Items:
-----------------

See a rock on the ground that looks funny? Come back later with bombs 
and blow it up! You might get a Heart Piece, Rupees, more bombs, a 
secret passage...or it might just be a strangely shaped rock :) Always 
be looking everywhere for Rupees and other items, like under bushes, 
mis-placed rocks, trees, cracks, weak looking walls, etc. ESPECIALLY in 
Hyrule Field...


========================================================================

  4.   C O L L E C T I N G   T H E   K O K I R I   E M E R A L D

========================================================================



------------------------------------------------------------------------
                    K O K I R I   F O R E S T
------------------------------------------------------------------------

Items to find: Deku Shield, Kokiri Sword, Deku Sticks


First talk to Saria, Link's best friend. Moving around Kokiri Forest, 
you will find that your passage to the Deku Tree is being blocked by a 
young boy named Mido. He says that it's too dangerous ahead, and only 
someone who has some weapons will be able to make it across. Fine then! 
From Link's house, go up the hill and turn left towards some fences. 
Either go around or climb over it, and make your way to the wall. Enter 
it; inside is a maze like area with a boulder rolling around. Carefully 
make your way to the other side to discover a treasure chest. Open it to 
find the Kokiri Sword! Backtrack outside.

Exploring the forest, you'll find...what looks like...a man having 
"sexual relations" with a rock. When none of your family members is 
watching, talk to him for some laughs. Go to Mido's house. Inside are 
several chests, each containing Rupees. There are also some in the grass 
nearby. Collect at least 40 of these shiny gems and then go skipping to 
the shop, not literally, mind. It's the red building in the middle of 
the lake. Looking in the their inventory, you'll find the Kokiri Shield. 
Buy it and then equip both the Sword and Shield (pause menu). Before 
going to Mido, I'd explore the rest of the village for items. If you're 
new to the game I'd also make a trip to the Training Center to get the 
ups and downs of the game. Don't forget to talk to all the people and 
explore around, especially if you're new to the game! 

Now you're ready! Talk to Mido and he'll let you pass to the great Deku 
Tree. In the path behind Mido, destroy all of the Deku Babas and get the 
Deku Sticks they drop. When you get to the Deku Tree, he will talk to 
you about how Ganondorf's evil cohorts are destroying him from the 
inside-out. He'll ask you to go inside, then open up to reveal a hole. 
Walk inside...


------------------------------------------------------------------------
                D E K U   T R E E   D U N G E O N 
------------------------------------------------------------------------


Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald


Go forward and climb the ladder on your left. Follow the path and you'll 
soon find a Treasure Chest, open it to find the Map. Keep going, jump 
over the hole, and into the next room. The door will lock behind you. 
Deflect the nut back at the enemy in the middle with your shield, it 
will fly away and start running around the room. Z target it and it will 
give you a tip, and the room will be unlocked. Jump on the platform, 
then towards the chest. The platform will fall, destroying your exit. 
Pick up the Fairy Slingshot in the chest, then turn around, aim up, and 
hit the ladder hanging on the wall; it will fall and let you exit.

Go near the vines and use your Slingshot to get rid of any would-be-
enemies. Climb to the top, then keep on running until you hit another 
room. You must stand on the switch to activate the platforms. Jump 
across them to the other side, this is where the Compass is! To un-lock 
the exit you'll have to light the un-lit torch by using your Deku Stick. 
Light it on fire via the lit torch, then touch  it to the un-lit torch. 
Simple, yes?

Before you entered you should have noticed that every few feet a Giant 
Skulltula would drop. Well, find one, then kill it by piercing it's 
underbelly. See the ledge behind it? Jump off and aim at the spiderweb 
below. If you hit the sides you'll just bounce off...climb up and try 
again. However, if you hit it dead-center it will tear and you'll fall 
into a water room.

You can only stand on two platforms, the third is too high to reach. A 
switch is on the second platform; hit it and the nearby torch will 
light. Get out your Deku Stick and light it using the torch. Now, jump 
to the 1st platform...you're probably wondering how, since when you jump 
you land in the water and go under, extinguishing the flames. Well, part 
of the seafloor is high enough that you can walk on it. On the first 
platform is a spiderweb on the wall, let the Deku Stick with the flame 
touch it and...BOOM! No more spiderweb and one door to go through.

Another Deku Bush Guy...you could hurt him then talk to him to get rid 
of him like the last one, but it's not necessary. Above the door out of 
here is an eyeball; hit it with your Slingshot and the door will open. 

Another problem...a platform will carry you across some water, but a 
giant log with spikes on it will push anyone who is on the platform 
clean off. Well, jump in the water and look for the switch; it's under 
the log. Get right over it and then dive (hold the A button). The switch 
will lower the water and the platform. Hurry! It won't last long...

Kill the giant Skulltula, then push/pull the block as far as it will go. 
Now climb up it (push against it while pushing up to get the option to 
appear) and out the door. Kill the next Giant Skulltula, then run 
forward and light your Deku Stick on the torch, then use it to light the 
other two torches. Go through the un-locked door. Ok, do the same thing, 
except now you have to burn some spiderwebs. One will lead to a dead-end 
with a Deku Baba, while the other will lead to a short tunnel. Go 
through the short-tunnel, obviously.

Another spiderweb, but this time it's on the floor. There are several 
torches, but they are too high for you to reach. As you have already 
noticed, this is the third platform of the water room. Push (not pull) 
the crate over the edge and it will form a platform for you to jump 
from/to the second platform, the one with the torch. Now all you have to 
do is go over there, light the stick, then run and jump back to the 
spiderweb! To actually burn it you'll need to swing the stick.

You will now face three Deku Bush Guys at once...You have to hit them in 
a certain order to open the door, like that one Deku Bush Guy said a 
while ago. First the one in the middle, to the right, then the left 
(from your perspective when you enter the room). Boss room! 

Look up to start the fight. Check the Boss Section for details on 
this...Collect the Heart Container and enter the blue light once she is 
dead.


The Deku Tree will tell you the legend of the Triforce - what it is, 
what it does, and where it came from. Before dying, it will hand over 
the KOKIRI EMERALD, the first Spiritual Stone.




========================================================================

  5.   C O L L E C T I N G   T H E   G O R O N   R U B Y

========================================================================


------------------------------------------------------------------------
                    K O K I R I   F O R E S T
------------------------------------------------------------------------

Items to find: Fairy Ocarina

Talk to everyone, their reactions will be different since the Deku Tree 
is dead. You'll now want to (well, even if you don't, you have to) exit 
the forest. Use the exit by the Know It All Brother's House. As you are 
leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the 
fact that this is not the Ocarina of Time, continue out of the Kokiri 
Forest and into Hyrule Field.


------------------------------------------------------------------------
                      H Y R U L E   F I E L D
------------------------------------------------------------------------

Items to find: Map of Hyrule, Rupees (for Mini-games and shops!)


An owl will give you a map of Hyrule. Now if you don't know where 
something is I tell you, check the map >:) Going across, make your way 
to the Market that lies directly below Hyrule Castle. If you go during 
the night you'll have plenty of Stalchilds to deal with, and they're not 
the best of things because of the large numbers of them. You can not 
enter the Market at night as the drawbridge is down; wait 'till morning. 
There are plenty of bushes around here to make money, so that's a good 
way to spend your time. Don't forget about the Stalchild trick!

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         M A R K E T   A N D   H Y R U L E   C A S T L E
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Items to find: "Zelda's Lullaby", Strange Egg, Zelda's Letter


WOW! There are a TON of people to talk to here. Remember to come back 
here after finding Kakariko to partake in some pretty awesome Mini-
games. Oh, you'll also find a girl named Malon, she has red hair. You  
know, the cute and sexy one. She says her dad is missing - she thinks 
that he is sleeping near the castle. Then continue on to the castle (for 
God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge 
rip-off, and you can get it later for free.) Making your way to Hyrule 
Castle you will find a guard , talk to him. It seems no one can enter 
the castle. So go back to the Market, then come back and you'll see 
Malon, and she'll give you a Strange Egg to help find her dad. Climb the 
vine wall behind her, make your way across the gate, and drop down the 
ladder you'll find on the other side.

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