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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Z » Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Majora's Mask (Page 03)

Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Majora's Mask (Page 03)

Below are the cheat codes, hints and help for Zelda: Collector's Edition - Strategy Guide - The Legend Of Zelda: Majora's Mask (Page 03).

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Enter  the  Goron  Shrine.  Head  to the north, and speak to the crying
baby,  then  go back to the old Goron you un-froze. She's frozen again,
so  unfreeze  her once more. Talk to her, and she'll teach you only the
first  part of the Goron's Lullaby, which is the Lullaby Intro! Now run
back to the baby inside of the Goron Shrine, and play the Lullaby Intro
to  it.  The  baby  will  then teach you the second part, and learn the
Goron Lullaby!


Now that everyone is asleep, and the two torches are lit up near the
baby, turn into normal Link with the Bunny Hood, and light a Deku Stick
with one of those torches, and then run around the Goron Shrine, and light
all of the torches here, until the large center chandelier starts to
spin around. Now return to the top of the area, and face the burning
chandelier as Goron Link, and do a Goron Spike roll from the red carpet
and to the burning pots on the chandelier. Break each pot until a
piece of meat falls from one of them. Now pick this up as Goron Link,
and carry it to that starving Goron near the Owl Statue in Mountain
Village. Give him the rock sirloin, and he'll come down to you, and
hand you the Don Gero Mask!


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                         • Mountain Village (Cont.) •

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Now  go  back to the hole with the hot water in it, fill up your bottle
with  some,  then  return  to  the large cabin near the owl statue, and
inside,  un-freeze the frozen machine. Now the guys in here can reforge
your  sword for 100 Rupees, but if you use the sword 100 times or more,
it will regain it's old sharpness, and require another reforging. Do so
if  you wish, but as you leave, the guy tells you that if you bring him
some gold dust, he can forge you the strongest of the swords...


I  suggest  that  you  now  play the Song of Time to save your game and
return  to the first day, then play the Song of Soaring to return here,
and  continue  your  journey.  Now,  turn into Goron Link, and use your
newfound  powers  to  continue  your  quest, and to locate the Snowhead
Dungeon.  Take  the  path to the right of the Owl Statue, and enter the
next area. Press A to crouch, then hold forward to gain speed, and jump
across  the  gap.  Continue  doing  this over the 2 gaps, and enter the
Snowhead area.


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                                 • Snowhead •

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Once  you  are  here, immediately hit the Owl Statue with your sword as
normal  Link  to activate him, and turn it into a potential warp point.
You  will  also  see a strong wind current that is blowing towards you,
and not letting you enter the next area. Use the Lens of Truth to see a
large  (very  large)  Goron blowing cold air at you to prevent you from
entering. Step closer to him, and as Goron Link, play the Goron Lullaby
to  put  him  to  sleep, and allow access to the next area. By the way,
there  is  a fairy inside of a snowball near the owl statue, so capture
it  inside  of  your  bottle  before moving on. Run up the path, and go
right  to  find a Fairy Temple in the side of the mountain. Continue to
the  right  to  find a large spiral ice ramp. Go up it, dodge the giant
snowballs, and enter the Snowhead Temple.


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                              • Snowhead Temple •

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Kill  the  white shadow creatures, then use your punch to break through
the  ice blocking your path as Goron Link. Now push the large block out
of  your  way, and kill the Wolf in the next room. Enter the right-hand
door.  Inside this next room, do your Goron Roll across the bridge, and
then  launch  yourself  across the gap. Now go back to normal Link, and
hop  over  to  the  door  on  the other ledge, on the other side of the
bridge.


Head  up  the  stairs, and inside the next room is the chest containing
the  Dungeon  Map. Also, there is a stray fairy inside of this room, so
take  it,  then go back to the bridge. Now hop back over the small gap,
and  look underneath the ledge for a fairy inside of a bubble. Shoot an
arrow  through  the  bubble,  then put on the Great Fairy Mask to catch
your second fairy (Fairy #2) in this dungeon.


Now  enter  the  next  doorway  to your left, and run across the center
platform,  and  through the only open door on the other side. Turn left
inside  the  next room, and pull out the two stacked blocks to reveal a
small room containing a small chest. The chest has a small key, so take
it, then exit the room.


Run back across the center platform, and enter the stairway to the left
of  the door you entered this room earlier. Downstairs, turn into Goron
Link, then step on the floor switch to make a chest appear. Open it up,
and  take the Stray Fairy #3. Now return back upstairs. See the iced up
door  near  the  two torches? Shoot an arrow through a torch and to the
ice,  so that it melts it away. Kill the Wolf in here, then use the Key
on  the door to the right. Enter it, and kill the Wolf in here too. Now
open  the  chest to get the Compass. Look over to the dis-colored wall,
and bomb it to reveal a staircase. Take it upstairs.


Aim upward at the icicles above the room here, and shoot some arrows at
them  to  cause  them  to  drop,  and  destroying  the ice covering the
platforms.  Now hop onto the lowest platform as normal link, and hop to
the  platform with the large snowball on it. As Goron Link, crush it to
reveal  a  chest with a small key in it. Now, using your new small key,
enter the locked door.


In  here,  run to the right, and Goron Stomp the first switch, take off
the  mask, go over the platform and to the other side, stomp the switch
that  just  came up, then go back to the platform that you just used to
get  over here to, stomp that, then take off the mask, and climb up the
platform  near  the door, and enter the door before the timer runs out.
Here's a quick map:

          \
           |       |
           |  (3)  | (1)
          /        |          (1)---- First switch to stomp on
         |         |          (2)---- Second switch to stomp on
     (2)  \(4)    /           (3)---- Last switch to stomp on
    -------      /            (4)---- Platform you use to climb to the
    Locked      /                     door
     Door      /
          _X__/
           |
          Start
	  here


Or if that ASCII map didn't help you much, go here to see my GIF image for
this puzzle:


With  that over with, enter the door, and curl up as Goron Link. Launch
yourself  over  the  gap, then turn right ASAP, and over the snow. Once
you  are  out  of  the snow, stop rolling, and face the next gap to the
right.  Curl up once more, and get some speed, and launch yourself over
the  next  gap,  and  to  the door on the other side. In here, you will
fight  Wizrobe.  He'll  randomly appear at one of the four outer areas,
and  when  he  starts  to  rotate around, attack him with your sword or
arrows. After enough damage, he'll make copies of himself, so just look
around  until you see the rotating one again, and attack. Do this until
he  dies  off,  and a chest will appear. The Fire Arrows are inside, so
take 'em. Leave the room.


Go back downstairs to the first bridge-gap room with the freezards, and
melt  them  all  with your Fire Arrows. One of them will reveal a small
chest  containing  a  small  key.  Take it, then return to the previous
room, the one with the large platform in the center of it. In here, use
your  Fire Arrows to melt the other 2 doors with ice on them. Now enter
the  green  door right across from you to the north. Melt the Freezards
in  here  to  get a chest with Stray Fairy #4, then light all 3 torches
with  your  Fire  Arrows to open the door across the room. Head through
the door, and turn into Goron Link, and Goron Stomp the switch here.


Exit  this  small  area,  then  return  to the large main room with the
center platform that just rose. Now go right, and through the red door,
hang a left through the next door, fly across the bridge gap with Goron
Link,  then hop across the ledge, and through the stairway to enter the
room  where  you  got  the  Dungeon  Map  earlier.  Stand on the center
platform,  look  up,  and  see  a  Freezard here. Shoot it with an Fire
Arrow,  then  shoot  the iced-over eye switch again with another arrow.
The  platform  will rise. Hop over to the ledge, and exit out the door.
Turn  right,  and  hop  into  the small little cage below the snow, and
climb  up  the ladder at the end, and exit through the stairway to your
right.  Now turn right again, and Goron Roll across the snow, then exit
through the door to the right, after the snow ends.


Kill  the  two  Eenos  in here with some Fire Arrows, turn right of the
doorway,  and melt the ice with your Fire Arrow, then climb the stairs.
Kill  the  two  Dinofols with Goron Link, and they will both yield some
stary  Fairies,  so here are Stray Fairies #5-6 in here. Enter the next
door, run across the platform, and enter the next room to fight Wizrobe
again.  Do the same thing as before to beat him, and be sure to use the
pots  on  the platforms as sources of hears, Magic Bottles, and arrows.
After  the fight, a door opens, so enter it, and take the Boss Key. Now
exit out the door, and head back down to the 2F of the Temple.


See  the  blue  sections  of the giant stone in the center of the room?
Good.  Put on the Goron Mask, and punch the two blue sections away from
the  platform, turn around, and go back up to the 3F. Do the same thing
to  the next 2 blue sections of the tower, then roll across the snow to
reach  the  actual  platform.  Look  across  it,  and you will see some
snowballs,  so  punch  them away, and climb the stairs. At the top, you
will  see  the  boss door. Roll up, and fly across the gap, and over to
the boss door. Now crush the icicles in front of it, and enter the room
to fight this Temple's boss.


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                         MASKED MECHANICAL MONSTER: GOHT
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Run into the room, and you'll find Goht trapped in ice. Free him wish a
Fire Arrow. Now he'll begin a long rampage around this area, doing laps
and  going  mad. Roll up, and begin a super-charge with Goron Link, and
chase  him  around,  all  while  avoiding  his bombs that he drops, the
falling  rocks,  the  rocks he kicks at you with his hind legs, and his
electrical  charges.  One  thing  to remember is to not get in front of
him, or the electical charges will seriously harm you. Chase him around
with  your  spiked-roll,  and when you get near him, just ram into Goht
until  he  drops,  then continue your attack until he gets back up, and
starts  to  run  again. Repeat this three times, and Goht will run into
the  side of the wall, and will be crushed by huge boulders. Run around
to where he died to get your Full Heart Container.


Step  inside  of the portal, and take Goht's Remains! Watch the cinema,
and  return  to  the  game,  surrounded by frogs! Now that the snow has
melted  away,  certain  places will open up, like the new path in Goron
Village  that  leads  to a Biggoron who sells Powder Kegs to Gorons, so
enter  there  as Goron Link, and take the Powder Keg from him. Now take
it  to  the entrance of Mountain Village, and up the hills and place it
in  front of the large boulder blocking the Goron Races, near the small
Goron.  It  will  blow up, allowing you to enter the Goron Races. Enter
the  race,  and  win  the  race to get some Gold Dust, which comes in a
Bottle!  Now as normal Link, take this Gold Dust, then head back to the
Biggoron  where  you  got your Powder Keg from to get another one. Take
this,  and head to Romani Ranch on Milk Road, and use it to blow up the
giant boulder blocking the entrance to Romani Ranch on the First Day.


Enter the Ranch, and speak to Romani, the girl outside. She'll tell you
about  "them",  who  come  every year before the carnival, and tell you
that they steal her cows. Now, she'll ask if you would like to try your
hand  at  being  her  assistant, so agree, then play her training game.
Shoot all 10 of the balloons around the ranch while on Epona in under 1
minute, and she'll teach you a new song, Epona's Song! Now play it, and
you will get Epona back!


While  you're  here,  wait until 2AM to wait for the UFOs that come for
her  cows.  Fend them off with your arrows all night long, until around
5:30AM  to  6AM,  when  the sun comes up, and if you defended the Ranch
well  enough,  Romani will give you a bottle filled with Chateau Romani
milk!  Woohoo! Another bottle! Good stuff man. Stay here some more, and
talk  to  Romani and her sister outside of the barn. Now you'll have to
guide  Romani  and her milk shipment back to Clock Town, so hop on with
her,  and  get going! Along the way, there will be thieves who will try
to  steal  the  milk, so fend them off with your Hero's Bow and Arrows,
and eventually, you will get to Clock Town safely, and you will receive
the Romani Mask! Okay, time to get one more mask before we move  on  in
the game: The Circus Leader's Mask (you can only get this mask after you
have the Romani Mask). After getting the Romani Mask, head to the Milk
Bar in Clock Town around 10PM on either Day 1 or Day 2, and talk to the
fish near the stage. Agree to help him with his performance, and he'll
have you play your instrument on a certain spot on the stage. Talk to
him as each form of Link (normal, Goron, Deku, Zora), and you'll end up
playing the Ballad of the Windfish, which will make Gorman cry, and give
you the Circus Leader's Mask!



===============================================================================

 005. The Third Guardian Mask

===============================================================================


If  you still have time, return to Mountain Village, and bring the Gold
Dust  with  you. Now enter the log cabin here, and be sure you have 100
Rupees  too. Now have them reforge your sword, but this time, since you
have  the  Gold Dust, they can make your sword stronger forever. If you
need  quick-cash,  just  go  to East Clock Town, and enter the Bomber's
Hideout,  and  run down the ramp. Now instead of heading into the water
and  straight  to  head  to  the Observatory, swim to the left down the
corridor  to a seemingly dead-end. Avoid the Skulltula, and to the left
at  the  end  is a ledge. Climb up it, and you will see a bombable wall
with a crack in it. Take out a bomb, and bomb the wall open to reveal a
chest.  Inside  this  chest  is  the  legendary  Silver  Rupee, worth a
whopping  100  Rupees! Now use this 100 Rupees to reforge your sword to
get  the  Razor  Sword!  Now speak to them again, and he'll ask for the
Gold Dust, and when it says press a C-button to pull out an item, press
the  C-Button  that has your Gold Dust on it, and he'll do it for free.
Come back the next morning to get the Gilded Sword!


Head  out  to  Termina Field with Epona when you are finished here, and
ride  to North Termina Field, and into the Great Bay Area. Hop over the
fence with Epona, and ride into Great Bay Coast.


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                             • Great Bay Coast •

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Enter  the beach area, and stop there for the moment. Now swim out into
the ocean to the left to find a Zora in the need of help. He's floating
above  some birds, so he's not hard to spot. Now swim up behind him and
push  him  to the shore. Now talk to him, and listen to his final words
(it's  a  really  crappy  song, ain't it?). After he says "someone heal
me",  play the Song of Healing to him, and watch the cut-scene. When it
ends,  he'll  leave  the Zora Mask, and Link will take it. Put the mask
on,  and  swim out to the first platform you see. Climb up onto it, and
hit the Owl Statue here to activate it for later.


Now return back to the beach, and run to the right of the beach to find
a  cave  opening,  so head through it to the other side. Now turn right
and look into the ocean. There is a large fin on top of a structure out
there,  so swim to it, and once you are there, sink to the ocean floor,
kill the Like-Like, then enter Zora Hall (the big mouth).


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                               • Zora Hall •

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Inside  of here, you can explore, but there's not much to do. Go right,
and  enter  the  small  cave opening to see a door that leads to a shop
that  sells  arrows, a Hero's Shield, and some Red Potion. Head left of
this  shop  to end up back outside. Hit the Owl Statue here to activate
it,  then  turn  to  the  right,  and  speak with Princess Ruto (who is
wearing  blue). Warp back to Clock Town, and buy some Red Potion for 30
Rupees  at  the  Trading  Post,  then exit out the Eastern Exit in East
Clock Town. Now run straight while riding Epona, and hop over the first
two  fences,  and  you  will  reach  an area with group of rocks to the
right.  Use  your Lens of Truth to spot a soldier sitting in the center
of  them,  waving  his  hands  around.  Speak  to  him to find out that
everyone ignores him, and he'll ask for something to help him. Give him
the  Red  Potion, and he'll give you the Stone Mask as a reward! You'll
need this mask for later...


Now  play  the Song of Soaring, and return to the first Owl Statue that
you activated in Great Bay Coast. Now hop into the water, and swim over
to  the  right  of where the Owl Statue is, and continue swimming until
you  reach  another  Zora near the wall. Talk to her to learn about the
Pirates,  then sink down to the ocean floor, and walk along the wall to
towards  the beach. Along the way, you will see some wooden boards with
skulls on them, which Tatl points out to you. Swim or roll into them to
break  them  (some  are  fakes),  until you reach the "real" one, which
reveals  a  hidden  path.  Now enter this hidden underwater tunnel, and
once  you  reach  some  guards, put on the Stone Mask so they don't see
you.


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                             • Pirates' Fortress •

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Once  you are in here, run up the small ramp, and look around your area
and be sure that there are no ships or boats around you, then dive into
the water as Zora Link, and swim to the left, and you should eventually
find  a  ramp  that is underwater that leads up to a Goron Switch above
water.  Put on your Goron Mask, and do a Goron Slam onto it to activate
it,  put  on  your  Zora Mask, then swim to the newly open gate that is
underwater  to  the south. If a boat or guard gets near you, just throw
on your Stone Mask to conceal yourself from them.


In  the  next  area, swim to the gate with the wooden board covering it
and  swim  into  it  to  break it, then swim through it to find a large
block.  Hang  a left of this block, break the next two boards, and swim
straight  to  find  another  block.  Push it as far as it will go, then
enter  the new path to the right to find the first block. Push this one
as  far  as  it  will  go,  then  return to the first block towards the
beginning  of  this  area,  and it will be out of your way. Run forward
from here, and step into the vaccuum of water ahead.


At  the  top, swim forward, avoiding the spikes while you're at it, and
swim  forward, and underneath the next vaccuum of water, because if you
get  sucked  into  it, you will be spit back out to the main water area
(where the boats are), and you will have to do this again. Now past the
vaccuum  is a ledge with a door. Climb up, and enter the door. Swim out
past the ramp to find a chest underwater with a Red Rupee, then head up
the  ramp,  then  the  stairs, and head left to a bunch of barrels. Now
smash  the  barrels  with  Goron Link to open a door below containing a
Heart  Piece,  then  either  roll down to the door before it closes, or
switch  to  normal  Link  with the Bunny Hood to get it. Take the Heart
Piece,  then  head  back  up the stairs and turn right to see a crystal
switch.  Use  Zora  Link's  boomerang (hold A, then release) to hit the
switch, then quickly swim through the new gate.


Swim forward past the water vaccuum by swiming along the surface of the
water,  then  climb the ladder at the end of the path. Now quickly step
on  the  floor  switch, run onto the grate, then hit the crystal switch
that  is  revealed to activate the gyser you are standing on. Climb the
ladder  here  and  use  the telescope to check out the guards. Now turn
around, and destroy the spikes with your boomerang. After they blow up,
hit  the  switch behind the spikes, and climb down the ladder, and exit
out the door.


Head  around the outer ledge, up the ramp, and enter the inner fortress
area.  Now  with  the  Stone  Mask  on, run to the center area with the
ladder,  climb it, and head across the bridge, but shoot the guard here
with  an  arrow  before  exiting  through the door. Watch the cut-scene
explaining  why  you  must  find  all  7  of  the  Zora Eggs. After the
cut-scene,  shoot  the bee-hive with an arrow, and the room will clear.
Now exit the way you came in here from, go back across the bridge, down
the  ladder,  then  head up the ramp that is to the left of the bridge,
and  enter the door that leads to the room you just cleared. Or you can
just  hop  down  to the ledge with the door from where you just exited.
Inside, there is a large chest containing the Hookshot!


Look  up  above  the  fish  tank  with the clam in it, and hookshot the
wooden beam above it. Now you'll land above the tank, so turn into Zora
Link, kill the clam, and take the first Zora Egg from the tank. Capture
it  in  a  bottle, then exit the tank. Leave the room, and look to your
left. You should see a hookshot target-tower, so run onto that platform
with  it,  then look up to spot another one on the next ledge. Hookshot
your way up there, then enter the door to the left. Run past the guard,
and  enter  the  next door. In here, the door will lock behind you, and
you  will be forced to fight a guard. Defeat the guard to open the next
door  leading to an egg. This egg is also inside of a tank, so take it.
By  now  you  should have run out of empty bottles, so warp back to the
first  owl  statue near the Marine Research Facility, and drop off your
Eggs  here  as  Zora Link, then return to the Fortress, go to the first
Goron  Switch,  and  then  hookshot your way back into the main area to
continue your search for the eggs.


Once  back at the entrance to the main fortress area, go left to find a
hookshot  target  on  a  ledge,  so  make  your  way up to it with your
hookshot, then hookshot your way to the next target to the left of that
target, and enter the door. Defeat the guard just like you did earlier,
then  enter the next room with the tank, and take the Egg. Now exit out
the next door.


Hop  down to the main area again, and turn left, and make your way back
to  the hookshot target near the door you just entered to get the third
egg,  and  look  up  to  the  opposite  side of the door to see another
hookshot  target  high  above. Get up there, and run past the guard and
across the bridge, and into the next door.


Dispose of the guards momentarily in here, then open the chest to get a
Silver Rupee worth 100 Rupees. Now head up the ramp, and enter the door
to  fight  yet  another guard. Now warp back to the Owl Statue near the
Marine  Research  Center,  and  drop off the last two eggs. Now quickly
return  to  the fortress and take a picture of a pirate, then return to
the  shoreline  with the 2 houses, and enter the one on the right. Talk
to  the  man  here, and show him your picture of the pirate. He'll give
you  the  seahorse that wants to be returned to Pinnacle Rock, and will
lead  you  there. Exit the hut, and swim out to the right of the Marine
Center, and locate the two pillars in the water. Stand in between them,
and  release  the seahorse here. Be sure you are just past the entrance
to Pinnacle Rock before doing this.


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                               • Pinnacle Rock •

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Follow  the  gold  seahorse  by  walking on the ocean floor, and at the
entrance  to  Pinnacle  Rock,  he'll ask you to help his other seahorse
friend.  Now  just  sink  to the bottom, and search inside of the holes
here  to  find large snakes. Draw them out, and then hit them with your
boomerang  twice  to kill them. Some areas will reveal an egg, and some
will  reveal  other  stuff.  Inside  one  of  these  holes is the other
seahorse.  After  nabbing  two  eggs, return back to the Marine Center,
drop them off, then go back to Pinnacle Rock and find the last egg, and
the  lost  seahorse  to  get  a  Heart  Piece when you re-unite the two
seahorses.


Return  the last egg to the aquarium in the Marine Research Center, and
watch  the sequence inside of the aquarium as the eggs hatch, and teach
you the New Wave Bossa Nova song as Zora Link! Now exit the Center, and
warp  to  the Owl Statue in Zora Hall, and play the New Wave Bossa Nova
song  to  Princess  Ruto, and she'll summon Lulu, the giant sea turtle.
Hookshot  onto  her  back with one of the trees, and she'll take you to
the Great Bay Temple.


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                             • Great Bay Temple •

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First  off,  light all of the torches here to find Stray Fairy #1. Head
through the door, and enter the main control room with all of the stuff
that controls the flow of water in this temple. Now turn left, and ride
the elevator to find a platform with some Rupees and a Skulltula on it.
Kill  the Skulltula to get Stray Fairy #2. Hop into the water, and sink
to  the  bottom  to find Stray Fairy #3 under the water. Now look for a
circular  platform with a pushable switch on it (still underwater), and
push  it. You'll hear a confirmation sound, so now ride up the elevator
to  the  left  of  the  main door, and hop onto the platform with the 2
Skulltulas,  kill  'em,  then  hop across the fountain, and through the
next door.


Now  look to the northern part of the room to find a hole that leads to
a  new  room, so enter it, and inside the next room, hop onto the ledge
with  the  pots,  then  hookshot  over  to  the large chest to find the
Dungeon  Map.  Now locate the underwater tunnel to the right and across
from  the  chest, and swim inside it, and past the hands trying to grab
you. Follow the red pipe in here, and enter the next area with the Deku
Babas,  so  sink  to the floor, and kill them with your boomerang. Head
through the next door.


Dive  into  the water, and kill every enemy here, then locate the small
chest  with  a  Small Key in it. Take it, then surface. Now hop onto to
the  platform,  and  hookshot  your  way  to the large chest to get the
Compass.  Now  return  to  the platform, and enter the vaccuum of water
near  the  red  pipe  and return to the large room. Sink down, and walk
until  you  find a tunnel with a red pipe in it, and follow it into the
next room. Float up to the surface here, and climb up the red pipe, and
through  the  next  locked  door using your Small Key. Break all of the
pots  in  this  next  room,  then  enter  the next door to fight a hard
mini-boss fight.


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                                  Boss: Wart
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This guy is tough, trust me. First off, he's surrounded by some bubbles
which  block  his  eyeball, so fire at them with some arrows until they
fall  off,  and  destroy  them. Now keep doing this over and over again
until  you can see his eye, and aim for it. Now shoot a Fire Arrow into
his  eye,  and after some damage, he'll start to charge across the room
over  and over again, so block his attacks, and when his eye is exposed
to  you, fire another Fire Arrow at his eye. After enough damage, he'll
go  down,  revealing  a  large  chest.  Open the chest to find some Ice
Arrows!


Exit  the  room,  and  go  back  to the room with the red pipe, and the
Octorok.  Freeze  the  Octorok  with  an  Ice  Arrow, then use him as a
platform to reach the center switch. Now push it, and hop back into the
water,  and enter the blue vent to return to the large main room again.
Hop  onto  the  spinning  platform  in the center of the room, and then
climb  up  to  the  ledge  that leads to a ladder blocked off by water.
Shoot  the water with an Ice Arrow, then climb up the ladder, and enter
the  next  room.  Use  your  Ice Arrows to create Icburgs to get to the
Yellow  platform, then head over to the green one next. Push the switch
here,  then return to the yellow platform, and look up to see a hole in
the  ceiling.  Make  an iceburg near here so you can see into the hole,
and hookshot your way into the hole by hitting the target in here. Take
Stray Fairy #4, then return to the main room. From here, go back to the
room  where you got the Dungeon Map. Make Iceburgs, and head across the
room and enter the next door.


In  here,  freeze  the Blue Chuchu into ice, then push the ice block to
the  ledge,  climb up, and push the switch. Now exit, and return to the
room  where  you got the Compass. In here, you'll see a ledge with some
ice in it, so create some iceburgs to get here, slash the ice with your
sword, then melt the ice with a Fire Arrow, and enter the next door.


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                              Boss: Gekko Returns
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This  fight is easier than the previous boss battle, but you have to be
quick to make it easy. Be sure to have some Ice Arrows ready, and begin
the  fight.  Dodge the bubbles he throws at you, then hit him with your
sword.  Now  he'll  summon  all  of the bubbles, and he'll form a large
bubble  at  the  top of the room, towards the ceiling. Shoot the bubble
quickly  with  an Ice Arrow, and it'll collapse and shatter. Now repeat
this  process  over  and over until he dies. The door unlocks, so enter
it, and take the Boss Key.


Exit  this small room through the hole in the gold fence, then hop back
into  the  water,  and  enter the flow of water and return to the large
main  room.  Once back in the first large main room, look to your right
to  see a fountain and a hookshot target above it. Shoot the target and
land on the fountain. Now when the fountain gets to it's highest point,
hop onto the red platform with the switch, and push it. Now hop down to
the yellow platform with a switch, push it, then go back into the third
room, the other main room.


Under  the water is a path that leads to the next area, and it's to the
upper-right  of  where  you  enter this room, so swim into it at a very
fast  speed  to  avoid  the hands blocking your way, and enter the next
room. Climb up onto the elevator here, and wait for the moving platform
across  from  you to get near, and hop onto the spinning cylindar, then
onto  this  platform.  Take it to the ledge on the other side, and then
turn  around  and  aim  for the fountain of water. Shoot it with an Ice
Arrow to stop the cylindar from spinning, and run across the blades and
enter the next door.


This  room can be very confusing. Start off by standing on the farthest
see-saw  from  you,  then  shoot the ice above you with a Fire Arrow to
rise,  then  hop  onto the see-saw to the right, and shoot another Fire
Arrow  at the ice above you to rise to the green switch here. Now go to
the  see-saw that is closest to the entrance of this room, and hop onto
the  pipe  here,  enter the next room, then swim back to the main room.
Look  towards  the  bottom of this area for a tunnel that is green, and
enter  it,  and make your way across the green pipe. Push the switch to
create a fountain that leads to this temple's boss.


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                         GARGANTUAN MASKED FISH: GYORG
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Start this boss fight off by remaining on the surface of the water, and
on  a  platform. Now wait for Gyorg to swim near you, and when he jumps
out  of the water, shoot either a boomerang or an arrow at him. After a
while,  he'll stop attacking momentarily, and get knocked out. Now dive
into  the  water,  and  charge  up your Zora Shield near him to do some
damage,  and  when  he gets back up, return to the platform, and repeat
this  over  and over until he dies off, but first, he'll start to shoot
fish at you, so just avoid this, and continue your method of attack.


After  the  fight,  take  the  Full  Heart Container, and step into the
portal to get Gyorg's Remains!


===============================================================================

 006. The Fourth Guardian Mask

===============================================================================

For  now,  you'll  probably  want another Empty Bottle for yourself, so
head  onto  the shore with the Skulltula House and the Fisherman's Hut,
and  head to the right of these two houses, and through the hole in the
cave,  and  to  the other side, onto the next beach. Continue along the
beach,  past  the Zoras, and until you reach a large piece of wood that
you  can climb onto in the sand. Head onto it, and hookshot your way to
the  platform  above you, the one with the palm tree on it, and use the
palm  tree  as  a target for your hookshot. Now continue to do this for
all  of the palm tree platforms in this area, until you reach a hole in
the  wall  near  a  waterfall. Enter it to be in Waterfall Rapids. Once
here,  dive  into the water as Zora Link, and talk to the beaver at the
floor  of  the  water.  He'll  ask  you if you want to race for a Empty
Bottle,  so agree. Now you only have 2 minutes to swim through 20 rings
underwater  (swim  through  the  ones that are spinning, and stay close
behind  the  beaver),  and if you do this in under 2 minutes, the other
beaver  will  then challenge you. Now you have to swim through 25 rings
in  under  2  minutes.  This is a bit more challenging, but nothing you
can't  do.  After doing this, the beavers will give up, and give you an
Empty Bottle.


There's  nothing  much  to  do  here  right now, so exit this area, and
return  to  Termina  Field. A good idea would be to return to the First
Day,  and  then  come  back to Great Bay Coast, and enter the Skulltula
House,  and collect every Skulltula Token from the house, and to do so,
check   out   the  "Oceanside  Skulltula  House"  mini-section  in  the
"Side-Quests/Mini-Games"  section  of  this FAQ to find out where every
Skulltula  Token  is. If you do this on the First Day, you will get the
Giant's Wallet, which allows you to hold up to 500 Rupees! Now that you
have the capacity, let's go get a mask, shall we?


Get  ahold  of  500  Rupees  (use  the  Unlimited  Rupee  trick  in the
"Side-Quests/Mini-Games"  section of this FAQ to get some easy Rupees),
and  then  head  back  to North Clock Town on Day 1, and stop the thief
from stealing the old woman's bag, then head to the Curiosity Shop, and
purchase the All-Night Mask from the owner for 500 Rupees! Want another
mask?  You  got  it.  Okay, head out to Termina Field, and head to Milk
Road  with  Epona, and hang a left before entering Romani Ranch, and be
sure  to  bring  along some Rupees (at least 20-40). Enter Gorman Track
with  Epona,  and  talk  to the Gormans here to race them for something
special.  Race for 10 Rupees, and begin the race. During the race, it's
a  good  idea to save your Carrots for the last leg of the race to pull
ahead  of  the  Gormans, but be sure to use at least 1-2 Carrots during
the  entire race to keep up with them. Use a Carrot or two, wait for it
to  recharge,  then  keep  doing  what you've been doing. This strategy
should  win  you  the race easily. After the race, you will receive the
Garo's Mask from the losers!


When  you are ready, head off to Ikana Graveyard in Termina Field. Once
inside the graveyard (you'll have to ride Epona over the fences leading
to  it),  run  north and approach the large skeleton-guy lyin down, and
play  the Sonata of Awakening to wake him up. He'll stand up, and begin
to run away. Right away, begin to chase him.


Start  your  pursuit,  and  when  the  walls  of fire rise up, kill the
enemies  that  come  out to lower the fire walls, and when you have the
skeleton  in your sites, shoot arrows at him to slow his ass down. Once
you finally catch up to Keeta, you'll begin a small fight. Slash at him
with  your  sword  really  quick,  then  fire some Ice Arrows at him to
freeze  him  temporarily.  Use  this  time  to  get  some  shot in, and
eventually,  he'll  jump  into  the  air. Watch out for his shadow, and
dodge  his dropping attack, then continue fighting him the way you were
earlier, and after enough damage, he'll give up.


When  the  fight  ends,  Keeta will admit defeat, and will allow you to
access  the chest across from where he is, surrounded by fire. When the
flames  lower, hookshot your way to it, and take the Captain's Hat from
the chest.


Now  play the Song of Double Time to warp ahead so that it's nighttime,
and  head  into the Graveyard again. Now speak to the Stalchildren near
the  first grave while wearing the Captain's Mask, and they'll open the
grave for you.


NOTE: You should come back here (Graveyard) with on the Final Day after
6PM,  and  enter  with  the Captain's Hat. Now tell the Stalchildren to
open  the  grave  they are dancing around, and enter the grave. Inside,
you  will  find Dampe, and he's looking for the buried treasure. To get
this  treasure,  you'll have to lead his SLOW ass to each of the 6 dirt
patches  down  here.  There are 5 on the ground, and the last one is on
top  of  a pillar near a ladder. To lead Dampe up here, simply lead him
onto  the  brown  platform  that moves, then climb up the ladder on the
other side of the area to meet him up on the dirt patch. After he's dug
up  all 6 dirt patches (3 of them will reveal parts of a poe...), a Big
Poe  will  come  out,  and  you'll have to fight it. To beat it, simply
block his spin attack, then when it stops, shoot it with an arrow, then
do  a  180 to spot the Poe again, and repeat until it dies. Now a chest
will be revealed, and inside is an Empty Bottle!


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                           • Beneath the Graveyard •

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Once inside of the grave, take off the Captain's Mask, and hop over the
platforms,  and  through the next doorway, and kill all of the Keese in
here to reveal a chest containing 50 Rupees, so take them. Now use Fire
Arrows to light all of the torches in here to open the next door. Enter
it to fight an Iron Knuckle.

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