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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 05)

Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 05).

5) Liberate Air Shrine with Yugi.  Tea is freed and Dark Elf joins your party.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 12: Phantom Blast

Team Assembly: Bring everyone.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Chitthun (F)           --    4      1    F       
Nua-Tua                450   2      2    N       
Phostenn               500   4      1    E       
Kardhyis               450   2      1    E       
Tet-Ran                500   4      1    E       
Dyovann                750   2      3    N       
Nyuaghulla             500   4      1    E       
Enno (E)               700   4      0    E       

Strategy:
1) Make Yugi defending marshal, make sure he gets sent out on the west side.
Defeat the moving enemies.

2) Send Tristan to Phostenn to set off an event.  Kaiba destroys all opposing 
cannons now.  Make sure Tristan goes back to Chitthun.

3) Send Yugi to liberate Phostenn.  Then, send Shimon to Phostenn and build a 
Healer and an Anti-Ground Cannon.

4) Send Yugi to Nyuaghulla and Tristan to Nua-Tua.  Send Tea to follow Yugi.

5) Send Yugi to Tet-Ran and Mai to Dyovann.  Shimon may have to fight more 
enemies now.

6) Send Yugi to Kardhyis.

7) Attack Joey.  Red Eyes Black Dragon joins you.  Joey escapes.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 13: For That Someone Special

Notes: Joey must be defeated with Mai.

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Craw-Valley (F)        --    2      4    F       
Beyzon                 350   1      3    N       
Vrauson (E)            700   2      2    E       

Strategy:
1) Send Yugi to Beyzon, followed by Shimon, then Mai.

2) After the moving enemies are defeated, send Yugi to Vrauson followed by Mai.

3) Attack Joey until he has one monster left with low LP.

4) Finish Joey with Mai.  Joey is freed.  Panther Warrior joins your army.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 14: Scorched

Team Assembly: Bring 3-4 marshals.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tsughut (F)            --    4      1    F       
K-Su-Yan               100   2      0    N       
Y-Su-Wak               100   1      0    E       
Telenoes (E)           100   2      0    E       

Strategy:
1) Send Yugi north along the coast to find a band of roaming monsters.  They 
join you after defeating them.

2) Send Yugi back to Tsughut, and send someone to K-Su-Yan (not Shimon).

3) Defeat the enemies with Yugi.  If Yugi doesn't make it in time, beat the 
first few with Shimon.

4) Send Yugi to Telenoes and Shimon to Y-Su-Wak.

5) Defeat Strings.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 15: Betrayed

Notes: This is the hardest mission in Yugi's campaign.  Not because the enemies
are difficult though.

Team Assembly: Replace Summoned Skull in Yugi's party with a Harpie Lady.  Make
Harpie the leader.  You could also use Ansatsu or Dancing Elf.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Makhad (F)             --    2      1    F       
Phedon                 100   1      4    E       
Ruthum                 100   1      1    E       
Jakhud                 100   2      0    N       

Strategy:
1) Send Yugi using icon mode to Jakhud immediately.

2) Yami Bakura moves his troops out almost immediately.  You'd better move 
fast.  If you don't get there fast enough, you lose.

3) Now, at Jakhud, defeat Yami Bakura.  Bakura is freed.  Espa Roba joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 16: A Lost Cause 

Notes: This has nothing to do with the mission, but the guide listed Espa Roba
as female, another reason why it's so bad.  For those who don't know Yu-Gi-Oh!,
Espa is male.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Espa Roba   None                         Jinzo, Giant Mech Soldier, Cyber
                                         Cyber Saurus

Team Assembly: Put Summoned Skull back on Yugi's team.  Bring Yugi and Shimon 
only.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Shadow Forest (F)      --    2      0    F       
Twin Rivers            850   2      0    N       
Sunny-Plane            850   2      0    N       
Anker-Hill (E)        1000   4      1    E       

Strategy:
1) Send Shimon to Sunny-Plane.  Build a Barricade and Healer at Anker-Hill.

2) Defeat the enemies, then heal.

3) Send Yugi to Twin-Rivers.

4) Send Yugi to Shadow Forest and defeat Arkana.  His Dark Magician #2 is at 
level 99, with Raigeki magic.  This will be a tough fight.  However, at this 
point, you should definitely have your Dark Magician at level 40 already.  His
special attack is a combo with Dark Magician Girl.  Use it wisely.  After 
beating Arkana, Dark Magician #2 joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 17: Secret Power

Notes: You get tons of rare monsters and items here.

Team Assembly: Do NOT put the Dark Magician #2 on your team.  Well, you can, 
but you shouldn't.  He is too weak right now.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Khatoghu (F)           --    1      0    F       
Charte-Goallua        1200   1      0    E       
Jenonnva              1200   1      0    E       
Phyo-Rente            1200   1      0    E       
Myilluno (E)          1200   1      0    E       

Strategy:
1) Send Yugi to fight Shadi at Jenonnva.  Machine King joins you.

2) Send Yugi directly south to find Dragon Piper.  It may be Labyrinth Tank, 
and if it is, Dragon Piper is where I say Labyrinth Tank will be.

3) Send Yugi to Charte-Goallua.

4) Send Yugi to Phyo-Rente.  Beta the Magnet Warrior joins you.

5) Send Yugi to Myilluno.  Along the way, Labyrinth Tank joins you.  After 
defeating Shadi, Millennium Golem joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 18: Face Off

Team Assembly: With the Black Luster Ritual you got in the last level, 
transform Dark Magician into Magician of Black Chaos.  It is not applicable 
with Arkana's Dark Magician.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Bustonn (F)            --    2      2    F       
Jark                   350   1      0    E       
Shyi-Hagou             350   1      0    E       
Castle-Leftarm         450   4      0    E       
Castle-Rightarm        450   4      0    E       
Nonnber (E)            700   4      0    E       

Strategy:
1) Make Yugi defending marshal.  Defeat the two enemy marshals.

2) Send Yugi to Jark.

3) Send Yugi to Shyi-Hagou.

4) Send Yugi across the lake to Castle-Rightarm.  In the center of the lake, 
you meet Gaia the Fierce Knight.  Defeat him and he joins you.

5) Send Yugi to Castle-Leftarm.

6) Go and defeat Kaiba.  Kaiba is tough.  Attack with Dark Burning Magic 
continuously.  He will fuse right when one of the Blue Eyes' is getting low on 
LP.  You may have to retreat, so be careful.  You may want to send Shimon in, 
weaken one of his Blue-Eyes until he fuses, escape, then take out the last 
dragon with Yugi.

7) Kaiba tells you that Mokuba has been kidnapped.  You now try to get him 
back.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 19: Banishment

Notes: You will need a balance of Aerial teams and Ground teams to thwart 
cannons.

Team Assembly: See Notes.  Bring everyone.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Pleasure Town (F)      --    2      1    F       
Vestoara-Gate          500   4      0    E       
Turret-Front           500   4      0    E       
Dhorminouth-Town       700   2      0    N       
Kaepe-Town             700   2      0    N       
Tower-Southern         500   4      0    E       
Sygh-Varths Gate       500   4      0    E       
Sygh-Varths (E)       1800   3      1    E       

Strategy:
Remember, use weak team to activate cannons.

1) Make Yugi defending marshal and defeat the moving enemies.

2) Send Tristan to Dhorminouth-Town

3) Send Yugi to liberate Vestoara-Gate, Turret-Front, and then Tower-Southern.

4) Send Mai to Kaepe-Town.

5) Set off the cannons at Sygh-Varths Gate if necessary, then send Yugi to 
liberate it.

6) Mai, at Kaepe-Town, will meet Harpie Lady (Keraino).  She will join you.

7) Send someone to set off the cannon at Sygh-Varths if necessary.  Defeat 
Scott.  Keep at his Cosmo Queen until you win.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 20: Hollowed Land of Ishtar

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Kaepe-Town (F)         --    2      0    F       
Ishtar Gate            300   2      0    N       
Home-Land              600   1      0    E       
Ishtar (E)             800   3      0    E       

Strategy:
1) Send Yugi to Ishtar Gate and someone to Home-Land.

2) Have Yugi defeat the enemy marshals.

3) Send Yugi to Ishtar and defeat Odion.  Mokuba has been freed.  You now enter
Ishtar.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Missions 21 & 22 - See Final Campaign Walkthrough

On your second time through this campaign, replace Illusory Gentleman/Summoned
Skull, whichever one Yugi has, with Dark Magician.  You will get him again if 
you changed Dark Magician in your first campaign into Magician of Black Chaos.
This is not Dark Magician #3, just the normal Dark Magician.  You cannot get 
another of Magician of Black Chaos, however.

By the end of this, MoBC and DMG should be at level 99.  DM should be around 
level 50.

===============================================================================


                    *~==~==* Kaiba Campaign Walkthrough *~==~==*

Like in Yugi's campaign, you here a brief story, and then Marthis and Haysheen,
one of your marshals and your emperor respectively, explain what to do.  Scroll
through quickly and begin team assembly.

Take all monsters out of Kaiba's team and replace them with Yugi's team.  The 
orbs may not match, but it'll work out.  If you did as I said and played Yugi's
campaign a second time, your monsters are at level 99, and this will be a 
breeze.  Yugi's team should have consisted of Magician of Black Chaos, Dark 
Magician, and Dark Magician Girl.  All but Dark Magician should be at lv. 99.
I recommend you give Mokuba Shimon's monsters.  This should make Kaiba's 
campaign much easier.

Let's begin, shall we?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 1: Hand of Fire

Notes: As easy as Yugi's first mission, only easier with your new monsters.

Team Assembly: Given above.  Bring Kaiba and Marthis only.

Strategy:
1) Send Kaiba to Ru-Ma-Pann.  When he is halfway there, send Marthis to 
Seirauna.

2) From Ru-Ma-Pann, send Kaiba south a bit to find Berfomet.

3) Go back to Ru-Ma-Pann, and wait for Jusell's arrival.

4) Finish Malaikura in Riz-Phonn, and show the Black Dragon Squad what the 
imperial forces are made of.  You'll learn more about them later.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 2: Bandits

Team Assembly: Bring all marshals.

Strategy: 
1) Send Kaiba to Dyethruo and Mokuba to Yortson.

2) Wait at Dyethruo for Bonz's arrival.

3) Defeat Bonz.

4) Defeat Bandit Keith.  Bonz joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 3: Surrounded

Team Assembly: Bring all four marshals.

Strategy:
1) Make Kaiba defending marshal and await enemy attack.

2) After beating the enemy marshals, send Marthis to Kardhyis, Kaiba to 
Phostenn, and Mokuba to Tet-Ran.  Keep Bonz at Enno.

3) Liberate Phostenn and Chitthun with Kaiba.  Mokuba should take Tet-Ran and 
Dyovann.  Keep Marthis at Khardyis.

4) Send Kaiba or Mokuba to Nyuaghulla.

5) Send Kaiba to Nua-Tua for a showdown with Pegasus.

6) Pegasus has a secret meeting with you.  Marthis finds out.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 4: Framed

Notes: Marthis has betrayed you.  You can no longer use him from this point on.

Team Assembly: Bring as few marshals as possible, but at least two.

Strategy:
1) Make Kaiba defending marshal.  Defeat the moving enemies.

2) Send Kaiba to Craw-Valley.

3) Send someone into the mountains north of Beyzon to find Gamma the Magnet 
Warrior.

4) Destroy the traitor Marthis.  Pegasus and Labyrinth Ruler join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 5: Lord of the Forest

Team Assembly: Bring Pegasus and Mokuba (and Kaiba of course).

Strategy:
1) Send Pegasus and Mokuba to Saxzoss and Buhr-Tos.

2) Defeat the enemies with Kaiba.

3) Send Pegasus/Mokuba from their liberated towns to Rottenhub.

4) Send Kaiba to Rasixthen and defeat Weevil.  He joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 6: Lord of the Plains

Team Assembly: Bring as few marshals as possible

Strategy:
1) Make Kaiba defending marshal and defend against the moving enemies.

2) Send Kaiba to liberate each base.

3) At Khutamonn, you meat Tiger Axe.  He joins you if you defeat him.

4) Liberate Rhuninn-Grahd.  Rex Raptor joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 7: Sever the Supply Line

Team Assembly: Bring 3 marshals.

Strategy:
1) Send Kaiba east of Norvey to find Garoozis and Mountain Warrior.

2) Send Kaiba to Sweit and follow the instructions to find Moisture Creature 
located in the Monster Info section.  If you don't want Moisture Creature,
send Mokuba to Sweit.  Most people still use Kaiba to find MC, so just to be 
sure, do it too.

3) Once you find MC, send Kaiba to liberate Runinn-Zhamhud

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 8: Full-Scale Offensive

Team Assembly: Bring Kaiba, Mokuba, and Pegasus.

Strategy:
1) Send Mokuba to Tsughut and Pegasus to Jokhan.

2) When Mokuba gets to Tsughut, send him to Thor-Mount.

3) Thrash the enemies with Kaiba.

4) When Mokuba is nearing Thor-Mount, he will meet a band of roaming monsters.
Defeat them and they join you.

5) Send Kaiba to liberate Gigan-Syip.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 9: Crucial Battle

Team Assembly: Bring two marshals.

Strategy:
1) Make Kaiba defending marshal and defeat the enemies coming toward you.

2) Send Kaiba to liberate Jark, then Shyi-Hagou, then Castle-Leftarm

3) The enemies should have come back now.

4) Send Kaiba to liberate Castle-Rightarm, and finally Nonnber.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 10: Aid from Afar

Team Assembly: Bring 2 - 3 marshals.

Strategy:
1) Make Kaiba defending marshal quickly.  Destroy the surrounding enemies.

2) Send Kaiba to Riz-Phonn.  Depending on how long it takes to defeat your 
enemies, Yugi comes.  He comes at a set time (forget when).  After defeating 
all 6 enemy marshals and liberating both side bases, attack Rare Hunter.

3) After winning the battle, Scott takes Mokuba hostage.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 11: Going the Distance

Team Assembly: Bring three or more marshals.

Strategy:
1) Send Kaiba to Jokhan, and two people to Thor-Mount and Van-Lova.

2) Wait at Jokhan until the enemies arrive.

3) Send Kaiba to liberate Gigan-Syip.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 12: Raid

Team Assembly: Bring 3-4 marshals.  When going through a second time, make sure
that one team has Swamp Battleguard as the leader.

Strategy:
1) Send two marshals to Craw-Valley and Vrauson.

2) When both above bases are liberated, send Kaiba to Beyzon.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 13: Bandits, Again

Team Assembly: Bring as few marshals as possible.  Give Mokuba's team to Bonz.

Strategy:
1) Immediately send Bonz to the forest directly in between Buhr-Tos and 
Rottenhub, while avoiding the enemies.  Build a Healer.

2) Have Kaiba slaughter the enemies, but not Bandit Keith.

3) Finish all of Keiths monsters except one.  Hold that one off.  Heal if 
necessary.

4) Once Bonz gets to the area between the two bases, send him directly south.
Defeat the roaming monsters.  Make sure you take out at least one of them, and
that you stay alive.  Defeating just one monster can give you 10,000 points, 
and if you don't die, you win.

5) Crush Bandit Keith for all the suffering you went through to get the 
monsters.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 14: Dragon Lair

Team Assembly: Bring Kaiba and Pegasus only.  Not that you can bring more...

Strategy:
1) Send Kaiba to Den.  Along the way, you meet roaming monsters.  Defeat Cyber
Commander, and then try to stay alive.

2) Liberate the enemy bases one by one, otherwise, you can't even get into 
Burrow.

3) Liberate Burrow.  Tons of monsters join you during this mission.  The Blue-
eyes do too.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 15: Guidance

Team Assembly: No change.

Strategy:
1) Send Kaiba to Nonnber.  Defeat Lumis along the way.

2) Liberate Nonnber.  Ishizu Ishtar joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 16: Surprise Attack

Team Assembly: Bring three marshals, Kaiba, Pegasus, and Ishizu.  You won't 
believe how powerful her monsters are!

Strategy:
1) Send Ishizu to Twin-Rivers and Pegasus to Sunny-Plane.

2) If you feel confident, send Kaiba to Shadow Forest so you don't waste time.
Otherwise, wait at Anker-Hill.

3) Liberate Shadow Forest

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 17: Face-Off

Team Assembly: Bring 4 marshals, Pegasus, Ishizu, Kaiba, and Bonz (still 
Mokuba's team).

Strategy:
1) If you want experience, wait at Enno until Yugi's forces come.  Make Kaiba 
defending marshal.

2) You could choose to just head to Yugi.

3) If you wanted the experience, send Pegasus to Phostennm then Chitthun.

4) After Kaiba defeats the first few marshals, send him to liberate everything 
else.  After liberation of Tet-Ran, send Bonz there.

5) Send Kaiba to Nua-Tua.  Defeating Yugi should be a piece of cake.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 18: Banishment

Notes: Remember to set off cannons.

Team Assembly:  Bring 5 or 6 teams.

Strategy:
1) Make Kaiba defending marshals and wait for the enemies.  Send Ishizu south 
into the forest for roaming monsters.

2) After defeating the enemies, immediately send Kaiba to Vestoara-Gate.  If 
Yugi is found there, then it's game over for you.

3) After liberating Vestoara-Gate, send a weak marshal to Dhorminouth-Town.  
Since Ishizu should have the monsters now, send her back to Pleasure-Town.

4) Liberate the rest of the bases with Kaiba setting of cannons as needed.

5) Liberate Sygh-Varths.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 19: Hallowed Land of Ishtar

Team Assembly: Bring at least 2 marshals.

Strategy:
1) Send someone to Home-Land and Kaiba to Ishtar-Gate.

2) Have Kaiba defeat the enemies.

3) Liberate Ishtar.  Enter the sacred temple.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Missions 20 & 21 - See Final Campaign Walkthrough

===============================================================================


                    *~==~==* Final Campaign Walkthrough *~==~==*

The Final Campaign is in both Yugi and Kaiba's Campaign; they are the last two
levels.  They are exactly the same, except for one roaming monster and the 
dialogue.


Mission 21 (Yugi)/20 (Kaiba): Dream World

Notes: There is no time limit.  Yugi's Team should match my Challenge Mode
team as well as possible, replacing the other Dark Magician with Illusory 
Gentleman or Summoned Skull, whichever one you didn't give to Shimon.  Kaiba 
should have the same thing, possibly having the exact same team as the 
challenge mode team.

Team Assembly: Bring as few marshals as possible.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
System Gateway (F)     --    -      -    F       
Memory Bank A-1        500   -      -    E       
Memory Bank A-2        500   -      -    E       
Battery Connect        500   -      -    E       
Storage Device         500   -      -    E       
Memory-Bridge          500   -      -    E       
Terminal Bus (E)       500   -      -    E       

Strategy:
1) Pretty simple, really.  Send Yugi/Kaiba to liberate the bases one by one.

2) At Memory-Bridge, Alpha the Magnet Warrior joins you, but only in Yugi's 
Campaign.

3) Liberate Terminal-Bus last.  Beware of Gate Guardian!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 22 (Yugi)/21 (Kaiba): Dark Spirit

Notes: Again, no time limit.  Also, Scott's monsters remain the same level no 
matter how many campaigns you have played.

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Terminal Bus (F)       --    -      -    F       
South-Bridge-S1        500   -      -    E       
South-Bridge-S1        500   -      -    E       
North-Bridge           500   -      -    E       
CPU (E)               2000   -      -    E       

Strategy:
1) Be careful while going around CPU with Yugi/Kaiba to liberate other 
components (not really bases anymore).

2) After liberating all components, liberate CPU.

3) Scott is easy.  Too easy.  He talks of a Dark Spirit.  Unfortunately, he 
isn't lying.

4) Depending on which campaign you are playing, you must fight a different god 
monster.  Shutting down all the other components weakens it, so make sure you 
do that.  Yugi fights Obelisk, and Kaiba fights Slifer.  If this is your second
campaign (doesn't matter if it is same or different as your first), you fight 
the god twice.

The God Battles ---

Dark Nite (battle 1):
Obelisk is very strong.  Keep attacking with Yugi's team and you will prevail.
The cheating way is to attack with two monsters and then Escape, as the gods 
always attack last.  In this battle, Obelisk is at level 1.

Slifer is weaker than Obelisk, but with his ability, he is so much more useful.
Be prepared to retreat.  If you played Kaiba's second, you have a god up your 
sleeve.  Summon it to watch the gods clash.  Obelisk will gain his V-attack.

Nite Mare (battle 2):
If you have played a campaign already and are replaying it or playing another, 
The Gods reappear, controlled by Nite Mare, an alter-ego of Dark Nite.  The god
will become level 99, and shutting down other components does not affect this 
one.  If you didn't use the god you have already with the first one, use it 
here.  After this, you have beaten the campaign.

Have you tried everything to beat a god?  Fought him 10+ times, and still lose?
Try this cheating strategy: Make sure your monsters have lots of AP.  Then, 
fight with the first 2, then retreat, and continue, as the god always attacks 
twice.

===============================================================================


                   *~==~==* Joey Campaign Walkthrough *~==~==*

Finished both Kaiba's and Yugi's Campaign?  Then here's your just reward: 
Joey's Campaign!  You are now Joey, leader of the Black Dragon Squad (remember 
the first mission of Kaiba's campaign?), a band of honest thieves, severing 
Supply Lines everywhere to help the resistance.

You begin, unlike the other campaigns, in the Black Dragon base.  Jusell, a 
member, explains to you the rules, which are skipped over, since you know them
already!  The monsters you get here are really, really, strong.  I suggest that
you still give the Dark Magician team to Joey.  The other teams are incredible.

This shouldn't be too hard.  Only 10 missions, after all!  Bon voyage!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 1: Raid

Team Assembly: Joey should have Yugi's team, and Jusell should get Joey's team.
Malaikura can keep his team.

Strategy:
1) Send Jusell to the mountains west of Twin Rivers.  Far in the mountains 
directly west of Twin Rivers reside roaming monsters.

2) Joey should be defending marshal, while Malaikura can go to Shadow Forest.

3) Once the enemies are finished, and you acquire the monsters, send Jusell to 
Anker-Hill and Joey to Twin Rivers.  Finish off Nephel.

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