Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 05).
5) Liberate Air Shrine with Yugi. Tea is freed and Dark Elf joins your party.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 12: Phantom Blast
Team Assembly: Bring everyone.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Chitthun (F) -- 4 1 F
Nua-Tua 450 2 2 N
Phostenn 500 4 1 E
Kardhyis 450 2 1 E
Tet-Ran 500 4 1 E
Dyovann 750 2 3 N
Nyuaghulla 500 4 1 E
Enno (E) 700 4 0 E
Strategy:
1) Make Yugi defending marshal, make sure he gets sent out on the west side.
Defeat the moving enemies.
2) Send Tristan to Phostenn to set off an event. Kaiba destroys all opposing
cannons now. Make sure Tristan goes back to Chitthun.
3) Send Yugi to liberate Phostenn. Then, send Shimon to Phostenn and build a
Healer and an Anti-Ground Cannon.
4) Send Yugi to Nyuaghulla and Tristan to Nua-Tua. Send Tea to follow Yugi.
5) Send Yugi to Tet-Ran and Mai to Dyovann. Shimon may have to fight more
enemies now.
6) Send Yugi to Kardhyis.
7) Attack Joey. Red Eyes Black Dragon joins you. Joey escapes.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 13: For That Someone Special
Notes: Joey must be defeated with Mai.
Team Assembly: No change.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Craw-Valley (F) -- 2 4 F
Beyzon 350 1 3 N
Vrauson (E) 700 2 2 E
Strategy:
1) Send Yugi to Beyzon, followed by Shimon, then Mai.
2) After the moving enemies are defeated, send Yugi to Vrauson followed by Mai.
3) Attack Joey until he has one monster left with low LP.
4) Finish Joey with Mai. Joey is freed. Panther Warrior joins your army.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 14: Scorched
Team Assembly: Bring 3-4 marshals.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tsughut (F) -- 4 1 F
K-Su-Yan 100 2 0 N
Y-Su-Wak 100 1 0 E
Telenoes (E) 100 2 0 E
Strategy:
1) Send Yugi north along the coast to find a band of roaming monsters. They
join you after defeating them.
2) Send Yugi back to Tsughut, and send someone to K-Su-Yan (not Shimon).
3) Defeat the enemies with Yugi. If Yugi doesn't make it in time, beat the
first few with Shimon.
4) Send Yugi to Telenoes and Shimon to Y-Su-Wak.
5) Defeat Strings.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 15: Betrayed
Notes: This is the hardest mission in Yugi's campaign. Not because the enemies
are difficult though.
Team Assembly: Replace Summoned Skull in Yugi's party with a Harpie Lady. Make
Harpie the leader. You could also use Ansatsu or Dancing Elf.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Makhad (F) -- 2 1 F
Phedon 100 1 4 E
Ruthum 100 1 1 E
Jakhud 100 2 0 N
Strategy:
1) Send Yugi using icon mode to Jakhud immediately.
2) Yami Bakura moves his troops out almost immediately. You'd better move
fast. If you don't get there fast enough, you lose.
3) Now, at Jakhud, defeat Yami Bakura. Bakura is freed. Espa Roba joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 16: A Lost Cause
Notes: This has nothing to do with the mission, but the guide listed Espa Roba
as female, another reason why it's so bad. For those who don't know Yu-Gi-Oh!,
Espa is male.
New marshals:
Name--------Skill------------------------Monsters------------------------------
Espa Roba None Jinzo, Giant Mech Soldier, Cyber
Cyber Saurus
Team Assembly: Put Summoned Skull back on Yugi's team. Bring Yugi and Shimon
only.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Shadow Forest (F) -- 2 0 F
Twin Rivers 850 2 0 N
Sunny-Plane 850 2 0 N
Anker-Hill (E) 1000 4 1 E
Strategy:
1) Send Shimon to Sunny-Plane. Build a Barricade and Healer at Anker-Hill.
2) Defeat the enemies, then heal.
3) Send Yugi to Twin-Rivers.
4) Send Yugi to Shadow Forest and defeat Arkana. His Dark Magician #2 is at
level 99, with Raigeki magic. This will be a tough fight. However, at this
point, you should definitely have your Dark Magician at level 40 already. His
special attack is a combo with Dark Magician Girl. Use it wisely. After
beating Arkana, Dark Magician #2 joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 17: Secret Power
Notes: You get tons of rare monsters and items here.
Team Assembly: Do NOT put the Dark Magician #2 on your team. Well, you can,
but you shouldn't. He is too weak right now.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Khatoghu (F) -- 1 0 F
Charte-Goallua 1200 1 0 E
Jenonnva 1200 1 0 E
Phyo-Rente 1200 1 0 E
Myilluno (E) 1200 1 0 E
Strategy:
1) Send Yugi to fight Shadi at Jenonnva. Machine King joins you.
2) Send Yugi directly south to find Dragon Piper. It may be Labyrinth Tank,
and if it is, Dragon Piper is where I say Labyrinth Tank will be.
3) Send Yugi to Charte-Goallua.
4) Send Yugi to Phyo-Rente. Beta the Magnet Warrior joins you.
5) Send Yugi to Myilluno. Along the way, Labyrinth Tank joins you. After
defeating Shadi, Millennium Golem joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 18: Face Off
Team Assembly: With the Black Luster Ritual you got in the last level,
transform Dark Magician into Magician of Black Chaos. It is not applicable
with Arkana's Dark Magician.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Bustonn (F) -- 2 2 F
Jark 350 1 0 E
Shyi-Hagou 350 1 0 E
Castle-Leftarm 450 4 0 E
Castle-Rightarm 450 4 0 E
Nonnber (E) 700 4 0 E
Strategy:
1) Make Yugi defending marshal. Defeat the two enemy marshals.
2) Send Yugi to Jark.
3) Send Yugi to Shyi-Hagou.
4) Send Yugi across the lake to Castle-Rightarm. In the center of the lake,
you meet Gaia the Fierce Knight. Defeat him and he joins you.
5) Send Yugi to Castle-Leftarm.
6) Go and defeat Kaiba. Kaiba is tough. Attack with Dark Burning Magic
continuously. He will fuse right when one of the Blue Eyes' is getting low on
LP. You may have to retreat, so be careful. You may want to send Shimon in,
weaken one of his Blue-Eyes until he fuses, escape, then take out the last
dragon with Yugi.
7) Kaiba tells you that Mokuba has been kidnapped. You now try to get him
back.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 19: Banishment
Notes: You will need a balance of Aerial teams and Ground teams to thwart
cannons.
Team Assembly: See Notes. Bring everyone.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Pleasure Town (F) -- 2 1 F
Vestoara-Gate 500 4 0 E
Turret-Front 500 4 0 E
Dhorminouth-Town 700 2 0 N
Kaepe-Town 700 2 0 N
Tower-Southern 500 4 0 E
Sygh-Varths Gate 500 4 0 E
Sygh-Varths (E) 1800 3 1 E
Strategy:
Remember, use weak team to activate cannons.
1) Make Yugi defending marshal and defeat the moving enemies.
2) Send Tristan to Dhorminouth-Town
3) Send Yugi to liberate Vestoara-Gate, Turret-Front, and then Tower-Southern.
4) Send Mai to Kaepe-Town.
5) Set off the cannons at Sygh-Varths Gate if necessary, then send Yugi to
liberate it.
6) Mai, at Kaepe-Town, will meet Harpie Lady (Keraino). She will join you.
7) Send someone to set off the cannon at Sygh-Varths if necessary. Defeat
Scott. Keep at his Cosmo Queen until you win.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 20: Hollowed Land of Ishtar
Team Assembly: No change.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Kaepe-Town (F) -- 2 0 F
Ishtar Gate 300 2 0 N
Home-Land 600 1 0 E
Ishtar (E) 800 3 0 E
Strategy:
1) Send Yugi to Ishtar Gate and someone to Home-Land.
2) Have Yugi defeat the enemy marshals.
3) Send Yugi to Ishtar and defeat Odion. Mokuba has been freed. You now enter
Ishtar.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Missions 21 & 22 - See Final Campaign Walkthrough
On your second time through this campaign, replace Illusory Gentleman/Summoned
Skull, whichever one Yugi has, with Dark Magician. You will get him again if
you changed Dark Magician in your first campaign into Magician of Black Chaos.
This is not Dark Magician #3, just the normal Dark Magician. You cannot get
another of Magician of Black Chaos, however.
By the end of this, MoBC and DMG should be at level 99. DM should be around
level 50.
===============================================================================
*~==~==* Kaiba Campaign Walkthrough *~==~==*
Like in Yugi's campaign, you here a brief story, and then Marthis and Haysheen,
one of your marshals and your emperor respectively, explain what to do. Scroll
through quickly and begin team assembly.
Take all monsters out of Kaiba's team and replace them with Yugi's team. The
orbs may not match, but it'll work out. If you did as I said and played Yugi's
campaign a second time, your monsters are at level 99, and this will be a
breeze. Yugi's team should have consisted of Magician of Black Chaos, Dark
Magician, and Dark Magician Girl. All but Dark Magician should be at lv. 99.
I recommend you give Mokuba Shimon's monsters. This should make Kaiba's
campaign much easier.
Let's begin, shall we?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 1: Hand of Fire
Notes: As easy as Yugi's first mission, only easier with your new monsters.
Team Assembly: Given above. Bring Kaiba and Marthis only.
Strategy:
1) Send Kaiba to Ru-Ma-Pann. When he is halfway there, send Marthis to
Seirauna.
2) From Ru-Ma-Pann, send Kaiba south a bit to find Berfomet.
3) Go back to Ru-Ma-Pann, and wait for Jusell's arrival.
4) Finish Malaikura in Riz-Phonn, and show the Black Dragon Squad what the
imperial forces are made of. You'll learn more about them later.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 2: Bandits
Team Assembly: Bring all marshals.
Strategy:
1) Send Kaiba to Dyethruo and Mokuba to Yortson.
2) Wait at Dyethruo for Bonz's arrival.
3) Defeat Bonz.
4) Defeat Bandit Keith. Bonz joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 3: Surrounded
Team Assembly: Bring all four marshals.
Strategy:
1) Make Kaiba defending marshal and await enemy attack.
2) After beating the enemy marshals, send Marthis to Kardhyis, Kaiba to
Phostenn, and Mokuba to Tet-Ran. Keep Bonz at Enno.
3) Liberate Phostenn and Chitthun with Kaiba. Mokuba should take Tet-Ran and
Dyovann. Keep Marthis at Khardyis.
4) Send Kaiba or Mokuba to Nyuaghulla.
5) Send Kaiba to Nua-Tua for a showdown with Pegasus.
6) Pegasus has a secret meeting with you. Marthis finds out.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 4: Framed
Notes: Marthis has betrayed you. You can no longer use him from this point on.
Team Assembly: Bring as few marshals as possible, but at least two.
Strategy:
1) Make Kaiba defending marshal. Defeat the moving enemies.
2) Send Kaiba to Craw-Valley.
3) Send someone into the mountains north of Beyzon to find Gamma the Magnet
Warrior.
4) Destroy the traitor Marthis. Pegasus and Labyrinth Ruler join you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 5: Lord of the Forest
Team Assembly: Bring Pegasus and Mokuba (and Kaiba of course).
Strategy:
1) Send Pegasus and Mokuba to Saxzoss and Buhr-Tos.
2) Defeat the enemies with Kaiba.
3) Send Pegasus/Mokuba from their liberated towns to Rottenhub.
4) Send Kaiba to Rasixthen and defeat Weevil. He joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 6: Lord of the Plains
Team Assembly: Bring as few marshals as possible
Strategy:
1) Make Kaiba defending marshal and defend against the moving enemies.
2) Send Kaiba to liberate each base.
3) At Khutamonn, you meat Tiger Axe. He joins you if you defeat him.
4) Liberate Rhuninn-Grahd. Rex Raptor joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 7: Sever the Supply Line
Team Assembly: Bring 3 marshals.
Strategy:
1) Send Kaiba east of Norvey to find Garoozis and Mountain Warrior.
2) Send Kaiba to Sweit and follow the instructions to find Moisture Creature
located in the Monster Info section. If you don't want Moisture Creature,
send Mokuba to Sweit. Most people still use Kaiba to find MC, so just to be
sure, do it too.
3) Once you find MC, send Kaiba to liberate Runinn-Zhamhud
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 8: Full-Scale Offensive
Team Assembly: Bring Kaiba, Mokuba, and Pegasus.
Strategy:
1) Send Mokuba to Tsughut and Pegasus to Jokhan.
2) When Mokuba gets to Tsughut, send him to Thor-Mount.
3) Thrash the enemies with Kaiba.
4) When Mokuba is nearing Thor-Mount, he will meet a band of roaming monsters.
Defeat them and they join you.
5) Send Kaiba to liberate Gigan-Syip.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 9: Crucial Battle
Team Assembly: Bring two marshals.
Strategy:
1) Make Kaiba defending marshal and defeat the enemies coming toward you.
2) Send Kaiba to liberate Jark, then Shyi-Hagou, then Castle-Leftarm
3) The enemies should have come back now.
4) Send Kaiba to liberate Castle-Rightarm, and finally Nonnber.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 10: Aid from Afar
Team Assembly: Bring 2 - 3 marshals.
Strategy:
1) Make Kaiba defending marshal quickly. Destroy the surrounding enemies.
2) Send Kaiba to Riz-Phonn. Depending on how long it takes to defeat your
enemies, Yugi comes. He comes at a set time (forget when). After defeating
all 6 enemy marshals and liberating both side bases, attack Rare Hunter.
3) After winning the battle, Scott takes Mokuba hostage.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 11: Going the Distance
Team Assembly: Bring three or more marshals.
Strategy:
1) Send Kaiba to Jokhan, and two people to Thor-Mount and Van-Lova.
2) Wait at Jokhan until the enemies arrive.
3) Send Kaiba to liberate Gigan-Syip.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 12: Raid
Team Assembly: Bring 3-4 marshals. When going through a second time, make sure
that one team has Swamp Battleguard as the leader.
Strategy:
1) Send two marshals to Craw-Valley and Vrauson.
2) When both above bases are liberated, send Kaiba to Beyzon.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 13: Bandits, Again
Team Assembly: Bring as few marshals as possible. Give Mokuba's team to Bonz.
Strategy:
1) Immediately send Bonz to the forest directly in between Buhr-Tos and
Rottenhub, while avoiding the enemies. Build a Healer.
2) Have Kaiba slaughter the enemies, but not Bandit Keith.
3) Finish all of Keiths monsters except one. Hold that one off. Heal if
necessary.
4) Once Bonz gets to the area between the two bases, send him directly south.
Defeat the roaming monsters. Make sure you take out at least one of them, and
that you stay alive. Defeating just one monster can give you 10,000 points,
and if you don't die, you win.
5) Crush Bandit Keith for all the suffering you went through to get the
monsters.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 14: Dragon Lair
Team Assembly: Bring Kaiba and Pegasus only. Not that you can bring more...
Strategy:
1) Send Kaiba to Den. Along the way, you meet roaming monsters. Defeat Cyber
Commander, and then try to stay alive.
2) Liberate the enemy bases one by one, otherwise, you can't even get into
Burrow.
3) Liberate Burrow. Tons of monsters join you during this mission. The Blue-
eyes do too.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 15: Guidance
Team Assembly: No change.
Strategy:
1) Send Kaiba to Nonnber. Defeat Lumis along the way.
2) Liberate Nonnber. Ishizu Ishtar joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 16: Surprise Attack
Team Assembly: Bring three marshals, Kaiba, Pegasus, and Ishizu. You won't
believe how powerful her monsters are!
Strategy:
1) Send Ishizu to Twin-Rivers and Pegasus to Sunny-Plane.
2) If you feel confident, send Kaiba to Shadow Forest so you don't waste time.
Otherwise, wait at Anker-Hill.
3) Liberate Shadow Forest
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 17: Face-Off
Team Assembly: Bring 4 marshals, Pegasus, Ishizu, Kaiba, and Bonz (still
Mokuba's team).
Strategy:
1) If you want experience, wait at Enno until Yugi's forces come. Make Kaiba
defending marshal.
2) You could choose to just head to Yugi.
3) If you wanted the experience, send Pegasus to Phostennm then Chitthun.
4) After Kaiba defeats the first few marshals, send him to liberate everything
else. After liberation of Tet-Ran, send Bonz there.
5) Send Kaiba to Nua-Tua. Defeating Yugi should be a piece of cake.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 18: Banishment
Notes: Remember to set off cannons.
Team Assembly: Bring 5 or 6 teams.
Strategy:
1) Make Kaiba defending marshals and wait for the enemies. Send Ishizu south
into the forest for roaming monsters.
2) After defeating the enemies, immediately send Kaiba to Vestoara-Gate. If
Yugi is found there, then it's game over for you.
3) After liberating Vestoara-Gate, send a weak marshal to Dhorminouth-Town.
Since Ishizu should have the monsters now, send her back to Pleasure-Town.
4) Liberate the rest of the bases with Kaiba setting of cannons as needed.
5) Liberate Sygh-Varths.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 19: Hallowed Land of Ishtar
Team Assembly: Bring at least 2 marshals.
Strategy:
1) Send someone to Home-Land and Kaiba to Ishtar-Gate.
2) Have Kaiba defeat the enemies.
3) Liberate Ishtar. Enter the sacred temple.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Missions 20 & 21 - See Final Campaign Walkthrough
===============================================================================
*~==~==* Final Campaign Walkthrough *~==~==*
The Final Campaign is in both Yugi and Kaiba's Campaign; they are the last two
levels. They are exactly the same, except for one roaming monster and the
dialogue.
Mission 21 (Yugi)/20 (Kaiba): Dream World
Notes: There is no time limit. Yugi's Team should match my Challenge Mode
team as well as possible, replacing the other Dark Magician with Illusory
Gentleman or Summoned Skull, whichever one you didn't give to Shimon. Kaiba
should have the same thing, possibly having the exact same team as the
challenge mode team.
Team Assembly: Bring as few marshals as possible.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
System Gateway (F) -- - - F
Memory Bank A-1 500 - - E
Memory Bank A-2 500 - - E
Battery Connect 500 - - E
Storage Device 500 - - E
Memory-Bridge 500 - - E
Terminal Bus (E) 500 - - E
Strategy:
1) Pretty simple, really. Send Yugi/Kaiba to liberate the bases one by one.
2) At Memory-Bridge, Alpha the Magnet Warrior joins you, but only in Yugi's
Campaign.
3) Liberate Terminal-Bus last. Beware of Gate Guardian!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 22 (Yugi)/21 (Kaiba): Dark Spirit
Notes: Again, no time limit. Also, Scott's monsters remain the same level no
matter how many campaigns you have played.
Team Assembly: No change.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Terminal Bus (F) -- - - F
South-Bridge-S1 500 - - E
South-Bridge-S1 500 - - E
North-Bridge 500 - - E
CPU (E) 2000 - - E
Strategy:
1) Be careful while going around CPU with Yugi/Kaiba to liberate other
components (not really bases anymore).
2) After liberating all components, liberate CPU.
3) Scott is easy. Too easy. He talks of a Dark Spirit. Unfortunately, he
isn't lying.
4) Depending on which campaign you are playing, you must fight a different god
monster. Shutting down all the other components weakens it, so make sure you
do that. Yugi fights Obelisk, and Kaiba fights Slifer. If this is your second
campaign (doesn't matter if it is same or different as your first), you fight
the god twice.
The God Battles ---
Dark Nite (battle 1):
Obelisk is very strong. Keep attacking with Yugi's team and you will prevail.
The cheating way is to attack with two monsters and then Escape, as the gods
always attack last. In this battle, Obelisk is at level 1.
Slifer is weaker than Obelisk, but with his ability, he is so much more useful.
Be prepared to retreat. If you played Kaiba's second, you have a god up your
sleeve. Summon it to watch the gods clash. Obelisk will gain his V-attack.
Nite Mare (battle 2):
If you have played a campaign already and are replaying it or playing another,
The Gods reappear, controlled by Nite Mare, an alter-ego of Dark Nite. The god
will become level 99, and shutting down other components does not affect this
one. If you didn't use the god you have already with the first one, use it
here. After this, you have beaten the campaign.
Have you tried everything to beat a god? Fought him 10+ times, and still lose?
Try this cheating strategy: Make sure your monsters have lots of AP. Then,
fight with the first 2, then retreat, and continue, as the god always attacks
twice.
===============================================================================
*~==~==* Joey Campaign Walkthrough *~==~==*
Finished both Kaiba's and Yugi's Campaign? Then here's your just reward:
Joey's Campaign! You are now Joey, leader of the Black Dragon Squad (remember
the first mission of Kaiba's campaign?), a band of honest thieves, severing
Supply Lines everywhere to help the resistance.
You begin, unlike the other campaigns, in the Black Dragon base. Jusell, a
member, explains to you the rules, which are skipped over, since you know them
already! The monsters you get here are really, really, strong. I suggest that
you still give the Dark Magician team to Joey. The other teams are incredible.
This shouldn't be too hard. Only 10 missions, after all! Bon voyage!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 1: Raid
Team Assembly: Joey should have Yugi's team, and Jusell should get Joey's team.
Malaikura can keep his team.
Strategy:
1) Send Jusell to the mountains west of Twin Rivers. Far in the mountains
directly west of Twin Rivers reside roaming monsters.
2) Joey should be defending marshal, while Malaikura can go to Shadow Forest.
3) Once the enemies are finished, and you acquire the monsters, send Jusell to
Anker-Hill and Joey to Twin Rivers. Finish off Nephel.
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