Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 04)

Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 04).

Mission 10: Aid from Afar
None

Mission 11: Going the Distance
None

Mission 12: Raid
Lava Battleguard
Edge of the mountains south of Beyzon - you must have Swamp Battleguard as the
  lead monster.

Mission 13: Bandits, Again
Insect Queen/Larvae Moth/Queen of the Autumn Leaves
From exactly between Buhr-Tos and Rottenhub, go south

Mission 14: Dragon Lair
Blue-Eyes White Dragon (Azrael/Djibril/Ibris)/Lord of D., Buster Blader/Cyber
  Commander, Thunder Dragon, Meteor Dragon, Seiyaryu, Judge Man/Kaiser Dragon
Liberate Burrow, between Dragon-Gate and Den, liberate the following: Nest,
  Den, Hall, and Lair

Mission 15: Guidance
None

Mission 16: Surprise Attack
None

Mission 17: Face-Off
None

Mission 18: Banishment
Zoa/Kryuel/Castle of Dark Illusions
Forest south of Pleasure Town

Mission 19: Hollowed Land of Ishtar
None

Mission 20: Dream World
None

Mission 21: Dark Spirit
Slifer the Sky Dragon
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a 
marshal with the Master of the Egyptian Gods ability


Joey Campaign ------
Mission 1: Raid
Serpent Knight Dragon/Invitation to a Dark Sleep/Swordstalker
Directly west of Twin Rivers far in the mountains

Mission 2: Outnumbered?
Swamp Battleguard/Battle Ox/Dragon Seeker
Directly north of Ru-Ma-Pann

Mission 3: Quick Attack
Sengenjin/Flame Cerebrus
Edge of the mountains southwest of Beyzon where it begins to bend

Mission 4: Pursuit
None

Mission 5: Minion of Darkness
Gemini Elf (Kachua)
Liberate Tower-Deneb

Mission 6: Thrashed
None

Mission 7: Reversal
None

Mission 8: Master Plan
Mystical Beast Serket
Defeat Odion

Mission 9: Impostor
The Winged Dragon of Ra
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a 
marshal with the Master of the Egyptian Gods ability

Mission 10: Invincible Imperial Guard
Kazejin/Skull Knight/Pumpking King of Ghosts
North of Ru-Ma-Pann

===============================================================================


                               *~==~==* Items *~==~==*

Finally, we're done the monster section and we're moving onto items.  The item
section will explain what kinds of items there are, what they do, how to use 
them, the amt. of times they can be used, what kind of item they are, what 
level (for magic) they are at, the price for buying (which is from the guide 
and a bunch are wrong), and that's it.  I'll try to correct the guide's
mistakes.  If and item has a star next to it, I give a location at the end of 
the section and consider it rare, since it is found in few places.  As far as I
know, all items that say "disables all special powers" in the game, it means 
that the item confuses them.

Magic ----------------
Due to lack of knowledge of magic, I will now give a lesson on the magic 
ability.  Some monsters have the capability of learning magic.  Different 
monsters have different magic levels learned.  These will never be increased.
For example, Dark Magician Girl learns level 4 magic.  It will never increase 
to level 5.  There are five levels of magic.  Magic items also have levels, and
there are five as well.  Each level of magic allows the monster to equip and 
use "magic" items of that level and lower.  For example, Dark Magician Girl can
use magic items of levels 1-4, while Summoned Skull can only use magic items of
level 2 or lower, because he learns level 2 magic.  Since the highest level of 
magic is 5, monsters with level 5 magic can use all levels of magic.  Several 
monsters also learn Magic Craft, which increases the effect of magic.


The items are divided into sections, then listed alphabetically.



Potions:  These are used for increasing life/making barriers, etc.

Polymerization:  All monsters involved are removed from battle and the fusion 
monster replaces them.  Lasts until end of battle.  Will be replenished/can use
the replenish command.


Name------------------# Uses----$Price----Description--------------------------

Blue Medicine            7        200     Restores small amount of life points
                                          to one monster.
Dark Energy              7        400     Raises attack of Darklands type for
                                          one battle.
Destruction Punch        2        800     Forms Barrier B (reflects half of
                                          damage given by enemy back) around
                                          one team monster.
Dian Keto the Cure       1       1800     Restores all monsters to full health,
Master                                    in and out of battles.

Dragon Capture Jar       3        650     Paralyzes all Dragon monsters in 
                                          battle.
Dragonic Fury            3        600     Raises Dragon monsters' attacks in
                                          battle, also confuses them.
Goblin's Secret Remedy   6        200     Cures all status changes of one
                                          monster.
Monster Reborn           1        750     Revives and restores half health to a
                                          fallen monster.
Polymerization           1        500     Fuses two or three monsters together
                                          in battle.
Power of Nature          4        750     Raises attack and AP of all spirit
                                          monsters for one battle.
Red Medicine             3        500     Restores full health to one team
                                          monster
Riryoku*                 1        ---     Absorb two team monsters' health to
                                          boost one monster's attack in battle.
Snake Fang               6        450     Poisons one enemy in battle.

Super Rejuvenation       6        500     Allows one team monster to gain
                                          health automatically in battle.
Violet Crystal           4        750     Increases the attack of Night-Adept
                                          monsters for one battle.


Equipment: These items are equipped onto monsters to increase abilities or 
attack, or decrease enemy abilities or attacks.  There are one of each and are 
automatically put into effect.


Name-----------------------$Price----Description-------------------------------

Beast Fangs                  500     Raises attack of Beast-type monsters by
                                     500.
Black Pendant                900     Raises attack and damage against
                                     Spellcasters of Darklands-type monsters.
Book of Secret Arts          600     Raises attack of Spellcaster-types by 500.

Cyber Shield                 700     Raises attack of any Harpie Lady by 500.

Deal of Phantom              800     Raises AP of monster by 1.

Dragonic Attack             4000     Dragon equipped with this will never miss.

Electro-Whip                 900     Used by any Harpie Lady, allows attacks
                                     to paralyze enemies.
Enchanted Javelin            500     Raises damage done by to Darklands-type
                                     monsters by Spirit types.
Laser Cannon Armor           750     Raises attack by 500 and enables special
                                     attacks for Basic Insect.
Legendary Sword              500     Raises attack of Warrior-types by 500.

Multiply                     900     Raises attack by 1000 and enables special
                                     attacks for Kuriboh.
Shock Shell                  400     Raises attack and of Machine-type
                                     monsters and allows their attacks to
                                     confuse enemies.
Silver Bow and Arrow         800     Raises accuracy and attack by 500 for
                                     Spirit and Warrior monsters.
Sword of Dragon's Soul       500     Increases damage done to Dragons by
                                     Warrior monsters.


Magic:  Magic can only be used by team members who have a magic ability.  The 
level of the ability must be higher or equal to the magic level.
The highest magic level is 5.  I have checked all of these myself, and the 
guide, to fix its mistakes.  If you find any more, tell me.


Name-----------------Lv.---# Uses---$Price---Description-----------------------

Black Shield          3        5     1200    Forms a C Barrier (halves damage
                                             done) around one team monster.
Bless of Moonlight*   3        4      ---    Increases attack and AP of all
                                             Night-Adept monsters for one
                                             battle.
Chaos Blaze           3        2     1500    Increases attack of Darklands-
                                             type monsters, also confuses
                                             them
Dragon Treasure       4        6      700    Increases attack and AP for
                                             Dragon-types.
Final Flame*          4        1      ---    Inflicts heavy damage on one enemy
                                             monster.
Germ Infection        2        5      200    Poisons all enemies.

Gift of the Mystical  3        3     1200    Restores a great amount of life
Elf                                          points to all team monster.  As
                                             far as I've seen, restores up to
                                             3500.
Gravity Bind*         4        2      ---    Reduces attack and AP of all
                                             enemy monsters.
Hinotama              2        5      400    Inflicts damage on all enemies.

Mage Power            2        3      600    Increases attack of Spellcasters,
                                             also confuses them
Magic Jammer          3        3      800    Confuses all enemies

Mesmeric Control      3        4      800    Lowers all enemy monsters' AP and
                                             attack.
Mirror Force*         5        3      ---    Forms Barrier B (reflects half of
                                             damage given by enemy back) around
                                             one team monster.
Mirror Wall*          4        3     1500    Forms Barrier A (reduces attacking
                                             enemy's attack by 100) around one
                                             team monster.
Quick Attack*         2        3      900    Raises AP of all team members.

Raigeki*              5        1      ---    Inflicts massive damage to all
                                             enemies.
Raimei                4        5      500    Inflicts damage and paralyzes all
                                             enemies.
Shadow Spell          1        5      450    Paralyzes one enemy.

Solar Shine           2        7      600    Undoes status changes of monsters.

Sparks                1        3      500    Inflicts small damage and
                                             decreases AP of one enemy.
Spellbinding Circle   3        4     1200    Lowers attack and AP of one
                                             enemy.
Swords of Revealing   3        3      900    Paralyzes all enemies.
Light

Yami                  3        5     1000    Blinds all enemies.


Class Change:  These items upgrade monsters to stronger forms.  For a list of 
affected monsters, see the Class Change/Fusion section.  All class change items
can upgrade 1 monster only.  I have given one or two locations, but that does 
NOT mean it can only be found there.

Name-----------------------Location--------------------------------------------

Black Luster Ritual        Beat Mission: "Secret Power" on Yugi's campaign.

Call of the Grave          Yugi's Mission: "Crucial Battle".  Build a Trade
                           Union in Phostenn.
Cocoon of Evolution        Yugi's Mission: "Badlands" in Tower-Sirius, and
                           Kaiba's Mission: "Crucial Battle" in Castle-
                           Leftarm.  Build Trade Union.
Metalmorph                 Yugi's Mission: "Break Free".  Build a Trade
                           Union in Ce-Reizo.


Gods:  Gods are summoned from items.  They will take the place of all three 
team monsters for the battle.

Name------------------# Uses---Description + Location--------------------------

Eye of Ra                1     Summons Winged Dragon of Ra.  Beat Marik in
                               Joey's story (Mission: "Imposter").
Slifer's Orb             1     Summons Slifer the Sky Dragon.  Beat Dark Nite
                               and possibly Nite Mare in Kaiba's story.
Soul of Obelisk          1     Summons Obelisk the Tormentor.  Beat Dark Nite
                               and possibly Nite Mare in Yugi's story.


Locations:  Locations of items marked with a *

Name-----------------------Location--------------------------------------------

Riryoku                    Beat Mission: "Secret Power" on Yugi's campaign.

Bless of Moonlight         Liberate Myilluno in Mission: "Secret Power" on
                           Yugi's side.
Final Flame                Liberate Jenonnva in Mission: "Secret Power" on
                           Yugi's side.
Gravity Bind               Liberate Charte-Goallua in Mission: "Secret Power"
                           on Yugi's side.
Mirror Force               Liberate Phyo-Rente in Mission: "Secret Power" on
                           Yugi's side.
Mirror Wall                Purchase a Trade Union in Van-Lova in Kaiba's
                           mission "Going the distance".
Quick Attack               By a Trade Union in Sweit in Kaiba's mission:
                           "Sever the Supply Line"
Raigeki                    Beat Mission: "Secret Power" on Yugi's campaign.

===============================================================================


                       *~==~==* Walkthrough Intro *~==~==*

This is just some notes on what to expect.  First, read the section above.  
Please, as it will make the Walkthroughs so much easier to understand.

These Walkthroughs are based on my experiences.  The order I went through the 
game was Yugi-Yugi-Kaiba-Joey (covers all stories; really, it is Yugi-Yugi-
Kaiba-Joey-Yugi-Kaiba-Kaiba, but that doesn't matter).  Also, I want you to 
know that I only trained my MAIN MARSHAL.  If that doesn't suit you, just 
follow my guide but attack in waves.  If it does suit your, or doesn't matter,
follow my directions and you will succeed.

The layout of my Walkthroughs will be:

Mission #: Mission Name

Mission Notes
- Such as "Enemies begin to regenerate in this mission" or "Enemies use 
fusions"

Objectives (Added later)
- Winning/Losing Conditions

New available marshals
- Marshals who you can now use

Must bring Marshals (Added later)
- Marshals you must bring are highlighted with a red "GO" mark.  You must
bring them; you have no choice.

Team Assembly
- Tips on assembling teams
- If I say no change, it doesn't matter who you bring.

Bases and Items (items added later)
- Cooperation is hearts, which increase healing speed.  Abbreviated HP by
me (healing points).  Gold is the gold acquired by liberating.  Items is
items sold with/without trade union.  Size is stars, which increases stat 
bonuses.  F/E/N is Friendly base, Enemy base, or Neutral Base.  Base names
with a (F) or a (E) next to them means Friendly or Enemy Main Base.  Later, 
items acquired by liberation will also be listed.
- The Main Base currently means that if it is lost, the other side wins.  If 
you take out the (E) base, you win, if the (F) base is taken out, you lose.  
Usually, the main base will recover enemies in 5 game hours.  I will later 
indicate with a * if it doesn't.

Enemy Marshals
- The first one listed is the "boss" of the level

Strategy
- Step-by-step battle plan

The AP/BP/LP of marshals will be listed in a section I will add later.  It
will also include tips for leveling up.

By popular demand, I have made a new Monster Locations by Mission section, and
the roaming monsters acquired section has been deleted.

For now, I have reduced the amount of information I give so I can finish the 
basic strategy faster.

===============================================================================


                   *~==~==* Yugi Campaign Walkthrough *~==~==*

After starting Yugi's campaign, you see a brief story about what happens.
When you become trapped in the game, one of your marshals, Shimon, explains the 
rules to you.  Listen carefully.  Then, begin team assembly.

I suggest you do nothing to change your teams.  Yugi's team is currently the 
strongest.  I'd keep it this way, even though the compatibility orbs don't 
match.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 1: War Campaign

Notes:  This is your first mission.  It is simple.  At the end, you receive 
your first items.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Yugi        Master of the Egyptian Gods  Celtic Guardian, Feral Imp, Kuriboh

Shimon      None                         Zombie Warrior, Shadow Specter, Beaver
                                         Warrior
Fizdis      Discount                     Horn Imp, Kanikabuto, Penguin Soldier

Team Assembly:
For this mission, bring only Yugi and Shimon.  Fizdis is weak, and you have
no time now to train her.  Don't change the teams just yet.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Jakhud (F)             --    2      5    F       
Ruthum                 500   1      4    N       
Phedon                 500   1      4    N       
Makhad (E)             700   2      3    E       

Enemies:
Name------------Location-------Monsters----------------------------------------
Etos            Makhad         Blackland Fire Dragon, Basic Insect, Swordsman
                               from a Foreign Land
Officer         Makhad         Larvae Moth, Zarigun, Hitotsu-Me Giant

Strategy:
Shimon will explain your battle plan.  Follow these instead.
1) Send Yugi to Phedon, then Shimon to Ruthum.  Make sure Yugi arrives first.

2) Wait until the Officer arrives at Phedon.  Blow him away with Yugi.  Send 
Yugi back to Jakhud if you want a roaming monster.  Otherwise send him strait 
to Makhad.

3) Send Yugi from Jakhud to Makhad.  Meet Silver Fang along the way.  Defeat 
him and he joins your party.

4) Finish Etos with Yugi.  Blackland Fire Dragon defects to your side.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 2: Fury of the Empire

Team Assembly:  Get rid of Kuriboh in Yugi's team and replace with Blackland.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Dhinn-Farm (F)         --    2      4    F       
Watthu                 350   1      4    E       
Croethe                400   1      3    E       
Phothwo                800   1      4    E       
Dhithton               400   1      4    E       
Ashton (E)             700   1      4    E       

Strategy:
1) Liberate Watthu with Yugi.

2) Find the roaming monster in the forest.

3) Liberate all the bases except Ashton for gold and experience.

4) Liberate Ashton.  Tristan joins you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 3: Strategy

New marshals:
Name--------Skill------------------------Monsters------------------------------
Tristan     Constructor                  Gazelle, Giant Soldier of Stone,
                                         Swordsman from a Foreign Land

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Yortson (F)            --    2      4    F       
Phagttuon              450   1      3    N       
Dyethruo               400   1      2    N       
Telenoes (E)           800   2      2    E       

Strategy:
1) Since Dyethruo will explode at 9 p.m., send Yugi to the mountains directly 
north of Dyethruo.  Winged Dragon, Guardian of the Fortress will join you.
You must use Yugi.

2) After getting Winged Dragon, send Yugi back to Yortsun.  Prepare for the 
weak attack.

3) After all the enemies get whooped, send Shimon to Phagttuon and Yugi to 
Dyethruo.

4) Send Yugi to Telenoes and show Granus he's no match for your power.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 4: Battle for Tsughut

Team Assembly: You may want to bring Tristan.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Telenoes (F)           --    2      5    F       
Rowerful               350   1      3    E       
Kthujan                400   2      3    E       
Ithuvak                600   1      5    E       
Ghuashyene             400   4      3    E       
Tsughut (E)            900   4      3    E       

Strategy:
1) Send Yugi just out of Telenoes, then back in.  Wait for the moving marshals
and defeat them.

2) Send Shimon to Ithuvak.  Bakura should appear.  Wait awhile for Bakura to 
deactivate all the enemies' defenses.  Make sure you move Shimon back to 
Telenoes before he gets to the base.

3) Send Yugi to liberate Ithuvak, then Ghuashyene.

4) Send Tristan to liberate Rowerful, then Kthujan.

5) Send Yugi to finish Kepulia at Tsughut.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 5: Turbulent Waters

New marshals:
Name--------Skill------------------------Monsters------------------------------
Bakura      None                         Ansatsu, Beastking of the Swamps,
                                         Stuffed Animal

Team Assembly: Bring everyone, since you have no other choice.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tsughut (F)            --    4      4    F       
Jokhan                 600   1      1    N       
Van-Lova               400   1      1    N       
Thor-Mount             400   1      1    N       
Gigan-Syip (E)         800   2      2    E       

Strategy:
1) Send Yugi to Jokhan.  There, hold off and defeat the moving enemies.

2) Send Tristan or Bakura to Van-Lova, then east to find Enchanting Mermaid.

3) Send Yugi to Tsughut, then to Thor-Mount, and you will meet Octoberser along
the way.

4) Send Yugi to liberate Gigan-Syip.  Mako will now join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 6: Badlands

Notes: If you miss any monsters on this mission, restart it.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Mako        Navy                         Kairyu-Shin, Fiend Kraken, Jellyfish

Team Assembly: Bring Yugi, Shimon, and any other marshals.  Have at least four.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Reasearcher Guild (F)  --    2      3    F       
Tower-Deneb            300   2      1    N       
Tower-Pegasi           300   1      1    N       
Tower-Sirius           300   1      1    N       
Tower-Centauri         300   1      1    N       
Air Shrine (E)         400   1      0    E       

Strategy:
1) Quickly send Yugi to Tower-Pegasi.  Send Bakura to Tower-Sirius.  When Yugi 
arrives at Tower-Pegasi, he fights Summoned Skull.  Defeat him and he joins 
you.

2) Wait at Pegasi for the enemy marshals.  Defeat them.  Now, send Yugi to 
Tower-Centauri.  You may want to build a Healer at Pegasi to heal.

3) Along the way you fight a band of monsters.  Defeat them, then liberate 
Centauri.

4) Send Shimon to Tower-Deneb.

5) When Shimon is almost there, send Yugi to Air Shrine.  Defeat Darkness, and
Dark Magician will join you.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 7: Crucial Battle

Notes: If the enemy has any cannons, have a weaker team set them off, then have 
a stronger team defeat the marshal.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Joey        Constructor                  Flame Swordsman, Robotic Knight,
                                         Giltia the D. Knight
Mai         None                         Harpie Lady (Airo), Harpie's Pet
                                         Dragon, Curse of Dragon

Team Assembly: Get rid of all of Yugi's monsters and give them to Shimon.  Put
Summoned Skull, Dark Magician, and Illusory Gentleman on Yugi's team.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Chitthun (F)           --    2      4    F       
Nua-Tua                350   2      2    N       
Phostenn               400   4      1    E       
Kardhyis               350   2      1    E       
Tet-Ran                400   4      1    E       
Dyovann                600   2      3    N       
Nyuaghulla             400   4      1    E       
Enno (E)               900   4      0    E       

Strategy:
1) Send Yugi just outside of Chitthun to the west, then move him back in.  
Defeat any moving marshals.

2) Liberate Phostenn with Yugi.  Then send Yugi to Nyuaghulla.  Send Shimon to
Phostenn.

3) Send Bakura to Nua-Tua.  Around now, Joey should appear.  Send him to 
Nyuaghulla following Yugi.

4) Send Yugi to Tet-Ran.  Send Joey to Dyovann.  Send Tristan to Nyuaghulla.
Shimon will probably have to face some enemies now, but with Yugi's star team,
he'll do fine.

5) Send Yugi to Kardhyis.  Mai should appear around now.

6) Finish Haysheen with Yugi.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 8: Refugees

Notes: Scott is now in control.  This level is terribly hard.  Do exactly as I
say.  Also, enemies learn how to fuse.

New marshals:
Name--------Skill------------------------Monsters------------------------------
Tea         Healer                       Dancing Elf, Dark Witch, Gyakuteno
                                         Megami

Team Assembly: No change.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Craw-Valley (F)        --    2      4    F       
Beyzon                 400   1      3    N       
Vrauson (E)            800   2      1    E       

Strategy:
1) Send Tea north some.  The enemies will soon collide.  Now, send Tea north 
some more.  Send Tea northwest.  Now, go west.  Now, use icon mode to bring Tea
to Craw-Valley.

2) Before Tea gets there, send Joey southeast to where the mountains bend.  
There, Baby Dragon joins without a fight. Also, send Yugi out of Craw-Valley, 
making sure not to block Tea's path.

3) When Tea arrives, send Yugi back into Craw-Valley.  Get ready to fight.  If
Joey has gotten Baby Dragon, send him to Beyzon.

4) After Yugi defeats the marshals, send him to Beyzon.

5) Defeat Rare Hunter in Vrauson.  Alternately, move Joey to Craw-Valley, have
all five marshals in Craw-Valley and you win.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 9: Break Free

Team Assembly: Make sure you bring Mai.  Don't change her team at all.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Buizlluin (F)          --    1      3    F       
Ce-Reizo               500   1      1    N       
Chelyumn (E)           600   2      2    E       

Strategy:
1) Send Mai to Ce-Reizo and Shimon to the mountains directly west of Ce-Reizo.

2) Defeat the enemies with Yugi.

3) Send Mai south of the narrow desert path to where it begins to open up.  
Harpie Lady (Ocupete) will join you there.

4) Shimon should be at his location now.  He should meet Sanga of Thunder, who
will join you if you win the fight.

5) Liberate Chelyumn with Yugi and defeat the coward Atensa.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 10: Counter Attack

Notes: If for some reason Dark Magician Girl doesn't join you, restart the 
mission.

Team Assembly: Take Curse of Dragon off of Mai's team, and give her Harpie
Lady (Ocupete).

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Riz-Phonn (F)          --    2      3    F       
Ru-Ma-Pann             800   1      2    E       
Seirauna              1000   2      1    E       
Maryah-Denn (E)        --    4      1    E       

Strategy:
1) Make Yugi defending marshal (move him out, then back in).

2) Defeat the moving marshals.

3) Send Yugi to Ru-Ma-Pann, and then Seirauna.  Sometime around now, Dark 
Magician Girl should join you.

4) Send Yugi to finish Scott in Maryah-Denn.  Scott takes control of some of 
your friends.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Mission 11: Spellcaster

Notes: Joey, Tea, and Bakura have been kidnapped.  Also, the guide recycled a 
previous map, so the Bases and Enemies info may have errors.

Team Assembly: Take Illusory Gentleman or Summoned Skull off of Yugi's team and
replace Feral Imp in Shimon's team with him.  Give Yugi Dark Magician Girl.
Bring 1-2 extra marshals, such as Mai and Tristan.

Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tower-Centauri (F)     --    1      0    F       
Tower-Deneb            300   1      0    N       
Tower-Pegasi           300   1      0    N       
Tower-Sirius           300   1      0    N       
Researcher Guild       400   2      3    N       
Air Shrine (E)         300   2      1    E       

Strategy:
1) Send Shimon to Tower-Pegasi and Mai to Tower-Deneb.  Send Tristan to Tower-
Sirius.

2) Fend of the marshals with Yugi.

3) Send all marshals except Shimon back to Tower-Centauri, and send Yugi to 
Researcher Guild.

4) Yugi meets Time Wizard at Researcher Guild, and he turns the clock back one
day.

« Previous PageNext Page »