Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Falsebound Kingdom - Strategy Guide (Page 04).
Mission 10: Aid from Afar
None
Mission 11: Going the Distance
None
Mission 12: Raid
Lava Battleguard
Edge of the mountains south of Beyzon - you must have Swamp Battleguard as the
lead monster.
Mission 13: Bandits, Again
Insect Queen/Larvae Moth/Queen of the Autumn Leaves
From exactly between Buhr-Tos and Rottenhub, go south
Mission 14: Dragon Lair
Blue-Eyes White Dragon (Azrael/Djibril/Ibris)/Lord of D., Buster Blader/Cyber
Commander, Thunder Dragon, Meteor Dragon, Seiyaryu, Judge Man/Kaiser Dragon
Liberate Burrow, between Dragon-Gate and Den, liberate the following: Nest,
Den, Hall, and Lair
Mission 15: Guidance
None
Mission 16: Surprise Attack
None
Mission 17: Face-Off
None
Mission 18: Banishment
Zoa/Kryuel/Castle of Dark Illusions
Forest south of Pleasure Town
Mission 19: Hollowed Land of Ishtar
None
Mission 20: Dream World
None
Mission 21: Dark Spirit
Slifer the Sky Dragon
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a
marshal with the Master of the Egyptian Gods ability
Joey Campaign ------
Mission 1: Raid
Serpent Knight Dragon/Invitation to a Dark Sleep/Swordstalker
Directly west of Twin Rivers far in the mountains
Mission 2: Outnumbered?
Swamp Battleguard/Battle Ox/Dragon Seeker
Directly north of Ru-Ma-Pann
Mission 3: Quick Attack
Sengenjin/Flame Cerebrus
Edge of the mountains southwest of Beyzon where it begins to bend
Mission 4: Pursuit
None
Mission 5: Minion of Darkness
Gemini Elf (Kachua)
Liberate Tower-Deneb
Mission 6: Thrashed
None
Mission 7: Reversal
None
Mission 8: Master Plan
Mystical Beast Serket
Defeat Odion
Mission 9: Impostor
The Winged Dragon of Ra
Summon him from the item acquired by defeating DarkNite and Nite/Mare with a
marshal with the Master of the Egyptian Gods ability
Mission 10: Invincible Imperial Guard
Kazejin/Skull Knight/Pumpking King of Ghosts
North of Ru-Ma-Pann
===============================================================================
*~==~==* Items *~==~==*
Finally, we're done the monster section and we're moving onto items. The item
section will explain what kinds of items there are, what they do, how to use
them, the amt. of times they can be used, what kind of item they are, what
level (for magic) they are at, the price for buying (which is from the guide
and a bunch are wrong), and that's it. I'll try to correct the guide's
mistakes. If and item has a star next to it, I give a location at the end of
the section and consider it rare, since it is found in few places. As far as I
know, all items that say "disables all special powers" in the game, it means
that the item confuses them.
Magic ----------------
Due to lack of knowledge of magic, I will now give a lesson on the magic
ability. Some monsters have the capability of learning magic. Different
monsters have different magic levels learned. These will never be increased.
For example, Dark Magician Girl learns level 4 magic. It will never increase
to level 5. There are five levels of magic. Magic items also have levels, and
there are five as well. Each level of magic allows the monster to equip and
use "magic" items of that level and lower. For example, Dark Magician Girl can
use magic items of levels 1-4, while Summoned Skull can only use magic items of
level 2 or lower, because he learns level 2 magic. Since the highest level of
magic is 5, monsters with level 5 magic can use all levels of magic. Several
monsters also learn Magic Craft, which increases the effect of magic.
The items are divided into sections, then listed alphabetically.
Potions: These are used for increasing life/making barriers, etc.
Polymerization: All monsters involved are removed from battle and the fusion
monster replaces them. Lasts until end of battle. Will be replenished/can use
the replenish command.
Name------------------# Uses----$Price----Description--------------------------
Blue Medicine 7 200 Restores small amount of life points
to one monster.
Dark Energy 7 400 Raises attack of Darklands type for
one battle.
Destruction Punch 2 800 Forms Barrier B (reflects half of
damage given by enemy back) around
one team monster.
Dian Keto the Cure 1 1800 Restores all monsters to full health,
Master in and out of battles.
Dragon Capture Jar 3 650 Paralyzes all Dragon monsters in
battle.
Dragonic Fury 3 600 Raises Dragon monsters' attacks in
battle, also confuses them.
Goblin's Secret Remedy 6 200 Cures all status changes of one
monster.
Monster Reborn 1 750 Revives and restores half health to a
fallen monster.
Polymerization 1 500 Fuses two or three monsters together
in battle.
Power of Nature 4 750 Raises attack and AP of all spirit
monsters for one battle.
Red Medicine 3 500 Restores full health to one team
monster
Riryoku* 1 --- Absorb two team monsters' health to
boost one monster's attack in battle.
Snake Fang 6 450 Poisons one enemy in battle.
Super Rejuvenation 6 500 Allows one team monster to gain
health automatically in battle.
Violet Crystal 4 750 Increases the attack of Night-Adept
monsters for one battle.
Equipment: These items are equipped onto monsters to increase abilities or
attack, or decrease enemy abilities or attacks. There are one of each and are
automatically put into effect.
Name-----------------------$Price----Description-------------------------------
Beast Fangs 500 Raises attack of Beast-type monsters by
500.
Black Pendant 900 Raises attack and damage against
Spellcasters of Darklands-type monsters.
Book of Secret Arts 600 Raises attack of Spellcaster-types by 500.
Cyber Shield 700 Raises attack of any Harpie Lady by 500.
Deal of Phantom 800 Raises AP of monster by 1.
Dragonic Attack 4000 Dragon equipped with this will never miss.
Electro-Whip 900 Used by any Harpie Lady, allows attacks
to paralyze enemies.
Enchanted Javelin 500 Raises damage done by to Darklands-type
monsters by Spirit types.
Laser Cannon Armor 750 Raises attack by 500 and enables special
attacks for Basic Insect.
Legendary Sword 500 Raises attack of Warrior-types by 500.
Multiply 900 Raises attack by 1000 and enables special
attacks for Kuriboh.
Shock Shell 400 Raises attack and of Machine-type
monsters and allows their attacks to
confuse enemies.
Silver Bow and Arrow 800 Raises accuracy and attack by 500 for
Spirit and Warrior monsters.
Sword of Dragon's Soul 500 Increases damage done to Dragons by
Warrior monsters.
Magic: Magic can only be used by team members who have a magic ability. The
level of the ability must be higher or equal to the magic level.
The highest magic level is 5. I have checked all of these myself, and the
guide, to fix its mistakes. If you find any more, tell me.
Name-----------------Lv.---# Uses---$Price---Description-----------------------
Black Shield 3 5 1200 Forms a C Barrier (halves damage
done) around one team monster.
Bless of Moonlight* 3 4 --- Increases attack and AP of all
Night-Adept monsters for one
battle.
Chaos Blaze 3 2 1500 Increases attack of Darklands-
type monsters, also confuses
them
Dragon Treasure 4 6 700 Increases attack and AP for
Dragon-types.
Final Flame* 4 1 --- Inflicts heavy damage on one enemy
monster.
Germ Infection 2 5 200 Poisons all enemies.
Gift of the Mystical 3 3 1200 Restores a great amount of life
Elf points to all team monster. As
far as I've seen, restores up to
3500.
Gravity Bind* 4 2 --- Reduces attack and AP of all
enemy monsters.
Hinotama 2 5 400 Inflicts damage on all enemies.
Mage Power 2 3 600 Increases attack of Spellcasters,
also confuses them
Magic Jammer 3 3 800 Confuses all enemies
Mesmeric Control 3 4 800 Lowers all enemy monsters' AP and
attack.
Mirror Force* 5 3 --- Forms Barrier B (reflects half of
damage given by enemy back) around
one team monster.
Mirror Wall* 4 3 1500 Forms Barrier A (reduces attacking
enemy's attack by 100) around one
team monster.
Quick Attack* 2 3 900 Raises AP of all team members.
Raigeki* 5 1 --- Inflicts massive damage to all
enemies.
Raimei 4 5 500 Inflicts damage and paralyzes all
enemies.
Shadow Spell 1 5 450 Paralyzes one enemy.
Solar Shine 2 7 600 Undoes status changes of monsters.
Sparks 1 3 500 Inflicts small damage and
decreases AP of one enemy.
Spellbinding Circle 3 4 1200 Lowers attack and AP of one
enemy.
Swords of Revealing 3 3 900 Paralyzes all enemies.
Light
Yami 3 5 1000 Blinds all enemies.
Class Change: These items upgrade monsters to stronger forms. For a list of
affected monsters, see the Class Change/Fusion section. All class change items
can upgrade 1 monster only. I have given one or two locations, but that does
NOT mean it can only be found there.
Name-----------------------Location--------------------------------------------
Black Luster Ritual Beat Mission: "Secret Power" on Yugi's campaign.
Call of the Grave Yugi's Mission: "Crucial Battle". Build a Trade
Union in Phostenn.
Cocoon of Evolution Yugi's Mission: "Badlands" in Tower-Sirius, and
Kaiba's Mission: "Crucial Battle" in Castle-
Leftarm. Build Trade Union.
Metalmorph Yugi's Mission: "Break Free". Build a Trade
Union in Ce-Reizo.
Gods: Gods are summoned from items. They will take the place of all three
team monsters for the battle.
Name------------------# Uses---Description + Location--------------------------
Eye of Ra 1 Summons Winged Dragon of Ra. Beat Marik in
Joey's story (Mission: "Imposter").
Slifer's Orb 1 Summons Slifer the Sky Dragon. Beat Dark Nite
and possibly Nite Mare in Kaiba's story.
Soul of Obelisk 1 Summons Obelisk the Tormentor. Beat Dark Nite
and possibly Nite Mare in Yugi's story.
Locations: Locations of items marked with a *
Name-----------------------Location--------------------------------------------
Riryoku Beat Mission: "Secret Power" on Yugi's campaign.
Bless of Moonlight Liberate Myilluno in Mission: "Secret Power" on
Yugi's side.
Final Flame Liberate Jenonnva in Mission: "Secret Power" on
Yugi's side.
Gravity Bind Liberate Charte-Goallua in Mission: "Secret Power"
on Yugi's side.
Mirror Force Liberate Phyo-Rente in Mission: "Secret Power" on
Yugi's side.
Mirror Wall Purchase a Trade Union in Van-Lova in Kaiba's
mission "Going the distance".
Quick Attack By a Trade Union in Sweit in Kaiba's mission:
"Sever the Supply Line"
Raigeki Beat Mission: "Secret Power" on Yugi's campaign.
===============================================================================
*~==~==* Walkthrough Intro *~==~==*
This is just some notes on what to expect. First, read the section above.
Please, as it will make the Walkthroughs so much easier to understand.
These Walkthroughs are based on my experiences. The order I went through the
game was Yugi-Yugi-Kaiba-Joey (covers all stories; really, it is Yugi-Yugi-
Kaiba-Joey-Yugi-Kaiba-Kaiba, but that doesn't matter). Also, I want you to
know that I only trained my MAIN MARSHAL. If that doesn't suit you, just
follow my guide but attack in waves. If it does suit your, or doesn't matter,
follow my directions and you will succeed.
The layout of my Walkthroughs will be:
Mission #: Mission Name
Mission Notes
- Such as "Enemies begin to regenerate in this mission" or "Enemies use
fusions"
Objectives (Added later)
- Winning/Losing Conditions
New available marshals
- Marshals who you can now use
Must bring Marshals (Added later)
- Marshals you must bring are highlighted with a red "GO" mark. You must
bring them; you have no choice.
Team Assembly
- Tips on assembling teams
- If I say no change, it doesn't matter who you bring.
Bases and Items (items added later)
- Cooperation is hearts, which increase healing speed. Abbreviated HP by
me (healing points). Gold is the gold acquired by liberating. Items is
items sold with/without trade union. Size is stars, which increases stat
bonuses. F/E/N is Friendly base, Enemy base, or Neutral Base. Base names
with a (F) or a (E) next to them means Friendly or Enemy Main Base. Later,
items acquired by liberation will also be listed.
- The Main Base currently means that if it is lost, the other side wins. If
you take out the (E) base, you win, if the (F) base is taken out, you lose.
Usually, the main base will recover enemies in 5 game hours. I will later
indicate with a * if it doesn't.
Enemy Marshals
- The first one listed is the "boss" of the level
Strategy
- Step-by-step battle plan
The AP/BP/LP of marshals will be listed in a section I will add later. It
will also include tips for leveling up.
By popular demand, I have made a new Monster Locations by Mission section, and
the roaming monsters acquired section has been deleted.
For now, I have reduced the amount of information I give so I can finish the
basic strategy faster.
===============================================================================
*~==~==* Yugi Campaign Walkthrough *~==~==*
After starting Yugi's campaign, you see a brief story about what happens.
When you become trapped in the game, one of your marshals, Shimon, explains the
rules to you. Listen carefully. Then, begin team assembly.
I suggest you do nothing to change your teams. Yugi's team is currently the
strongest. I'd keep it this way, even though the compatibility orbs don't
match.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 1: War Campaign
Notes: This is your first mission. It is simple. At the end, you receive
your first items.
New marshals:
Name--------Skill------------------------Monsters------------------------------
Yugi Master of the Egyptian Gods Celtic Guardian, Feral Imp, Kuriboh
Shimon None Zombie Warrior, Shadow Specter, Beaver
Warrior
Fizdis Discount Horn Imp, Kanikabuto, Penguin Soldier
Team Assembly:
For this mission, bring only Yugi and Shimon. Fizdis is weak, and you have
no time now to train her. Don't change the teams just yet.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Jakhud (F) -- 2 5 F
Ruthum 500 1 4 N
Phedon 500 1 4 N
Makhad (E) 700 2 3 E
Enemies:
Name------------Location-------Monsters----------------------------------------
Etos Makhad Blackland Fire Dragon, Basic Insect, Swordsman
from a Foreign Land
Officer Makhad Larvae Moth, Zarigun, Hitotsu-Me Giant
Strategy:
Shimon will explain your battle plan. Follow these instead.
1) Send Yugi to Phedon, then Shimon to Ruthum. Make sure Yugi arrives first.
2) Wait until the Officer arrives at Phedon. Blow him away with Yugi. Send
Yugi back to Jakhud if you want a roaming monster. Otherwise send him strait
to Makhad.
3) Send Yugi from Jakhud to Makhad. Meet Silver Fang along the way. Defeat
him and he joins your party.
4) Finish Etos with Yugi. Blackland Fire Dragon defects to your side.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 2: Fury of the Empire
Team Assembly: Get rid of Kuriboh in Yugi's team and replace with Blackland.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Dhinn-Farm (F) -- 2 4 F
Watthu 350 1 4 E
Croethe 400 1 3 E
Phothwo 800 1 4 E
Dhithton 400 1 4 E
Ashton (E) 700 1 4 E
Strategy:
1) Liberate Watthu with Yugi.
2) Find the roaming monster in the forest.
3) Liberate all the bases except Ashton for gold and experience.
4) Liberate Ashton. Tristan joins you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 3: Strategy
New marshals:
Name--------Skill------------------------Monsters------------------------------
Tristan Constructor Gazelle, Giant Soldier of Stone,
Swordsman from a Foreign Land
Team Assembly: No change.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Yortson (F) -- 2 4 F
Phagttuon 450 1 3 N
Dyethruo 400 1 2 N
Telenoes (E) 800 2 2 E
Strategy:
1) Since Dyethruo will explode at 9 p.m., send Yugi to the mountains directly
north of Dyethruo. Winged Dragon, Guardian of the Fortress will join you.
You must use Yugi.
2) After getting Winged Dragon, send Yugi back to Yortsun. Prepare for the
weak attack.
3) After all the enemies get whooped, send Shimon to Phagttuon and Yugi to
Dyethruo.
4) Send Yugi to Telenoes and show Granus he's no match for your power.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 4: Battle for Tsughut
Team Assembly: You may want to bring Tristan.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Telenoes (F) -- 2 5 F
Rowerful 350 1 3 E
Kthujan 400 2 3 E
Ithuvak 600 1 5 E
Ghuashyene 400 4 3 E
Tsughut (E) 900 4 3 E
Strategy:
1) Send Yugi just out of Telenoes, then back in. Wait for the moving marshals
and defeat them.
2) Send Shimon to Ithuvak. Bakura should appear. Wait awhile for Bakura to
deactivate all the enemies' defenses. Make sure you move Shimon back to
Telenoes before he gets to the base.
3) Send Yugi to liberate Ithuvak, then Ghuashyene.
4) Send Tristan to liberate Rowerful, then Kthujan.
5) Send Yugi to finish Kepulia at Tsughut.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 5: Turbulent Waters
New marshals:
Name--------Skill------------------------Monsters------------------------------
Bakura None Ansatsu, Beastking of the Swamps,
Stuffed Animal
Team Assembly: Bring everyone, since you have no other choice.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tsughut (F) -- 4 4 F
Jokhan 600 1 1 N
Van-Lova 400 1 1 N
Thor-Mount 400 1 1 N
Gigan-Syip (E) 800 2 2 E
Strategy:
1) Send Yugi to Jokhan. There, hold off and defeat the moving enemies.
2) Send Tristan or Bakura to Van-Lova, then east to find Enchanting Mermaid.
3) Send Yugi to Tsughut, then to Thor-Mount, and you will meet Octoberser along
the way.
4) Send Yugi to liberate Gigan-Syip. Mako will now join you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 6: Badlands
Notes: If you miss any monsters on this mission, restart it.
New marshals:
Name--------Skill------------------------Monsters------------------------------
Mako Navy Kairyu-Shin, Fiend Kraken, Jellyfish
Team Assembly: Bring Yugi, Shimon, and any other marshals. Have at least four.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Reasearcher Guild (F) -- 2 3 F
Tower-Deneb 300 2 1 N
Tower-Pegasi 300 1 1 N
Tower-Sirius 300 1 1 N
Tower-Centauri 300 1 1 N
Air Shrine (E) 400 1 0 E
Strategy:
1) Quickly send Yugi to Tower-Pegasi. Send Bakura to Tower-Sirius. When Yugi
arrives at Tower-Pegasi, he fights Summoned Skull. Defeat him and he joins
you.
2) Wait at Pegasi for the enemy marshals. Defeat them. Now, send Yugi to
Tower-Centauri. You may want to build a Healer at Pegasi to heal.
3) Along the way you fight a band of monsters. Defeat them, then liberate
Centauri.
4) Send Shimon to Tower-Deneb.
5) When Shimon is almost there, send Yugi to Air Shrine. Defeat Darkness, and
Dark Magician will join you.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 7: Crucial Battle
Notes: If the enemy has any cannons, have a weaker team set them off, then have
a stronger team defeat the marshal.
New marshals:
Name--------Skill------------------------Monsters------------------------------
Joey Constructor Flame Swordsman, Robotic Knight,
Giltia the D. Knight
Mai None Harpie Lady (Airo), Harpie's Pet
Dragon, Curse of Dragon
Team Assembly: Get rid of all of Yugi's monsters and give them to Shimon. Put
Summoned Skull, Dark Magician, and Illusory Gentleman on Yugi's team.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Chitthun (F) -- 2 4 F
Nua-Tua 350 2 2 N
Phostenn 400 4 1 E
Kardhyis 350 2 1 E
Tet-Ran 400 4 1 E
Dyovann 600 2 3 N
Nyuaghulla 400 4 1 E
Enno (E) 900 4 0 E
Strategy:
1) Send Yugi just outside of Chitthun to the west, then move him back in.
Defeat any moving marshals.
2) Liberate Phostenn with Yugi. Then send Yugi to Nyuaghulla. Send Shimon to
Phostenn.
3) Send Bakura to Nua-Tua. Around now, Joey should appear. Send him to
Nyuaghulla following Yugi.
4) Send Yugi to Tet-Ran. Send Joey to Dyovann. Send Tristan to Nyuaghulla.
Shimon will probably have to face some enemies now, but with Yugi's star team,
he'll do fine.
5) Send Yugi to Kardhyis. Mai should appear around now.
6) Finish Haysheen with Yugi.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 8: Refugees
Notes: Scott is now in control. This level is terribly hard. Do exactly as I
say. Also, enemies learn how to fuse.
New marshals:
Name--------Skill------------------------Monsters------------------------------
Tea Healer Dancing Elf, Dark Witch, Gyakuteno
Megami
Team Assembly: No change.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Craw-Valley (F) -- 2 4 F
Beyzon 400 1 3 N
Vrauson (E) 800 2 1 E
Strategy:
1) Send Tea north some. The enemies will soon collide. Now, send Tea north
some more. Send Tea northwest. Now, go west. Now, use icon mode to bring Tea
to Craw-Valley.
2) Before Tea gets there, send Joey southeast to where the mountains bend.
There, Baby Dragon joins without a fight. Also, send Yugi out of Craw-Valley,
making sure not to block Tea's path.
3) When Tea arrives, send Yugi back into Craw-Valley. Get ready to fight. If
Joey has gotten Baby Dragon, send him to Beyzon.
4) After Yugi defeats the marshals, send him to Beyzon.
5) Defeat Rare Hunter in Vrauson. Alternately, move Joey to Craw-Valley, have
all five marshals in Craw-Valley and you win.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 9: Break Free
Team Assembly: Make sure you bring Mai. Don't change her team at all.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Buizlluin (F) -- 1 3 F
Ce-Reizo 500 1 1 N
Chelyumn (E) 600 2 2 E
Strategy:
1) Send Mai to Ce-Reizo and Shimon to the mountains directly west of Ce-Reizo.
2) Defeat the enemies with Yugi.
3) Send Mai south of the narrow desert path to where it begins to open up.
Harpie Lady (Ocupete) will join you there.
4) Shimon should be at his location now. He should meet Sanga of Thunder, who
will join you if you win the fight.
5) Liberate Chelyumn with Yugi and defeat the coward Atensa.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 10: Counter Attack
Notes: If for some reason Dark Magician Girl doesn't join you, restart the
mission.
Team Assembly: Take Curse of Dragon off of Mai's team, and give her Harpie
Lady (Ocupete).
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Riz-Phonn (F) -- 2 3 F
Ru-Ma-Pann 800 1 2 E
Seirauna 1000 2 1 E
Maryah-Denn (E) -- 4 1 E
Strategy:
1) Make Yugi defending marshal (move him out, then back in).
2) Defeat the moving marshals.
3) Send Yugi to Ru-Ma-Pann, and then Seirauna. Sometime around now, Dark
Magician Girl should join you.
4) Send Yugi to finish Scott in Maryah-Denn. Scott takes control of some of
your friends.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mission 11: Spellcaster
Notes: Joey, Tea, and Bakura have been kidnapped. Also, the guide recycled a
previous map, so the Bases and Enemies info may have errors.
Team Assembly: Take Illusory Gentleman or Summoned Skull off of Yugi's team and
replace Feral Imp in Shimon's team with him. Give Yugi Dark Magician Girl.
Bring 1-2 extra marshals, such as Mai and Tristan.
Bases:
Name------------------Gold---Size---HP---F/E/N---Items-------------------------
Tower-Centauri (F) -- 1 0 F
Tower-Deneb 300 1 0 N
Tower-Pegasi 300 1 0 N
Tower-Sirius 300 1 0 N
Researcher Guild 400 2 3 N
Air Shrine (E) 300 2 1 E
Strategy:
1) Send Shimon to Tower-Pegasi and Mai to Tower-Deneb. Send Tristan to Tower-
Sirius.
2) Fend of the marshals with Yugi.
3) Send all marshals except Shimon back to Tower-Centauri, and send Yugi to
Researcher Guild.
4) Yugi meets Time Wizard at Researcher Guild, and he turns the clock back one
day.
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