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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter X » XIII - Strategy Guide (Page 03)

XIII - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for XIII - Strategy Guide (Page 03).

You can use the following objects as weapons to knock out innocent or hostile
people. You will need to refer to objects in some levels if you want to
knock out friendly people or else if you kill them, you can fail the mission.
Of course if you cannot find any objects to knock out people with, just use
your punching technique to get them instead. All of the objects that can
be used in weapons can only be used once before they are rendered useless.

MedKits replenish your supply of health points depending on the one you use.
The full health kits supply more health but are often harder to find. When
you collect a MedKit in the singleplayer mode, you need to select it from the
inventory and use it. In multiplayer, when you run over the MedKit, your
health is automatically replenished.

Armoured vests and helmets help improve your resistance towards bullets shot
from opponents. Sometimes, the armour cannot stop the bullet from inflicting
a wound, but the armour helps decrease the amount of health lost from a bullet
wound. Armour is useless when you are affected by a direct explosion. Whenever
you collect an armoured helmet or vest both in singleplayer and multiplayer
modes, it automatically gets added to your body. Armoured Helmets decrease
the amount of health lost when you are shot at the head. Armoured Vests
decrease the amount of health lost when you are shot around the chest area.
When you have both types of armour, this is the order at what they appear
on the bottom left hand corner of the screen, where it displays the health
and armour points.

* Armoured Helmet Points
* Armoured Vest Points
* Health Points

The mission items aid you during the missions in singleplayer mode. They
are critical to use sometimes to access certain areas of a level that prove
inaccessible with conventional methods.

_______________________________________________________________________________
   F01    \   * * * Objects * * *
-=-=-=-=-=-\___________________________________________________________________


- Alcohol Bottle -

Info:   The Alcohol bottles have different appearances. Some bottles look
        different and contain numerous labels like Bourbon Whiskey, "Strong"
        Dry Gin and there are some others. These are probably the most fun
        objects to use to knock out people with. The bottles are usually the
        most abundant items you can find in a level, behind chairs of course!


- - - - - - - - - -

- Ashtray  -

Info:   The ashtray is nearly uncommon in the singleplayer mode. You will
        generally find it in levels that have offices or small rooms. For some
        weird reason, whenever you hit an enemy with it, you'll always think
        that this piece of small metal won't be able to knock the target out.
        Strange indeed!


- - - - - - - - - -

- Brick -

Info:   Found in small amounts in limited missions. The bricks usually appear
        in missions which you have no weapons [ie: prison]. They are relatively
        small, so they may be tricky to find sometimes.


- - - - - - - - - -

- Broom -

Info:   Acts just like the shovel and is even more rare to find. Although not
        appearing as 'powerful' as the shovel, it is still funny to use a broom
        as an actual weapon.


- - - - - - - - - -

- Chair -

Info:   The chair is one of the most abundant out of all objects to use as a
        weapon. Besides the alcohol bottles, this has got to be one of the most
        funniest objects to see an enemy get whacked with!


- - - - - - - - - -

- Glass Shard -

Info:   This object is actually unique to the others, as it actually kills the
        target if it gets hit at the head. The accuracy of this object is
        pretty poor as it falls low very quickly once you throw it. Make sure
        you are very close to the target before using this object.


- - - - - - - - - -

- Shovel -

Info:   You will find the Shovel more commonly in the singleplayer levels
        containing snow areas or the canyons. It provides a rather painful
        experience towards the target that gets hit by it.


_______________________________________________________________________________
   F02    \   * * * Health Pickups * * *
-=-=-=-=-=-\___________________________________________________________________


- MedKit -

        Healing Points            - 25
        Healing Points with Skill - 50

Info:   The normal MedKits do not supply as much health points as the Full
        MedKits do. They are also a lot more common and easier to find in
        a level. The normal MedKit box is smaller than the Full MedKit and is
        labeled 'First Aid' on the top side of the box. If you have learnt the
        medical care skill, you can get double the amount of health points
        from the normal MedKit. You are healed 50 health points in the
        multiplayer mode of the game when you collect the Normal MedKit.


- - - - - - - - - -

- Full MedKit -

        Healing Points            - 50
        Healing Points with Skill - 100

Info:   The full MedKits are harder to find in missions as they are less
        abundant. You may need to require to look around a bit harder to
        find these as they can be well hidden sometimes. The actual Kit
        is a lot bigger than the normal MedKit box and has a big red cross
        on top of the box. If you have learnt the medical care skill, you
        can get double the amount of health points from the Full MedKit.
        You are healed 100 health points in the multiplayer mode of the
        game when you collect the Full MedKit.


_______________________________________________________________________________
   F03    \   * * * Armoured Helmets * * *
-=-=-=-=-=-\___________________________________________________________________


- Light Armoured Helmet -

        Armour Points             - 20

Info:   The light armoured helmet is fortunately not found as often as
        the heavy armour in singleplayer. It provides half the amount of
        armour points that heavy version does. The light helmet has the
        appearance of a normal helmet!


- - - - - - - - - -

- Heavy Armoured Helmet -

        Armour Points             - 40

Info:   This armoured helmet does not give you 100 points of armour
        straight away, so you need to get a few of these. These helmets
        are pretty easy to find in multiplayer. The heavy helmets have
        the appearance of a light helmet, except they have a visor at the
        front of the helmet, hence making it look more 'protective'.


_______________________________________________________________________________
   F04    \   * * * Armoured Vests * * *
-=-=-=-=-=-\___________________________________________________________________


- Light Armoured Vest -

        Armour Points             - 50

Info:   The light vest is more common in the singleplayer mode of the
        game than the multiplayer mode. It provides half the amount of
        armour points and appears different compared to that of the
        heavy vest. The light vest has a blue colour and looks like a
        'half' jacket that goes over the shoulders.


- - - - - - - - - -

- Heavy Armoured Vest -

        Armour Points             - 100

Info:   The heavy vest appears more frequently in multiplayer. It provides
        twice as much armour points than the light vest. The vest has a
        blue colour and looks like a full bulletproof jacket.


_______________________________________________________________________________
   F05    \   * * * Mission Items * * *
-=-=-=-=-=-\___________________________________________________________________


- Key -

Info:   Keys! You'll find these just about everywhere in this game. If you ever
        come to a locked door, chances are you need to kill an enemy elsewhere
        or look in a room to retrieve a key.


- - - - - - - - - -

- Magnetic Pass/Keycard -

Info:   These act just like keys. They unlock doors by using a keycard console
        nearby the locked door. Sometimes they will be lying around the
        level, usually in an area that is hard to access or you'll just have
        to find an enemy with one!


- - - - - - - - - -

- Lockpick -

Info:   This handy device will save you numerous times throughout various
        levels. These can unlock some locked doors that you cannot get the
        keys for. Some locked doors cannot be lock picked.


- - - - - - - - - -

- Grapnel -

Info:   The Grapnel is also another handy device that can be used to easily
        access areas of a level that are generally too dangerous to access
        normally. You will need to find a hook to attach the wire to before
        you can go flying around. Any objects that are in the way of the
        grapnel cable will automatically retract the cable, making you
        fall, so make sure you avoid any obstacles in the way!
        Note that in this walkthrough, I will be referring the Grapnel as the
        'grapple' because more people would actually understand what it is.


- - - - - - - - - -

- Microphone -

Info:   Used only in limited missions, the microphone is used to tap into
        various devices so you can easily eavesdrop into conversations which
        may prove extremely important towards the mission.


- - - - - - - - - -

- Shotgun Microphone -

Info:   Only used in limited missions like the normal microphone, the 'shotgun'
        microphone is used for eavesdropping into conversations located in
        areas that are inaccessible or too risky to go into to place a normal
        microphone. This microphone picks up sound waves from a distance, but
        must be aimed directly towards the target.


- - - - - - - - - -

- Bomb -

Info:   Also used in limited missions, the bomb is used to destroy hard
        targets or structures that are too large to destroy with conventional
        weaponry. The bombs are detonated via timed triggers.


###############################################################################
          "Section G - Singleplayer Mission Walkthrough"
###############################################################################

This part of the walkthrough will explain in detail the numerous missions
which you will encounter during the singleplayer story mode of XIII. There
are a number of things you can find and learn throughout the missions if you
are really into the game - so it is always a good idea to investigate each
level thoroughly until you are sure that you have found everything!

There are some interesting parts in some of the missions where you usually
black out into a 'flashback' of the past events that have occurred recently.
These sorts of things usually reveal important parts of the story so you
might want to listen to the flashbacks carefully!

If you have familiarized yourself with all the above information in this
walkthrough based on the Skills, Characters, Weapons and Objects, then you
should be ready to play the game. If you are already into it, you can easily
use this mission walkthrough to aid you in anything you may get stuck in
later on the game.

Use the find function [Ctrl+F] to access any of the levels for this mission
walkthrough. Each mission is given a three digit alphanumeric code which
you can use for easy referencing depending on the mission you need to access.

Part of the missions names throughout the walkthrough have also been given
made up names so they are hopefully easier to identify as there are no
'real' names for each level besides the given location. Sometimes, each level
may consist of three or four parts, so therefore, this is an easy way of
putting them 'together'.

Any buttons or controls mentioned throughout this mission walkthrough is set
under the 'default' option, so if you have changed your setout, it may
require you to press different buttons or keys.

All the MedKit and Armour locations mentioned in each level are actually
fixed pick up locations in the levels and not from the dead bodies of guards.
The 'Weapon Pickups Available' section for each mission determines all the
weapons you can pick up from either dead guards or fixed pick up
locations, but not weapons that you have carried on from the previous
mission(s).

With all of that mentioned and cleared up, there is nothing else to do but
to start reading the mission walkthrough!


_______________________________________________________________________________
 * * * Mission 01 * * *    /   "Brighton Beach - Awakening"               [G01]
__________________________/----------------------------------------------------
_______________________
Mission Overview:      \__________________________
==================================================

Location : Brighton Beach, New Jersey
Time     : 9:00 am

_______________________
Introduction/Briefing: \__________________________
==================================================

You have been found by a female surf life saver by the name of Janet. You
were washed away to the shores of Brighton Beach, located at New Jersey.
Currently suffering amnesia, therefore having trouble remembering remnants
of the past and also badly wounded, you now need to try to re-trace your
steps of what happened in the past to piece back everything together.

_____________________
Mission Walkthrough: \____________________________
==================================================

At the start of the level, you find yourself with the assistance of Janet, the
Life Saver that found you lying on the beach shore.

She asks if you can see the yellow truck a certain distance away and you are
required to follow her to get to the truck. Start following Janet and about
half way through the trip, you will see a helicopter flying from the cliffs
straight ahead of you. XIII goes into a lapse and experiences a flashback of
the previous events that made him end up at the shores of the beach.

During the flashback, you'll see yourself on the boat that you jump off. It
gets invaded by The Mongoose and his mercenaries so you need to get away and
jump off the boat.

Move straight towards the stairs and then turn left, opening the door that
leads to the outside walkway. Wait here for a little while until you hear
Kim say "Jump ship". The screen flickers white for a second and this
time, there is an enemy running up the walkway shooting at you. The rest is
automatically done and once you land into the water, you snap out of the
flashback.

Continue following Janet until you black out again, hence ending the first
level.


_______________________________________________________________________________
 * * * Mission 02 * * *    /   "Brighton Beach - Invasion"                [G02]
__________________________/----------------------------------------------------
_______________________
Mission Overview:      \__________________________
==================================================

Location : Brighton Beach, New Jersey

- - - - -

Weapon Pickups Available: Combat Knife
                          9mm Pistol
                          .44 Special
                          Kalash

MedKit Locations:
1]: At the start, next to Janet's dead body, mounted on the wall.
2]: At the end of the second jetty, inside the yellow life guard boat.
3]: At the last part of the level, mounted on the wall of the
    'Diving Material' building at the corner of the cliff.

Full MedKit Locations:
1]: At the end of the wooden boardwalk, mounted on the wall of the
    'Luncheonette' building.

- - - - -

Primary Mission Objectives:
- Escape from the first aid post.
- Leave the beach using the killers pick up truck.

_______________________
Introduction/Briefing: \__________________________
==================================================

After blacking out numerous times while following Janet to her vehicle, she
has escorted you to the nearest first-aid post in effort to send you to a
hospital. Unfortunately, The Mongoose's henchmen are aware of your location
and they want you dead. Janet gives you a key for a Deposit Box in Winslow
Bank, before she gets murdered by one of the mercenaries. It's up to you
to escape from the Beach and travel to New York City as quickly as possible.

_____________________
Mission Walkthrough: \____________________________
==================================================

First things first - you need to escape from the first aid building you are
currently inside. Pick up the combat knife from Janet's body who unfortunately
got killed by the assassin standing near the entry of the building. Use the
throwing technique of the knife to hit the assassins head who is standing at
the front of the door with his back turned towards you. Don't go too close
to him or else he will turn around and start shooting. If you try to open
the front door, it is locked so you will need the Key to unlock it. Turn
around and go into the back room and on the table to the right of the back
door is the key. Once you pick up the key, a guard with a Magnum comes running
towards your position via the back catwalk.

There is a 9mm Pistol and an ammo clip on a table to the right side of the
back room and a second ammo clip can be found in a cabinet to the immediate
right of the table the Pistol was on. Use this to kill the guard. You can also
stock up on your combat knives by going to the table to the left of the back
door. Alternatively, you can kill the guard using the ashtray or bottles on
the tables in the back room area. Once you kill the guard, pick up his .44
Magnum and also collect the box of .44 ammo at the back catwalk area. Head
back towards the front door, but if you need any health, there is a Medkit
mounted on the wall next to Janet's dead body. Go to the front door, pull out
the key and use it to unlock the door. Then use the action button to open
the door and escape from the building.

- Escape from the first aid post.
Status: **COMPLETE**

Pick up the AK-47 Kalash from the assassin's dead body and proceed forward to
the two crates, where there is a 5.56mm clip for the Kalash, then turn right
on the boardwalk, where at the end of it is a helicopter dropping off two
enemies armed with Pistols. After dropping off the guys, the helicopter takes
off and passes by you quickly while shooting at you - but you can easily
dodge the gunfire.

Kill the enemies, take their ammo and collect the Full Medkit on the wall, at
the last building, which is the Luncheonette hut. You can also enter inside
through the two doors of the Luncheonette hut to collect some ammo for the
Kalash, Pistol, Magnum and Throwing Knives. Once you pick up everything from
the room, exit and make your way back to where you came from earlier on and
turn right on the small catwalk leading to the steep cliffs. Pull out your
Magnum for this part.

Once you go around the corner of the narrow catwalk, look ahead up the cliffs
and an enemy runs near the edge of it. A red rectangle surrounds the enemy
when it comes so you can see where it is exactly. Kill him and proceed up the
small ramp to the upper area of the catwalk, picking up the magnum ammo from
the dead body of the enemy you just killed if he landed on the catwalk. When
you are about to arrive to the square viewing platform, another guard with
a pistol suddenly jumps there. Kill him quickly! Follow the catwalk until
yet again, another guard up on the cliffs, to the right, follows you!
If you keep running down the slope of the catwalk, an orange boat with The
Mongoose on it passes by. Nothing happens here except with The Mongoose
shouting out some words of wisdom to you. Head towards the two crates near
the bottom of the slope and another enemy runs to you, but is instead armed
with throwing knives. He will continuously run after you while throwing the
knives, which are easy to dodge but starts to get frustrating after a while.
Eliminate him and proceed through the catwalk until you reach the boat jetty.

When you arrive at the jetty area, the helicopter will return again to drop
off some additional enemies at the end of the second jetty. Sometimes it will
drop one guard or other times it will drop two. Kill these guys and take their
ammo. At the end of the second jetty is a yellow life guard boat, where you
can find a Medkit inside. There is also some magnum ammo inside the blue
boat, to the right side of the first jetty if you need some. You can swim in
the water, but I suggest that you don't as it is a waste of time, unless you
want to surprise the enemy further ahead on the small embankment area, which
doesn't really work too well.

If you still are on the jetty, continue following the catwalk to the last area
with the pick up truck. Over here, there are usually two guards, one hiding
behind the truck and the other behind the building, at the far corner. You
need to kill the one behind the building in order to receive the key from his
dead body. Try to pass this last part of the level quickly because every
minute or so, the helicopter will drop off another 2 guards at the cliff
areas. However, if you really have the urge to, you can actually shoot down
the helicopter, but it takes a lot of ammo from your guns in order to do it.

It takes about 21 to 23 shots from the .44 Magnum to destroy the helicopter.
It would be quicker with the Ak-47 Kalash, but you will need to be closer to
the helicopter if you want to hit it with every bullet. There is another
Medkit and some .44 ammo near the last building.

If there are any lurking enemies around, eliminate them and use the key you
picked up from the dead body to unlock the door of the pick up truck. Press
the action button to open the door, ending the level!

- Leave the beach using the killers pick up truck.
Status: **COMPLETE**


_______________________________________________________________________________
 * * * Mission 03 * * *    /   "Winslow Bank - Investigation"             [G03]
__________________________/----------------------------------------------------
_______________________
Mission Overview:      \__________________________
==================================================

Location : Financial District, Midtown, New York City
Time     : 11:00 am 

- - - - -

Weapon Pickups Available: 9mm Pistol
                          .44 Special
                          Pump Action Shotgun

MedKit Locations:
1]: The Director's Room. Wait until the guard opens the locked door and
    knock him out. You will find it on top of some draws in the next room.
2]: After the Director's Room, the far side of the Library, on a table.

Full MedKit Locations:
1]: Third Floor. Open the first brown door after leaving the elevator and
    look to the right. It is on top of a table.

- - - - -

Document Pickups Available: Attaché Case

- - - - -

Primary Mission Objectives:
- Access the Strongroom.
- Escape from the Bank.

* Do not kill the Bank Staff.

_______________________
Introduction/Briefing: \__________________________
==================================================

Using the Killer's Pick-Up truck from Brighton Beach to use as transportation
to New York City, you find yourself at Winslow Bank - which is one of the most
prestigious banks in New York. You need to get access to the Deposit Box which
you were given the key for from Janet, before her death.

_____________________
Mission Walkthrough: \____________________________
==================================================

What a terrific bank indeed! It looks great! First things first, as the
objectives instruct you, do not kill any of the staff who work inside the
bank. For obvious reasons, you also start without a weapon.

From the start of the level, move straight and go towards the Bank Clerk
waiting behind the counter to the left side of the lobby. Go to the right
counter and you'll be taunted by the lady waiting in line :)

He asks for your Deposit Box Key which you give to him automatically and then
he tells you to follow him. Move back towards the start and go through the
brown door next to the security guard, once it is opened by the Clerk. Follow
the Clerk through the hallway, down the stairs and then wait until the rather
polite security guard opens the vault. Enter once it is opened. Walk to the
far end of the hallway until you reach the last section. Here you will see a
white rectangle surround the Deposit Box you need to open. Open it and you
will see a black suitcase and a bomb, which is activated.

You suddenly remember about the bomb and enter into another flashback. You
only need to listen to Jones speak as she gives you some information about
the money inside the case and some other things about the other conspirators.
You snap out once she tells you to 'activate the bomb' and suddenly, right in
front of you, the bomb explodes, making you lose some health.

- Access the Strongroom.
Status: **COMPLETE**

The bomb makes a rather large hole on the wall. Go through the hole, move
straight along the water pipe area and turn right into the narrow corridor
leading to the ladder you can climb. Crouch and follow the vent until you
get to the mesh blocking the way, which you need to punch. Drop down from the
vent.

Move around the corner and you will find a security guard with his back towards
you, investigating the area. He is armed with a Magnum so go behind him and
knock him out. Go up the stairs and open the door. Avoid pulling out the
Magnum - the cops don't care if you have it or not, but they will still shoot
at you. Since you cannot harm innocent people, you need to punch or use the
items provided around the level to knock out the security guards. Go up the
stairs until you reach the next open door, where you can find a chair nearby.
Pick up the chair and use it to whack at the guard, on the balcony of floor
two. Follow the balcony and a second guard runs towards you, who you also need
to knock out.

Walk all the way around the balcony until you reach the next guard who comes
out of a door at the far end. You can use the ashtray on a table nearby to
knock him out. Go to the door which he came from - which is labeled
'Director' and go inside the room. You will see ahead in the next room the
Bank Director talking to The Mongoose by phone, mentioning that you are still
alive. Once he finishes talking, you will see the security guard walk to the
door at the right, then leaving the room. When he walks away, move towards
the brown door at the right corner of the room and wait for the guard to open
it. Knock the guard out. In this room is some health incase you need it. Exit
the room through the opposite door. You are now in the Director's room.
There is not much in the Director's room besides the black briefcase on the
table, so exit the room using the other door. This leads to the library.
If you look dead ahead after exiting the door, there is a door on the other
side of the library. You need to go near there, but not quite yet!

There is two guards patrolling the area so knock them out by using the
'sixth sense' skill you are taught once you have entered the room. When the
guards are down, go to the opposite side of the room towards the door you saw
earlier on, grab the health on the table, jump and crouch on the table, punch
the vent and move through the shaft. You cannot go through the brown door
nearby as it is locked. Keep crawling through the shaft until you reach the
exit of the shaft. After you leave the vent, you will end up in a long hallway
with a lady standing at the far end of the hallway.

Run up behind her and quickly press the action button to grab her as a hostage.
You can also use your weapons or one handed items while holding the hostage
but remember, do not shoot any innocents. Grab the Magnetic Card from the
table and move along to the brown door, swiping the card at the small
console to the left of the door to open it.

This part is pretty fun! While holding the hostage, face towards the three
security guards at the corner to the left. You need to move towards the first
elevator, to the right, in order to move further into the level. You cannot
turn your back away from the security guards as they will then shoot at you.
Always face the security guards and move backwards towards the elevator.
When you reach the elevator, take out your Magnetic Card and swipe it against
the console near the elevator to activate it. Also remember to face the hostage
towards the guards while using the Keycard. Move into the elevator and press
the button on the side wall to activate it. Drop the hostage once the doors
close. You will then end up on floor three.

Over here, some enemies ambush the area and kill some of the security guards
on this floor. Pull out your Magnum if you haven't already and head left from
the elevator, following the balcony. While running around the balcony, you
can stop at the first brown door you see to get a Full MedKit - but there are
a few enemies around in the two rooms here, so make sure you kill them first.
Once your done in the room, head back out to the balcony again and continue
moving to the other side. There are a few enemies to kill here, but once you
make it to the stairwell, turn to the right and go through the emergency exit
which has been blasted open.

When you are outside, kill the enemy on the stairs in front of you then
turn left and move down the stairs. Follow the balcony until you get to the
ladder, which you need to climb down to finish the mission.

- Escape from the Bank.
Status: **COMPLETE**

- Do not kill the Bank Staff.
Status: **COMPLETE**


_______________________________________________________________________________
 * * * Mission 04 * * *    /   "FBI Headquarters - Interrogation"         [G04]
__________________________/----------------------------------------------------
_______________________
Mission Overview:      \__________________________
==================================================

Location : Secret Offices of the FBI, Brooklyn
Time : 8:00 pm

- - - - -

Weapon Pickups Available: 9mm Pistol
                          .44 Magnum
                          Pump Action Shotgun

MedKit Locations:
1]: Near the starting area. Crawl through the vents to get into first room.
    Look inside a big, blue cabinet.
2]: In the small office before the blasted door. Inside a big blue cabinet.
3]: The third big, brown room. Head left to the open door and go down the
    stairs to a small room. Inside an old cabinet.

Full MedKit Locations:
1]: The opposite room from the first MedKit. Behind the power board.

- - - - -

Document Pickups Available: FBI Documents

- - - - -

Primary Mission Objectives:
- Rejoin the soldier on the rooftops.

* Do not kill the FBI Agents.

_______________________
Introduction/Briefing: \__________________________
==================================================

You are taken into the FBI Headquarters as you are the suspect of murdering
President William Sheridan, after escaping from Winslow Bank. Being
interrogated by Colonel Amos, a high-rank FBI officer who is investigating
the plot of this assassination, you are suddenly surprised from an attack the
enemy has made somewhere around the FBI complex. With Colonel Amos and his
assistants leaving the room to investigate, this is the perfect chance to
make your escape with Major Jones, who will aid your escape from the
headquarters.

_____________________
Mission Walkthrough: \____________________________
==================================================

When Amos gets interrupted by the person via the intercom, you will hear a
loud explosion somewhere at the background. Amos and the other guys in front
of you walk off to investigate leaving you alone in the room. You'll soon
hear a person saying "Hey, psst!". Look to your right, at the vents and you
will see Major Jones, who will eventually shoot the cuffs around your hands.
This is when you start playing.

As you exit through the blue door, you'll pick up some FBI Documents along the
way which are on the floor. Look to the left after opening the door and you
will see two guards sitting around, further down the corridor. Do not move
directly towards the guards, so from the door, head straight to the dead-end
where there is a vent nearby. Punch the mesh and crawl towards the next room.
One of the two FBI guards will hear you when you punch the second bit of mesh
blocking the end of the shaft, so stand up, get the glass bottle from the desk
and knock him out when he enters the room. Quickly run out of the room and
knock out the second guard. Walk back inside the room you crawled into and
open the blue metal cabinets to find some health and pistol ammo. You can
leave the room and open the door on the opposite side, which leads into a
small room with a power board. Look behind the power board and there is a Full
MedKit you can take. Exit the room, move down to the end of the corridor and
go near the door. Take one of the two chairs near the door, then open it and
run straight towards the guard who is about to shoot you and whack him. After
you knock the guard out, punch the two cardboard boxes and the mesh at the
vent. Crawl and move through the vent.

When you leave the first vent, you will find yourself in a big hallway with
some FBI guards and enemies shooting each other. Head straight down the
hallway until you reach the very end of the first straight, of course while
knocking out the FBI and killing the enemies - be careful when trying to
identify who's who! At the end of the straight, turn right and go to the last
door, to the left. You will see a FBI guard get shot out the door as you get
close to it. This leads into the briefing room with numerous chairs. There is
an enemy here so kill him and another runs in through the opposite door once
you enter the briefing room. Exit the room via the other door and turn right
at the hallway.

Kill the next enemy you see chasing after the FBI Guard. Follow the hallway
until you reach the second last open door [the one before the door that has
been blasted by the explosion]. When you are inside the office, open the next
door to the left side of the room. There is an enemy here holding an FBI guard
by gunpoint so kill the enemy quick. You can find health in the first office
room, inside the blue cabinet. Once you are done in the offices, go back to
the hallway and go through the blasted door, up the stairs and open the brown
doors on the top.

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