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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter X » X-Men: The Official Game - Strategy Guide (Page 02)

X-Men: The Official Game - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for X-Men: The Official Game - Strategy Guide (Page 02).

Make your way through the first tunnel, the Fire Raptors your chasing
aren't critical to be destroyed, just annoying. Once you get to the end
of the tunnel, you'll enter a large coolant chamber. Fire Raptors will
slam into the coolant tubes, causing them to blow open and leak coolant
everywhere. You'll need to use your Ice Beam to freeze the pipes shut
before all of the coolant leaks out. The pipes will burst in pairs 
typically, but they shouldn't give you a problem.

Once you freeze all the pipes, make your way through the next tunnel.
This tunnel features the moving electric fences to try to ward you off.
Use your Ice Shield to run straight through the fences, or maneuver into
the small moving hole to go through.

At the end of the tunnel, you will enter the Freeon/Bulkhead area. Fire
Raptors are attempting to breach the bulkhead by sending wave after wave,
heating it up till it melts. Since your Iceman, use your Ice Beam to
freeze the bulkhead shut every so often. Your main goal in the room is to
use your Ice Beam on the Freeon tubes (the blue ones), then use Hailstorm
to blow up the freeon pipes, thereby slowing the Fire Raptors down, then
destroying them completely once the tubes are destroyed. The tubes are
everywhere, so check your map for their locations.

After all the freeon pipes are destroyed, a timer will start, and the
last door will open at the end of the room. You will have to make your
way through the final tunnel in time to complete the level. You'll have
about 2 minutes to finish it - more than enough time, provided you don't
hit a whole bunch of stuff, or take too much time finding the Sentinel
Tech pieces, or Weapon X File.



#1 -  In the middle of the 2 vertical bars, right before you enter
the Coolant Pipe area
#2 - In the Coolant Pipe area. From the entrance, goto the other wall.
It's in the upper-left corner, near some pipes.
#3 - Inside the tunnels between the Coolant Pipe area and the Freeon/
Bulkhead area. It's between 2 moving electrical traps. The traps will
keep you low to the ground, but the Sentinel Tech is in the middle. 
Slow down and then fly up to get it, or use Ice Shield to go through
the electric fence. Right before you'll hear "Warning, outer bulkhead
compromised"
#4 - Behind the downed platform in the Freeon/Bulkhead area. The 
platform is to the right, when you enter the area.
#5 - Right after the Freeon/Bulkhead area, when the timer starts.
Once you enter the tunnel, it's on the left side of the 2nd vertical
bar on the left. 


#1 - In the tunnel after the Freeon/Bulkhead area. It's between 2
non-moving vertical electric fences that are aimed to the right.
The Weapon X File is located near the bottom of the 2 fences.
The computer voice will say "Warning, massive fire disturbance 
localized on the surface" right BEFORE you get to the area containing
the file. 

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1.13 - Fire Serpent (Iceman)

Exiting the Coolant Tunnels, you will find your new pal - a Legend
of Zelda, Ocarina of TimeŠ monster-sized monster. The Fire Serpent
is massive, taking up the whole size of the Nuclear Smokestack.
Despite this, he is, by far, the easiest boss in the game.
He will launch Fire Raptors from his mouth, that will try to blow
up various places, causing lots of radiation to leak out, failing
the mission. Make sure you note the green bar in the lower-left 
corner. If it gets maxed out, mission failed.

The easiest way to beat him that takes 20 seconds or less is as 
follows: Immediately use your Ice Beam from long range on his 
head, slowly advancing closer. When he throws out Fire Raptors, 
manually target them with the Ice Beam. Once you get within Hailstorm
range, lock him on, and shoot away. The Hailstorm bolts will almost
always destroy the Raptors before they get away from you. Keep doing 
this, and he'll be dead before you know it and you will get.......

LEVEL COMPLETE


#1 - Near the top of the powerline that is directly to your left at
the starting of the level. 
#2 - In front of the slanted concrete building that you entered/exited
from the Coolant Tunnels, in the middle of the air (its near the Fire 
Serpent)
#3 - On the right side (if you were facing the Fire Serpent) of the 
building Pyro is on, in a "nook".
#4 - Behind the Fire Serpent, on top of a water pump, very close to the
water.
#5 - Near the top of the domed building, facing the water (opposite end
of the Fire Serpent, on the island.)


#1 - On top of the very large building, directly behind you at the start
of the level.

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1.14 - Castle Gatehouse (Wolverine)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 2 Mutations
Superhero - 3 Mutations

Similar to the Testing Chambers starting, this level is best described
as being an all out frag fest. The whole objective is to kill wave
after wave of HYDRA soldier. By now, you are familiar with how to 
dispatch the soldeirs in the best ways - heavy attacks on the axemen,
air assaults on the lancers, and quick attacks on the ones with two 
claws. They will spawn from teleportation points in the courtyard 
and gatehouse by the barrel full. Keep fighting them, as the game will
tell you when they switch spawning locations. Heal in between waves,
using the large statue in the courtyard for cover, as it takes enemies
a few precious seconds to navigate around it. Use your Fury Attacks
to dispatch large groups of HYDRA soldiers, as well as heal Wolverine
a little bit. Once about 10 waves are defeated, the next area will 
open up. 

HYDRA gunners will be ready for you, go inside and dispatch them, 
making sure to avoid the square tiles in the middle of the hall, as 
they contain flame throwers. 

Defeat about 6 soldiers, and get to the end of the hall for 
MISSION COMPLETE


#1 - On the left side of the first room and near the stairs, behind
a breakable barrier. 
#2 - Directly infront of you, at the start of level, inside a 
fenced in (yet destroyable) area.
#3 - On the opposite wall of piece #1, near the stairs. 
#4 - At the end of the gatehouse, in the open (close to the HYDRA 
soldier teleportation point)
#5 - Inside the gatehouse, on the wall paralell to the Weapon X File,
inside a wooden drawer. 


#1 - Inside gatehouse, inside a wooden container, at the end of the 
room.

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1.15 - Zen Garden (Wolverine)

Mutation Guide ~

Novice    - 1 Mutation
Hero      - 2 Mutations
Superhero - 3 Mutations

Continuing with the frag fest from the last level, Wolverine has more
baddies to take out - sound familiar? Your objective is to go through
the Zen Garden, dealing death to the HYDRA soldiers, and getting into
the next series of levels. The Garden one large room after another, 
chock full of teleporters. Make your way through the first large area,
defeating the HYDRA soldiers. You must beat them all to open the next
door and proceed to the first Teleportation Nexus.

Once inside the room with the Teleportation Nexus, HYDRA soldiers will
pour out of various areas - and they're never ending. The key is to
destroy the 8 boxes on each pillar of the Nexus. After each box is 
destroyed, the Nexus will have a surge of electricity, rendering you
destroying the rest of the boxes, delayed. You can't blow up another
box until it stops zapping electricity, which is about 10 seconds.
You won't have much of a chance to regain your health, so focus
on the Nexus' boxes. Attack the soldiers only when the Nexus' is full
of electricity. Blast all 8 boxes to proceed to the next area. 

You'll walk through a peaceful garden, so recover all your health, 
as the next area has another Teleport Nexus. Unlike the last one,
however, the electricity is timed, so you can only attack when the
electricity is not surging through it. The enemies that spawn in this
room are deadlier than the last, so make sure you deal with them as
needed, in between the electric field on the Nexus. Once the Nexus
is down, defeat the rest of the HYDRA soldiers to go to the next, and
final area on the walkway.

Make your way through the walkway, slicing through the HYDRA soldiers
in the walkway. At the end of the hall, new HYDRA Wind Unit soldiers
will attack. Despite them being the "hardest" enemy in the game, they
are easy. They do, however, tend to block alot, so use some aerial 
attacks, followed up by heavy (Y) attacks.


#1 - Along the wall that is "north" (up on the Left Thumbstick), 
behind a bamboo tree. 
#2 - Inside the middle of the first Teleport Nexus. 
#3 - On the left side (once you walk in) of the garden right after
the 1st Teleport Nexus, behind some rocks and bushes.
#4 - In 2nd Teleport Nexus garden, in the corner of the room near
the stairs (opposite corner of stairs).
#5 - At the end of the final hallway, in the open (where the
Wind Soldiers attack you at).


#1 - Inside garden where 2nd Teleport Nexus is. As you enter, head
"north" (up on Left Thumbstick), it's inside an area with 4 or 5
rocks. 

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1.16 - Brooklyn Bridge (Nightcrawler)

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

By now, your realizing that Nightcrawler is the coolest character
in the game, since his combat skills are the best. This level will
put them to the test, as you'll be facing Multiple Man. However,
your teaming up with Storm for this level, making it incredibly easy,
if you know how to use her to your advantage. Your first
objective is to find Multiple Man, and beat up his clones. Before
doing that, however, go around the level and find the SENTINEL TECH
Pieces and the WEAPON X FILE, since Multiple Man stays on the ground,
you can do it without getting harmed.

Once you get that done, proceed to find and beat up the Multiple
Man clones. There are 12 of them in all, and they'll slowly come
out to fight you. Use your relocation attacks (R Trigger, then B),
and Storm's powered up lightning attack (click Left Thumbstick), at
full charge, it will destroy all Multiple Man clones on screen,
keep that in mind. Once you get rid of all the clones, more will be
created that are planting bombs around the bridge, to destroy it.
You will need to diffuse bombs at 2 locations, and defeat the 5
or so Multiple Man clones around each bomb. This is very easy if
you know what to do. ALWAYS teleport to the location, this stops
time as you travel (you have 1 minute to diffuse each location
on Superhero, 1:10 for Hero, and 1:20 on Novice). Once at the 
first location, use Storm's charged lightning attack. This will
wipe out every clone. Diffuse the box, then goto the next bomb.
Beat up the clones, and prepare but DO NOT DIFFUSE THE LAST BOMB.
Heal yourself, and let Storm's lightning attack charge, provided
you have time to. It takes about 3 seconds to diffuse the bomb, so
make sure you leave 5 seconds on the clock. Once you diffuse the
last one, more bombs will be placed. Keep repeating this step 2-3
times. After that, one final group of 3 bombs will be placed. 
You'll get 1:30 seconds or so to finish the last group. If you
do everything correctly, you'll always have 30 seconds or more to
heal and charge up Storm's attack.

Once you diffuse the last of the 3 bombs, MISSION COMPLETE. 


#1 - Directly behind you at the start of the level, on the scaffolding. 
#2 - Ontop of the pipes of the middle part of the bridge (above the 
bridge itself), very close to the Weapon X File and Sentinel Tech 
piece #1.
#3 - Walk along the top part of the bridge (middle area), it's about
the middle of the level.
#4 - Very close to piece #3, on top of a light post (if your facing
where Weapon X File is, it's on the left)
#5 - At the very end of the level, on a pipe (on the left side, if
your facing the end) - End meaning where the Multiple Man Clones
are, and the very other end of the Weapon X File location.  


#1 From Sentinel Tech Piece #1, it's on the top of the middle part of
the bridge - at the end of the bridge. 

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1.17 - Multiple Man (Nightcrawler)

After dealing with the clones, you finally get to take the fight
to the real Multiple Man. You begin the level, like every other
boss fight, in an arena. This one is incredibly small, however.
The SENTINEL TECH pieces and WEAPON X FILE are very easy to spot.

Fighting Multiple Man is a tricky business, as his attacks are 
fairly powerful, and unless you beat every level beforehand on
Superhero, your attacks don't do much damage to him. If you need
to come back to this level later with more power to beat him on
Hero or Superhero, don't feel ashamed. You will start the fight
with just the real Multiple Man, use all your tricks, but only
from long range, as he likes to do alot of damage if you stay real 
close to him alot. Once you deal a little damage to him, he will
make 5 copies of himself. Stay away from him while the he has
his clones - they go away after awhile. Check the upper-right
corner, and his orange gauge to see how long they last, or when
they'll come next. If your having trouble spotting the real one,
incase you wanna beat him up, he's always the one with the light
above him. 

Shortly after the multiple clones of Multiple Man come onto the
scene, the real one will plant a 30 second bomb. Lure him and the
clones to the other side of the arena, and quickly warp to the
bomb and diffuse it. He does this once or twice during the entire
fight.

Once diffused, begin to fight him again. If your low on health, 
find a light pole to teleport to, and use Shadow Aura. If the
real Multiple Man spots you, he usually makes clones that have
a gun, to shoot you down. Make sure you warp outta there before
he does any damage to you. Having a leveled-up Shadow Aura can
help here.

Keep doing damage to him, staying away from his attacks, and then
going in using relocation/teleporting attacks. This fight will
take awhile, but be patient, healing as needed. Sooner or later
you'll finish him off getting the wonderful LEVEL COMPLETE
symbol, showing that your excellent at this game. 


#1 - Directly above you, on a light post, at the start of the level. 
#2 - To your right, from the very start of the level
#3 - Behind you, from piece #2, on the outside wall in the middle.
#4 - To your slight right, at the start of the level, in the corner.
It's the opposite metal barrel the Weapon X File is on.
#5 - Near the Weapon X File, in the middle of the outside wall. 


#1 - From the start of the level, go forward, and take a left. The 
file is ontop of a large barrel, near the corner. 

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1.18 - Warriors Dojo (Wolverine)

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 3 Mutations

Following Zen Garden, your now inside the dojo, on the way to cause
more havoc. Like the other Wolverine missions, you now realize his 
main goal is to just clear wave after wave of enemy, without any 
rhyme or reason. The HYDRA soldiers in the dojo are glad to allow 
it, as the best HYDRA troops are massed for this confrontation.
Like the Castle Gatehouse, its a simple room-clearning mission.
In addition to clearing the area, you have a large shielded door
blocking the way out, which automatically regenerates life very
quickly.

Start by finding the various SENTINEL TECHs and WEAPON X FILE.
Then work up your Fury meter by demolishing lots of HYDRA soldiers.
Once your Fury meter is up, use it slashing the Force Field door. 
The soldiers are very tough, as all of them are the highest level, 
so play it smart and don't get trapped in a corner. You'll have to
take out about 5 waves of enemies. Use the time in between waves
to heal, as you'll need it. By the end, you'll get a break as 
HYDRA Wind Units attack, which are easily defeated with aerial
attacks.

Once you take out the door and the soldiers, MISSION COMPLETE.


#1 & 2 - In the corner(s) of the dojo, not very hard to find.
#3 & 4 - Behind the wooden pillars, near the middle of the wall.
#5 - The very middle of the room. Easy enough, eh?


#1 - In the one corner that DOESN'T have the Sentinel Tech pieces.

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1.19 - Lady Deathstrike (Wolverine)

Mutation Guide ~

Novice    - 1 Mutations
Hero      - 2 Mutations
Superhero - 2 Mutations

Ah, your second, and final, confrontation with Lady Deathstrike.
Like most other boss fights, this one is in an arena, but a large
and cooler one at that. You'll begin the fight in the middle of a
dojo. Lady Deathstrike hasn't really learned anything new this fight,
so take her down the same way you did - aerial assaults, avoiding
her long range quick attacks, and retaliating with heavy attacks.

After her health bar is down to about 1/2 of the red section, she
will hide and call for HYDRA soldiers to kill you. Dispatch them,
preferably without using your Fury Attack (save it for her).
Use this time to run around and collect the SENTINEL TECH pieces
and WEAPON X FILE. 

Once you get rid of about a dozen HYDRA soldiers, Lady Deathstrike
will rejoin the battle, but with a pretty low health bar. Hopefully,
your rage meter is almost filled. Beat her up until it's full. Use
the Fury Attack, slashing away at her with the X button continuously.
If your Fury Attack is upgraded to level 3, you can easily beat her
with just using one Fury Attack meter.

Get her health to 0 to get LEVEL COMPLETE


(Note, it's best to get them after your first fight with Lady
Deathstrike)

#1 - On the left side of the stairs, on the ground floor, in the 
corner. 
#2 and #3 - From piece #1, go around that side of the room, smashing
the armor displays. About 2-3 cases from piece #1, you'll find the
2 pieces in consecutive armor displays
#4 - Go up the stairs, walk to your left up the second flight.
Once the camera angle changes, turn and walk right, to the edge of
the little garden. You can't see the piece, but you can hear a buzzing
sound, its there.
#5 - Go up the stairs, walk to the right up the second flight.
It's in the corner, kinda hard to see, but you can hear it, and you'll 
know it's in the corner. The camera works against you here, so be
careful.


#1 - On the bottom floor, in the corner near Sentinel Tech piece #2 and/or
3.

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1.20 Silver Samurai (Wolverine)

Novice    - 1 Mutation
Hero      - 1 Mutations
Superhero - 2 Mutations

After finishing Lady Deathstrike, Silver Samurai is your next target. You'll
meet him on the rooftop of the dojo. This guy is (IMO), harder than the final
boss. He's big, he can teleport, use ranged attacks, and can do alot of damage
to you. Despite this, his health bar is rather small, and it cannot regenerate.
Keep that in mind, as you'll need to play it smart.

There's no real "strategy" that can be used to exploit him, other than using
lots of ranged attacks, and use the dodge roll (Right Trigger + move the Left
Thumbstick) when he slices at you. Watch out for his charged sword attacks,
they do quite a bit more damage than the normal attacks.

After 1/2 of his health bar is gone, he will vanish, leaving a few HYDRA Wind 
Units to attack you. They're easy compared to him, so get the SENTINEL TECH
pieces and WEAPON X FILE around the arena. Dispatch the last of the Wind Units
to bring Silver Samurai back. Hopefully, your Fury Meter is building up. Just
like Lady Deathstrike, you'll want to save it for him and bring the full power
of Wolvie's blades to bear on him. Repeat the earlier steps of fighting him.
Once he has about 1/4 of his life left, he'll vanish, leaving more HYDRA
soldiers to fight you. Defeat the wave of Wind Units. By now, your Fury Attacks
should be ready when he returns. The second he appears, unleash the F'in fury
on him. Provided your Fury upgrades are to 3+, the one Fury Attack chain will
finish him off...

Giving you MISSION COMPLETED


#1, 2, 3, 4 and 5 - Littered throughout the level, in each corner of the room.


#1 - In a corner of the arena, behind a fire pot. 

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1.21 - Kolwoon Highway (Iceman)

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

Iceman will be in Kolwoon the next few missions, a cheezy Hong Kong type place.
The entire mission is either timed, or requires you to chase something.

Similar to the Coolant Tunnels, you'll need to make your way through winding
tunnels with objects trying to prevent you from going farther. The biggest
obstacle, however, are the Sentinels that seem to be around every corner.
Despite this, however, they are easily dispatched with your Ice Beam and/or
Hailstorm. Make your way through the winding tunnels in under 2 minutes and
30 seconds and get to the large area. Once you get there, you'll find that 
a Sentinel carrying a very valuable item is heading in the opposite direction.
Iceman will automatically turn around. You'll need to destroy the Sentinel 
before it escapes. It's quite easy to do - lock him on, and use Hailstorms when
in range, or Ice Beams if he's too far away. A few Sentinels will try to deter
you, but focus on the Sentinel carrying the item. Your Hailstorms and Ice Beams
will most likely destroy the Sentinels attacking you anyway. Stay high in the 
air, to avoid the destroyed busses and the like.

Blast the important Sentinel to smithereens and get LEVEL COMPLETE.


#1 - In the first large area on the right side, near a green-ish sign.
#2 - Inside the second tunnel, in the middle, right behind a vertical
pillar...Its almost at the end of that section of tunnel.
#3 - In the second large area, at the very end on the left. A bus fire hides
the ease of finding the piece, so cooling the fire with an Ice Beam can help.
#4 - On the left side of the third large area, in the middle right beside a 
lamp post. 
#5 - The tunnel right after the third large area has this piece, in the middle
of the tunnel, right out in the open.


#1 Right before you get to the end of the level, in the huge area. Once you
get in the huge area, stay low to the ground, where the small metal poles are.
It's on the ground.

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1.22 - Downtown Kolwoon (Iceman)

Mutation Guide ~ 

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

This level is reminiscent of Wolverines levels....Just alot of mass destruction
of Sentinels. Your objective is to simply knock 15 Sentinels out of the air.

The "difficulty" with this level is that each kill is timed. You have between
1 minute and 2 minutes to destroy each bot (not all 15, just one). It resets 
each time you destroy a bot. They're pretty plentiful around the area, so 
shooting down 15 is very very very easy. The only issue is they can fly outside 
of the level, causing any damage to a certain bot to be negated. Even then,
it's easy to get all 15 destroyed and get LEVEL COMPLETE.


#1 - At the start, turn to the left, and it's in the corner of the buildings.
#2 - From the start, goto forward, and turn onto the last road to the right.
It's underneath the glass tunnel walkway, nearest the buildings.
#3 - From #2, continue down the same road, to the highway. Turn to the right,
the building nearest the highway, at the bottom, has this piece.
#4 - Take a right at the start of the level, you'll see a glass walkway tunnel.
It's below it, nearest the buildings.
#5 - From #4, continue into the large area. The piece is on the left corner of
the farthest wall. 
large area, its in the left corner, furthest from any road.


#1 Directly in front of you, on the ground near the 1st intersection.

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1.23 - Giant Sentinel (Iceman)

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

Iceman's second to final level. Things are wrapping up, and you've probably
got most of your upgrades by now - you'll need them for this level. Giant
Sentinels are "racing" toward the downed X-wing with your friends inside it.
This level takes most people quite some time to beat, but it's not that hard
if you know how to deal with the Sentinels.

Each Sentinel has 6 yellow hardpoints on it. To destroy a Sentinel, you must
destroy each of the 6 points. Hailstorm barely works, and will do very little
to slow them down. The Ice Beam is the key here. It will dispatch the yellow
points incredibly quickly. You can take each robot down in 2 swipes. The first
one needs to disable either the front 3, or back 3 points, then the other one
to follow up with the other 3. If your having any difficulty knowing where the
last few are, hit the Left Trigger to find out.

One Sentinel will be on each side of the highway at a time, and will be
constantly replenished each time you destroy one. NOTE that sometimes when
you blow one up, the new one that lands can be closer to the X-wing than the
one you just blew up was. Make sure you destroy the ones closest to the X-Wing,
and not the closest to you.

You'll need to destroy about 10 of these monstrosities. Make sure you use your
Ice Shield often when they are charging up, and fire, their lasers at you. 

Destroy the 10 or so to get LEVEL COMPLETE


#1, 2 and 3 - on the right side of the highway (if your facing where the
Sentinels land from)
#4 - Underneath the highway, on the slight right side of the highway (if 
you were facing where the Sentinels land from)
#5 - Underneath the highway, near the top of it, about halfway in the
middle of the level.


#1 - On the highway, in the middle of the level. 

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1.24 - Augmentation Room (Wolverine)

Mutation Guide ~

Novice    - No Mutations
Hero      - No Mutations
Superhero - 1 Mutation

Wolverine ventures into the Master Mold Reactor in search of 
Sabertooth, but before he finds them, he runs into some "friends".
Yet again, this is an all out frag-fest. However, your targets
are copies of yourself, and not HYDRA soldiers.

The Wolverine copies can deal quite a bit of damage, so be quick
about beating them. They can block quick attacks (X), so use
heavy attacks (Y). Keep fighting them, building up your Fury Attack
meter. Once it's to the top, unleash the Fury, attacking them with
quick Fury strikes (X button), as it seems to be the quickest
way to dispatch them.

There are absolute droves of these copies - you will have to fight
about 100. Although that sounds like alot, each Fury Attack set
can dispatch 20+ if you have it at level 4 or 5. Remember to use
lots of heavy attacks, as they can get them killed the quickest.

Keep doing battle with them until you get LEVEL COMPLETE, leaving
only Sabertooth to fight. 


#1, 2, 3 & 4 - In the four corners of the Augmentation room itself.
#5 - Near the door, north of where you start out.


#1 - Behind the vat you fall into during the movie that plays at
the start of the level. The camera somewhat hides it, but it's 
there.

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1.25 - Master Mold Interior (Nightcrawler)

Mutation Guide ~

Novice    - 2 Mutations
Hero      - 3 Mutations
Superhero - 4 Mutations

This one is a dandy, just like the next Nightcrawler mission.
You'll have to use (like all the last levels) all of his skills
to get through this mission. 
You will start out in a remote area of the facility, and you 
will need to traverse poles, power conduits (with lots of 
electricity going through them), and dodge seeker bots along
the way.

Your first goal is to rewire 2 Bulkhead Control Panels. They
are located on your map, and are always in front of where you
typically are, so keep that in mind. The first one will be
on your right, as you leave the first "door". Watch out for
the electric balls that surge through the conduits, as they
can do lots of damage. Time your jump and teleport correctly,
right after the last surge goes through where the box is.

Once the first one is rewired, continue on a little ways,
and rewire the second one, avoiding the seeker bots and the
power surges. Once rewired, a door will open up, taking you
into a large room.

This next room contains a Sentinel in it - fun fun fun.
Use the same strategy as always, luring the Seeker Bots 
onto the Sentinel, and teleport away from them. Unlike
previous encounters, there's no floor where these Sentinels
are, so if you get knocked off, and don't manage to teleport
to a power line or pole, your dead.

Defeat the Sentinel, and go through the next tunnel. You need
to rewire 2 more panels to proceed. The first one is in the
lower level, and power is surging through the line, so avoid
it cautiously. Seeker bots now become a real pain, as they 
can prevent you from rewiring the panel when the power isn't
surging. 

Continue on through the next door, and locate the final
panel on a pole. There's no power surging nearby, but Seeker
Bots are close enough to spot you and try to blow you up.
Remember the SENTINEL TECH piece behind the panel. Once
rewired, go through the next door to the huge Power Node
room.

This room is very tough. You'll have to leap from pipe to
pipe, avoiding the power surges (which is near impossible), 
as well as a few seeker bots. Teleport from pipe to pipe,
on the 3rd pipe, turn left, jump onto the next pipe, then
onto the vertical posts. These will take you to Power Node #1.
To destroy the Power Nodes, you'll need to lure the Seeker Bots
to the location of the Node, and let them detonate near the
node. You can't get them super close to this Node, but its
good enough for it to blow.

Once done, spot the 'lil blue guy on the pipes that you need
to take to Node #2. Travel up the pipes, and up the vertical
pole. Take the pipe and the WEAPON X FILE, and then travel down
to Power Node 2. If you thought so far was hard, think again.
You now will have 2 Sentinels drop from the ceiling, and attack
you. Lure the Seeker Bots yet again to destroy the Sentinels.
They are around the edges of the room, and aren't the easiest
ones to spot. KEEP MOVING, the Sentinels have alot of firepower
to bear, and if you keep moving, they cannot hit you easily.

Destroy the 2 Sentinels, and the finish off Power Node #2.
Now you'll have to travel to the very top of the Interior
via more pipes with power surges going through them. Travel
up the first pipe, up a vertical pole, then jump and warp
past the 3 pipes and 3 horizontal poles onto Power Node #3's
station. It's directly above Power Node #1.

Just like Power Node #2, you'll have more Sentinels. Use
the Seeker Bots to detonate the 2 Sentinels. The Sentinels
like to stay on the outside of the Node Station, so time 
everything right with the Seeker Bots. Blast the last 2 bots
and the Power Node. 

Once that's done, the final door will open up. Travel through
for LEVEL COMPLETE and Iceman's last mission.


#1 - From the first Primary Bulkhead panel that needs rewired, 
continue up the electrical pipe, avoiding the electric discharges,
it's at the top of the pipe.
#2 - Very close to the second panel of the Secondary Bulkhead 
Panels that need rewired, on a light post that you can warp/jump 
onto.
#3 - Near Power Node #1, on the railing to your right (if you
were facing Power Node #2)
#4 - Close to Power Node #2, on a walkway that's near the
pipes that take you to Power Node #3. 


#1 - From Power Node 1, climb up the large pipes in preparation
to get to Power Node 2, climb the vertical post that will get
you to the very top pipe, the File is there. 

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1.26 Master Mold Reactor (Iceman)

Mutation Guide ~

Novice    - No Mutations
Hero      - No Mutations
Superhero - 1 Mutation

This is Iceman's final level. Although it's the last, its also
very easy and linear. You just need to make your way through
the tunnel to the Reactor and blow it up. However, lasers are
beaming in every direction, making the journey a little difficult,
and Sentinels will continuously attack you, slowing your progress
down. Not only that, the level is timed. You'll have plenty of
time, however to make your journey through the tunnels.

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