X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 15)
Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 15).
E.05.b) Act 2
-------------
[] Jungle Ruins: on the main path
[] Jungle Pass: in a laser-bomb filled cave just before the Xtraction point
[] Nuwali Corridors: in a hidden room in the corridor on the
way to the octagonal platform, break down the wall
[] Elemental Tomb: room of air
[] Beyonders Sanctum: Omega Red's room
E.05.c) Act 3
-------------
[] Core Interior: at the opposite end of the hall from the exit to
Core Security
[] Core Security: from the entrance, take the left-side hall to the second
room on the left and break through the back wall
[] Core Control: in room where you fight Sugarman
[] Infinite Engineering: Room beside power distribution console room
[] Fusion Core: in a room with a large pit, just before the room with the
fusion core
[] Assembly Factory: room where you destroy the cryogenic substation
[] Madri Cloisters: when you destroy the psionic altar, use the offering
altars in the corners of the room to open a room a little way back down
the hall
[] Divine Sanctuary: in the large room with all the side rooms, turn back
toward the entrance and enter a small room
[] Madri Conclave: in the downstairs shortcut between the Artifact and the
main entrance
E.05.d) Act 4
-------------
[] Perimeter Platforms: second gun platform
[] Perimeter Platforms: second radar array platform
[] Sewers South: in the hall right before the exit to New York South Side
[] New York West Side: straight ahead from the South Side exit, along the
right side of the street
[] Sewers West: in a room behind a bus, use a Mighty character
or Magneto or Jean Grey to move the bus
[] Holding Pens: after destroying a generator, keep going
straight to reach the cache
[] Holding Pens: a little further on from the previous
cache, behind some destructible fencing
[] Stockade: after the Slow trap, keep to the right, crossing
a water-filled pit and in the next room is the cache
[] Brain Trust: in the pit in the room where you spawn the psychic demon
[] Brain Trust (x2): right outside the door leading to the
fight against Stryfe
[] Sewers North: side room immediately before the Xtraction point
[] Pantheon: under the statue in the middle of the first hall;
requires a flier
[] Tower Engineering: just outside the room where you destroy
the power control panels for the prison
[] Sinister's Lab: in the room to the right of the Xtraction point
[] Sinister's Lab: just in front of the teleporter to Tower Apex
E.05.e) Act 5
-------------
[] Ancient Labyrinth: on a ledge of a room with a big pit,
to the left of the Xtraction point room (left as you face into the room)
[] Temple of Anubis: roughly in the center of the area, straight
ahead from where you enter, but the way is blocked by stones, you can
teleport through or work your way around and break through the walls
behind the room where the cache is at
[] Temple of Sekhmet: first room, behind first large pillar to your left
[] Hall of the Dead: in the room with the Xtraction point
=================
E.06: Comic Books
=================
Comic books confer no special bonuses, as they did in XML1. There are 15
comics (one for each of the "main" characters), and all are in Acts 1
through 4.
E.06.a) Act 1
-------------
[] Bishop: In Desolate Mesa, after destroying radar array, go down and left
from main path
[] Wolverine: Larvae Chambers, room with third egg cluster
[] Colossus: Southern Habitats, side room near one of the prisons
E.06.b) Act 2
-------------
[] Toad: Jungle Ruins, behind an atmospheric generator
[] Cyclops: Jungle Pass, in a ruined temple along the left fork from
the beginning path
[] Sunfire: Nuwali Shrine, in room leading to Nuwali Corridors
[] Gambit: Nuwali Corridors, on the octagonal platform with one
of the guardian switches
E.06.c) Act 3
-------------
[] Storm: Core Reactor, in the central hall
[] Scarlet Witch: Fusion Core, at first intersection go left
and it's in the first room
[] Iceman: Genetic Processing, on the large metal bridge, among
the blocks that bar your way
[] Juggernaut: Madri Antechamber, behind an altar near where you
first meet Emma Frost
E.06.d) Act 4
-------------
[] Magneto: Sewers West, after the hall with the derelict bus, go to
the far left end of the next hall and break through the sewer grate
[] Jean Grey: Holding Pens, after destroying a generator, keep going
straight
[] Rogue: New York North Side, from the exit to West Side, go
right to the end of the street and look behind some barrels on the
left side of the street
[] Nightcrawler: Sinister's Lab, first room, upper level
==================
E.07: Sketch Books
==================
Sketch books unlock concept art. There are 16 sketch books and each one
unlocks three pieces of concept art. If you collect all 16, a lot of
additional concept art is unlocked. On the Stats tab of your review screen,
the number of sketch books is actually the number of concept art pieces
you've unlocked. E.g., in Act 1, your sketch book stats will be x of 9, not
x of 3.
E.07.a) Act 1
-------------
[] Dead Zone, Dead Zone Enemy, Magneto: Desolate Mesa, down left from the
radar array
[] Insect Tunnels, Insect Tunnels Enemy, Nightcrawler: Cerci Burrows, in
one of the rooms with drones
[] Genosha, Genosha Enemy, Iceman: Grand Hall, on an upper platform, need
a flier to get it
E.07.b) Act 2
-------------
[] Jungle, Jungle Enemy, Jean Grey: Jungle Pass, in cave between Xtraction
point and boss fight with Sauron
[] Monument, Monument Enemy, Juggernaut: Nuwali Corridors,
on a ledge after you fly over the large chasm
E.07.c) Act 3
-------------
[] Core, Core Enemy, Rogue: Core Control, near force field
that blocks you from Yellow reactor coolant pump
[] Infinite Processing Plant, Infinite Enemy, Gambit: Core Processing,
landing after crossing first bridge
[] Madri Temple, Madri Enemy, Scarlet Witch: Divine Sanctuary, in the
downstairs shortcut from the Artifact to the main entrance
E.07.d) Act 4
-------------
[] Pens, Pens Enemy, Storm: Perimeter Platforms, first gun platform
[] New York, New York Enemy, Colossus: Stockade, just past the Slow trap,
go behind a force field to get the book
[] Perimeter, Perimeter Enemy, Sunfire: New York North Side,
in a corner of the area where you fight Deadpool
[] Sewers, Sewer Enemy, Cyclops: Sewers North, after crossing a waterway,
head to the right to a small side room that must be entered by knocking
down the wall
[] Apocalypse's Tower, Tower Enemy, Toad: Pantheon, in the center of the
room as you enter from North Sewers
E.07.e) Act 5
-------------
[] Wolverine, Abyss, Mikhail: Ancient Labyrinth, in the room with the
Xtraction point
[] Egypt, Egypt Enemy, Bishop: Temple of Anubis, after picking up the
homing beacon, the floor will fall away and the sketch book is in
the bottom of the pit
[] Holocaust, Archangel, Apocalypse: Hall of the Dead, in the room with
the Xtraction point
/
\ /--MEN LEGENDS II-----------------------------------------------------
\/
/\---Section F. DANGER ROOM COURSES--------------------------------------
/ \
/
n/a for Location of a Danger Room disc indicates the course is
automatically available. Buy for Location means the disc must be purchased
from Beast or Forge. Awards stack; e.g. if you beat the Vibranium Award
requirement, you also receive the Titanium Award and Adamantium Award.
If you beat all the courses, you will unlock Professor X as a playable
character.
======================
F.01: Freshman Courses
======================
The four courses (105, 106, 107 and 108) that must be bought will only show
up in Forge's shop after you have collected the Challenge - Cyclops disc
(from the first mission in Act 2).
F.01.a) Setting 101 - Hidden Goods
----------------------------------
Location: n/a
Objectives:
* Destroy all crates
* Complete within 1:30
Titanium Award (beat the course): 200 XP
Adamantium Award (within 0:45): +1 Strike
Vibranium Award (within 0:30): An item
Recommended Team:
* Any single hero, one with Might or a Beam power works best
Smash the marked crates. It's easier to finish in less than 30 seconds if
you use a ranged fighter or teleporter.
F.01.b) Setting 102 - Throwing
------------------------------
Location: Cerci Caverns, third room
Objectives:
* Execute a pickup-and-throw move five times
* Complete within 1:30
Titanium Award (beat the course): 300 XP
Adamantium Award (within 0:45): +1 Speed
Vibranium Award (within 0:30): An item
Recommended Team:
* Any single hero, the faster the better
Pick up items with Use and throw them with Use. Just grab any crates or
barrels lying around.
F.01.c) Moves 103 - Triple Hit
------------------------------
Location: Queen's Lair, chamber where you first meet Zealot
Objectives:
* Strike enemies with the Triple Hit 5 times
* Complete within 1:30
Titanium Award (beat the course): 450 XP
Adamantium Award (within 1:00): +1 Strike
Vibranium Award (within 0:45): An item
Recommended Team:
* Any single hero, a tank works best
Use Attack, Attack, Attack for the Triple Hit. Don't spend a lot of time
running around looking for enemies, they'll spawn on top of you.
F.01.d) Moves 104 - Throw
-------------------------
Location: Queen's Lair, chamber where you first meet Zealot
Objectives:
* Execute throwing an enemy 5 times
* Complete within 1:00
Titanium Award (beat the course): 600 XP
Adamantium Award (within 0:45): +1 Body
Vibranium Award (within 0:30): An item
Recommended Team:
* Any single hero, a tank works best
Press Use while standing near an enemy to pick him/her/it up. Press Use
again to throw the enemy. Don't spend a lot of time running around looking
for enemies, they'll spawn on top of you.
F.01.e) Teamwork 105
--------------------
Location: Buy for 160 tech bits
Objectives:
* Defeat 10 enemies
* Call for help from allies five times
* Complete within 3:00
Titanium Award (beat the course): 750 XP
Adamantium Award (within 1:15): +1 Focus
Vibranium Award (within 0:45): An item
Recommended Team:
* Any
This is real simple. Just lay into the enemies that spawn and spam your
Call Allies button. You should be able to complete the course in less than
30 seconds.
F.01.f) Moves 106 - Knockback
-----------------------------
Location: Buy for 250 tech bits
Objectives:
* Strike enemies with the knockback attack 10 times
* Complete within 2:00
Titanium Award (beat the course): 1000 XP
Adamantium Award (within 1:30): +1 Body
Vibranium Award (within 1:00): An item
Recommended Team:
* Any single hero, a non-tank works best
The knockback attack is Attack, Smash, Smash, Smash. A non-melee oriented
character works best. A tank is likely to knock enemies away with the first
or second Smash and make completing the combo difficult.
F.01.g) Combined Powers 107
---------------------------
Location: Buy for 360 tech bits
Objectives:
* Execute 10 power combinations
* Complete within 3:00
Titanium Award (beat the course): 1250 XP
Adamantium Award (within 2:30): +1 Speed
Vibranium Award (within 2:00): An item
Recommended Team:
* Whatever team works best for you hitting power combos (see more below)
There's no getting around it: hitting power combos in XML2 is a lot harder
than in XML1. First, the margin of error--the time you have between when
the two powers hit--has been reduced. Second, the AI won't always use the
power you assign to AI Skill, so it's not as reliable. Third, the variety
of mutants makes finding good combinations harder. That said, here are some
powers that work well for causing Power Combos:
* Magneto's Magnetic Shell
* Storm's Blizzard
* Iceman's Slow Beam and Freeze Beam
* Almost any Radial power
Beating the Combined Powers courses in XML2 takes a lot more work and
experimentation than in XML1. Another possibility is to use a tank with
Might to pick enemies up and hurl them into the rest of the team, which
almost always causes a Batter Up! combo.
If you're having a lot of trouble with it, wait until you level up some
more and increase your skill ranks. Power combos generally get easier to
hit as your skills increase in rank. But, don't wait too long for this
first combined powers course. If you get to the point you can one-shot kill
the enemies in this course, it will be almost impossible to beat it.
F.01.h) Moves 108 - Stun
------------------------
Location: Buy for 490 tech bits
Objectives:
* Strike enemies with the stunning blow 10 times
* Complete within 2:00
Titanium Award (beat the course): 1500 XP
Adamantium Award (within 1:30): +1 Focus
Vibranium Award (within 1:00): An item
Recommended Team:
* Any single hero, a fast-moving non-tank works best
The stunning blow is Smash, Attack, Smash, Smash. A non-melee oriented
character works best. A tank is likely to knock enemies away with the first
Smash and make completing the combo difficult. Also, you'll have to chase
enemies down in this course, so having a fast-moving hero gives you a
better chance at the Vibranium Award.
F.01.i) Qualifying Exam 100
---------------------------
Location: Northern Plaza of Genosha, in one of the prisons from which you
free mutants
Objectives:
* Fight Lady Deathstrike
Titanium Award (beat the course): unlock the next grade and 3000 XP
Adamantium Award (within 5:00): +1 Focus
Vibranium Award (within 3:00): Free talent (skill) point
Recommended Team:
* Same team you used in boss fight against Lady Deathstrike, unless you
bribed her--in which case you'll want Wolverine, Iceman and two other
ranged attackers.
This is a repeat of your boss fight against Lady Deathstrike, except she
won't regenerate. You should be able to easily beat her down in less than
three minutes.
=======================
F.02: Sophomore Courses
=======================
F.02.a) Moves 201 - Trip
------------------------
Location: n/a
Objectives:
* Strike enemies with the trip maneuver 10 times
* Complete within 1:30
Titanium Award (beat the course): 2500 XP
Adamantium Award (within 1:15): +1 Focus
Vibranium Award (within 1:00): An enhanced item
Recommended team:
* Any single character with decent melee skills, but not a tank
Trip is Attack, Smash, Attack. A tank will frequently knock enemies back
with either the first or second blow, so will have trouble finishing the
combo. The timing on this combo seems to be a little tricky and you can hit
the sequence perfectly but the game fails to record your trip. It almost
always seems to fail when you've got your foe backed up against a wall, so
try to keep the mobs out in the open. Also, attacks from other mobs will
disrupt the sequence, so you may need to quickly blast all mobs but one and
then use the combo on that one foe.
F.02.b) Moves 202 - Popup
-------------------------
Location: n/a
Objectives:
* Strike enemies with the popup attack 10 times
* Complete within 1:30
Titanium Award (beat the course): 3000 XP
Adamantium Award (within 1:15): +1 Body
Vibranium Award (within 1:00): An enhanced item
Recommended team:
* Any single character, preferably a tank
The popup combo is Attack, Attack, Smash. Unlike the other Moves courses,
you'll probably want a tank for this as some of the enemy spawns have
strong attacks. You're going to find it difficult to land the sequence of
blows, so just keep repeating the sequence to yourself and try to get the
rhythm down.
F.02.c) Assault 203
-------------------
Location: Nuwali Shrine, from the main entrance, head straight into the
next room, then turn left and search for the disc in the room
beyond
Objectives:
* Defeat 30 enemies
Titanium Award (beat the course): 3350 XP
Adamantium Award (within 3:00): +1 Strike
Vibranium Award (within 2:00): An enhanced item
Recommended Team:
* Characters with good radial or blast powers
Enemies will spawn fast and furious. Use characters with good area-of-
effect powers and keep blasting.
F.02.d) Defend 204
------------------
Location: Entering the Nuwali Gateway from the Corridors, go straight
across the hall and break through the wall on the left
Objectives:
* Defend Beast
* Survive for 2:00
Titanium Award (beat the course): 3500 XP
Adamantium Award (defeat 15 enemies): +1 Speed
Vibranium Award (defeat 20 enemies): An enhanced item
Recommended Team:
* Someone with a shield that covers all allies
* Someone with a good blast power to keep bad guys away from Beast
The thing to worry about here are the ranged attackers. You can deal with
melee thugs by staying close to Beast and using a Radial or Blast power to
keep the mobs at bay. But the shooters standing outside of range can be
deadly. Have a party-wide shield power available; it should also protect
Beast.
F.02.e) Qualifying Exam 200
---------------------------
Location: Beyonders Sanctum, in an alcove to the left just inside the
entrance
Objectives:
* Defeat Sauron
Titanium Award (beat the course): Unlock the next grade and 3000 XP
Adamantium Award (within 5:00): +1 Focus
Vibranium Award (within 3:00): Free talent (skill) point
Recommended Team:
* Your favorite characters, the stronger the better
This will be just like your mini-boss fight against Sauron, but he's
tougher and takes longer to kill. Strong attacks--especially with a team
that can hit lots of combos--will help you achieve the Vibranium Award.
Which is, really, all you need to worry about as Sauron isn't particularly
dangerous.
F.02.f) Challenge - Cyclops
---------------------------
Location: Jungle Canal, right fork in the path soon after you enter area
Objectives:
* Protect all bookcases
* Survive for 2:00
Titanium Award (beat the course): Accelerated Visor
Adamantium Award (defeat 10 enemies): +1 Body
Vibranium Award (defeat 20 enemies): +1 Level
Recommended team:
* Cyclops
In challenge courses, you get unlimited energy. Bind Cyclops' strongest
beam attack to one of your Powers buttons and use it continuously. If
you've gotten Auto Artillery, you might want to set some up in the vicinity
of each bookcase. The bookcases are marked with red X's on your map, keep
running around to them and blasting everything that moves.
F.02.g) Challenge - Gambit
---------------------------
Location: Elemental Tomb, water room
Objectives:
* Defeat 5 enemies
* Destroy the stone head
* Complete within 2:00
Titanium Award (beat the course): Nanocore Staff
Adamantium Award (within 1:00): +1 Strike
Vibranium Award (within 0:45): +1 Level
Recommended team:
* Gambit
You have unlimited energy in Challenge courses, so lay about you with Staff
Slam or Staff Assault. Once you've killed five enemies, run to the stone
head and beat on it with more Staff Assaults.
F.02.h) Challenge - Iceman
---------------------------
Location: Core Interior, after putting Forge's transceiver in a security
console, turn left down the hall and first room on your right
Objectives:
* Survive for 2:00
Titanium Award (beat the course): Cryogenic Booster
Adamantium Award (defeat 15 enemies): +1 Strike
Vibranium Award (defeat 30 enemies): +1 Level
Recommended team:
* Iceman
You have unlimited power, so lay about with your strongest skills. If
you've purchased some ranks in it, Arctic Burst is probably your best bet.
You'll also want Ice Armor for extra protection.
====================
F.03: Junior Courses
====================
F.03.a) Survival 301
--------------------
Location: n/a
Objectives:
* Survive for 3:00
Titanium Award (beat the course): 4500 XP
Adamantium Award (defeat 20 enemies): +1 Body
Vibranium Award (defeat 40 enemies): An enhanced item
Recommended Team:
* Any of your favorites
Survival courses are the second-easiest courses in the game (the easiest
being the Assault scenarios). Just take your favorite mutants into the
scenario and have at the mobs.
F.03.b) Teamwork 302
--------------------
Location: n/a
Objectives:
* Execute 10 power combinations
* Complete within 2:00
Titanium Award (beat the course): 4750 XP
Adamantium Award (defeat 10 enemies): +1 Strike
Vibranium Award (defeat 20 enemies): an enhanced item
Recommended Team:
* Gambit, Deadpool, Nightcrawler or another mutant with a multiple-attack
power
* Magneto or Jean Grey if you just want Batter Up! combos
By the time you acquire this course, you have some more options available
to you than when you tried Combined Powers 107. One good method of hitting
combos is to use a power that has multiple attacks (not multiple
projectiles, but individual melee attacks). For example, Gambit's Staff
Assault has Gambit make a series of four or five strikes with his staff.
Put him into a group of mobs, activate Staff Assault and spam the Call
Allies button. You should hit at least one combos, possibly even two on
that one execution of Staff Assault.
Another way of hitting combos is to play Jean Grey or Magneto. Set all your
teammates to Defensive AI and use your character to toss enemies at them.
You should get regular Batter Up! combos.
F.03.c) Assault 303
-------------------
Location: Core Security, from the entrance, go right to the third room on
the left and into the back room
Objectives:
* Defeat 40 enemies
* Destroy: all barrels
Titanium Award (beat the course): 5000 XP
Adamantium Award (within 4:00): +1 Body
Vibranium Award (within 2:30): an enhanced item
Recommended Team:
* Someone with a very destructive radial power
* Mutants with good AoE powers
Forget about the enemies at first and run to the marked X's on your map and
activate your most destructive radial power (e.g. Iceman's Arctic Blast).
You'll destroy the barrels and probably a few enemies as well. Then
concentrate on the mobs. Try to attack closely packed groups with AoE
powers to beat the Vibranium award time.
F.03.d) Destroy 304
-------------------
Location: Madri Antechamber, first room after entrance
Objectives:
* Destroy: all small urns
* Complete within 1:45
Titanium Award (beat the course): 5500 XP
Adamantium Award (within 1:15): +1 Speed
Vibranium Award (within 1:00): an enhanced item
Recommended Team:
* Sunfire is your best bet for flying and quickly destroying objects
Don't worry about enemies, take Sunfire on a flight around the room,
dropping down near each marked X on your map and blowing things up.
F.03.e) Qualifying Exam 300
---------------------------
Location: Meditation Chamber, in an alcove on the opposite side of the area
from the entrance
Objectives:
* Defeat Sugarman
Titanium Award (beat the course): Unlock the next grade and 10000 XP
Adamantium Award (within 5:00): +1 Speed
Vibranium Award (within 3:00): Free talent (skill) point
Recommended Team:
* Your favorite damage-dealers
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