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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter X » X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 10)

X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 10).

D.09.a.iii -  Arcane Fist (Radial): Requires Level 14, Brutal Blitz. A 
crystal-powered ground slam that sends out a radial blast of damage.
(Level 14): 21-26 energy damage, 28EP
(Level 17): 24-30 energy damage, 32EP
(Level 20): 28-34 energy damage, 37EP
(Level 23): 32-38 energy damage, 42EP
(Level 26): 36-42 energy damage, 47EP
(Level 29): 40-47 energy damage, 52EP
(Level 32): 44-51 energy damage, 56EP
(Level 35): 48-55 energy damage, 61EP
(Level 38): 51-59 energy damage, 66EP
(Level 41): 55-63 energy damage, 71EP
(Level 44): 59-68 energy damage, 76EP
(Level 47): 63-72 energy damage, 80EP
(Level 50): 67-76 energy damage, 85EP
(Level 53): 71-80 energy damage, 90EP
(Level 56): 75-84 energy damage, 95EP
(Level 59): 79-89 energy damage, 100EP

D.09.a.iv -  Bullrush (Charge): Requires Level 21, Block. Charge against 
enemies, and objects, knocking them back. (Press and hold.)
(Level 21): +450% physical dmg, 245 knockback, 34EP/s
(Level 24): +483% physical dmg, 273 knockback, 38EP/s
(Level 27): +516% physical dmg, 302 knockback, 43EP/s
(Level 30): +549% physical dmg, 331 knockback, 48EP/s
(Level 33): +581% physical dmg, 360 knockback, 53EP/s
(Level 36): +614% physical dmg, 389 knockback, 57EP/s
(Level 39): +647% physical dmg, 418 knockback, 62EP/s
(Level 42): +679% physical dmg, 446 knockback, 67EP/s
(Level 45): +712% physical dmg, 475 knockback, 72EP/s
(Level 48): +745% physical dmg, 504 knockback, 76EP/s
(Level 51): +777% physical dmg, 533 knockback, 81EP/s
(Level 54): +810% physical dmg, 562 knockback, 86EP/s
(Level 57): +843% physical dmg, 591 knockback, 91EP/s
(Level 60): +875% physical dmg, 620 knockback, 96EP/s

D.09.a.v -  Widowmaker (Melee): Requires Level 28, Thunder Punch. Massive 
melee attack, weakens Juggernaut for a time.
(Level 28): +700% physical dmg, +50% dmg to self, 4 sec weaken, 48EP
(Level 31): +740% physical dmg, +53% dmg to self, 4 sec weaken, 53EP
(Level 34): +781% physical dmg, +56% dmg to self, 4 sec weaken, 58EP
(Level 37): +820% physical dmg, +59% dmg to self, 4 sec weaken, 63EP
(Level 40): +861% physical dmg, +62% dmg to self, 4 sec weaken, 68EP
(Level 43): +900% physical dmg, +64% dmg to self, 4 sec weaken, 74EP
(Level 46): +940% physical dmg, +67% dmg to self, 4 sec weaken, 79EP
(Level 49): +981% physical dmg, +70% dmg to self, 4 sec weaken, 84EP
(Level 52): +1020% physical dmg, +73% dmg to self, 4 sec weaken, 89EP
(Level 55): +1061% physical dmg, +76% dmg to self, 4 sec weaken, 94EP
(Level 58): +1100% physical dmg, +78% dmg to self, 4 sec weaken, 100EP

D.09.a.vi -  Crimson Rage (Melee): Requires Level 28, Cyttorak Shield. 
Multiple punch attack, building up damage with each hit.
(Level 28): +575% physical dmg, +5% physical dmg, 3 seconds, 40EP
(Level 31): +610% physical dmg, +6% physical dmg, 3 seconds, 44EP
(Level 34): +645% physical dmg, +6% physical dmg, 3 seconds, 48EP
(Level 37): +681% physical dmg, +7% physical dmg, 4 seconds, 53EP
(Level 40): +715% physical dmg, +7% physical dmg, 4 seconds, 57EP
(Level 43): +750% physical dmg, +7% physical dmg, 5 seconds, 62EP
(Level 46): +786% physical dmg, +8% physical dmg, 5 seconds, 66EP
(Level 49): +820% physical dmg, +8% physical dmg, 5 seconds, 70EP
(Level 52): +856% physical dmg, +9% physical dmg, 6 seconds, 75EP
(Level 55): +890% physical dmg, +9% physical dmg, 6 seconds, 79EP
(Level 58): +925% physical dmg, +10% physical dmg, 7 seconds, 84EP

D.09.a.vii -  Crimson Devastation (Radial, Xtreme): Requires Level 15. 
Juggernaut rips open a portal to the Crimson Cosmos, flooding enemies with 
energy damage and stunning them.
(Level 15): 85-96 energy dmg, 2 second stun
(Level 20): 117-131 energy dmg, 2 second stun
(Level 25): 149-167 energy dmg, 3 second stun
(Level 30): 182-202 energy dmg, 4 second stun
(Level 35): 214-238 energy dmg, 4 second stun
(Level 40): 246-273 energy dmg, 5 second stun
(Level 45): 279-309 energy dmg, 6 second stun

D.09.a.viii -  Path of Destruction (Boost, Xtreme): Requires Level 20. 
Allows Juggernaut to break through objects effortlessly, and kill most 
enemies with one hit.
(Level 20): 15 seconds
(Level 25): 22 seconds
(Level 30): 30 seconds
(Level 35): 37 seconds
(Level 40): 45 seconds

D.09.a.ix -  Cyttorak Shield (Boost): All party members gain an energy 
shield, reflecting some melee damage back at attackers.
(Level 1): 15% DMG, 13 seconds, 32EP
(Level 4): 17% DMG, 15 seconds, 46EP
(Level 7): 19% DMG, 17 seconds, 60EP
(Level 10): 21% DMG, 19 seconds, 74EP
(Level 13): 23% DMG, 21 seconds, 89EP
(Level 16): 26% DMG, 24 seconds, 103EP
(Level 19): 28% DMG, 26 seconds, 117EP
(Level 22): 30% DMG, 28 seconds, 132EP
(Level 25): 32% DMG, 30 seconds, 146EP
(Level 28): 34% DMG, 32 seconds, 160EP
(Level 31): 37% DMG, 35 seconds, 175EP
(Level 34): 39% DMG, 37 seconds, 189EP
(Level 37): 41% DMG, 39 seconds, 203EP
(Level 40): 43% DMG, 41 seconds, 218EP
(Level 43): 46% DMG, 43 seconds, 232EP
(Level 46): 48% DMG, 46 seconds, 246EP
(Level 49): 50% DMG, 48 seconds, 261EP
(Level 52): 52% DMG, 50 seconds, 275EP
(Level 55): 54% DMG, 52 seconds, 289EP
(Level 58): 57% DMG, 55 seconds, 304EP

D.09.a.x -  Cyttorak Transfer (Boost): Requires Level 14, Cyttorak Shield. 
All party members convert inflicted energy and radiation damage into HP for 
Juggernaut. Other party members also receive DEF and Strike bonus.
(Level 14): 7% dmg transferred, +5% DEF, +6 Strike, 13 secs, 84EP
(Level 17): 9% dmg transferred, +6% DEF, +6 Strike, 15 secs, 98EP
(Level 20): 12% dmg transferred, +7% DEF, +7 Strike, 18 secs, 113EP
(Level 23): 15% dmg transferred, +8% DEF, +8 Strike, 21 secs, 128EP
(Level 26): 18% dmg transferred, +9% DEF, +9 Strike, 24 secs, 143EP
(Level 29): 21% dmg transferred, +10% DEF, +10 Strike, 27 secs, 158EP
(Level 32): 23% dmg transferred, +11% DEF, +11 Strike, 29 secs, 173EP
(Level 35): 26% dmg transferred, +12% DEF, +12 Strike, 32 secs, 188EP
(Level 38): 29% dmg transferred, +13% DEF, +13 Strike, 35 secs, 203EP
(Level 41): 32% dmg transferred, +14% DEF, +14 Strike, 38 secs, 218EP
(Level 44): 35% dmg transferred, +15% DEF, +15 Strike, 41 secs, 233EP
(Level 47): 37% dmg transferred, +16% DEF, +16 Strike, 43 secs, 248EP
(Level 50): 40% dmg transferred, +17% DEF, +17 Strike, 46 secs, 263EP
(Level 53): 43% dmg transferred, +18% DEF, +18 Strike, 49 secs, 278EP
(Level 56): 46% dmg transferred, +19% DEF, +19 Strike, 52 secs, 293EP
(Level 59): 49% dmg transferred, +20% DEF, +20 Strike, 55 secs, 308EP

D.09.a.xi -  Block (Ability): Requires Level 7. Allows heroes to protect 
themselves from all attacks by blocking damage at the cost of EP.
(Level 7): 100% EP/Damage blocked
(Level 10): 87% EP/Damage blocked
(Level 14): 75% EP/Damage blocked
(Level 17): 62% EP/Damage blocked
(Level 21): 50% EP/Damage blocked

D.09.a.xii -  Precision (Passive): Requires Level 7. ATK increased.
(Level 7): +21% ATK
(Level 8): +31% ATK
(Level 9): +40% ATK
(Level 10): +50% ATK
(Level 11): +61% ATK
(Level 12): +71% ATK
(Level 13): +80% ATK
(Level 14): +90% ATK
(Level 15): +100% ATK
(Level 16): +110% ATK
(Level 17): +121% ATK
(Level 18): +130% ATK
(Level 19): +140% ATK
(Level 20): +150% ATK
(Level 21): +160% ATK

D.09.a.xiii -  Cyttorak's Folly (Passive): Requires Level 14, Critical 
Strike. All physical attacks have a chance to convert 15% of inflicted 
damage as EP gain.
(Level 14): 10% chance to steal
(Level 15): 14% chance to steal
(Level 16): 18% chance to steal
(Level 17): 22% chance to steal
(Level 18): 26% chance to steal
(Level 19): 30% chance to steal
(Level 20): 34% chance to steal
(Level 21): 38% chance to steal
(Level 22): 42% chance to steal
(Level 23): 46% chance to steal
(Level 24): 50% chance to steal
(Level 25): 54% chance to steal
(Level 26): 58% chance to steal
(Level 27): 62% chance to steal
(Level 28): 66% chance to steal

D.09.a.xiv -  Balanced Form (Passive): Requires Level 21, Precision. 
Juggernaut learns to carry himself better in combat, gaining bonuses to 
both DEF and attack speed.
(Level 21): +15% DEF, +9% attack speed
(Level 22): +24% DEF, +12% attack speed
(Level 23): +31% DEF, +14% attack speed
(Level 24): +39% DEF, +18% attack speed
(Level 25): +48% DEF, +21% attack speed
(Level 26): +55% DEF, +24% attack speed
(Level 27): +63% DEF, +26% attack speed
(Level 28): +72% DEF, +29% attack speed
(Level 29): +79% DEF, +33% attack speed
(Level 30): +88% DEF, +36% attack speed
(Level 31): +95% DEF, +38% attack speed
(Level 32): +103% DEF, +41% attack speed
(Level 33): +111% DEF, +45% attack speed
(Level 34): +120% DEF, +48% attack speed
(Level 35): +127% DEF, +50% attack speed

D.09.a.xv -  Critical Strike (Passive): Increase chance of criticals for 
melee attacks.
(Level 1): +5% chance
(Level 2): +7% chance
(Level 3): +9% chance
(Level 4): +11% chance
(Level 5): +13% chance
(Level 6): +15% chance
(Level 7): +17% chance
(Level 8): +19% chance
(Level 9): +21% chance
(Level 10): +23% chance
(Level 11): +25% chance
(Level 12): +27% chance
(Level 13): +29% chance
(Level 14): +31% chance
(Level 15): +33% chance

D.09.a.xvi -  Might (Ability): Increases lifting strength and destruction 
level of melee attacks.
(Level 1): Lift heavy objects, damage reinforced walls and objects
(Level 5): Lift massive objects, damage reinforced walls and objects


D.09.b) Commentary
------------------
At first, Juggs might seem like the Brotherhood version of Colossus. He's 
big and slow and does lots of physical damage. But wait! There's so much 
more to Charles' half-brother, whereas Peter is quite shallow.

Juggernaut has a number of useful skills that make him a very good tank, 
about equal to Wolverine and much better than Colossus or Rogue. Brutal 
Blitz and Arcane Fist aren't all that great, but pretty much everything 
else is good. Path of Destruction is just sick.

Buy:
* Thunder Punch: keep maxed early as primary offense
* Widowmaker: keep maxed later in the game as primary offense
* Path of Destruction: keep maxed and use it
* Cyttorak's Folly: a good substitute for Mutant Master
* Balanced Form: what sets Juggs apart from the other snail-paced tanks
* Might: yes, you need it
* Crimson Rage: in combo with increased attack speed boosts, very good

Don't Buy:
* Brutal Blitz: weak radial
* Arcane Fist: weaker radial
* Bullrush: Juggs has got better offenses


Stats
-----
At level  1: 20 Body, 8 Focus,  24 Strike, 16 Speed
At level 99: 69 Body, 8 Focus, 147 Strike, 41 Speed
Max: Body 298, Focus 250, Strike 314, Speed 274

Build:
1/2 Strike
1/4 each Focus and Speed
Ignore Body until you have 150 Strike, then put 1/4 into each stat


==============
D.10: Magneto
==============

D.10.a) Skills
--------------
D.10.a.i -  Levitation (Special): Lift and throw objects and enemies. Can 
build bridges. (Press and hold)
(Level 1): Heavy objects/enemies, 11-15 mental damage at lift,
           9-12 physical damage at impact, 12EP/s
(Level 4): Heavy objects/enemies, 20-25 mental damage at lift,
           12-16 physical damage at impact, 18EP/s
(Level 7): Heavy objects/enemies, 30-36 mental damage at lift,
           16-20 physical damage at impact, 24EP/s
(Level 10): Heavy objects/enemies, 40-46 mental damage at lift,
            20-24 physical damage at impact, 30EP/s
(Level 13): Heavy objects/enemies, 49-57 mental damage at lift,
            23-28 physical damage at impact, 36EP/s
(Level 16): Heavy objects/enemies, 59-68 mental damage at lift,
            27-32 physical damage at impact, 42EP/s
(Level 19): Heavy objects/enemies, 69-78 mental damage at lift,
            31-36 physical damage at impact, 48EP/s
(Level 22): Massive objects/enemies, 78-89 mental damage at lift,
            34-40 physical damage at impact, 54EP/s
(Level 25): Massive objects/enemies, 88-100 mental damage at lift,
            38-44 physical damage at impact, 60EP/s
(Level 28): Massive objects/enemies, 98-110 mental damage at lift,
            42-48 physical damage at impact, 66EP/s
(Level 31): Massive objects/enemies, 107-121 mental damage at lift,
            45-52 physical damage at impact, 72EP/s
(Level 34): Massive objects/enemies, 117-131 mental damage at lift,
            49-56 physical damage at impact, 78EP/s
(Level 37): Massive objects/enemies, 127-142 mental damage at lift,
            53-60 physical damage at impact, 84EP/s
(Level 40): Massive objects/enemies, 136-153 mental damage at lift,
            56-54 physical damage at impact, 90EP/s
(Level 43): Massive objects/enemies, 146-163 mental damage at lift,
            60-68 physical damage at impact, 96EP/s
(Level 46): Massive objects/enemies, 156-174 mental damage at lift,
            64-72 physical damage at impact, 102EP/s
(Level 49): Massive objects/enemies, 165-185 mental damage at lift,
            67-76 physical damage at impact, 108EP/s
(Level 52): Massive objects/enemies, 175-195 mental damage at lift,
            71-80 physical damage at impact, 114EP/s
(Level 55): Massive objects/enemies, 185-206 mental damage at lift,
            75-84 physical damage at impact, 120EP/s
(Level 58): Massive objects/enemies, 195-217 mental damage at lift,
            79-89 physical damage at impact, 126EP/s

D.10.a.ii -  Magnetic Shell (Beam): Requires Level 7. Forms a metal shell 
around victims, inflicting damage and holding them in place.
(Level 7): 30-36 energy dmg, 3.0 seconds, 22EP
(Level 10): 39-46 energy dmg, 3.2 seconds, 28EP
(Level 13): 49-57 energy dmg, 3.5 seconds, 34EP
(Level 16): 59-67 energy dmg, 3.7 seconds, 40EP
(Level 19): 68-78 energy dmg, 3.9 seconds, 46EP
(Level 22): 78-89 energy dmg, 4.2 seconds, 52EP
(Level 25): 88-99 energy dmg, 4.4 seconds, 58EP
(Level 28): 97-110 energy dmg, 4.6 seconds, 64EP
(Level 31): 107-121 energy dmg, 4.9 seconds, 70EP
(Level 34): 117-131 energy dmg, 5.1 seconds, 77EP
(Level 37): 127-142 energy dmg, 5.4 seconds, 83EP
(Level 40): 136-153 energy dmg, 5.6 seconds, 89EP
(Level 43): 146-163 energy dmg, 5.8 seconds, 95EP
(Level 46): 156-174 energy dmg, 6.1 seconds, 101EP
(Level 49): 165-185 energy dmg, 6.3 seconds, 107EP
(Level 52): 175-195 energy dmg, 6.5 seconds, 113EP
(Level 55): 185-206 energy dmg, 6.8 seconds, 119EP
(Level 58): 195-217 energy dmg, 7.0 seconds, 126EP

D.10.a.iii -  Metal Spikes (Projectile): Requires Level 14, Levitation. 
Forms metal spikes and hurls them at enemies.
(Level 14): 30-36 physical dmg, 1 spike, 36EP
(Level 17): 36-42 physical dmg, 1 spike, 43EP
(Level 20): 42-49 physical dmg, 1 spike, 50EP
(Level 23): 48-55 physical dmg, 1 spike, 57EP
(Level 26): 54-62 physical dmg, 2 spikes, 64EP
(Level 29): 60-69 physical dmg, 2 spikes, 71EP
(Level 32): 66-75 physical dmg, 2 spikes, 78EP
(Level 35): 72-82 physical dmg, 2 spikes, 85EP
(Level 38): 78-88 physical dmg, 3 spikes, 92EP
(Level 41): 84-95 physical dmg, 3 spikes, 99EP
(Level 44): 90-102 physical dmg, 3 spikes, 106EP
(Level 47): 96-108 physical dmg, 3 spikes, 113EP
(Level 50): 102-115 physical dmg, 4 spikes, 120EP
(Level 53): 108-121 physical dmg, 4 spikes, 127EP
(Level 56): 114-128 physical dmg, 4 spikes, 134EP
(Level 59): 121-135 physical dmg, 5 spikes, 142EP

D.10.a.iv -  Shrapnel Sentry (Trap): Requires Level 14, Magnetic Shell. 
Metal shards placed on the ground damage enemies who come near.
(Level 14): 2 shrapnel piles, 34-40 physical dmg, 40EP
(Level 17): 2 shrapnel piles, 40-47 physical dmg, 47EP
(Level 20): 2 shrapnel piles, 46-54 physical dmg, 55EP
(Level 23): 2 shrapnel piles, 53-61 physical dmg, 63EP
(Level 26): 3 shrapnel piles, 59-68 physical dmg, 70EP
(Level 29): 3 shrapnel piles, 66-75 physical dmg, 78EP
(Level 32): 3 shrapnel piles, 72-82 physical dmg, 86EP
(Level 35): 3 shrapnel piles, 78-89 physical dmg, 94EP
(Level 38): 4 shrapnel piles, 85-96 physical dmg, 101EP
(Level 41): 4 shrapnel piles, 91-103 physical dmg, 109EP
(Level 44): 4 shrapnel piles, 98-110 physical dmg, 117EP
(Level 47): 4 shrapnel piles, 104-117 physical dmg, 125EP
(Level 50): 5 shrapnel piles, 110-124 physical dmg, 132EP
(Level 53): 5 shrapnel piles, 117-131 physical dmg, 140EP
(Level 56): 5 shrapnel piles, 123-138 physical dmg, 148EP
(Level 59): 6 shrapnel piles, 130-146 physical dmg, 156EP

D.10.a.v -  Magnetic Grasp (Radial): Requires Level 21, Metal Spikes. Pulls 
in surrounding enemies and objects, damaging them on contact. (Press and 
hold)
(Level 21): 34-40 physical damage, 60EP/s
(Level 24): 37-44 physical damage, 68EP/s
(Level 27): 41-48 physical damage, 76EP/s
(Level 30): 45-52 physical damage, 85EP/s
(Level 33): 48-56 physical damage, 93EP/s
(Level 36): 52-60 physical damage, 102EP/s
(Level 39): 56-64 physical damage, 110EP/s
(Level 42): 59-68 physical damage, 119EP/s
(Level 45): 63-72 physical damage, 127EP/s
(Level 48): 67-76 physical damage, 136EP/s
(Level 51): 70-80 physical damage, 144EP/s
(Level 54): 74-84 physical damage, 153EP/s
(Level 57): 78-88 physical damage, 161EP/s
(Level 60): 82-93 physical damage, 170EP/s

D.10.a.vi -  Magnetic Blast (Blast): Requires Level 28, Shrapnel Sentry. 
Uses iron in the blood to slow down the blood flow of enemies, which 
inflicts damage and confuses them.
(Level 28): 43-50 energy dmg, 25% chance to confuse, 5 seconds, 84EP
(Level 31): 47-54 energy dmg, 27% chance to confuse, 5 seconds, 93EP
(Level 34): 51-59 energy dmg, 30% chance to confuse, 6 seconds, 103EP
(Level 37): 55-63 energy dmg, 33% chance to confuse, 7 seconds, 112EP
(Level 40): 59-68 energy dmg, 36% chance to confuse, 7 seconds, 122EP
(Level 43): 67-73 energy dmg, 39% chance to confuse, 8 seconds, 132EP
(Level 46): 68-77 energy dmg, 41% chance to confuse, 9 seconds, 141EP
(Level 49): 72-82 energy dmg, 44% chance to confuse, 9 seconds, 151EP
(Level 52): 76-86 energy dmg, 47% chance to confuse, 10 seconds, 160EP
(Level 55): 80-91 energy dmg, 50% chance to confuse, 11 seconds, 170EP
(Level 58): 85-96 energy dmg, 53% chance to confuse, 12 seconds, 180EP

D.10.a.vii -  Death Trap (Debuff): Requires Level 28, Magnetic Grasp. 
Enemies are surrounded by a cloud of flying metal, reflecting a percentage 
of damage back upon themselves.
(Level 28): 15% damage mirrored as physical dmg, 13 seconds, 84EP
(Level 31): 28% damage mirrored as physical dmg, 17 seconds, 93EP
(Level 34): 42% damage mirrored as physical dmg, 21 seconds, 103EP
(Level 37): 55% damage mirrored as physical dmg, 25 seconds, 112EP
(Level 40): 69% damage mirrored as physical dmg, 29 seconds, 122EP
(Level 43): 82% damage mirrored as physical dmg, 34 seconds, 132EP
(Level 46): 96% damage mirrored as physical dmg, 38 seconds, 141EP
(Level 49): 109% damage mirrored as physical dmg, 42 seconds, 151EP
(Level 52): 123% damage mirrored as physical dmg, 46 seconds, 160EP
(Level 55): 136% damage mirrored as physical dmg, 50 seconds, 170EP
(Level 58): 150% damage mirrored as physical dmg, 55 seconds, 180EP

D.10.a.viii -  Metallic Mayhem (Radial, Xtreme): Requires Level 15. Xtreme 
radial attack. Blasts surrounding enemies with metallic shrapnel.
(Level 15): 85-96 energy damage
(Level 20): 117-131 energy damage
(Level 25): 149-167 energy damage
(Level 30): 182-202 energy damage
(Level 35): 214-238 energy damage
(Level 40): 246-273 energy damage
(Level 45): 279-309 energy damage

D.10.a.ix -  Metal Minion (Special, Xtreme): Requires Level 20. Spawn a 
metallic minion entity to fight alongside team for a time.
(Level 20): 15 secs, 50% of Magneto's max HP, 50% of Magneto's melee dmg
(Level 25): 22 secs, 62% of Magneto's max HP, 68% of Magneto's melee dmg
(Level 30): 30 secs, 75% of Magneto's max HP, 87% of Magneto's melee dmg
(Level 35): 37 secs, 87% of Magneto's max HP, 106% of Magneto's melee dmg
(Level 40): 45 secs, 100% of Magneto's max HP, 125% of Magneto's melee dmg

D.10.a.x -  Polarized Shield (Boost): Chance to block all incoming attacks.
(Level 1): 25% chance, 13 second life, 48EP
(Level 4): 27% chance, 15 second life, 72EP
(Level 7): 29% chance, 17 second life, 96EP
(Level 10): 31% chance, 19 second life, 120EP
(Level 13): 33% chance, 21 second life, 144EP
(Level 16): 36% chance, 24 second life, 168EP
(Level 19): 38% chance, 26 second life, 192EP
(Level 22): 40% chance, 28 second life, 216EP
(Level 25): 42% chance, 30 second life, 240EP
(Level 28): 44% chance, 32 second life, 264EP
(Level 31): 47% chance, 35 second life, 288EP
(Level 34): 49% chance, 37 second life, 312EP
(Level 37): 51% chance, 39 second life, 336EP
(Level 40): 53% chance, 41 second life, 360EP
(Level 43): 56% chance, 43 second life, 384EP
(Level 46): 58% chance, 46 second life, 408EP
(Level 49): 60% chance, 48 second life, 432EP
(Level 52): 62% chance, 50 second life, 456EP
(Level 55): 64% chance, 52 second life, 480EP
(Level 58): 67% chance, 55 second life, 504EP

D.10.a.xi -  Supremacy (Boost): Requires Level 7, Polarized Shield. 
Magneto's dominating presence and experience makes the entire party better 
in combat, increasing the level of all assigned skills temporarily.
(Level 7): +1 all skills, 13 seconds, 88EP
(Level 10): +1 all skills, 15 seconds, 147EP
(Level 13): +1 all skills, 17 seconds, 206EP
(Level 16): +1 all skills, 20 seconds, 266EP
(Level 19): +1 all skills, 22 seconds, 325EP
(Level 22): +1 all skills, 25 seconds, 385EP
(Level 25): +1 all skills, 27 seconds, 444EP
(Level 28): +1 all skills, 30 seconds, 504EP
(Level 31): +1 all skills, 32 seconds, 504EP
(Level 34): +2 all skills, 35 seconds, 504EP
(Level 37): +2 all skills, 37 seconds, 504EP
(Level 40): +2 all skills, 40 seconds, 504EP
(Level 43): +2 all skills, 42 seconds, 504EP
(Level 46): +2 all skills, 45 seconds, 504EP
(Level 49): +2 all skills, 47 seconds, 504EP
(Level 52): +2 all skills, 50 seconds, 504EP
(Level 55): +2 all skills, 52 seconds, 504EP
(Level 58): +3 all skills, 55 seconds, 504EP

D.10.a.xii -  Magnetic Deflection (Passive): Requires Level 14, Mutant 
Master. Magneto uses a magnetic field to deflect a percentage of missile 
attacks.
(Level 14): 8% chance to block
(Level 15): 11% chance to block
(Level 16): 14% chance to block
(Level 17): 17% chance to block
(Level 18): 20% chance to block
(Level 19): 23% chance to block
(Level 20): 26% chance to block
(Level 21): 29% chance to block
(Level 22): 32% chance to block
(Level 23): 35% chance to block
(Level 24): 38% chance to block
(Level 25): 41% chance to block
(Level 26): 44% chance to block
(Level 27): 47% chance to block
(Level 28): 50% chance to block

D.10.a.xiii -  Intimidation (Passive): Requires Level 21, Leadership. 
Increases DEF, lowers melee damage taken.
(Level 21): +15% DEF, -2% physical damage taken
(Level 22): +24% DEF, -4% physical damage taken
(Level 23): +31% DEF, -6% physical damage taken
(Level 24): +39% DEF, -8% physical damage taken
(Level 25): +48% DEF, -10% physical damage taken
(Level 26): +55% DEF, -12% physical damage taken
(Level 27): +63% DEF, -14% physical damage taken
(Level 28): +72% DEF, -16% physical damage taken
(Level 29): +79% DEF, -18% physical damage taken
(Level 30): +88% DEF, -20% physical damage taken
(Level 31): +95% DEF, -23% physical damage taken
(Level 32): +103% DEF, -25% physical damage taken
(Level 33): +111% DEF, -26% physical damage taken
(Level 34): +120% DEF, -29% physical damage taken
(Level 35): +127% DEF, -31% physical damage taken

D.10.a.xiv -  Leadership (Passive)
(Level 1): +2% critical strike, +9% combo XP
(Level 2): +2% critical strike, +14% combo XP
(Level 3): +3% critical strike, +21% combo XP
(Level 4): +3% critical strike, +26% combo XP
(Level 5): +4% critical strike, +33% combo XP
(Level 6): +4% critical strike, +38% combo XP
(Level 7): +5% critical strike, +45% combo XP
(Level 8): +5% critical strike, +50% combo XP
(Level 9): +6% critical strike, +56% combo XP
(Level 10): +6% critical strike, +63% combo XP
(Level 11): +7% critical strike, +68% combo XP
(Level 12): +7% critical strike, +75% combo XP
(Level 13): +8% critical strike, +80% combo XP
(Level 14): +8% critical strike, +87% combo XP
(Level 15): +9% critical strike, +92% combo XP

D.10.a.xv -  Flight (Ability): Allows flying and improves mastery over it.
(Level 1): 10 EP/s
(Level 2):  8 EP/s
(Level 3):  6 EP/s
(Level 4):  4 EP/s
(Level 5):  3 EP/s

D.10.a.xvi -  Mutant Master (Passive): Increases EP regeneration rate.
(Level 7): +30% EP regeneration
(Level 8): +42% EP regeneration
(Level 9): +54% EP regeneration
(Level 10): +66% EP regeneration
(Level 11): +78% EP regeneration
(Level 12): +90% EP regeneration
(Level 13): +102% EP regeneration
(Level 14): +114% EP regeneration
(Level 15): +126% EP regeneration
(Level 16): +139% EP regeneration
(Level 17): +150% EP regeneration
(Level 18): +162% EP regeneration
(Level 19): +175% EP regeneration
(Level 20): +187% EP regeneration
(Level 21): +199% EP regeneration


D.10.b) Commentary
------------------
Magneto has some similarity to Jean Grey (Levitation and TK are almost 
identical), but Magneto has a broader variety of damage types (mental, 
energy and physical) and more useful team buffs. Supremacy is a good boost 
for the team, and the Leadership bonus helps as well. His trap (Shrapnel 
Sentry) is quite destructive, especially in tight areas with lots of mobs 
(as you encounter in some DR courses).

Buy:
* Levitation: 8 ranks for Massive object lifting
* Magnetic Shell: very useful freezing power, don't equip Magneto with
  any equipment that adds damage, as this will keep Shell from freezing
* Leadership: must-have for the team if you're going to include Magneto
* Supremacy: great team-wide buff
* Metal Spikes: pretty good projectile
* Flight: just one rank
* Mutant Master: you can do it! All day long!

Don't Buy:
* Death Trap: debuffs just aren't that great
* Metal Minion: yeah, right


Stats
-----
At level  1: 16 Body,  20 Focus, 16 Strike, 16 Speed
At level 99: 41 Body, 118 Focus, 41 Strike, 65 Speed
Max: Body 274, Focus 310, Strike 274, Speed 298

Build:
1/2 Focus
1/4 Body
1/8 each Strike and Speed


===================
D.11: Nightcrawler
===================

D.11.a) Skills
--------------
D.11.a.i -  Divine Blades (Melee): Multiple sword melee attacks in quick 
succession.
(Level 1): 11-15 physical dmg per attack, 10EP
(Level 4): 20-25 physical dmg per attack, 14EP
(Level 7): 30-36 physical dmg per attack, 18EP
(Level 10): 40-46 physical dmg per attack, 23EP
(Level 13): 49-57 physical dmg per attack, 27EP
(Level 16): 59-68 physical dmg per attack, 32EP
(Level 19): 69-78 physical dmg per attack, 36EP
(Level 22): 78-80 physical dmg per attack, 40EP
(Level 25): 88-100 physical dmg per attack, 45EP
(Level 28): 98-110 physical dmg per attack, 49EP
(Level 31): 107-121 physical dmg per attack, 54EP
(Level 34): 117-131 physical dmg per attack, 58EP
(Level 37): 127-142 physical dmg per attack, 63EP
(Level 40): 136-153 physical dmg per attack, 67EP
(Level 43): 146-163 physical dmg per attack, 71EP
(Level 46): 156-174 physical dmg per attack, 76EP
(Level 49): 165-185 physical dmg per attack, 80EP
(Level 52): 175-195 physical dmg per attack, 85EP
(Level 55): 185-206 physical dmg per attack, 89EP
(Level 58): 195-217 physical dmg per attack, 94EP

D.11.a.ii -  Teleport (Special): Teleport to hard to reach locations or 
escape from combat. Increases to allow carrying allies. (Note: once 
purchased, you can use this power by pressing Jump in midair, you do not 
need to map this power to a power button. To carry an ally while 
teleporting, stand next to the ally and teleport toward the ally and you'll 
both make the jump.)
(Level 1): 20 ft teleport range, 8EP
(Level 4): 30 ft teleport range, 18EP
(Level 8): 40 ft teleport range, carry allies, 29EP
(Level 11): 50 ft teleport range, carry allies, 39EP
(Level 15): 60 ft teleport range, carry allies, 50EP

D.11.a.iii -  Teleport Attack (Melee): Requires Level 7, Teleport. Teleport 
and perform a boosted melee attack.
(Level 7): +200% dmg, 20EP
(Level 10): +218% dmg, 25EP
(Level 13): +236% dmg, 31EP
(Level 16): +253% dmg, 36EP
(Level 19): +271% dmg, 42EP
(Level 22): +289% dmg, 47EP
(Level 25): +306% dmg, 53EP
(Level 28): +324% dmg, 59EP
(Level 31): +342% dmg, 64EP
(Level 34): +359% dmg, 70EP
(Level 37): +377% dmg, 75EP
(Level 40): +395% dmg, 81EP
(Level 43): +412% dmg, 87EP
(Level 46): +430% dmg, 92EP
(Level 49): +448% dmg, 98EP
(Level 52): +465% dmg, 103EP
(Level 55): +483% dmg, 109EP
(Level 58): +500% dmg, 115EP

D.11.a.iv -  Piercing Strike (Melee): Requires Level 21, Block. Sword attack 
that causes bleed damage.
(Level 21): 101-114 bleed dmg over 4 seconds, 34EP
(Level 24): 114-128 bleed dmg over 4 seconds, 38EP
(Level 27): 127-142 bleed dmg over 4 seconds, 43EP
(Level 30): 140-157 bleed dmg over 4 seconds, 48EP
(Level 33): 153-171 bleed dmg over 4 seconds, 53EP
(Level 36): 166-186 bleed dmg over 4 seconds, 58EP
(Level 39): 179-200 bleed dmg over 4 seconds, 63EP
(Level 42): 193-215 bleed dmg over 4 seconds, 68EP
(Level 45): 206-229 bleed dmg over 4 seconds, 73EP
(Level 48): 219-244 bleed dmg over 4 seconds, 78EP
(Level 51): 232-258 bleed dmg over 4 seconds, 83EP
(Level 54): 245-273 bleed dmg over 4 seconds, 88EP
(Level 57): 258-287 bleed dmg over 4 seconds, 93EP
(Level 60): 272-302 bleed dmg over 4 seconds, 98EP

D.11.a.v -  Teleport Frenzy (Melee): Requires Level 28, Teleport. Rapidly 
teleports to attack multiple targets, stunning them.
(Level 28): +230% dmg, 1.0 second stun, 2 attacks, 62EP
(Level 31): +245% dmg, 1.4 second stun, 2 attacks, 69EP
(Level 34): +259% dmg, 1.8 second stun, 2 attacks, 77EP
(Level 37): +274% dmg, 2.3 second stun, 3 attacks, 85EP
(Level 40): +288% dmg, 2.7 second stun, 3 attacks, 93EP
(Level 43): +303% dmg, 3.1 second stun, 4 attacks, 101EP
(Level 46): +318% dmg, 3.5 second stun, 4 attacks, 108EP
(Level 49): +322% dmg, 3.9 second stun, 4 attacks, 116EP
(Level 52): +347% dmg, 4.4 second stun, 5 attacks, 124EP
(Level 55): +361% dmg, 4.8 second stun, 5 attacks, 132EP
(Level 58): +375% dmg, 5.2 second stun, 6 attacks, 140EP

D.11.a.vi -  Sword Whirlwind (Melee): Requires Level 28, Piercing Strike. 
Spins around, attacking with swords. Move with analog stick as normal 
(press and hold).
(Level 28): 43-50 physical dmg per attack, 64EP/s
(Level 31): 47-54 physical dmg per attack, 71EP/s
(Level 34): 51-59 physical dmg per attack, 78EP/s
(Level 37): 55-63 physical dmg per attack, 85EP/s
(Level 40): 59-68 physical dmg per attack, 92EP/s
(Level 43): 64-73 physical dmg per attack, 99EP/s
(Level 46): 68-77 physical dmg per attack, 106EP/s
(Level 49): 72-82 physical dmg per attack, 113EP/s
(Level 52): 76-86 physical dmg per attack, 120EP/s
(Level 55): 80-91 physical dmg per attack, 127EP/s
(Level 58): 85-96 physical dmg per attack, 134EP/s

D.11.a.vii -  Master of Chaos (Charge, Xtreme): Requires Level 15. Teleports 
around, attacking each enemy up to a set number of times.
(Level 15): +550% melee damage, 4 attacks
(Level 20): +700% melee damage, 5 attacks
(Level 25): +850% melee damage, 6 attacks
(Level 30): +1000% melee damage, 7 attacks
(Level 35): +1150% melee damage, 8 attacks
(Level 40): +1300% melee damage, 9 attacks
(Level 45): +1450% melee damage, 10 attacks

D.11.a.viii -  Disappearing Act (Boost, Xtreme): Requires Level 20. Makes 
all allies invisible, and gives them a DEF and XP bonus.
(Level 20): +15% DEF, +50% XP, 15 seconds
(Level 25): +15% DEF, +50% XP, 22 seconds
(Level 30): +15% DEF, +50% XP, 30 seconds
(Level 35): +15% DEF, +50% XP, 37 seconds
(Level 40): +15% DEF, +50% XP, 45 seconds

D.11.a.ix -  Worship (Boost): Requires Level 14. Nightcrawler prays, giving 
himself and all allies reduced power consumption.
(Level 14): -10% EP cost for powers, 13 seconds, 100EP
(Level 17): -11% EP cost for powers, 13 seconds, 118EP
(Level 20): -13% EP cost for powers, 13 seconds, 137EP
(Level 23): -15% EP cost for powers, 13 seconds, 156EP
(Level 26): -17% EP cost for powers, 13 seconds, 175EP
(Level 29): -19% EP cost for powers, 13 seconds, 194EP
(Level 32): -21% EP cost for powers, 13 seconds, 213EP
(Level 35): -23% EP cost for powers, 13 seconds, 232EP
(Level 38): -24% EP cost for powers, 13 seconds, 251EP
(Level 41): -26% EP cost for powers, 13 seconds, 270EP
(Level 44): -28% EP cost for powers, 13 seconds, 289EP
(Level 47): -30% EP cost for powers, 13 seconds, 308EP
(Level 50): -32% EP cost for powers, 13 seconds, 327EP
(Level 53): -34% EP cost for powers, 13 seconds, 346EP
(Level 56): -36% EP cost for powers, 13 seconds, 365EP
(Level 59): -37% EP cost for powers, 13 seconds, 384EP

D.11.a.x -  Shadow Master (Boost): Requires Level 14. Cloaks in the shadows, 
becoming hard for enemies to attack and defend against.
(Level 14): +40% DEF, +11% ATK, 13 seconds, 100EP
(Level 17): +50% DEF, +15% ATK, 15 seconds, 118EP
(Level 20): +59% DEF, +20% ATK, 18 seconds, 137EP
(Level 23): +68% DEF, +25% ATK, 21 seconds, 156EP
(Level 26): +78% DEF, +29% ATK, 24 seconds, 175EP
(Level 29): +87% DEF, +34% ATK, 27 seconds, 194EP
(Level 32): +96% DEF, +38% ATK, 29 seconds, 213EP
(Level 35): +106% DEF, +43% ATK, 32 seconds, 232EP
(Level 38): +115% DEF, +48% ATK, 35 seconds, 251EP
(Level 41): +125% DEF, +52% ATK, 38 seconds, 270EP
(Level 44): +134% DEF, +57% ATK, 41 seconds, 289EP
(Level 47): +143% DEF, +62% ATK, 43 seconds, 308EP
(Level 50): +152% DEF, +66% ATK, 46 seconds, 327EP
(Level 53): +162% DEF, +71% ATK, 49 seconds, 346EP
(Level 56): +171% DEF, +76% ATK, 52 seconds, 365EP
(Level 59): +180% DEF, +80% ATK, 55 seconds, 384EP

D.11.a.xi -  Block (Ability): Requires Level 7. Allows heroes to protect 
themselves from all attacks by blocking damage at the cost of EP.
(Level 7): 100% EP/Damage blocked
(Level 10): 87% EP/Damage blocked
(Level 14): 75% EP/Damage blocked
(Level 17): 62% EP/Damage blocked
(Level 21): 50% EP/Damage blocked

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