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X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for X-Men Legends 2: Rise Of Apocalypse - Strategy Guide (Page 01).

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   XXXXXXXX      R I S E   O F   A P O C A L Y P S E      _//_//_
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            X-MEN LEGENDS II: RISE OF APOCALYPSE (PC Version)
                             FAQ/WALKTHROUGH
                             v1.31 2006-01-04
                   Copyright 2005, 2006 Barry Scott Will

*GAME VERSION NOTE*
This guide was written while playing the PC version of the game; however, 
the console versions (PS2, XBox and Gamecube) are exactly the same with the 
exception of the two PC-only characters and the control layout.

For a visual version of this guide, complete with maps, please visit:

This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit

Marvel, X-Men and all Marvel characters and the distinctive likenesses 
thereof are trademarks of Marvel Characters, Inc. Copyright 2005 Marvel 
Characters, Inc. Game copyright 2005 Activision Publishing, Inc.

This guide is not endorsed by, nor is the author associated with, Marvel 
Comics, Activision or Raven Software.


     /
 \  /--MEN LEGENDS II-----------------------------------------------------
  \/
  /\---CONTACT INFORMATION------------------------------------------------
 /  \
/

To contact me about the guide, send email to:

     pyric@cavecreations.net

Please include "XML2 FAQ" in your subject line so I don't auto-discard the 
message. Also, please read the FAQ carefully prior to asking for help on 
any part of the game. If you send me additional suggestions or hints for 
the game and I find them useful, you will be acknowledged in the Credits.

If you found this guide useful and would like to contribute a small token 
for my efforts, you may send money through PayPal to:

     paypal@cavecreations.net

Or use the Donate link found on my Web site:

Thank you, and enjoy the guide!


     /
 \  /--MEN LEGENDS II-----------------------------------------------------
  \/
  /\---TABLE OF CONTENTS--------------------------------------------------
 /  \
/

Title Matter
Contact Information
Table of Contents

Section A. Overview
   A.01 Review
   A.02 FAQ
   A.03 Glossary

Section B. Gameplay
   B.01 Controls
   B.02 Team Management Screens
   B.03 Combat
   B.04 Item Collecting
   B.05 Using the Map
   B.06 Hints, Tips & Tricks
   B.07 Exploits (It's not cheating! Really!)
   B.08 Glitches & Bugs

Section C. Walkthrough
   C.01 Overview
   C.02 Special Conversations

   *ACT 1*
   C.03 Prologue
   C.04 In the Blink of an Eye
   C.05 Hacker's Delight
   C.06 Infiltration
   C.07 Under Pressure
   C.08 Jailbreak
   C.09 Into the Void

   *ACT 2*
   C.10 Certain Destiny
   C.11 The New Ice Age
   C.12 No Way In, No Way Out
   C.13 Beyond the Threshold
   C.14 Tomb Raiders
   C.15 Beyond the Threshold, Part II
   C.16 The Beast Within

   *ACT 3*
   C.17 Rotten to the Core
   C.18 Infinite Possibilities
   C.19 Sinister Intentions
   C.20 'Altar'ed Reality
   C.21 Of Gods and Heroes

   *ACT 4*
   C.22 Sentinel Invasion
   C.23 Hellfire to Pay
   C.24 Prison of Misery
   C.25 Where Angels Fear to Tread
   C.26 Hail to the Queen
   C.27 Evil Revealed

   *ACT 5*
   C.28 Seal of Fate
   C.29 Survival of the Fittest

Section D. Allies
   D.01 Bishop
   D.02 Colossus
   D.03 Cyclops
   D.04 Deadpool*
   D.05 Gambit
   D.06 Iceman
   D.07 Iron Man*
   D.08 Jean Grey
   D.09 Juggernaut
   D.10 Magneto
   D.11 Nightcrawler
   D.12 Professor X*
   D.13 Pyro+
   D.14 Rogue
   D.15 Sabretooth+
   D.16 Scarlet Witch
   D.17 Storm
   D.18 Sunfire
   D.19 Toad
   D.20 Wolverine
   D.21 Bonus Teams
   D.22 Categories
   * Denotes an ally that must be unlocked
   + Denotes an ally only available in the PC version of the game

Section E. Item Lists
   E.01 Danger Room Discs
   E.02 Tech Stations
   E.03 Homing Beacons
   E.04 Data Discs
   E.05 Weapon Caches
   E.06 Comic Books
   E.07 Sketch Books

Section F. Danger Room Courses
   F.01 Freshman Courses
   F.02 Sophomore Courses
   F.03 Junior Courses
   F.04 Senior Courses
   F.05 X-Man Courses
   F.06 Legends Courses

Section G. Trivia Games
   G.01 Act 1 Questions
   G.02 Act 2 Questions
   G.03 Act 3 Questions
   G.04 Act 4 Questions
   G.05 Act 5 Questions

Version History & Credits

To quickly find a section, open your browser's Find function (typically 
CTRL-F on a Windows PC) and type the section number, e.g. D.11, into the 
search box.


     /
 \  /--MEN LEGENDS II-----------------------------------------------------
  \/
  /\---Section A. OVERVIEW-------------------------------------------------
 /  \
/

==============
A.01:  Review
==============

X-Men Legends II: Rise of Apocalypse is proof of the old adage, bigger is 
not always better. Compared to XML1, XML2 has more mutants with more powers 
fighting through bigger areas against bigger bosses. About the only thing 
that's really an improvement; however, are the bigger bosses.

Raven Software tweaked the graphics--at least you can count the fingers on 
the hands of the characters during cutscenes--but the locales tend to be 
annoyingly similar. And, the more you play, the more you realize a lot of 
the "extras" added to the game are just filler. More collecting X number of 
items. More long, meandering hallways built by Frank Lloyd Wright's insane 
twin filled with cannon fodder that must be disposed of using the even 
greater number of powers at your disposal, which leads to lots and lots of 
reading and experimenting and calculating...and other complexity.

Admittedly, there are some nice touches. There's a bit more variety in the 
powers now, especially with Xtremes. The bosses are more fearsome and even 
some of the early bosses can lay waste your entire team a few times before 
you figure them out. The story is pretty good and will hold your interest, 
though it will be tried many times as you slink your way through yet more 
mindless filler.

Overall, this game rates about the same as the first. For every 
improvement, there's a disappointment. Still, in the end, this is one of 
the best superhero titles as well as one of the best action RPGs to come 
down the pike this year.


===========
A.02:  FAQ
===========

Q. How do I unlock Deadpool/Iron Man/Professor X/Pyro/Sabretooth?

A. If you have the PC version of XML2, Pyro and Sabretooth will be 
available to you at the first Xtraction point in the Genosha Sanctuary. If 
you don't have the PC version of XML2, you're out of luck.

Deadpool is unlocked when you beat the game for the first time. You can 
unlock Professor X by collecting all Danger Room discs and beating all the 
Danger Room scenarios. You only need to beat the scenarios (i.e. earn the 
Titanium Award), you don't have to beat the optional Award requirements 
(Adamantium and Vibranium).

Iron Man is a bit more complicated. In each of the five Acts, you can find 
up to six homing beacons. Find four of them and a secret portal will open 
back at your base (it will be located next to the "shop"--i.e. Beast or 
Forge). Go through the portal and defeat the enemies. In Acts 1 through 4, 
you recover a piece of Iron Man's armor. In Act 5, you rescue Iron Man 
himself and can then use him in the current and future games.


Q. I heard Cable/X-Man/Dark Phoenix/Cannonball are in the game. Why aren't 
they in your FAQ?

A. Those four characters are exclusive to the Sony PSP version of XML2. 
Unless someone wants to donate a PSP to me, they won't be covered in this 
FAQ.


Q. I thought the comic books unlocked special Flashback missions?

A. The Flashback missions are a Sony PSP exclusive. You won't get them on 
the Gamecube, PS2, XBox or PC.


Q. Should I get this for PC or one of the consoles?

A. It's up to you. XML2 is not that demanding on PC hardware, so even mid-
range systems from two or three years ago can probably run it. If you can 
play newer games such as Dungeon Siege II or Ultimate Spider-Man, XML2 will 
run like butter. The PC offers two more playable characters (albeit ones 
very like Sunfire and Wolverine), much shorter load times and better 
graphics. The downside is a complicated control scheme unless you have a 
decent gamepad and possible bugs or conflicts with your hardware. Oh, yeah, 
the PC version is $10 (US) cheaper.

Still, it's your call.


Q. Can I play as ?

A. In the Skirmish mode, you can choose various enemy mutants. You can put 
enemy mutants and some non-playable mutants on your team in Story mode, but 
it involves hex editing your savegame, so you'll need to look elsewhere for 
that info.


Q. What's the correct answer to ?

A. See Section G of this guide.


Q. What's the best setup for my gamepad?

A. A complete overview of the controls is in Section B.01, including how to 
set up your gamepad to mimic the control layout of the consoles.


Q. How do I hit combos?

A. Section B.03 covers combat in all its permutations.


Q. How should I level up ?

A. Section D of this guide covers all 20 playable characters, with complete 
lists of skills and recommended leveling procedures.


Q. What's the highest level for the X-Men?

A. 99, and, even if you get that high, you still won't be able to buy every 
rank in every skill.


Q. Is this just like XML1?

A. There are a lot of similarities; however, it is different enough--
especially in the heroes and their skills, that you'll need some time to 
get used to it. Still, it plays close enough to the original that you can 
jump in and start killing bad guys right away.


Q. How many savegames can I have?

A. The PC version of XML2 allows 10 savegames. They are stored in

      My Documents\Activision\X-Men Legends 2\Save

You should rotate at least three or four saves in case you mess up real 
bad.


Q. I can't destroy the statues in the Temple of Anubis! What's up?

A. There's a glitch in this area. See B.08, Glitches & Bugs, for the 
solution.


===============
A.03: Glossary
===============

ATK: Attack rating; measures how easy it is for a character to successfully 
land a melee attack on another character

Boost: Skills that are buffs

Buff: Any enhancement to a character's offensive or defensive stats or 
abilities

Debuff: Any penalty to a character's offensive or defensive stats or 
abilities

DEF: Defense rating; measures how hard it is for a character to be 
successfully hit by a melee attack

EP: Energy points

HP: Hit points or health

Mob: Any hostile character or characters

Power: Any mutant skill that requires activation (i.e. non-Passive)

Skill: The varying abilities of all mutants. Skills come in several types:
* Ability: adds an ability to the character's repertoire (such as flying)
* Beam: an instantaneous, straight-line, narrow-width projection of energy
* Blast: causes an explosion at the target spot
* Boost: enhances offensive/defensive capabilities
* Charge: a special attack that covers a large distance
* Debuff: penalizes enemies' abilities
* Melee: an enhanced hand-to-hand attack
* Passive: a skill that provides a continuous effect
* Projectile: fires a bullet or missile, some will track the target
* Radial: creates an effect in a circle around the character
* Special: Any skill that does not fall into one of the other categories
* Trap: Creates an effect that damages enemies autonomically
* Xtreme: Skills that can only be used with Xtreme tokens

XP: Experience points


     /
 \  /--MEN LEGENDS II-----------------------------------------------------
  \/
  /\---Section B. GAMEPLAY-------------------------------------------------
 /  \
/

================
B.01:  Controls
================

B.01.a) Control Layout
----------------------
The following table lists the default keyboard controls as well as 
recommended gamepad controls. XML2 recognizes most gamepads, but does not 
automatically set up the controls. You will have to do that through the 
game's Options>Advanced menu.

+--------------------+--------------------+--------------------+
| Action             | Key                | Gamepad            |
|--------------------+--------------------+--------------------|
| Move Forward       | W                  | Left Analog Up     |
| Move Backward      | S                  | Left Analog Down   |
| Move Left          | A                  | Left Analog Left   |
| Move Right         | D                  | Left Analog Right  |
| Attack/Power 1     | Keypad 4           | Button 1           |
| Smash/Power 2      | Keypad 6           | Button 2           |
| Jump/Xtreme        | Spacebar           | Button 4           |
| Use/Boost          | E                  | Button 3           |
| Use Powers         | Keypad 5           | Right Shoulder     |
| Energy Pack        | O                  | Right Trigger      |
| Health Pack        | P                  | Left Trigger       |
| Call Allies        | C                  | Left Shoulder      |
| Character Up       | Up Arrow           | D-Pad Up           |
| Character Down     | Down Arrow         | D-Pad Down         |
| Character Left     | Left Arrow         | D-Pad Left         |
| Character Right    | Right Arrow        | D-Pad Right        |
| Map Toggle         | M                  |                    |
| Start/Pause        | ESC                | Button 9           |
| Stats Menu         | F1                 | Button 10          |
| Camera Up          | I                  | Right Analog Up    |
| Camera Down        | K                  | Right Analog Down  |
| Camera Left        | J                  | Right Analog Left  |
| Camera Right       | L                  | Right Analog Right |
| Screenshot         | F11                |                    |
| Talk               | T                  |                    |
| Walk               | Left Shift         |                    |
| Switch Character   | Q                  |                    |
| Attack Object      | Left CTRL          |                    |
| Rotate Camera      | V                  |                    |
| Bind Power         | B                  |                    |
| Quick Power        | ` (backtick)       |                    |
| Power 1 through 11 | 1 through - (dash) |                    |
+--------------------+--------------------+--------------------+

Here's an (admittedly crude) representation of a generic, 10-button, dual-
analog stick controller:
           ____________               ____________
          / LS______   \             /   ______RS \
        __|__/__LT__\__|_____________|__/__RT__\__|__
       /    _                                        \
      /   _| |_                                (4)    \
     /   [_ D _]                            (3)   (2)  \
    /      |_|           (9)    (10)           (1)      \
   /                 _                 _                 \
  (               ,~' '~,           ,~' '~,               )
   \             (  LA   )_________(   RA  )             /
    \            |'~,_,~'           '~,_.~'|            /
     \           |                         |           /
      \          |                         |          /
       \         |                         |         /
        \        |                         |        /
         \       |                         |       /
          \      |                         |      /
           \     |                         |     /
            \____|                         |____/          

D     = D-pad
LA/RA = Left and Right thumbsticks
LT/RT = Left and Right triggers (small shoulder buttons)
LS/RS = Left and Right (large) shoulder buttons

The game may refer to the triggers as buttons 5 and 6; and it may refer to 
the shoulder buttons as buttons 7 and 8. Your gamepad may have additional 
buttons, or it may have six thumb-placed buttons on the right face and only 
two shoulder buttons. The thumbsticks may also be buttons. Etc. The 
variations aren't endless, but there are more than can be reasonably 
accounted for here.

However, if your controller is roughly like the one pictured here and you 
bind controls as suggested in the above table, it will handle pretty much 
just like XML and XML2 on the consoles.

*CONTROLLER QUICK-TIP*
Bind your keyboard controls to the secondary slots and bind your gamepad 
controls to the primary slots. Then the game hints will refer to your 
gamepad rather than keyboard. For example, instead of being told to press E 
to activate an Xtraction point, you'll be told to press Btn 3. Not having 
to carry a translation table in your head makes gameplay much smoother.


B.01.b) Using the Controls
--------------------------
ATTACK & SMASH
These are your two different melee attack buttons; Smash is a more powerful 
attack. You can string them together in different ways to create melee 
combos (not the same thing as power combos). E.g. Attack - Attack - Smash 
is a heavy uppercut. You can learn different combos in Freshman and 
Sophomore level Danger Room courses.

Attack and Smash also execute offensive powers when you press and hold Use 
Powers. You can choose which two powers to assign to the buttons from the 
team management screens.


USE/BOOST
This is the generic "use" key for all kinds of game situations: open doors, 
talk to NPCs, use computer consoles, pick up & throw items or enemies. Etc. 
This is also the key to which you bind boost and debuff powers.


JUMP/XTREME
Pressing Jump once causes your character to jump. Press Jump + Smash to 
execute a power jump (slightly longer, higher jump with an attack at the 
end).

Some characters can fly, if ranks are purchased in the Flight skill. To 
fly, press Jump, then press Jump again while in the air. While flying, 
press Use to fly lower and Jump to fly higher. You can also press Smash to 
execute a dive-bombing attack. *NOTE* In XML2, fliers cannot carry other 
characters.

Teleporters (Nightcrawler and Deadpool) will teleport in the direction you 
push the control pad if you press Jump while the character is in the air.

Iceman will use his Ice Slide if you press Jump in mid-air (if you have 
purchased ranks of the Ice Slide skill).

Toad can double-jump by pressing Jump while he is in mid-air (no special 
skills required).

Xtreme powers are bound to the Jump button.


USE ENERGY/HEALTH PACK
Press one of these buttons to cause your currently selected character to 
use an energy or health pack, restoring 33% of the character's maximum 
energy or health. Each character has a chance of getting 66% max energy or 
health, depending on Focus and Body stats, respectively.

Characters controlled by the AI can be set to use health packs under 
certain conditions (see Team Management Screens below). AI-controlled 
characters will never use energy packs. All characters regenerate energy. 
Some character skills (and some equipment) regenerate health.

You begin the game with the ability to carry 10 of each type of pack. You 
gain +5 carrying capacity with each 10 levels (i.e. as soon as any one 
character reaches the next 10-level mark: 10, 20, 30, etc.) to a maximum of 
55 of each pack at level 90. You can gain 12 additional units carrying 
capacity for each type of pack by finding all data discs in the game.


CALL ALLIES
Issues a command to your AI-controlled teammates to come attack your 
current target (or reform around you if no targets are nearby). The AI-
controlled characters will attack with the power specified on their AI 
screen. (Or, in some cases, the AI may choose a different offensive power, 
based on the range to the target.) Spamming the Call button is the only way 
to hit Power Combos in single-player.

Pressing Call Allies also gives a verbal cue so other player-controlled 
characters (when playing multiplayer) can come to your aid.


USE POWERS
Pressing Use Powers brings up the Powers menu, which shows your bound 
powers in this arrangement:

     Jump

Use        Smash

    Attack

Press and hold this key, then press the appropriate key (Attack, Smash, 
Use, Jump) to execute a mutant power. Attack and Smash are offensive 
powers, Use is a boost/debuff power and Jump is an Xtreme power.

If you set up your gamepad as specified above, this configuration will 
match the face buttons on the right of your controller:

    4
 3     2
    1

You can bind powers to keys through the Skills page in the character stats 
(see below). If you have more powers than can be bound to keys (e.g. you 
have two boost/debuff powers and there is only one boost key), you can 
change bound powers on the fly:

Press and hold Use Powers, then press a character selection key in the 
direction of the key to which you want to bind a different power. The game 
will cycle through the available powers for that button. For example:

You have both Absorption and Energy Fury for Bishop. Currently, Absorption 
is bound to the Use key.
* Press and hold Use Powers (e.g. Right Shoulder button)
* Press Left Character Select (e.g. Left D-pad)
* The Energy Fury icon will replace Absorption on the powers menu
* Release Use Powers
* Energy Fury is now bound to the Use key


START/PAUSE
Brings up the game menu.


MAP TOGGLE
Switches the overhead map between small, large and hidden. On the PC, the 
small overhead map works quite well.


SCREENSHOT
Saves a .bmp screenshot to:

    My Documents\Activision\X-Men Legends 2\Screenshots

The game will only save 256 screenshots (XMenLegends0000.bmp to 
XMenLegends0255.bmp) and then will start over at 0000, even if it means 
overwriting earlier images.


TALK
Opens chat window for online multiplayer chatting.


WALK
Slows down the movement of your characters.


BIND POWER
Allows you to bind two additional "quick powers" to your mouse buttons. 
Press and hold 'B', select the power and then press either the left or 
right mouse button. To use the power, press and hold backtick (`) and press 
the left or right mouse button. (The backtick key is immediately left of 
the number '1' key on US English keyboards.) If you're using a gamepad, you 
probably won't use this feature.


POWER KEYS 1 THROUGH 11
You can immediately execute any power by pressing the numbers 1 through 0 
and the - (dash) key (directly right of the '0' key). You cannot change the 
binding of these keys. To see which powers have been mapped to which keys, 
press and hold 'B'. In general, offensive powers are keys 1 to 6, Xtreme 
powers are keys 7 and 8 and boosts/debuffs are keys 9, 0 and - (dash). 
However, because different characters have different numbers of each 
category of skill, the mappings will vary slightly. This is a quick and 
easy way to use a power for a special situation without having to re-map 
your buttons.


B.01.c) The Game Menu
---------------------
The following options are available on the game menu (press Start/Pause 
while playing):

OBJECTIVES
See all active and finished tasks received in the current Act.

TEAM MANAGEMENT
Brings up the team management menu, same as pushing the Stats Menu key.

END MISSION
This option, only available while playing a Danger Room scenario, ends the 
scenario and returns you to the Danger Room menu.

BLINK PORTAL
Opens a portal from your current location to the home base in the current 
Act. This option is only available after you rescue Blink at the beginning 
of Act 1. Blink Portals persist through reloads, so you can, effectively, 
save and quit any time. Blink must rest for five minutes after creating a 
portal, so you can't use them completely indiscriminately.

MAP [SMALL/LARGE/HIDDEN]
Toggles through the different overhead map sizes (or turns it off).

AUTOMAP
Leaves the game paused and turns on the large overhead map. You can move 
and rotate the map so you can get an idea of the current area's layout, 
look for rooms you might have missed, etc.

OPTIONS
Opens the game options menu.

PLAYERS
Opens the player management menu, where you can add or remove players for 
co-operative play.

LOAD GAME
Loads a savegame.

QUIT GAME
Quits to the main menu.


B.01.d) Xtraction Points
------------------------
Xtraction points must be activated by walking over them. Once activated, 
Xtraction points allow you to do three things:

1) Xtract--instantly teleport to any other Xtraction point you have 
activated, including those in previous Acts. Just press Left or Right to 
switch Acts.

2) Change Team--bring up the Change Team menu to replace/revive members of 
your current team.

3) Save Game--save your game to one of the ten save slots available.

Note that options like visiting the danger room or shopping have been 
removed since all you have to do is Xtract back to base to do those things. 
(You can even Blink Portal back to base at any time, without using an 
Xtraction point.)


=============================
B.02: Team Management Screens
=============================

*MENU CONTROLS*
In the following descriptions, the gamepad buttons shown match the 
recommended layout given previously. If you have mapped your gamepad 
differently, you will have to adjust or use the on-screen prompts.

Press the Stats Menu button or choose Change Team at an Xtraction point or 
press Start/Pause and choose the Team Management option to bring up the 
main team management menu. The main menu shows your current team. Select a 
character using the movement or character controls, then:

* Press Jump (Btn 4) to open that character's stat screens.
* Press Use (Btn 3) to remove that character (Change Team screen only)
* Press Attack (Btn 1) to replace that character (Change Team screen only)
* Press Use Energy Pack (RT) to apply a different costume (skin)
  (Change Team screen only; not available for all characters)
* Press Smash (Btn 2) to back up one menu level
* Press Start/Pause to end the session, accept all changes and return
  to the game (or game menu if you used the Team Management menu option)

If you choose to Replace a character, a menu of available heroes appears. 
Scroll through the menu using up/down movement keys to highlight the hero 
you want. If that hero previously fell in battle, there is a cost to revive 
him or her. This cost varies based on your character level and is shown 
next to the character's portrait. Press Attack (Btn 1) to revive the 
character.

Press Attack (Btn 1) to place a character in the current position on the 
team. Press Smash (Btn 2) to quit the replacement menu. Note: you can also 
bring up stat screens of characters on the replacement menu by pressing 
Jump (Btn 4). Thus, from the Change Team menu, you can manage the stats, 
skills and equipment for all playable characters.

There are four stat screens: Stats, Skills, Gear and AI. To switch screens, 
press left or right movement buttons (LA stick) or character select buttons 
(D-pad) or click a tab. Underneath the tabs, on all screens, is the current 
character's name, XP progress through the current level (displayed as a 
simple bar graph, no XP numbers are actually shown) and current level.

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