Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter X » X-Men: Legends - Strategy Guide (Page 08)

X-Men: Legends - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for X-Men: Legends - Strategy Guide (Page 08).

Ring of Polaris
---------------
+1 Body, +20% flying time, -40% knockback; requires level 13

Sabretooth's Tags
-----------------
Regenerate 4 Health per second, up to 50% health, +25-31 blade damage to 
punches; requires level 28

Shadowcat's Touch
-----------------
-5 damage, +25-31 to punch/kick attacks vs. robots; requires level 15.

Shard of Cyttorak
-----------------
-5 damage, +2 Body, +2 Strike; requires level 31

Shi'Ar Battle Implants
----------------------
+3 to all traits; requires level 26. This item is the reward for completing 
the Nightmare - Colossus scenario in the Danger Room.

Shi'Ar Body Shield
-------------------
+50% resistance to physical attacks; requires level 29. This item is the 
reward for completing the Nightmare - Phoenix scenario in the Danger Room.

Shi'Ar Energy Armor
-------------------
+50% resistance to energy attacks; requires level 30. This item is the 
reward for completing the Nightmare - Cyclops scenario in the Danger Room.

Shi'Ar Mind Gem
---------------
+50% resistance to mental attacks; requires level 28. This item is the 
reward for completing the Nightmare - Wolverine scenario in the Danger 
Room.

Soul of the Gladiator (Colossus Challenge)
------------------------------------------
+20% damage to Colossus' powered attacks, +5 Body; requires Colossus, level 
20

Spiked Armor of Stryfe
----------------------
-10 damage, +4-5 energy draing to punches

Spikes of Penance
-----------------
-8 damage, reflects 80-100 physical damage to attacks; requires level 27

Sunfire's Mask
---------------
-20% damage from fire, +9-11 fire damage to mutant attacks; requires level 
16

Sword of Ogun
-------------
+3 Focus, +8% chance for punch/kick criticals; requires level 25

Targeting Implant (Basic/Normal/Super/Ultra)
--------------------------------------------
Adds 2%/4%/6%/8% to chance for a critical during a ranged attack

Thunderbird's Beads
-------------------
-20% physical damage, Stun immunity; requires level 18

Tissue Generator (Basic/Normal/Super/Ultra)
---------------------------------------------
The X-Man regenerates health at the rate of 2/4/6/8 points per second after 
five idle seconds up to 25%/50%/75%/100% of full health. Generally, you 
will not want to wear these full time since there are more useful backpacks 
available. You should always keep at least one or two in your general 
inventory. There may be times when you are down to only one or two X-Men, 
are out of health packs and will need to run away, rest while wearing a 
Tissue Generator and then run back to battle.

Vindicator's Gauntlets
----------------------
+10% experience, -20% beam damage; requires level 14

Visor of Retribution (Cyclops Challenge)
----------------------------------------
+20% Cyclops' Optic damage, +5 Focus; requires Cyclops, level 20

Volcano's Might (Magma Challenge)
---------------------------------
+5 Body, +20% damage to Magma's power attacks; requires Magma, level 20

Weakness Analyzer (Basic/Normal/Super/Ultra)
--------------------------------------------
Adds 2%/4%/6%/8% to chance for a critical during a melee attack

Winter's Fury (Iceman Challenge)
--------------------------------
+20% damage to Iceman's cold attacks, +5 body; requires Iceman, level 20

Wrath of Wendigo
----------------
-5 damage, -60% pain; requires level 14

X-Cutioner Hood
---------------
Generate energy 50% more quickly, +80-100 damage vs. mutants; requires 
level 20. A good item for Cyclops, Storm or other ranged attacker whenever 
you're fighting Morlocks or The Brotherhood.


===========
[7.7] Belts
===========

Belts enhance an X-Man's stats. Like backpacks, most of these are random 
drops or can be purchased from Forge.

Stat Enhancer (Basic/Normal/Super/Ultra)
----------------------------------------
Adds +1, +2, +4 or +8 to the listed stat (Strike, Agility, Body or Focus).


===========
[7.8] Armor
===========

Armor reduces damage received or gives resistance to specific types of 
damage. Armor can be found in random drops or purchased from Forge.

Damage Deflector (Basic/Normal/Super/Ultra)
-------------------------------------------
Gives a chance to reflect a specific type of damage:
 - Basic: +10% chance to reflect 15-18 damage
 - Normal: +20% chance to reflect 50-63 damage
 - Super: +30% chance to reflect 125-150 damage
 - Ultra: +40% chance to reflect 175-215 damage

The types of damage deflected are:
 - Harmonic: beam damage
 - Inertial: punch/kick damage
 - Psionic: psychic damage
 - Electron: electrical damage
 - Elemental: elemental (fire/cold/wind) damage

Inertial Dampener (Basic/Normal/Super/Ultra)
--------------------------------------------
Reduces the chance of being knocked back by 20%, 40%, 60% or 80%.

Nanofiber Armor (Basic/Normal/Super/Ultra)
------------------------------------------
Reduces damage received by 5, 8, 10 or 13 points. This is your best choice 
for the armor slot for every X-Man.


     /
 \  /--MEN---------------------------------------------------------------
  \/                         [8] Trivia Game Q&A
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

On the second floor of Xavier Mansion, there is an X-Men Trivia Game the 
player can use to earn a quick 300 experience points. There are 50 
questions, and each question is worth 6 XP. This is the list of questions 
and the correct answers for any player wishing to earn all 300 XP with the 
Trivia Game without playing through most of the game to learn the answers 
(and who does not know enough about the X-Men in the first place). The 
questions are listed in the order in which they appear when you first play 
the game.

Q) Rogue had once been romantically involved with which evil mutant?
A) Magneto

Q) The address for the X-Mansion is:
A) 1407 Graymalkin Lane

Q) Of these characters, which was the first X-Man:
A) Cyclops

Q) Who isn't a member of the Brotherhood?
A) Gateway

Q) Name the machine Xavier uses to augment his psychic powers.
A) Cerebro

Q) Why can't Cyclops control his optic blast?
A) Head trauma suffered as a child

Q) Gambit's father trained him to be a:
A) Thief

Q) Nightcrawler is originally from:
A) Germany

Q) When Jean Grey is overwhelmed by her psychic powers she becomes:
A) The Phoenix

Q) Who is Cyclops's brother?
A) Havok

Q) Moira MacTaggert runs what facility?
A) Mutant Research Center on Muir Island

Q) Who is not truly a mutant?
A) Juggernaut

Q) Wolverine was forced to slay the father of the woman he loved. What was 
the father's name?
A) Shingen

Q) Cyclops's father was leader of which group?
A) The Starjammers

Q) Who developed Sentinels as a deterrent to mutants?
A) Bolivar Trask

Q) The original X-Men went to the Coffee A-Go-Go to listen to a beatnik 
known as:
A) Bernard the Poet

Q) Magneto's outer space base, Asteroid M, has also been referred to as:
A) Avalon

Q) Who wears a helmet to protect against psionic attacks?
A) Juggernaut

Q) The metal bonded to Wolverine's body is:
A) Adamantium

Q) Which is a codename for Kitty Pryde?
A) Sprite

Q) Toad's real name is:
A) Mortimer Toynbee

Q) Aside from being a powerful telepath, Emma Frost can also:
A) Change to diamond hard substance

Q) Moira's son, Kevin MacTaggert, was also known as:
A) Proteus

Q) For a short time, Jean Grey was a member of:
A) The Hellfire Club

Q) Which X-Man is immune to Rogue's power?
A) Colossus

Q) Storm's biggest fear is:
A) Enclosed spaces

Q) Who in this group is a mutant?
A) Bobby Drake

Q) What is the Xavier Protocol?
A) Files listing the secret identities of all known mutants

Q) Professor Xavier built Cerebro with the aid of:
A) Magneto

Q) Forge is a member of which Native American tribe?
A) Cheyenne

Q) The comic book X-Men #1 featuring the X-Men and Magneto appeared in:
A) September 1963

Q) Who is next in line to lead the X-Men if Cyclops is unable to?
A) Storm

Q) Psylocke is from:
A) England

Q) Where did Jubilee live for a short time?
A) Hollywood shopping mall

Q) Cyclops derives the energy for his optic blast from:
A) Solar energy

Q) When Shadow King first met Professor Xavier he was known as:
A) Amahl Farouk

Q) The Morlocks took their name from:
A) The underground race in H. G. Wells' novel "The Time Machine"

Q) Gambit's power is the ability to:
A) Charge objects with kinetic energy

Q) Jubilee is the unofficial sidekick of which X-Man?
A) Wolverine

Q) Against her will, Psylocke's mind was transferred into the body of:
A) A ninja

Q) Juggernaut received his fantastic powers from...
A) A gem of Cyttorak

Q) A nickname for Cyclops is:
A) Slim

Q) Sabretooth and Wolverine worked together doing covert operations for:
A) The CIA and Weapon X

Q) Kitty Pryde has a pet dragon named:
A) Lockheed

Q) One name Mystique goes by is:
A) Raven Darkholme

Q) One of Storm's favorite hobbies is:
A) Gardening

Q) In addition to Wolverine, who has been an experiment of the Weapon X 
program?
A) Sabretooth

Q) When did Colossus first turn into his metal form?
A) Stopping a runaway tractor

Q) The first five members of the X-Men were:
A) Cyclops, Iceman, Angel, Beast and Jean Grey

Q) When do mutant powers normally first activate?
A) During the teenage years

If you play the trivia game during your first visit to Xavier Mansion, 
they're worth a quick two levels for Alison Crestmere (Magma).


     /
 \  /--MEN---------------------------------------------------------------
  \/                     [9] Danger Room Scenarios
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

Following is a list of Danger Room scenarios: their objectives, the 
required number of credits you need to have earned, the recommended level 
(according to the game) for playing the scenario, the reward for 
completion, the location of the disc and tips for completing the scenario, 
if needed. (Note: n/a in the Location field means the disc is automatically 
available to you and does not need to be collected during game play.)


=======================
[9.1] Freshman Classes
=======================

The first 6 classes listed here are very basic training. You play them as 
Magma and they will help you learn the basics of gameplay. Play them early, 
during your first Interlude. Moves 105, especially, is actually harder to 
execute once you've leveled up a bit--your attacks are so powerful you 
knock the Danger Room robots away from you and can't complete the strike 
sequence. For the other classes at this level (and most DR classes except 
for the character-specific challenges), you can choose your team from 
currently available X-Men.

Setting 101 - Hidden Goods
--------------------------
Credits required:  0
Recommended level: 1
Reward:            1 credit
Location of disc:  n/a

Destroy all eight crates within 30 seconds.

Setting 102 - Throwing
----------------------
Credits required:  1
Recommended level: 1
Reward:            1 credit
Location of disc:  n/a

Pickup and throw five crates within 30 seconds. Use X to pickup a crate and 
A to throw it.

Moves 101 - Triple Hit
----------------------
Credits required:  1
Recommended level: 2
Reward:            2 credits
Location of disc:  n/a

Strike enemies with the triple hit three times within one minute. A triple 
hit is A, A, A.

Moves 102 - Knockback
---------------------
Credits required:  2
Recommended level: 2
Reward:            2 credits
Location of disc:  n/a

Strike enemies with the knockback attack three times within one minute. 
Knockback is B, B.

Moves 103 - Popup
-----------------
Credits required:  2
Recommended level: 2
Reward:            2 credits
Location of disc:  n/a

Strike enemies with the popup attack four times within one minute. Popup is 
A, A, B.

Moves 104 - Trip
----------------
Credits required:  4
Recommended level: 3
Reward:            3 credits
Location of disc:  n/a

Strike enemies with the trip maneuver five times within two minutes. Trip 
is A, B, A.

Moves 105 - Stun
----------------
Credits required:  4
Recommended level: 3
Reward:            3 credits
Location of disc:  n/a

Strike enemies with the stunning blow six times within two minutes. Stun is 
B, A, B, B. Very hard to do except at low level. At higher levels--over 3 
or 4--the first B attack knocks the opponent away and you can't follow up 
with the A attack.

Moves 106 - Throw
-----------------
Credits required:  4
Recommended level: 3
Reward:            3 credits
Location of disc:  n/a

Throw an enemy seven times within two minutes. To throw an enemy, stand 
near and press X, then push the control stick in the direction you wish to 
throw and press A.

Teamwork 101
------------
Credits required:  9
Recommended level: 4
Reward:            4 credits
Location of disc:  NYC, North Rooftops, see [6.2]

Call for help ten times within two minutes. Press L to call for help. This 
is a great course to leave undone in order to collect items (especially 
health and energy packs). All you have to do to fail the course is not 
press L. You can play it any time you need to stock up on health packs and 
don't want to spend tech bits (or don't have enough tech bits).

Teamwork 102
------------
Credits required:  9
Recommended level: 5
Reward:            4 credits
Location of disc:  Danger Room during first Interlude, see [6.3]

Call for help ten times within one minute.

Combined Powers 101
-------------------
Credits required:  14
Recommended level: 6
Reward:            5 credits
Location of disc:  HAARP, Outer Grounds, see [6.4]

Execute five power combos within four minutes.

Combined Powers 102
-------------------
Credits required:  14
Recommended level: 7
Reward:            5 credits
Location of disc:  HAARP, Mess Hall, see [6.4]

Execute seven power combos within four minutes.

Qualifying Exam 100
-------------------
Credits required:  28
Recommended level: 8
Reward:            Grade complete
Location of disc:  HAARP, Main Tunnels, see [6.4]

Destroy four generators, survive for three minutes.


========================
[9.2] Sophomore Classes
========================

Protect 201
-----------
Credits required:  28
Recommended level: 8
Reward:            2 credits
Location of disc:  n/a

Protect four air vents from destruction, survive for two minutes. 
Protection scenarios demand that you keep moving and take enemies out as 
quickly as possible. Ignore any opponent that is not directly threatening a 
protected item.

Defend 201
----------
Credits required:  28
Recommended level: 9
Reward:            2 credits
Location of disc:  n/a

Defend civilian, survive for two minutes. There are two civilians. You can 
move them by getting on one side of them and walk towards them. They will 
walk away from you. Using this method, "push" the two together in the 
center of the room and just stand there and blast away at any soldier that 
gets close.

Protect 202
-----------
Credits required:  34
Recommended level: 10
Reward:            3 credits
Location of disc:  Dormitories during second Interlude, see [6.5]

Defend civilian, protect all computers, survive for two minutes. There are 
two computers in adjacent corners of the room. Push the civilian next to 
one computer and keep your team around it. Run over to the over computer 
every 10 seconds and get rid of any soldier attacking it.

Defend 202
----------
Credits required:  38
Recommended level: 11
Reward:            3 credits
Location of disc:  Sentinel flashback, 7th Ave, see [6.5.1]

Defend civilian, protect two vehicles, survive for two minutes. Push the 
civilian between two of the vehicles and stand your ground. Let the other 
two vehicles go. Requires 38 credits. Reward is 3 credits.

Focus 201
---------
Credits required:  38
Recommended level: 12
Reward:            4 credits
Location of disc:  Morlocks, West Trunk Line, see [6.6]

Defeat a Morlock Goth four times within three minutes. Don't worry about 
trying to target the Goths specifically, just blast anything that moves. 
You'll easily defeat four Goths in the time limit.

Focus 202
---------
Credits required:  40
Recommended level: 13
Reward:            5 credits
Location of disc:  Morlocks, Filtration Reservoir, see [6.6]

Defeat a Morlock Goth six times within two minutes.

Qualifying Exam 200
-------------------
Credits required:  43
Recommended level: 14
Reward:            Grade complete
Location of disc:  Arbiter, Galley, see [6.7]

Defend crewman, protect four computers, survive for two minutes. As before, 
push the crewman in between two computers and keep your team clustered 
around. Run across the room about every 10 seconds to check on the other 
two computers.

Challenge - Beast
-----------------
Credits required:  0
Recommended level: 8
Reward:            Bands of the Beast
Location of disc:  HAARP, Inner Grounds, see [6.4]

Defeat 20 enemies within two minutes, Beast only. In character challenges, 
you have unlimited mutant energy. Run into groups of enemies and use 
Propeller Kick to take lots of them down at once.

Challenge - Rogue
-----------------
Credits required:  0
Recommended level: 10
Reward:            Gauntlets of Wrath
Location of disc:  Morlocks, 22nd Street Steam Works, see [6.6]

Defeat 20 enemies, defeat Mystique within two minutes, Rogue only. Keep 
using Ability Drain and/or Southern Smash.

Challenge - Cyclops
-------------------
Credits required:  0
Recommended level: 12
Reward:            Visor of Retribution
Location of disc:  Juggernaut flashback, foyer of X-Mansion, see [6.5.2]

Defeat two sentinels in two minutes, Cyclops only. Stand far away, blast a 
few times and be prepared to run when a sentinel throws a grenade. Wait 
until you have and can use the Hammer of Nimrod to make this extremely 
simple (each sentinel only requires three to four blasts when using HoN).


=====================
[9.3] Junior Classes
=====================

Combined Powers 301
-------------------
Credits required:  43
Recommended level: 15
Reward:            2 credits
Location of disc:  n/a

Execute five power combos in two minutes.

Combined Powers 302
-------------------
Credits required:  43
Recommended level: 15
Reward:            2 credits
Location of disc:  Weapon X flashback, Lab Support, see [6.8.2]

Execute seven power combos in two minutes.

Survival 301
------------
Credits required:  45
Recommended level: 16
Reward:            3 credits
Location of disc:  n/a

Survive for two minutes.

Survival 302
------------
Credits required:  49
Recommended level: 17
Reward:            3 credits
Location of disc:  n/a

Survive for three minutes.

Assault 301
-----------
Credits required:  50
Recommended level: 18
Reward:            4 credits
Location of disc:  Nuclear plant, Primary Control Center, see [6.9]

Defeat 30 enemies within two minutes.

Assault 302
-----------
Credits required:  55
Recommended level: 19
Reward:            5 credits
Location of disc:  Nuclear plant, Conversion Sequencer, see [6.9]

Defeat 30 enemies within two minutes.

Qualifying Exam 300
-------------------
Credits required:  57
Recommended level: 20
Reward:            Grade complete
Location of disc:  Astral Plane, Chamber of Echoes, see [6.12]

Defeat 30 enemies, destroy all teleporters within two minutes.

Challenge - Wolverine
---------------------
Credits required:  0
Recommended level: 15
Reward:            Claws of Rage
Location of disc:  Weapon X flashback, Fission Gate, see [6.8.2]

Defeat 20 enemies, defeat the Director within two minutes, Wolverine only. 
This is almost too easy, just lay into everyone with Brutal Slashes.
 
Challenge - Storm
-----------------
Credits required:  0
Recommended level: 17
Reward:            Goddess Medallion
Location of disc:  Nuclear plant, Condenser Controls, see [6.9]

Defeat 10 enemies, defeat Marrow within two minutes, Storm only. Lots of 
Lightning and Whirlwind will do the job.

Challenge - Iceman
------------------
Credits required:  0
Recommended level: 18
Reward:            Winter's Fury
Location of disc:  Dormitories during Interlude #5, see [6.11]

Defeat 20 enemies, defend civilian, survive for two minutes, Iceman only. 
Push the two civilians together in a corner and use Freeze Blast to slow or 
freeze the GRSO soldiers, then pummel them.


=====================
[9.4] Senior Classes
=====================

Protect 401
-----------
Credits required:  57
Recommended level: 20
Reward:            2 credits
Location of disc:  n/a

Protect all statues for two minutes. A group of four ranged X-Men is 
recommended because you cannot herd the statues together.

Protect 402
-----------
Credits required:  57
Recommended level: 21
Reward:            2 credits
Location of disc:  n/a

Protect all statues for three minutes. Same as Protect 401, just harder.

Sabotage 401
------------
Credits required:  59
Recommended level: 22
Reward:            3 credits
Location of disc:  n/a

Defeat 10 enemies, destroy all four ladders, complete within one minute. 
Storm works well for this scenario, as she can destroy the ladders in the 
side rooms without leaving the center room (Lightning does not require line 
of sight).

Sabotage 402
------------
Credits required:  61
Recommended level: 23
Reward:            4 credits
Location of disc:  Weapon X, Infusion Trials Ruins, see [6.13]

Defeat 15 enemies, destroy all four ladders, complete within 45 seconds. 
Same as Sabotage 401--use lots of Lightning.

Focus 401
---------
Credits required:  66
Recommended level: 24
Reward:            5 credits
Location of disc:  Weapon X, D-Block Ruins, see [6.13]

« Previous PageNext Page »