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X-Men: Legends - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for X-Men: Legends - Strategy Guide (Page 01).

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            X-MEN LEGENDS (Gamecube version) FAQ/WALKTRHOUGH
                            v1.21 2004-12-29

           (c)2004 Barry Scott Will 


This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.


X-Men (tm)Marvel Comics
X-Men Legends (c)2004 Activision

This FAQ/walkthrough is not endorsed by, nor is the author associated with, 
either Activision or Marvel Comics.


ASCII art by Barry Scott Will


     /
 \  /--MEN---------------------------------------------------------------
  \/                       Table of Contents
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

[1] Overview
    [1.1] Game Review
    [1.2] Glossary
    [1.3] Frequently Asked Questions
[2] Controls
[3] Gameplay
    [3.1] Basic Play
    [3.2] Combat & Mutant Powers
          [3.2.1] Power Combo Names
    [3.3] Using the Map
    [3.4] Leveling the X-Men
    [3.5] Items
    [3.6] Hints
[4] X-Men
    [4.1] X-Men Stats
    [4.2] Power Leveling
    [4.3] Beast
    [4.4] Colossus
    [4.5] Cyclops
    [4.6] Emma Frost
    [4.7] Gambit
    [4.8] Iceman
    [4.9] Jean Grey
    [4.10] Jubilee
    [4.11] Magma
    [4.12] Nightcrawler
    [4.13] Professor X
    [4.14] Psylocke
    [4.15] Rogue
    [4.16] Storm
    [4.17] Wolverine
    [4.18] Optional Builds
[5] Enemies
[6] Walkthrough
    [6.1] Overview
    [6.2] Escape From New York
    [6.3] Interlude #1 - X-Mansion
    [6.4] HAARPo March
    [6.5] Interlude #2 - X-Mansion
          [6.5.1] Sentinel Flashback
          [6.5.2] Juggernaut Flashback
    [6.6] That's Morlock It!
    [6.7] An Arbiter-y Assignment
    [6.8] Interlude #3 - X-Mansion
          [6.8.1] Magma Qualification Exam
          [6.8.2] Weapon X Flashback
    [6.9] Nuclear Family
    [6.10] Interlude #4 - Muir Island
    [6.11] Interlude #5 - X-Mansion 
    [6.12] Illyana on the Astral Plane
    [6.13] Weapon X Part Deux
    [6.14] Interlude #6 - X-Mansion
    [6.15] Morlock, More Power
    [6.16] Interlude #7 - X-Mansion
    [6.17] Juggernaut Jig
    [6.18] 48 Sentinels on Parade
    [6.19] Got Morlock?
    [6.20] Interlude #8 - X-Mansion
    [6.21] I Fall To Pieces...
    [6.22] Sentinels 'R Us
    [6.23] Three Strikes and You're Out, Shadow King
    [6.24] Interlude #9 - X-Mansion
    [6.25] Magneto's Hunk-a, Hunk-a, Burnin' Rock
[7] Item List
[8] Trivia Game Q&A
[9] Danger Room Scenarios
[10] Version History
[11] Credits

To jump to a specific topic, open the Edit menu and choose Find in this 
Page (or just press Control-F) and enter the bracketed number, including 
the brackets. For example, enter [4.17] as the search text to jump straight 
to the information on Wolverine.


     /
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  \/                           [1] Overview
  /\---LEGENDS-----------------------------------------------------------
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/

=================
[1.1] Game Review
=================

X-Men Legends is an action role-playing game in the mold of Diablo, Dungeon 
Siege or Baldur's Gate: Dark Alliance. The primary "role-playing" aspect of 
the game is controlling your characters' increase in power--a process 
called "leveling"--and the occasional non-action stage, where your main 
purpose is to hunt down other characters and chat with them.

Primarily, your task is to kill people and break things; and, since your 
characters are fifteen of the uncanny X-Men, you can do this very well. For 
fans of the action/RPG genre, this is a good game. For fans of the X-Men, 
this is a good game. For fans of both the action/RPG genre and the X-Men, 
this is...well, your geek dreams have come true.

The gameplay is smooth, combat controls are mostly intuitive, and the game 
is very linear, so you don't really have to put much thought into it beyond 
"X-Men Smash!" The story involves an ongoing fight between the X-Men and 
two opposing groups: The Brotherhood of Mutants, led by Magneto; and the 
Genetic Research and Security Organization (GRSO), led by General Kincaid. 
Throw in some of the supreme anti-mutant robots known as Sentinels and you 
have the recipe for rock-'em, sock-'em fun.

Some people have been put off by the fact the characters in the game are 
somewhat clumsily rendered using a cel-shaded technique, rather than being 
full, 3-dimensional polygonal figures. You will get used to it, and it does 
help the characters pop off the screen. Considering how chaotic many of the 
fights become, this is a good thing.

Controlling the X-Men's leveling is also a nice feature; but, a lot less 
useful than one would think. Each X-Man has a strength, and, for the most 
part, trying to make the X-Man anything else ranges from hard to 
impossible. For example, Wolverine, Beast and Rogue will never be anything 
other than hand-to-hand fighters and you can't make them into ranged 
fighters. Cyclops can be a hand-to-hand fighter if you level him that way; 
however, he will be an incredibly bad melee fighter, so why bother?

In the end, most of the X-Men end up being basically the same regardless 
how many times you play through. This does limit the replay value of the 
game; but, it is so much fun the first time (or two) through, it is 
definitely a worthwhile purchase.


==============
[1.2] Glossary
==============

A few terms used in this guide with which you may not be familiar...

Boss
----
"Boss" enemies are the super-powerful opponents you face at different 
stages of the game. Typically you will see references to a "mini-boss", 
this is a slightly weaker foe you fight midway through a mission. A "boss" 
is the foe you meet at the end of a mission. The "end boss" is the wickedly 
powerful bad guy you have to defeat to end the game.

Buff, buffing, insta-buff
-------------------------
A "buff" in game lingo is an increase in a character's powers. For the X-
Men, this may be an increase in ability scores or damage from attacks. An 
"insta-buff" is an increase in the team's powers that can be easily and 
immediately applied. For example, Cyclops' Command power increases the 
Strike and Agility scores of the entire team as soon as it is used, thus is 
can be described as an "insta-buff".

Critical hit
------------
A critical hit (or, sometimes just "critical" or "crit") is an attack that 
strikes a "sensitive" area and does more damage. In X-Men Legends, 
criticals do three times as much damage as a normal attack. E.g. if your 
normal attack averages 30 points damage, a crit will do 90 points damage.

Mob
---
While this term originally referred to groups of enemies, it has evolved to 
refer to any enemy--even singular foes.

Spam
----
In this context, "spam" refers to repetitive action. For example, to "spam 
the L button" means repeatedly press the L (Call Team) button. Or, "spam 
Lightning" means use Storm's Lightning power over and over and over and 
over...You get the point.

Tank
----
A hand-to-hand fighter that can take a lot of damage and dish out even more 
damage. Colossus, Rogue, Beast and Wolverine are all examples of "tanks".


================================
[1.3] Frequently Asked Questions
================================

The following questions are the ones most frequently asked via email. Look 
here first, if you're having a specific problem.

Q1) How many X-Men are playable?

A1) Count 'em from the ToC above. There are 15 playable X-Men; although, 
one, Prof X, is only playable in one mission.


Q2) I'm having trouble rescuing the crewmen from the Arbiter!

A2) First, don't save at the Galley Xtraction point if you don't have much 
time left! Second, be sure to seal up all the leaks; they're marked for you 
on your automap.


Q3) How do I beat the Sentinels?

A3) Nightcrawler + Teleport Frenzy + Hammer of Nimrod = dead Sentinel. If 
you're not high enough level to use HoN yet, Wolverine's Brutal Slash is 
remarkably effective.


Q4) I'm out of health packs and don't have enough money to buy more.

A4) Play a Danger Room scenario that you have not completed. You can use 
this same method to earn money, collect energy packs and equipment, etc.


Q5) What's the maximum level for the X-Men?

A5) Forty-five (45).


Q6) My team is constantly being beaten. What's the best team for (insert 
mission here)?

A6) The best team is usually Cyclops, Storm, Jean Grey and a tank 
(Wolverine early, Colossus later). However, unless your team is composed of 
just Emma, Jubilee and Beast, you've got a fighting chance in any mission. 
If you keep dying, try these combat tips:

 - Don't charge ahead. Advance slowly, and, if you get mobbed, retreat the
   way you came, drawing a few enemies after you. Keep AI-controlled X-Men
   near by using the L button (Call Team) frequently. Don't let them charge
   ahead and trigger more mobs.

 - Always be aware of rejuvenation units and take them out first (i.e.
   Morlock Goths)

 - Learn to hit power combos and always have Cyclops or Storm or both
   on your team (with leveled up Leadership skill) to increase the
   damage done by combos

 - Learn to read the enemies' resistances and concentrate on hitting them
   with other types of damage. I.e. don't expect Jean's Psychic Shout to
   have much effect on Sentinels.


Q7) I'm stuck! Something's blocking my way and I can't go around.

A7) Yes, you can go around. You can always go around. Just search a little 
harder. Try hitting a few nearby walls to see if they're breakable.


Q8) Can you play as (insert enemy mutant here)?

A8) Only in Skirmish or Sparring mode. In Story Mode, you are limited to 
the 15 X-Men listed in the ToC above.


Q9) I beat the game; how do I change costumes?

A9) Press X (Skin) in any team select character screen (at beginning of a 
mission or when using Change Team at an Xtraction point). In other words, 
you can't change costumes until you get most of the way through the first 
mission.


Q10) Do I keep my comics, sketch books and X-Men levels when I start a new 
game?

A10) No. Every game plays exactly the same way. You can use the Review 
option from the main menu to view all previously unlocked load screens, 
cinematics, concept art and comics.


Q11) I missed a Danger Room disc. Now what do I do?

A11) If it was one of the standard (i.e. not the Challenge or Nightmare 
discs) scenarios, it will eventually show up in Healer's shop and you can 
buy it. You may also get any DR disc from Healer's Grab Bag, but trying 
over and over again to get one can be frustratingly tedious.


     /
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  \/                            [2] Controls
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

Key:
 - A comma between two buttons means press the first button and release, 
then press the second button. Example: A, A, B means press-and-release A, 
press-and-release A again, then press B.

 - An addition symbol between two buttons means press-and-hold the first 
button, then press the second button. Example: R+A means press and hold the 
R (right shoulder) button and then press A.

 - A, B, X, Y, Z are the buttons on the controller that are labeled with 
those same letters

 - L and R are the Left and Right shoulder buttons

Just another reminder, this refers to the control layout for the Nintendo 
Gamecube. If you're trying to use this FAQ for the PS2 or X-Box version, 
none of this is going to make sense (or even work). The controls for the 
menus are covered where appropriate in Section 3, Gameplay below. This 
section covers the in-game controls.


===========================
[2.1] In-game control chart
===========================

BUTTON...........ACTION
A................Standard attack, basic mutant power
B................Knockback attack, Strong jump, Alternate mutant power
X................Use, Down while flying, Defensive/Buffing mutant power
Y................Jump, Flight, Up while flying, Xtreme mutant power
Z................Use health pack
X+Z..............Use energy pack
R................Activate mutant power menu: hold, then press A, B, X or Y
L................Call teammates to you
Control stick....Move
D-pad............Switch player control to a different X-Man
C-stick..........Move camera
Start............Bring up game menu


===========================
[2.2] Detailed descriptions
===========================

[2.2.1] Standard Attack (A button)
----------------------------------
This is your basic melee attack (punch, kick, some X-Men use a weapon) and 
does the least amount of damage.

[2.2.2] Knockback attack (B button)
-----------------------------------
This is a stronger, slower melee attack that has the ability to knock your 
opponent backwards. Use A and B in different sequences to deliver special 
attacks. For example: A, A, B is a popup; A, B, A is a trip; etc. You can 
learn and practice special attacks in the Danger Room.

[2.2.3] Use (X button)
----------------------
This is the button you press to open doors and pick up items. You also 
press X to talk to other characters, activate Xtraction points or to use 
certain control panels. You will get a notice on screen if you can press X 
to use anything. X can also be used to pick up people or other objects and 
throw them; and is the button fliers use to pick up and carry people. 
Fliers can also use X to fly lower.

[2.2.4] Jump/Double jump/Flight (Y button)
-------------------------------------------
A single press of the Y button will cause your character to jump. Pressing 
Y again in mid-jump will cause the character to use his or her special 
mutant ability, assuming you have purchased points in that ability. For 
example: Iceman creates ice slides; Magma creates lava slides; some X-Men 
can fly; some X-men can double-jump; etc. Fliers use Y to fly higher. Any 
X-Man can perform a high jump when you press Y, B. The high jump ends with 
a powerful attack, which is very useful against tall enemies, such as 
sentinels. You can also use it to clear large gaps or tall obstacles.

[2.2.5] Use health (Z button) or energy (X+Z buttons) packs
-----------------------------------------------------------
To use a health pack for your current character, press Z. To use an energy 
pack for your current character, press-and-hold X and then press Z.

[2.2.6] Activate mutant power menu (R button)
---------------------------------------------
Press-and-hold the R button to open the mutant power menu, which will show 
in the upper-left portion of the screen. All currently available mutant 
powers will appear mapped to the appropriate button. Press the 
corresponding button to activate the mutant power. The buttons for the 
mutant powers are:

A - Basic offensive power, all X-Men have this power from the beginning
    of the game. All other mutant powers must be purchased with level-up
    points. The A-power icon is the bottom icon on the menu.

B - This is an alternate offensive power. It may be a variation of the
    A-Power, or a different ability altogether. The B-power icon is the
    left icon on the menu.

X - Defensive/buffing mutant power. Some X-Men's defensive powers cover the
    entire team, others only protect the individual X-Man. Some X-Men have
    a buffing (stat-increasing) power rather than a pure defensive power.
    The X-power icon is the right icon on the menu.

Y - Xtreme mutant power. This is a super-powerful mutant power that can
    only be purchased once an X-Man has reached 15th level. The Xtreme
    power icon is the top icon on the menu.

[2.2.7] Call team {L button)
----------------------------
Press L to call your teammates to you. If you are currently engaged in 
combat, your teammates will target your opponent with their mutant power as 
defined in their character sheet (see section 3.4 below for more 
information on character sheets). Use this button, in combination with one 
of your own mutant powers, to score combos (see section 3.2 below).

[2.2.8] Move (Control stick)
----------------------------
Use the left control stick to move your character around the screen.

[2.2.9] Switch X-Man (D-pad)
----------------------------
Use the directional pad on the left side of the controller to switch to an 
"open" X-Man. Any X-Man that is not controlled by a human is available for 
switching. Look at your team icons in the lower left of the screen to see 
which direction to press the D-pad to switch to a character. For example, 
your team icons look like this:

       Cyclops
          /\
          ||
Storm <--------> Rogue
          ||
          \/
      Wolverine

You would press up to take control of Cyclops, right to take control of 
Rogue, down to control Wolverine and left to control Storm.

When playing with more than one player, each X-Man on the team appears in 
one of the four corners of the screen, with a diagram of the D-pad next to 
the X-Man's portrait that shows which direction on the D-pad you should 
press to take control of that X-Man. 

[2.2.10] Move camera (C-stick)
------------------------------
You have some limited control over the camera using the yellow C-stick on 
the right of the controller. Left/right rotates the camera, up/down zooms 
in and out. There's no way to change the camera angle except through the 
options menu.

[2.2.11] Game menu (Start button)
---------------------------------
Press Start to bring up a menu that allows you to view your current 
objectives, access your current teams' character sheets, load a game, turn 
the map on or off, etc.


     /
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  \/                             [3] Gameplay
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

=============================
[3.1] Basic Play (Story Mode)
=============================

The following information is for playing through the main story. There are 
some special game modes that can be accessed through the Danger Room 
selection at the main menu (the one you get when you first start the game). 
Those game modes--Sparring and Skirmish--are not covered in this guide.

Gameplay in X-Men Legends consists of action-oriented missions interspersed 
with interludes where all you do is talk to other characters. During the 
interludes, you are limited to playing as Alison Crestmere (AKA Magma). 
During the missions, you will have up to fourteen X-Men from which to 
choose. (The fifteenth character, Prof X, is playable only in two specific 
situations.)

You progress through each mission with a team of four X-Men. (There are a 
few missions where the number of available X-Men is less than four.) 
Anywhere from one to four players may control the X-Men on the current 
team. Any X-Man not controlled by a player will be controlled by the game's 
artificial intelligence (AI).

NOTE: A player can take control of an X-Man simply by plugging in a 
controller and hitting Start. If a player has to leave, you have to bring 
up the game menu (Start button) and select the Players option to render 
their controller inactive. If there are fewer players than there are X-Men, 
any player can switch control to any "open" X-Man on the team.

In addition to finding and eliminating resistance, each mission will have a 
variety of objectives you must complete. You might need to destroy a 
certain number of machines, or find a specific character or rescue other 
people. You can review your current mission objectives by bringing up the 
game menu and selecting the Objectives option.

During missions, you can bring up an auto-map (see section 3.3 below) that 
shows you where you've been. The map shows objectives (a yellow X inside a 
circle) and Xtraction points (a blue X inside a circle). You should always 
use the large map to help you find your way around the different stages.

Xtraction points are marked by a glowing, blue X in a circle on the ground. 
At an Xtraction point, you can do a variety of things:

Change Team
-----------
Allows you to change the members of your current team. Choosing this option 
brings up the team select characters screen. Highlight any character and 
press A to switch to a different character. While in this mode, you can 
revive fallen X-Men using tech bits (see section 3.5 below) and re-add them 
to your team. If your current roster is not subject to change, this option 
will not be available. NOTE: all fallen X-Men are revived at the end of a 
mission, so only pay to revive an X-Man if you absolutely must do so.

Save Game
---------
Allows you to save your current progress. Saved games require 25 blocks on 
a GCN memory card. You should use a memory card with enough free space to 
store at least two saved games, preferably more. You will also need 1 block 
for game options, so your memory card must have at least 26 blocks and 
should have 51 or 76 blocks free for playing X-Men Legends.

Load Game
---------
Allows you to load a saved game. You can also do this from the game menu 
(i.e. you don't need an Xtraction point to load a game).

Visit the Danger Room
---------------------
Some Xtraction points allow you to jump straight to the Danger Room in the 
X-Mansion and play scenarios there. If you are finding a stage difficult, 
use this option to level your characters some more so you have more power 
to get through the stage.

Visit Forge
-----------
Once you have unlocked Forge during the first interlude, you may use an 
Xtraction point to visit his shop and either buy or sell equipment. Forge 
will buy anything you carry; however, he sells only armor, backpacks and 
belts. If you are in desperate need of protection, you can buy some things 
from him. Mostly, you will use Forge to reduce your inventory so you can 
pick up more loot.

Visit Healer
------------
Healer is a Morlock friendly to the X-Men. Once you have talked to him 
during the third mission, you will be able to use Xtraction points to visit 
his shop. Like Forge, he buys anything. All he sells are health and energy 
packs and certain Danger Room discs you may have missed along the way. He 
also has a very expensive Grab Bag that produces a random item. Sometimes 
this can be a very good item; most of the time it will be worth far less 
than what you paid to reach into the bag.

Not all stages have Xtraction points and not all Xtraction points allow the 
full range of options listed above. (Save Game and Load Game are available 
at all Xtraction points; the other options vary.) Whether or not a stage 
has an Xtraction point is noted in the walkthrough below.

As you play through each mission, you should try to pick up as much stuff 
as you can. This means breaking things. At least half, if not more, of all 
the placeable objects in the game are breakable, and some produce 
equipment, health or energy packs or tech bits. The most likely candidates 
for useful items are the container objects: barrels, trash cans, crates, 
etc. Beds, chairs, computer consoles and other such items rarely produce 
anything; but, they're fun to break anyway. (Or, pick them up and throw 
them at the bad guys...)


============================
[3.2] Combat & Mutant Powers
============================

Combat, and lots of it, is the name of the game in X-Men Legends. Each X-
Man has two primary melee attacks: standard and strong/knockback. Standard 
attacks are made with the A button, strong attacks with B. By hitting an 
opponent with different sequences, you can perform a special attack that 
does more damage. Some of the special attacks are:

 - Triple Hit: A, A, A
 - Knockback: B, B
 - Popup: A, A, B
 - Trip: A, B, A
 - Stun: B, A, B, B
 - Power sequence: A, B, B, A, A, A

While some X-Men can be effective just unloading melee attacks on the bad 
guys, the best way to win fights is to use your X-Men's mutant powers. Even 
better, you should learn how to hit "power combos"--two mutant powers used 
on one opponent at the same time.

Hitting combos in multiplayer requires communication between the players 
and a good sense of the timing of each mutant power being used. Wolverine's 
Brutal Slash, for example, is much faster than Storm's Lightning Strike. If 
a player controlling Wolverine wants to hit a combo with a player 
controlling Storm, the Wolverine player must watch the timing of the LS and 
initiate the Brutal Slash immediately before the lightning hits.

In single player, hitting combos is part luck and part skill. In combat, 
you press L repeatedly to call your teammates to you and have them attack 
your opponent with their mutant powers. Again, timing is an issue, but you 
don't have much control over when the computer AI will actually unleash its 
power(s).

The primary method of hitting combos in single player is to hold down the R 
button and repeatedly press both the L and either the A or B button. 
Experiment to find different teams that work well for hitting combos. (Note 
that Emma Frost's Confuse and Jubilee's Photo Flash powers do not appear to 
cause power combos.)

Make sure you always have either Cyclops or Storm (or both) on the team for 
the bonuses they provide to power combos. You can also score combos even if 
you are just fighting hand-to-hand; just keep pressing L while you're 
punching to keep your teammates blasting away with their powers. There's 
even a "Batter Up!" combo that is scored when one X-Man hits with a strike 
sequence at the same time another X-Man hits with another strike sequence.

Examination of gameplay videos shows the powers do not have to hit exactly 
simultaneously. There is a small window of opportunity surrounding each 
power when you can cause a combo. Powers that temporarily stun your 
opponents are especially good for combos as you can hit with the second 
power any time while the foe is stunned. Area-of-effect powers also give 
good chances for hitting combos as multiple enemies are affected.

You can hit super combos by hitting a combo with one or two Xtreme powers. 
During combat, get used to mashing the L key repeatedly to keep your 
teammates firing away.

Once you get to level 15 and purchase Xtreme powers for your X-Men, you can 
use these powers by pressing R + Y. Xtreme powers require Xtreme icons, 
which will display at the bottom center of the screen. In order to fill 
these icons, you need to collect Xtreme tokens the same way you collect 
health packs, etc. Each token fills one-quarter of an icon, so you must 
collect four tokens to get one full icon and use an Xtreme power once.

The Xtreme power icons are shared by all X-Men. Thus, if you have one icon 
filled, and Gambit uses 52 Pick Up, Storm cannot then immediately follow 
with Cyclone Fury until you pick up more tokens. At level 15, you can have 
one filled Xtreme icon. At level 20, you can have two filled icons. At 
level 25, you can have three; at level 30, you can have four; and, at level 
35 and after, you can have five filled icons.

Xtreme powers are most useful for crowd control. The best Xtreme powers are 
those that launch enemies away from you, such as Colossus' Seismic Smash. 
Try to avoid using Xtreme powers against bosses, as most Xtreme powers are 
large area-of-effect powers that are intended to damage multiple enemies. 
Against a single enemy, they're a lot less powerful. Use focused, single-
opponent powers and combos against bosses.

Another method of dealing with your enemies is to throw things at them. A 
character with the Might skill can pick up and throw cars, trucks and other 
really heavy things--or Wolverine for a Fastball Special (see section 4.17 
below). Any character can throw barrels or crates; the exploding barrels 
are especially nice. Gambit and Jubilee can both charge objects and throw 
them before they explode--sort of homemade grenades.

As you attack enemies, keep an eye on the enemy status bar in the top 
center of the screen. This shows your opponent's health status and any 
damage resistances possessed by the enemy. For example, some enemies are 
physical resistant. This means attacks causing physical damage are less 
effective. Team up on the foe with energy and mental attacks. The same goes 
for opponents listed as mental resistant, etc.

Keep an eye out for rejuvenators. Various mobs have a special unit that can 
revive fallen comrades. If you don't take out the rejuvenator, the bad guys 
will keep coming and coming and coming and coming. See section 5, Enemies, 
below for a list of rejuvenator units.

Finally, if you can, avoid combat on bridges (especially bridges built by 
an X-Man) or near ledges. The computer AI is just stupid enough to 
occasionally send your teammates jumping into the abyss after enemies that 
have fallen over the edge. That's a bad thing.

Combat in X-Men Legends is fast, furious and goes on forever; so, you'll 
get plenty of practice in taking care of the bad guys. If, for some strange 
reason, you can't get enough combat, try the Danger Room.

[3.2.1] Power Combo Names
-------------------------
Every power combo or super power combo has a name composed of an adjective 
and a noun; e.g. Atomic Blades or Dazzling Leap. The two words are taken 
from the X-Men powers that were used. The first power that hits determines 
the adjective; the second power determines the noun. To determine the name 
of a combo, just look up the adjective and noun for each power. Thus:
  Cyclops Optic Beam + Wolverine Brutal Slash = Optic Claw
  Wolverine Brutal Slash + Cyclops Optic Beam = Adamantium Beam.

Here is a list of adjectives and nouns for most of the offensive mutant 
powers. Emma Frost's Confuse power and Jubilee's Photo Flash power do not 
appear to cause combos, perhaps because they do not harm your foes.

|---------------------------------------------------------------|
| Character    | Power            | Adjective    | Noun         |
|--------------|------------------|--------------|--------------|
| Beast        | Pinball          | Rolling      | Strike       |
|--------------|------------------|--------------|--------------|
|              | Propeller Kick   | Simian       | Kick         |
|--------------|------------------|--------------|--------------|
| Colossus     | Power Smash      | Charging     | Smash        |
|--------------|------------------|--------------|--------------|
|              | Concussion Slam  | Catastrophic | Slam         |
|--------------|------------------|--------------|--------------|
|              | Seismic Smash    |              | Quake        |
|--------------|------------------|--------------|--------------|
| Cyclops      | Optic Beam       | Optic        | Beam         |
|--------------|------------------|--------------|--------------|
|              | Optic Sweep      | Immobilizing | Shockwave    |
|--------------|------------------|--------------|--------------|
| Emma Frost   | Confuse          | n/a          | n/a          |
|--------------|------------------|--------------|--------------|
|              | Fear             | Spectral     | Terror       |
|--------------|------------------|--------------|--------------|
| Gambit       | Charged Card     | Atomic       | Cards        |
|--------------|------------------|--------------|--------------|
|              | Staff Slam       | Charged      | Slam         |
|--------------|------------------|--------------|--------------|
| Iceman       | Freeze Blast     | Icy          | Chill        |
|--------------|------------------|--------------|--------------|
|              | Ice Shards       | Piercing     | Blades       |
|--------------|------------------|--------------|--------------|
| Jean Grey    | Telekinesis      | Lifting      | Kinetics     |
|--------------|------------------|--------------|--------------|
|              | Psychic Shout    | Shrieking    | Scream       |
|--------------|------------------|--------------|--------------|
| Jubilee      | Energy Burst     | Dazzling     | Sparklers    |
|--------------|------------------|--------------|--------------|
|              | Photo Flash      | n/a          | n/a          |
|--------------|------------------|--------------|--------------|
| Magma        | Fiery Blast      | Burning      | Blast        |
|--------------|------------------|--------------|--------------|
|              | Lava Fissure     | Molten       | Eruption     |
|--------------|------------------|--------------|--------------|
| Nightcrawler | Teleport Leap    | Quantum      | Leap         |
|--------------|------------------|--------------|--------------|
|              | Teleport Flurry  | Leaping      | Flurry       |
|--------------|------------------|--------------|--------------|
| Professor X  | Hammer Legend    | Astral       | Flash        |
|--------------|------------------|--------------|--------------|
|              | Blast Legend     | Cerebral     | Nova         |
|--------------|------------------|--------------|--------------|
|              | Psychic Maelstrom|              | Maelstrom    |
|--------------|------------------|--------------|--------------|
| Psylocke     | Psychic Slash    | Crushing     | Slash        |
|--------------|------------------|--------------|--------------|
|              | Psychic Bolts    | Slicing      | Bolt         |
|--------------|------------------|--------------|--------------|
|              | Psychic Onslaught|              | Devastations |
|--------------|------------------|--------------|--------------|
| Rogue        | Southern Strike  | Vampiric     | Strike       |
|--------------|------------------|--------------|--------------|
|              | Ability Drain    | Devitalizing | Diffusion    |
|--------------|------------------|--------------|--------------|
| Storm        | Lightning        | Electric     | Surge        |
|--------------|------------------|--------------|--------------|
|              | Whirlwind        | Tempestuous  | Twister      |
|--------------|------------------|--------------|--------------|
| Wolverine    | Brutal Slash     | Adamantium   | Claw         |
|--------------|------------------|--------------|--------------|
|              | Claw Flurry      | Bestial      | Assault      |
|---------------------------------------------------------------|

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