X-Men: Legends - Strategy Guide (Page 01)
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X-MEN LEGENDS (Gamecube version) FAQ/WALKTRHOUGH
v1.21 2004-12-29
(c)2004 Barry Scott Will
This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
or send a letter to
Creative Commons
559 Nathan Abbott Way
Stanford, California 94305, USA.
X-Men (tm)Marvel Comics
X-Men Legends (c)2004 Activision
This FAQ/walkthrough is not endorsed by, nor is the author associated with,
either Activision or Marvel Comics.
ASCII art by Barry Scott Will
/
\ /--MEN---------------------------------------------------------------
\/ Table of Contents
/\---LEGENDS-----------------------------------------------------------
/ \
/
[1] Overview
[1.1] Game Review
[1.2] Glossary
[1.3] Frequently Asked Questions
[2] Controls
[3] Gameplay
[3.1] Basic Play
[3.2] Combat & Mutant Powers
[3.2.1] Power Combo Names
[3.3] Using the Map
[3.4] Leveling the X-Men
[3.5] Items
[3.6] Hints
[4] X-Men
[4.1] X-Men Stats
[4.2] Power Leveling
[4.3] Beast
[4.4] Colossus
[4.5] Cyclops
[4.6] Emma Frost
[4.7] Gambit
[4.8] Iceman
[4.9] Jean Grey
[4.10] Jubilee
[4.11] Magma
[4.12] Nightcrawler
[4.13] Professor X
[4.14] Psylocke
[4.15] Rogue
[4.16] Storm
[4.17] Wolverine
[4.18] Optional Builds
[5] Enemies
[6] Walkthrough
[6.1] Overview
[6.2] Escape From New York
[6.3] Interlude #1 - X-Mansion
[6.4] HAARPo March
[6.5] Interlude #2 - X-Mansion
[6.5.1] Sentinel Flashback
[6.5.2] Juggernaut Flashback
[6.6] That's Morlock It!
[6.7] An Arbiter-y Assignment
[6.8] Interlude #3 - X-Mansion
[6.8.1] Magma Qualification Exam
[6.8.2] Weapon X Flashback
[6.9] Nuclear Family
[6.10] Interlude #4 - Muir Island
[6.11] Interlude #5 - X-Mansion
[6.12] Illyana on the Astral Plane
[6.13] Weapon X Part Deux
[6.14] Interlude #6 - X-Mansion
[6.15] Morlock, More Power
[6.16] Interlude #7 - X-Mansion
[6.17] Juggernaut Jig
[6.18] 48 Sentinels on Parade
[6.19] Got Morlock?
[6.20] Interlude #8 - X-Mansion
[6.21] I Fall To Pieces...
[6.22] Sentinels 'R Us
[6.23] Three Strikes and You're Out, Shadow King
[6.24] Interlude #9 - X-Mansion
[6.25] Magneto's Hunk-a, Hunk-a, Burnin' Rock
[7] Item List
[8] Trivia Game Q&A
[9] Danger Room Scenarios
[10] Version History
[11] Credits
To jump to a specific topic, open the Edit menu and choose Find in this
Page (or just press Control-F) and enter the bracketed number, including
the brackets. For example, enter [4.17] as the search text to jump straight
to the information on Wolverine.
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\/ [1] Overview
/\---LEGENDS-----------------------------------------------------------
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/
=================
[1.1] Game Review
=================
X-Men Legends is an action role-playing game in the mold of Diablo, Dungeon
Siege or Baldur's Gate: Dark Alliance. The primary "role-playing" aspect of
the game is controlling your characters' increase in power--a process
called "leveling"--and the occasional non-action stage, where your main
purpose is to hunt down other characters and chat with them.
Primarily, your task is to kill people and break things; and, since your
characters are fifteen of the uncanny X-Men, you can do this very well. For
fans of the action/RPG genre, this is a good game. For fans of the X-Men,
this is a good game. For fans of both the action/RPG genre and the X-Men,
this is...well, your geek dreams have come true.
The gameplay is smooth, combat controls are mostly intuitive, and the game
is very linear, so you don't really have to put much thought into it beyond
"X-Men Smash!" The story involves an ongoing fight between the X-Men and
two opposing groups: The Brotherhood of Mutants, led by Magneto; and the
Genetic Research and Security Organization (GRSO), led by General Kincaid.
Throw in some of the supreme anti-mutant robots known as Sentinels and you
have the recipe for rock-'em, sock-'em fun.
Some people have been put off by the fact the characters in the game are
somewhat clumsily rendered using a cel-shaded technique, rather than being
full, 3-dimensional polygonal figures. You will get used to it, and it does
help the characters pop off the screen. Considering how chaotic many of the
fights become, this is a good thing.
Controlling the X-Men's leveling is also a nice feature; but, a lot less
useful than one would think. Each X-Man has a strength, and, for the most
part, trying to make the X-Man anything else ranges from hard to
impossible. For example, Wolverine, Beast and Rogue will never be anything
other than hand-to-hand fighters and you can't make them into ranged
fighters. Cyclops can be a hand-to-hand fighter if you level him that way;
however, he will be an incredibly bad melee fighter, so why bother?
In the end, most of the X-Men end up being basically the same regardless
how many times you play through. This does limit the replay value of the
game; but, it is so much fun the first time (or two) through, it is
definitely a worthwhile purchase.
==============
[1.2] Glossary
==============
A few terms used in this guide with which you may not be familiar...
Boss
----
"Boss" enemies are the super-powerful opponents you face at different
stages of the game. Typically you will see references to a "mini-boss",
this is a slightly weaker foe you fight midway through a mission. A "boss"
is the foe you meet at the end of a mission. The "end boss" is the wickedly
powerful bad guy you have to defeat to end the game.
Buff, buffing, insta-buff
-------------------------
A "buff" in game lingo is an increase in a character's powers. For the X-
Men, this may be an increase in ability scores or damage from attacks. An
"insta-buff" is an increase in the team's powers that can be easily and
immediately applied. For example, Cyclops' Command power increases the
Strike and Agility scores of the entire team as soon as it is used, thus is
can be described as an "insta-buff".
Critical hit
------------
A critical hit (or, sometimes just "critical" or "crit") is an attack that
strikes a "sensitive" area and does more damage. In X-Men Legends,
criticals do three times as much damage as a normal attack. E.g. if your
normal attack averages 30 points damage, a crit will do 90 points damage.
Mob
---
While this term originally referred to groups of enemies, it has evolved to
refer to any enemy--even singular foes.
Spam
----
In this context, "spam" refers to repetitive action. For example, to "spam
the L button" means repeatedly press the L (Call Team) button. Or, "spam
Lightning" means use Storm's Lightning power over and over and over and
over...You get the point.
Tank
----
A hand-to-hand fighter that can take a lot of damage and dish out even more
damage. Colossus, Rogue, Beast and Wolverine are all examples of "tanks".
================================
[1.3] Frequently Asked Questions
================================
The following questions are the ones most frequently asked via email. Look
here first, if you're having a specific problem.
Q1) How many X-Men are playable?
A1) Count 'em from the ToC above. There are 15 playable X-Men; although,
one, Prof X, is only playable in one mission.
Q2) I'm having trouble rescuing the crewmen from the Arbiter!
A2) First, don't save at the Galley Xtraction point if you don't have much
time left! Second, be sure to seal up all the leaks; they're marked for you
on your automap.
Q3) How do I beat the Sentinels?
A3) Nightcrawler + Teleport Frenzy + Hammer of Nimrod = dead Sentinel. If
you're not high enough level to use HoN yet, Wolverine's Brutal Slash is
remarkably effective.
Q4) I'm out of health packs and don't have enough money to buy more.
A4) Play a Danger Room scenario that you have not completed. You can use
this same method to earn money, collect energy packs and equipment, etc.
Q5) What's the maximum level for the X-Men?
A5) Forty-five (45).
Q6) My team is constantly being beaten. What's the best team for (insert
mission here)?
A6) The best team is usually Cyclops, Storm, Jean Grey and a tank
(Wolverine early, Colossus later). However, unless your team is composed of
just Emma, Jubilee and Beast, you've got a fighting chance in any mission.
If you keep dying, try these combat tips:
- Don't charge ahead. Advance slowly, and, if you get mobbed, retreat the
way you came, drawing a few enemies after you. Keep AI-controlled X-Men
near by using the L button (Call Team) frequently. Don't let them charge
ahead and trigger more mobs.
- Always be aware of rejuvenation units and take them out first (i.e.
Morlock Goths)
- Learn to hit power combos and always have Cyclops or Storm or both
on your team (with leveled up Leadership skill) to increase the
damage done by combos
- Learn to read the enemies' resistances and concentrate on hitting them
with other types of damage. I.e. don't expect Jean's Psychic Shout to
have much effect on Sentinels.
Q7) I'm stuck! Something's blocking my way and I can't go around.
A7) Yes, you can go around. You can always go around. Just search a little
harder. Try hitting a few nearby walls to see if they're breakable.
Q8) Can you play as (insert enemy mutant here)?
A8) Only in Skirmish or Sparring mode. In Story Mode, you are limited to
the 15 X-Men listed in the ToC above.
Q9) I beat the game; how do I change costumes?
A9) Press X (Skin) in any team select character screen (at beginning of a
mission or when using Change Team at an Xtraction point). In other words,
you can't change costumes until you get most of the way through the first
mission.
Q10) Do I keep my comics, sketch books and X-Men levels when I start a new
game?
A10) No. Every game plays exactly the same way. You can use the Review
option from the main menu to view all previously unlocked load screens,
cinematics, concept art and comics.
Q11) I missed a Danger Room disc. Now what do I do?
A11) If it was one of the standard (i.e. not the Challenge or Nightmare
discs) scenarios, it will eventually show up in Healer's shop and you can
buy it. You may also get any DR disc from Healer's Grab Bag, but trying
over and over again to get one can be frustratingly tedious.
/
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\/ [2] Controls
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Key:
- A comma between two buttons means press the first button and release,
then press the second button. Example: A, A, B means press-and-release A,
press-and-release A again, then press B.
- An addition symbol between two buttons means press-and-hold the first
button, then press the second button. Example: R+A means press and hold the
R (right shoulder) button and then press A.
- A, B, X, Y, Z are the buttons on the controller that are labeled with
those same letters
- L and R are the Left and Right shoulder buttons
Just another reminder, this refers to the control layout for the Nintendo
Gamecube. If you're trying to use this FAQ for the PS2 or X-Box version,
none of this is going to make sense (or even work). The controls for the
menus are covered where appropriate in Section 3, Gameplay below. This
section covers the in-game controls.
===========================
[2.1] In-game control chart
===========================
BUTTON...........ACTION
A................Standard attack, basic mutant power
B................Knockback attack, Strong jump, Alternate mutant power
X................Use, Down while flying, Defensive/Buffing mutant power
Y................Jump, Flight, Up while flying, Xtreme mutant power
Z................Use health pack
X+Z..............Use energy pack
R................Activate mutant power menu: hold, then press A, B, X or Y
L................Call teammates to you
Control stick....Move
D-pad............Switch player control to a different X-Man
C-stick..........Move camera
Start............Bring up game menu
===========================
[2.2] Detailed descriptions
===========================
[2.2.1] Standard Attack (A button)
----------------------------------
This is your basic melee attack (punch, kick, some X-Men use a weapon) and
does the least amount of damage.
[2.2.2] Knockback attack (B button)
-----------------------------------
This is a stronger, slower melee attack that has the ability to knock your
opponent backwards. Use A and B in different sequences to deliver special
attacks. For example: A, A, B is a popup; A, B, A is a trip; etc. You can
learn and practice special attacks in the Danger Room.
[2.2.3] Use (X button)
----------------------
This is the button you press to open doors and pick up items. You also
press X to talk to other characters, activate Xtraction points or to use
certain control panels. You will get a notice on screen if you can press X
to use anything. X can also be used to pick up people or other objects and
throw them; and is the button fliers use to pick up and carry people.
Fliers can also use X to fly lower.
[2.2.4] Jump/Double jump/Flight (Y button)
-------------------------------------------
A single press of the Y button will cause your character to jump. Pressing
Y again in mid-jump will cause the character to use his or her special
mutant ability, assuming you have purchased points in that ability. For
example: Iceman creates ice slides; Magma creates lava slides; some X-Men
can fly; some X-men can double-jump; etc. Fliers use Y to fly higher. Any
X-Man can perform a high jump when you press Y, B. The high jump ends with
a powerful attack, which is very useful against tall enemies, such as
sentinels. You can also use it to clear large gaps or tall obstacles.
[2.2.5] Use health (Z button) or energy (X+Z buttons) packs
-----------------------------------------------------------
To use a health pack for your current character, press Z. To use an energy
pack for your current character, press-and-hold X and then press Z.
[2.2.6] Activate mutant power menu (R button)
---------------------------------------------
Press-and-hold the R button to open the mutant power menu, which will show
in the upper-left portion of the screen. All currently available mutant
powers will appear mapped to the appropriate button. Press the
corresponding button to activate the mutant power. The buttons for the
mutant powers are:
A - Basic offensive power, all X-Men have this power from the beginning
of the game. All other mutant powers must be purchased with level-up
points. The A-power icon is the bottom icon on the menu.
B - This is an alternate offensive power. It may be a variation of the
A-Power, or a different ability altogether. The B-power icon is the
left icon on the menu.
X - Defensive/buffing mutant power. Some X-Men's defensive powers cover the
entire team, others only protect the individual X-Man. Some X-Men have
a buffing (stat-increasing) power rather than a pure defensive power.
The X-power icon is the right icon on the menu.
Y - Xtreme mutant power. This is a super-powerful mutant power that can
only be purchased once an X-Man has reached 15th level. The Xtreme
power icon is the top icon on the menu.
[2.2.7] Call team {L button)
----------------------------
Press L to call your teammates to you. If you are currently engaged in
combat, your teammates will target your opponent with their mutant power as
defined in their character sheet (see section 3.4 below for more
information on character sheets). Use this button, in combination with one
of your own mutant powers, to score combos (see section 3.2 below).
[2.2.8] Move (Control stick)
----------------------------
Use the left control stick to move your character around the screen.
[2.2.9] Switch X-Man (D-pad)
----------------------------
Use the directional pad on the left side of the controller to switch to an
"open" X-Man. Any X-Man that is not controlled by a human is available for
switching. Look at your team icons in the lower left of the screen to see
which direction to press the D-pad to switch to a character. For example,
your team icons look like this:
Cyclops
/\
||
Storm <--------> Rogue
||
\/
Wolverine
You would press up to take control of Cyclops, right to take control of
Rogue, down to control Wolverine and left to control Storm.
When playing with more than one player, each X-Man on the team appears in
one of the four corners of the screen, with a diagram of the D-pad next to
the X-Man's portrait that shows which direction on the D-pad you should
press to take control of that X-Man.
[2.2.10] Move camera (C-stick)
------------------------------
You have some limited control over the camera using the yellow C-stick on
the right of the controller. Left/right rotates the camera, up/down zooms
in and out. There's no way to change the camera angle except through the
options menu.
[2.2.11] Game menu (Start button)
---------------------------------
Press Start to bring up a menu that allows you to view your current
objectives, access your current teams' character sheets, load a game, turn
the map on or off, etc.
/
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\/ [3] Gameplay
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=============================
[3.1] Basic Play (Story Mode)
=============================
The following information is for playing through the main story. There are
some special game modes that can be accessed through the Danger Room
selection at the main menu (the one you get when you first start the game).
Those game modes--Sparring and Skirmish--are not covered in this guide.
Gameplay in X-Men Legends consists of action-oriented missions interspersed
with interludes where all you do is talk to other characters. During the
interludes, you are limited to playing as Alison Crestmere (AKA Magma).
During the missions, you will have up to fourteen X-Men from which to
choose. (The fifteenth character, Prof X, is playable only in two specific
situations.)
You progress through each mission with a team of four X-Men. (There are a
few missions where the number of available X-Men is less than four.)
Anywhere from one to four players may control the X-Men on the current
team. Any X-Man not controlled by a player will be controlled by the game's
artificial intelligence (AI).
NOTE: A player can take control of an X-Man simply by plugging in a
controller and hitting Start. If a player has to leave, you have to bring
up the game menu (Start button) and select the Players option to render
their controller inactive. If there are fewer players than there are X-Men,
any player can switch control to any "open" X-Man on the team.
In addition to finding and eliminating resistance, each mission will have a
variety of objectives you must complete. You might need to destroy a
certain number of machines, or find a specific character or rescue other
people. You can review your current mission objectives by bringing up the
game menu and selecting the Objectives option.
During missions, you can bring up an auto-map (see section 3.3 below) that
shows you where you've been. The map shows objectives (a yellow X inside a
circle) and Xtraction points (a blue X inside a circle). You should always
use the large map to help you find your way around the different stages.
Xtraction points are marked by a glowing, blue X in a circle on the ground.
At an Xtraction point, you can do a variety of things:
Change Team
-----------
Allows you to change the members of your current team. Choosing this option
brings up the team select characters screen. Highlight any character and
press A to switch to a different character. While in this mode, you can
revive fallen X-Men using tech bits (see section 3.5 below) and re-add them
to your team. If your current roster is not subject to change, this option
will not be available. NOTE: all fallen X-Men are revived at the end of a
mission, so only pay to revive an X-Man if you absolutely must do so.
Save Game
---------
Allows you to save your current progress. Saved games require 25 blocks on
a GCN memory card. You should use a memory card with enough free space to
store at least two saved games, preferably more. You will also need 1 block
for game options, so your memory card must have at least 26 blocks and
should have 51 or 76 blocks free for playing X-Men Legends.
Load Game
---------
Allows you to load a saved game. You can also do this from the game menu
(i.e. you don't need an Xtraction point to load a game).
Visit the Danger Room
---------------------
Some Xtraction points allow you to jump straight to the Danger Room in the
X-Mansion and play scenarios there. If you are finding a stage difficult,
use this option to level your characters some more so you have more power
to get through the stage.
Visit Forge
-----------
Once you have unlocked Forge during the first interlude, you may use an
Xtraction point to visit his shop and either buy or sell equipment. Forge
will buy anything you carry; however, he sells only armor, backpacks and
belts. If you are in desperate need of protection, you can buy some things
from him. Mostly, you will use Forge to reduce your inventory so you can
pick up more loot.
Visit Healer
------------
Healer is a Morlock friendly to the X-Men. Once you have talked to him
during the third mission, you will be able to use Xtraction points to visit
his shop. Like Forge, he buys anything. All he sells are health and energy
packs and certain Danger Room discs you may have missed along the way. He
also has a very expensive Grab Bag that produces a random item. Sometimes
this can be a very good item; most of the time it will be worth far less
than what you paid to reach into the bag.
Not all stages have Xtraction points and not all Xtraction points allow the
full range of options listed above. (Save Game and Load Game are available
at all Xtraction points; the other options vary.) Whether or not a stage
has an Xtraction point is noted in the walkthrough below.
As you play through each mission, you should try to pick up as much stuff
as you can. This means breaking things. At least half, if not more, of all
the placeable objects in the game are breakable, and some produce
equipment, health or energy packs or tech bits. The most likely candidates
for useful items are the container objects: barrels, trash cans, crates,
etc. Beds, chairs, computer consoles and other such items rarely produce
anything; but, they're fun to break anyway. (Or, pick them up and throw
them at the bad guys...)
============================
[3.2] Combat & Mutant Powers
============================
Combat, and lots of it, is the name of the game in X-Men Legends. Each X-
Man has two primary melee attacks: standard and strong/knockback. Standard
attacks are made with the A button, strong attacks with B. By hitting an
opponent with different sequences, you can perform a special attack that
does more damage. Some of the special attacks are:
- Triple Hit: A, A, A
- Knockback: B, B
- Popup: A, A, B
- Trip: A, B, A
- Stun: B, A, B, B
- Power sequence: A, B, B, A, A, A
While some X-Men can be effective just unloading melee attacks on the bad
guys, the best way to win fights is to use your X-Men's mutant powers. Even
better, you should learn how to hit "power combos"--two mutant powers used
on one opponent at the same time.
Hitting combos in multiplayer requires communication between the players
and a good sense of the timing of each mutant power being used. Wolverine's
Brutal Slash, for example, is much faster than Storm's Lightning Strike. If
a player controlling Wolverine wants to hit a combo with a player
controlling Storm, the Wolverine player must watch the timing of the LS and
initiate the Brutal Slash immediately before the lightning hits.
In single player, hitting combos is part luck and part skill. In combat,
you press L repeatedly to call your teammates to you and have them attack
your opponent with their mutant powers. Again, timing is an issue, but you
don't have much control over when the computer AI will actually unleash its
power(s).
The primary method of hitting combos in single player is to hold down the R
button and repeatedly press both the L and either the A or B button.
Experiment to find different teams that work well for hitting combos. (Note
that Emma Frost's Confuse and Jubilee's Photo Flash powers do not appear to
cause power combos.)
Make sure you always have either Cyclops or Storm (or both) on the team for
the bonuses they provide to power combos. You can also score combos even if
you are just fighting hand-to-hand; just keep pressing L while you're
punching to keep your teammates blasting away with their powers. There's
even a "Batter Up!" combo that is scored when one X-Man hits with a strike
sequence at the same time another X-Man hits with another strike sequence.
Examination of gameplay videos shows the powers do not have to hit exactly
simultaneously. There is a small window of opportunity surrounding each
power when you can cause a combo. Powers that temporarily stun your
opponents are especially good for combos as you can hit with the second
power any time while the foe is stunned. Area-of-effect powers also give
good chances for hitting combos as multiple enemies are affected.
You can hit super combos by hitting a combo with one or two Xtreme powers.
During combat, get used to mashing the L key repeatedly to keep your
teammates firing away.
Once you get to level 15 and purchase Xtreme powers for your X-Men, you can
use these powers by pressing R + Y. Xtreme powers require Xtreme icons,
which will display at the bottom center of the screen. In order to fill
these icons, you need to collect Xtreme tokens the same way you collect
health packs, etc. Each token fills one-quarter of an icon, so you must
collect four tokens to get one full icon and use an Xtreme power once.
The Xtreme power icons are shared by all X-Men. Thus, if you have one icon
filled, and Gambit uses 52 Pick Up, Storm cannot then immediately follow
with Cyclone Fury until you pick up more tokens. At level 15, you can have
one filled Xtreme icon. At level 20, you can have two filled icons. At
level 25, you can have three; at level 30, you can have four; and, at level
35 and after, you can have five filled icons.
Xtreme powers are most useful for crowd control. The best Xtreme powers are
those that launch enemies away from you, such as Colossus' Seismic Smash.
Try to avoid using Xtreme powers against bosses, as most Xtreme powers are
large area-of-effect powers that are intended to damage multiple enemies.
Against a single enemy, they're a lot less powerful. Use focused, single-
opponent powers and combos against bosses.
Another method of dealing with your enemies is to throw things at them. A
character with the Might skill can pick up and throw cars, trucks and other
really heavy things--or Wolverine for a Fastball Special (see section 4.17
below). Any character can throw barrels or crates; the exploding barrels
are especially nice. Gambit and Jubilee can both charge objects and throw
them before they explode--sort of homemade grenades.
As you attack enemies, keep an eye on the enemy status bar in the top
center of the screen. This shows your opponent's health status and any
damage resistances possessed by the enemy. For example, some enemies are
physical resistant. This means attacks causing physical damage are less
effective. Team up on the foe with energy and mental attacks. The same goes
for opponents listed as mental resistant, etc.
Keep an eye out for rejuvenators. Various mobs have a special unit that can
revive fallen comrades. If you don't take out the rejuvenator, the bad guys
will keep coming and coming and coming and coming. See section 5, Enemies,
below for a list of rejuvenator units.
Finally, if you can, avoid combat on bridges (especially bridges built by
an X-Man) or near ledges. The computer AI is just stupid enough to
occasionally send your teammates jumping into the abyss after enemies that
have fallen over the edge. That's a bad thing.
Combat in X-Men Legends is fast, furious and goes on forever; so, you'll
get plenty of practice in taking care of the bad guys. If, for some strange
reason, you can't get enough combat, try the Danger Room.
[3.2.1] Power Combo Names
-------------------------
Every power combo or super power combo has a name composed of an adjective
and a noun; e.g. Atomic Blades or Dazzling Leap. The two words are taken
from the X-Men powers that were used. The first power that hits determines
the adjective; the second power determines the noun. To determine the name
of a combo, just look up the adjective and noun for each power. Thus:
Cyclops Optic Beam + Wolverine Brutal Slash = Optic Claw
Wolverine Brutal Slash + Cyclops Optic Beam = Adamantium Beam.
Here is a list of adjectives and nouns for most of the offensive mutant
powers. Emma Frost's Confuse power and Jubilee's Photo Flash power do not
appear to cause combos, perhaps because they do not harm your foes.
|---------------------------------------------------------------|
| Character | Power | Adjective | Noun |
|--------------|------------------|--------------|--------------|
| Beast | Pinball | Rolling | Strike |
|--------------|------------------|--------------|--------------|
| | Propeller Kick | Simian | Kick |
|--------------|------------------|--------------|--------------|
| Colossus | Power Smash | Charging | Smash |
|--------------|------------------|--------------|--------------|
| | Concussion Slam | Catastrophic | Slam |
|--------------|------------------|--------------|--------------|
| | Seismic Smash | | Quake |
|--------------|------------------|--------------|--------------|
| Cyclops | Optic Beam | Optic | Beam |
|--------------|------------------|--------------|--------------|
| | Optic Sweep | Immobilizing | Shockwave |
|--------------|------------------|--------------|--------------|
| Emma Frost | Confuse | n/a | n/a |
|--------------|------------------|--------------|--------------|
| | Fear | Spectral | Terror |
|--------------|------------------|--------------|--------------|
| Gambit | Charged Card | Atomic | Cards |
|--------------|------------------|--------------|--------------|
| | Staff Slam | Charged | Slam |
|--------------|------------------|--------------|--------------|
| Iceman | Freeze Blast | Icy | Chill |
|--------------|------------------|--------------|--------------|
| | Ice Shards | Piercing | Blades |
|--------------|------------------|--------------|--------------|
| Jean Grey | Telekinesis | Lifting | Kinetics |
|--------------|------------------|--------------|--------------|
| | Psychic Shout | Shrieking | Scream |
|--------------|------------------|--------------|--------------|
| Jubilee | Energy Burst | Dazzling | Sparklers |
|--------------|------------------|--------------|--------------|
| | Photo Flash | n/a | n/a |
|--------------|------------------|--------------|--------------|
| Magma | Fiery Blast | Burning | Blast |
|--------------|------------------|--------------|--------------|
| | Lava Fissure | Molten | Eruption |
|--------------|------------------|--------------|--------------|
| Nightcrawler | Teleport Leap | Quantum | Leap |
|--------------|------------------|--------------|--------------|
| | Teleport Flurry | Leaping | Flurry |
|--------------|------------------|--------------|--------------|
| Professor X | Hammer Legend | Astral | Flash |
|--------------|------------------|--------------|--------------|
| | Blast Legend | Cerebral | Nova |
|--------------|------------------|--------------|--------------|
| | Psychic Maelstrom| | Maelstrom |
|--------------|------------------|--------------|--------------|
| Psylocke | Psychic Slash | Crushing | Slash |
|--------------|------------------|--------------|--------------|
| | Psychic Bolts | Slicing | Bolt |
|--------------|------------------|--------------|--------------|
| | Psychic Onslaught| | Devastations |
|--------------|------------------|--------------|--------------|
| Rogue | Southern Strike | Vampiric | Strike |
|--------------|------------------|--------------|--------------|
| | Ability Drain | Devitalizing | Diffusion |
|--------------|------------------|--------------|--------------|
| Storm | Lightning | Electric | Surge |
|--------------|------------------|--------------|--------------|
| | Whirlwind | Tempestuous | Twister |
|--------------|------------------|--------------|--------------|
| Wolverine | Brutal Slash | Adamantium | Claw |
|--------------|------------------|--------------|--------------|
| | Claw Flurry | Bestial | Assault |
|---------------------------------------------------------------|
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