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Game Cheats » Nintendo GameCube Cheat Codes » Games Starting with the Letter V » Viewtiful Joe - Strategy Guide (Page 02)

Viewtiful Joe - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Viewtiful Joe - Strategy Guide (Page 02).

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Boss: Another Joe
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Another Joe is an easy battle that can be long or short. He spends most of his
time teleporting around the field and he stops occasionally to attack. The key
skill is the Zoom spin kick as this skill nullifies all his attacks. He has 3
attacks. (1) Another Joe will burst into 4 clones, which will then circle you
for some time and then perform a homing attack. Use the spin kick to destroy
the clones. When he's low on health, AJ will let loose more clones. (2) AJ will
form a bunch a clones on one side of the arena which sit still for some time
and then home in on you at his command. Also, AJ can just perform this attack
without preparation. Use the spin kick to destroy the homing clones. With any
of the clone attacks, if a clone touches you, you'll take damage for that clone
and any other clone that touches you after the first clone. (3) AJ can summon
his Six Machine. It will either fly around in circles dropping missiles or sit
one place going up and down shooting laser bursts. Destroy it to get a
hamburger. To attack AJ the long, boring, and safe way, simply wait and AJ
MIGHT appear in front of you for a normal attack. Dodge it and then SlowZ-RHOH
him. The short, more dangerous way is to seek him out whenever he's not flying
around and then SlowZ-RHOH him. The first method takes awhile, but you probably
won't die, as all you do is stand still and block AJ's attacks. The second
method is more action-packed, but you might fall in the spike pits and you're
vulnerable to the instant clone attack. Before doing anything, AJ always says
something, so use that as an indicator. Attack him as you see fit, he's quite
easy.

After the fight, you'll have to escape the sinking submarine, so get the lead
out! Continue through the passageways and gears until you meet a dead end. To
progress, Slow uppercut the torpedo. Head left and uppercut the torpedo there.
There will another torpedo that you can jump on top of. Do so and then hold
Slow. The torpedo will charge up so release Slow when it's done charging. Once
at the top, make your way out of the sub.

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2.5 Episode 5: The Midnight Thunder Boy

Does the scenery look familiar? This level takes place in the same city as
level 2 does. The difference? One's at night and harder (not too much though).
If you want an extra L.I.V., head to the left and kill the Gelbys there. Then
head right to find a tank. It can fire bullets, spin, and charge. Either
reflect the bullets back at it or daze one of the Bianckys and punch it into
the tank. To deal more damage, have Slow and Zoom on when you damage the tank.
Before you kill it, jump on it and collect the canisters way up high. After the
tank's death, go to the right and attack the plane there. Jump on it and
SlowZ-RHOH, but jump off when it gets close to the lava geyser. Before you kill
it, jump on it and then jump off to collect the canisters way up high. Use the
key you get from the plane to go into the sewers. Use Zoom to activate the
poles and continue on. Now, get ready for platform madness! In the next room,
there will be pipes dipping water. Use Slow to make the droplets huge and make
platforms in the lava. Once done, stand on such a platform and use Mach Speed
to raise the lava and double-jump to the next area. Here, make your way
platform to platform. On the final platform, use Mach Speed to rise to the next
area. There, jump to the next platform, which leads to the finishing flag. At
the flag, kill the Rosettas that appear and then use Mach Speed to bring a
platform out of the lava. Use to collect the canisters. Then use Slow to bring
down a platform. Jump on it and use Mach Speed to access a dead end filled with
items. Jump back on the platform and use Slow to lower yourself. When at the
lowest possible elevation, use Slow to make huge droplets and platforms in the
lava. Cross the hardened lava to yet another platform. Use Slow to lower it and
find more pipes. Use Slow to harden the lava and make your way to a room
occupied by a Joker. Ah, the end of platform madness! Kill the Joker in order
to use his Slot Machine. If you get all V's, you get 10 canisters. Above the
Machine are 10 canisters. To leave the pit, get all bombs, and punch a bomb
into the hole in the wall on the right. Then hold Slow and jump onto the
Machine. On the next street, kill everything and a plane will attack you. If
you kill it, the lava geyser on the right will lower. Go past it and you'll
encounter a tank. Kill it and a plane will attack you. Kill it and the bridge
will break. A train will try to run you over, so get out of the way. The next
time it comes along. Double-jump over it and turn on Slow before you touch it.
You should jump on and ride it into the tunnels. Afterwards, the train will go
totally out of control. You'll have to travel from car to car to the caboose
and activate the emergency brakes. However, the exit of each car is locked, so
you'll have to the find the key first. If you need life, there are hamburgers
in between each car. In the first car, kill everything to get the key. In the
second car and all after it, there will two paths one upper and one lower
blocked by grating. Hit the grating to destroy it. Take the lower path then the
upper path. At the next fork, take upper for the key and then exit the car. In
the third car, go upper for loot, and then at the next fork, go upper for a red
vial. Then kill the Gelby with a key and get out. Now, you'll be at the
caboose. Head to its end and you'll get attacked by two Black Leaders. Use
SlowZ-RHOH to easily defeat them. There's a switch at the caboose's end. Before
activating it, collect the all canisters in the area first. Stand on it to
activate the emergency brakes. STAY on it and wait, otherwise the brakes will
go up and do nothing. After you stop the train, you'll meet the next boss.

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Boss: Blade Master, Alastor
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Alastor the Stylish is going to get a dose of SlowZ-RHOH! Alastor has 4
attacks. (1) He pulls out his sword and then charges in your directions. He
ALWAYS starts the battle with this. Just jump over it. (2) Round Trip. Alastor
will hover far away from you and fire swords that home in on your position
once, spin, and then home in on you again. This is easy to avoid as the swords
attack one at a time, but dodging can get tricky with High Volt. (3) Air Raid.
Alastor will hover very high above you and launch an electric laser of some
sort. Jump out of its way, but dodging it gets tricky with High Volt. (4) High
Volt. Several blocks will rotate around the field firing a consistent laser
downward. The lasers are easy to dodge, but dodging them and Air Raid or Round
Trip can get hard. If a block is low enough just jump over it. Attack with
SlowZ-RHOH Alastor whenever he's in range. Like you, Alastor recoils, so you
can only hit him twice in rapid succession. Try to punch into the lava, he'll
teleport into a fountain and you'll be able to deal massive damage. The fight
is fairly easy, but stay on Alastor's tail to make sure that he doesn't make
mischief. The only thing that could mess up your rhythm is High Volt.

Robotic sent this in:

"The Round Trip swords, like missiles, can be attacked and turned on their
owner. The swords move a lot faster than missiles, so I recommend zooming in
and round kick for a while. Just be careful for High Voltage."


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2.6 Episode 6: The Magnificent 5

Level 6 consists of 5 boss fights. There's no exploring whatsoever. The bosses
are stronger and better, but the same strategy will suffice.

Charles: Hit him while he's a drill to knock him down. Then Mach attack him in
order to get the box in the background. To get the canisters way up high, let
Charles drill the ceiling. Then uppercut one of the stalactites into the
canisters. Use the Zoom spin kick to destroy the little bats. If you have Red
Hot Kick now, use it.

Hulk: Use the same strategy, but dodge one of his attacks and then Mach attack
him. There's a box behind the desk that has 10 canisters in it.

Bruce: Use the same strategy. This fight is easy because of the hamburger.

Another Joe: Use the same strategy, but collect all of the canisters. Also,
Mach attack AJ, as there are hidden boxes all over the arena.

After all this you'll fight the level's boss.

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Boss: Inferno Lord, Fire Leo
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Say hello to the cheapest, evilest boss in the game. If you know how to kill
Leo, you can easily beat him without taking damage. If you don't know how to
kill him... Let's just say Leo will be having fun. When the battle starts, use
Mach Speed and run in the direction Leo is running in. When a rock falls near
you and within running distance of Leo, Mach attack it until you're on fire.
Then run over to Leo and hit him once to put out his fire. Then Slow attack him
until his shield breaks. The instant the shield breaks, SlowZ-RHOH him 2 times.
Then stop and recharge. He should have started spinning by now and hitting
really fast. Use Slow to dodge 5 of Leo's attacks and Leo will get dazed. Use
the time to hit him with SlowZ-RHOH 5 times. Then Leo will jump into the lava
and the process will start anew. When Leo jumps out, run in the direction he's
running and make sure he doesn't land on you. When he's approaching you, Slow
jump over him (Use Slow so that a rock doesn't hit you). Then do your thing.
This isn't a long or hard fight, you just need to know how to kill Leo.

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2.7 Episode 7: Joe & Silvia

The final level is hell on any difficulty. Not only does it pit you against
wild endurance tests, some canisters can only be collected if you uppercut a
dazed Cromarty into them! Anyway, the first room is huge and has tons of
enemies to suit it. Kill them all (This will take awhile). Near the entrance
and exit are boxes in the background that are hard to see. To unlock the door,
find the blue pads and get really high above them (use the Die Fighters to get
that high). Then turn on Slow and make a Zoom shockwave. If you're high enough
when you started, you should turn on the pad. The pad will make a sound and say
ON if you do it correctly. You BARELY have enough VFX to activate the pads, so
make sure that you're REALLY high up when you start. When you turn all 3 pads
on, go to the next room. There 2 space tanks in the next room. They attack just
like normal tanks, but they don't summon Bianckys, they summon Cromartys! The
easiest way to kill the tanks is to reflect their bullets with Slow and Zoom
on. 2-3 hits should kill a tank. In order to get the canisters near the
entrance to the room, you have to uppercut a dazed Cromarty into the canisters.
Have fun! Kill the other tank to open the door. In the next room are 2 Metal
Leos. One is up high and one is down below. To kill either one, SlowZ-RHOH one
until its shield breaks and then dodge 5 ballerina attacks. Then finish it off
using SlowZ-RHOH. After you kill both, the door to the next area will open.
Next, you'll have to go through an endurance battle. If you want all the
canisters, just kill all but one enemy from the first rank. The enemies come in
ranks and once you kill the enemies in a rank, another rank appears. The
platform you fight on moves towards the exit, but you can't exit until all
enemies are dead. You aren't timed so don't rush. Just kill everything. At the
end, a Joker will attack. He's been upgraded with a rapier, but just SlowZ-RHOH
him to death. The Slot Machine here isn't fast like the others; it moves too
slowly! Use Mach Speed to get a key. Afterwards, continue to the next area.
Here, rockets are being launched towards the earth, but kill the Gelbys first.
When they're all gone, hit the rockets that are launching to destroy the ships
in the background. This takes awhile as the ships regenerate a lot. Use Slow to
make the rockets extra strong.

PsychoZagal sent this in:

"In that area if you Mach Speed the Gelbys, or whatever else you can find,
including any bombs you have (yes, you can Mach Speed those!) the after-images
will attack the ships in the background, killing them very quickly."

Go through the exit to find another moving platform battle. Kill all the Metal
Leos and collect the canisters near the ceiling. Use the key acquired from the
last Leo to access the last stretch, a bunch of endurance battles. For this
section you'll have to kill all the enemies within the time limit, otherwise
you'll die. The strategy for the different areas is all the same: kill
everything. In the first area, lure an enemy to the entrance and uppercut it to
collect the canisters. The first section has typical enemies, the second has
Cromartys and Leaders, the third has Gelbys, and the fourth has Metal Leos. Get
past the fourth section to find the final boss.

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Boss: The Omnipotent, King Blue
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King Blue can hide in the background to avoid damage; so don't hit him when
he's tiny. All of Blue's attacks are very strong, so dodge them all. He has 5
attacks. (1) The first lighting attack hits everything. Just stand still to
avoid it. (2) The second lighting attack sends down a couple of bolts which
then expand to look like the first lighting attack. To avoid, find a lighting
bolt and stand right by it. Usually there will a missile tower that will
prevent this attack. (3) The cane lighting attack makes a horizontal line of
lighting. Crouch to avoid it. (4) A missile tower will come up and summon
missiles from the ship in the background. When the tower appears, Mach attack
it to prevent Blue from using his second lighting attack. Dodge any missiles
that appear (You only have to dodge the missiles that are level with your head
and legs, don't jump, use the control stick). (5) Blue will go into the
background and summon a bunch of Die Fighters that hit the lower part of the
screen. THIS is when you attack him. Jump up and then SlowZ-RHOH Blue to deal
massive damage. If you're too low (near Blue's legs), the Die Fighters will hit
you. After a while, Blue will crackle with electricity, so if you punching him,
you'll get hurt. This can be a long fight, but after a couple tries, you'll
beat King Blue. It's easy to dodge all his attacks and you'll have to as they
all deal lots of damage.

PsychoZagal sent this in:

"Whenever the radio tower is about to summon the missles, you'll hear Blue say
"Say bye bye!" or "Goodbye...", giving you a chance to react. Also, when he
says "Go back to school!", he's usually about to do the full-screen lightning
attack."

However, this is only the first half of the final boss fight! Get ready for...

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Boss: Captain Blue
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How can I put this, Captain Blue fights just like Captain Blue! Blue has his
diagonal kick, teleportation, the electric shockwave, the normal attacks, and
the punch with a charge time. However, Blue has some new tricks. He can summon
lighting bolts that strike one spot only or strike one spot and spread
throughout the whole field. Both can severely trap and damage you. Also, Blue
can use Mach Speed! This makes him insanely fast and very capable of hitting
you. Blue doesn't have much health, so this isn't a long fight. After you beat
him, you'll get to see the credits! No matter what difficulty you beat the
game; you can start a new game with all the stuff you bought in the first game.
If you beat Adults or higher, you can continue to the next difficulty with all
the stuff you bought.

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3 - The Things You Can Unlock

When you beat the game for the first time, you unlock the music video,
Viewtiful World. If you beat the game on Adults or higher, you unlock new
difficulties and new characters. This is what you unlock:

   Beat this...                  Get this!
          \\                       //
         Adults>>>>>>>>>>>>>>>>>V-Rated, Silvia
         V-Rated>>>>>>>>>>>>>>>>Ultra V-Rated, Alastor
         Ultra V-Rated>>>>>>>>>>Captain Blue

Also, if you get all Rainbow V's for every level with a character, you unlock
Unlimited VFX with that character. Just meet the conditions and then hold Z
when selecting the character. If you can do this with everyone, you must be
good!

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3.1 Those Other Difficulties

So, you're hot enough to beat Adults, huh? Think you can beat Ultra V-Rated?
With both difficulties, it is recommended that you continue a game from Adults
rather than start a new game in a higher difficulty so that you don't have to
worry about V-Points. V-Rated is just a step up from Adults and isn't much
harder. You meet Cromartys and Boxers a lot sooner (in the first level) and
there are explosive frogs and moles. Additionally, you deal less damage and
take double damage. Ultra V-Rated is a bunch of giant steps up from V-Rated.
There are no indicator skulls and you take quadruple damage. Most strong
enemies can take off eight of your hearts in one hit, and getting hit in your
normal form is instant death in most cases. I cannot stress how important
Voomerangs are in Ultra V-Rated. Able to hit things from a distance (for
killing Guards) and able to stop a boss in its tracks, Voomerangs are awesome!

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3.2 Sexy Silvia

All of the characters play like Joe and have gibberish for the cut scenes.
Silvia's storyline is that she has to rescue her twin sister, Goldie, from the
clutches of evil. Silvia is INSANELY fast and can jump a little bit higher than
Joe. Also, her VFX bar lasts twice as long. Before you go along thinking that
Silvia is the greatest thing in the world, Silvia takes DOUBLE DAMAGE. That's
right, an attack that normally takes off 4 hearts, takes off 8 of Silvia's
hearts and this attack could kill her in two hits. X_X On Ultra V-Rated, many,
many attacks can kill Silvia in ONE hit, regardless of her current form.

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3.3 Alastor the Stylish

Alastor's storyline is that he wants to fight King Blue for fun and because
Blue kidnapped Goldie. Alastor has to manually go into Henshin form (press the
Z button) and once in it, his VFX bar steadily depletes. However, if you use
any VFX abilities, the gauge empties at the same rate. This allows Alastor to
use Mach Speed for a long amount of time. Since you have to leave your Henshin
form in order to recharge, it's useful that you can double-jump in your normal
form. Since Alastor spends a lot of time in his normal form, he can easily take
double damage and get killed while recharging. Though he's not better than Joe,
Alastor's a lot cooler.

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3.4 Captain Blue

If you had the mad skill needed to get Captain Blue, can you get unlimited VFX?
Blue's storyline is that he wants to fight his dark side and King Blue takes
Blue's wife away. Blue has only one jump, but it goes HIGH. If you press A in
midair and hold it, Blue will hover. While hovering, you can move very fast
(almost as fast Silvia's running speed and Mach Speed does effect Blue's speed)
and you can hover an unlimited amount of times. So, what is Blue's
disadvantage? Blue can't see skulls! No matter what difficulty you play on,
Blue will NEVER see skulls. This makes Leo a very hard fight. However, since
this is Blue's lone con, Blue is awesome on Ultra V-Rated! There, his only
disadvantage disappears! I like Blue the best simply because of his hover
ability.

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4 - Legal Info and Thanks
Thanks to:

Bwood for the contributions he has given to GameFAQs as those guides helped
me a lot!

Capcom for making this awesome, viewtiful game!

Nintendo for making the Nintendo Gamecube!

PsychoZagal for the information on King Blue and rockets!

GCNzach for the correcting my degree mistake!

Robotic for telling me about Alastor's Round Trip!

Video Game Master for telling me about Bruce!

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