Vexx - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Vexx - Strategy Guide (Page 05).
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THROW
Press Attack while holding a grabbable object.
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PUSH
Walk into a pushable object.
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EDGE GRAB
Jump and intersect a grabbable edge.
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EDGE SHIMMY
Press (GC = Control Stick) (PS2 = Left Analog Stick) while hanging from
edge.
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CLIMB EDGE
Press jump while hanging from edge.
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CLIMB
Press (GC = Control Stick) (PS2 = Left Analog Stick) while on climbable
surface.
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DANGLE(Dangle Climb)
Press (GC = Control Stick) (PS2 = Left Analog Stick) while hanging
from a dangle surface.
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SWIM
Hold the (GC = R button) (PS2 = Square button) while underwater, or tap
the Swim button on the surface.
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SURFACE JUMP
Press Jump button while on surface of water.
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SLIDE(Controlled)
Jump, walk, fall onto sliding surface in direction of slide.
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SLIDE(Uncontrolled)
Jump, walk, fall onto surface facing opposite direction of slide.
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WALL SHIMMY
Press the (GC = Control Stick) (PS2 = Left Analog Stick) to move into
wall and move along it.
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CLIMB POLE(Shimmy)
Press UP/DOWN on the (GC = Control Stick) (PS2 = Left Analog Stick) after
running into/jumping onto/falling onto pole.
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PERCH ON POLE
Climb to top of pole.
_________________________
ACTIVATE ELEMENTLL POWER
Stand on elemental pads.
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JUGGLING
Once an attack has an enemy in the air (a Flare Kick, for example),
continue the attack, keeping your enemy in the air by "juggling" him.
Juggling an enemy fills up your Frenzy meter.
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TALON CHARGES *
Juggle enemies to release glowing blue energy. Collect enough of this
energy and you can unleash the hidden power of the War Talons.
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CHARGED TALON ACTIVATIN *
To activate the Charged Talons, press the (GC = R button)
(PS2 = R2 button).
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TALON DASH *
Once the Talons are charged and activated, press the (GC = Control Stick)
(PS2 = Left Analog Stick) to move around in a dash.
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TALON BLAST *
Once the Talons are charged and activated, press Attack to fire a
Talon Blast.
* Special Talon Attacks (When your Frenzy Meter is full)
=-------------------------=
=========================== d) ITEMS/PICK UPS =======================
=-------------------------=
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SHADOWRAITH HEARTS
When the Shadowraiths descended upon Astara 700 years ago, their ravenous
appetite for power drove them to devour the energy that fueled the Astani's
amazing portal system. Now, nearly a millennium later, Vexx can restore
power to an incredible network of gates by returning the hearts of the
fallen Shadowraiths to the portal's Rift Hub. Once enough hearts are placed
in the rift, portals to new worlds will be unlocked. Powering up the portal
system is the only way Vexx can travel to the Landspire and catch Dark Yabu.
__________
SOUL JARS
As the Shadowraiths pillaged Astara during the great cataclysm, each dark
warrior carried a soul jar at his side. Soul jars were used to contain the
spirits of the fallen Astani so they could be devoured after the battle.
Many of these jars were left behind when the war was over and the dead of
each side littered Astara. Vexx can collect six Soul Jars in each world and
the freed souls from within them will reward Vexx with a Shadowraith Heart.
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SHARDS
Some Shadowraith Hearts were broken into the many shards from which they
were constructed. Collect 100 shards in each world and you'll reveal a
hidden Shadowraith Heart. (Look like purple glowing spheres)
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TALON CHARGE
Juggle your enemies and these wisps of blue energy will fly into the War
Talons.
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REIA'S SCROLL
The history of Astara is written on a few precious scrolls. Collect one in
each world.
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HEALTH
Curiosity and courage can result in regained health. Destroying an enemy
can cause him to drop a health pick up, and certain objects can be smashed
to reveal health pick ups, too. Don't forget to check the spirit stones.
Always be on the lookout. (Look like small blue orbs)
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EXTRA LIFE
Gain an extra life by collecting this item. (Looks like a golden Vexx head)
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SUNDIAL
In many worlds, there is a sundial that can be used to actually change the
time of day. When Vexx jumps onto the sundial's center button the device is
engaged. Moving LEFT or RIGHT on the Control Stick will spin the dial
around. As the dial spins, the pointer passes the hours of the day and Vexx
can see the suns and moon chase each other across the sky as the day changes.
This can come in very handy if the night creatures prove too dangerous.
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SUNDIAL PORTALS
At certain hours of the day, these doorways reveal portals to enigmatic
worlds. Check each sundial for markers hinting at when these doors will open.
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SHATTERSPHERES
Hit these mysterious bobbing orbs and they reveal precious information that
will make the wild world of Astara a tad less daunting.
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WORLD GATES
Your arrival point in each world; this is where the Rift Hub portals to.
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BOUNCE PADS
These handy pads will give you an extra lift to get to hard to reach spots.
Just hop on, depress the pad and you are up and away.
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SPIRIT STONES
These eerie memorials to the fallen Astani will give you a glimpse of the
awful fate that awaited that proud race. Give the stones a pop and they'll
give you health. (Look like tombstones)
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AIR BUBBLES
Underwater, these Air Bubbles will replenish your life meter and restart
the time you can last underwater.
=-------------------------=
=========================== e) UPGRADES/POWER UPS =======================
=-------------------------=
*Stand on the Elemental Pads to activate them.
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AIR SUIT
When Vexx unlocks the Air Suit, it allows him to glide through the air and
land harmlessly on the ground, rather than plummet to his death. With the
Air Suit, Vexx will be able to reach heights he never could otherwise. Be
careful though, the Air Suit doesn't last forever. A timer in the right
corner tells you how much time you've got -- don't run out in mid-flight!
=---------------------------------------------=
=LOCATION OF ELEMENTAL RUNE OF WIND (Air Suit)=
=---------------------------------------------=
Where ? DragonReach.
Go up the Dragon's bone spine. After the yellow poles section, drop down
on the ledge below, to your left. Stand on the Warp Pad (the one with a
sun on it) and you'll be warped to a near mountain. Go around that mountain
and you'll find the Air Suit upgrade.
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ROCK SUIT
The Rock Suit makes Vexx stronger, allowing him to smash through some very
tough surfaces. It also gives him temporary invulnerability and faster top
speed (though it will take him longer to reach the top speed). The Rock Suit
will cause Vexx to sink to the bottom of water. As with the Air Suit, the
Rock Suit does not last forever so use it wisely.
=----------------------------------------------=
=LOCATION OF ELEMENTAL RUNE OF FIRE (Rock Suit)=
=----------------------------------------------=
Where ? TimberDale.
Go inside Darby's house (the cave you start the game in). Stand on the side of
one of the platform with a burning fire on (without touching the fire...) and
perform a pulse jump followed by a flare kick to reach the ledge above you on
the wall's side. You'll find an extra life there and a warp thing. Get in the
warp swirl and you'll get warped inside one of the tapestry. On the head of
the character you'll find the Rock Suit upgrade.
=-------------------------=
=========================== f) ENEMIES/CREATURES =======================
=-------------------------=
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PUGGLES
This scuttling little mound of warts known as the Puggle is a squeaky
little testament to nature's cruel whimsy. Armless, nearly legless
and covered in slimy, bumpy skin, it should not be surprising that
Puggles have a bad disposition. Wait until a herd of them tries to
bump you around and you'll see what we are talking about.
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GRIMKIN
This strange race of half-wits may have, by default, inherited much
of Astara, but just one look at them and you'll agree they still got
the short end of the post-apocalyptic mutation stick. All that
misspent evolution seems to have gone to their thick-skulled heads.
Watch out for that monstrous melon, by the way, the Grimkin are fond
of delivering a jarring, thick-skulled head-butt.
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SKINX
These hooded pests have a habit of showing up in the worst locations.
They hover until an enemy comes in range and then use their swooping
dive attack to knock you off track. The worst place to be during a
Skinx attack, right underneath them, is also the best place to be.
Keep that in mind.
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SHADOWCREEPS
Vile creations of the Shadowrealm, these creeps are under Yabu's
command and gleefully scurry about on his evil errands. When you
find them, you can be sure the dark one has been about. These guys
burrow out of the ground, scurry about and leap into their attack.
They also like to travel in packs.
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YABU'S GUARD
Dark Yabu's elite guards are big, bad and have an axe to grind...
a big axe. These guys swing with authority and are amazingly quick
for their size. When attacked, the guards block with their mighty
axe head. Your only hope may be to get them off their feet.
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SHADOWMINION
Yabu's first waves of attack are these travel-size pawns. What they lack
in stature, compared to Yabu's elite cadre, these shock troopers make up
for in viciousness and weaponry. The minions command a variety of side-
arms including swords, maces, and throwing stars.
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BOULDERDASHER
These lumbering brutes are cut from the rugged stone of Astara. They have
a bone-crushing ground smash attack and are damn near invulnerable.
They're so massive, in fact, they seem to have a hard time getting back on
their feet after a strike. When you're in a rocky, mountainous environment,
beware tremors in Astara, it may mean a Boulderdasher is near.
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BLAST BUGS
Beware these scurrying insects that seem to have benefited from some very
strange mutations over the past 700 years. No one is sure why, but they
generate electric beams from their antennae. Stay away from the beams
because the result can be devastating. Another head's up, they like to
travel in pairs so they can bridge their beams. Sometimes you'll find them
in small packs. Together, they can dish out brutal punishment.
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HOBBLERODS
On their own, these critters seem pretty tame. After all, their only attack
is defensive: they fire out a single energy beam that grabs onto you and
forms a sort of electric leash. The problem is, this leash is kind of
debilitating as it inhibits your movements and attacks to the tune of
half-speed. No big deal, unless you're in the middle of a risky jump or
facing a head-on with a horde if enemies, or desperately chasing a bit of
health... well, you get the idea. In short, these little guys are a big drag.
If you want to get free you'll have to shake your way out.
_______
SHREEK
These guys seem to have gotten a raw deal. Tethered to a pole and stuck in
the middle of some forsaken spot, the Shreeks are miserable creatures. The
only thing that makes them feel better is to make you more miserable. If you
catch one napping, try and keep it that way. When it wakes up, a Shreek scans
around and if you get caught in its headlight, he lets out a blood curdling
scream that paralyzes you with a jolt of electricity. If that isn't enough,
his wail also summons a pack of other enemies, each of whom seeks to hurt
you bad.
_______
KRUNKS
These ornery beasts have a brutal dash attack and heads like an anvil to
deliver it with. Once they lower their heads and start their charge, there
is nothing you can do but get out of the way. Apparently, they can be snuck
up on and taken out while grazing, but we can't recommend such suicidal
behavior. If you meet a Krunk you will be either airborne or lucky. Krunks
tend to inhabit mountainous peaks and ledges (in other words, the last place
you'd want to meet one, so consider yourself warned).
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FLEMBLOSSOMS
As if the fauna around Astara wasn't bad enough, the flora can be worse.
Even the plants can kick your butt around here. You can spot the strange
Flemblossoms by their colorful leaves and their tendency to heave up and
down right before they spit out a glob of searing plasma. Plasma that can
kill you if you get hit too many times. After each shower, the blossoms
gurgle up another round -- that would be a good time to get the hell away.
At least two different varieties of Flemblossoms are known to exist,
possibly each has a slightly different attack.
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FLOPPERS/TRENCHIDS
The only thing worse than a vicious little enemy is a vicious little enemy
that attacks and then hides. You'll find these Trenchids burrowing
underground and leaving mounds of dirt in their wake. They like to pop out
right where you are standing and send you sailing up into the air, only to
scurry back underground and escape your wrath. Oh, and here's the bad news:
Trenchids like to be where it is hot, as in lava pool hot.
__________
GOOBEASTS
These slithering piles of slime like to be in the swamps where they can spawn
their little goo babies in peace. Watch out, because these guys will go to
pieces when you pop them. When attacked, Goobeasts break into several little
goos who will rapidly grow to full size and increase the grief. Fortunately,
when they are small you can simply step on them and they'll go splat.
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HULKS
These massive behemoths seem to be some strange mutant cousins of the Grimkin
but, unlike those puny melon heads, these bruisers put their whole body into
an attack. These guys are tough and appear unfazed by extremes of temperature.
When you least want to meet one of these guys, you'll probably meet three.
_______
SLYPHS
At least Slyphs are stuck in the ground. They aren't going anywhere but whip
and strike at anything that comes their way. If you find them on a path you
must traverse, you better hope they overextend themselves.
_________
SUMO-KIN
A walking, rocking, belly-knocking 2-ton slab of blubber. Sumo-kin has waited
700 years for another challenger. If you can battle the bulge you win a prize.
Watch it, Sumo-kin has some other tricks in his rolls of fat.
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MUMMY OF ABERAXIS
A decrepit mummy who's still rollin' and aims to take you out. Can you unwrap
the secret of his prize?
___________________________
OLD ONE-EYED MONK OF NANYK
A man of peace and prayer, will you help him out with a little wonton
destruction?
____
REX
You may find your way to the legendary Tempest Peak Manor, the exquisite and
imposing former residence of the Storm Giant, an enigmatic figure who once
ruled and raged around the peaks of Astara. Legend has it the Giant was
sucked up through the rift to the Shadowrealm. His poor pet was left behind
and hasn't been fed for 700 years... so don't tempt him. You might be able to
outrun him, but if you think you can defeat him, here's a hint: you can't.
__________
LEVIATHAN
A monstrous floating beasty with a surprise in his belly.
_________________________
NASTY, BRUTISH AND SHORT
Three clueless pirates wandering in a world without booty. Maybe you can help
them out.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5. E N D / C R E D I T S
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Special Thanks
--------------
Special thanks to : Acclaim
Nintendo
All the people from the Vexx GameFAQ board
My boyfriend for supporting me
All of you for reading my FAQ
Miss Misery
John Pedersen
Chris and his girlfriend
Scott Suhmann
Chris Crowder
Nick
Aaron Johnson
Authorized sites
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Contact me
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(please, put VEXX FAQ or something similar for the subject of the mail...)
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This FAQ is copyright 2003-2005 WishingTikal (c)
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