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TimeSplitters: Future Perfect - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for TimeSplitters: Future Perfect - Strategy Guide (Page 07).

Challenge Rules
    Total Targets: 18

My Best:  1200 points

Gold:     1600 points
Silver:   1450 points
Bronze:   1150 points
              - New Character Available! Goddard
Platinum: 1800 points

This time you'll have the advantage of being free from that damned time limit,
but that doesn't mean this will be any easier to grab that Platinum. You'll let
the game take care of moving you in the form of the gondola beneath your feet,
so all you have to worry about is taking out all those demons. Something I've
noticed with this one is it doesn't seem to matter how long you take to destroy
them but where you hit them that affects your score. The other thing is that
your targets don't stay there forever, so you have to be quick with your shots.

Two things to keep in mind here. The first is that your weapon's secondary fire
mode is a silencer with a scope, so that may help in taking out targets that
don't stay long and are far away (like the fifth demon.) The second is that no
matter how many times I recount the demons, I always end up with one more than
they say there should be. If anyone can confirm this, I'd be grateful.

As soon as the challenge starts up you'll spot a demon poking its head out from
the corner of the building on your left. Sadly, you'll have to wait 3 seconds
before filling this cardboard cutout with lead. This one will make things
difficult by popping back behind the building every second or two.

Afterwards you should turn your attention to the front of the gondola where
you'll practically be on top of your second demon. She pops out from underneath
the water, and if you're not quick, she'll go back under. If you miss her the
first time, make sure you don't the second time she pops up as you don't have
the luxury of waiting around forever.

    Demons Eliminated: 2

As you come to around the middle of the tunnel you'll be greeted by another
demon popping out of the water, although this one is a lot uglier looking than
the first two (in my opinion.) Shoot him and be prepared to take down another
one of those female demons. She's waiting for you at the very end of the tunnel
and shall be popping out of the side rather than the water. Watch out though as
a little boy will be popping out as well. You'll find the succubus on the left
and the kid on the right. Take her out and wait for the next round of demons.

    Demons Eliminated: 4

This round will be a tad harder, but as long as you're prepared for it, you
shouldn't have too much trouble. Demon number five will appear down the canal
on the right, but will only appear once. Make sure the demon's eliminated
before it can hide in the building again. You next one will appear on your
left, and it happens to be one of those annoying sliding ones. Once you get
close enough to the building, you'll find an opening leading to stairs. He's
sliding back and forth inside that opening. Kill him and move on.

    Demons Eliminated: 6

Once you've rounded the bend you'll see a covered bridge above the canal.
There are two windows in it and two demons sliding back and forth. Take them
both out quickly before you pass them. They both seem to move into the middle
of the bridge and then slide back to their end, rather than sliding along the
entire length of the bridge. Once they've been taken out, if you have the time,
look over to your left at the top of the stairs. On the corner farthest from
you, a demon should be flipping around the corner and then quickly flipping
back. Take her out now, because your next chance will just be harder to get
at her. Anyways, keep looking left, where under the second archway you'll find
another sliding demon. He moves between this archway and the next, so take him
out before the gondola moves past that area. If you missed the demon popping
around the corner, you might still be able to hit her along this path, so keep
that in mind.

    Demons Eliminated: 10

You're going to have to hurry to get the next three demons. The first two are
on top of the bridge in crossing over the canal in front of you. The next one
will pop around the corner just past the bridge, but she only does this once.
Both of the demons on the bridge pop out and then back again quite quickly, so
make your shots count. If you took out the previous four demons quickly, you
may have enough time to get all three of these demons.

    Demons Eliminated: 13

Now once you have totally gone around the bend you'll see a part of the
building on your right that goes in further than the other parts. On the side
closest to you is where your next demon is. This one is fast like the others,
but this time there's a new twist. After the demon has retreated, the next
thing to likely pop out is a friendly, exactly where the demon is. The demon
should pop out right behind this person, but you won't see it until the person
has retreated. Shoot with care.

    Demons Eliminated: 14

Just past the opening in the wall is another demon that'll pop out of the
water. You'll also have one pop out a little ways past him, yet again on the
right in the water. Finally, you'll have a third one pop out from the opening
in the wall on your left. You had better be quick though as you'll only have
one chance for these demons.

    Demons Eliminated: 17

Just after that last demon, this time on the other side of the opening another
demon will appear. At the same time, one will appear on your right at the end
of the building there. Take them both out quickly before they disappear. Well,
that's all of them.

    Demons Eliminated: 19

+-=-=-=-=-=-=-=-=-=-=-=-=-+
| #3.2.3 - Balls of Steel |
+-=-=-=-=-=-=-=-=-=-=-=-=-+

    ,-------------------------------------------------------------------------
    |R107's a crazy mixed up dude, he thinks he's a robot but instead of
    |turning to Droidian psychoanalysis for help he's decided to work his
    |frustrations by shooting at pictures of robots. Well, if he wants to be
    |a real robot he needs to play by the rules - a robot may not injure human
    |beings, yep that's right, not even cardboard ones.
    `-------------------------------------------------------------------------

Challenge Rules
    Time Allowed:  1 min
    Total Targets: 13

My Best:   925 points

Gold:     1000 points
Silver:    875 points
              - New Character Available! Badass Cyborg
Bronze:    700 points
Platinum: 1300 points

Yep, R One-Oh-Seven is back and just as crazy as ever. Your weapon will be the
Sniper Rifle, and this challenge couldn't really be any easier. This will play
like a shooting range. Most of the enemies will pop up somewhere in front of
you, so you don't even have to take a single step. A couple of them will slide
back and forth, one will pop out from around some container in the back, and at
least one robot will appear to your right. The humans in this level happen to
basically be pinup girls, so they should be easy to tell apart from the robots.

I can't really think of any tips to give, so just do your best and you should
be walking away with some sort of medal :D



/-----------------------------------------------------------------------------\
|                              #3.3.0 - Cat Driving                           |
\-----------------------------------------------------------------------------/

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| #3.3.1 - The Cat's Out of the Bag! |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

    ,--------------------------------------------------------------------------
    |When he's not busy planning world domination, Khallos indulges in a secret
    |passion. Yes, it's the sport of kings and the lovable rogue's pastime,
    |welcome ladies and gentlemen, to a dark and shady world where fortunes are
    |won and lost, the world of high performance cat racing!
    `--------------------------------------------------------------------------

Challenge Rules
    Total Laps: 3

My Best:  1 min 17.9 secs

Gold:     1 min 20.0 secs
Silver:   1 min 30.0 secs
              - New Cheat Available! Human Gun Sounds
Bronze:   1 min 40.0 secs
Platinum: Unknown

In this challenge you'll be racing as Khallos' pet cat, Strudel. You
actually can get moving pretty fast, and Strudel happens to drift really
easily. If you're not careful, this will cause you to crash and possibly flip
over. If you play it right though, you can turn Strudel's drifting into an
advantage. My best advice would be to start turn early, brake or let of the
accelerator just before going around a corner, and practice your drifting so
you can use it to fly around corners.

+-=-=-=-=-=-=-=-=-=-=+
| #3.3.2 - Lap It Up |
+-=-=-=-=-=-=-=-=-=-=+

    ,-----------------------------------------------------------------------
    |The clock is ticking, the engine is purring, the litter tray has been
    |emptied and Strudel's tanked up with full fat double cream and ready to
    |go! Get out on the VR grid and see if you can shave a whisker off your
    |best time.
    `-----------------------------------------------------------------------

Challenge Rules
    Total Laps: 3

My Best:  1 min 58.8 secs

Gold:     2 min 15.0 secs
Silver:   2 min 30.0 secs
              - New Character Available! Comrade Papadov
Bronze:   2 min 45.0 secs
Platinum: 2 min 00.0 secs

Yet again you'll be playing as Strudel. This time though the race will be a
lot more difficult. Instead of being on flat ground the entire race, you'll be
going up and down hills along with all the usual turns. If you are going too
fast on a hill, you risk hitting a bump and flipping poor Strudel on his side!
You've had around a minute (give or take five seconds) added to the time limit,
so hopefully that will help you out. The biggest piece of advice I would have
to give is to watch your speed on the hills/turns and go all out when you hit
flat ground.

Another thing about this level is you don't have the single, clear pathway like
in The Cat's Out of the Bag! You have various paths that can be taken, although
the one's you should take will be yet again marked by the glowing barrier
thingies along with the new addition of glowing red arrows.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| #3.3.3 - The Cat's Pajamas |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

    ,--------------------------------------------------------------------------
    |Only the finest cat drivers have the ability to shine on this treacherous
    |frozen circuit. Remember to balance the throttle in the corners, just feel
    |the line, dig your claws in and don't let the back end slip out on this
    |tricky ice track.
    `--------------------------------------------------------------------------

Challenge Rules
    Total Laps: 3

My Best:  2 min 28.2 secs

Gold:     2 min 35.0 secs
              - New Character Available! Gilbert Gastric
Silver:   2 min 50.0 secs
Bronze:   3 min 10.0 secs
Platinum: 2 min 25.0 secs

The final level in the Cat Driving challenge and this one actually turns out to
be a lot easier than they make it sound! I picked up the Gold on my first run.
The ice does sort of kill your traction at high speeds, so you'll want to be
letting off the accelerator every once in a while to keep from falling over.

While the path may be marked, that doesn't mean you have to follow it
perfectly. You just have to make sure you go through each of the glowing red
checkpoints. Otherwise, feel free to cut corners (that's probably how I got the
Gold so easily!)

Some of the checkpoints have some sharp corners immediately after them, so
watch for them and take them kind of easy. On the third to last checkpoint,
you'll end up having a ramp right after it. You can't avoid it without wasting
a lot of time (to my knowledge), so just take it at full speed! After you hit
the ground (unless your really good it'll always be on your side), you'll see
various stats about your jump along the bottom of the screen. While they are
interesting, I don't think they actually do anything. Anyways, if you hit that
jump fast enough you'll be quite close to the second to last checkpoint. Just
pick yourself up and continue on. One last thing to remember would be to watch
your speed when you go over the finish line, as it seems to have a bump going
across it.



/-----------------------------------------------------------------------------\
|                              #3.4.0 - Super Smashing Great                  |
\-----------------------------------------------------------------------------/

+-=-=-=-=-=-=-=-=-=-=-=-=-+
| #3.4.1 - Avec Le Brique |
+-=-=-=-=-=-=-=-=-=-=-=-=-+

    ,--------------------------------------------------------------------
    |Recent refurbishment at the "Chine Garden" restaurant has been a big
    |success and bookings are flooding in. But Gaston isn't too pleased,
    |he's lost a lot of custom from the "Frog and Snail". Enter our old
    |chum Monsieur le Brique, let's see how quickly you can smash up all
    |the plates and glass and put them out of business.
    `--------------------------------------------------------------------

Challenge Rules
    Time Allowed: 3 min 30.0 secs
    Objects:      103

My Best:  2 min 42.2 secs

Gold:     2 min 50.0 secs
Silver:   3 min
Bronze:   3 min 30.0 secs
              - New Character Available! Aztec Warrior
Platinum: 2 min 30.0 secs

This challenge set was also featured in TimeSplitters 2. In these challenges,
you are given a single weapon with which you must break as many of the required
objects as necessary in the allotted time to complete the challenge. In this
one, you have 103 plates and glass to destroy, and you'll have a maximum of
3 min 30.0 secs to complete that objective. You'll be playing as Gaston Boucher
and your weapon will be the Brick. Yep, a brick. You'll also have unlimited
ammo, so that's a good thing for people who aren't the most accurate (like me.)

You'll find two sets of shelves right in front of you when you start. There
are six plates on each of the shelves. Be careful where you throw the bricks
though, because if you hit the shelf just right the brick will ricochet right
back at you! After you have taken down all eleven of those plates turn around
and you'll find another shelf with ten plates on it. Destroy them and move to
the left.

    Objects Destroyed: 23

Moving down here, you'll notice several more shelves lined with plates. The
closest one on your right should be your first target. Take down all six plates
on this shelf and move down to the next one along this wall. There are eight
plates on this one. After you have finished off those, turn around and clean
off the last shelf in this room. This will give you another six plates.

    Objects Destroyed: 43

Now remember that opening in the wall you passed just a moment ago, just before
the last three shelves? That's where you need to go to next, so let's head over
there quickly. If you've been quick and accurate, you should be entering this
hallway at about the 1-minute mark. Follow the hallway until you have to make a
choice of which way to turn. To the left is a bathroom, but nothing in there is
breakable. Go to the right and you'll meet up with some glass. There is a lot
of glass in here, 33 pieces to be exact.

There are two glass screens in the room, and each screen has two pieces of
glass. There's the large piece on top and the smaller piece along the bottom.
There are also 14 windows made up of two pieces of glass just like the screens.
You'll find 7 windows on the first floor and 7 up on the second floor. You'll
have to hit all those from down on the first floor though. Also, notice the
nine pieces of glass along the floor? You can't destroy those, so don't even
bother trying. Once you've finished up in here head over to the stairs. You'll
find a pretty glass railing along the pathway at the top of the stairs. Destroy
that and head into the next room.

    Objects Destroyed: 76

You'll wind up in another stair room, and this time you'll have four glass
railings to take down. Three are easily visible, but the fourth one is a little
harder to spot. Break the first three and then look up towards the ceiling. See
all those little windows lining the top edge of the room? Yeah, I never noticed
them at first either. There are 26 of them in total. What you want to do for
these windows is attack the ones on the opposite side of the room you are on.
So with that knowledge in hand take down the ones across the room from you and
then head over to the right. After going around that one corner take down the
ones across from you (yet again.) Go around the final bend on your right and
break the last glass railing. Then turn your attention to the opposite side of
the room and continue destroying those windows.

After you have cleared three of the four sides, you'll need to head downstairs.
Look up and clear out the last ones in here. Once you are done head over to the
next room.

    Objects Destroyed: 98

In here, you'll have two narrow but tall windows on each side of the main
doors. You'll also have one massive window above all of these. Destroy these
last five objects to clear the challenge.

    Objects Destroyed: 103

+-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| #3.4.2 - Absolutely Potty |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-+

    ,--------------------------------------------------------------------------
    |It's archeology, Captain Ash style - well, if those foreign Johnnies won't
    |let him take the ancient artifacts out of the country then he'll destroy
    |the lot of them! Smash every priceless Aztec pot in the temple as quickly
    |as possible before the authorities arrive and pack him of to Blighty.
    `--------------------------------------------------------------------------

Challenge Rules
    Time Allowed: 2 min 30.0 secs
    Pots:         52

My Best:  1 min 48.4 secs

Gold:     1 min 50.0 secs
Silver:   2 min
Bronze:   2 min 30.0 secs
              - New Cheat Available! Paintball
Platinum: Unknown

Wow, who knew Captain Ash had a side like this to him? (Maybe I'm just a little
dense, I don't know.) Anyways, as usual your time limit has been made even
shorter, but so has the amount of items you have to break into little pieces.
Several things will be different about this challenge. The first is that you'll
be using the Tactical 12-Gauge Shotgun. You'll have 40 shells to begin with.
Another thing that is different is you'll be able to see all the pots on your
radar. Anyways, let's move on, shall we?

You'll start out just before a bridge, and as soon as you can move head
straight. You'll find two pots right up ahead. Shoot them and run around the
corner. You'll find another two pots in this hallway. Shoot both of them and
continue along this path. I'd suggest reloading now as you have a bit of a
distance to go before the next pot.

    Pots Destroyed: 4

At the end of this long hallway you'll find another pot. Shoot it, turn the
corner, and take down another two. A monkey will run past you in the corridor
in front of you. He's carrying a pot on his head, so shoot it down quickly. If
you take a left here you'll find one pot and a dead-end. Destroy it and turn
around to find another pot to break.

    Pots Destroyed: 10

Head down the ramp in this room and destroy the two pots on either side of the
opening to the next area. Once they are gone head through the opening to find
another seven pots. All but two of them are on the left side of this hallway.
Blast them all and make your way around the turn at the end. A monkey will run
right across your path again, and of course he'll have a pot over his head.
Shoot it quickly before he gets away. Also pick up the 12-Gauge Shells lying
at the entrance to this room.

    Pots Destroyed: 22

Once in this room face to your right for another pot. Head over to its remains
and take a left. On the platform to your left is another pot. Destroy it and
drop down into the lower level of this area. If you missed any of the monkeys
they will be running around this upper platform. Take them down quickly,
because we have places to go and not much time to do so. Now is the perfect
time to reload your shotgun, so you might as well do it.

    Pots Destroyed: 24

You will want to go over to the side opposite of the one you entered through.
You'll find a tunnel here, marked by a torch on its left side. Inside you'll
find your first pot on the right. Continue on and take out the two pots lining
the path up ahead. Keep on moving and you'll run into a grouping of three pots.
Take them out, but make sure you don't miss the monkey heading your way. Reload
you 12-Gauge and continue down the path. You'll wind up on a ledge at the end
of this path which you'll need to drop down. Head to the left as there are no
pots to the right. Later on if you want a nice view take the right path, but
right now it'll cost you too much time.

    Pots Destroyed: 31

Once you enter the large room here, look over to your right. You should see a
monkey coming down the side of the room there, so shoot the pot off his head
and go left. There are four pots below the stairs on the right. You'll see a
pot resting on the stairs near the top. Take it out and finishing climbing the
stairs. There are two more pots on the right, with one being right at the top
of the stairs. Turn back around after breaking them and you'll find five more
pots leading to a hole in the ground. Take them all out but don't go down the
hole. It just leads back to the path you took to get in here. Reload if you
haven't already and leave through the opening in the wall right here. You can
find some 12-Gauge Shells right in front of this opening.

    Pots Destroyed: 44

In this passageway you'll find three pots on the left and three on the right.
I would suggest taking the right ones first, because of the two exits in this
room (one on each side), the one on the left puts you closer to the final two
pots. If you took the left side second, leave this room through the exit past
the pots and head down the stairs there. You're back in the monkey room again
and the last two pots will be sitting right in front of you. Shoot them both
to complete this challenge.

    Pots Destroyed: 52

If you are desperate to get the Gold on this level you're going to have some
trouble with it. Here's a few tips to help you pick it up. The first is to
remember key reload spots. I've mentioned a few above, but there are some
others that depend on certain factors like how accurate you were, because in
certain areas if you aren't that accurate your reload spot could change to a
location earlier on than usual. You have to also decide at certain times to
halt the reloading process midway because you only have a certain amount of
pots left in that area.

For instance, let's say you only have five pots left in that area and you know
you are pretty accurate, but not completely accurate. You could stop reloading
your 12-Gauge at six shells, giving you a little extra time (because you'll
have to reload after this spot anyways), but also giving you an extra shell in
case you miss.

Another thing to keep in mind is that when you shoot a monkey, 5 seconds will
be added to your time. This will only occur on the first monkey you shoot it
seems, but losing those five seconds can mean the difference between the Gold
and the Silver.

The final thing you can do is cut down on how many shots you need to use to
break all 52 pots. In some areas you'll have two pots group so close together
that if you aim right you'll hit them both with one shot! Don't spend too much
time aiming though or you'll negate any positive effects from doing it.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| #3.4.3 - Don't Lose Your Bottle |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

    ,--------------------------------------------------------------------------
    |Kitten was out of town last night and Harry took the opportunity to invite
    |a bunch of sailors over to the Big Tipper. Trouble is they've left bottles
    |of their favorite grog all over the place which is pretty incriminating.
    |If Kitten gets back and finds "Flying Seaman" everywhere then Harry's in
    |big trouble - get it cleaned up as quickly as possible.
    `--------------------------------------------------------------------------

Challenge Rules
    Time Allowed: 2 min
    Bottles:      31

My Best:  1 min 50.6 secs

Gold:     1 min 35.0 secs
Silver:   1 min 45.0 secs
Bronze:   2 min
              - New Weapon Available! Brick
Platinum: Unknown

Just like before your time has been cut down and so has the amount of things
to break. Look's like Harry really screwed up, so why don't we give him a hand
here? Ugh, this one is a real pain! You'll be given dual pistols, but you've
got several problems on your hands here. The first is the level, which isn't
really laid out into a fairly straight path for you. The second problem is that
your bullets are small and so are your targets. You don't have the benefits of
a shotgun and its wide blast radius this time.

Your final problem is that the 'sailors' that Harry invited over are none other
than Khallos' henchmen and women. They are all completely wasted and still
drinking. You'll have to be careful when shooting the bottles out of their
drunken hands because it's one hit kills here. Some of them are even waving the
bottles around giving you even more trouble. Killing anybody will add 5 seconds
to the clock, so you have to be really careful here.

All right, you'll be standing in front of three bottles of "Flying Seaman"
right at the start, so shoot those down. Now head to your left and go up the
stairs. On your left are another three bottles. Two are on the table and one
is propped up against the tiger striped pillow on the couch. Keep on moving
forward and head through the doors on the left. Go down the first set of stairs
and blast the bottle in the corner. Turn to your right and you'll find your
first drunken friend. If your bullet hits him five seconds will be added to the
clock so you need to be careful. If you aim is good enough then just use your
guns as they are, but if you need a little more help switch over to the
secondary fire mode. You'll be granted a scope which can prove quite helpful.
Interestingly enough, if a body part of his is behind the bottle and you shoot
at it he won't be harmed! The bottles seem to stop the bullets dead in their
tracks, so keep this in mind.

    Bottles Blasted: 8

Continue down the stairs, ignoring the bottle perched up on the ledge. We'll
get that one near the end of this challenge. Once you get out into the main
dance area look over to your left. There are three booths, all of which have
bottles lining their tables. Take the closest one to you for three bottles.
The next one over has five, and the final one has two. Now turn your attention
to the drunk sitting over on the floor behind you. Blast the bottle out of his
hand and head over to the ramp on the left side of the room. At the top is a
henchwoman, so blast the bottle out of her hand so we can move on.

    Bottles Blasted: 20

Take the stairs on the left. Keep on moving straight until you get to the giant
golden statue of Mr. Tipper. Go around the right side and you'll spot another
henchman too wasted to even stand up. Blast his bottle and then jump down the
ledge on his left. Continue forward until you've gotten to the bottom. You'll
spot a bottle on the drummer's seat, so blast it and then turn around. At the
bar is your last henchman. Blast his bottle and then take down the one on the
counter to his right.

    Bottles Blasted: 24

Turn back towards the stage and take the stairs to its right. You'll want to go
left at the top. Keep on going until you get to the bottle on the ledge (I told
you we'd come back for it.) Destroy it and then destroy the two on the table to
your right. Now head to your left and you'll find the last four bottles sitting
on top of various objects. Blast them all and you're finished.

    Bottles Blasted: 31

/-----------------------------------------------------------------------------\
|                              #3.5 - TimeSplitters 'Story' Classic           |
\-----------------------------------------------------------------------------/

+-=-=-=-=-=-=-=-=-=-=-=-=-+
| #3.5.1 - Queen of Harts |
+-=-=-=-=-=-=-=-=-=-=-=-=-+

    ,-----------------------------------------------------------------------
    |Meanwhile, back in a parallel universe, Corporal Hart is still battling
    |heroically to somehow make a reasonable showing in this game despite
    |having been killed in the prequel. Go for it! Find the time crystal and
    |get to the exit portal as quickly as possible.
    `-----------------------------------------------------------------------

My Best:  2 min 40.6 secs

Gold:     2 min 30.0 secs
Silver:   3 min 30.0 secs
Bronze:   6 min
              - New Cheat Available! All Characters Cloaked
Platinum: Unknown

Yay! Another Corporal Hart mission. You'll start out with the Scifi Handgun
(x2) with its ricochet mode on. You may want to switch off of this mode to keep
from blasting yourself in all these hallways. This mission takes place in the
Spaceport level, which would be a good idea for you to play in Arcade Mode to
get a feel for it. Watching the camera pan around yourself you'll notice a door
open with an enemy running through it. As soon as you gain control of yourself
head over and kill him. Quickly go through the door he came out of and blast
the guy around the corner. After he's gone, turn around and go through the
other door in the room you started.

Once you go through that door a robot will run around the corner. If you just
haven't noticed this before, shoot the robots in the head. Like humans it's a
one hit kill for them. Even the more durable robots have this weakness, so
while it might take an entire clip to take down one robot by hitting them in
their chest or something, you can take them down with just a single shot
through the face. In addition to the robot another one of those guys will run
around the corner. Eliminate them both and continue on.

Around this corner is another guy, so kill him and move around the corner. This
is a perfect time to try out the Scifi Handgun's scope, so bring it up and wait
for the two enemies to run around the corner up ahead. You won't have to wait
for long though, so kill them and move forward. You may want to reload now, but
it's just a suggestion.

Unless he spotted or heard you before, you'll see another guy looking around
the corner to the right of the door ahead, but he'll be looking the wrong
direction. Shoot him in the back and two more of him will run out through the
doors. Kill them both and head up to the end of the hallway. Look left and
you'll spot two robots shooting at you from past the bridge. You can easily get
them from here with your weapon's scope, so use it on before they cause too
much damage. If you take too long at least one of them will decide to stop
shooting at you and move towards you. You'll either have to wait until they get
under the bridge to hit them or run towards them and blast them as you come up
on them.

Now head over to where the robots where. You can pick up their Scifi Snipers if
you wish. Another guy should come through the door there, so kill him and move
through the door. Once you get around the corner two guys should pop out around
the next set of corners up ahead. Kill them and go to the end of this tunnel.
Take a right, and if you want it pick up the Electrotool on the ground.

Go through the door and to large robots will appear, both of them wielding
Miniguns. Shoot them both in the head to keep your health from declining too
rapidly and then grab their guns. Head through the next two doors, but watch
out for the two guys' right on the other side of the second one. Now is a good
time to whip out your Minigun. There are some things you'll need to know before
heading out onto the landing pad, so listen up before charging ahead.

There are several things to worry about in this area, and you'll probably lose
more health here than anywhere else on the level. There is a balcony wrapping
around the entire landing pad, which will soon house several robots on each
side ready to snipe you. Another problem is the spaceship floating there. It
has two large guns (connected) on its belly, and it will target you ASAP.

You'll also find two of the large robots below it. As soon as you step onto the
landing pad the robots on the balcony will appear. A couple of them will run
down the ramp across from you, but most will happily snipe you from above. The
good news is that there doesn't seem to be any robots on the side of the
balcony that you'll be having your back to!

Alright, now that you have some knowledge let's tackle this puzzle one piece at
a time. Your first concern shall be the large guns strapped to the belly of the
spaceship. Your Minigun will make short work of them, but to keep from
receiving any damage while destroying them you'll need to attack from a
distance. Since we are in this tunnel thing, none of the enemies have appeared
(unless you walked out too far.) You need to move to your left, but only far
enough to have a clear shot at the ship's guns. Just wait for your target
reticule to turn red before firing. Once it changes colors again you'll know
the guns are destroyed.

Your next problem is the two large robots that will appear beneath the ship.
Move forward some, but only far enough to trigger their spawning. Quickly
eliminate them with the Minigun and move out into the main area. Your last
problem here will be the robots running down the ramp that are easily
dispatched with the Minigun and the snipers. The snipers shoot quite fast, so
you'll need to keep yourself in a constant state of motion. You can use the
Minigun on them if you wish, or really whatever weapon you are comfortable
with.

One thing that I have found to help us just running up the ramp across from
where you entered and mowing them down with the Minigun. You'll have to be
quick so you don't lose too much health though. Another thing to keep in mind
is that you can't leave this area until all the robots are destroyed. If you
decided to kill them all from the ground pick up some more Minigun ammo and
run up the closest ramp. Either way though run through the door to leave here
(it's located diagonally from where you entered the area.)

Once you enter this next room you'll think your safe, but don't be lured into a
false sense of security from the emptiness here. Once you go through the next
door two enemies will appear behind you, one on each side of the room. Two
enemies should also spawn in the room you just entered, so keep that in mind.
I find it easiest to run through both doors with the Minigun in hand, and then
turn back once I hear them spawn and circle around them while shooting. This
allows me to avoid some damage and take them out quickly. I then turn back and
take the other two out. If you are low on Minigun ammo you may have to use
another weapon on the remaining forces once you run out.

Anyways, run down the ramp and blast the two enemies on the other side of the
hole in the wall. If you have your Minigun still use that. Afterwards I'd
suggest bringing out your Scifi Handgun. Take the door on the right and move
down the hall. You'll find that you can continue moving forward and up, or you
can head down to your right through the red tunnel. You can take either one,
but first eliminate the guy around the corner on the high road.

Now before you just run down either path let me give you some info on them. If
you decide to take the high road your opposition will be minimal, namely a
single robot and that one guy. They will appear just before you make it to the
door at the end. You'll find the crystal on the other side of the door, but
you'll also find three more men looking straight at you.

If you take the low road on the other hand you'll first find an enemy to your
right at the bottom. Take him out and turn to the left. Down the hall is
another enemy shooting at you. Once you get to the end you'll find yourself in
the crystal room and you'll find yourself looking at the enemy's side. They'll
turn of course, but you won't have the benefit of pipes blocking some of their
shots like if you took the high road.

I personally find the high road to be easier. If you take the high road, the
robot I mentioned from the low road will ultimately track you down by running
along the same path as you. You'll probably find him as you leave with the
crystal. Anyways, after you've grabbed the Time Crystal and taken care of any
stray attackers in the vicinity you'll need to head back to the room with the
ramp. Not the one leading to the lower road, but the one leading to the landing
pad. For some reason it classifies the crystal as a bag, therefore forcing you
to use one of your hands to carry it. Well, there go dual-handed weapons.

On your way back you'll be ambushed by TimeSplitters galore. They are all
cloaked, but may become visible just before attacking. My suggestion would be
to zigzag until you hit the portal which is located just past the door at the
top of the ramp. Even if you have any Minigun ammo left you probably won't be
able to kill any of the Splitters while zigzagging, so there's know need to
decrease your overall accuracy. Once you hit the portal this mission will be
complete.

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| #3.5.2 - Sammy Hammy Namby Pamby |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

    ,-------------------------------------------------------------------------
    |The LZ drop didn't go too well and Samuel Renzo's been separated from the
    |rest of the platoon, and more worryingly - his lunchbox full of ham
    |sandwiches landed in occupied territory. Blast your way through the
    |jungle, grab the lost lunch and get to the inexplicable time portal asap.
    |Step to it GI!
    `-------------------------------------------------------------------------

My Best:  2 min 48.9 secs

Gold:     2 min 40.0 secs
Silver:   3 min 20.0 secs
Bronze:   6 min
              - New Character Available! Sapper Johnson
Platinum: Unknown

This one is pretty hard actually. You'll be getting attacked around every turn.
There are also several sections where you will be facing six or more enemies at
once. When you start out you'll spot a guy running towards you. The second you
can go you better, because he won't waste any time in sending plenty of lead
your way.

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