TimeSplitters: Future Perfect - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for TimeSplitters: Future Perfect - Strategy Guide (Page 06).
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| #2.8.2 - Front Loaded |
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|Harry's old police partner, Christine Malone, has turned up at the Big
|Tipper asking after the man himself. From the looks of that non-regulation
|uniform it seems she may be planning on more than just looking over the
|details of old busts. Kitten says her fella ain't for sharing, she's
|challenged Malone to get out her pistols and let's see what they're
|made of.
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Mission Notes
Time Limit: Unknown
Enemies: One
Weapons: Machine Gun (x2)
Character: Kitten Celeste
Mode: Deathmatch
Map: Disco
My Best: 10 Kills in 2 min 37.5 secs
Gold: 10 Kills in 2 min 10.0 secs
Silver: 10 Kills in 2 min 50.0 secs
- New Character Available! Stumpy
Bronze: 10 Kills
Platinum: Unknown
Lt. Christine Malone is actually a pretty strong opponent. Your only weapon on
this level will be the Machine Gun, although you luckily will have two of them
at your disposal. You will need to learn the locations of the various Health
Packs in the level, along with the level itself if you want to survive for
long.
To win against Malone you will need to strafe around her to avoid being shot,
run if you know she'll kill you (like if you are reloading), but stay and do
some damage if you are low on health and can't make it to the next Health Pack.
If you stick to the previous items, you should come out victorious.
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| #2.8.3 - Old Blaggers |
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|Braces reckons all this new fangled law enforcement technology's no match
|for a bit of old fashioned thieving. He's teamed up with a couple of old
|school mates to show these so called SecuriDroids just how to pull of a
|heist.
`-------------------------------------------------------------------------
Mission Notes
Time Limit: 3 min 30.0 secs
Weapons: Pistol 9mm (x2), Mag-Charger, Soviet Rifle, Proximity Mines,
Grenades
Character: Braces
Teams: Red Team (3, You) - Blue Team (6)
Mode: Capture the Bag
Map: Bunker
My Best: 3
Gold: 4
Silver: 3
- New Character Available! Tommy Jenkins
- Character Available! Sister Faith
- New Character Available! Braces)
Bronze: 2
Platinum: Unknown
This one is pretty easy to win, especially since your teammates are actually
competent gunmen. Even though the other team has twice as many people as you,
things shouldn't get overly hard. You'll start out with the Pistol 9mm (x2),
which can actually prove to be a good weapon in this level. Grenades work
really well against several of the other team because of all the small
hallways. Just chuck a Grenade or two around the corner and circuits will fry.
You'll find the Blue Team's base and bag on the lowest level. All you have to
do is bring that back to your base while your bag is still in your possession
to score. Just remember to run over your bag so the point counts.
Your teammates will do a good job at retrieving your bag if it is stolen,
allowing you to concentrate on more important matters. They will also do
a pretty good job at scoring points. Without me getting the bag once, they
already had earned me two points. I'm pretty sure they had also kept the other
team from scoring even once, although I did stop a bag thief once. I ended up
retrieving the bag once though, and was able to score about ten seconds before
the level finished. This shouldn't prove to be that difficult of a match, so as
usual just learn the level and try your hardest.
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| #2.9.0 - Retro Chique |
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| #2.9.1 - The Dead, The Bad and The Silly |
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|Jared Slim and Venus have been robbing banks, stealing laundry and
|generally terrorising right thinking folk all across the Rio Grande.
|Now they've holed up in the old Mexican Mission with a mechanized
|cactus man who goes by the name of Eli Scrubs. Time to bring 'em in
|Sheriff. "Dead or Alive", that's you by the way, no one's actually
|sure if you're dead or alive...
`--------------------------------------------------------------------
Mission Notes
Time Limit: 4 min 30.0 secs
Weapons: Revolver, Shotgun, Vintage Rifle, Flare Gun, Heatseeker,
Grenades
Character: Sheriff Skullface
Teams: Green Team (1, You) - Red Team (3)
Mode: Team Deathmatch
Map: Mexican Mission
My Best: 30 Kills in 2 min 35.0 secs
Gold: 30 Kills in 2 min 25.0 secs
Silver: 30 Kills in 3 min
Bronze: 30 Kills
- New Character Available! Jared Slim
Platinum: Unknown
While I used the Heatseeker as my weapon of choice in the beginning, I found
you would really only be able to pick up a Bronze with it. As I was trying to
figure out how to do better, I accidentally ran across the Shotgun and started
making kills faster than ever. I didn't get above a Bronze on that one either
because I had realized the solution too late, by have since managed to do
better for myself.
Odds are you will start on the second floor of the main building, or you will
start somewhere within. There are two readily available Shotguns that you can
pick up after starting. The first is located on the left side of the main out-
door area. It's before any of the buildings and is almost up against the wall.
The second one is inside the main building. If you start close enough to the
stairs leading to the second floor, you will find them near the bottom. Just go
down them (if you already aren't) and head into the hallway there. It's at the
end, sort of on the left side.
Anyways, the best way to get your kills in is with the Shotgun. You will want
to keep from going into buildings if possible. You need to stay out in the open
so you can't be cornered as easily. Just run around, preferably strafing at the
same time, and keep blasting the other team. There is a box of Grenades near
the entrance to the main building, right by the fountain. If you end up needing
health, there is a Health Pack under the overhang on the small building to the
left (the same side the Shotgun is on.)
If you need some more Shotgun ammo, but some idiot picked up your Shotgun ammo,
there is another spawn point for it behind the small buildings in the right
corner. Don't stay back there long though or you can get pinned in. Other than
these tips, I really can't think of any other help to give you. Good luck with
this one!
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| #2.9.2 - Ninja Garden |
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|It's come to this: Gaston, the Chinese Chef and a couple of their favorite
|ingredients - Duck and Calamari, in bitter contest of the wok. Cook or be
|cooked! But who could have foreseen the wildcard intervention of a crack
|team of Ninja Monkeys weighing in for the underdog? Banzai!
`--------------------------------------------------------------------------
Mission Notes
Time Limit: 4 min
Enemies: Three
Weapons: Pistol 9mm, Injector, Tactical 12-Gauge, Machine Gun (x2),
Proximity Mines, Grenades
Character: Chinese Chef
Level: Chinese
Mode: Monkey Assistant
My Best: 1st and 17 points
Gold: 1st and 20 points
Silver: 1st and 17 points
Bronze: 1st
- New Character Available! Chinese Chef
Platinum: Unknown
Monkey Assistant... this can be a fun mode sometimes. The way this works is the
person who is in last place will get about half a dozen monkeys to go and score
for them. Of course, the monkeys won't be going after just anybody. Usually
they will go after the person in the lead, but that isn't always so. Each kill
these monkeys get will add a point to the person who they are helping. Killing
the monkeys does nothing but possibly save your ass, so don't think you'll be
getting a lot of points by shooting them.
There is one of two monkey icons that may appear under the mission stats on the
top-left of the screen. The first one just shows a monkey, and that means the
monkeys are working for you. The other is identical, except for the fact that
it flashes red. This of course means the monkey's have you target, so you had
better watch out!
Calamari and Gaston Boucher are pretty easy targets, but that stupid duck
is just so short. I didn't ever realize he was so small until I played this
mission. You will start out with the Pistol 9mm, and while unloading a clip
into your opponent's chest can do the job, you will probably want something
better. Both the Tactical 12-Gauge and the dual Machine Guns work wonders, but
you may find some use in the remaining weapons as well. As always, learn the
level before trying this. You don't want to corner yourself with only a Pistol
9mm in your hand and six monkeys on your ass!
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| #2.9.3 - Sock It To Them |
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|The Handymen have seized the high ground in the Training Ground and are
|firmly dug in. It falls to you, Mr Socky, to lead your brave platoon of
|freshly laundered wool knit comfy comrades in a daring assault on their
|position. They've made a fool of you one time too many and its time they
|paid the price.
`------------------------------------------------------------------------
Mission Notes
Time Limit: 4 min
Objectives: 1) Capture the middle ground
2) Destroy the fuel barrels
3) Destroy the computer mainframe
Weapons: Tactical 12-Gauge, Machine Gun, Soviet Rifle, Rocket Launcher,
Proximity Mines, Grenades
Teams: Attackers (2, You) - Defenders (7)
Mode: Assault
Map: Training Ground
My Best: 53.4 secs
Gold: 1 min 50.0 secs
Silver: 2 min 40.0 secs
Bronze: 4 min
- New Character Available! Mr. Socky
Platinum: 1 min
Ugh, I'm beginning to get sick of all the Assault missions that have you, along
with one or two bots, going up against 2-3 times as many enemies! Anyways, this
mission is quite difficult unless you are prepared. If you have played the
Training Ground Assault map on TS2 then you will basically know what to expect
objective-wise and level-wise. You start out on the opposite side of the level
inside your base. Outside there are a couple of bunkers on the left, and the
second one has an auto gun on its right side. Not only will the Handymen be
shooting at you as you try to leave the building but so will that gun.
All right, I'm gonna be giving two versions of this mission's walkthrough to
you guys. The first is the longer, more detailed one for people who are
unfamiliar with the level and its objectives. It will basically guarantee you a
Bronze, or even possibly a Silver, but nothing more. The second version will be
for people who are shooting for Platinum status. You need to be quick, and you
need to keep your trigger finger in check for that version. Alrighty then,
let's get started!
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Version One (a.k.a. the long, easy one)
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Since they really don't give you much time on this mission you're going to have
to be quick about everything you do. Within a very short time, your building
can become overrun with the enemy, so make your moves count. You'll start out
with a Machine Gun. You can find the Soviet Rifle up on the 2nd floor near the
corner opposite the entrance to this room. You'll also find Proximity Mines up
here. They are on the same side of the room as the Soviet Rifle, but along the
wall that the door is on. There are also Grenades in the upper part of this
room, and if you want the Rocket Launcher it is on the second floor, but you
can only reach that area by going into the next room and finding the ramp
there.
One thing you have to remember while playing this mission is to ignore the
Handymen whenever you can. If you can blast them do so, but don't stop moving.
If they are in your way, try to go around them, but if you can't you'll have to
blast your way through.
While you can leave the auto gun on the bunker alone, there are two more in the
canyon pass leading to the middle ground that basically have to be eliminated.
To avoid the one on the bunker, leave through the door on the left side of this
building's entrance room. The ramp leading to the Rocket Launcher is on the
right in case you are curious. Anyways, just avoid its gunfire and move to the
left side of the bunker. Now you are out of its way for the most part, so it
can be ignored. The next auto gun is just around the corner here that leads to
the canyon pass. It will be on the left side, and a boulder with a Health Pack
in front of it will be on the right.
It doesn't matter what you have to do to destroy this gun, just do it. Even if
it means blowing yourself up with it, that's better than having to go back
because you died before it was destroyed. Once you are through with that, the
next auto gun can be found past this one on the left a little further up.
Destroy it the same way as the first. Now move on ahead and you'll see a
waterfall. There should be a purple box hovering to the right of it. It may be
hard to see since the box is only an outline, but you'll know what I mean if
you paid any attention to the previous Assault missions. Step in this area and
you'll have secured the middle ground.
Once you've made it this far, odds are the Handymen will be back dealing with
your partner, allowing you to pretty much have free rain over their base for
around a minute. There are two auto guns up here. They are planted on the side
of the two large buildings here. There are also plenty of barrels floating
about. The first one to go after is to the left of the building on your left.
This will also get you out of the way of its auto gun. There will be another
barrel just behind that one, but be quick as you are now in the sights of the
second auto gun. Keep on moving forward and you'll find another fuel barrel
just past the bunker. Go around the bunker's backside and you'll find the
fourth barrel.
Keep on moving around until you can see the auto gun on the side of the
building here. Blast it until it is no more and then move forward until you
can see the other auto gun on the building to your right. Blast it from the
relative safety of this area until you have destroyed it. Look up at the
building on your left again, and in the opening in the wall you should spot
the fifth barrel. Shoot it from here, and when you are finished move all the
way around this building's right side. You will find the last barrel in this
little area on the side of the building. Destroy it and head inside to find
the computer mainframe.
If the Handymen haven't caught up with you yet, they will soon. Just ignore
them and focus on the mission objective. There are four computers to destroy,
and if you have explosives, use them now. Otherwise, just keep on blasting
until the purple boxes disappear around them. Once this is finished, you will
have completed the mission.
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Version Two (a.k.a. the short, Platinum status one)
---------------------------------------------------
All right, since it took me about five or six tries to get this one right, I'll
just hand it over to you people on a Platinum platter so you can move on with
your lives ;D
The first thing you need to do is familiarize yourself with the level, the
objectives, and the enemy. Once that is done we can move on. All right, there
is really only one path that works well. What you will need to do is make sure
you start either outside or near the building's exit. This will allow you to
get a couple-second head start on things. If you don't appear outside or near
the outside, restart until you do. Anyways, you will want to be heading over to
the left side of this area once you are on the canyon's ground. Ignore the auto
gun on the bunker just like before.
There is a boulder in between the two bunkers. On the other side of it (facing
the second bunker) is a box of Grenades. Grab these as you are moving towards
the left side of the bunker. Head down the side of the bunker and into the
canyon. You can blow up the auto guns while running, but if you kill yourself
or die make sure to restart because you'd have lost too much time by then. You
will probably need to grab the Health Pack by the first auto gun, since you
would have already been being shot up by the Handymen just before you entered
the canyon pass.
If anybody gets in your way blast them, but always keep moving. Once you
capture the middle ground keep on moving up. At the top of the hill, grab
the Body Armor in front of the boulder and the Soviet Rifle to the left of the
boulder. Switch over to the Soviet and keep moving around the boulder. You are
going to ignore both of the auto guns as they take too much time to destroy.
Anyways, keep on moving and take out the two barrels on the left of the first
building. Move on and shoot the next barrel you see, which should be just past
the bunker here. Turn to your left and shoot the next barrel before you forget
about it.
Now turn your attention to the building that acts as the Handymen's base.
Look up and blast the barrel sitting by the opening on the second floor. Now
run through the entrance to the building on this side, take a right followed
by a left, and lob a Grenade towards the sixth barrel sitting along the side of
this building. Head back inside and move to the computer mainframe room. You'll
probably have Handymen on your ass by now, but as before just ignore them. If
you can, lob ALL your Grenades into the computers. If they don't take care of
them, finish them off with your Machine Gun. This will complete the mission.
If you have done everything fast enough, you should be walking away with the
Platinum! If you would like a basic timeline of where you should be a certain
moments, just look below:
Timeline:
1) By around 20 seconds, you should be at the boulder at the top of the hill.
2) By around 40 seconds, you should be in the computer mainframe room.
,-------------------------
|Section 3: Challenge Mode
`-------------------------
In TimeSplitters: Future Perfect's Challenge Mode you'll be faced with various,
well, um... challenges! Each challenge will have three parts to it, and at
first you'll only be able to access the first part of each challenge. Once you
complete the first part you'll unlock the second, and so on. Each challenge
focuses on a certain subject, like the Cat Driving challenge where you'll be
racing Strudel around a map hitting checkpoints as you go.
The game freely tells you the requirements for getting the Bronze, Silver,
and Gold trophies, but it doesn't even bother telling you about the Platinum
trophy. This elusive trophy is usually acquired by massively surpassing the
goal for the Gold trophy, but on some challenges there is only so much further
you can pass the Gold's requirements that it might not be much of a difference.
Anyways, I've listed the requirements for each of the different flavors of
trophies. When I've picked it up, I've also listed the requirements for the
Platinum trophy. Since I'm usually focusing on survival or just making it
through before the time limit, I will miss the transition from Gold to
Platinum. At this point, I'll just have to estimate. If I'm not sure I
have the exact score, I'll put the following after it: (Estimated)
On each challenge, you can unlock various things from cheats to new characters.
Sometimes you'll unlock everything for the challenge with only a Bronze, and
sometimes it takes a Gold before you'll see results. Platinum's give you
nothing though as they are mainly just a way to show off to your friends!
I will list what you unlock next to the trophy's requirements in a pair of
parentheses.
Sometimes I will get a Gold or even a Platinum on the first try, so I will list
the unlocked items next to that trophy until I find out what trophy really
produces it. If I happen to pick up the Platinum, I'll list all unlocked items
next to the Gold trophy. Anyways, happy hunting ;D
/-----------------------------------------------------------------------------\
| #3.1.0 - Behead the Undead |
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| #3.1.1 - Brain Drain |
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|For years now, Dr Lancet has been cutting the tops of cute little monkey's
|heads just as if they were hard boiled eggs. When he's finished poking at
|their cerebellums he illegally dumps the remains in and ally behind the
|vivisection lab. You can't expect to get away with that kind of stuff...
|well, at least you should finish them off properly with a shotgun.
`--------------------------------------------------------------------------
My Best: 36175 points
Gold: 25000 points
- New Character Available! Brains
- New Cheat Available! Rotating Heads
Silver: 15000 points
Bronze: 5000 points
Platinum: 36000 points (Estimated)
As you probably already guessed, you'll be playing as Dr. Lancet in this
challenge. If you've played TimeSplitters 2 than you'll find this to be exactly
like the Behead the Undead challenges in that game. This time though you won't
be dealing with your run-of-the-mill zombies. No, this time you'll have to deal
with Monkey Zombies! Just like any other zombie they can be killed by knocking
or shooting off their heads, but these heads happen to be several feet closer
to the ground.
You'll find that the challenge is divided into *waves*, with each wave
producing more and more zombies. After you have scored enough points, the next
wave will begin. The first wave is extremely easy and only seems to consist of
three Zombie Monkeys. You'll find their respawn locations to your left and your
right. Just step forward a bit and look either way. They appear on the other
side of the cabinets, so just keep you eyes peeled.
After the first wave is over they will still appear by the cabinets, but you
will also find the occasional one come from behind the area where you started
the level. Wave 3 will prove to be a lot trickier, as you still have the
monkeys by the cabinets. In addition, you will also have to deal with two
respawn points from behind the area you started in. This can cause you to be
pretty quickly over run by Zombie Monkeys, so you need to make your shots
count. Also, remember to step on the spot you appeared on, as there is where
you will find ammo for you Shotgun.
Another thing to remember is that you don't have free roam of the entire room.
If you step onto the stairs or go back around the pillars that are behind where
you start you'll be given a warning that you have three seconds to return. If
you fail to make it back in time it is game over, so be careful where you step.
Here's a table with the approximate amount of monkeys you'll find in each wave,
along with your estimated score, bonus points, and total score for each wave.
I've also added some notes about each wave that may prove to be useful. I am
not sure what determines the bonus points, so they may end up being different
for you. In addition, monkeys give you 75 points while the ghosts give you 50
points.
Wave Monkeys Score Bonus(s) Total Extra Info
1 3 150 450 + 25 625 Nothing special, just two spawn points
2 6 575 1050 1200 Three spawn points
3 12 3150 1800 4950 Four spawn points
4 ?? 6350 1400 7750 Six spawn points; Monkeys with Shotguns
at spawn point five
5 ?? 9800 2050 11850 Same as wave 4, now with a ghost
6 ?? 14475 2625 17100 Same as wave 5, two ghosts
7 ?? 20300 6400 26700 Same as wave 5, only one ghost now
8 ?? 30325 3625 33950 Same as wave 6
Below is a little map of the room. It's really basic, but it gets the job done.
The numbers are the spawn points, and you can find out which wave they are from
by looking at the table above. The equal signs (=) are stairs, the capital S is
your start point, and the hash signs (#) are the pillars I mention in the
strategy. As mentioned above, you can't go past the pillars (even standing in
between them constitutes as past them) and you can't climb the stairs. Finally
the asterisks (*) are the flaming barrels. The reason for spawn points 5-6
being listed outside the map is because they are on the stairs, so to keep the
map as clear as possible I didn't replace one equals sign each side with its
spawn number.
Another thing about this map is that it doesn't show the second floor. I am
now pretty sure that there are two more spawn points up there, but I don't
know which wave they appear in.
_______
|4 3|
| # # |
6->|== S ==|<-5
|1 2|
--***--
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| #3.1.2 - Rare or Well Done? |
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|Sacre bleu! It's Gaston's worst nightmare! Just when he thought it was
|safe to buy English meat, his cold room breaks down and now the kitchen is
|overrun by mad undead cows. There's only one cure - triple inoculation.
|Depeche-toi, Gaston!
`--------------------------------------------------------------------------
My Best: 18500 points
Gold: 30000 points
Silver: 20000 points
Bronze: 10000 points
- New Character Available! Carrion Carcass
Platinum: 50000 points
You're now Gaston Boucher, and it's time to put these cows down once and for
all. The same rules apply as in the first one, although the points needed for
each medal has been increased by 5000. As he says, one Blood Bath stew coming
up, and he's basically right about that. You'll be painting the kitchen walls
red with the cows' blood, and hopefully you can last long enough to hit that
elusive Platinum medal before they do the same to you!
Some things are different in this challenge. The first would be your weapon.
Rather than use the tradition two-shell Shotgun to eliminate the undead, you'll
be using the Injector. This fires out tranquilizer darts, but the cows won't be
going to sleep on you. Instead, they will explode in a bloody blaze after about
three shots. Another thing about the cows is that they don't have heads, so you
can't rely on headshots to make short work of them. As for the layout of the
room, it's a lot smaller than the first one's, but the area you can move in
doesn't appear to be much smaller than the area you could move in on the Brain
Drain challenge.
You'll start this challenge out with your back to and opening into this room,
so you might want to move away from it. There is another opening into the room
on the other side, and the cows will be moving in from both openings. You'll
find more tranquilizer darts where you started.
Starting on wave 2 you'll have to deal with close to half of the cows running,
rather than staggering towards you. This can make for quite the stressful
battle, and it will obviously make it harder to stay alive. My best advice
would be to circle the room, popping off as many shots as possible into the
herd of cows. Speaking of herds, that's another problem that should crop up
around wave 3-4. The cows will spawn so quickly the room will end up being
pretty flooded with them. Anyways, to deal with all of these problems you'll
need to strafe around the room at top speed and avoid being pinned into any
place. It would be best to try to take out the running cows first, but it will
be hard to spot them in the crowds.
As for the score table, I won't be displaying it because it will vary too much.
You will receive a bonus at the end of each wave, but you can increase that
bonus if you beat the par time. Finally, the left opening is what I've labeled
the one where you started out. Please remember that the amount of cows is just
estimated by the wave score and may not be perfectly accurate. All I know is
that each cow is worth 50 points, so I just divide that into my wave score
(not counting bonuses) and that's how I figure the total cows for each wave.
NOTE: At this time, I have only completed it up to the Bronze medal, although I
came close to the Silver at 18,500 points. I'll update this when I've completed
this challenge at any of the higher medals.
Wave Cows Extra Info
1 2 N/A
2 14 Two cows at a time will come from the left opening with 1/2 running
3 20 Two cows on each, half from each side will be running
4 34 At one cow appears inside this room, more will be running now
5 48 Two cows appear in this room
6 62 Three cows appear in the room this time
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| #3.1.3 - Boxing Clever |
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|Secret laboratory, blah blah... Twisted research, blah blah... Living
|dead, blah blah... Anyway, lacking an immediate shotgun to hand it looks
|like the only way to get those heads off these guys is to hit them with
|boxes - so you'll be needing the temporal uplink's force manipulator for
|this one.
`------------------------------------------------------------------------
My Best: 100100 points
Gold: 50000 points
- New Character Available! Tin-Legs Tommy
Silver: 20000 points
Bronze: 5000 points
Platinum: 100000 points
Wow, now doesn't this sound fun? Anyways, the points needed for a Bronze have
been dropped back down to 5000, the Silver is the same as in the previous
challenge, and the Gold has skyrocketed all the way up to 50000 points! At
least you'll be dealing with your traditional zombies, but sadly you won't be
using the classic weapon for the job. Your now Cortez and you'll be using the
Temporal Uplink as your weapon and boxes as your ammo, so I hope you've had
plenty of practice throwing things with the Temporal Uplink, because you're
going to need it.
The zombies can't really stand up to the boxes being thrown at them, so they
should be easy to take down. You'll have four boxes at your disposal, and
luckily they're indestructible. You just have to remember to shoot the boxes
into the upper parts of the zombies; otherwise, it will just slow them down
for a second.
The room is simple enough, consisting of a large pillar in the center and three
stairways plus a single ledge along the rim of the circular platform you are
forced to stay within. Here's a fun little fact: After you kill a zombie, you
can use its head as a projectile!
Anyways, be careful where you toss the boxes, as it can be quite difficult
to get them again after you have thrown them onto the upper platform. Another
thing that should help your score is combos. If you kill two or more zombies
at once, you'll get a Zombie Combo, although I'm not sure as to how much it is.
It may multiply the score you would've received for that kill by the amount of
zombies taken down.
Another thing that makes this level different is how they determine the score
that you receive from each kill. I've already mention the combos, but there is
another thing that can vary your score. If you kill a zombie with a box, you'll
only receive 75 points, but if you kill a zombie with another zombie's head,
you'll pick up 100 points. Of course, if you use a zombie's head you'll have
a substantially smaller chance of receiving a combo bonus.
The best tactic, which seems to apply to all the Behead the Undead challenges,
would be to circle around the area you are in. Since the zombies are all slow,
this should allow you to avoid as much damage as possible. While you won't be
able to get in as many hits each rotation, you'll be able to last substantially
longer. I picked up the Platinum on my first try, and 100 points after the
needed score I just let the zombies rip me to shreds. I was literally shaking
when the challenge was complete, so I wouldn't have lasted much longer anyways.
Wave Zombies Extra Info
1 5 Two of the stairs produce zombies
2 ?? All three stairs produce zombies
3 ?? You'll now have a 4th spawn point, this time on the lower level
4 ?? Doesn't appear to be any different than wave 3
5 ?? I lost count of the waves around here, so...
/-----------------------------------------------------------------------------\
| #3.2.0 - Cut-Out Shoot-Out |
\-----------------------------------------------------------------------------/
+-=-=-=-=-=-=-=-=-=-=-=+
| #3.2.1 - Hart Attack |
+-=-=-=-=-=-=-=-=-=-=-=+
,--------------------------------------------------------------------------
|In a parallel universe not too far away, Corporal Hart arrives back at
|Spacetime Marine HQ only to find the base under attack by vicious
|cardboard cut-outs. Give 'em hell, mam! Oh, and be sure not to shoot any
|good guys (you know, the slappy bloke with the goggles who left you behind
|dying on the spacestation in TimeSplitters2).
`--------------------------------------------------------------------------
Challenge Rules
Time Allowed: 1 min 30.0 secs
Total Targets: 18
My Best: 1772 points
Gold: 1750 points
Silver: 1600 points
Bronze: 1100 points
- New Character Available! Viola
- New Cheat Available! Cardboard Characters
Platinum: 1800 points
You'll be playing this mission as Corporal Hart (yay!) and will basically just
be having a blast. These challenges were pretty fun in TimeSplitters 2, and
they haven't lost that magic touch in here. The maximum amounts of points you
can glean from a target is 100, but if you take too long, the points will begin
to drop. If you happen to hit a friendly (in this case Cortez), you'll
automatically lose 100 points. Well, enough introductions to the challenge.
You're weapon of choice in this challenge is the Scifi Handgun. You'll find
your first three targets to be easy enough to dispatch. The first two appear
right by each other, with one on the left and the other on the right. They are
both just before the fire up ahead. The third one is on your left, and he'll
peek out from behind a rock. This is just after the fire.
Splitters Eliminated: 3
Keep on moving forward and you'll see a natural archway formed in the canyon
rocks. Below this and to your right are a couple of rocks where your fourth
opponent is. Up above the archway is a second archway. Your fifth enemy will
slide through that area. You'll need to be quick and have good aim to take him
down. Your best bet would probably be to use the Scifi Handgun's zoom feature.
Splitters Eliminated: 5
Once they are gone move past the archway to find another set of rocks on your
right. You'll want to be careful though, as both a Splitter (on the left) and
Cortez (on the right) will appear. Continue on to find the wreckage of a space-
craft. Up on the top of the spacecraft your seventh target will appear. Take
him down and move forward to find another Splitter appear by the rock on your
right. Cortez will appear behind the debris on your left, and up a short ways
another Splitter will appear on your right. This is just before the walkway
leading over to the other side of the canyon.
Splitters Eliminated: 9
Now head over the walkway and hang a left. Behind the first set of debris,
Cortez will appear (yet again), and another Splitter will appear behind the
debris sitting in the middle of the pathway. Move on and you'll come across a
fallen fighter spacecraft. Cortez will pop right out of the back of it, so keep
that trigger finger in check.
Splitters Eliminated: 10
Just past him are three boulders, with a Splitter behind the one on the right.
Move down the hill and take out the Splitter that pops out from behind the
boulder on your left. Move forward and another Cortez (is he like cloning
himself or something?) will pop out from behind a natural outcropping in the
canyon wall to your right.
Splitters Eliminated: 12
Move past him and a Splitter will pop out of the canyon walls to your right.
Continue forward and look up at the canyon wall to your right around the
bridge. You'll find a bunker there, along another Splitter. He pops out along
the right edge of the bunker's opening. Move a little closer to the bridge and
you'll find three targets sliding across the bridge, a Splitter with a Cortez
on either side (ha, I knew my clone theory wasn't crazy!)
Splitters Eliminated: 15
Move on under the bridge and look for the last set of rocks on the left. You'll
find another Splitter there, so quickly take him out and go around the corner.
There are several boulders in your path, and a Splitter has decided to take
refuge behind the one on the left. He's overstayed his welcome though, so kill
him and move on. Once you've turned this corner you'll see another bunker up in
the canyon walls. There's a Splitter in there that'll be sliding from side to
side. Take him out and you'll have eliminated all the Splitters. Hurray!
Splitters Eliminated: 18
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| #3.2.2 - Come Hell or High Water |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
,-------------------------------------------------------------------------
|Viola likes nothing better than to unwind on a gondola drifting along the
|tranquil canals of Venice. Mind you, this is a working holiday so be sure
|to shoot as many demons as possible and take care to miss the tourists.
|No, really, I know it's tempting but just shoot at the demons...
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